Journal articles on the topic 'Real time user parti'

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1

Liu, Xiaozhong, and Howard Turtle. "Real-time user interest modeling for real-time ranking." Journal of the American Society for Information Science and Technology 64, no. 8 (June 13, 2013): 1557–76. http://dx.doi.org/10.1002/asi.22862.

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2

Gil Zapirain, Oier. "Simulación de la protesta sociopolítica." AUSART 4, no. 1 (July 12, 2016): 175–85. http://dx.doi.org/10.1387/ausart.16698.

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Este artículo plantea un análisis de Protest-$1 como proyecto artístico-tecnológico multiusuario, interactivo y relacional que permite al usuario un acercamiento cognitivo a la protesta sociopolítica, siendo parte de una manifestación simulada en contra de los bombardeos de Israel sobre Palestina. La instalación se compone de una proyección frontal, dos altavoces y tres dispositivos compuestos de un megáfono y un smartphone, cada uno. El interactor elige las acciones que desea hacer acontecer en el evento de protesta pulsando los botones de la pantalla táctil del teléfono móvil y posteriormente, agita el megáfono con el fin de materializar en la manifestación, mediante el esfuerzo, la acción escogida. A su vez, Protesta-$1 permite a los usuarios luchar para evitar que otro usuario consiga sacar adelante la acción de protesta elegida creando un marco en el que el querer de la mayoría somete siempre a la minoría. Los altavoces emiten la voz de los medios de comunicación que relatan la protesta en forma de noticiario y a tiempo real, permitiendo a los interactores articular la protesta siendo conscientes de la imagen global que se está emitiendo.Palabras clave: INTERACCIÓN MULTIUSUARIO; ARTICULACIÓN; PROTESTA SOCIOPOLÍTICA; MEDIOS DE COMUNICACIÓN; CONECTIVIDAD Simulating socio-political protestAbstractThis paper presents an analysis of Protest-$1: an artistic-technological, multi-user, interactive, relational project that provides the user with a cognitive approach to the socio-political protest by being part of a simulated demonstration against the Israeli bombing of Palestine. The installation comprises a front projection screen, two loudspeakers and three devices each consisting of a megaphone and a smartphone. The person who is interacting selects the actions that he/she wants to make happen during the protest event by pressing the buttons on the touch screen of a mobile phone and then shaking a megaphone so that, through this effort, the chosen action can be implemented in the demonstration. Likewise, by creating a framework in which the wishes of the majority always prevail over those of the minority, Protest-$1 allows the users to fight and thus prevent another user from managing to implement their own chosen protest action. The loudspeakers broadcast the voice of the mass media reporting on the protest in the form of a news bulletin and in real time, thus allowing those interacting to articulate the protest while remaining aware of the global image that is being broadcast.Keywords: INTERACTION; MULTI-USER; ARTICULATION; SOCIO-POLITICAL PROTEST; MASS MEDIA; CONNECTIVITY
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Denham, Monica, Sigfrido Waidelich, and Karina Laneri. "Fire propagation visualization in real time." Journal of Computer Science and Technology 18, no. 03 (December 12, 2018): e27. http://dx.doi.org/10.24215/16666038.18.e27.

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Our motivation comes from the need of a tailored computational tool for simulation and prediction of forest fire propagation, to be used by firefighters in Patagonia, Argentina. Based on previous works on Graphic Processing Units (GPU) for fitting and simulating fires in our region, we developed a visualization interface for real time computing, simulation and prediction of fire propagation. We have the possibility of changing the ensemble of raster maps layers to change the region in which fire will propagate.The visualization platform runs on GPUs and the user can rotate and zoom the landscape to select the optimal view of fire propagation. Opacity of different layers can be regulated by the user, allowing to see fire propagation at the same time that underlying vegetation, wind direction and intensity. The ignition point can also be selected by the user, and firebreaks can be plotted while simulation is going on.After the performance of a high number of stochastic simulations in parallel in GPUs, the application shows a map of the final fire surface colored according to the probability that a given cell burns. In this way the user can visually identify the most critical direction for fire propagation, a useful information to stop fire optimizing resources, which is specially important when they are scarce like is the case of our Patagonia region.
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Jung, Il-Lyong, Akatyev Nikolay, Won-Dong Jang, and Chang-Su Kim. "Touchless User Interface for Real-Time Mobile Devices." Transactions of The Korean Institute of Electrical Engineers 60, no. 2 (February 1, 2011): 435–40. http://dx.doi.org/10.5370/kiee.2011.60.2.435.

