Academic literature on the topic 'Project Design Management, Airport Design, Design Process Innovation'

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Journal articles on the topic "Project Design Management, Airport Design, Design Process Innovation"

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MEDVEDEV, Alexander, Iyad ALOMAR, and Slawomir AUGUSTYN. "Innovation in airport design." Aviation 21, no. 1 (March 27, 2017): 23–28. http://dx.doi.org/10.3846/16487788.2017.1303542.

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This article discusses the issue of innovation in airport design which is supported by aviation project management. This is why the decision making process on innovation in an airport’s design should correlate with future perspectives in aviation. This process influences a decrease in time and money lost during the period of leading an aviation project. A good result is obtained through selected essential information and analysis of the airport management process in order to achieve efficiency in aircraft operation. What is more, the innovation in airport design is closely related with the safety of aircraft and security of passengers.
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Hölzle, Katharina, and Holger Rhinow. "The Dilemmas of Design Thinking in Innovation Projects." Project Management Journal 50, no. 4 (July 3, 2019): 418–30. http://dx.doi.org/10.1177/8756972819853129.

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Organizations have discovered Design Thinking as a promising framework or language for innovation-focused project teamwork. The goal is to develop new products and services by being customer-centric and working iteratively and in an interdisciplinary way, using specific working principles and methods to create a common language among all stakeholders. The empirical results in this article show that Design Thinking teamwork is different from other forms of teamwork. The difference in Design Thinking team-based project work is that the teams go through a specific learning process that poses individual challenges but also provides the individual with experience-based learning. We show that teams going through this learning process repeatedly find themselves in seemingly insolvable conflicts—so called structural dilemmas—within the framework of project deadlines and under the influence of strategic guidelines of the organization. We explore these structural dilemmas and develop ways to overcome them.
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Corrales-Estrada, Martha. "Design thinkers’ profiles and design thinking solutions." Academia Revista Latinoamericana de Administración 33, no. 1 (June 14, 2019): 9–24. http://dx.doi.org/10.1108/arla-01-2018-0028.

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Purpose The purpose of this paper is to understand how the profiles of design thinkers influence particular design-thinking solutions. It proposes to identify who (profiles), how (design-thinking methodologies) and what (outcomes as an innovation roadmap: process, product, business model, channel, brand, etc.), since the ways professional designers tackle a problem to reach an innovative solution is related to the designers’ profile. Design/methodology/approach The paper opted for an exploratory study using a focus group, composed of eight design thinkers and experts. An online survey was also sent to 123 DT leaders, with a return rate of 41 surveys, who worked on an end-to-end innovation project. The data were complemented by documentary analyses. Findings The paper provides empirical insights into the importance of selecting a diverse DT team. The team composition must be diverse because different profiles are required for different types of innovation and also for each DT phase to create value. Research limitations/implications Given the exploratory research approach being used in the paper, the research results may lack generalization to different contexts. Therefore, researchers are encouraged to test the proposed propositions further, using a larger sample that includes designers from different countries and testing eventual hypotheses. Practical implications The paper includes implications to increase the success rate of business innovations, and to reduce the associated costs that continue to increase for trial and error methods. Originality/value The paper fulfills an identified need to study how the DT profile and phases, empathize, define, ideate, prototype and test, require the correct skills and leadership throughout the whole process for effective outcome implementation.
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Xue, Dong Juan, Tian Yi Gao, Ying Pan, and Guang Yu Mu. "Research of Knowledge Management during Products Design Process." Applied Mechanics and Materials 433-435 (October 2013): 2476–79. http://dx.doi.org/10.4028/www.scientific.net/amm.433-435.2476.

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To improve the knowledge management during product design process, a new model of knowledge composition and knowledge activity is constructed within or between organizations and persons. And based on the analysis of knowledge acquisition, transfer and innovation, the strategy for the implement of knowledge management project is proposed. At last the functions and structures of a software system are provided that supporting the knowledge management for product design in an manufacturing enterprise.
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Novotný, Tomáš, and Simona Novotná. "SELECTED INNOVATION TOOLS IN DESIGNING PROCESS MANAGEMENT." Modern Management Review 26, no. 4 (December 27, 2021): 61–68. http://dx.doi.org/10.7862/rz.2021.mmr.25.

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This contribution deals with the specification of the current immunity of strategy and status and level of procedural management in special organizational structures referred to as industrial clusters. It represents selected specifics of the design and application of innovative tools, system integration, and agile project management of clusters. It describes and explains the context between the strategy, the organizational structure, and the need for project procedural management at the current position and competitiveness of clusters on the market in demanding energy and environmental conditions. In the end, it shall submit its own author's design scheme for a new organizational project aimed at a cluster structure and draft management process and coordination of clustered projects for their clients.
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Cerdan Chiscano, Monica. "Autism Spectrum Disorder (ASD) and the Family Inclusive Airport Design Experience." International Journal of Environmental Research and Public Health 18, no. 13 (July 5, 2021): 7206. http://dx.doi.org/10.3390/ijerph18137206.

