Dissertations / Theses on the topic 'Psychological Design'

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1

Anderson, Andre. "Psychological Lighting Guidelines for Designers." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1460652490.

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2

Ricci, Natali. "The Psychological Impact of Architectural Design." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/cmc_theses/1767.

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The interplay between architectural design and human psychology is significant, yet it remains largely unnoticed or even ignored both in and outside the design industry. Moreover, the relationship between design and psychology is not only consequential, it is bidirectional. On the one hand, successful design has been shown to have clear psychological and physiological impacts; on the other, psychology, human experience, and the function of our neurological systems all play a significant role in what we perceive to be successful design. This thesis endeavors to create an understanding of how that complex relationship evolved and how it works in today's world. It does so by first exploring how the human brain and nervous system is structured and functions, how that structure and function benefited our human ancestors, and how modern society impacts that function. With that knowledge as a background, the interrelationship – both positive and negative – between design, psychology and our nervous system is explored. Successful design patterns are reviewed, including those that evoke the same sense of security sought by our human ancestors, as well as those whose specific patterns have a meaningful psychological basis. Similarly, reasons why some design forms and themes have not been successful are explored, as is the modern-day challenge of human stress that results from those poorly designed buildings and spaces. Finally, the importance of incorporating nature into the human built environment to take advantage of its positive psychological impact and restorative properties is explored.
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Lloyd, Peter. "Psychological investigations of the conceptual design process." Thesis, University of Sheffield, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.414841.

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4

Jones, Julian Lloyd. "Iterative development, system design and psychological investigation." Thesis, University of York, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.280382.

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5

Murteza, Noor Danielle. "Designer Fractal Patterns: Ecological Validity and the Psychological Wellbeing Effect of Fractal Patterns in Interior Spaces." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu159422878465947.

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6

Wessels, Inge. "Parenting programmes in South Africa: investigating design and evaluation practices." Master's thesis, University of Cape Town, 2012. http://hdl.handle.net/11427/11562.

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Parenting programmes have been shown to have wide-ranging benefits, including the prevention of behavioural and emotional problems in children as well as child maltreatment. The majority of research conducted on parenting programmes is from high-income countries, with little available knowledge on programmes within low- and middle-income countries, such as South Africa. This study sought to identify, as far as possible, the range of parenting programmes offered in South Africa and investigate their design and evaluation practices in relation to best practices. It also sought to identify high-quality programmes which could be scaled-up successfully. This is particularly important in South Africa due to the country’s high rates of violence and child maltreatment.
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Shelton-Rayner, G. K. "Quantifying exposure to psychological and physiological stress and automotive design." Thesis, Coventry University, 2009. http://curve.coventry.ac.uk/open/items/c49449c2-11e0-f544-58c1-d6e693e6748d/1.

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Attempts to assess psychological stress rely heavily upon subjective techniques which measure changes in perceived mental loading and situational awareness (Hart and Staveland 1988, Reid and Nygren 1988, Lemyre and Tessier 2003, 1998). Although quantitative methodologies do exist, for example monitoring changes in the cardiopulmonary system (Gelfand et al. 2004, Harada et al. 2006), such parameters are subject to influence by factors other than stress. Psychological stress is known to influence the effectiveness of the innate immune system, leading to an increased risk of infection and immune-related disease (Dhabhar et al. 1996, Boscarino et al. 1999, Altemus et al. 2006). Leukocytes, primarily neutrophils have been identified as an essential component of this mechanism - periods of increased psychological stress have been shown to stimulate neutrophils to release reactive oxygen species into surrounding healthy tissues (Mian et al. 2003). The exact biochemical pathways by which this occurs have not yet been fully elucidated. However, this mechanism has become the basis for a novel in vitro technique (McLaren et al. 2003) which has the potential and sensitivity to rapidly quantify and discriminate between changes in psychological stress, resulting from exposure to short-term low-level everyday life-stressors. Aims The overall aim of this research was to further explore the relationship between short-term psychological stress and altered immune responsiveness. Leukocyte coping capacity (LCC) is a luminol-dependent chemiluminescent technique for the assay of reactive oxygen species production in whole blood samples. The feasibility of applying this test as an objective, quantitative, diagnostic measure of altered mental workload (mental stress), in the assessment of ergonomics within automotive research and development was examined. Methods Leukocyte activity was determined from whole blood, using a luminol-dependent, in vitro, chemiluminescent technique referred to as Leukocyte Coping Capacity (LCC). 2 The technique measures reactive oxygen species production following phorbol 12-myristate 13-acetate (PMA) stimulation. Subjective psychological measures, including likert scales and the NASA task load index were employed to assess perceived stress and altered mental workload. Other traditional physiological parameters including heart rate, systolic and diastolic blood pressure and core body temperature were also measured. The ability of each parameter to detect and discriminate between related short-term stressors was investigated, and results were correlated with post-test changes in leukocyte activity. To investigate the mechanism of stress induced leukocyte activation, standard ELISA was used to assess post-stressor plasma concentration changes in nine mediators including Adrenaline, Noradrenaline, Cortisol, E-Selectin, L-Selectin, Interleukin-1β, Interleukin-6, Endothelin-1, and Tumour Necrosis Factor-α. All 5 studies involved the use of mental stressors that were associated with either driving or the ergonomics of driving. Participants were moderately fit and healthy, aged between 20 and 65 years. Study one assessed the ability of the LCC technique to objectively discriminate between two closely related stressors (performing a simple manoeuvre in two different vehicles). Study two investigated leukocyte sensitivity, by testing whether a quantifiable response was elicited following exposure to a low-level stressor lasting seconds. The third study was used to explore the mechanism of leukocyte activation following short-term low-level stress. In addition to testing the viability of leukocyte responsiveness as an objective quantitative ergonomic assay for use within the motor industry, study four investigated how the magnitude of leukocyte responsiveness changed following repeated exposure to the same stressor. The final study used leukocyte reactivity to investigate how mental loading was affected during the interaction with three different motor vehicle control interfaces, whilst simultaneously maintaining lane discipline within a simulated driving environment.
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8

Dahl, Darren W. "The use of visual mental imagery in new product design." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ34546.pdf.

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9

Jehoel, Sandra. "A series of psychological studies on the design of tactile maps." Thesis, University of Surrey, 2007. http://epubs.surrey.ac.uk/804407/.

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10

Davis, Matthew Christopher. "Psychological and organisational issues in the design of buildings and workplaces." Thesis, University of Leeds, 2011. http://etheses.whiterose.ac.uk/21121/.

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Offices are evolving rapidly to facilitate organisational cost reductions and to better support contemporary working practices. This thesis explores the design and reconfiguration of physical workspace. Theories of the physical environment, work design and ideas from the design literature are drawn upon to understand interactions in modern workspace. The evaluation of a global engineering company's office reconfiguration programme provides the research context. Study one examines the relationships between features of contemporary office configuration (proximity and break-out areas), staff autonomy and communication. Data from 405 employees in differing offices were collected. Break-out areas and autonomy were positively related to communication. A three-way interaction was observed, suggesting that configuration affects groups of workers differently and that the environment-worker relationship should be considered as a system. Study two examines the trade-offs present in contemporary reconfigurations (reduced proximity and density, vs., increased break-out provision). The potential mediating role of crowding in the environment- worker relationship is also investigated. The research utilised a longitudinal quasi-experimental design. Data were collected from 296 respondents, at two time-points, in three offices. Reconfigurations that reduced individual workspace (density and proximity) were related to increased crowding. Inclusion of greater break-out provision within offices that reduce individual workspace appear not to trade-off negative relationships with crowding and communication. Findings indicate that crowding partially mediates the relationship between density and proximity with communication. The implications of these findings for theory and practice are discussed. Future research and methodological directions are also articulated.
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Miller, Marsha. "Relationships Between Job Design, Job Crafting, Idiosyncratic Deals, and Psychological Empowerment." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/1363.

