Dissertations / Theses on the topic 'Projective Design'
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Doruk, Resat Ozgur. "Missile Autopilot Design By Projective Control Theory." Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/4/1089929/index.pdf.
Full textLarson-Hughes, Robert. "Projective design studies toward a new waterfront hotel." Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/68258.
Full textYeung, Sai Hei. "Analysis of the Projective Re-Normalization method on semidefinite programming feasibility problems." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/43800.
Full textIncludes bibliographical references (p. 75-76).
In this thesis, we study the Projective Re-Normalization method (PRM) for semidefinite programming feasibility problems. To compute a good normalizer for PRM, we propose and study the advantages and disadvantages of a Hit & Run random walk with Dikin ball dilation. We perform this procedure on an ill-conditioned two dimensional simplex to show the Dikin ball Hit & Run random walk mixes much faster than standard Hit & Run random walk. In the last part of this thesis, we conduct computational testing of the PRM on a set of problems from the SDPLIB [3] library derived from control theory and several univariate polynomial problems sum of squares (SOS) problems. Our results reveal that our PRM implementation is effective for problems of smaller dimensions but tends to be ineffective (or even detrimental) for problems of larger dimensions.
by Sai Hei Yeung.
S.M.
Balachandran, Niranjan. "The 3-Design Problem." The Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=osu1211922186.
Full textHarpstead, Erik. "Projective Replay Analysis: A Reflective Approach for Aligning Educational Games to Their Goals." Research Showcase @ CMU, 2017. http://repository.cmu.edu/dissertations/1053.
Full textSteward, Kelsey J. "Ecolodge Exploration: a projective design for the Flamingo district in the Everglades National Park." Kansas State University, 2017. http://hdl.handle.net/2097/35506.
Full textDepartment of Landscape Architecture/Regional and Community Planning
Jessica Canfield
Nature based tourism is a growing trend across the world today. Ecotourism is a specific nature based tourism type, defined by the International Ecotourism Society (TIES) as “Responsible travel to natural areas that conserves the environment and improves the well-being of local people.” The ‘ecolodge,’ is a term that refers to the site and structure where ecotourists stay and where ecotourism activities occur. The intention of an ecolodge is to find a balance between three factors: conservation, local communities, and interpretation for travelers and workers. Every ecolodge is unique in form and function to uphold sustainability best practices and to meet specific environmental and climatic needs of a region. As more and more tourists choose to travel to environmentally sensitive areas of the world, ecolodge use must increase in order to preserve environmental and cultural assets (Honey, 2008). In other countries, like Costa Rica and Kenya, many ecolodges have successfully balanced these three components creating an overall trend towards ecolodges and ecotourism operations, shifting away from traditional accommodation types. However, as the U.S. tourism market continues to grow, there is yet to be a notable ecolodge presence. Some ecotourism experts would argue that true ecotourism--equally finding balance between conservation, guest interpretation, and community support--will never be possible to create in the U.S. Many believe it is the ‘supporting local communities’ aspect of ecotourism which cannot be met. The treatment of indigenous people, as well as the structure of the nation’s economy in the U.S. is different compared to developing countries where ecolodge design has found success. Interestingly, certified sustainable site development is becoming prevalent in the U.S. Frameworks such as LEED and SITES are used to improve the rigor of sustainability design. Design guidelines for ecolodges share similar goals with LEED and SITES. But ecolodge design is not prevalent in the U.S. This may be due to the lack of an international ecolodge certification system. If the ecotourism industry can progress from ecolodge guidelines (which are largely unknown) to an international ecolodge certification, truly authentic ecolodges will become the standard (Mehta, 2007). To explore how ecolodges can be used in a U.S. National Park, this project focuses on the Flamingo District in the Everglades National Park, Florida. A projective design methodology is used. The data collection methods include precedent studies, interviews, on-site observation, and site analysis. Flamingo, located in the southernmost point of the Everglades was destroyed by hurricane Katrina in 2005. The National Park Service is seeking a business concessioner to 1) oversee the construction of new lodging area, and 2) operate all business activities—recreation rentals, marina operations, general store, and dining—in the district. The goal of this research project is to create an ecolodge design that can serve Flamingo’s needs and serve as a model for future ecolodge design in U.S. National Parks.