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The literature on air travellers with psychiatric disorders is limited. This perspective article highlights various travel-related aspects of autism spectrum disorder (ASD). The airport experience can be stressful for families of children with autism spectrum disorder (FwASDs). The aim of this study was to explore the airport experience of FwASDs using the value co-creation process approach to assist airport managers in designing improved experiences for this specific passenger segment. This study responds to the current climate in which airports are developing awareness programmes in relation to children who require special assistance at airports. The prevalence of children with ASD is 1/68. While a number of airports throughout the world have adopted procedures addressing the needs of those with cognitive impairment, these advances are far from universal. As part of an academic–industry collaboration between Vueling airlines and the Spanish airport operator Aena, 25 FwASDs took part in an inclusive airport research project in the city of Barcelona from November 2015 to April 2016. Employing a qualitative methodology that incorporated focus groups, ethnographic techniques, and post-experience surveys, the study contributes to extending the body of knowledge on the management of the value co-creation process for challenging passenger segments within the airport context. The study explains how ensuring adequate resource allocation to this passenger segment can improve the family-inclusive design of the airport experience and offers managerial recommendations.
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Tuncer Manzakoglu, Bilgen, and Renk Dimli Oraklibel. "A Design Management and Design Thinking Approach for Developing Smart Product Service System Design: Projects from Online Industrial Design Studio." Journal of Design Studio, no. 1 (July 20, 2021): 107–16. http://dx.doi.org/10.46474/jds.933488.

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Industrial design as profession has begun to expand its scope in business practices with the recent developments in design management, design thinking, and technology. However, curricula of industrial design studio remain traditional and mainly focuses on designing products. In fact, design management and design thinking go beyond product design and expand design’s scope to establishing business strategies, design innovation and service design by positioning humans and their needs at the center. Besides, the technological shift happened through Industry 4.0 enables to adapt IT hardware into systems, products and services, and make them smart and unified. To keep up with these paradigm changes and prepare our students to the rapidly changing business environment, we initiated a Smart Product Service System (Smart-PSS) design project with the 3rd-grade students of Bahçeşehir University in the 2019-2020 Spring semester during which online education had just become a part of our lives. In this article, we present three student projects as case studies of Smart-PSSs designed in three stages as system design, product design, and interface design. As a result, students gain a more holistic approach toward the design process, acknowledge the new expansions of industrial design, and its transformative role for businesses.
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L. Sanders Jones, Janine, and Kevin Linderman. "Process management, innovation and efficiency performance." Business Process Management Journal 20, no. 2 (April 1, 2014): 335–58. http://dx.doi.org/10.1108/bpmj-03-2013-0026.

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Purpose – Much of the practitioner literature touts the universal benefits of process management and its impact on operational performance. However, in academic literature, empirical evidence is mixed. The purpose of this study is to investigate the role of the competitive intensity on the effectiveness of process management. Design/methodology/approach – Survey data from manufacturing plants were collected from through a global research project. Regression analysis was used to test hypotheses. Findings – The influence of process design on efficiency and innovation performance is not dependent on competitive intensity; however, the impact of process improvement and process control on efficiency and innovation performance is in some instances moderated by competitive intensity. Research limitations/implications – The inclusion of competitive intensity as a contingency variable helps to explain the contextual impact of process management on efficiency and innovation. Practical implications – Process management can be an effective tool if the levels of process design, control, and improvement are customized to fit with the competitive environment. Originality/value – This is one of the few studies to empirically examine process management as three core elements. Previous studies utilized a single construct of process management or multiple manufacturing practices such as customer/supplier involvement, statistical quality control, process focus, and cross-functional teams to measure process management. Using this measurement approach demonstrates how process management can influence both efficiency and innovation.
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Bien, Shoujen, Min Wei Hsu, Janson Tsai, and Tsaiyun Lo. "A Successful Service Innovation Model for Shortening the Design Process." Advanced Materials Research 834-836 (October 2013): 1678–81. http://dx.doi.org/10.4028/www.scientific.net/amr.834-836.1678.

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A brand company always comes a well-design corporate identity system (CIS) which preserve its management qualities with outcome products, packages, details, related people behaviors, all interaction etc. At present, Taiwans cultural creative industries play a very important role in constructing the soft collective infrastructure. This project try to prove the tailor-made model which a well design package system concerned new CIS will enhance good impression to wide consumers especially for small food and bakery industries. Research methods are selected both focus group and content analysis qualitatively gather experts opinions, quantitatively coding the key words. To accumulate form images related knowledge. The result can be applied to some Taiwan small business on Shorten design process for developing their products and commercial packages.
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Lavrikova, N. I. "MANAGEMENT PRIORITIES OF THE DESIGN PROCESS AND ORGANIZATION FUNCTIONING OF INNOVATIVE INFRASTRUCTURES." Economic Science and Humanities 360, no. 1 (2022): 34–41. http://dx.doi.org/10.33979/2073-7424-2022-360-1-34-41.

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The paper proves that traditional project management models focus almost exclusively on the provision of products and services, on the contrary, new project management models are primarily focused on achieving results. Described is the method of «brainstorming», which is now the calling card of the economy of intellectual workers. The behavioral economy of the cognitive psychologist Daniel Kahneman was analyzed, which proposes to divide the brain into two separate systems: system No. 1 – «Fast Brain» and system No. 2 – «Slow Brain». The article also proves that brainstorming can be a valuable tool for group collaboration and innovation if a number of additional recommendations are followed. Various methods of scientific research were used in the article: abstract-logical, socio-economic planning and forecasting, structural and comparative analysis, monographic.
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Dissertations / Theses on the topic "Project Design Management, Airport Design, Design Process Innovation"

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Bülow, Gustavo. "Práticas de gestão de projetos, processos, inovação e design na editora de arte de uma empresa de televisão do sul do Brasil." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/158312.

