Academic literature on the topic 'Prototyping'

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Journal articles on the topic "Prototyping"

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van Allen, Philip. "Prototyping ways of prototyping AI." Interactions 25, no. 6 (October 25, 2018): 46–51. http://dx.doi.org/10.1145/3274566.

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Balzer, R., F. Belz, R. Dewar, D. Fisher, R. Gabriel, J. Guttag, P. Hudak, and M. Wand. "Prototyping." Annual Review of Computer Science 4, no. 1 (June 1990): 453–65. http://dx.doi.org/10.1146/annurev.cs.04.060190.002321.

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Holmquist, Lars Erik. "Prototyping." Interactions 12, no. 2 (March 2005): 48–54. http://dx.doi.org/10.1145/1052438.1052465.

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Ranscombe, Charlie, Wendy Zhang, Chris Snider, and Ben Hicks. "A CRITICAL APPRAISAL OF MIXED REALITY PROTOTYPING TO SUPPORT STUDIO DESIGN EDUCATION." Proceedings of the Design Society 3 (June 19, 2023): 81–90. http://dx.doi.org/10.1017/pds.2023.9.

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AbstractMixed Reality (MR) technologies are widely available and applied in a variety of design and engineering applications. MR prototypes capture the respective benefits of physical and digital prototypes by merging these domains saving the time and resources required to create them. This advantage is compelling in the context of design education where tight time and resource constraints exist. However, it is known that new digital prototyping tools can cause problems for students applying appropriate prototyping tools during practice-based studio design projects. Our paper contributes a systematic appraisal of MR prototyping's proposed dimensions value against constraints and issues in design studio education. This highlights MR Visualisation and Knowledge Management dimensions as most readily realised in education. Recommendations are then reflected on via an illustrative case study into the implementation of MR prototyping via these dimensions. Reflections corroborate the value proposition, but also highlight a need for further research exploring activities to scaffold MR prototyping to further support reflective design thinking.
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BROWN, GEORGE A., KEIKHOSROW FIROOZBAKHSH, THOMAS A. DECOSTER, JOSÉ R. REYNA, and MOHEB MONEIM. "RAPID PROTOTYPING." Journal of Bone and Joint Surgery-American Volume 85 (2003): 49–55. http://dx.doi.org/10.2106/00004623-200300004-00006.

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Kim, Michael S., Adam R. Hansgen, Onno Wink, Robert A. Quaife, and John D. Carroll. "Rapid Prototyping." Circulation 117, no. 18 (May 6, 2008): 2388–94. http://dx.doi.org/10.1161/circulationaha.107.740977.

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Séquin, Carlo H. "Rapid prototyping." Communications of the ACM 48, no. 6 (June 2005): 66–73. http://dx.doi.org/10.1145/1064830.1064860.

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Kok-Meng Lee and T. M. Sobh. "Visionary prototyping." IEEE Robotics & Automation Magazine 8, no. 3 (2001): 15–24. http://dx.doi.org/10.1109/100.956810.

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Laliberte, T., C. M. Gosselin, and G. Cote. "Practical prototyping." IEEE Robotics & Automation Magazine 8, no. 3 (2001): 43–52. http://dx.doi.org/10.1109/100.956813.

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Hopcroft, J. "Electronic prototyping." IEEE Transactions on Aerospace and Electronic Systems 24, no. 5 (1988): 663–67. http://dx.doi.org/10.1109/7.9693.

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Dissertations / Theses on the topic "Prototyping"

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Moyer, Ilan Ellison. "Rapid prototyping of rapid prototyping machines." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/45321.

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Thesis (S.B.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2008.
Includes bibliographical references (leaf 50).
Rapid prototyping tools empower individuals to create almost anything. Unfortunately, these tools are still far too expensive for personal ownership. The do-it-yourself community has responded with a slew of home-made rapid prototyping machines, but development times are slow because of the complexity of the necessary control system and the need to design the mechanical elements from scratch. This thesis seeks to address both of these issues. A control system is developed which treats the machine as a distributed Internet Zero network controlled by a software virtual machine with the benefits of simplified configuration and greater flexibility. A low cost circuit board milling machine, built as the test bed for this distributed controller, is described in detail. Finally, a parametrically designed XY table is introduced as a prototype for a universal machine axis and a first step towards the creation of reusable machine designs. These contributions will hopefully aid in accelerating the development of new rapid prototyping machines.
by Ilan Ellison Moyer.
S.B.
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Meyer, Lee. "Prototyping Architecture." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1535466437885116.