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5

Meola, Marc, and Sam Stormont. "Real-Time Reference Service for the Remote User." Reference Librarian 32, no. 67-68 (February 28, 2000): 29–40. http://dx.doi.org/10.1300/j120v32n67_03.

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6

Deutsch, M. S. "Focusing real-time systems analysis on user operations." IEEE Software 5, no. 5 (September 1988): 39–50. http://dx.doi.org/10.1109/52.7942.

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7

Kuo, Feng-Yang, and Jahangir Karimi. "User interface design from a real time perspective." Communications of the ACM 31, no. 12 (December 1988): 1456–66. http://dx.doi.org/10.1145/53580.53584.

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8

Poirier, Darrell A. "Simultaneous multi-user real-time speech recognition system." Journal of the Acoustical Society of America 120, no. 5 (2006): 2415. http://dx.doi.org/10.1121/1.2395169.

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9

Bjørk, Joakim, Frank S. de Boer, Einar Broch Johnsen, Rudolf Schlatte, and S. Lizeth Tapia Tarifa. "User-defined schedulers for real-time concurrent objects." Innovations in Systems and Software Engineering 9, no. 1 (June 12, 2012): 29–43. http://dx.doi.org/10.1007/s11334-012-0184-5.

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10

Ma, Yifan, Batu Qi, Wenhua Xu, Mingjie Wang, Bowen Du, and Hongfei Fan. "Integrating Real-Time and Non-Real-Time Collaborative Programming." Proceedings of the ACM on Human-Computer Interaction 7, GROUP (December 29, 2022): 1–19. http://dx.doi.org/10.1145/3567563.

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Real-time collaborative programming enables a group of programmers to edit shared source code at the same time, which significantly complements the traditional non-real-time collaborative programming supported by version control systems. However, one critical issue with this emerging technique is the lack of integration with non-real-time collaboration. Specifically, contributions from multiple programmers in a real-time collaboration session cannot be distinguished and accurately recorded in the version control system. In this study, we propose a scheme that integrates real-time and non-real-time collaborative programming with a novel workflow, and contribute enabling techniques to realize such integration. As a proof-of-concept, we have successfully implemented two prototype systems named CoEclipse and CoIDEA, which allow programmers to closely collaborate in a real-time fashion while preserving the work's compatibility with traditional non-real-time collaboration. User evaluation and performance experiments have confirmed the feasibility of the approach and techniques, demonstrated the good system performance, and presented the satisfactory usability of the prototypes.
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Sun, Chengzheng, Steven Xia, David Sun, David Chen, Haifeng Shen, and Wentong Cai. "Transparent adaptation of single-user applications for multi-user real-time collaboration." ACM Transactions on Computer-Human Interaction 13, no. 4 (December 2006): 531–82. http://dx.doi.org/10.1145/1188816.1188821.

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Chi, Diane M., John R. Clarke, Bonnie L. Webber, and Norman I. Badler. "Casualty Modeling for Real-Time Medical Training." Presence: Teleoperators and Virtual Environments 5, no. 4 (January 1996): 359–66. http://dx.doi.org/10.1162/pres.1996.5.4.359.

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We present a model for simulating casualties in virtual environments for real-time medical training. It allows a user to choose diagnostic and therapeutic actions to carry out on a simulated casualty who will manifest appropriate physiological, behavioral, and physical responses. Currently, the user or a “stealth instructor” can specify one or more injuries that the casualty has sustained. The model responds by continuously determining the state of the casualty, responding appropriately to medical assessment and treatment procedures. So far, we have modeled four medical conditions and over 20 procedures. The model has been designed to handle the addition of other injuries and medical procedures.
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13

Z. Abidin, Z. F., and M. N. Osman Zahid. "Real time object customization in CAD system." Indonesian Journal of Electrical Engineering and Computer Science 15, no. 2 (August 1, 2019): 1066. http://dx.doi.org/10.11591/ijeecs.v15.i2.pp1066-1075.