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Although much is known about employee empowerment and work designs, numerous companies and management practitioners struggle to implement empowerment initiatives effectively because it is not known which approach best facilitates individual levels of psychological empowerment. Traditional job design theory focuses on the role of managers and portrays employees as passive grantees of empowerment. Employees may influence their own empowerment by taking an active role in work design. The primary purpose of this correlational study was to examine whether job crafting or idiosyncratic deals are more or less empowering than job design and how work locus of control influences these relationships. It was hypothesized that job crafting would be the strongest correlate with psychological empowerment. A quantitative cross-sectional survey was designed with measures adapted from existing instruments. A sample of 150 adults, drawn from various industries in the United States, completed a voluntary, online survey. Data analysis, which used Pearson correlations, revealed that job crafting had a stronger relationship with psychological empowerment than did idiosyncratic deals and management-driven job design for employees with high internal work locus of control. Findings from this study may help organizational leaders understand how employees with high internal tendencies are psychologically empowered when actively engaged in designing their own work. Employees may then feel empowered to advance the company's social agenda and make personalized contributions to the greater society, essentially becoming goodwill ambassadors for the organization.
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Davidson, Bradley Ross. "Poetic intent in architectural design." Thesis, Georgia Institute of Technology, 1986. http://hdl.handle.net/1853/23392.

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13

Lewitzki, Alexander. "Taking control of the horror : Working with visuals in the psychological horror game genre." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-63981.

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Horror, one of the most popular genres of entertainment, can be quite hard to get right. This report explores the visual subject of psychological horror in games, aiming to answer the following questions: How is the genre handled in movie production? How have previous game developers done this, both for bigger productions as well as indie games? How well did the chosen movies and games manage to translate the horror feeling into the visuals? The chosen method to determine this is image analyses and surveys. The results showed that there are not many differences between how the genre is handled in movies compared to games, though there are a few. Results from the surveys showed that games are more often perceived scary and disturbing on a higher degree than movies.
Skräck, en av de mest populära genrerna inom underhållning, kan vara ganska svår att få till. Den här rapporten utforskar de visuella ämnenena inom psykologisk skräck i spel, utifrån följande frågeställningar: Hur hanteras genren inom filmproduktion? Hur har tidigare spelutvecklare genomfört detta, både för större produktioner och för indiespel? Hur väl har de utvalda filmerna och spelen lyckats översätta skräckkänslan i det visuella? Den valda metoden för att fastlägga detta är bildanalyser och enkätundersökningar. Resultaten visar att det inte finns många skillnader mellan hur genren hanteras inom film jämfört med spel, även om det finns några. Resultat från enkätundersökningarna visar på att spel oftast ses som läskigare och obehagligare på en högre nivå än filmer.
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Narayanasamy, Anbazhagan, Dinesh Madhivanan, and Sudhakar Sujith Karthikeyan. "Psychological problems when implementing an information system." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20383.

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Many problems related to information systems implementation are psychological rather than technical. It is necessary to adapt good enough to the current situation in the business to avoid bad user reactions. One of the most important quality factors of an information system is user acceptance. Information system implementation projects have been historically bothered by failures for which user resistance has been identified as an important reason. A poor adaptation of old data may cause user frustration. But the most important problem perhaps is how to deal with the people and know their psychological constraints involved in the system change, their lack of competence And also their reluctance to accept the new system. A poorly designed system interface also becomes an obstacle for the users and they would become more unwilling to tolerate it. This study presents a theoretical and empirical understanding of user acceptance during the implementation of an information system and provides suggestions to an individual and also organizations for tackling such resistance and enhances user satisfaction.
Program: Magisterutbildning i informatik
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Gould, Shawn Patrick. "Identity: psychological relationships between place and occupant informing Burmese refugee communal design." Thesis, Montana State University, 2009. http://etd.lib.montana.edu/etd/2009/gould/GouldS0509.pdf.

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Place is an active participant in determining who we are; it becomes part of one's identity. People use space as a vehicle in which individual and social experiences are carried out and remembered, ultimately shaping who one is. An attachment to place is formed. Place becomes vital to one's mental being and survival because it is a piece of a whole in how one defines herself/himself and his purpose. But what happens when place attachment is broken? The consequences can be severe. For example, Burmese refugees responding to political persecution, persistent poverty, and most recently the ramifications of Cyclone Nargis in May 2008, were forced to abandon their homes and communities---- their place. They lost part of their identity. In doing so, the already dire situation they experienced grew more grievous. This continues today. Now these refugees congregate in camps along the Burmese/Thai border looking for relief. Only tactile issues (food, shelter, water) are addressed by relief agencies, not psychological issues, such as the part of their identity they have lost. Because of this oversight , their recovery and survival lay in jeopardy. This thesis will seek to demonstrate how architecture can ascribe to various design considerations that acknowledge the importance of fundamental place attachment between occupant and place. I will illustrate these considerations by creating a community for Burmese refugees that recognizes not only the physical but the psychological factors that are imperative to recovery, such as self, social, and place identity. Ultimately this exploration hopes to instill identity back into the refugees by applying a design strategy when developing the community that is informed by the interactions of the aforementioned psychological factors. These issues of identity are pertinent to design today, when increasingly, many people like the Burmese refugee are in situations that demand thought and action for their recovery and survival.
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Sharma, Sudeep. "Humanise Music : How can design bring emotions to the center of music consumption?" Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166025.

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In today’s world music streaming is the most dominant form of music consumption. Introducing platform capitalism to music streaming has changed the music commodity and its effects serve as a motivation for this thesis. The role of emotions in music listening is explored and design research is conducted to find unmet latent needs of users in respect to the emotional side of music.  Semi-structured user interviews are used to understand how users relate music to their emotional lives. Co-design workshops are conducted to identify unmet user needs and feelings. The data is analysed inductively and results treated through the theoretical lenses of emotional design (Norman D. (2003)) and psychological ownership theory (Pierce J.L., Kostova T., & Dirks K. Y., (2003)). The main themes generated by the research show that users want -- to know their music and their music service to know them; new ways to feel music, relive the “first time”; to connect music to their emotional and personal lives; to control music more easily. These findings motivate and inform the design of a conceptual artefact.
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Richard, Tanya. "An architecture of silence." Thesis, Georgia Institute of Technology, 1987. http://hdl.handle.net/1853/21645.

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18

Futerman, Rael Glen. "Inclusive fitness: participatory design approaches for active ageing." Thesis, Cape Peninsula University of Technology, 2007. http://hdl.handle.net/20.500.11838/1315.