Favaro, Henny Aguiar Bizarro Rosa. "Design de joia e pesquisa acadêmica: limites e sobreposições." Universidade Presbiteriana Mackenzie, 2013. http://tede.mackenzie.br/jspui/handle/tede/477.
Full textFundo Mackenzie de Pesquisa
This reflection takes place in the contest of the FAU-Mackenzie and takes as substrate the author s experience in Design course as a supervisor in the (TCC) Final Graduation Project in the area of jewelry. Part of reflection on how the graduate works are analysed, seeking to explain and develop its conceptual and practical tools. Takes as its theoretical basis, the study of history, arts, crafts and design, in order to contribute to the definition of a field, specifically regarding the building of knowledge in the area of design practice and jewelry design research. The context is presented in a brief review of the literature on inadequacies in the use of terms design, craft and art, with focus in the area of jewelry design, which mobilize the categories or confuse and complicate the discourses based on the conventional definitions and distinct studies of visual and material practice. At first we assume that academic research in areas of design practice, similarly to what happens, for example, with the arts, it is usually described, explained, discussed and read through the vocabulary stemming from the theory of traditional science, focusing on aspects as method and content. However, we are often not satisfied with a terminology that does not capture the events we experience as being essential and fascinating in design. In the proposed study, some aspects of this dissatisfaction are discussed and as well as a reflection on the issue is performed of process to the design procedures of jewelry in the academic realm. The research infers, from the proceedings in a selection of TCC, which can lead to the solution of problems via design tools, not be so closely linked to the academic literature. As a resource for this research, we used concepts from articles such as Eight criteria of academic research in areas of practice projetual , from authors such as Michel Biggs and Daniela Büchler, as well as works by Ana Gabriela Godinho Lima and Steven Scrivener, in a discussion of academic research techniques regarding the design methods in the academic research based on jewelry design.
Essa reflexão se dá no contexto da FAU-Mackenzie e toma como substrato a experiência da autora no curso de Design, como orientadora de Trabalhos de Conclusão de Curso (TCC) na área de joalheria. Parte da reflexão sobre o modo como os trabalhos de graduação são elaborados, que buscam explicar e desenvolver as ferramentas práticas e conceituais. Toma como fundamentação teórica, o estudo da história, artes, artesanato e design, com a finalidade de contribuir para a delimitação de um campo disciplinar: formação do conhecimento na área da prática projetual e pesquisa em design de joia. É apresentada uma rápida revisão da literatura sobre inadequações quanto ao uso dos termos design, artesanato e arte, e as especificidades que se apresentam na área de joalheria, que mobilizam ou confundem as categorias e complicam os discursos baseados em definições convencionais e distintas a partir de estudos de casos de prática visual e material. A princípio assumimos que a pesquisa acadêmica na área de design, similarmente ao que ocorre, por exemplo, com as artes, é usualmente descrita, explicada, discutida e lida através do vocabulário provindo da teoria da ciência tradicional, ou seja, com foco no método e no conteúdo. Entretanto, frequentemente não nos satisfazemos com uma terminologia que não captura o que experimentamos como sendo eventos essenciais e fascinantes das artes, e acrescentamos: do design. No estudo proposto, são abordados alguns aspectos dessa insatisfação, e na reflexão sobre a questão de processo ao método projetual de joalheria em âmbito acadêmico. A pesquisa faz recurso à análise de processos de projeto com uma seleção de Trabalhos de Conclusão de Curso (TCC), em que aspectos práticos, o saber fazer do design de joias é convocado como parte principal do trabalho. Ou seja, servem como base útil para a reflexão sobre aspectos da pesquisa acadêmica em design de joias e a projeção sobre como esse tipo de pesquisa pode avançar para os níveis de mestrado e doutorado. Como recurso necessariamente complementar para essa investigação, empregou-se referencial teórico constituído por trabalhos de autores mais especificamente voltados à pesquisa acadêmica em áreas de prática projetual em âmbito de pós-graduação stricto sensu, tais como: Michel Biggs, Daniela Büchler, Ana Gabriela Godinho Lima, Steven Scrivener e é uma discussão de pressupostas técnicas de pesquisa acadêmica pensada nesta tese, para a questão do processo ao método projetual de joalheria em âmbito acadêmico.
Erixon, Aalto Hanna. "Projecting Urban Natures : Investigating integrative approaches to urban development and nature conservation." Doctoral thesis, KTH, Kritiska studier i arkitektur, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-217153.