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Object customization in Computer Aided Design (CAD) is a method used to modify the sketch parameters and change the model geometries. This method is one of important features in part modelling which empowered CAD user to simply modify their product. The conventional method of modifying CAD model is usually relied on the manual editing. This paper outlines a development of program than can be integrated in CAD/CAM system for real time object customization. It uses Visual Basic (VB) programming with custom Graphical User Interface (GUI) generated in NX10 (CAD/CAM software) interface. The main contribution of this research is a tool for real time object customization that capable to assist the modification of 3D model. In order to develop the tool, 3D model modification instructions are translated into programming codes by using Journaling tools in NX interface. Editable parameters are identified based on the model shapes. The related codes are reconstructed, modified and linked to the functional GUI. This allows user to simply modify the model shapes in real time with minimum process steps. The performance of the method is evaluated in terms of the reduction of process steps and time in modifying the 3D model in CAD system. All the findings and details of approach are presented.
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Skondras, Emmanouil, Konstantina Siountri, Angelos Michalas, and Dimitrios D. Vergados. "Personalized Real-Time Virtual Tours In Places With Cultural Interest." International Journal of Computational Methods in Heritage Science 3, no. 1 (January 2019): 52–68. http://dx.doi.org/10.4018/ijcmhs.2019010104.

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Virtual tours using drones enhance the experience the users perceive from a place with cultural interest. Drones equipped with 360o cameras perform real-time video streaming of the cultural sites. The user preferences about each monument type should be considered in order to decide the appropriate flying route for the drone. This article describes a scheme for supporting personalized real-time virtual tours at sites with cultural interest using drones. The user preferences are modeled using the MPEG-21 and the MPEG-7 standards, while Web Ontology Language (OWL) ontologies are used for metadata structure and semantics. The Metadata-Aware Analytic Network Process (MANP) algorithm is proposed in order to weigh the user preferences for each monument type. Subsequently, the Trapezoidal Fuzzy Topsis for Heritage Route Selection (TFT-HRS) algorithm ranks the candidate heritage routes. Finally, after each virtual tour, the user preferences metadata are updated in order in order the scheme to continuously learn about the user preferences.
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Mukesh Kumar Sah., Rishabh Sharma & Amritpal Singh. "Real Time Data Pipeline for Twitter Trends Analysis." International Journal for Modern Trends in Science and Technology 7, no. 05 (May 6, 2021): 44–48. http://dx.doi.org/10.46501/ijmtst0705006.

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In social media, Information is present in enormous amount. Extracting data from processed information from social media gives us diverse usages in various fields. In the field of Business Analytics, HealthCare, Technologies and Trending Topics in Social Media posted by the user. Extracting information from social media is providing number of benefits such as knowledge about the latest Technology, Medical field, Business Decisions, etc. Twitter is solitary of the social media which allows the user post tweets of limited number of characters and share the tweet to their followers. Twitter allows application developer to access the tweets for their motive. In the implemented methodology, Tweets are collected, and sentiment analysis is performed on them. Based on the results of sentimental analysis of Trending Topics in Twitter, suggestions can be provided to the user. In this way, the implemented system can help in improving the growth of business, healthcare, technologies and alsoNegative or Positive mentions of a product or service can be determined.
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Suharko, Arief. "A Capacity Planning through Discrete Event Simulation." Jurnal PASTI 14, no. 2 (November 9, 2020): 146. http://dx.doi.org/10.22441/pasti.2020.v14i2.005.

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The capacity planning serves an important role in strategic decisions involving production facilities. While there are many publications made on capacity planning, most of the models created tend to restrict their applications in real-world due to some initial assumptions being made and/or the run-time execution of the models that may be prohibitive. The objective of this paper is to explore the model construction for in-plant truck movement in a cement company that is based on building a discrete-event simulation one so that the planning may be sufficiently robust while the amount of time for constructing the model and the run-time still serve practical purposes. The model then is used to examine the effects of shifting bottlenecking and thus, allows users to identify critical resources for the production process. The results show that such a model provides the directions and aids for the management to make the strategic decisions.
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17

Macedo, Eloísa, João Teixeira, Carlos Sampaio, Nélia Silva, Margarida C. Coelho, Myrsini Glinos, and Jorge M. Bandeira. "Real-time information systems for public transport: user perspective." Transportation Research Procedia 52 (2021): 732–39. http://dx.doi.org/10.1016/j.trpro.2021.01.088.

