Academic literature on the topic 'Progressive Content Generation Approach'

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Journal articles on the topic "Progressive Content Generation Approach"

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Trilar, Jure, Veronika Zavratnik, Vid Čermelj, Barbara Hrast, Andrej Kos, and Emilija Stojmenova Duh. "Rethinking Family-Centred Design Approach Towards Creating Digital Products and Services." Sensors 19, no. 5 (March 11, 2019): 1232. http://dx.doi.org/10.3390/s19051232.

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This article provides further study of a family-centred design approach model established in previous studies, which aims to correspond to the limitations and needs of modern families using information and communication technology (ICT) solutions for common activities, communication and organisation of family time. The ambition is to systematically define and design features (functionalities) of a prototype solution that connects family members; provides proper communication; promotes active quality family time, active life, a health-friendly lifestyle and well-being; and uses various sensor- and user-based data sources through a smart city ecosystem platform. The original approach model was applied in designing the MyFamily progressive web application prototype solution as part of the EkoSmart: Active Living and Well-Being Project (RRP3) funded by the Republic of Slovenia and the European Regional Development Fund Investing in Your Future program. Extensive testing of the prototype solution used and the triangulation method used within thematic analysis for user interviews provide new insights and proposals for the change of the family-centred design approach model in the form of distinct developmental goals narrative for each generation to enhance motivation and relevance of content to different generations of users of such digital solutions.
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Muthohar, Sofa, Fatah Syukur, and Mahfud Junaedi. "PEMIKIRAN PENDIDIKAN PROGRESIF IVAN ILICH DALAM PERSPEKTIF FILSAFAT PENDIDIKAN ISLAM DI ERA MILLENIAL." el-Tarbawi 13, no. 1 (January 25, 2020): 1–22. http://dx.doi.org/10.20885/tarbawi.vol13.iss1.art1.

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This study discusses Ivan Illich’s progressive ideas from the perspective of Islamic Education Philosophy in the millennial era. This study uses a qualitative library research approach and uses content analysis. The results of this study indicate that there are several principles of learning from Ivan Illich that are in line with Islamic Education Philosophy. Firstly, the meaning of learning as knowledge sharing activities is not a school commodity. Secondly, there is equality of learning rights and without discrimination. While the principles that are considered unsuitable include two things. Firstly, the goal of Islamic education is to make people of good morals (akhlaqul karimah), while the learning objective of Ivan Illich is to realize social equality. Secondly, according to Ivan Illich, the concept of a perfect human being is human with full of hope based on effort and negates mercy (epimetheus), whereas, in Islam, a perfect person is a person of noble character (ulul albab). As for the context of the millennial generation, Ivan Illich’s progressive education will be very useful in supporting an active, creative, dynamic, and confident attitude that will be balanced if it is complemented by the spiritual nature of religiously based education.
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Gitiri, Jennifer. "Progressive Nature of Social and Economic Rights in Kenya: a Delayed Promise?" Constitutional Review 6, no. 1 (June 2, 2020): 133. http://dx.doi.org/10.31078/consrev615.

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This paper evaluates the steps taken towards the progressive realization of social and economic rights (SER) in Kenya. It aims to provide a better understanding of SER and the obligations of the state under international, regional, and national law. It further elucidates the components of progressive realization. Additionally, it identifies the guiding principles of measuring progressive realization and recommendations to develop tools that would monitor progressive realization. Recognition of SER faces many challenges as they are considered as second class rights that are not equal to civil and political rights considered as first-generation rights. The most enduring challenge for SER is that it interferes with the concept of the separation of powers and the political question doctrine by enabling courts to interfere in matters considered to be under the purview of the legislative and executive branch. The paper uses a desktop review of international, regional, and national legal instruments as well as comparative evaluation of SER jurisprudence from a host of jurisdictions. The concept of progressive realization is a goal in the ICSECR, Kenya’s Constitution, and other Constitutions with the implication that SER would be implemented over a period of time. Jurisprudence from other jurisdictions is evaluated to determine the lessons learned by Kenya. The paper demonstrates that progressive realization and implementation of SER are still work in progress before they are finally anchored into mainstream human rights, just like political and civic rights. In conclusion, progressive realization of SER imports an immediate obligation by Kenya having ratified the three human right bodies (ICSECR, UNCRC, and CRPWD) pursuant to Article 2(5)(6) of the Constitution to expeditiously move towards the realization of SER. There is a further presumption that the country would refrain from retrogressive measures and instead adopt the minimum content approach in the implementation of SER.
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Kolyadenko. "INFORMAL APPROACH TO ORGANIZATION OF THE EDUCATIONAL PROCESS IN VOLYNSKIY LYCEUM." Scientific bulletin of KRHPA, no. 12 (2020): 23–34. http://dx.doi.org/10.37835/2410-2075-2020-12-3.