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Thesis (MTech (Industrial Design))--Cape Peninsula University of Technology, 2007
This thesis tests the Usability, Safety and Attractiveness Participatory Design model (USAP) in the field of inclusive fitness. The focus is on improving compatibility between elderly people and fitness products. Three participatory design (PO) workshops were carried out with potential users ranging from 20 to 80 years of age. The research not only includes current elderly people but also those who will be entering this age bracket in the next ten years. Although the main focus is on the elderly, younger participants were included, and acted as a transgenerational audit. The first PO session made known possible avenues for exploration; the second session introduced a new group of people to the research and acted as a check to see if a wider audience of older users had similar needs to those uncovered so far; the third session involved middle age participants who will be entering old age in the next ten years. Concepts were generated and participants commented and critiqued them.
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Paquet, Catherine 1977. "Consumption emotional experiences : an investigation of their design, outcomes, and underlying mechanism of action in the context of repeated services episodes." Thesis, McGill University, 2007. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=102841.

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Despite many efforts to promote the importance of considering consumer experience, few studies have provided empirical evidence of their impact on immediate consumption outcomes and on their relationship with existing product/service design attributes, while considering the subjective nature of consumer experiences. In the present dissertation, we propose that important insights could be gained in building such evidence by considering research on emotions and rigorous empirical approaches that account for the subjectivity of the experience. Specifically, we propose a framework that builds on the consumption emotion literature and on functional theories of emotions and that is based on a Bayesian approach that takes into consideration individual differences in emotional experience. The framework rests on four core elements: (1) assessment of emotional experience emerging over the consumption episode, (2) link between this experience and immediate evaluative and behavioral outcomes, (3) exhaustive consideration of potential eliciting factors among elements of the consumption object and environment, and (4) assessment of the added value of the experience elicited by the consumption offering and consideration of alternative influences of consumption emotions on consumption outcomes consistent with their functional values.
The framework was applied in the context of extended health services in which repeated consumption episodes were observed. Results show that emotional states that arise during consumption do impact satisfaction measures, but have a limited impact on consumers' immediate consumption behavior. These relationships however could not be explained by the added value brought by the experience, as no evidence for mediation by emotional experience was found between service attributes and consumption outcomes. Emotional states experienced either prior or immediately following consumption showed a superior ability to predict consumption outcomes, with their influence being tied to their respective informational and, to some degree, motivational functions. We also provide evidence that emotions experienced before and elicited during consumption moderated the impact of service attributes on both satisfaction and immediate consumption behavior. Results highlight the importance of considering emotional states experienced at any stage during consumption, but also the challenge of doing so with existing resources in the present context. Contributions, limitations, and future directions are also discussed.
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Knutson, James Foster. "The effect of the user interface design on adoption of new technology." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/30005.

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Wilson, Jeffrey. "Architectural impact of the personal computer upon the design of university student housing." Thesis, Georgia Institute of Technology, 1988. http://hdl.handle.net/1853/21749.

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Baker, Lisa M. "How scientific experiments are designed : problem solving in a knowledge-rich, error-rich environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0023/NQ50105.pdf.

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Beam, Roxanna Maria. "Transitive transformations or a house for dreams." Thesis, Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/23376.

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24

Mozaffar, Farhang. "A suggested approach for school design based on psychological and communication theories for Iran." Thesis, University of Sheffield, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.264435.

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Hallsworth, Michael. "Increasing compliance in policy settings by applying psychological theories of behaviour to message design." Thesis, Imperial College London, 2017. http://hdl.handle.net/10044/1/53134.

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This thesis examines how the design of messages affects the extent to which individuals comply with requests or requirements from public actors. More specifically, it presents results from seven field experiments on changing messages sent to the public and professionals as part of routine public sector activities: issuing requests for overdue tax payments, sending reminders for upcoming hospital appointments, and providing antibiotic prescribing feedback to general practitioners. These are all cases where non-compliance can create harm or inconvenience to others. The trial messages are constructed to test the two main approaches to increasing compliance: one, ‘deterrence’, sees individuals as utility maximizers who are concerned solely with advancing their private interests, and who respond only to the threat of sanctions; the other, ‘non-deterrence’, claims that compliance is influenced by factors such as social norms, perceptions of fairness, ethical concerns, and the provision of public goods. I attempt to increase the impact of both approaches by applying concepts from behavioural science, such as framing effects and the omission bias. The results indicate that deterrence-based messages consistently increase tax compliance, sometimes to a substantial extent. Non-deterrence messages also can increase compliance with both healthcare and taxation policies, although the effects are sometimes small. The largest effect sizes for non-deterrence approaches came from social norm messages. Non-deterrence approaches may be more effective for populations who had previously been compliant. Importantly, I provide evidence that both deterrence and non-deterrence messages can be enhanced through the application of concepts from behavioural science. These trials strengthen the limited evidence base on the real-world effects of messages intended to increase policy compliance. They demonstrate that compliance may depend on specific choices about how messages are constructed and delivered. In the process, they show how behavioural science offers a useful framework for governments making these important choices.
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Marino, Casadi "Khaki." "The Development and Validation of the Social Recovery Measure." PDXScholar, 2016. http://pdxscholar.library.pdx.edu/open_access_etds/2925.

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Mental health recovery is a complex phenomenon involving clinical, functional, physical, and social dimensions. The social dimension is understood to involve meaningful relationships and integration with supportive individuals and a wider community. While the recovery model developed from a movement led by consumers and survivors of the mental health system to promote hope, self-determination, and social inclusion, the clinical aspects of recovery have dominated mental health research and practice. The under-investigated area of social recovery calls for psychometrically sound measurement instruments. The purpose of the current study was to develop and validate the Social Recovery Measure (SRM). The study was grounded in disability and mad theories which locate disability at the intersection of the person and the environment. The SRM is a 19-item self-administered instrument scored on a 5-point Likert scale that consists of two domains: Self and Community. Items for the SRM were developed through focus groups and interviews with 41 individuals in recovery from mental health challenges and the preliminary measure was administered to a purposive, nonprobability sample of 228 individuals in recovery. A confirmatory factor analysis (CFA) was conducted and a re-specified model resulted in good model fit. The SRM exhibited excellent internal consistency with a Cronbach's coefficient alpha of .951 and demonstrated excellent test-retest reliability, content validity, and construct validity. Social recovery is highly relevant for social work given the discipline's commitment to disenfranchised populations and investment in creating enabling environments. The SRM has utility for use in evidence based practice and evaluation. The SRM can be used to further research in social recovery, test underlying theory bases, and explore the differential effects of the multiple dimensions of recovery. There is a need to better understand social recovery which this measure can facilitate.
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Moody, Wendy D. "The wearing experience : psychological preferences in clothing design and the neurological basis of self-perception." Thesis, Liverpool John Moores University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.439048.

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Cheung, Kwok-ming Frankie. "The impact of various compositional principles on visual perception of advertising graphic design." HKBU Institutional Repository, 1997. http://repository.hkbu.edu.hk/etd_ra/153.

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O'REILLY, JOSEPH MATTHEW. "LEGAL PRIVACY AND PSYCHOLOGICAL PRIVACY: AN EVALUATION OF COURT ORDERED DESIGN STANDARDS (ENVIRONMENTAL, PSYCHIATRIC HOSPITALS, ARCHITECTURE)." Diss., The University of Arizona, 1985. http://hdl.handle.net/10150/187916.