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A produção de motion design ou arte para televisão é uma atividade desempenhada por profissionais da área do design gráfico, que envolve diretamente questões da tecnologia da computação gráfica, questões subjetivas acerca de arte e estética, e faz interface com uma série de setores com complexidades específicas, dentro da organização de uma televisão. Uma editoria de arte precisa se relacionar com jornalismo, divulgação, marketing, operação, engenharia e gestão estratégica para produzir projetos com portes, prazos e naturezas diversas. Este trabalho relata e analisa iniciativas para qualificar esta atividade. O primeiro artigo trata de cenografia virtual, relacionando e sistematizando conhecimentos para o desenvolvimento de ambientes virtuais digitais interativos, que complementam conhecimentos tradicionais de arquitetura e design. O segundo artigo estuda o caso da aplicação de práticas de gestão de projetos, gestão de processos, gestão da inovação e metodologias de design aplicadas em uma eitoria de arte de uma empresa de televisão do sul do Brasil. Os benefícios identificados, indicam principalmente evoluções no que diz respeito à integração da equipe de arte com outras áreas da empresa, à eficiência e qualidade em sua produção e a formação de um ambiente propício à inovação.
The production of motion design or art for television is an activity performed by graphic design professionals which involves computer graphics issues, subjective art and aesthetic issues. It has interfaces with different sectors with specific complexities, inside the organization of a television. An art editor needs to relate to journalism, marketing, communication, technical operations, engineering and strategic management to develop projects that have various sizes, deadlines and kinds. This work relates and analyzes initiatives to qualify this activity. The first article is about virtual scenography, it lists and systematizes knowledge involved in the development of virtual interactive digital environments which complement the traditional knowledge of architecture and design. The second article analyses the case of the application of practical project management, process management, innovation management and design methodologies applied in the art department of a television company of the south of Brasil. The benefits found indicate evolutions regarding the integration of the art team with other areas of the company, the efficiency and quality in its production and the formation of an environment conducive to innovation.
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Schüler, Gabriel Kauffmann. "O conceito de projeto e a implementação de novos sistemas-produto." Universidade do Vale do Rio dos Sinos, 2012. http://www.repositorio.jesuita.org.br/handle/UNISINOS/3399.

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Submitted by Mariana Dornelles Vargas (marianadv) on 2015-05-04T12:58:58Z No. of bitstreams: 1 conceito_projeto.pdf: 7899425 bytes, checksum: 4af632d6c0c85c364df18e3bc24e38fe (MD5)
Made available in DSpace on 2015-05-04T12:58:58Z (GMT). No. of bitstreams: 1 conceito_projeto.pdf: 7899425 bytes, checksum: 4af632d6c0c85c364df18e3bc24e38fe (MD5) Previous issue date: 2012
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Atualmente o design vem ganhando um papel estratégico no desenvolvimento da inovação organizacional, trazendo uma nova orientação pela qual estas podem gerar valor. O design estratégico propõe um método projetual para o desenvolvimento de conceitos de projeto que posteriormente são transformados em produtos. Este percurso é explorado no presente estudo buscando elucidar as características dos conceitos de projeto e as dificuldades no seu percurso de implementação. Foram desenvolvidos três estudos de caso com organizações que se propuseram a desenvolver projetos de design estratégico. Nestes estudos foram levantados documentos bem como feitas entrevistas com um gestor e um líder da equipe de designers em cada uma delas. Os resultados apresentam uma série de características básicas dos conceitos de projeto e tópicos pertinentes ao seu processo de implementação.
Design nowadays is developing its strategic placement for organizational innovation, bringing a new orientation from where to generate value. Strategic Design proposes a projectual method that proceds from concept development to the implemented solutions. This path is explored in this study in order to clear the concepts' charactheristics as well as the difficulties and standards for its implementation. Three case studies have been made with organizations that proposed to develop Strategic Design projects. In this studies a number os documents were raised and interviews with a manager and a design leader in each one of them. The results point to a series of basic charactheristics of the concepts and relevant topics on the implementation process of strategic design projects
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David, Le Bezvoët Monica. "Proposition d'un système de pilotage du processus d'innovation NSD pour le secteur de la finance." Phd thesis, Université de Lorraine, 2013. http://tel.archives-ouvertes.fr/tel-00826135.

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Ces travaux sont du domaine de génie systèmes industriels et l'ingénierie de l'innovation. Ils se sont déroulés dans l'industrie de services financiers au sein du groupe de banque-assurance Groupama. Les services représentent 64% de PIB mondial. Le secteur employait en 2007 en France près de 20 millions de personnes contre 5 millions pour l'industrie. Pourtant la recherche sur les processus d'innovation présente un déséquilibre avec un article scientifique NSD (new service development) pour quatre NPD (new product development). L'objectif de ces travaux est de proposer une méthode de pilotage des projets d'innovation dans les services. Pour formaliser le pilotage d'innovation dans les services tout en préservant la zone de liberté nécessaire à l'innovation, nous sommes basés sur un formalisme de type NPD pour définir un processus NSD qui respecte la flexibilité spécifique de l'innovation dans les services. Le cœur de notre hypothèse a été d'identifier des invariants de processus NSD. Nous proposons six classes d'invariants : les OICs (Objets Intermédiaires de Conception), les ressources, les compétences, les tâches, les indicateurs et les méthodes. Leurs interactions sont rendues dans un Diagramme de Classes UML. Un projet peut être décrit comme une " somme " d'OIC eux-mêmes résultat de l'agencement des 5 autres invariants. Ces six classes d'invariants ont été validées sur projets de Groupama. Elles permettent de décrire, suivre, capitaliser, réutiliser des savoirs acquis sur des projets antérieurs et de manager les projets innovants. Nous proposons aussi un processus de pilotage des projets NSD, formalisé par un Diagramme d'Ordonnancement des Phases sous MEGA.
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BOSI, FILIPPO. "Airport Lean Integration." Doctoral thesis, 2016. http://hdl.handle.net/2158/1026741.