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The sense of education-on of the main part in structure of educational process that is specified in knowledge system, skills and abilities, mastering which lays the foundation for development and the formation of student’s personality. So, pedagogic system review of the Volyn Gymnasium(Lyceum) the author begins by covering questions of purpose and content of it’s education, what significantly different from generally accepted standards. The organization of the educational process at the Lyceum was of a specific character. It was caused by the educational tasks of this institution, namely to provide its students with scientific knowledge appropriate to the level of European science development, to educate the young generation in love to their native land and respect for work. Regarding the forms of organization the educational process, it should be noted that the main form of its organization was the classroom lesson system. It should be noted that Lyceum educational programs was the attempt to connect humanitarian, natural and mathematical science. In addition the inspirational of the founders of the institution transform it in to university, aroused the desire of the teachers to create educational programs in the subjects taught at the Lyceum, close to university. So, the system of organizing the education of the Volyn Gymnasium (Lyceum) was quite holistic and had progressive ideas of the European level in the field of pedagogy. These include: - in-depth language learning at the initial stage of study (4 years); - paired teaching of subjects on the principle of affinity (Polish and Latin) and associativity (Italian language and music); - introduction into the course of study some separate subjects: history, geography, law and political economy; - the presence of a number of necessary subjects that developed students’ skills (prototypes of modern elective classes): mineralogy, bibliography, architecture, military construction; - additional riding, drawing, fencing, swimming, etc. In spare time; - various local activities of pupils under the teachers guidance; - the secular nature of teaching.
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Chicherin, Stanislav, Vladislav Mašatin, Andres Siirde, and Anna Volkova. "Method for Assessing Heat Loss in A District Heating Network with A Focus on the State of Insulation and Actual Demand for Useful Energy." Energies 13, no. 17 (September 1, 2020): 4505. http://dx.doi.org/10.3390/en13174505.

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The goal of this paper was to evaluate heat loss and the demand of district heating (DH) in the context of the fourth generation DH concept using a data-driven approach. The heat loss profile was calculated with GIS Zulu© (software (8.0.0.7539, Politerm, LLC, St.Petersburg, Russia) using eight various states of insulation, detailed information on thermal conductivity, internal heat transfer coefficient, and geometry of the concrete trench. There is a strong correlation between the heat sold and the average annual outdoor temperatures. The outstanding episodes are extremely rare, and the difference in the overall pattern is elusive. The results of the annual heat production and annual heat loss analyses were compared using three different estimation methods. The new method was the only one that showed a positive effect after the complete modernization of thermal insulation. The actual proportion of heat loss is much higher at 16%, while the actual heat delivery is less than anticipated at 85–86% only. The trend of the normative approach is correct but cannot determine changes in network heat loss due to aging. The method focuses on the effects of the state of insulation and actual supply temperature levels. The transition to smart energy systems includes strategic and progressive energy planning, as well as new pricing rules and tariffs. Thus, the method presented is the first step in the transition towards the fourth generation DH networks.
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Escolar, Gines, Jose M. Jou, Maribel Diaz-Ricart, Marc Pino, Ful Navalon, Rosa Brugues, Anna Merino, and James G. White. "Stabilization of the Mean Platelet Component (MPC), a Parameter Related to Platelet Granularity Provided by New Generation of Blood Analyzers." Blood 108, no. 11 (November 16, 2006): 3919. http://dx.doi.org/10.1182/blood.v108.11.3919.3919.

