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1

Scott, Allan, and Ulrike Stege. "Parameterized pursuit-evasion games." Theoretical Computer Science 411, no. 43 (October 2010): 3845–58. http://dx.doi.org/10.1016/j.tcs.2010.07.004.

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2

Feng, Yanghe, Lanruo Dai, Jinwu Gao, and Guangquan Cheng. "Uncertain pursuit-evasion game." Soft Computing 24, no. 4 (December 12, 2018): 2425–29. http://dx.doi.org/10.1007/s00500-018-03689-3.

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3

ADLER, MICAH, HARALD RCKE, NAVEEN SIVADASAN, CHRISTIAN SOHLER, and BERTHOLD VCKING. "Randomized Pursuit-Evasion in Graphs." Combinatorics, Probability and Computing 12, no. 3 (May 2003): 225–44. http://dx.doi.org/10.1017/s0963548303005625.

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4

Lehner, Florian. "Pursuit evasion on infinite graphs." Theoretical Computer Science 655 (December 2016): 30–40. http://dx.doi.org/10.1016/j.tcs.2016.04.024.

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5

Merz, A. W. "Noisy satellite pursuit-evasion guidance." Journal of Guidance, Control, and Dynamics 12, no. 6 (November 1989): 901–5. http://dx.doi.org/10.2514/3.20498.

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6

Chung, F. R. K., Joel E. Cohen, and R. L. Graham. "Pursuit—Evasion games on graphs." Journal of Graph Theory 12, no. 2 (1988): 159–67. http://dx.doi.org/10.1002/jgt.3190120205.

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7

Gutman, S., M. Esh, and M. Gefen. "Simple linear pursuit-evasion games." Computers & Mathematics with Applications 13, no. 1-3 (1987): 83–95. http://dx.doi.org/10.1016/0898-1221(87)90095-2.

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8

Mycielski, J. "Theories of pursuit and evasion." Journal of Optimization Theory and Applications 56, no. 2 (February 1988): 271–84. http://dx.doi.org/10.1007/bf00939412.

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9

Mycielski, J. "Theories of pursuit and evasion." Journal of Optimization Theory and Applications 61, no. 1 (April 1989): 147. http://dx.doi.org/10.1007/bf00940851.

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10

Klein, Kyle, and Subhash Suri. "Pursuit Evasion on Polyhedral Surfaces." Algorithmica 73, no. 4 (April 29, 2015): 730–47. http://dx.doi.org/10.1007/s00453-015-9988-7.

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11

Rubinsky, Sergey, and Shaul Gutman. "Three-Player Pursuit and Evasion Conflict." Journal of Guidance, Control, and Dynamics 37, no. 1 (January 2014): 98–110. http://dx.doi.org/10.2514/1.61832.

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12

Shah, Kunal, and Mac Schwager. "GRAPE: Geometric Risk-Aware Pursuit-Evasion." Robotics and Autonomous Systems 121 (November 2019): 103246. http://dx.doi.org/10.1016/j.robot.2019.07.016.

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13

O’Connell, James. "Pursuit and evasion strategies in football." Physics Teacher 33, no. 8 (November 1995): 516–18. http://dx.doi.org/10.1119/1.2344282.

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14

Abiola, Bankole, and R. K. Ojikutu. "Pursuit and Evasion Game under Uncertainty." American Journal of Applied Mathematics and Statistics 1, no. 2 (April 30, 2013): 21–26. http://dx.doi.org/10.12691/ajams-1-2-1.

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15

Morgan, John A. "Interception in differential pursuit/evasion games." Journal of Dynamics and Games 3, no. 4 (October 2016): 335–54. http://dx.doi.org/10.3934/jdg.2016018.

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16

Isler, Volkan, Sampath Kannan, and Sanjeev Khanna. "Randomized Pursuit-Evasion with Local Visibility." SIAM Journal on Discrete Mathematics 20, no. 1 (January 2006): 26–41. http://dx.doi.org/10.1137/s0895480104442169.

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17

Rodin, E. Y. "A pursuit-evasion bibliography—Version 1." Computers & Mathematics with Applications 13, no. 1-3 (1987): 275–340. http://dx.doi.org/10.1016/0898-1221(87)90110-6.