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The legal system and the social sciences share an interest in privacy but have developed separate conceptualizations of the concept. The result is two similar but conflicting theories of privacy that make different assumptions about how people behave and how that behavior can be controlled. The purpose of this study was to begin testing these theories by examining the operationalization of privacy through mandated standards intended to ensure privacy for the mentally ill. Specifically, the standards set in Wyatt v. Stickney, which reflect the idea that privacy is a sphere of space free from outside intrusion, were examined to see if they did indeed ensure privacy. Using two units in a facility that met the standards mandated by the court in Wyatt v. Stickney, the research examined staff and patient perceptions of privacy. Thirty-five patients were interviewed and twenty-four staff completed questionnaires on the overall habitability of the unit and patient privacy. Results indicated that the Wyatt court's operationalization of privacy as primarily a visual phenomena was inadequate and although the specific standards ordered to ensure privacy were reported to be effective by a simple majority of patients, overall patients reported a lack of privacy. Staff responses were generally in agreement with patients but they tended to use more extreme or stronger ratings. The present study also has implications for the legal conceptualization of privacy. It was found that privacy was perceived as important by patients; that autonomy as evidenced by control was an important issue for a minority of patients; and, the right of selective disclosure was not a major concern of patients. Needed future areas of research that were identified included: comparing privacy ratings across a variety of group living situations, comparing the mentally ill's conceptualizations of privacy from others, determining the effect of privacy on the therapeutic goals of an institution and therapeutic outcome and, determine the relative importance of privacy to the mentally ill.
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Park, Yongseok. "Theory and Methodology for Forming Creative Design Teams in a Globally Distributed and Culturally Diverse Environment." Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/50512.

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With increased globalization, Internet connectivity, and competitive economic conditions, global organizations are increasingly recognizing the importance of effective global collaborations. Hence, there is a need to extend the use of psychological teaming strategies for domestic team-formations to also accommodate teams that are globally distributed. Previous research efforts have investigated psychological factors for design creativity and effective global collaboration; however, few have addressed these factors concurrently. The focus of this dissertation is therefore on the formation of creative design teams in a globally distributed and culturally diverse environment. This dissertation provides a theoretical foundation for teaming methodologies for globally distributed and culturally diverse teams. It also presents a new global collaborative and creative design team formation method: the Global Design Team Formation (GDTF) method. This is a novel computational method that uses potential team members' psychological and cultural traits, in an attempt to form effective teams that are psychologically and culturally cohesive. The method is based upon and merges Jung's theory with the theoretical frameworks of (a) Teamology and (b) Global Leadership and Organizational Behavior Effectiveness (GLOBE), and it provides a quantitative representation scheme combining scores from the Meyers-Briggs Test Indicator (MBTI) and the Kogut and Singh index (KS index) using the GLOBE dataset. The GDTF method has been applied to three populations. The control group consisted of 42 three-person teams in a sophomore-level mechanical engineering design course at a US university, to validate the Teamology framework, which is based on Jung's and Belbin's theories. The GDTF method was then applied to two international teaming situations: a globally team-taught course on engineering design at the senior and graduate levels with 8 globally distributed teams across the US, Germany, Mexico, and China; and 23 dyadic teams of US undergraduate students performing automotive research with German graduate students in Germany. Results of this research shows that psychologically balanced and cohesive teams provide improved design creativity, and that this performance difference can be predicted using the team members' psychological traits. Statistical analysis indicates that creativity in engineering design depends on the presence of Te, Fe, Fi, and Si psychological traits, in decreasing order of importance, within the teams. The importance of these traits remains dominant in global teams, though global diversity negatively impacts team cohesiveness and hence their effectiveness, though not their creativity.
Ph. D.
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Frewen, Sharon H. "The design and evaluation of a short-term group psychotherapy model for survivors of a first myocardial infarction." Thesis, Rhodes University, 2005. http://hdl.handle.net/10962/d1015041.

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There is extensive evidence that the rehabilitation of individuals with coronary heart disease needs to include psychological components to complement the exercise and dietary recommendations that are normally provided. However, psychological aspects have not been integrated into medical care in South Africa to any significant degree. Psychological interventions overseas have included the modification of the Type A behaviour pattern, stress management, cognitive restructuring, relaxation techniques, improved communication skills, the identification and expression of emotions, and emotional support. The aim of the present study was to design a short-term group intervention which incorporated these aspects and which included an exploration of the mind-body experience post infarct. In addition, the intervention aimed to increase participants' awareness of the compensatory dynamics of the Type A behaviour pattern. The intervention was tailored to South African conditions and was evaluated by means of a multiple case study design. The intervention was delivered to a group of nine coronary heart disease patients which included six survivors of myocardial infarction, the remaining participants having undergone a by-pass operation. Data included weekly feedback sheets evaluating each session, repeated measures on the Profile of Mood States, the Jenkins Activity Survey, a Spouse Rating Scale and extensive qualitative data on each participant including tape recordings of each session and data collected from a series of interviews before, during and after the programme. The feedback sheets and recordings of the sessions were used as a basis for recommendations for revising the content and structure of the programme for future use. Case narratives were written for three of the participants and provided an in-depth look at how and why individual changes did or did not occur in response to the intervention. In addition, the case narratives revealed the role played by the compensatory dynamics of the Type A behaviour pattern in complicating rehabilitation for survivors of myocardial infarction. Two participants were offered a series of individual sessions at 18-month follow-up and the material from these sessions was also used to aid in the interpretation of the data. The content of the 18-month follow-up sessions provided evidence for the importance of conducting a developmental analysis of the origins of low self-esteem and insecurity that maintain and drive the Type A behaviour pattern. In these sessions, this analysis provided the basis for a brief focused psychodynamic psychotherapy that facilitated marked changes that had not been achieved in the 12-week structured group intervention. It is recommended that future research investigate the use of brief psychodynamic psychotherapy on an individual basis as a complement to a group intervention focusing on psycho-education, building social support and management of problematic emotions in everyday situations.
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Jacobs, Charl Jacobus. "Once more : testing the job characteristics model." Thesis, Stellenbosch : Stellenbosch University, 2014. http://hdl.handle.net/10019.1/86199.

