Academic literature on the topic 'Real-time 3D visual simulation'
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Journal articles on the topic "Real-time 3D visual simulation"
Isaacs, John P., David J. Blackwood, Daniel Gilmour, and Ruth E. Falconer. "Real-Time Visual Simulation of Urban Sustainability." International Journal of E-Planning Research 2, no. 1 (January 2013): 20–42. http://dx.doi.org/10.4018/ijepr.2013010102.
Full textAgus, Marco, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, and Antonio Zorcolo. "Real-Time Haptic and Visual Simulation of Bone Dissection." Presence: Teleoperators and Virtual Environments 12, no. 1 (February 2003): 110–22. http://dx.doi.org/10.1162/105474603763835378.
Full textSennersten, Charlotte C., and Craig A. Lindley. "Real Time Eye Gaze Logging in a 3D Game/Simulation World." Key Engineering Materials 437 (May 2010): 555–59. http://dx.doi.org/10.4028/www.scientific.net/kem.437.555.
Full textZhang, Zhi Chun, Song Wei Li, Song Yan Lu, Wen Xu, and Yun He. "3D Cloud Simulation Technology in Flight Visual System." Advanced Materials Research 909 (March 2014): 418–22. http://dx.doi.org/10.4028/www.scientific.net/amr.909.418.
Full textShen, Helong, Yong Yin, Yongjin Li, and Pengcheng Wang. "Real-time Dynamic Simulation of 3D Cloud for Marine Search and Rescue Simulator." International Journal of Virtual Reality 8, no. 2 (January 1, 2009): 59–63. http://dx.doi.org/10.20870/ijvr.2009.8.2.2725.
Full textLee, Jyh-Fa, Ming-Shium Hsieh, Chih-Wei Kuo, Ming-Dar Tsai, and Ming Ma. "REAL-TIME THREE-DIMENSIONAL RECONSTRUCTION FOR VOLUME-BASED SURGERY SIMULATIONS." Biomedical Engineering: Applications, Basis and Communications 20, no. 04 (August 2008): 205–18. http://dx.doi.org/10.4015/s1016237208000799.
Full textLei, Hua Feng, Ning Shan, and Hao Wang. "A Study on Optimization Technology of Visual Simulation Model Based on Creator." Applied Mechanics and Materials 556-562 (May 2014): 3633–36. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.3633.
Full textLynen, Simon, Bernhard Zeisl, Dror Aiger, Michael Bosse, Joel Hesch, Marc Pollefeys, Roland Siegwart, and Torsten Sattler. "Large-scale, real-time visual–inertial localization revisited." International Journal of Robotics Research 39, no. 9 (July 7, 2020): 1061–84. http://dx.doi.org/10.1177/0278364920931151.
Full textZheng, Xing, Gu Chang Wang, He Yang, and Hong Xiang Liu. "Design and Implementation of UAV 3D Visual Simulation Training System." Applied Mechanics and Materials 336-338 (July 2013): 1361–65. http://dx.doi.org/10.4028/www.scientific.net/amm.336-338.1361.
Full textDE CARVALHO, PAULO ROBERTO, MAIKON CISMOSKI DOS SANTOS, WILLIAM ROBSON SCHWARTZ, and HELIO PEDRINI. "AN IMPROVED VIEW FRUSTUM CULLING METHOD USING OCTREES FOR 3D REAL-TIME RENDERING." International Journal of Image and Graphics 13, no. 03 (July 2013): 1350009. http://dx.doi.org/10.1142/s0219467813500095.
Full textDissertations / Theses on the topic "Real-time 3D visual simulation"
Christoforidis, Constantin. "Optimizing your data structure for real-time 3D rendering in the web : A comparison between object-oriented programming and data-oriented design." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20048.
Full textDet finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
Rojas, Vanessa. "Real time wind simulation in a 3D game." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176704.
Full textCristino, Filipe. "Investigation into a real time 3D visual inspection system for industrial use." Thesis, Liverpool John Moores University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.402879.
Full textMackey, Randall Lee. "NPSNET : hierarchical data structures for real-time three-dimensional visual simulation." Thesis, Monterey, California. Naval Postgraduate School, 1991. http://hdl.handle.net/10945/28402.
Full textForsberg, Sean Michael. "NETWORK CHANNEL VISUALIZING SIMULATOR: A REAL-TIME, 3D, INTERACTIVE NETWORK SIMULATION PLATFORM." DigitalCommons@CalPoly, 2012. https://digitalcommons.calpoly.edu/theses/784.
Full textSundaraj, Kenneth. "Real-time dynamic simulation and 3D interaction of biological tissue : application to medical simulators." Grenoble INPG, 2004. http://www.theses.fr/2004INPG0012.