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AIRPORT LEAN INTEGRATION (ALI) DEALS WITH THE METHODOLOGICAL ASPECTS OF PROJECT DESIGN DEVELOPMENT TO DETECT, ALSO ON THE BASE OF PRACTICE, USEFUL ELEMENTS TO DEFINE A NEW APPROACH AND ITS SUPPORTING TOOLS, BASED ON THE LEAN MIND-SET. THE LEAN METHODOLOGY IS AIMED ON THE ONE HAND TO THE DEFINITION, GENERATION AND INCREMENT OF “VALUE” OF THE PROJECT, ON THE OTHER TO “WASTES” IN PROJECT DESIGN DEVELOPMENT ACTIVITIES. ALI ALSO PROPOSES TO CLEAR THE STATE OF THE ART OF AIRPORT DESIGN AND TO FORESEE FUTURE TENDENCIES ANALYSING EVIDENCES EMERGED FROM THE INVESTIGATION OF CURRENT PRACTICES, BEST PRACTICES AND ISSUES FOUND IN THE MATRIX OF CONTEMPORARY AIRPORT DESIGN PROJECT DEVELOPMENT.
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Books on the topic "Project Design Management, Airport Design, Design Process Innovation"

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Dragan, Stokic, and SpringerLink (Online service), eds. Innovating in Product/Process Development: Gaining Pace in New Product Development. London: Springer London, 2009.

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Sorli, Mikel, and Dragan Stokic. Innovating in Product/Process Development: Gaining Pace in New Product Development. Springer, 2014.

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Book chapters on the topic "Project Design Management, Airport Design, Design Process Innovation"

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Lv, Jing, Bin Lin, Meng-lai Zhu, and Da-liang Chen. "The Investigation of Standardized Routing Design of Project Logistics Based on the Process Screening Method." In Proceedings of 2013 4th International Asia Conference on Industrial Engineering and Management Innovation (IEMI2013), 567–79. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40060-5_55.

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Krone, Oliver. "Harnessing Knowledge Integration in IS Design for Innovation Facilitation." In Advances in IT Personnel and Project Management, 295–315. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-7536-0.ch016.

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This chapter examines from a Knowledge Integration (KI) perspective the innovation potential that resides in KI for the generation of Information System (IS) based on organizational innovation. The chapter does this by examining methodologically the process of Requirements Engineering (RE) as a research topic and uses for this purpose a mixed-method approach including literature review, participant observation, and recourse to secondary research. The chapter first outlines the emergence of KI as research topic in its own right before the emergence of IS as innovation in organizations is described. The chapter then examines the innovation inhibitors to KI as proxy for innovation generation. It argues in the conclusion that taking RE for IS premises and research methods employed in relation to research into KI might be guided by rationalistic efficiency-driven conceptions, while KI as research agenda seems to be premised on a notion of effectiveness.
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Boyd, Lesley G., and Jill W. Fresen. "An Integrated Management Approach in a Higher Education Technology Support Unit." In Cases on Educational Technology Planning, Design, and Implementation, 206–28. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-4237-9.ch012.

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This case study is located in the Department for Education Innovation (EI), a teaching and learning support unit at the University of Pretoria in South Africa. The initial problem was the need to apply project management and quality management principles to the services offered by the department to faculty members. The authors describe the implementation of a formal, online, process-based Quality Management System (QMS) designed to self evaluate, document, and improve the Instructional Design (ID) process that guides the development of educational technology solutions in EI. The project was completed in 2005 and was included in a CEN (European Committee for Standardization) Good Practice Guide for outstanding implementations of quality approaches in e-learning. The QMS provides a mechanism to support a consistent project management approach, and the case illustrates successful integration between three cycles: Project Management (PM), Quality Management (QM), and the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design process.
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Whistance-Smith, Wallace, and Mohamed Salama. "New Product Development, Implementing Agility through innovation and technology." In Principles of Sustainable Project Management. Goodfellow Publishers, 2018. http://dx.doi.org/10.23912/9781911396857-3964.