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Holmén, Andreas. "Konceptrealisering av tappvarmvattenproducerande sol- och luftvärmepump : Framtagning av funktionsprototyp med syftet att tilltala investerare eller samarbetspartner." Thesis, Karlstads universitet, Avdelningen för maskin- och materialteknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-15560.

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Detta arbete har varit ett examensarbete för högskoleingenjörsprogrammet i innovationsteknik och design vid Karlstads universitet. Examensarbetet omfattade 22,5 högskolepoäng och har utförts av Andreas Holmén. Handledare från Karlstads universitet var industridesigner och universitetsadjunkt Lennart Wihk och examinator var proffessor Fredrik Thuvander. Examensarbetet var en del av ett större projekt som involverade ytterligare fem studenter. Projektet var ett industrisamarbete mellan Karlstads universitet, Glava energy center och företaget Värmestugan AB. Projektet är uppbyggt kring en idé om att kunna energieffektivisera uppvärmningen av tappvatten genom att kombinera solvärme- och värmepumpsteknik. Första fasen av projektet genomförde projektgruppen gemensamt, när gruppen enades om ett huvudkoncept fokuserades det på de enskilda problemformuleringarna för respektive examensarbete. Den del av projektet detta specifika arbete avsåg att lösa var vilka krav som var lämpliga för en funktionsprototyp med syftet att tilltala en investerare eller samarbetspartner. Men även hur man på bästa sätt kunde uppnå dessa krav inom tidsramen för projektet och med de resurser som fanns tillgängliga. Uppgiften löstes genom att genomföra en research som sammanställdes med hjälp av en funktionsanalys och en semantisk analys till en kravspecifikation. Det som framkom i researchfasen användes sedan för att ta fram idéer och konstruktionsunderlag för projektets funktionsprototyp. Konstruktionen av funktionsprototypen tog upp den största delen av detta projekt eftersom det var gruppens främsta mål att tillverka en fungerande prototyp inom projektets tidsram.  Det slutliga resultatet av detta examensarbete var en funktionsprototyp av en sol- och luft-värmepump, men även den kunskap som samlats under researchfasen och under skapandet av prototypen.
This project has been a degree project for the Bachelor of Science programme in Innovation and Design at Karlstad University. The degree project extends 22, 5 ECTS credits and has been carried out by Andreas Holmén. The academic supervisor from Karlstad University was industrial designer and lecturer Lennart Wihk and the examiner was Professor Fredrik Thuvander. The degree project was part of a bigger project involving five other students. The project was an industrial cooperation between Karlstad University, Glava energy center and Värmestugan AB. The project is built around an idea about being able to improve the energy efficiency of the heating of domestic water by combining solar heating and heat pump technology. The initial phase of the project was carried out with the whole project group together, when the group agreed on a main concept each member of the group focused on his/her specific task. This specific degree project set out to find out the requirements suitable for a functional prototype meant to accost an investor or a partner company. But also in what way these requirements could be reached within the project’s timeframe. The task was solved by making a research that was compiled by using a functional analysis and a semantic analysis resulting in a requirement specification. Later the information that emerged through the research was used to come up with ideas and design documents for the prototype. The construction of the prototype took up the largest part of this project, since it was the group’s main objective to produce a functional prototype within the projects timeframe. The final result of this project was the functional prototype of a air-air heat pump aided by the sun, but also the knowledge that was accumulated during the research phase and the making of the prototype.
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Assmann, Björn Olaf. "Herstellung hochgenauer Prototypen mittels Fräsen als quasi-generativem Rapid-Prototyping-Verfahren." [S.l. : s.n.], 2003. http://deposit.ddb.de/cgi-bin/dokserv?idn=968051219.