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18

Rodin, E. Y. "A Pursuit-evasion bibliography—Version 2." Computers & Mathematics with Applications 18, no. 1-3 (1989): 245–320. http://dx.doi.org/10.1016/0898-1221(89)90139-9.

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19

Krivoi, S. F., A. P. Krikovlyuk, I. G. Moroz-Podvorchan, F. I. Mushka, and E. M. Pik. "A problem of pursuit and evasion." Cybernetics and Systems Analysis 28, no. 3 (1992): 445–50. http://dx.doi.org/10.1007/bf01125425.

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20

Dawes, Robin W. "Some pursuit-evasion problems on grids." Information Processing Letters 43, no. 5 (October 1992): 241–47. http://dx.doi.org/10.1016/0020-0190(92)90218-k.

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21

Bernhard, Pierre, and Odile Pourtallier. "Pursuit evasion game with costly information." Dynamics and Control 4, no. 4 (October 1994): 365–82. http://dx.doi.org/10.1007/bf01974141.

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22

Atir, H. "Double threat in pursuit-evasion games." Dynamics and Control 4, no. 4 (October 1994): 349–63. http://dx.doi.org/10.1007/bf01974140.

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23

GUIBAS, LEONIDAS J., JEAN-CLAUDE LATOMBE, STEVEN M. LAVALLE, DAVID LIN, and RAJEEV MOTWANI. "A VISIBILITY-BASED PURSUIT-EVASION PROBLEM." International Journal of Computational Geometry & Applications 09, no. 04n05 (August 1999): 471–93. http://dx.doi.org/10.1142/s0218195999000273.

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This paper addresses the problem of planning the motion of one or more pursuers in a polygonal environment to eventually "see" an evader that is unpredictable, has unknown initial position, and is capable of moving arbitrarily fast. This problem was first introduced by Suzuki and Yamashita. Our study of this problem is motivated in part by robotics applications, such as surveillance with a mobile robot equipped with a camera that must find a moving target in a cluttered workspace. A few bounds are introduced, and a complete algorithm is presented for computing a successful motion strategy for a single pursuer. For simply-connected free spaces, it is shown that the minimum number of pursuers required is Θ( lg n). For multiply-connected free spaces, the bound is [Formula: see text] pursuers for a polygon that has n edges and h holes. A set of problems that are solvable by a single pursuer and require a linear number of recontaminations is shown. The complete algorithm searches a finite graph that is constructed on the basis of critical information changes. It has been implemented and computed examples are shown.
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24

Kuchkarov, Atamurat, Gafurjan Ibragimov, and Massimiliano Ferrara. "Simple Motion Pursuit and Evasion Differential Games with Many Pursuers on Manifolds with Euclidean Metric." Discrete Dynamics in Nature and Society 2016 (2016): 1–8. http://dx.doi.org/10.1155/2016/1386242.

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We consider pursuit and evasion differential games of a group ofmpursuers and one evader on manifolds with Euclidean metric. The motions of all players are simple, and maximal speeds of all players are equal. If the state of a pursuer coincides with that of the evader at some time, we say that pursuit is completed. We establish that each of the differential games (pursuit or evasion) is equivalent to a differential game ofmgroups of countably many pursuers and one group of countably many evaders in Euclidean space. All the players in any of these groups are controlled by one controlled parameter. We find a condition under which pursuit can be completed, and if this condition is not satisfied, then evasion is possible. We construct strategies for the pursuers in pursuit game which ensure completion the game for a finite time and give a formula for this time. In the case of evasion game, we construct a strategy for the evader.
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25

Hafer, William T., Helen L. Reed, James D. Turner, and Khanh Pham. "Sensitivity Methods Applied to Orbital Pursuit Evasion." Journal of Guidance, Control, and Dynamics 38, no. 6 (June 2015): 1118–26. http://dx.doi.org/10.2514/1.g000832.

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26

Beveridge, Andrew, and Yiqing Cai. "Pursuit-evasion in a two-dimensional domain." Ars Mathematica Contemporanea 13, no. 1 (March 3, 2017): 187–206. http://dx.doi.org/10.26493/1855-3974.1060.031.