Full textBain, Matthew N. "Real Time Music Visualization: A Study in the Visual Extension of Music." Columbus, Ohio : Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1213207395.
Full textSrisamang, Richard, Richard Todd, Sudarshan Bhat, and Terry Moore. "UAV INTEGRATED VISUAL CONTROL AND SIMULATION SYSTEM ARCHITECTURE AND CAPABILITIES IN ACTION." International Foundation for Telemetering, 2000. http://hdl.handle.net/10150/606815.
Full textUnmanned Aerial Vehicles (UAV) are becoming a significant asset to the military. This has given rise to the development of the Vehicle Control and Simulation System (VCSS), a low-cost ground support and control system deployable to any UAV testing site, with the capability to support ground crew and pilot training, real-time telemetry simulation, distribution, transmission and reception, mission planning, and Global Positioning System (GPS) reception. This paper describes the development of the VCSS detailing its capabilities, demonstrating its use in the field, and showing its novel use of internet technology for vehicle control telemetry distribution.
Martínez, Ana Laura, and Natali Arvidsson. "Balance Between Performance and Visual Quality in 3D Game Assets : Appropriateness of Assets for Games and Real-Time Rendering." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413871.
Full textDen här uppsatsen utforskar balansen mellan visuell kvalitéoch prestanda i 3D modeller för spel. Vidare eftersträvar den att utgöra ett stöd för nya 3D-modelleingskonstnärer för att skapa modeller som är både visuellt adekvata och optimerade för att renderas i realtid. Dessutom undersöks skillnaden mellan omdömet av den visuella kvalitén mellan de som är bekanta med 3D datorgrafik och de som inte är det. Många förklaringar gällande optimering av 3D grafik är högst tekniska och utgör en utmaning för grafiker att förståsig på och försummar dessutom ofta effekten av hur optimering påverkar resultatet rent visuallet. Genom att testa ett flertal 3D modeller, mäta tiden det tar för dem att renderas, samt omdömen gällande visuella intryck, drogs slutsatsen att bedömning av 3D modellering för spel är väldigt kontextuell. Inget definitivt och enkelt sätt att hitta balansen mellan visuella kvalitén upptäcktes. Varken gällande prestanda eller visuell kvalité. Däremot gjordes några intressanta upptäckter angående bedömningen av den visuella kvalitén som observerades och presenterades.
Merrell, Thomas Yates. "Escape Simulation Suite." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/31754.
Full textMaster of Science
Books on the topic "Real-time 3D visual simulation"
Mackey, Randall Lee. NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation. Monterey, Calif: Naval Postgraduate School, 1991.
Find full textReal-time 3D Character Animation with Visual C++. Focal Press, 2002.
Find full textLever, Nik. Real-time 3D Character Animation with Visual C++. Routledge, 2001. http://dx.doi.org/10.4324/9780080497983.
Full textFacility, Dryden Flight Research, ed. Real-time application of advanced three-dimensional graphic techniques for research aircraft simulation. Edwards, Calif: NASA Ames Research Center, Dryden Flight Research Facility, 1990.
Find full textFacility, Dryden Flight Research, ed. Real-time application of advanced three-dimensional graphic techniques for research aircraft simulation. Edwards, Calif: NASA Ames Research Center, Dryden Flight Research Facility, 1990.
Find full textFacility, Dryden Flight Research, ed. Real-time application of advanced three-dimensional graphic techniques for research aircraft simulation. Edwards, Calif: NASA Ames Research Center, Dryden Flight Research Facility, 1990.
Find full textSanders, Donald H. Virtual Reconstruction of Maritime Sites and Artifacts. Edited by Ben Ford, Donny L. Hamilton, and Alexis Catsambis. Oxford University Press, 2012. http://dx.doi.org/10.1093/oxfordhb/9780199336005.013.0014.
Full textBook chapters on the topic "Real-time 3D visual simulation"
Lipşa, Dan R., Robert S. Laramee, Simon Cox, and I. Tudur Davies. "Visualizing 3D Time-Dependent Foam Simulation Data." In Advances in Visual Computing, 255–65. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41914-0_26.
Full textChi, Cheng. "Simulation Technique." In Underwater Real-Time 3D Acoustical Imaging, 101–5. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-3744-4_5.
Full textPetring, Ralf, Benjamin Eikel, Claudius Jähn, Matthias Fischer, and Friedhelm Meyer auf der Heide. "Real-Time 3D Rendering of Heterogeneous Scenes." In Advances in Visual Computing, 448–58. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41914-0_44.