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Leiva, Germán. "Interactive Prototyping of Interactions : from Throwaway Prototypes to Takeaway Prototyping." Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLS551/document.

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Le prototypage est une étape essentielle du processus de design. Pendant les premières phases du processus de conception, les designers utilisent le prototypage rapide pour explorer diverses idées. Les outils et techniques actuels de prototypage se concentrent en particulier sur des représentations papier et donc destinées à être jetées. Or, alors que ces prototypes jetables peuvent être créés rapidement, ils se prêtent mal au processus d'itération. Je propose donc de créer des outils de prototypage rapide qui puissent efficacement supporter la création d'artéfacts à la fois jetables et réutilisables pour esquisser de nouvelles interactions dans les premières phases du processus de design. La première partie porte sur le prototypage vidéo. Les designers font face à deux écueils majeurs à l'utilisation de la vidéo en design d'interaction: le temps nécessaire pour filmer et celui nécessaire pour éditer. J’ai développé VideoClipper pour aider le processus de création de vidéo. Cet outil intègre une méthode de design itérative qui encourage la planification et permet une vraie flexibilité pendant la création de prototypes. Je présente les résultats d'une étude utilisateur informelle de trois semaines avec des étudiants en design d'interaction. Les résultats suggèrent que les participants passent moins de temps à capturer et éditer avec VideoClipper qu'avec les autres outils vidéos. En revanche, ils trouvent parfois difficile de créer des stop-motions pour représenter des interactions continues et de re-filmer de nouveaux segments lorsque le design évolue. J'ai ensuite crée Montage, un outil de prototypage vidéo qui permet aux designers de progressivement augmenter leurs prototypes papier avec des maquettes numériques pour faciliter la création, la réutilisation et l'exploration d'interactions dynamiques. Montage utilise l'incrustation vidéo pour découpler l'interface du prototype de son contexte d'utilisation, permettant aux designers de les réutiliser ou de les modifier indépendamment. Je décris comment Montage améliore le prototypage vidéo en combinant la vidéo avec des maquettes numériques animées et encourage l'exploration d'autres contextes d'utilisation tout en permettant le prototypage de styles d'interaction différents. La deuxième partie porte sur l’implémentation de prototypes interactifs. Les designers et développeurs professionnels ont souvent du mal à effectuer la transition de la représentation du design à son implémentation concrète. Avec N. Maudet, j'ai mené trois études sur la conception et l'implémentation d'interactions non-conventionnelles pour comprendre l'écart entre les processus, les outils et les représentations des designers et des développeurs. Nous avons découvert que les pratiques actuelles entraînent des redondances entre le travail des designers et celui des développeurs et des divergences entre le design et son implémentation. Nous identifions trois types de problèmes: l'omission de détails critiques, l'ignorance des cas extrêmes et la non prise en compte des limitations techniques. Je propose quatre principes de design pour créer des outils qui limitent ces problèmes. Ces principes sont utilisés pour créer Enact, un environnement interactif de prototypage d'interactions tactiles. Les résultats de deux études suggèrent que Enact aide les participants à détecter plus de cas extrêmes, augmente la participation des designers et offre de nouvelles possibilités de co-création. Ces trois outils de prototypage reposent sur les mêmes principes théoriques sous-jacent: réification, polymorphisme, réutilisation et substrats d'information. De même, les outils présentés mettent en œuvre une approche du prototypage que je nomme “Takeaway Prototyping” ou prototypage recyclable. Par contraste avec les prototypes jetables, les outils pour le prototypage recyclable permettent le design par énaction et réifient des artefacts de conception pour matérialiser la progression du design