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27

Isler, V., S. Kannan, and S. Khanna. "Randomized pursuit-evasion in a polygonal environment." IEEE Transactions on Robotics 21, no. 5 (October 2005): 875–84. http://dx.doi.org/10.1109/tro.2005.851373.

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28

Kolling, A., and S. Carpin. "Pursuit-Evasion on Trees by Robot Teams." IEEE Transactions on Robotics 26, no. 1 (February 2010): 32–47. http://dx.doi.org/10.1109/tro.2009.2035737.

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29

Dumitrescu, Adrian, Howi Kok, Ichiro Suzuki, and PaweŁ Żyliński. "Vision-Based Pursuit-Evasion in a Grid." SIAM Journal on Discrete Mathematics 24, no. 3 (January 2010): 1177–204. http://dx.doi.org/10.1137/070700991.

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30

Li, Dongxu, Jose B. Cruz, and Corey J. Schumacher. "Stochastic multi-player pursuit–evasion differential games." International Journal of Robust and Nonlinear Control 18, no. 2 (2007): 218–47. http://dx.doi.org/10.1002/rnc.1193.

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31

Ghrist, Robert, and Sanjeevi Krishnan. "Positive Alexander Duality for Pursuit and Evasion." SIAM Journal on Applied Algebra and Geometry 1, no. 1 (January 2017): 308–27. http://dx.doi.org/10.1137/16m1089083.

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32

Berkovitz, Leonard D. "Differential Games of Generalized Pursuit and Evasion." SIAM Journal on Control and Optimization 24, no. 3 (May 1986): 361–73. http://dx.doi.org/10.1137/0324021.

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33

Tovar, Benjamín, and Steven M. LaValle. "Visibility-based Pursuit—Evasion with Bounded Speed." International Journal of Robotics Research 27, no. 11-12 (November 2008): 1350–60. http://dx.doi.org/10.1177/0278364908097580.

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34

Stiffler, Nicholas M., and Jason M. O’Kane. "Complete and optimal visibility-based pursuit-evasion." International Journal of Robotics Research 36, no. 8 (July 2017): 923–46. http://dx.doi.org/10.1177/0278364917711535.

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This paper computes a minimum-length pursuer trajectory that solves a visibility-based pursuit-evasion problem in which a single pursuer moving through a simply-connected polygonal environment seeks to locate an evader which may move arbitrarily fast, using an omni-directional field-of-view that extends to the environment boundary. We present a complete algorithm that computes a minimum-cost pursuer trajectory that ensures that the evader is captured, or reports in finite time that no such trajectory exists. This result improves upon the known algorithm of Guibas, Latombe, LaValle, Lin, and Motwani, which is complete but makes no guarantees about the quality of the solution. Our algorithm employs a branch-and-bound forward search that considers pursuer trajectories that could potentially lead to an optimal pursuer strategy. The search is performed on an exponential graph that can generate an infinite number of unique pursuer trajectories, so we must conduct meticulous pruning during the search to quickly discard pursuer trajectories that are demonstrably suboptimal. We describe an implementation of the algorithm, along with experiments that measure its performance in several environments with a variety of pruning operations.
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35

Turetsky, Vladimir, and Tal Shima. "Pursuit-Evasion Guidance in a Switched System." SIAM Journal on Control and Optimization 56, no. 4 (January 2018): 2613–33. http://dx.doi.org/10.1137/17m1142764.

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36

Bonato, Anthony, Paweł Prałat, and Changping Wang. "Pursuit-Evasion in Models of Complex Networks." Internet Mathematics 4, no. 4 (January 2007): 419–36. http://dx.doi.org/10.1080/15427951.2007.10129149.

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37

Prasad, U. R., and N. Rajan. "Aircraft pursuit-evasion problems with variable speeds." Computers & Mathematics with Applications 13, no. 1-3 (1987): 111–21. http://dx.doi.org/10.1016/0898-1221(87)90097-6.

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38

Merz, A. W. "Stochastic guidance laws in satellite pursuit-evasion." Computers & Mathematics with Applications 13, no. 1-3 (1987): 151–56. http://dx.doi.org/10.1016/0898-1221(87)90100-3.