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Abstract Detection of platelet activation through conventional blood analyzers appears as a promising approach for a wide population of patients subjected to elevated cardiovascular risk. The mean platelet component (MPC) parameter calculated by the new generation of blood cell analyzers (ADVIA 120 and ADVIA 2120) provides direct information on density and granularity of platelets. Recent studies suggest that this parameter could correlate with the platelet activation state and become a potential predictive parameter for acute ischemic complications or thrombotic risk. Currently, the MPC parameter is largely affected by time and storage conditions. Standard anticoagulants based on K3EDTA are known to posses a deleterious effects on platelet morphology and granule content. It would be desirable that the stability of the MPC in blood specimens should be improved, to facilitate a more standardized use in different laboratories. Blood from healthy controls was collected into K3EDTA plus fixatives, additives, and stored at different conditions that could prolong the stability of the MPC. MPC and the mean platelet volume (MPV) were assessed 30 min and at 1, 3, 6 and 24 hours after blood drawing on the ADVIA 2120 system. Flow cytometry techniques were used to identify platelet-activation proteins. Impact of these strategies on ultrastructural morphology of platelets was morphometrically evaluated using electron microscopy (EM). Strategies based on addition of low concentrations of fixatives (paraformaldehyde or glutaraldehyde) that have proved useful for flow cytometry were unsuccessful to guarantee the stability of MPC. A solution based on K3EDTA containing wortmanin and tyrphostin (ED-WORTY) provided good stability for most of the parameters tested up to 6 hours at room temperature. Ultrastructural morphometry revealed a progressive statistically significant reduction in the number of alpha-granules per platelet section in samples stored in EDTA (from 12.3±6.07 to 6.4±2.3 and to 3.5±1.4; baseline, 6 and 24 h respectively, p<0.001). ED-WORTY prevented the degranulation observed in samples stored in EDTA with numbers of alpha-granules per platelet varying from 12.5±4.3 to 10.7±3.5 and to 10.9±4.7 at baseline, 6 and 24 h respectively. Storage at lower temperatures seemed to produce more favorable results, for all parameters measured, though they resulted in an enhancement of platelets positive for P-selectin. ED-WORTY solutions preserved adequate morphology and had minimal influence on other current parameters provided by the ADVIA 120/2120 Systems. Storage in current anticoagulants based on EDTA result in a progressive increase in MPV, a decrease in MPC, with a significant reduction in the number of platelet alpha-granules as revealed by EM. Addition of inhibitors of protein phosphorylation provide stability for the MPV and for the MPC parameters, and significantly prevented the degranulation caused by EDTA. These additives could be useful to guarantee the stability of MPC for prolonged periods and to facilitate the transport and exchange of samples among institutions and laboratories.
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Lawanda, Ike Iswary. "The importance of information access of cultural values to the principles of sustainable development in climate change." Global Knowledge, Memory and Communication 69, no. 1/2 (November 22, 2019): 9–19. http://dx.doi.org/10.1108/gkmc-03-2019-0044.