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Thesis (MComm)--Stellenbosch University, 2014.
ENGLISH ABSTRACT: The Job Characteristics Model (JCM) is one of the most widely used and researched models in the field of Industrial Psychology. It has provided industry with useful solutions for its people-related business problems through the rearranging of the physical and psychological characteristics of jobs in order to address demotivation, dissatisfaction and marginal performance. The JCM has also endured a fair amount of criticism, however, specifically pertaining to the mediating role of the psychological state variables. Research findings on the model are divided into two camps. Some researchers argue that the model is empirically sound; while others believe the model should be discarded or adjusted. These studies were done circa 1990, however, when most of the advanced statistical analysis techniques utilised today were not available. Research related to the JCM has been decreasing steadily since then, and it seems that no final verdict was reached regarding the utility and validity of the model. The overarching objective of this study is to provide closure regarding this discourse by testing the three major theoretical postulations of the JCM in the South African context on a sample of 881 students with an ex post facto correlational research design. This was achieved by utilising structural equation modelling via LISREL. Three separate structural models were fitted and compared. The first model was a simplified version of the original model (Hackman & Oldham, 1980). The second model excluded the mediating psychological states proposed by Boonzaier, Ficker and Rust (2001). The final model had the same basic structure as the first model, but more causal paths were included between the job characteristics and the psychological states. The results show that more variance in the outcomes is explained with the inclusion of the psychological state variables. The psychological states are therefore a crucial component of the model. Although these findings corroborated the original model, the third model displayed superiority in terms of accounting for significant amounts of outcome variance in the dependent variables. These findings indicate that the job characteristics predict the psychological states in a more comprehensive manner than originally proposed in the literature. Job design interventions thus remain a useful tool and industry should utilise the suggested interventions. Furthermore, this study proposes preliminary equations (a Motivating Potential Score and resource allocation) that may be used to determine the relative importance attached to each job characteristic in the world of work.
AFRIKAANSE OPSOMMING: Die Taakeienskappe Model (Job Characteristics Model, JCM) is een van die Bedryfsielkunde-modelle wat die meeste gebruik en nagevors word. Dit het aan die bedryf bruikbare oplossings vir mensverwante besigheidsprobleme verskaf deur die herrangskikking van die fisiese en sielkundige eienskappe van werk om probleme soos demotivering, ontevredenheid en marginale prestasie aan te spreek. Die JCM is egter ook al baie gekritiseer, spesifiek rondom die bemiddelende rol van die sielkundige toestand veranderlikes. Navorsingsbevindinge oor die model word in twee groepe verdeel. Die een groep argumenteer dat die model empiries foutvry is, terwyl die ander groep glo dat dit weggedoen of aangepas moet word. Hierdie studies is egter in die 1990’s gedoen, toe die meeste van die gevorderde statistiese tegnieke wat vandag gebruik word, nie bestaan het nie. Navorsing oor die JCM het sedertdien stadig maar seker afgeneem, en geen finale besluit oor die bruikbaarheid en geldigheid van die model is al geneem nie. Die oorkoepelende doel van hierdie navorsing was om van die bogenoemde probleme te probeer oplos deur drie vername teoretiese uitgangspunte oor die JCM in die Suid-Afrikaanse konteks te toets deur middel van ‘n steekproef van 881 studente. Dit is met behulp van struktuurvergelykingsmodellering deur middel van LISREL gedoen. ‘n “Ex post facto” korrelasionele navorsings ontwerp is benut. Drie aparte strukturele modelle is gepas en vergelyk. Die eerste model was ’n vereenvoudigde weergawe van die oorspronklike een (Hackman & Oldham, 1980). Die tweede model het die bemiddelende sielkundige toestande uitgelaat wat deur Boonzaier, Ficker en Rust (2001) voorgestel is. Die finale model het dieselfde basiese struktuur as die eerste een gehad, maar nuwe oorsaaklike weë is tussen die werkseienskappe en sielkundige toestande ingesluit. Die resultate toon dat meer variansie in die uitkomstes verduidelik word wanneer die sielkundige toestand veranderlikes wel ingesluit word. Die sielkundige toestande is dus ’n kritieke komponent van die model. Hoewel hierdie bevindinge die oorspronklike model staaf, het die derde model die noemenswaardige variansie in uitkomstes van die afhanklike veranderlikes beter verklaar. Hierdie bevindinge dui daarop dat die werkseienskappe die sielkundige toestande meer omvattend voorspel as wat aanvanklik in die literatuur voorgestel is. Werksontwerp-intervensies is dus nog steeds ’n bruikbare hulpmiddel en die bedryf moet die voorgestelde intervensies gebruik. Hierdie studie stel ook voorlopige vergelykings voor (Motiverings Potensiaal Telling en hulpbrontoewysing) wat gebruik kan word om die relatiewe belangrikheid van elke werkskenmerk in die wêreld van werk te bepaal.
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Agbeblewu, Senyo Kwaku. "Enhancing solver motivation in crowdsourcing using work design: The mediating role of the satisfaction of basic psychological needs." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2021. https://ro.ecu.edu.au/theses/2467.

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The viability of competitive crowdsourcing campaigns is threatened by dwindling solver interest and participation. The situation has been blamed on low solver motivation on crowdsourcing platforms. One means researchers have been exploring to enhance solver motivation is the use of motivational features of crowdsourcing task and platform designs. However, one factor found to play an important mediator role by determining how work design affects employees’ motivation has been overlooked by researchers. This is the satisfaction of basic psychological needs (SBPN), comprising the innate needs for autonomy, competence and relatedness. Owing to its explanatory and predictive roles, overlooking solvers SBPN limits researchers’ ability to determine which changes to work design are most effective at enhancing solvers’ motivation. Drawing on self-determination theory, this study examines the mediating role of solvers’ SBPN in predicting how attributes of crowdsourcing work design affect solvers’ motivation for solving tasks. Data for the study were collected through an online survey involving 203 solvers, on eight leading crowdsourcing platforms. Data were analysed using WarpPLS 6.0, a software program for partial least squares structural equation modelling (PLS-SEM). The key findings of the study were as follows. (1) SBPN is an important predictor of solvers’ motivation for solving tasks. (2) Its mediating role also enhances the positive effects of autonomy attributes of crowdsourcing work on solvers’ motivation. (3) Autonomy, knowledge and social attributes of crowdsourcing work design contribute significantly to enhancing solvers’ SBPN. (4) Autonomy and social attributes of crowdsourcing work design are important predictors of solvers’ motivation. (5) However, knowledge attributes of crowdsourcing work design have no significant direct or indirect effect on solvers’ motivation. The practical implications of the results are that task requesters and crowdsourcing organisers will benefit from providing solvers with more flexibility, choice and discretion through their design of tasks and platform features. This finding will contribute immensely to enhancing solvers’ motivation, their participation in task solving and the quality of their solutions. The results should also inform a review of knowledge attributes of task design to ensure task solving is more intrinsically rewarding for solvers and boost their interest in participating. Theoretically, the findings affirm the central role of SBPN in determining individual motivation for engaging in activities and how environmental factors affect motivation. They also highlight the need for researchers to incorporate SBPN in future models examining the effects of work design on solvers’ motivation in crowdsourcing.
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Willham, Daniel Brian. "The topological properties of wayfinding in architecture." Thesis, Georgia Institute of Technology, 1992. http://hdl.handle.net/1853/21626.

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Cherry, Harriet Rose. "Music-a structural way of thinking." Thesis, Georgia Institute of Technology, 1986. http://hdl.handle.net/1853/23939.

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Liu, Peng. "Reestablishing identity of individual homes in high-rise residential towers." Virtual Press, 2001. http://liblink.bsu.edu/uhtbin/catkey/1217401.