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18

Han, Sung-Hwa. "Real-time user behavior monitoring technique in Linux environment." Jouranl of Information and Security 22, no. 2 (June 30, 2022): 3–8. http://dx.doi.org/10.33778/kcsa.2022.22.2.003.

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19

Nurwulan, N. R., and K. F. Zahirah. "User interface evaluation of a real-time gimmick tracking." Journal of Physics: Conference Series 1882, no. 1 (May 1, 2021): 012123. http://dx.doi.org/10.1088/1742-6596/1882/1/012123.

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Mun, Hyung-Jin. "Real Time User Location Information Protection Model Using Anonymity." Journal of the Korea Institute of Information and Communication Engineering 17, no. 10 (October 31, 2013): 2316–22. http://dx.doi.org/10.6109/jkiice.2013.17.10.2316.

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21

Hansen, C. Hal. "User independent real-time speech recognition system and method." Journal of the Acoustical Society of America 103, no. 2 (1998): 648. http://dx.doi.org/10.1121/1.421159.

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22

Oikawa, Shuichi, and Hideyuki Tokuda. "Reflection of developing user-level real-time thread packages." ACM SIGOPS Operating Systems Review 29, no. 4 (October 1995): 63–76. http://dx.doi.org/10.1145/219282.219296.

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23

Pope, Stephen Travis. "Real‐time performance via user interfaces to musical structures." Interface 22, no. 3 (August 1993): 195–212. http://dx.doi.org/10.1080/09298219308570632.

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24

Kwon, Mi-Rim, Kwang-Jin Hong, and Kee-Chul Jung. "Customized Search System using Real-time Contexts of User." Journal of the Korea Industrial Information Systems Research 21, no. 5 (October 31, 2016): 19–30. http://dx.doi.org/10.9723/jksiis.2016.21.5.019.

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25

Song, Wei, Xingquan Cai, Yulong Xi, Seoungjae Cho, and Kyungeun Cho. "Real-time single camera natural user interface engine development." Multimedia Tools and Applications 76, no. 9 (October 20, 2015): 11159–75. http://dx.doi.org/10.1007/s11042-015-2986-6.

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Shi, Yikui, Jiyan Liu, Lei Shi, Jianwen Zhao, and Na Su. "An Improved Real-Time Recommendation for Microblogs Based on Topic." International Journal of Pattern Recognition and Artificial Intelligence 34, no. 02 (June 25, 2019): 2059006. http://dx.doi.org/10.1142/s0218001420590065.

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With the rapid development of the Internet, people are confronted with information overload. Many recommendation methods are designed to solve this problem. The main contributions of recommendation methods proposed in this paper are as follows: (1) An improved collaborative filtering recommendation algorithm based on user clustering is proposed. Clustering is performed according to user similarity based on the user-item rating matrix. So the search space of recommendation algorithm is reduced. (2) Considering the factor that user’s interests may dynamically change over time, a time decay function is introduced. (3) A method of real-time recommendation based on topic for microblogs is designed to realize real-time recommendation effectively by preserving intermediate variables of user similarity. Experiments show that the proposed algorithms have been improved in terms of running time and accuracy.
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Bhaladhare, Prof (Dr) Pawan. "Review on Real-Time Search Result Minimization using NLP." International Journal for Research in Applied Science and Engineering Technology 9, no. VII (July 10, 2021): 471–73. http://dx.doi.org/10.22214/ijraset.2021.36258.