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39

Järmark, B. "On closed-loop controls in pursuit-evasion." Computers & Mathematics with Applications 13, no. 1-3 (1987): 157–66. http://dx.doi.org/10.1016/0898-1221(87)90101-5.

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40

Yavin, Y., and R. De Villiers. "Stochastic pursuit-evasion differential games in 3D." Journal of Optimization Theory and Applications 56, no. 3 (March 1988): 345–57. http://dx.doi.org/10.1007/bf00939548.

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41

Ramana, M. V., and Mangal Kothari. "Pursuit-Evasion Games of High Speed Evader." Journal of Intelligent & Robotic Systems 85, no. 2 (July 14, 2016): 293–306. http://dx.doi.org/10.1007/s10846-016-0379-3.

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42

Kwak, Dong Jun, and H. Jin Kim. "Policy Improvements for Probabilistic Pursuit-Evasion Game." Journal of Intelligent & Robotic Systems 74, no. 3-4 (July 11, 2013): 709–24. http://dx.doi.org/10.1007/s10846-013-9857-z.

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43

Chung, Timothy H., Geoffrey A. Hollinger, and Volkan Isler. "Search and pursuit-evasion in mobile robotics." Autonomous Robots 31, no. 4 (July 20, 2011): 299–316. http://dx.doi.org/10.1007/s10514-011-9241-4.

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44

Klein, Kyle, and Subhash Suri. "Capture bounds for visibility-based pursuit evasion." Computational Geometry 48, no. 3 (March 2015): 205–20. http://dx.doi.org/10.1016/j.comgeo.2014.10.002.

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45

Neufeld, Stewart W. "A pursuit-evasion problem on a grid." Information Processing Letters 58, no. 1 (April 1996): 5–9. http://dx.doi.org/10.1016/0020-0190(96)00025-7.

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46

Kopparty, Swastik, and Chinya V. Ravishankar. "A framework for pursuit evasion games in." Information Processing Letters 96, no. 3 (November 2005): 114–22. http://dx.doi.org/10.1016/j.ipl.2005.04.012.

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47

Szőts, János, Andrey V. Savkin, and István Harmati. "Revisiting a Three-Player Pursuit-Evasion Game." Journal of Optimization Theory and Applications 190, no. 2 (July 5, 2021): 581–601. http://dx.doi.org/10.1007/s10957-021-01899-8.

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AbstractWe consider the game of a holonomic evader passing between two holonomic pursuers. The optimal trajectories of this game are known. We give a detailed explanation of the game of kind’s solution and present a computationally efficient way to obtain trajectories numerically by integrating the retrograde path equations. Additionally, we propose a method for calculating the partial derivatives of the Value function in the game of degree. This latter result applies to differential games with homogeneous Value.
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48

Kung, Chien-Chun, and Kuei-Yi Chen. "MISSILE GUIDANCE ALGORITHM DESIGN USING PARTICLE SWARM OPTIMIZATION." Transactions of the Canadian Society for Mechanical Engineering 37, no. 3 (September 2013): 971–79. http://dx.doi.org/10.1139/tcsme-2013-0083.

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This paper presents a PSO guidance (PSOG) algorithm design for the pursuit-evasion optimization problem. The initialized particles are randomly set within the guidance command solution space and the relative distance is taken as the objective function. As the PSOG algorithm proceeds, the iteration will execute until the global optimum is reached. Two pursuit-evasion scenarios show that the PSOG algorithm has satisfied performance in execution time, terminal miss distance, time of interception, final stage turning rate and robust pursuit capability.
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49

Ibragimov, Gafurjan, and Shravan Luckraz. "On a Characterization of Evasion Strategies for Pursuit-Evasion Games on Graphs." Journal of Optimization Theory and Applications 175, no. 2 (August 17, 2017): 590–96. http://dx.doi.org/10.1007/s10957-017-1155-7.

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50

de Villiers, R., C. J. Wright, and Y. Yavin. "A stochastic pursuit-evasion differential game in 3-D: Optimal evasion strategies." Computers & Mathematics with Applications 13, no. 7 (1987): 623–30. http://dx.doi.org/10.1016/0898-1221(87)90124-6.

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