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Purpose This is a methodological proposal that describes the access to information as a starting point, and the importance of access to information as the backbone for the values of investment with the notion of culture as shared beliefs, supported by information to communicate and provide awareness about issues related to environmental policy that is consistent with sustainable development. Data collection is done from census data of Cikarawang population, observation and in-depth interviews with informants of community leaders. Constructive theory constructs to identify the diversity of existing construction of and placing in the consensus. The goal of this methodology is to produce an informed and knowledgeable construction of, which simultaneously improving continuously. Constructivists do not intend to predict and control the real world and divert it but to reconstruct the world at the point of its existence: in the mind of the people of the community in Cikarawang village. The view of the importance of cultural institutions and traditional knowledge should not be ignored in reaching the target of practical dissemination of information regarding environmental policy should be conducted for further study the model of and the model for the construction of the constructed. The use of application in documenting myths and rituals of Cikarawang people is enabling the access of information of the people in learning the culture and language of Cikarawang. Moreover, it is the way to reach the goal of sustainable environment for the next generations. Design/methodology/approach The goal of this methodology is to produce an informed and knowledgeable construction of, which simultaneously improved continuously. Constructivists do not intend to predict and control the real world and divert it but to reconstruct the world at the point of its existence: in the mind of the constructor. In the process related to two aspects, : hermeneutic and dialectical. Aspects of individual construction of hermeneutic describe as compare and contrast to the dialectical aspects of individual construction of, so that each respondent was entered into the construction of another and entirely fused. Findings The access of information on asri to face global warming is to demonstrate the hybridity and syncretism of this everyday locality and to show how this global sense of place is a progressive sense of place which avoids defensive and exclusionary definitions of place and culture because they cannot be sustained in a world where understanding a place means understanding its connection to other places. However, the youths of Cikarawang are likely to self-identify, as liberals are also more supportive of progressive domestic social agenda than older generations. They are less overtly religious than the older generations. Research limitations/implications The access of information, is about trying to establish the existence of the collectivity by defining what makes it a community – isolating national characteristics, defining crucial historical moments or significant places. None of these implies that these meanings can be fixed. There might be useful to think of nations as projects which are never fully achieved. There are always alternative accounts which are being given, and alternative interpretations being made from different positions. Climate information needs to be made in accordance with the local context and activities of both of the content, format, timing and distribution (dissemination). Practical implications The undetermined that perceived lack of locals trying to understand the information about weather and climate change are delivered by using technology need to engage their participation to identify and develop adaptation and mitigation strategies. Knowledge about the weather and how to overcome it is also myths about the environment containing taboo and prohibition as well as the annual harvest ritual. Digital technology using application is the nearest object to individual youngsters to access information openly and individually. Access of information using apps and internet is bridging the issues of climate change, myths and rituals about environment, and generation gaps. Social implications The behavior of young people of Generation X are not heeding the ban in the experience of their ancestors. It is not only because of their belief in myth depleted but also in the absence of respected elders. Person figures which are respected as wise men or local leaders to be role models. In the past, knowledge and cultural information are presented, preserved, generated down to future generations. Nowadays, information about climate, weather, cultural knowledge in agriculture, irrigation, daily life, ritual, myth, and kinship is no longer simply rely on figures but the media that they believe in. Originality/value It is an interdisciplinary research of global knowledge, memory and communication. Digital technology-based application as the system to support access of information and the effort of documentation on community myths and rituals of remote people may affect on sustainable local wisdoms which protect and sustain the environment to be inherited to next generations. Web, private social networks, wikis and blogs are becoming important corporate tools for communication, collaboration and information-sharing. It is a way of young people in this Generation X most familiar in such as interactive, collaborative, managing knowledge, and managing global system and bridging generation gaps.
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Sherstobitova, I. А. "Concept analysis on literature lessons: the text emotiogenicity of the prose poem "To the Memory of U. P. Vrevsky" by I. S. Turgenev." Russian language at school 82, no. 4 (July 20, 2021): 7–20. http://dx.doi.org/10.30515/0131-6141-2021-82-4-7-20.

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The paper considers the St. Petersburg concept of emotional intelligence development as a promising approach to implementing linguoconceptology in education. The aim of the study was to test a concept analysis model built on the technology of mastering the key concepts of Russian culture and the theory of multiple intelligencies proposed by Howard Gardner. The three scientific approaches – emotional intelligence theory (D. Goleman), linguoconceptocentric theory (N. L. Mishatina) and classical hermeneutics (F. Schleiermacher) constitute the methodological framework of the research. From the standpoint of hermeneutics, investigating how learners understand and interpret the emotional concept ‘the images of the lyrical hero and the heroine’ in the prose poem "To the Memory of U. P. Vrevsky" by I. S. Turgenev highlights their progression from the formation of one emotional competence to another and finally to building and developing emotional intelligence. In the course of the hermeneutical study the lyrical hero’s image is considered from the viewpoint of the emotional linguistic persona; the text of the poem is discussed as an emotiogenic text. Within the framework of laboratories-studies a system of tasks was developed to form and develop learners’ emotional intelligence. The metaphors created by the teacher and the students as well as the text of a concept-centric essay comprise the results of doing the abovementioned tasks during laboratories-studies. Our data provide evidence that conceptual analysis enables learners to decode the emotional content of the author’s values and implications. The development model of emotional intelligence based on hermeneutical conceptual analysis provides an opportunity to internalize and reinterpret iconic cultural texts, bridge the cultural generation gap and put Generation Z into the context of world history.
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Rehman, Sharaf. "Management and communication practices in Singapore: lessons from a model economy." UR Journal of Humanities and Social Sciences 17, no. 4 (2020): 165–83. http://dx.doi.org/10.15584/johass.2020.4.10.