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At any given time thousands of people are searching about a particular thing and only about a fraction of those people might get the answer that they wanted. Whenever we do a quick search the possibility of getting the right answer is good but when we look into the time required to reach the right answer is not always fast as for every single search query we get about hundreds of search results which is good but also is a bit confusing for the user. The user might have to try many links only to reach his desired answer. So, in our proposed system the user just has to enter the search query and has to select his desired website for the answer and in a few seconds the answer will be displayed to him. When the user inputs the search query and a particular website he data is scrapped from that particular website and is then fed to a NLP sys-tem which is responsible to minimize the size of the answer keeping in mind not to change or lose any valuable data.
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Maclean, S. D., and D. J. Dailey. "Wireless Internet Access to Real-Time Transit Information." Transportation Research Record: Journal of the Transportation Research Board 1791, no. 1 (January 2002): 92–98. http://dx.doi.org/10.3141/1791-14.

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A transit vehicle information system that delivers estimated departure times for buses at user-selectable geographic locations to Internet-enabled mobile devices is reported. The system is not merely schedule based; it makes use of real-time vehicle position reports to predict travel times to future locations. How the physical restrictions of mobile devices (e.g., screen size and input options) affect user interaction and data presentation is discussed. The system is hosted on the World Wide Web and is freely available. An overview of the system architecture is provided and some preliminary usage results are presented.
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Rourke, Patrick, and Lyn Merritt. "Real-Time Semiautomatic 3D Pipe Routing." Journal of Ship Production 23, no. 03 (August 1, 2007): 180–84. http://dx.doi.org/10.5957/jsp.2007.23.3.180.

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The routing of pipe, ducts, and other services in 3D through congested areas is difficult, even with the best available 3D CAD systems. This paper describes a new approach in which a real-time automatic 2D router is combined with a simple user interface to create a 3D sketching environment in which a designer can rapidly create optimal 3D routes for piping, ductwork, and cableways.
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Kanchan, Pragati, Chhaya Mhaske, Reena Pagare, and NikhilKumar B. Shardoor. "Real-time Location Based Shared Smart Parking System." E3S Web of Conferences 170 (2020): 03003. http://dx.doi.org/10.1051/e3sconf/202017003003.

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With the growth in population, traffic congestion and parking have become a serious problem. There is the explosive growth of the per capita amount of vehicles. In this paper, a Location-Based Shared Smart Parking System is proposed to solve the parking problem. This system is designed for both private and public parking areas. This system helps the user to find the nearest possible parking area and gives the information related to the availability of parking slots in that respective parking area. The main focus of this system is to reduce the time for finding the parking slot and also avoids unnecessary travelling through occupied parking slots in a parking area. The proposed system is designed using IoT technology, WSN(IR sensors), QR code and RFID technology. IR sensors are used to detect the presence of the car in the parking slot and QR code is used to authenticate the user in the public parking area, RFID technology is used to authenticate the user in private parking area. The system is expected to reduce traffic problems, fuel consumption which results in reduces carbon footprints in an atmosphere.
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Mariescu-Istodor, Radu, Roxana Ungureanu, and Pasi Fränti. "Real-time destination prediction for mobile users." Advances in Cartography and GIScience of the ICA 2 (November 6, 2019): 1–7. http://dx.doi.org/10.5194/ica-adv-2-10-2019.

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Abstract. The number of GPS trajectories recorded daily has been continuously growing in the recent years and new methods to analyse such big data are surfacing all the time. In this paper, we focus on destination prediction, which is useful in various applications like hazard detection and advertisement. We proposed a real-time method for destination prediction of moving users. It uses the current movement trajectory of the user together with historical and regional information to make an accurate prediction. The method is efficient because we can rapidly compute features with the help of spatial and non-spatial indexing methods. We tested the method with real trajectories collected by Mopsi users. The success rate of the method is up to 65 % depending on the length of the recorded trajectory so far, i.e. how long the user has been on move. To our knowledge, this is the first real-time system capable of such success.
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Kulkarni, Tripti R., and Vinayak Bhat. "Real Time Prosthetic Hand." Journal of Embedded Systems and Processing 7, no. 3 (September 3, 2022): 1–5. http://dx.doi.org/10.46610/joesp.2022.v07i03.001.