Full textGutmann, Greg, Daisuke Inoue, Akira Kakugo, and Akihiko Konagaya. "Real-Time 3D Microtubule Gliding Simulation." In Communications in Computer and Information Science, 13–22. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-45283-7_2.
Full textBrandstetter, Andrea, Najoua Bolakhrif, Christian Schiffer, Timo Dickscheid, Hartmut Mohlberg, and Katrin Amunts. "Deep Learning-Supported Cytoarchitectonic Mapping of the Human Lateral Geniculate Body in the BigBrain." In Lecture Notes in Computer Science, 22–32. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82427-3_2.
Full textCaccavale, Fabrizio, Vincenzo Lippiello, Bruno Siciliano, and Luigi Villani. "Real-Time Visual Tracking of 3D-Objects." In Springer Tracts in Advanced Robotics, 125–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-44410-7_6.
Full textYılmaz, Erdal, Yasemin Yardımcı Çetin, Çiğdem Eroğlu Erdem, Tanju Erdem, and Mehmet Özkan. "Music Driven Real-Time 3D Concert Simulation." In Multimedia Content Representation, Classification and Security, 379–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11848035_51.
Full textChen, Xiao, Guangming Wang, Ying Zhu, and G. Scott Owen. "Real-Time Simulation of Ship Motions in Waves." In Advances in Visual Computing, 71–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33179-4_8.
Full textAquilio, Anthony S., Jeremy C. Brooks, Ying Zhu, and G. Scott Owen. "Real-Time GPU-Based Simulation of Dynamic Terrain." In Advances in Visual Computing, 891–900. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11919476_89.
Full textChen, Xiao, and Ying Zhu. "Real-Time Simulation of Vehicle Tracks on Soft Terrain." In Advances in Visual Computing, 437–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41914-0_43.
Full textConference papers on the topic "Real-time 3D visual simulation"
Green, D., J. Cosmas, T. Itagaki, M. Waelkens, R. Degeest, and E. Grabczewski. "A real time 3D stratigraphic visual simulation system for archaeological analysis and hypothesis testing." In the 2001 conference. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/584993.585035.
Full textDoleisch, Helmut. "SimVis: Interactive visual analysis of large and time-dependent 3D simulation data." In 2007 Winter Simulation Conference. IEEE, 2007. http://dx.doi.org/10.1109/wsc.2007.4419665.
Full textRobert, Ornprapa P., Chamnan Kumsap, and Sibsan Suksuchano. "Modeling realistic 3D trees using materials from field survey for terrain analysis of tactical training center." In THE 9TH INTERNATIONAL DEFENCE AND HOMELAND SECURITY SIMULATION WORKSHOP. CAL-TEK srl, 2019. http://dx.doi.org/10.46354/i3m.2019.dhss.006.
Full textIacob, Robert, Peter Mitrouchev, and Jean-Claude Le´on. "A Simulation Framework for Assembly/Disassembly Process Modeling." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34804.
Full textBatayneh, Wafa, Ahmad Bataineh, Samer Abandeh, Mohammad Al-Jarrah, Mohammad Banisaeed, and Bara’ah alzo’ubei. "Using EMG Signals to Remotely Control a 3D Industrial Robotic Arm." In ASME 2019 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/imece2019-10234.
Full textAsgary, Ali. "Holovulcano: Augmented Reality simulation of volcanic eruptions." In The 8th International Defence and Homeland Security Simulation Workshop. CAL-TEK srl, 2018. http://dx.doi.org/10.46354/i3m.2018.dhss.007.
Full textXiao, Hui, and Xu Chen. "Following Fast-Dynamic Targets With Only Slow and Delayed Visual Feedback: A Kalman Filter and Model-Based Prediction Approach." In ASME 2019 Dynamic Systems and Control Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/dscc2019-9022.
Full textOnbasıog˘lu, Esin, Bas¸ar Atalay, Dionysis Goularas, Ahu H. Soydan, Koray K. S¸afak, and Fethi Okyar. "Visualisation of Burring Operation in Virtual Surgery Simulation." In ASME 2010 10th Biennial Conference on Engineering Systems Design and Analysis. ASMEDC, 2010. http://dx.doi.org/10.1115/esda2010-25233.
Full textMebarki, Rafik, Vincenzo Lippiello, and Bruno Siciliano. "Exploiting Image Moments for Aerial Manipulation Control." In ASME 2013 Dynamic Systems and Control Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/dscc2013-3760.
Full textCserkaszky, Aron, Attila Barsi, Zsolt Nagy, Gabor Puhr, Tibor Balogh, and Peter A. Kara. "Real-time light-field 3D telepresence." In 2018 7th European Workshop on Visual Information Processing (EUVIP). IEEE, 2018. http://dx.doi.org/10.1109/euvip.2018.8611663.
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