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New product development is an integral part of the project management practice. However, product design and process design have been, historically, two of the main components of the operations management theory. Operations management is the task of creating value in the form of goods and services by transforming inputs into outputs. More specifically, the techniques to create value are universal in scope and can be applied to any form of enterprise whether service-oriented or manufacturing-based. It is this operations transformation model that creates the possibility for enterprise success. The efficient production of goods and services requires an effective application of the transformative process, and it is in this transformation that value is created. Value supports the possibility for enterprise viability, and without such, there is little opportunity for sustained financial feasibility – this is particularly so in the ever-increasing competitive landscape of today’s worldwide economic system. This chapter discusses the fundamentals of product and service development, in the context of sustainable competitive advantage, in the era of digital transformation.
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Padovani, Emanuele, Rebecca Levy Orelli, Vanni Agnoletti, and Matteo Buccioli. "Low Cost and Human-Centered Innovations in Healthcare Services." In Human-Centered System Design for Electronic Governance, 239–52. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-3640-8.ch014.

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This chapter focuses on a change effort for introduction of an e-governance innovation in the operating room management of a medium-sized Italian hospital, which led to higher levels of efficiency and effectiveness at once. The innovative project has made all the stages of the surgical process transparent, highlighting where there is an opportunity to improve overall performance via the introduction of organizational and process innovations. New techniques implemented and the specific factors that led to the hospital’s success in achieving improved outcomes at lower costs are discussed. The chapter concludes by highlighting that low cost and human-centricity are amongst the key characteristics of success of this innovation.
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Pal, Kamalendu. "Reflection on Teaching Practice for Agile Methodology Based Product Development Management." In Teaching Innovation in University Education, 135–55. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-4441-2.ch008.

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This chapter reflects on teaching practice in an undergraduate induction session introducing agile methodology-based product (e.g., software, paper-aircraft) development and project management. The induction session took place in a paper-aircraft design and development workshop at the City, University of London. The central theme of the teaching practice is step-by-step exercise-oriented (i.e., constructivism) product development activities and the contextual relationship with the distributed software production business processes. Students worked in development teams to understand and appreciate how to capture requirements, design, and build products following agile methodology. Initially, the workshop instructor introduced the different software development process models, activities, and comparative challenges to the students. In addition, students track their progress within the team structure and collaborate with classroom-based teaching and learning activities. Finally, a set of questionaries helped get students' feedback on the appropriateness of agile methodology in product development activities through classroom-based exercises.
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GUTIÉRREZ-ENRÍQUEZ, Sandra Olimpia, Norma Isela MEJÍA-ARREDONDO, Yolanda TERÁN-FIGUEROA, and Jorge Martín ACUÑA-ARADILLAS. "Prototype of an electronic system for innovation in the papillomavirus test registration process." In CIERMMI Women in Science T-X Humanities and Behavioral Sciences, 1–10. ECORFAN, 2021. http://dx.doi.org/10.35429/h.2021.10.1.10.

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The present work aims to show the results of the effectiveness of the prototype of an electronic system for innovation in the registration process of the Papillomavirus test. This is a technological innovation project, carried out in a University Health Center in which 32 records of patients who underwent test during the project execution period were included. The system was implemented by all the nurses who work in the Women's Care Module. Three dimensions were evaluated: structure (official indicators), process (registration) and results (staff satisfaction with the management of the system). Thus, the electronic system meet the structure indicators established by Official Mexican Standards. The percentage of completeness of the records was high in three sections: entry into the system, identification of the unit and HPV molecular biology. Most of the staff are satisfied with the handling of the electronic system, so it can be concluded that the prototype of the electronic system was effective in recording the information. Its design and implementation will make the work of health personnel more efficient.
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Holmes, R. Chadwick, Zhao Zhang, Sandra Saldaña, Brad Mallison, and Jason Francis. "Systems Engineering for Innovation Portfolio Management in the Energy Industry." In Advances in Transdisciplinary Engineering. IOS Press, 2022. http://dx.doi.org/10.3233/atde220647.

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The establishment of development pipelines for innovative technologies is a familiar aspect of digital transformation within the energy industry. One variant relies on innovation teams to rapidly prototype ideas as Proofs-of-Concept (POC) that, when successful, are matured and commercialized as new technical solutions within product lines. However, as the number of ideas grows, diversity of in-scope energy systems broadens, and resources remain constrained, identifying the highest-value ideas aligned with innovation goals and enterprise strategy has become paramount. We outline a prioritization and selection (PAS) approach founded on systems engineering (SE) to manage the work progressed within an innovation team. Specifically, we adapt the tradespace methodology for design selection when stakeholder needs and project constraints create a multi-objective optimization problem. The assessment combines a rigorous stakeholder analysis and surveys to characterize a multi-attribute utility function measuring POC benefit. POC resources are estimated from anticipated duration, development needs, validation requirements, and process change required by the technical solutions. These metrics characterize cost-benefit trade-offs, complemented by innovation measures associated with each POC. The final end-to-end workflow enables innovation idea comparisons with a dashboard to guide POC selection, portfolio shaping, and work prioritization across multiple energy disciplines and industry asset classes.
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Zhou, Chunfang. "Supporting Creative Learning by Information Communication Technology (ICT) in Project Teams." In Information Technology as a Facilitator of Social Processes in Project Management and Collaborative Work, 1–20. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3471-6.ch001.