Prototyping is essential in any design process. During the early stages, designers rely on rapid prototyping to explore ideas. Current rapid prototyping tools and techniques focus on paper representations and their disposability. However, while these throwaway prototypes are quick to create they are difficult to iterate over. I argue that rapid prototyping tools can effectively support reusable as well as throwaway artifacts for sketching interaction in early-stage design. First, I investigate tools in the context of video prototyping. Designers experience two main barriers to use video in interaction design: the time to capture and edit the video artifacts. To aid during the capturing-phase of video prototyping I created VideoClipper. This tool embodies an integrated iterative design method that rewards discipline but permits flexibility for video prototyping. The tool provides a storyboard-style overview to organize multiple videos in story Lines. VideoClipper offers editable and reusable TitleCards, video capture for steady-state and rough stop-motion filming and the ability to recombine videos in new ways for redesign. I present informal user studies with interaction design students using VideoClipper in three design courses. Results suggest that participants spend less time capturing and editing in VideoClipper than with other video tools. However, many designers find tedious to create stop-motion videos for continuous interactions and to re-shoot clips as the design evolves. Participants continuously try to reduce re-shooting by reusing backgrounds or mixing different levels of fidelity. Inspired by this behavior, I created Montage, a prototyping tool for video prototyping that lets designers progressively augment paper prototypes with digital sketches, facilitating the creation, reuse and exploration of dynamic interactions. Montage uses chroma keying to decouple the prototyped interface from its context of use, letting designers reuse or change them independently. I describe how Montage enhances video prototyping by combining video with digital animated sketches, encourages the exploration of different contexts of use, and supports prototyping of different interaction styles. Second, I investigate how early designs start being implemented into interactive prototypes. Professional designers and developers often struggle when transitioning from the illustration of the design to the actual implementation of the system. In collaboration with Nolwenn Maudet, I conducted three studies that focused on the design and implementation of custom interactions to understand the mismatches between designers' and developers' processes, tools and representations. We find that current practices induce unnecessary rework and cause discrepancies between design and implementation and we identify three recurring types of breakdowns: omitting critical details, ignoring edge cases, and disregarding technical limitations. I propose four design principles to create tools that mitigate these problems: Provide multiple viewpoints, maintain a single source of truth, reveal the invisible and support design by enaction. We apply these principles to create Enact, an interactive live environment for prototyping touch-based interactions. We introduce two studies to assess Enact and to compare designer-developer collaboration with Enact versus current tools. Results suggest that Enact helps participants detect more edge cases, increases designers' participation and provides new opportunities for co-creation. These three prototyping tools rely on the same underlying theoretical principles: reification, polymorphism, reuse, and information substrates. Also, the presented tools outline a new prototyping approach that I call "Takeaway Prototyping". In contrast to throwaway prototypes, instead of emphasizing disposability, tools for "Takeaway Prototyping" support design by enaction and reify design artifacts to materialize the lessons learned
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Johansson, Niklas. "Prototyping i systemdesign." Thesis, Blekinge Tekniska Högskola, Institutionen för arbetsvetenskap och medieteknik, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4959.