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High-rise residential tower is an inevitable and prevalent building type in high-density areas such as China. Because of the large population such buildings accommodate, improving the quality of people's lives in these towers has significant meaning. One of the important problems in such environments is the loss of identity of individual homes. This occurs because living spaces cannot fit individual families' unique and changing physical and spiritual needs. People can identify their lives and express their individual values in their homes in only the most meager ways. Consequently, people and their communities suffer deeply for the loss of identity of individual homes.The first focus of this thesis is to bring the question of individual control into light with the issue of identity of individual homes. Identity of any built environment results from the interplay of both shared values and individual values. In an identifiable and accommodating environment, both value sets should be in balance, over time. In high-rise residential towers, individual values are hardly presented because of the lack of individual control. So the radical way to establish identity of individual homes is to enable individual control in the building process.The second focus of this thesis is a study in architectural design of the distribution of control in such high-rise environments. Two kinds of individual controls are assumed and distributed: the control of the dwelling layouts and the control of dwelling unit facades. To enable these tow configurations of parts to be subject to individual control, propositions for setting up a new balance between centrally controlled parts and individually controlled parts in high-rise residential towers are put forward.To demonstrate these propositions, a specific high-rise residential tower in Beijing is redesigned to the solution of technical problems, regulatory issues and conventions when control is distributed. Individual control of both the dwelling layouts and the facades are simulated in a methodical way.Finally, notes about supportive products and management techniques, broader developments in other types of high-rise buildings, and the cultivation of shared values out of individual values are offered.
Department of Architecture
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Kahn, Michael J. "Application of chunking to the design of complex information displays." Diss., This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-08252008-161857/.

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Cox, Kyle. "Increasing the Feasibility of Multilevel Studies through Design Improvements and Analytic Advancements." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1560867182189418.

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Lovey, Christina. "A pilgrimage into the liminal : an experiential enquiry into the psychological and embodied space of grief and its re-representation in film." Thesis, University of Brighton, 2016. https://research.brighton.ac.uk/en/studentTheses/2589e3c5-e56a-4e90-9284-e819bf3bc110.

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The lived experience of grief is a universal phenomenon that is both a psychological and embodied experience; it finds expression in varying art forms and is considered in multiple discourses, including psychoanalysis. This project identifies a range of responses to loss and grief and critically reflects on their value and efficacy. Through the use of a phenomenological research process, that results in the production of filmworks, the value of using film as a way of managing and processing loss is considered. The notion of a self-relfexive pilgimage is adopted as a mode of engagement with the liminal experience of grief.
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Evenhuis, Nanette. "Bekende gebeurtenisse as oorredingsmeganismes in advertensietekste." Thesis, Stellenbosch : Stellenbosch University, 2005. http://hdl.handle.net/10019.1/50288.

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Thesis (MPhil)--Stellenbosch University, 2005.
ENGLISH ABSTRACT: The Olympic games as world known sports event has been used in many advertisements by companies to sell their products. Many South Africans are motivated through effective marketing to buy a certain product or have a positive attitude towards a certain company, for the pure reason that the marketing campaign had the Olympic games as theme. I looked into this interesting phenomenon!
AFRIKAANSE OPSOMMING: Die Olimpiese Spele as bekende gebeurtenis is in talle oorredingstekste, spesifiek advertensies, om hul produkte meer markbaar te maak. Talle Suid-Afrikaners word oorreed/aangespoor en as't ware geflous om iets te koop often gunste van 'n sekere maatskappy te wees slegs omdat sy/haar bemarking reg is. Ek doen ondersoek hierin en kyk na die interessante aspek van 'n bekende sportbyeenkoms (soos die Olimpiese Spele) in advertensietekste.
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Wang, Qin. "Emotional Architecture for Everyday Life. Architectural Design for Senior Living Oriented by the Psychological Pattern of Elderly People." Doctoral thesis, Universitat de Barcelona, 2016. http://hdl.handle.net/10803/398150.

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Facing the challenges to address complex issues associated with global environmental change and population ageing in the 21th century, architecture design in the developed or developing regions and countries all needs to play a role as a cost-effective tool for sustainable development of our human society rather than a creation only for the sake of art or consumption. This means a substantive ideological change to assess the essential value of architecture according to its long-term impact on people’s health and well-being instead of its metaphysical beauty, and more urgently, calls for some effective and efficient approach for architectural research and practice to integrate all the ethical, aesthetic, environmental, technological and economic considerations into an appropriate architectural model. Beyond an intuitive assumption that the design of built environment affects people’s Health and well-being, and can have long-term implications for the quality of life, this research tends to provide an evidence-based theoretical and methodological orientation to entail architecture with such positive effects, and hence started from a hypothesis that positive emotional effect is the key linkage to correlate aesthetic experience in and of architecture to human subjective well-being (SWB), which is a predominant indicator for measuring general well-being. Accordingly, emotional architecture for everyday life was coined as a special term in this research to represent such an architectural model that functions as a motivation generator for increasing positive human-environment interactions as well as an affective environment for enriching and regulating human emotional state on a basis of daily life. An interdisciplinary framework involving the research fields of environmental aesthetics, positive psychology and emotional design was formulated as theoretical foundation to direct this research. This qualitative research has combined two research strategies of bibliographical review and field study in order to capture the pluralistic qualities of this research in relation to the multiple disciplines of psychology and neuroscience, social science, gerontology, and the professional areas of elderly care and care facility development. Seven research methods including close and extensive reading, access to official documents and statistics, field study notes and photography, semi-structured interviews, participant and non-participant observations have been used for data collection; and narrative, descriptive and interpretative analysis have been respectively employed regarding each research objective. Such a mixed method approach was considered to accumulate diversified research materials and perspectives as much as possible. The theoretical research to identify the general concept and methodological model of emotional architecture for everyday life and the applied research to test its applicability in the specific domain of architecture design for senior living have been conducted and sequentially presented as Part I (Chapter 1 & 2) and Part II (Chapter 3, 4 & 5) in this thesis. In Chapter 1, the related philosophical and psychological theories about the role and functioning mechanism of emotions in influencing people’s perception, motivation and behavior for formulating ethical ideology, aesthetic appreciation, environmental interaction and subjective well-being have been reviewed and taken as evidence to study why and how emotional design approach is possible to comply user experience of a product or environment with user’s long-term well-being. Chapter 2 shows a filtering process to discern the exemplary qualities and design mechanism of emotional architecture for everyday life from the previous architectural design theories and practices by synthesizing the multidisciplinary knowledgereviewed in Chapter 1. Chapter 3 interprets the main influential factors that affirm or oppress design quality and efficacy of senior living architecture in a global context. Chapter 4 explores the essential spatial implications responsive to elderly’s psychological needs for everyday life through a series of field studies in a selected public care facility in Barcelona. Chapter 5 presents case studies on four selected architectural projects for senior living in order to generalize the applicable design methods for positive emotional effects. An inherent difference in aspect of the cognitive process for aesthetic appreciation has been found among artists, design professionals and non-professional users/appreciators, which implies an empathetic thinking with the users and/or occupants of architecture is necessary for architectural designers to filter the effective emotional stimuli and design approach for positive emotional effects in the design process. A general distance between the actual efficacy of senior living architecture and its socio-political target of promoting social and individual well-being has been detected to emerge because that (1) an inherited mind-set of relying on social manifestation and engineering measures has resulted in a bureaucratic formula of architecture design to apply the standardized configurations and technologies; and /or, (2) aesthetic design associated with traditional formal and stylistic aesthetics of architecture does not respond to a user-centered design thinking and evidence-based design methodology at psychological level. With regard to achieving the substantive quality of senior living architecture in an aged society as being perceived as safe, healthy, appealing and healing environment for all ages, technical design measures for compensating physical/mental frailty and disabilities need be fused into a humane backdrop rather than being highlighted as indifferent devices. Hence, a methodological model for designing emotional architecture for everyday life and a working model of emotional architecture design for senior living have been established and associated as a practical approach to enhance reciprocal improvement of architectural research and practice with an inclusive vision of human health and well-being. The overarching conclusion of this research has been that strong potential of architecture design to comply with the socio-political paradigm for general welfare goal lies in an integration of reality-based and future-oriented aesthetic philosophy of everyday life, scientific understanding of multidisciplinary knowledge on human factors, and the application of emotional design approach to adapt various targeted users, and existing cultural/natural context and economic/technical conditions.
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Huang, Robin Chi-Feng. "An exploration of an open-plan design studio, a conceptual model of the physical and social-psychological environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ31837.pdf.