Full textQC 20171102
Speer, Martin Fuller. "Facades: Projecting Identity." VCU Scholars Compass, 2006. http://scholarscompass.vcu.edu/etd_retro/176.
Full textHansen, Bret. "Graphic Design as Projection." VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2117.
Full textHecker, Connie. "SCENIC DESIGN AND PROJECTION DESIGN FOR RAGTIME, THE MUSICAL." Kent State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=kent1334848506.
Full textHui, Man-wa, and 許敏華. "Characterizations and embedding of unitary block designs." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/206337.
Full textpublished_or_final_version
Mathematics
Doctoral
Doctor of Philosophy
Nason, Guy Philip. "Design and choice of projection indices." Thesis, University of Bath, 1992. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.306845.
Full textBrady, James A. "Theoretical design and modeling of an Infantry railgun projectile." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Dec%5FBrady.pdf.
Full textChiu, Ho-man Rodney 1975. "Wide area surveillance projectile deployment system design and modeling." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/9666.
Full textIncludes bibliographical references (leaves 79-80).
Collecting information becomes a crucial advantage for the military in combat situations. One area lacking in this domain is to rapidly obtain information which is not far from the frontline. For instance, today's military commander would have to deal with a complex hierarchy to obtain information on the enemy's location which is only a few miles away. Hence, the main objective of this project was to provide the Navy with a quick and cheap way to perform visual, short range reconnaissance missions. The concept is to launch a projectile containing an unmanned aircraft to a desired location for surveillance. This Wide Area Surveillance Projectile or WASP was developed within the context of the MIT/Draper Technology Development Partnership Project, which aimed at the development of a first-of-a-kind system within a time-frame of two years and the development of an entrepreneurial spirit in the participating engineering students at MIT. The advantage of this concept is that a surveillance mission can be done quickly, at low cost, and without any landing strip. This report describes the trade studies performed in selecting the best aerodynamic configuration in terms of performance and stability. The deployment system is an integral part of the aerodynamic performance. In the static stability analysis, the aerodynamic configuration was modeled and analyzed using existing software, to provide sufficient control for a flexible mission. In addition, the flight trajectories and deployment sequences were designed and analyzed for an optimum deployment process.
by Ho-man Rodney Chiu.
M.Eng.
Burba, Matthew K. (Matthew Kyle). "System design and communication subsystem of an intelligent projectile." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/50468.
Full textJelic, Z. "Optimisation of design parameters for modular range enhanced projectile." Thesis, Cranfield University, 2016. http://dspace.lib.cranfield.ac.uk/handle/1826/10260.
Full textTai, Yee-ka, and 戴怡嘉. "The automorphism groups of unitary block designs and the existence of O'Nan configurations." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/202357.
Full textBlanco, Matthew C. (Matthew Corwin). "Design of repeating projectile toy based on bistable spring propulsion." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/45782.
Full textIncludes bibliographical references (p. 41).
Recently, bistable springs have been proven as a viable propulsion method for the standard 1.75" foam balls used in Nerf® projectile toys. This technology was developed at M.I.T. by William Fienup and Barry Kudrowitz, who designed a single-shot hand-popper that utilized a large bistable spring. The goal of this research was to design and develop a projectile toy capable of safely firing multiple foam balls in succession, using this novel propulsion. A structured design process was followed and this toy, the shot-popper, was brought to the alpha-prototype level. Largely this project was a success. Between the shot-popper, and the flat model that came before it, every module of the toy was shown to function as desired.
by Matthew C. Blanco.
S.B.
Skaggs, Alan M. (Alan Michael). "Design and development of a multi-shot foam projectile toy." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/40946.
Full textIncludes bibliographical references (p. 59).