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Electromyography (EMG) is a biomedical signal which is recorded from muscle. It can detect muscle movements. By using HMI (human machine interfacing), EMG can be used to control prosthetic arms by an amputee individual. A 3D printable design for a myoelectric prosthetic arm is presented. The arm is actuated and controlled by a user flexing his/her muscles. The bionic arm presented has the potential to be used by an amputee or person born without a limb. This type of technology does exist although it is expensive and generally not available to people in developing countries. Rapid growth and advancement of the 3D printing industry allows individuals to become small scale producers. Advancements in 3D printed prosthetic arm are attached to victims during war throughout North Africa. These devices are purely mechanical and less complex compare to myoelectric devices. We can see that 3D printed devices have the potential to positively impact people’s lives. 3D printing does have its limitations but growth and development will lead to upgradation during time.
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Flittner*, Jonathan, John Luksas, and Joseph L. Gabbard. "Predicting User Performance in Augmented Reality User Interfaces with Image Analysis Algorithms." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (December 2020): 2108–12. http://dx.doi.org/10.1177/1071181320641511.

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This study determines how to apply existing image analysis measures of visual clutter to augmented reality user interfaces, in conjunction with other factors that may affect performance such as the percentage of virtual objects compared to real objects in an interface, and the type of object a user is searching for (real or virtual). Image analysis measures of clutter were specifically chosen as they can be applied to complex and naturalistic images as is common to experience while using an AR UI. The end goal of this research is to develop an algorithm capable of predicting user performance for a given AR UI. In this experiment, twelve participants performed a visual search task of locating a target object in an array of objects where some objects were virtual, and some were real. Participants completed this task under three different clutter levels (low, medium, high) against five different levels of virtual object percentage (0%, 25%, 50%, 75%, 100%) and two types of targets (real, virtual) with repetition. Task performance was measured through response time. Results show significant differences in response time between clutter levels and between virtual object percentage, but not target type. Participants consistently had more difficulty finding objects in more cluttered scenes, where clutter was determined through image analysis methods, and had more difficulty in finding objects when the virtual of objects was at 50% as opposed to other scenarios. Response time positively correlated to measures of combined clutter (virtual and real) arrays but not for measures of clutter taken of the individual array components (virtual or real), and positively correlated with the clutter scores of the target objects themselves.
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Miao, Xinyue, Chengqi Xue, Xian Li, and Lichun Yang. "A Real-Time Fatigue Sensing and Enhanced Feedback System." Information 13, no. 5 (April 30, 2022): 230. http://dx.doi.org/10.3390/info13050230.

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This paper describes a real-time fatigue sensing and enhanced feedback system designed for video terminal operating groups. This paper analyzes the advantages and disadvantages of various current acquisition devices and various algorithms for fatigue perception. After comparison, this study uses an eye movement instrument to collect user PERCLOS, and then calculates and determines the user’s fatigue state. A detailed fatigue discrimination calculation method is provided in this paper. The fatigue level is divided into three levels: mild fatigue, moderate fatigue and severe fatigue. Finally, this study uses the fatigue method demonstrated above to achieve real-time discrimination of the fatigue level of the user in front of the video operation terminal. This paper elaborates a method for waking up users and enhancing feedback based on their fatigue level and the importance of information. This study provides a solution for avoiding the operational risks caused by fatigue and lays the foundation for the machine to sense the user and provide different service solutions based on the user’s status.
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Pan, Xunyu, Colin Crowe, Toby Myers, and Emily Jetton. "Real-time Whiteboard Coding on Mobile Devices." Electronic Imaging 2020, no. 8 (January 26, 2020): 309–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.8.imawm-309.

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Mobile devices typically support input from virtual keyboards or pen-based technologies, allowing handwriting to be a potentially viable text input solution for programming on touchscreen devices. The major problem, however, is that handwriting recognition systems are built to take advantage of the rules of natural languages rather than programming languages. In addition, mobile devices are also inherently restricted by the limitation of screen size and the inconvenient use of a virtual keyboard. In this work, we create a novel handwriting-to-code transformation system on a mobile platform to recognize and analyze source code written directly on a whiteboard or a piece of paper. First, the system recognizes and further compiles the handwritten source code into an executable program. Second, a friendly graphical user interface (GUI) is provided to visualize how manipulating different sections of code impacts the program output. Finally, the coding system supports an automatic error detection and correction mechanism to help address the common syntax and spelling errors during the process of whiteboard coding. The mobile application provides a flexible and user-friendly solution for realtime handwriting-based programming for learners under various environments where the keyboard or touchscreen input is not preferred.
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Taehong Gu, 김종민, 권태수, and Kim Un-Mi. "Real-time user motion generation and correction using RGBD sensor." Journal of the Korea Computer Graphics Society 23, no. 5 (December 2017): 67–73. http://dx.doi.org/10.15701/kcgs.2017.23.5.67.