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With its 5.8 million inhabitants, retaining its unique version of democracy, and remaining a traditional yet progressive city, Singapore stands as a model economy for other Asian and middle eastern economies. From 1819 to 1963, Malaysia and Singapore – as one country – were a British colony. In 1963, when British rule ended and Malaysia gained her independence, Singapore remained a part of Malaysia. However, the racial tension between Malay, the ethnic Chinese, and other non-Malay groups escalated and turned violent. In 1965, Singapore cut her ties with Malaysia and became a sovereign, independent state. While retaining its collectivistic culture, Singapore has gained a competitive edge as a high-end shopping centre in the region. During the past 60 years, the Singaporean economy and businesses have shifted their focus from the manufacturing of electronic components, computer hard drives, small appliances, and garments to financial services, banking, insurance services, and asset management. Relying on data collected through interviews, observations, and a brief questionnaire, this case study of Singaporean businesses presents a description of the management styles and communication strategies of 78 business managers in Singapore, representing the service, retail, and manufacturing sectors. The data reveal that Human Resources Approach to management is the most common style of management. Analysis of communication content, style, and flow demonstrates that cultural customs such as respect for the elderly, caring for and mentoring the younger generation, loyalty to one’s family, and conformity to family traditions are the driving forces of the businesses in Singapore. The analysis suggests that it is the dominant culture of a society that shapes the business practices and business values in any given society.
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Paracha, Samiullah, Lynne Hall, Kathy Clawson, Nicole Mitsche, and Fatima Jamil. "Co-design with Children: Using Participatory Design for Design Thinking and Social and Emotional Learning." Open Education Studies 1, no. 1 (December 31, 2019): 267–80. http://dx.doi.org/10.1515/edu-2019-0021.

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AbstractThis paper discusses leveraging design thinking techniques for involving children in serious game design in Japanese elementary schools. Our action research project approach accomplished two different goals: (1) to inculcate design thinking in pupils, and (2) to sensitize children on bullying victimization. Our approach uses a range of participatory design methods to distil design ideas from children and to support their design thinking aiming to boost children’s creative confidence and develop social and emotional skills. Key findings from our project are: (1) children made valuable design contributions including realistic bullying scenarios, language content, user interface design, storyline progression, character profiles, coping strategies etc., and (2) participatory design and design thinking stimulated ethical reasoning, reflection and empathy in children on bullying victimization. Our approach is unique in the current design thinking landscape, because it moves from designing “thing” (object) to designing “think” (bullying sensitization). Future research should focus on highlighting ways how participatory design and design thinking enrich and complement each other. The significance of our paper stems from the simple standpoint that those participating in a design should gain from participating in the design process. Takeaways for practitioners are: (1) building relationships with stakeholders, especially children, (2) empathy and user research techniques, (2) translating field data into usable insights, (3) idea-generation and rapid concept development, (4) product co-prototyping, (5) user engagement and co-creation, (6) multiple perspectives on effective communication.
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Dissertations / Theses on the topic "Progressive Content Generation Approach"

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Rörlien, Viktor, and Nils Brundin. "Mixed-initiative Puzzle Design Tool for Everyone Must Die." Thesis, Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-43258.