The goal of this research was to design and develop a working prototype of a new toy for Hasbro®'s Nerfe line of foam projectile toys. Several years ago, Hasbro approached the MIT CADlab about developing a new method for firing Nerfe foam balls. The hope was that a new approach would be generated from which a new platform of products could be developed. The result of the initial work was the development of Hopper Popper ActivationTM, which uses a bistable rubber spring to fire Nerf foam balls. Due to its novel nature and the simplicity of its design, Hopper Popper Activation has since been integrated into a single projectile toy named the Atom BlasterTM, which reached the market in early 2007. Following the success of this project, Hasbro requested that a multi-shot projectile toy be developed that makes use of Hopper Popper ActivationTM, so that it may extend the platform of toys which use this new firing mechanism. This thesis follows the product design process that led to the development of the Multi-Shot PopperTM, which incorporates Hopper Popper ActivationTM into a toy blaster capable of storing and rapidly firing multiple foam ball projectiles. In addition to using Hopper Popper ActivationTM, the Multi-Shot PopperTM was required to fulfill several other requirements, including specific safety and performance specifications, while still remaining a fun and enjoyable toy. The design team created a series of iterative sketch models to test different mechanisms and methods of accomplishing the stated functional requirements. At each stage of the process, the successes and shortcomings of the current model were assessed and small scale brainstorming sessions were held to generate new concepts. These new concepts were combined with the successful features of the previous models until a final alpha-prototype was created which meets the customer and user requirements.
by Alan M. Skaggs.
S.M.
Stewart, Morgan R. "Design and implementation of a projection seeking robot." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/98761.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (page 39).
A design project on the development of an interactive robot system for display in the MIT Museum Studio gallery. The system consists of a moving projection surface, a projector, and an external camera with motion detection. When the external camera senses motion in the hallway outside of the gallery, it takes a picture. If a face is visible in the image, the image is cropped and displayed on the projector. The external controller notifies the moving surface that it should try to orient itself within a projection field. The projection surface uses its internal camera to continuous take images through the translucent projection material and determines whether it or not it needs to move to be within the projection field. Through this series of interactions, the robot essentially "borrows" the faces of those who pass the studio, catching projected imagery of their faces on the "face" of the projection surface. With this interaction in mind, the projection surface was designed to mimic human qualities, with an abstract head, neck, and organic body. This thesis encompasses the design and documentation of the physical robot, as well as the design and programming of one series of interactions that could be performed by this robot. This thesis represents a snapshot of the current progress of this project. Besides performing the interaction sequence described above, a secondary goal of this project is to a create an easily programmable and well documented project that future students of the MIT Museum Studio can modify for new displays and projects.
by Morgan R. Stewart.
S.B.
Sor, Wei Lun. "Aerodynamic Validation of Emerging Projectile Configurations." Thesis, Monterey, California. Naval Postgraduate School, 2012.
Find full textEver-increasing demands for accuracy and range in modern warfare have expedited the optimization of projectile design. The crux of projectile design lies in the understanding of its aerodynamic properties early in the design phase. This research first investigated the aerodynamic properties of a standard M549, 155mm projectile. The transonic speed region was the focus of the research as significant aerodynamic variation occurs within this particular region. Aerodynamic data from wind tunnel and range testing was benchmarked against modern aerodynamic prediction programs like ANSYS CFX and Aero-Prediction 09 (AP09). Next, a comparison was made between two types of angle of attack generation methods in ANSYS CFX. The research then focused on controlled tilting of the projectile’s nose to investigate the resulting aerodynamic effects. ANSYS CFX was found to provide better agreement with the experimental data than AP09.
Xie, Minyu. "Some optimalities of uniform designs and projection uniform designs under multi-factor models." HKBU Institutional Repository, 1998. http://repository.hkbu.edu.hk/etd_ra/245.
Full textVo, Johnathan Hiep. "Modeling flow encountering abrupt topography using hybridizable discontinuous Galerkin projection methods." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/113970.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 85-89).
In this work novel high-order hybridizable discontinuous Galerkin (HDG) projection methods are further developed for ocean dynamics and geophysical fluid predictions. We investigate the effects of the HDG stabilization parameter for both the momentum equation as well as tracer diffusion. We also make a correction to our singularity treatment algorithm for nailing down a numerically consistent and unique solution to the pressure Poisson equation with homogeneous Neumann boundary conditions everywhere along the boundary. Extensive numerical results using physically realistic ocean flows are presented to verify the HDG projection methods, including the formation of internal wave beams over a shallow but abrupt seamount, the generation of internal solitary waves from stratified oscillatory flow over steep topography, and the circulation of bottom gravity currents down a slope. Additionally, we investigate the implementation of open boundary conditions for finite element methods and present results in the context of our ocean simulations. Through this work we present the hybridizable discontinuous Galerkin projection methods as a viable and competitive alternative for large-scale, realistic ocean modeling.
by Johnathan Hiep Vo.