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Denna uppsats avser att belysa frågan varför prototyper är ett viktigt verktyg i en utvecklingsprocess av ett mobilt system. Fördelar och nackdelar som verktyget kan innebära behandlas och olika tillvägagångssätt beskrivs. Arbetet med detta baseras i ett praktiskt utvecklingsprojekt på IT-kunsultföretaget Citerus. Projektuppgiften var där att genom en informationflödesanalys definiera olika flaskhalsar i informationsflödet på olika hotell för att sedan föreslå ett effektiviserande system. Projektet koncentrerades vidare på städpersonalen och deras arbete. Utifrån fortsatta studier föreslogs ett mobilt system som ger städpersonalen information för att lättare och effektivare göra sitt jobb. I flera olika forskningsdiscipliner som berör design och systemutveckling förespråkas ett utvecklingssätt med hjälp av prototyper. Då utveckling för mobila tjänster på olika sätt upplevs som mer krävande konstateras att det här ställs högre krav på prototypingförfarandet. Att hämta ytterligare kunskaper om prototyping från området för industridesign föreslås.
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Lathe, Andrew. "Speaker Prototyping Design." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/honors/584.

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Audio design is a pertinent industry in today’s world, with an extremely large market including leaders such as Bose, Harman International, and Sennheiser. This project is designed to explore the processes that are necessary to create a new type of product in this market. The end goal is to have a functioning, high–quality set of speakers to prove various concepts of design and prototyping. The steps involved in this project go through the entire design process from initial choice of product to a finished prototype. Processes include the selection of outsourced components such as drivers and necessary connectors. The design stage will include any design processes necessary to create the enclosure or any electronics. Production will be controlled by shipping dates and any potential issues that lie within the methods chosen for production. The final product will be tested for response. The prototyping process is usually fulfilled by various departments with extreme expertise in the respective field.
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Shanneb, Abdelsalam Carleton University Dissertation Computer Science. "Distributed systems prototyping." Ottawa, 1994.

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Mattmann, Rudolf E. Mattmann Rudolf Mattmann Rudolf Mattmann Rudolf. "Rapid-Prototyping eingebetteter Systeme /." Zürich : vdf, Hochschulverlag AG an der ETH Zürich, 1997. http://opac.nebis.ch/cgi-bin/showAbstract.pl?u20=3728125091.

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Mattmann, Rudolf Mattmann Rudolf Mattmann Rudolf. "Rapid-Prototyping eingebetteter Systeme /." Zürich, 1996. http://e-collection.ethbib.ethz.ch/show?type=diss&nr=11916.

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Books on the topic "Prototyping"

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. Prototyping. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0.

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Gebhardt, Andreas. Rapid Prototyping. München: Carl Hanser Verlag GmbH & Co. KG, 2003. http://dx.doi.org/10.3139/9783446402690.

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Venuvinod, Patri K., and Weiyin Ma. Rapid Prototyping. Boston, MA: Springer US, 2004. http://dx.doi.org/10.1007/978-1-4757-6361-4.

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Rix, Joachim, Stefan Haas, and José Teixeira, eds. Virtual Prototyping. Boston, MA: Springer US, 1995. http://dx.doi.org/10.1007/978-0-387-34904-6.

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Albers, Stefan. Modellbasiertes Prototyping. Wiesbaden: Deutscher Universitätsverlag, 1995. http://dx.doi.org/10.1007/978-3-663-12473-3.

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Gengnagel, Christoph, Emilia Nagy, and Rainer Stark, eds. Rethink! Prototyping. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-24439-6.

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Kamrani, Ali, and Emad Abouel Nasr, eds. Rapid Prototyping. Boston: Kluwer Academic Publishers, 2006. http://dx.doi.org/10.1007/b101140.

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Grieb, Philipp. Digital Prototyping. München: Carl Hanser Verlag GmbH & Co. KG, 2010. http://dx.doi.org/10.3139/9783446424333.

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Buckland, John A. Application prototyping. Dallas, Tex: Chantico Pub. Co., 1987.

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Ku, Man Fai. Evolutionary prototyping. [s.l: The Author], 1992.

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Book chapters on the topic "Prototyping"

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. "Prototyping." In Prototyping, 33–48. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0_5.

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. "Introduction." In Prototyping, 1–3. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0_1.

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. "Database-Oriented Development Systems." In Prototyping, 102–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0_10.

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. "Very High Level Languages." In Prototyping, 131–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0_11.

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. "Programming Environments." In Prototyping, 144–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0_12.

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. "Prototyping in Practice." In Prototyping, 160–72. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0_13.

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. "The Groups Involved in Prototyping." In Prototyping, 173–82. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0_14.

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. "Summary." In Prototyping, 183–91. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0_15.

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. "What is Prototyping?" In Prototyping, 6–9. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0_2.

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Budde, Reinhard, Karlheinz Kautz, Karin Kuhlenkamp, and Heinz Züllighoven. "Basic Elements of System Development." In Prototyping, 10–23. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76820-0_3.

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Conference papers on the topic "Prototyping"

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Pniewska, Joanna, Weronika T. Adrian, and Anna Czerwoniec. "Prototyping." In the International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2500342.2500361.

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Lane, Paul. "PROTOTYPING." In 13th annual International Conference of Education, Research and Innovation. IATED, 2020. http://dx.doi.org/10.21125/iceri.2020.1114.

