Academic literature on the topic 'Ray tracing'
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Journal articles on the topic "Ray tracing"
KASHIHARA, Yasuharu. "Ray-Tracing." Nihon Kessho Gakkaishi 36, no. 3 (1994): 218–23. http://dx.doi.org/10.5940/jcrsj.36.218.
Full textRademacher, Paul. "Ray tracing." XRDS: Crossroads, The ACM Magazine for Students 3, no. 4 (May 1997): 3–7. http://dx.doi.org/10.1145/270955.270962.
Full textSchwietzer, Dino. "Ray tracing." ACM SIGCSE Bulletin 22, no. 1 (February 1990): 157–61. http://dx.doi.org/10.1145/319059.323439.
Full textShaman, Jeffrey, R. M. Samelson, and Eli Tziperman. "Complex Wavenumber Rossby Wave Ray Tracing." Journal of the Atmospheric Sciences 69, no. 7 (July 1, 2012): 2112–33. http://dx.doi.org/10.1175/jas-d-11-0193.1.
Full textTsai, Cheng-Mu. "Evaluation of Geometrical Modulation Transfer Function in Optical Lens System." Mathematical Problems in Engineering 2015 (2015): 1–9. http://dx.doi.org/10.1155/2015/863201.
Full textKim, Woohan, and Vernon F. Cormier. "Vicinity ray tracing: an alternative to dynamic ray tracing." Geophysical Journal International 103, no. 3 (December 1990): 639–55. http://dx.doi.org/10.1111/j.1365-246x.1990.tb05677.x.
Full textRyzhov, Vladislav. "Enabling Ray Tracing for 5G." International journal of Computer Networks & Communications 15, no. 3 (May 27, 2023): 51–70. http://dx.doi.org/10.5121/ijcnc.2023.15304.
Full textBecker Tjus, Julia. "Cosmic-ray tracing." Nature Physics 14, no. 4 (January 22, 2018): 333–34. http://dx.doi.org/10.1038/s41567-018-0044-9.
Full textParker, Steven G., Heiko Friedrich, David Luebke, Keith Morley, James Bigler, Jared Hoberock, David McAllister, et al. "GPU ray tracing." Communications of the ACM 56, no. 5 (May 2013): 93–101. http://dx.doi.org/10.1145/2447976.2447997.
Full textMora, Benjamin. "Naive ray-tracing." ACM Transactions on Graphics 30, no. 5 (October 2011): 1–12. http://dx.doi.org/10.1145/2019627.2019636.
Full textDissertations / Theses on the topic "Ray tracing"
Hošek, Václav. "Distributed Ray Tracing." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235956.
Full textYun, Garam. "Polarization Ray Tracing." Diss., The University of Arizona, 2011. http://hdl.handle.net/10150/202979.
Full textHuss, Niklas. "Real Time Ray Tracing." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-9207.
Full textSpjut, Josef Bo. "Efficient ray tracing architectures." Thesis, The University of Utah, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3727095.
Full textThis dissertation presents computer architecture designs that are efficient for ray tracing based rendering algorithms. The primary observation is that ray tracing maps better to independent thread issue hardware designs than it does to dependent thread and data designs used in most commercial architectures. While the independent thread issue causes extra overhead in the fetch and issue parts of the pipeline, the number of computation resources required can be reduced through the sharing of less frequently used execution units. Furthermore, since all the threads run a single program on multiple data (SPMD), thread processors can share instruction and data caches. Ray tracing needs read-only access to the scene data during each frame, so caches can be optimized for reading, and traditional cache coherence protocols are unnecessary for maintaining coherent memory access. The resultant image exists as a write only frame buffer, allowing memory writes to avoid the cache entirely, preventing cache pollution and increasing the performance of smaller caches.
Commercial real-time rendering systems lean heavily on high-performance graphics processing units (GPU) that use the rasterization and z-buffer algorithms for rendering. A single pass of rasterization throws out much of the global scene information by streaming the surface data that a ray tracer keeps resident in memory. As a result, ray tracing is more naturally able to support rendering effects involving global information, such as shadows, reflections, refractions and camera lens effects. Rasterization has a time complexity of approximately O(N log(P)) where N is the number of primitive polygons and P is the number of pixels in the image. Ray tracing, in contrast, has a time complexity of O(P log(N)) making ray tracing scale better to large scenes with many primitive polygons, allowing for increased surface detail. Finally, once the number of pixels reaches its limit, ray tracing should exceed the performance of rasterization by allowing the number of objects to increase with less of a penalty on performance.
Trendall, Chris. "Ray tracing refraction in hardware." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0016/MQ49742.pdf.
Full textKukla, Michal. "Ray-tracing s knihovnou IPP." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237265.