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The application of PCG to generate puzzles offers great value since their replayability is severely limited, requiring any game that employs them to produce many different puzzles. In this paper we propose a modified version of the progressive content generation approach to function as a mixed-initiative system, to create puzzles for the novel partially physics-based game \textit{Everyone Must Die}. Thus exploring the adaptability and usefulness of the progressive content generation approach for a unique type of puzzle game. Further the mixed-initiative system is explored in relation to how effectively it can generate puzzles with a specified difficulty, an issue many papers exploring puzzle generation neglect. This is explored by implementing and incorporating a PCG system by extending an existing puzzle editor featured in the game. The analysis is conducted with the help of a user study on the developers of the game by testing qualitative experiences with the system. The promising results are then discussed and concluded with suggestions for future work and improvements to the described system and its used approach.
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Bomström, H. (Henri). "Improving video game designer workflow in procedural content generation-based game design:a design science approach." Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201812063237.

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The time and money spent on video games are rapidly increasing, as the annual U.S game industry consumer spending has reached 23.5 billion dollars. The cost of producing video game content has grown in accordance with the consumer demand. Artificial intelligence (AI) has been suggested as a way to scale production costs with the demand. In addition to lowering content production costs, AI enables the creation of new forms of gameplay that are not possible with the current toolbox of the industry. The utilization of AI in game design is currently difficult, as it requires both theoretical knowledge and practical expertise. This thesis improved game designer workflow in PCG-based game design by explicating the necessary theoretical frameworks and practical steps needed to adopt AI-based practices in game design. Game designer workflow in PCG-based game design was improved by utilizing the design science research method (DSR). The constructed artefact was determined to be a method in accordance with the DSR knowledge contribution framework, and it was evaluated by using the Quick & Simple strategy from the FEDS framework. The risks related to artefact construction were assessed in accordance with the RMF4DSR framework. The metrics used to measure the performance of the artefact were determined by employing the GQM framework. Finally, the proposed method was evaluated by following it in constructing a simple PCG-based game with an accompanying AI system. The evaluation was performed by utilizing the FEDS framework in an artificial setting. After gathering and analysing the data from the artefact construction and evaluation, the method was modified to address its shortcomings. The produced design method is the main contribution of this thesis. The proposed method lowers the threshold for adopting PCG-based game design practices, and it helps designers, developers, and researchers by creating concrete and actionable steps to follow. The necessary theoretical frameworks and decision points are presented in a single method that demystifies the process of designing PCG-based games. Additional theoretical knowledge has been contributed by studying the topic from a practical perspective and extracting requirements from an actual design process. The method can be used as a practical cookbook for PCG-based projects and as a theoretical base for further studies on PCG-based game design. Future research tasks include evaluating the proposed method in an organizational context with real users. An organizational context also warrants means to managing risks in PCG-based game design projects. Finally, generator evaluation and explicit guidance on generator control are important future research topics.
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Olsson, Viktor. "A search-based approach for procedurally generating player adapted enemies in real-time." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20847.

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An Evolutionary Algorithm was run in real-time for the procedural generation ofenemies in a third-person, wave based hack and slash and shoot 'em up game. Thealgorithm evaluates enemies as individuals based on their effectiveness at battlingthe player character. Every generation is presented as a new wave of enemieswhose properties have been adjusted according to the fitness of the last wave. Byconstantly making new enemies more adept at the task of the defeating the currentplayer, I attempt to automatically and naturally raise the difficulty as the gameprogresses. The goal is also to improve player satisfaction as a result. By analyzingthe response from players and observing the changes of the generated enemies, Idetermine whether or not this is an appropriate implementation of EvolutionaryAlgorithms. Results showed that the success of the algorithm varied substantiallybetween tests, giving a number of both failed and successful tests. I go throughsome of the individual data and draw conclusions on what specific conditions makesthe algorithm perform desirably.
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LEONE, VINCENZA. "Le nuove tecnologie come valore aggiunto del CLIL." Doctoral thesis, Università Cattolica del Sacro Cuore, 2011. http://hdl.handle.net/10280/1018.