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The recent studies have focused on the significance of Information Communication Technology (ICT) in developing creativity. This chapter regards creativity as a way of shaping new knowledge and it provides learners as many opportunities in exploring possible satisfying solutions of solving varies problems in project teams. Based on the foundation of social-cultural theory, this chapter firstly provides a knowledge conversation model where creativity can be regarded a driver stimulating conversations between tacit knowledge, explicit knowledge, individual knowledge, and collective knowledge. Secondly, ICT will be viewed as a useful tool in facilitating the continuous dynamic of those knowledge conversations in the process of project-based learning. Finally, strategies on how to design creative learning environments among project team members will be discussed. Briefly, this chapter contributes to bring theories on creativity, ICT, learning, and project management together in one framework and meanwhile has practical significance in better developing creative project teams and organization innovation.
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Baiardi, Liala, and Emerson A. M. Ferreira. "The Integrated Project for the Redevelopment of a Historic Building." In Impact of Industry 4.0 on Architecture and Cultural Heritage, 261–82. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1234-0.ch011.

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In a scenario influenced by innovation and new technologies such as the internet of things (IoT) that have projected us towards industry 4.0, the digital revolution has involved the construction sector and the entire building process. This research activity aims to deepen the tools at the base of the design and management processes to an effective development and respect for the environment. The text will illustrate the example of redevelopment of an existing building in response to new market needs and in line with the circular economy vision. The redevelopment foresees the integrated development of the architectural building project and the management of the building during his entire life cycle. The innovation authors intend to achieve aims to combine building automation with the quality of life through management techniques that exploit the best use of space and control of the eco-system of the building and the services provided.
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Conference papers on the topic "Project Design Management, Airport Design, Design Process Innovation"

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Kamel, Michael, and Hani Guirguis. "From Project Management to Project Design: A Research Proposal." In ASME 2005 International Mechanical Engineering Congress and Exposition. ASMEDC, 2005. http://dx.doi.org/10.1115/imece2005-79429.

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Project Management has had an increasingly important role in industrial organization, new product development and innovation theories over the last few decades. The majority of the current project management research and literature are focused on the post contract award phase as well as the skills and know-how of the project manager. Empirical research shows that, despite strict adherence to the best management norms and best practices, many projects still fail to achieve their objectives while others are aborted before they are completed. The authors argue that this project failute is due to the lack of an analytical and systematic process of designing the project prior to its award and that this phase of Project Design plays a major role in predetermining the project’s outcome. The following paper is a research proposal for presenting the literature review, theoretical basis and empirical evidence of the need for a theoretical framework for designing projects. This framework will encompass a dynamic model for the interactions between the various project success factors across different project categories.
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Bordegoni, Monica, Gaetano Cascini, Stefano Filippi, and Ferruccio Mandorli. "A Methodology for Evaluating the Adoption of Knowledge and Innovation Management Tools in a Product Development Process." In ASME 2003 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/detc2003/dtm-48655.

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The efforts made by a company to focus on the manufacturing process to minimize production costs are not any more sufficient to launch competitive products on the market. In recent years, the industry has focused on the integration and optimization of the phases of the product development process and on the introduction of innovations in the attempt to tackle and solve the above mentioned issues. The paper presents the results of a research project whose aim is to study a methodology for the evaluation of the impact and costs related to the adoption of new and innovative technologies for knowledge and innovation management within currently implemented companies’ product development processes (As-Is process).
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Kim, Euiyoung, Vivek Rao, Bart Bluemink, Barend Klitsie, and Sicco Santema. "Examining a Trajectory of Complex System Design Processes: Airport Eco-System Case Studies by Novice Student Teams." In ASME 2022 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2022. http://dx.doi.org/10.1115/detc2022-89901.

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Abstract As the aviation industry has become more complex and uncertain, we need to teach aviation topics with different pedagogical approaches: making the educational setting interdisciplinary and more design- and user-driven. We developed a design curriculum to address emerging complexity around air travel journeys and piloted the curriculum at a major research university in the Netherlands. Novice students in engineering, design, and social science programs in the Future of Airport minor on campus engaged in a quarter-long design course centered on the seamless air travel experience. The course aims to teach students how to approach the complexity of an airport and the stakeholders involved and design for people in transit. Data were collected from the results of work in document format (project progress reports and final deliverables) from thirty-five student teams who collaborated with aviation industry sponsors to develop solutions to address complex system-level industry design challenges. We classified the detailed project brief and outcomes by different innovation levels (product, service, system, or socio-technical), and examined the design methods implemented by each team over the design process. Our discussion is divided into (D1) trajectory of levels of innovation traveled during the project execution, (D2) descriptive reflection on overall selecting design methods, (D3) design method selection dynamics over design phases in complex problem domains, and (D4) challenges of offering a design approach to novice engineering students, drawn from the reflection by course coordinators and coaches on the course structure and contents.
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Karanisa, Theodora, Imen Saadaoui, Helmi Hamdi, Noora Fetais, and Sami Sayadi. "Food, Energy and Water Management Innovation in Doha: A Design-led Nexus Approach." In Qatar University Annual Research Forum & Exhibition. Qatar University Press, 2020. http://dx.doi.org/10.29117/quarfe.2020.0045.