Full textWatson, Andre James. "Diffraction gratings in ray tracing." Diss., [La Jolla] : University of California, San Diego, 2009. http://wwwlib.umi.com/cr/ucsd/fullcit?p1464665.
Full textTitle from first page of PDF file (viewed July 7, 2009). Available via ProQuest Digital Dissertations. Includes bibliographical references (p. 66-67).
McNeill, Michael D. J. "Ray tracing on multiprocessor systems." Thesis, University of Sussex, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.357267.
Full textPolášek, Tomáš. "Hybridní raytracing v rozhraní DXR." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403161.
Full textSennersten, Charlotte. "Gameplay (3D Game Engine + Ray Tracing = Visual Attention through Eye Tracking)." Licentiate thesis, Karlskrona : School of Technoculture, Humanities and Planning, Blekinge Institute of Technology, 2008. http://www.bth.se/fou/Forskinfo.nsf/allfirst2/e0fc9eb5eccc5468c12574d400432db2?OpenDocument.
Full textBooks on the topic "Ray tracing"
Read, Robert R. A study of underwater sound ray tracing methodology. Monterey, Calif: Naval Postgraduate School, 1990.
Find full textHaines, Eric, and Tomas Akenine-Möller, eds. Ray Tracing Gems. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4427-2.
Full textEnzmann, Alexander. Ray tracing worlds with POV-Ray. Corte Madera, CA: Waite Group Press, 1994.
Find full textB, Bowlin James, Duda Timothy F, and Woods Hole Oceanographic Institution, eds. Ocean acoustical ray-tracing: Software Ray. Woods Hole, Mass: Woods Hole Oceanographic Institution, 1993.
Find full textB, Bowlin James, Duda Timothy F, and Woods Hole Oceanographic Institution, eds. Ocean acoustical ray-tracing: Software Ray. Woods Hole, Mass: Woods Hole Oceanographic Institution, 1993.
Find full textMarrs, Adam, Peter Shirley, and Ingo Wald, eds. Ray Tracing Gems II. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7185-8.
Full textAdventures in ray tracing. Indianapolis, IN: Que, 1993.
Find full textDrew, Wells, ed. Ray Tracing Creations: Generate 3D Photorealistic Images on the PC. 2nd ed. Corte Madera, CA: Waite group Press, 1994.
Find full text1955-, Young Chris, ed. Ray Tracing Creations: Generate 3-D Photorealistic Images on the PC. Corte Madera, CA: Waite Group Press, 1993.
Find full textPractical ray tracing in C. New York: Wiley, 1992.
Find full textBook chapters on the topic "Ray tracing"
Angell, Ian O., and Dimitrios Tsoubelis. "Ray-tracing." In Advanced Graphics on VGA and XGA Cards Using Borland C++, 321–34. London: Macmillan Education UK, 1992. http://dx.doi.org/10.1007/978-1-349-22336-7_16.
Full textHaeussler-Sinangin, Yesim, and Thomas Kohnen. "Ray Tracing." In Encyclopedia of Ophthalmology, 1–2. Berlin, Heidelberg: Springer Berlin Heidelberg, 2016. http://dx.doi.org/10.1007/978-3-642-35951-4_443-3.
Full textHaeussler-Sinangin, Yesim, and Thomas Kohnen. "Ray Tracing." In Encyclopedia of Ophthalmology, 1494–95. Berlin, Heidelberg: Springer Berlin Heidelberg, 2018. http://dx.doi.org/10.1007/978-3-540-69000-9_443.
Full textMagnenat-Thalmann, Nadia, and Daniel Thalmann. "Ray-tracing." In Image Synthesis, 172–97. Tokyo: Springer Japan, 1987. http://dx.doi.org/10.1007/978-4-431-68060-4_10.
Full textMarschner, Steve, Peter Shirley, Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, et al. "Ray Tracing." In Fundamentals of Computer Graphics, 69–88. Fourth edition. | Boca Raton: CRC Press, Taylor & Francis Group, [2016]: A K Peters/CRC Press, 2018. http://dx.doi.org/10.1201/9781315372198-4.
Full textWeik, Martin H. "ray tracing." In Computer Science and Communications Dictionary, 1417. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_15523.
Full textMarschner, Steve, and Peter Shirley. "Ray Tracing." In Fundamentals of Computer Graphics, 79–96. 5th ed. Boca Raton: A K Peters/CRC Press, 2021. http://dx.doi.org/10.1201/9781003050339-4.
Full textHaines, Eric, and Peter Shirley. "Ray Tracing Terminology." In Ray Tracing Gems, 7–14. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4427-2_1.