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Cho, Jung-Won, and Seung-Do Jeong. "Real-time Audio Watermarking System Considering Audio Source and User." Journal of the Korea Academia-Industrial cooperation Society 10, no. 11 (November 30, 2009): 3213–17. http://dx.doi.org/10.5762/kais.2009.10.11.3213.

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Lee, Sang-Gil, Seung-Yul Lee, and Cheol-Hoon Lee. "Middleware to Support Real-Time in the Linux User-Space." Journal of the Korea Contents Association 16, no. 5 (May 28, 2016): 217–28. http://dx.doi.org/10.5392/jkca.2016.16.05.217.

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Hemanth, R. Reddi, and P. Madhu Kumar. "Real Time User-Centric Energy Efficient Scheduling In Embedded Systems." i-manager's Journal on Embedded Systems 3, no. 3 (October 15, 2014): 31–38. http://dx.doi.org/10.26634/jes.3.3.3298.

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40

Konana, Prabhudev, Alok Gupta, and Andrew B. Whinston. "Integrating User Preferences and Real-Time Workload in Information Services." Information Systems Research 11, no. 2 (June 2000): 177–96. http://dx.doi.org/10.1287/isre.11.2.177.11781.

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41

Choi, Seokhwan, Junho Kwon, and Yoon-Ho Choi. "Real-Time User Login Account Access Management Using Mobile App." KIISE Transactions on Computing Practices 23, no. 6 (June 30, 2017): 350–58. http://dx.doi.org/10.5626/ktcp.2017.23.6.350.

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Zhang, Richard, Jun-Yan Zhu, Phillip Isola, Xinyang Geng, Angela S. Lin, Tianhe Yu, and Alexei A. Efros. "Real-time user-guided image colorization with learned deep priors." ACM Transactions on Graphics 36, no. 4 (July 20, 2017): 1–11. http://dx.doi.org/10.1145/3072959.3073703.

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43

Mehta, Sudha, Dibyendu Bandyopadhyay, and Shlomo Hoory. "A Multi-User Real Time Inventorying System for Radioactive Materials." Health Physics 74, no. 1 (January 1998): 71–77. http://dx.doi.org/10.1097/00004032-199801000-00008.

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Chai, Youngjoon, Seungho Shin, Kyusik Chang, and Taeyong Kim. "Real-time user interface using particle filter with integral histogram." IEEE Transactions on Consumer Electronics 56, no. 2 (May 2010): 510–15. http://dx.doi.org/10.1109/tce.2010.5505963.

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45

Anderson, G. F., D. A. Selby, and M. Ramsey. "Insider attack and real-time data mining of user behavior." IBM Journal of Research and Development 51, no. 3.4 (May 2007): 465–75. http://dx.doi.org/10.1147/rd.513.0465.

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46

Hecker, Chris, Bernd Raabe, Ryan W. Enslow, John DeWeese, Jordan Maynard, and Kees van Prooijen. "Real-time motion retargeting to highly varied user-created morphologies." ACM Transactions on Graphics 27, no. 3 (August 2008): 1–11. http://dx.doi.org/10.1145/1360612.1360626.

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47

Mokrova, Oleg, Andre Schmidtb, Marek Simon, Uwe Reisgend, Andreas Behmel, Jochen Martin, Daniel Rudolph, and Almedin Bećirović. "Real time physical simulation for virtual welding training." Zavarivanje i zavarene konstrukcije 65, no. 4 (2020): 173–78. http://dx.doi.org/10.5937/zzk2004173m.