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Urban communities are affected by population growth, urbanization and climate change, thus being vulnerable to food, energy and water demand. According to the United Nations, the world’s population is expected to increase by 2 billion people in the next 30 years and 68% of them are projected to live in urban areas by then. At the same time, 1/3 of the food produced in the world for human consumption every year gets lost or wasted and still, 795 million people worldwide are malnourished. A sustainable Food, Energy, Water and Waste Nexus is urgent. The Moveable Nexus Project is aiming to give a solution to the FEW Nexus through urban design methods and agricultural practices by practicing the design method, the evaluation effect and the participation. The design method will be practiced through design charrettes and international workshops and the evaluation will be realized by a Food, Energy & Water consumption environmental footprint calculator. Finally, the participation phase will engage the stakeholders and the community at the Doha Living Lab. The Doha Living Lab will quantify the urban FEWW-fluxes through urban agriculture and will try to achieve sustainability in terms of food production, new crops and new production technology, water management, organic waste management, reuse and recycle. The Living Lab will also assess the needs of the community and the involved stakeholders, by engaging them in every process thus enhancing resilience among people and agri-food systems.
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Herr, Gunther, and André Nijmeh. "Philosophical Perspectives for Strategic Innovation Models and Comprehensive Analysis Processes." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70819.

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Many tools and methods claim to be “innovative”. Most belong either to project management, engineering design or creativity approaches. “Innovation Management” literature usually discusses “success patterns” for Innovation based on case studies, but hardly process the comprehensive support of innovation activities. It seems that there is a strategic gap between traditional idea-realization processes that focus on reliable project management and the diffuse situation in ever faster changing environments with unclear opportunities and risks. To professionally reinforce strategic innovation activities it is necessary to define a resilient framework. This paper discusses a new view on the field of innovation that is based on the comprehensiveness of philosophy. Fundamental definitions of early philosophers on the interdependencies of the “co-evolution of the world” are applied to define an “Innovation Philosophy”. This is transformed into an “Innovation Strategy” that comprises a repeatable “Innovation Process” for guiding teams through Innovation Projects.
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Oertelt, Stephan, and Karl-Heinrich Grote. "Strategic Project Selection in the Pre-Development of Manufacturing Industry." In ASME 2008 9th Biennial Conference on Engineering Systems Design and Analysis. ASMEDC, 2008. http://dx.doi.org/10.1115/esda2008-59351.

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This paper focuses on the evaluation of project proposals within the innovation management of manufacturing industries. The goal is to define a strategy-oriented project program within a budgetary framework. This task requires a systematic approach which structures the wide range of information and makes the complexity of decision making controllable. Within the process framework of decision preparation and decision making, a coherent combination of adequate methods, processes and tools is indispensable. For this reason, a set of standardized methods comprised of ABC-analysis, value analysis, portfolio analysis, paired comparison and expert discussion is suggested. Moreover, the central decision-making supporting element is the evaluation of alternative projects with regard to their potential and risk.
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Rinaldi, Alessandra, and Kiana Kianfar. "Design-enabled innovation in smart city context. Fostering social inclusion through intercultural interaction." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001878.

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Generating design-enabled innovation implies the identification of social, technological, and cultural changes taking place nowadays and of the opportunities offered by the digital transformation, which enters these processes, playing an important role in all areas of contemporary life, from urban, domestic, health and services in general.In our era, the ambient intelligence pervades objects such as cities; electronic perception systems collect information and data from us, trying to understand our needs and give us answers. Cities are real living laboratories for experimenting new technologies on an urban scale.Big Data management represents one of the critical points of the ongoing revolution. The data can give information about people, understand behaviors, change city policies and so on. Big Data represent a qualitative leap in digital culture; nothing exists in Big Data before questions, explained De Kerckhove [1].“It is also and above all a cognitive revolution, where the answer no longer comes from the question. The large amount of data that comes from the pervasive use of technology already contains all the answers, but it has no value if it is not interrogated with the right questions. As McLuhan says, when all the answers are at hand, it's only the question that matters" [1].The perspective is then reversed: the first step in making society smarter is not to collect as much data as possible or develop an infallible algorithm, but it is necessary to identify the relevant expectations and needs in and for that society and ask the right questions, and to investigate what it represents, in the collective imagination, the quality of life and what technology can generate as a response.The project presented starts from the observation that we are faced with a strong migratory and global tourism flows that are affecting European cities, placing us in front of a growing multiculturalism in urban areas, with consequent issues related to the inclusion of cultural diversity and dialogue. The landscape of cities in many European countries has changed significantly, and the use of public space and services is no longer suited to the needs of multicultural citizens. This phenomenon has developed rapidly, without an adaptation of social policies, services, and spaces to emerging needs, creating evident problems of inclusion and dialogue between different cultures.Digital technologies and ubiquitous computing systems offer many opportunities for designing products and services aimed at increase interaction, collect, and share information, knowledge, emotions, experiences, through platforms that support the increase of social awareness.The research investigates how to use digital technologies and which design strategies and creative, communicative and process paths can be used to promote inclusion through interaction and communication between the different cultures that coexist in the same smart city context.Promoting interaction in public spaces, between citizens with different cultural backgrounds, becomes a crucial element to support social cohesion and to facilitate coexistence between different cultures. Opportunities to mix people in daily life reinforce shared values and goals.One of the best approaches that can be adopted for the design of new urban spaces and services is co-design, which indicates collective creativity as it is applied throughout a design process and involves all stakeholders, encouraging and supporting them to take an active role in this process.Following the indications of Findeli [2], this design research was carried out with the tools of design, and above all with its most original and specific characteristic, the project, developing in this specific case a pilot product-service.The project, funded within the H2020 framework program, made it possible to experiment with design tools to foster the engagement of different cultures present in the urban environment and encourage them to interact with each other, also including other types of stakeholders, from public administration to small/medium enterprises and to third sector associations.All the areas of cultural heritage, tangible, and intangible, where every culture has many stories to tell, have emerged as the most suitable areas for experimenting with new ways of interacting and communicating through which diversity can be encountered and compared. Five design for storytelling strategies guided the project: i) building relevance; ii) design for experience; iii) interactivity; iv) immersion; v) inclusion.[1] De Kerckhove Derrick, Psicologie connettive, Milano, Egea, 2014.[2] Findeli Alain, “Design research-Introduction”, Design Issues n. 15(2), 1999.
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Garcia Ferraz, Mariana, Ana Paula Perfetto Demarchi, and Cleuza Bittencourt Ribas Fornasier. "The Influence of Design Thinking in the Development of Skills and Expertise." In Systems & Design: Beyond Processes and Thinking. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/ifdp.2016.2288.