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Menard, Christian, Andrés Goens, Gerald Hempel, Robert Khasanov, Julian Robledo, Felix Teweleitt, and Jeronimo Castrillon. "Mocasin—Rapid Prototyping of Rapid Prototyping Tools." In DroneSE and RAPIDO '21: Methods and Tools. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3444950.3447285.

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Gallenmuller, Sebastian, Eric Hauser, and Georg Carle. "Prototyping Prototyping Facilities: Developing and Bootstrapping Testbeds." In 2022 IFIP Networking Conference (IFIP Networking). IEEE, 2022. http://dx.doi.org/10.23919/ifipnetworking55013.2022.9829817.

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Clement, Benoit, Richard Hersemeule, Etienne Lantreibecq, Bernard Ramanadin, Pierre Coulomb, and Francois Pogodalla. "Fast prototyping." In the 36th ACM/IEEE conference. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/309847.309971.

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Petrelli, Daniela, Nick Dulake, Mark Marshall, Matt Willox, Fabio Caparrelli, and Robin Goldberg. "Prototyping tangibles." In the 8th International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2540930.2540966.

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Buchenau, Marion, and Jane Fulton Suri. "Experience prototyping." In the conference. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/347642.347802.

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Simm, Will, Maria Angela Ferrario, Adrian Gradinar, and Jon Whittle. "Prototyping 'clasp'." In DIS '14: Designing Interactive Systems Conference 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2598510.2600880.

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Horst, Willem, and Ben Matthews. "Live Prototyping." In DIS '16: Designing Interactive Systems Conference 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2901790.2901807.

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Pasman, Gert, Marco Rozendaal, Alan van Ramshorst, Felix Quaedvlieg, Mitsue Osako, and Daniel Aguirre Broca. "Cinematic Prototyping." In CHI '18: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3170427.3186597.

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Reports on the topic "Prototyping"

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McBurnie, Chris, Mustafa Syed Hassan, Nariman Moustafa, Hannah Walker, Anne-Fleur Lurvink, Grace Macharia, and Björn Haßler. Prototyping. Open Development & Education, January 2023. http://dx.doi.org/10.53832/opendeved.1010.

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Young, Randy, Michael Kierzewski, John R. White, Roger Davis, and John Walstrum. Virtual Prototyping System. Fort Belvoir, VA: Defense Technical Information Center, June 2004. http://dx.doi.org/10.21236/ada426291.

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Sani, Anthony P. Prototyping the IRDS:. Gaithersburg, MD: National Institute of Standards and Technology, 1991. http://dx.doi.org/10.6028/nist.ir.4688.

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McCarthy, John. Common Prototyping Language. Fort Belvoir, VA: Defense Technical Information Center, August 1991. http://dx.doi.org/10.21236/ada239343.

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Burstein, Mark H. The Common Prototyping Environment. Fort Belvoir, VA: Defense Technical Information Center, June 1997. http://dx.doi.org/10.21236/ada329154.

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Morrison, W., W. Winters, P. Leonard, and B. Miller. Vascular Occlusive Device prototyping. Office of Scientific and Technical Information (OSTI), April 1997. http://dx.doi.org/10.2172/770388.

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Nunn, S. D., and B. Conway. Rapid Prototyping of Ceramics. Office of Scientific and Technical Information (OSTI), January 2000. http://dx.doi.org/10.2172/760358.

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Tucci, Emily. Prototyping FLAG Monitoring in Splunk. Office of Scientific and Technical Information (OSTI), August 2020. http://dx.doi.org/10.2172/1647207.

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Garcia, Albert B., Jr Gocke, Johnson Robert P., and Nelson P. Jr. Virtual Prototyping: Concept to Production. Fort Belvoir, VA: Defense Technical Information Center, March 1994. http://dx.doi.org/10.21236/ada279287.

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Freitag, Douglas, Terry Wohlers, and Therese Philippi. Rapid Prototyping: State of the Art. Fort Belvoir, VA: Defense Technical Information Center, October 2003. http://dx.doi.org/10.21236/ada435248.

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