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Williams, Howard Manning. "A framework for the design and evaluation of magic tricks that utilises computational systems configured with psychological constraints." Thesis, Queen Mary, University of London, 2014. http://qmro.qmul.ac.uk/xmlui/handle/123456789/9016.

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A human magician blends science, psychology and performance to create a magical effect. This thesis explores what can be achieved when that human intelligence is replaced or assisted by machine intelligence. Magical effects are all in some form based on hidden mathematical, scientific or psychological principles; the parameters controlling these underpinning techniques are hard for a magician to blend to maximise the magical effect required. The complexity is often caused by interacting and conflicting physical and psychological constraints that need to be optimally balanced. Normally this tuning is done by trial and error, combined with human intuitions. This thesis focuses on applying Artificial Intelligence methods to the creation, and optimisation, of magic tricks exploiting mathematical principles. Experimentally derived, crowd sourced, data about particular perceptual and cognitive features is used, combined with a model of the underlying mathematical process, to provide a psychologically valid metric to allow optimisation of magical impact. The thesis describes an optimisation framework that can be flexibly applied to a range of different types of mathematics based tricks. Three case studies are presented as exemplars of the methodology at work, the outputs of which are: language and image based prediction and mind reading tricks, a magical jigsaw, and a mind reading card trick effect. Each trick created is evaluated through testing at public engagement events, and in a laboratory environment. Further, a demonstration of the real world efficacy of the approach for professional performers is presented in the form of sales of the tricks in a reputable magic shop in London.
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Reves, Ian P. "New assemblies for learning : flexible construction systems aimed at new concepts of learning environments." Thesis, Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/39616.

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The design and construction of American public high schools are forcibly influenced by ultra-cost effective techniques demanding simplicity in construction and durability of material. The inflexibility and banality of the architecture this paradigm typically delivers begs for exploration of the feasibility of innovative construction technologies. Technologies that influence both form and technique such as prefabrication of modular elements, utilization of CAD/CAM techniques to mill customized parts and pliable materials (i.e. plastics) crafted to achieve dynamic forms. More engaging, flexible learning environments could be realized that significantly increase the performance of the architecture, both formally and ecologically, as well as ennobling students.
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Daley, Mark (Mark S. ). "Landscape boogie-woogie." Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/79023.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1991.
Odd-number pages numbered; even number pages blank. Pages 170 and 171 blank.
Includes bibliographical references.
The intent of this work was to explore an additive working method as a way to generate building form. It was initiated without any preconceived ideas about the project's final outcome. Instead, it focused on observations, associations, and attitudes of existing experiences and information. Working from the position that "one perception must immediately and directly lead to a further perception," a decisions were made. The design of an elementary school was the vehicle for the process.
by Mark Daley.
M.S.
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Tomico, Plasencia Oscar. "Subjective experience gathering techniques for interaction design: subjective psychological exploration techniques based in the constructivism paradigm for informational and inspirational purposes." Doctoral thesis, Universitat Politècnica de Catalunya, 2007. http://hdl.handle.net/10803/6847.

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El camp d'Experiència d'Usuari consta d'una àmplia gamma d'aspectes diferents sobre la interacció amb productes o serveis. L'experiència d'usuari difereix del paradigma objectiu basat en el rendiment, centrant-se en un punt de vista més ampli on les necessitats d'usuaris, els desitjos i les fantasies tenen un paper important en el procés de presa de decisions dels usuaris. L'enfocament d' hipòtesi i validació utilitzant anàlisi quantitatiu té dificultats per tractar, d'una manera estructurada, altres tipus d'informació que aspectes estrictament relacionats amb l'ús dels productes (per exemple les emocions) on els resultats obtinguts són efímers i complexos.

Els aspectes d'experiència d'usuari que impliquen sentiments relacionats amb necessitats inherents, desitjos i fantasies s'anomenen informació subjectiva sobre l'experiència. Per obtenir aquesta classe d'informació, l'experiència d'usuari s'analitza segons la relació psicològica entre usuaris i productes o serveis. Aquesta tesi descriu el canvi de paradigme que proposa la psicologia constructivista i la seva pertinència per a l'aplicació en l'obtenenció d'informació subjective sobre l'experiència d'usuari en les primeres fases del disseny de producte. Primerament, una visió de conjunt general del punt de vista proposat presenta les bases de la psicologia constructivista aplicables al camp de l'experiència d'usuari. Després, differents estudis exploratoris il·lustren, amb exemples, com s'haurien d'utilitzar aquestes tècniques com eines d'obtenció d'informació subjectiva:

- La tècnica dels paisatges experiencials utilitza la graella cognitive, una aproximació alternativista al constructivisme, per obtenir informació sobre la resposta dels consumidors a un cert grup de productes i els requeriments d'ús.
- El procediments de restricció utilitzen tècniques d'escalament (aproximació discursiva al constructivisme) per aconseguir informació nuclear sobre valors que una persona té. Aplicat a disseny de producte serveix per augmentar el nivell de precisió, obtenint informació que relaciona atributs emocionals, funcionals i físics del producte.
- El mètode de generació de metàfores sensorials es pot considerar una aproximació retòrica al constructivisme i utilitza productes, objectes i contextos com vehicles per transmetre coneixement tàcit.
- La visualització de necessitats i desitjos latents és una aproximació narrativa al constructivisme. Utilitza presentacions de vídeo per desvelar comportaments d'interaccions futures que compleixen els desitjos i les aspiracions dels usuaris.

Les tècniques per a l'obteció d'informació subjectiva sobre l'experiencia d'usuari proposades en aquesta tesi doctoral (SEGIT) emergeixen de l'anàlisi de les avantatges i febleses dels estudis exploratoris anteriors. Es poden considerar com un conjunt de tècniques (exploratives i projectives) per ser utilitzades durant el procés de disseny com a eina inspiradora per guiar el procés creatiu (una tècnica de generació d'idees d'experiència per desenvolupar nous conceptes d'interacció) i un model per a la validació de resposta futura dels consumidors. La informació obtinguda amb el mètode de SEGIT s'analitza per a propòsits inspiradors i informatius:

- Des d'un punt de vista inspirador, el conjunt de tècniques proporcionen aspectes clau per al procés d'inspiració. Les tècniques exploratòries permeten obtenir idees detallades i justificades i les tècniques projectives conceptes amb un nivell alt d'abstracció i coherència al mateix temps.
- Des d'un punt de vista informatiu, aquest conjunt de tècniques es poden utilitzar per obtenir informació sobre la preferència de compra dels consumidors. Alhora que analitza diferents variables que afecten la fiabilitat dels resultats obtinguts.