S.M.
Limaye, Ameya Shankar. "Design and Analysis of a Mask projection Micro Stereolithography System." Thesis, Georgia Institute of Technology, 2004. http://hdl.handle.net/1853/4943.
Full textRyken, Marv, Rick Davis, and Scott R. Kujiraoka. "DESIGN OF A GPS/TELEMETRY ANTENNA FOR SMALL DIAMETER PROJECTILES." International Foundation for Telemetering, 2000. http://hdl.handle.net/10150/608282.
Full textIn the past, airplanes, target drones, pods, and large missiles have been instrumented with telemetry, flight termination and beacon tracking antennas to assess performance. With the emerging use of the Global Positioning System (GPS) for tracking purposes, GPS is also included as part of the instrumentation package. This paper addresses the design of a conformal wraparound antenna system to cover the telemetry and GPS L1 frequencies for a small (2.75 inch) diameter airborne projectile. A filter is also integrated into the antenna system to isolate the transmitted telemetry signal from the received GPS signal. This integration is necessary due to the lack of space in the small diameter projectile. Performance characteristics of the prototype antenna system are also presented.
Tjung, Jie Wen. "Projection, design, and representation of curves on B-spline surfaces." Thesis, Virginia Tech, 1992. http://hdl.handle.net/10919/41412.
Full textChau-Dang, Tiffanie T. "Using Optical Illusions to Enhance Projection Design for Live Performance." Kent State University Honors College / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ksuhonors1588376296563101.
Full textTjung, Jie Wen. "Projection, design, and representation of curves on B-spline surfaces /." This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-03042009-040805/.
Full textDudley, Kevin Shane. "Exploring humanity through theatrical design." Thesis, University of Iowa, 2016. https://ir.uiowa.edu/etd/3075.
Full textMartins, Ricardo F. "A wearable head-mounted projection display." Doctoral diss., University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4524.
Full textID: 029050744; System requirements: World Wide Web browser and PDF reader.; Mode of access: World Wide Web.; Thesis (Ph.D.)--University of Central Florida, 2010.; Includes bibliographical references (p. 113-121).
Ph.D.
Doctorate
Department of Modeling and Simulation
Sciences
Brickman, Raredon Micha Sam. "Design and fabrication of physiologic tissue scaffolds using projection-micro-stereolithography." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90086.
Full text35
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 65-67).
Recent advances in material processing are presenting groundbreaking opportunities for biomedical engineers. Projection-micro-stereolithography, or PuSL, is an additive manufacturing technique in which complex parts are built out of UV-curable resins using ultraviolet light. The primary strength of PuSL is its capacity to translate CAD files into three-dimensional parts with unusually small feature sizes (~0.5 microns). It is an ideal candidate, therefore, for making tissue scaffolds with sophisticated microscopic architecture. Nearly all multicellular biological tissues display a hierarchy of scale. In human tissues, this means that the mechanics and function of an organ are defined by structural organization on multiple levels. Macroscopically, a branching blood supply creates a patent network for nutrient delivery and gas exchange. Microscopically, these vessels spread into capillary beds shaped in an organ-specific orientation and organization, helping to define the functional unit of a given tissue. On a nano-scale, the walls of these capillaries have a tissue-specific structure that selectively mediates the diffusion of nutrients and proteins. To craft a histologically accurate tissue, each of these length scales must be considered and mimicked in a space-filling fashion. In this project, I sought to generate a cellular, degradable tissue scaffolds that mimicked native extracellular matrix across length scales. The research described here lays the groundwork for the generation of degradable, vascularized cell scaffolds that might be used to build architecturally complex multi-cellular tissues suitable for both pharmacological modeling and regenerative medicine.
by Micha Sam Brickman Raredon.
S.M.
Krynytzky, Daniel S. "Transformation of closed form : design projection to "inhabit" cylindrical grain containers." Thesis, Massachusetts Institute of Technology, 1989. http://hdl.handle.net/1721.1/75536.
Full textIncludes bibliographical references (p. 93-97).