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Modern visualization methods facilitate the user a better and deeper understanding of the welding process. Current methods and visualization systems are based on empirical groundwork. A simulation software on the basis of physical models is put at the disposal of the user, which facilitates a visualization of the weld joint geometry and temperature distribution. In this way corrupt weld joints can be detected and handled in advance. This leads to an increase of quality and profitability. For this reason, this approach offers a new benchmark in the world of electric arc technology and sets a basis for a variety of future visions. Physical welding models are so far optimized and reduced in order to facilitate a real-time simulation. The reduction of the models was achieved by a combination of analytical solutions with optimized numerical algorithms for partial differential equations. These measures facilitate the execution of a welding simulation in a very short time. Experimental support (provided by AUDI and Fronius) upon the calibration leads to well validated and reliable results. With modern visualization methods the results are user-friendly presentable. A demonstrator in the form of an expansion of the Fronius Virtual Welding system was set up. The demonstrator contains an offline and an online mode. The offline mode performs the analysis after the welding. The online mode performs the realtime (simulation) analysis during welding. The development is based on results from preceding developments such as Virtual Welding System (Fronius, FH JOANNEUM) and SimWeld Software (RWTH Aachen).
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Wang, Jingying, Yujun Zhang, and Xin Zheng. "Design of Real-time Movement Guidance System Based on Blazepose on Mobile Terminal." Academic Journal of Science and Technology 4, no. 3 (February 8, 2023): 162–64. http://dx.doi.org/10.54097/ajst.v4i3.5050.

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People's daily sports and patient rehabilitation movement requires standard movement guidance, this paper puts forward a real-time movement guidance in mobile terminal system, the main function of using the camera to obtain the user movement posture, identify the current posture in the application of the category, and the current posture with the standard movement, in the user movement key body with different color grading tips, in order to prompt the user and correct the user posture.
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Varol, Cihan, and Henry Neumann. "Real-Time Data Quality Monitoring System for Data Cleansing." International Journal of Business Intelligence Research 3, no. 1 (January 2012): 83–93. http://dx.doi.org/10.4018/jbir.2012010106.

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To assist business intelligence companies dealing with data preparation problems, different approaches have been developed to handle the dirty data. However, these data cleansing approaches do not have real-time monitoring capabilities. Therefore, business intelligence companies and their clients are not able to predict the final outcome before running all business process. This yields an extra cost for the company if the data are highly corrupted. Therefore, to reduce cost for these types of businesses, the authors design a framework that monitors the quality attributes during the data cleansing process. Moreover, the system provides feedback to the user and allows the user to restructure the workflow based on quality attributes. The main concept of the framework is based on client-server architecture that uses multithreading to allow real-time monitoring of the process. A child thread is dedicated to run and another is dedicated to monitor the processes and give feedback to the user. The real-time monitoring system not only displays the cleansing process done on the data set, but also estimates the risk propagation probabilities in the data cleansing process. De-duplication elimination, address normalization, spelling correction for personal names, and non-ASCII character removal techniques are employed.
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Glückstad, Jesper, Peter John Rodrigo, and Ivan Perch-Nielsen. "Optical 3D Manipulation and Observation in Real-Time." Journal of Robotics and Mechatronics 18, no. 6 (December 20, 2006): 692–97. http://dx.doi.org/10.20965/jrm.2006.p0692.

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Three-dimensional light structures can be created by modulating the spatial phase and polarization properties of the laser light. A particularly promising technique is the Generalized Phase Contrast (GPC) method invented and patented at Risø National Laboratory. Based on the combination of programmable spatial light modulator devices and an advanced graphical user-interface the GPC method enables real-time, interactive and arbitrary control over the dynamics and geometry of synthesized light patterns. Recent experiments have shown that GPC-driven micro-manipulation provides a unique technology platform for fully user-guided assembly of a plurality of particles in a plane, control of particle stacking along the beam axis, manipulation of multiple hollow beads, and the organization of living cells into three-dimensional colloidal structures. These demonstrations illustrate that GPC-driven micro-manipulation can be utilized not only for the improved synthesis of functional microstructures but also for non-contact and parallel actuation crucial for sophisticated opto- and micro-fluidic based lab-on-a-chip systems.
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