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This project is dedicated on understanding how expertise can have an affect on developing the Design Agent skills. It was based on interviews and observation conducted in five design offices located in Londrina (Paraná, Brasil), through this research was possible to identify which are the techniques and methods most used by professional, from both Graphic and Product Design area, and therefore ascertain how Strategic Design Management and Design Thinking actuate on improving professional’s skills on the innovation process of the companies. It took as a basis the studies of several authors, such as Brown (2009), Cross (2007), Demarchi (2011), Lawson (2006) and Martin (2009), which discourse, among other issues, about Design Thinking and its implications. By the use of ethnography methodology, the data was collected, analyzed and organized into comparative charts, relating the novice Design Agents with expert Design Agents. It was proved that experience can hold two distinct aspects; A positive one, that comes as a result from the holistic vision and ensure sensibility to the Design Agent to handle situations; And an unfavorable one, once the expert is strictly guided by intuition, it sets aside creativity hampering the innovation process. Besides it was possible to verify that although the enterprises and the Design Agents work using different techniques and methods, visual tools such as mind maps, sketches, visual panels and mockups are seen as essential resources for all the professionals.DOI: http://dx.doi.org/10.4995/IFDP.2016.2288
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Laudante, Elena, and Francesco Caputo. "Design and Digital Manufacturing: an ergonomic approach for Industry 4.0." In Systems & Design: Beyond Processes and Thinking. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/ifdp.2016.3297.

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The contribution proposes innovative methods for design and ergonomic configuration of tools, equipment and manual workplaces for automobile assembly tasks, in order to increase the worker’s welfare and the system’s performance by improving general safety conditions. Developed activities are part of the research project “DEWO – Design Environment for WorkPlace Optimization”, financed by Italian Government to the Second University of Naples. The aim of this project is to identify new methods for optimization of assembly tasks in a virtual environment in terms of overall integration among materials management, working tasks organization and layout, starting from the principles of "WorkPlace Organization" and the modern theories of "Lean Production ". The manufacturing industry is heading to the ever more pushed use of digital technologies in order to achieve very dynamic production environments and to be able to develop continuous process and product innovations to fit into the so called Fourth Industrial Revolution, Industry 4.0. The main goal of Industry 4.0 is to “rethink” companies through the use of digital, to reconsider the design approach and to monitor the production process in real time. The research addresses the evolution of innovation 4.0 in relation to the discipline of design, where the management of knowledge in the production process has led to the strengthening and improvement of tangible goods. Starting by current ergonomic analysis models and innovative approaches to the process of industrial production line, the manufacturing processes in the virtual environment were defined and optimized with the use of innovative 3D enjoyment technologies. The constant interaction among the different disciplines of design, engineering and occupational medicine, enables the creation of advanced systems for simulating production processes based on virtual reality and augmented reality, mainly focused on the needs and requirements of the workers on a production line where it is possible to bring out the interaction between real and virtual factory (Cyber-Physical System). The objective is to define new models of analysis, of development and testing for the configuration of ergonomic processes that improve and facilitate the human-machine interaction in a holistic view, in order to protect and enhance human capital, transferring the experiences and knowledge in the factory system, key factors for the company and for the sustainability of workers welfare levels.DOI: http://dx.doi.org/10.4995/IFDP.2016.3297
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Rao, Vivek, Euiyoung Kim, Jieun Kwon, Alice Agogino, and Kosa Goucher-Lambert. "Method Selection in Human-Centered Design Teams: An Examination of Decision-Making Strategies." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22669.

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Abstract Designers’ choices of methods are well known to shape project outcomes. However, questions remain about why design teams select particular methodsand how teams’ decision-making strategies are influenced by project- and process-based factors. In this work, we analyze novice design teams’ decision-making strategies underlying 297 selections of human-centered design methods over the course of three semester-long project-based engineering design courses. We propose a framework grounded in 100+ factors sourced from new product development literature that classifies design teams’ method selection strategy as either agent-, outcome-, or process-driven, with eight further subclassifications. Coding method selections with this framework, we uncover three insights about design team method selection. First, we identify fewer outcomes-based selection strategies across all phases and innovation types. Second, we observe a shift in decision-making strategy from user-focused outcomes in earlier phases to product-based outcomes in later phases. Third, we observe that decision-making strategy produces a greater heterogeneity of method selections as compared to the class average as a whole, or project type alone. These findings provide a deeper understanding of designers’ method selection behavior and have implications for effective management of design teams, development of automated design support tools to aid design teams, and curation of design method repositories, e.g., theDesignExchange.
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