This thesis proposes the direct building of physical-spatial continuities with a generous range of sizes, from site size down to human size, producing an environment of multi-optional use. The work is partially reaction to certain modem tendencies in architecture that reduce the built landscape to closed, object-like, discrete physical elements. The disparity in the range of sizes from large to small intensifies the discontinuity in contemporary, mid-to-high density urban environments. The design exploration entails the transformation of an abandoned series of packed cylindrical grain containers to a structure habitable as a mid-rise (10-12 stories) three dimensional built landscape. References describe select problems and examples of: the circle as a geometric construct and some of its intrinsic behaviors the circle-cylinder in architecture built landscape transformations.
by Daniel S. Krynytzky.
M.Arch.
Kang, Yiyun. "The spatiality of projection mapping : a practice-based research on projected moving-image installation." Thesis, Royal College of Art, 2018. http://researchonline.rca.ac.uk/3391/.
Full textChoi, Dongsoo. "Susannah." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/78004.
Full textMaster of Fine Arts
Limaye, Ameya Shankar. "Multi-objective process planning method for Mask Projection Stereolithography." Diss., Georgia Institute of Technology, 2007. http://hdl.handle.net/1853/19717.
Full textCauchard, Jessica Rebecca. "Towards mobile multi-display environments : a design exploration using projection-screen devices." Thesis, University of Bristol, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.658850.
Full textDixon, Tennessee. "PROJECTION DESIGN FOR A CONTEMPORARY DANCE WORK BY IVÁN ANGELUS IN HUNGARY." VCU Scholars Compass, 2011. http://scholarscompass.vcu.edu/etd/2536.
Full textTang, Yufei. "Lighting design for Christopher Marlowe's "Edward II". Set and Projection Design for Caryl Churchill's "Love and Information"." Thesis, University of British Columbia, 2017. http://hdl.handle.net/2429/61250.
Full textArts, Faculty of
Graduate
Zigic, Dragan. "Homotopy methods for solving the optimal projection equations for the reduced order model problem." Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-11242009-020145/.
Full textZhang, Rui. "DEVELOPMENT AND ASSESSMENT OF POLARIZED HEAD MOUNTED PROJECTION DISPLAYS." Diss., The University of Arizona, 2010. http://hdl.handle.net/10150/195289.
Full textRyan, Stacy Lynn, and Stacy Lynn Ryan. "Classic Period Projectile Point Design Variation in the Tucson Basin and San Pedro Valley, Arizona." Thesis, The University of Arizona, 2017. http://hdl.handle.net/10150/625345.
Full textChad, Eric. "Hiding in plain sight : lighting and projection design for Peter Chu's Smile Masking." Thesis, University of British Columbia, 2015. http://hdl.handle.net/2429/56909.
Full textArts, Faculty of
Theatre and Film, Department of
Graduate
Mohamad, Radziah. "Unity in diversity : a design projection for a participatory housing in Kuala Lumpur." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/68741.
Full textIncludes bibliographical references (p. 96-98).
This thesis is an exploration towards an alternative design approach for a public housing in Malaysia. It stems from a conviction that the design of public housing should be based on the lifestyles and ways of living of the people it is intended for. Since the Malaysian people are composed of three diverse cultures: Malay, Chinese, and Indian, this thesis proposes a participatory approach which allows each group to accommodate their cultural needs in the design of their dwelling places. Recognizing that public and communal activities are very much a part of the living environment, the thesis attempts to accommodate these activities into the design process. Because each of the three cultures has different ways and needs, the design of both private dwellings and public/communal spaces is based on the supports concept, which is organized around a system of frameworks. This thesis is the second part of a two part work: Part I is a research of the various types of dwellings: traditional, squatter, and public housing; to discover the important principles and elements that persist in all the dwelling types shared by Malays, Chinese and Indians. Part II is a design projection of those principles for a participatory housing project in Kuala Lumpur, involving four of the thirty families surveyed in Part I research. The design exercise includes exploring various transformation possibilities to produce a whole range of variations that satisfy the needs of the diverse Malaysian cultures. Note: Part I and Part II are documented separately into a S.M.Arch.S and M.Arch theses respectively. Each document is a complete, independent thesis, but very much interrelated. Therefore, it is recommended that they be read in sequence.
Radziah Mohamad.
M.Arch.
Chung, Yu-Lin, and 鍾侑霖. "A projective LED dental lamp design." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/78874999768202695945.