En conclusió, la visió sobre el disseny de la interacció presentat en aquesta tesi doctoral i les tècniques proposades mostren un camí optimista per explorar amb el propòsit de millorar l'acceptació de noves tecnologies en la vida quotidiana.
The field of User Experience (UX) consists of a wide range of different aspects about the interaction with products or services. User experience differs from the performance-based objective paradigm, focusing on a wider point of view where users needs, desires and fantasies have a role in the users decision-making process. Quantitative analysis and hypothesis and validation approaches have difficulties to deal, in a structured way, with information other than that, which is strictly related to aspects regarding product usage (i.e. emotions and affect, social interaction) and the results obtained are ephemeral and complex to measure.

The aspects of user experience that involve feelings related to inherent needs, desires and fantasies are called subjective experience information. To obtain this kind of information, user experience analyzes the psychological relationship between users and products or services. This thesis describes constructivist psychology and its relevance for user experience research in early stages of product development. First, a general overview of the proposed point of view introduces constructivist psychology to user experience practitioners. Then several exploratory studies illustrate, with examples, how these techniques should be used as subjective user experience information gathering tools:

- The experience landscapes technique use the repertory grid as an alternativist approach to constructivism for gathering information about consumers' response to a certain group of products and extract users' experience requirements.
- The tightening procedure uses laddering techniques (discursive approach to constructivism) to get core information, the values a person holds. In order to increase the level of accuracy, obtaining design relevant information that relates emotional, functional and physical product attributes.
- The sensory metaphor generation method can be considered a rhetorical approach to constructivism and uses products, objects and contexts as carriers of meaning of subjective experiences.
- The visualization of inner needs and desires technique is a narrative approach to constructivism. It uses video presentations to unveil future interactions behaviours that fulfil users' desires and aspirations.

The Subjective Experience Gathering and Inspiring Techniques proposed in this PhD thesis (SEGIT) emerges from the analysis of the strengths and weaknesses of those exploratory studies. It can be considered a set of techniques (explorative and projective techniques) to be used throughout the design process as an inspirational tool to guide the creative process, a generation technique of experience ideas to develop interaction concepts and a model for consumers' future response validation. The information obtained with the SEGIT method is analyzed for inspirational and informational purposes:

- From an inspirational point of view, the set of techniques provide key aspects of the inspiration process in relation to exploratory (detailed and complete ideas) and projective techniques (concepts with high level of abstraction and coherence at the same time). In addition, results show that different aspects like the participants' linguistic abilities and practitioners' guiding skills affect consistency.
- From an informational point of view this set of techniques can be used to obtain subjective experience construing profiles about consumers' product preference. At the same time the results show how variables like participants' cognitive complexity of consumers' response and the cognitive structure of the valuation process affect its reliability.

In conclusion, the approach to interaction design presented by this research and the proposed techniques for inspirational and informational purposes show an optimistic path to explore with the aim to help designers to bring peoples' sensorial experience and technology closer together.
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Tobacyk, Natalie J. "Perceptions of the Ordinary." ScholarWorks@UNO, 2012. http://scholarworks.uno.edu/td/1489.

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ABSTRACT This thesis explores the progression of my work through my graduate studies at the University of New Orleans. I examine the central psychological themes of the human experience. Through painting, drawing, printmaking, and sculpture, I investigate various ways of translating personal and universal experiences into open-ended visual allegories. These psychological narratives are intended to function ambiguously- allowing the viewer to develop their own ideas and responses to the work. Using the figure paired with symbols and also using mass-produced common objects to function as the figure; placing them in ambiguous environments, I juxtapose physical and psychological spaces that evoke emotions, experiences, memories, and identity. Key words: Sculpture, Drawings, Monotypes, Human Experience, Psychological Space
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48

Cruz, João Paulo Beles da. "Contributos do design para o conforto dos passageiros nos comboios de longo curso em Portugal." Doctoral thesis, Universidade de Aveiro, 2015. http://hdl.handle.net/10773/17043.

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Doutoramento em Design
O presente trabalho propõe-se apurar quais são e como se relacionam os mais relevantes constituintes do conforto para os passageiros de comboios rápidos de longo curso em Portugal. Propõe-se traçar as formas segundo as quais o design pode condicionar aquele conforto. Assenta numa concepção dual do conforto enquanto agregação de conforto físico e bem estar psicológico.
This text aims to determine which are, and how interrelate, the most relevant components of passenger comfort onboard long haul and fast trains in Portugal. Aspires to delineate the ways design can be used to shape that comfort. Departs from a bifold conception of comfort comprehending both physical comfort and psychological well-being
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49

Karnas, Diana Maria Girardi. "The psychology of the environment in children's health care setting : James Whitcomb Riley Hospital for Children - Cancer Unit." Virtual Press, 1992. http://liblink.bsu.edu/uhtbin/catkey/845987.

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Hospitals are constantly evolving to keep pace with the latest medical technologies. Whether it is a refurbishment of an existing facility or the addition of a new unit, the design process usually focuses on the technological requirements rather than the human elements of such an undertaking. The Riley Hospital for Children in Indianapolis presents an architectural opportunity to incorporate psychology of the environment into the design and construction of a new Cancer Unit. By balancing the technological requirements with the physical and psychological needs of the pediatric bone marrow transplant and hematology/oncology patients, one can create a healing environment more conducive to a rapid recovery.
Department of Architecture
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50

Rodrigues, Ana Rita Abreu Baptista de Oliveira. "Mudar com o psicodrama: Estudo de caso com o hermeneutic single-case efficacy design." Master's thesis, ISPA - Instituto Universitário, 2013. http://hdl.handle.net/10400.12/2749.

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Dissertação de Mestrado em Psicologia Clínica apresentada ao ISPA - Instituto Universitário
O presente estudo de caso pretende avaliar o impacto da terapia psicodramática num cliente de trinta e três anos, que frequentou cerca de quarenta sessões de psicodrama. Recorreu-se a uma investigação de processo e resultado, com cruzamento de métodos qualitativos e quantitativos, segundo o modelo Hermeneutic Single-Case Efficacy Design (HSCED), desenvolvido por Robert Elliot. A resposta às questões: “O cliente mudou? A responsável pela mudança é a psicoterapia? Que factores específicos contribuíram para a mudança? esteve subjacente a todo o processo de investigação. Os resultados obtidos suportam a eficácia da terapia psicodramática no caso estudado.
ABSTRACT: This study case pretends to evaluate the impact of psychodrama therapy in a thirty three year-old client who attended about forty psychodrama sessions. We based our investigation on therapy process and outcome, mixing qualitative and quantitative methods, following the Hermeneutic Single-Case Efficacy Design (HSCED) model of analysis developed by Robert Elliot. Throughout the entire process of investigation we seek to answer the questions: “Has the client actually changed? Is psychotherapy generally responsible for change? What specific factors are responsible for change?”. The results suggest the effectiveness of the psychodrama therapy in the case in research.
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