Full textAntwerpen, Dietger van, Daniel Seibert, and Alexander Keller. "A Simple Load-Balancing Scheme with High Scaling Efficiency." In Ray Tracing Gems, 127–33. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4427-2_10.
Full textWächter, Carsten, and Matthias Raab. "Automatic Handling of Materials in Nested Volumes." In Ray Tracing Gems, 139–47. Berkeley, CA: Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4427-2_11.
Full textConference papers on the topic "Ray tracing"
Schwietzer, Dino. "Ray tracing." In the twenty-first SIGCSE technical symposium. New York, New York, USA: ACM Press, 1990. http://dx.doi.org/10.1145/323410.323439.
Full textShirley, Peter. "Ray tracing." In ACM SIGGRAPH 2005 Courses. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1198555.1198741.
Full textZvonarek, Kevin. "Coherent Ray-tracing for BREAD." In Coherent Ray-tracing for BREAD. US DOE, 2021. http://dx.doi.org/10.2172/1835864.
Full textHunt, Warren, and William R. Mark. "Ray-specialized acceleration structures for ray tracing." In 2008 IEEE Symposium on Interactive Ray Tracing (RT). IEEE, 2008. http://dx.doi.org/10.1109/rt.2008.4634613.
Full textMansson, Erik, Jacob Munkberg, and Tomas Akenine-Moller. "Deep Coherent Ray Tracing." In 2007 IEEE Symposium on Interactive Ray Tracing. IEEE, 2007. http://dx.doi.org/10.1109/rt.2007.4342594.
Full textMcClain, Stephen C., and Russell A. Chipman. "Birefringent Polarization Ray Tracing." In Optical Design for Photonics. Washington, D.C.: Optica Publishing Group, 1993. http://dx.doi.org/10.1364/odp.1993.wa.5.
Full textButler, Lee A., and Abe Stephens. "Bullet Ray Vision." In 2007 IEEE Symposium on Interactive Ray Tracing. IEEE, 2007. http://dx.doi.org/10.1109/rt.2007.4342605.
Full textParker, Steven, William Martin, Peter-Pike J. Sloan, Peter Shirley, Brian Smits, and Charles Hansen. "Interactive ray tracing." In the 1999 symposium. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/300523.300537.
Full textForkner, John F. "Energy Ray Tracing." In OE/LASE '89, edited by Robert E. Fischer and Richard C. Juergens. SPIE, 1989. http://dx.doi.org/10.1117/12.951405.
Full textChipman, Russell A. "Polarization Ray Tracing." In OE LASE'87 and EO Imaging Symp (January 1987, Los Angeles), edited by Robert E. Fischer and Carmina Londono. SPIE, 1987. http://dx.doi.org/10.1117/12.940204.
Full textReports on the topic "Ray tracing"
Hunter, R., S. Ross, and Jing-Ru Cheng. A general-purpose multiplatform GPU-accelerated ray tracing API. Engineer Research and Development Center (U.S.), July 2023. http://dx.doi.org/10.21079/11681/47260.
Full textRyan, J. BEAM LINE RAY TRACING. Office of Scientific and Technical Information (OSTI), April 1985. http://dx.doi.org/10.2172/1151132.
Full textKlimes, L. Complete ray tracing Fortran77 routines. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1990. http://dx.doi.org/10.4095/130830.
Full textGarland, Michael J. Portable Parallel Ray Tracing Algorithms. Fort Belvoir, VA: Defense Technical Information Center, May 1993. http://dx.doi.org/10.21236/ada268984.
Full textYukon, Stanford P. Analytic Ray Tracing Using Ermakov Invariants. Fort Belvoir, VA: Defense Technical Information Center, November 1989. http://dx.doi.org/10.21236/ada226219.
Full textEverett, N. Analytical Meridional, Non-Paraxial Ray Tracing. Office of Scientific and Technical Information (OSTI), December 2023. http://dx.doi.org/10.2172/2279044.
Full textGrady, Michael. A Gallery of Ray Tracing for Geometers. Washington, DC: The MAA Mathematical Sciences Digital Library, October 2009. http://dx.doi.org/10.4169/loci003350.
Full textMurison, Marc A. Geometric Ray Tracing of a Paraxial Lens. Fort Belvoir, VA: Defense Technical Information Center, January 2004. http://dx.doi.org/10.21236/ada428762.
Full textGuo, Weiming. Reasonable Beam Deviation Envelope for Ray-tracing. Office of Scientific and Technical Information (OSTI), April 2018. http://dx.doi.org/10.2172/1504391.
Full textMeot, Francois. The ray-tracing code Zgoubi - latest developments. Office of Scientific and Technical Information (OSTI), April 2019. http://dx.doi.org/10.2172/1507105.
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