Full text國立中山大學
機械與機電工程學系研究所
99
Halogen lamps are mostly applied as a light source to the traditional lamp for medical treatment due to its proper color temperature, but it has its disadvantages such as ultraviolet rays and infrared rays which will be harmful to the patients and faculties in the hospitals under long-term exposure. Consequently, using light emitting diode(LED) as a new light source instead of the traditional halogen lamp will be the trend of the future. The purpose of this study is to design a projective LED dental lamp that can achieve the goals of 200mm×100mm for light shape and 11000lux illuminance energy by using the optics simulation software, LightTools. Firstly, a single LED lamp module with a high focusing hollow tubular light guide structure was designed and developed comparing with the solid light guide structure used in many commercial projective dental lamp, the hollow tubular light guide structure can decrease illuminance energy lose due to the absorption by tube material. Because the required objective light shape could not be achieved by using the designed light guide structure only, so a lens component was adopted and designed in order to shrink the output light shape to the required size. Finally, through the specific arrangement of position and angle of each LED lamp module, a projective LED dental lamp with 9 LEDs lamp modules which conform with the required illuminance energy was proposed.
田一宏. "Projective Geometry and Computer Aided Geometric Design." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/58935900014231015259.
Full textLian, Chi-Shuen, and 連啟舜. "Design and Analysis of Projective Head Lamps with Sided Light Sources." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/2q38pr.
Full text國立虎尾科技大學
光電與材料科技研究所
102
This thesis is using 3D graphics software and high-end optical simulation analysis software for the implanted side of the projection light source for optical analog design headlights, the first to use 3D graphics software to construct the light position with Lens LENS overall appearance, reuse oval bifocal principle focus of the ellipse grid will not put the light source and the imaging plate, which need to refer to the original size of the oval projection headlights samples, in order to achieve complete set up with the original total volume similar to the experimental optical surface were constructed using graphics software architecture woven surface to forming midline, while wireframe is to use the elliptical through uniaxial fixed scaling effects, the original condenser is ideal elliptic divergence into uniform diffused light shape, and finally the construct all optical components imported optical simulation software simulation analysis, and follow the specifications of the car headlights belongs regulations as a benchmark to use repeatedly adjust line architecture and simulation approach to optical surface design is completed. This study does not have a complex program design and theory, a single deposit is to use graphics software functionality itself and with basic optical simulation analysis, we can achieve the existing market demand for specially designed headlights, and even experiment with the use of the original sample shots and then use optical imaging software construct reverse reverse design original optical surface, obtained through simulation of light shape is not very satisfactory, but the use of the existing architecture of ways to construct an optical surface shape are more uniform and light intensity also lighter, comparison between experimental results can obviously see that this is not only able to design the ideal optical surface can also fulfill the needs of the brightness of light areas. Summary speaking with the principles established in this study combined with 3D graphics software applications, optical simulation, CNC production and photometric verification entity specific data, will be able to help only use simple graphics and simulation software designers can focus on the design of this type of head lights can be more efficiently for optical adjustment and optical modifications.
Buoro, Marta. "Landscape infrastructure for the XXIst century: new identities for new landscapes." Doctoral thesis, 2019. http://hdl.handle.net/2158/1153440.
Full textFan, Jhao-Qi, and 范肇奇. "Design of Projection Mapping on Objects." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/17181062118458936471.
Full text朝陽科技大學
視覺傳達設計系
105
Light art is a trend in recent years. Light art festivals and light artists are well known to the public. Projection mapping is one of the important techniques in light art. It preserves the texture and features of the projected objects. Unlimited possibilities are derived from this special form of art. The researcher found that many of the large scale projection mapping projects required expensive equipment and cost a lot of money. The limitation restricts the population of projection mapping. The main purposes of this research are: (1) analysis of domestic and foreign projection mapping cases, (2) explore the application and diversity of projection mapping, (3) test and explore visual effects in projecting mapping with affordable hardware and equipment, and (4) to crate practical projection mapping shows and conclude experiences. Experience is analyzed and conducted to design principles. Three experiments of non-planar projection mapping on real objects are designed and evaluated for different scenarios including promotion with live shows of plaster statues, traditional lion masks combined with light show and animation effects projected on dolls. In addition to the of explanation of the production process, the problems and difficulties encountered are also discussed and analyzed. The researcher wish the final result can be a step forward to practical cases in the real world and non-planar projection mapping can be more diversified and popular in the near future.
Kurihara, Jeffrey Paul. "The photographic and spatial survey method for video projection." 2013. http://hdl.handle.net/2152/21648.
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