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Questa tesi è il risultato di uno studio sul CLIL e le nuove tecnologie per la didattica nato da un insieme di fattori: il desiderio di investigare l’uso delle nuove tecnologie a scuola, considerando le possibili implicazioni, e il bisogno di migliorare la qualità dell’apprendimento linguistico attraverso la creazione di nuovi stimoli per gli studenti. Tale studio è costituito da una parte teorica e una pratica di ricerca sul campo in cui si sono presi in considerazione diversi gradi di scuola e anche corsi universitari. La ricerca ha dimostrato l’influenza positiva delle nuove tecnologie come valore aggiunto al CLIL e ha riconosciuto il ruolo chiave dell’insegnante in questo tipo di approccio bifocale.
This thesis is the result of a research study in CLIL and Technologies that arose from the combination of different factors: the desire of investigate the implementation of new technologies at school, considering the possible implication, and the need to improve the quality of language learning giving new stimuli to the students. It is based on a theoretical study and an action research which investigated different school levels and university courses. The research proved the positive stimulus of new technologies as value-added to CLIL and recognised the key role of the teacher in such a double-focus approach.
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Vining, Nicholas. "Next-generation content creation: an investigative approach." Thesis, 2011. http://hdl.handle.net/1828/3830.

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The rising cost in video game content creation, both in terms of man hours and in terms of monetary dollars, restricts the ability of video game developers to create unique, entertaining content. Motivated by how this cost is a direct result of "next-generation graphics", I am motivated to ask: what would a next-generation content creation tool look like? I investigate the problem by constructing several such tools. In particular, I construct a mesh quilting algorithm for random level generation, a rapid level construction toolkit based on the concept of an architectural blueprint but supporting features such as complex silhouette geometry and roof geometry, and a tool for rapidly painting world textures. I also introduce a new system for accessing barycentric coordinate data from within the fragment shader, which can be used in support of real-time 3D image quilting, more accurate normal interpolation, and texture rendering from within the world painting tool. Some history of video game content creation is discussed, and a roadmap is charted for future development.
Graduate
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Wang, Ze-Hao, and 王澤浩. "Game Design Goal Oriented Approach for Procedural Content Generation." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/44601897369679729286.

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碩士
國立臺灣科技大學
資訊工程系
105
In this research, we focus on abstracting the "Gameplay Patterns" in the games. Using the "Procedural Content Generation" to generate the meaningful game levels. Improve the players' experience when they are in gameplay, then provide the a total solution for generating completed game levels. We merge and modify two approaches that are "Mission/Space framework" and "Multi-segment Evolution". The first one keeps the sequence of game progressing, and the second one gives the stable and various content of game. Wish that can enhance the players' overall experience. Game levels are divided to two structures that are Missions and Spaces. Missions convert into a meaningful space isomorphically and follow the gameplay patterns to define the fitness functions of Genetic Algorithms. The spaces are based on the GA to evolve the fittest layout of game objects. Reduce the costs of design the level effectively and manage all elements in games via using this solution of level generation. In the same time, keep the players can follow the stories that designed by game designers and enjoy in the meaningful and various content of game.
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Pang, Chen-Chen, and 龐珍珍. "A study on the pricing strategy selection of digital content service of Taiwan third generation mobile phone: A fuzzy set theory approach." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/2pyuph.

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碩士
銘傳大學
傳播管理研究所碩士班
94
The main purpose of this paper is to provide a strategic assessment model for optimum pricing method of digital content services of third generation mobile phone in Taiwan under fuzzy environment. The fundamental concepts we have adopted include the pairwise comparison, fuzzy Delphi method, fuzzy set theory and multi-criteria decision-making method. With the literature review and the investigations of administers who work for digital content services of third generation mobile phone in Taiwan, we construct the hierarchical structure for evaluating the optimum pricing method. The fuzzy Delphi method is integrated with the analytic hierarchy process method to form a set of pooled weights of the criteria. The concepts of triangular fuzzy number and linguistic variable are used to assess the preference ratings of linguistic variable, “importance” and “appropriateness”. Through the hierarchy integration, we obtain the final scores of strategies. Then we use a revised Chang and Chen’s ranking method to rank the final scores for strategy selection of optimum pricing of digital content services of Taiwan third generation mobile phone.
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Books on the topic "Progressive Content Generation Approach"

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Koldaev, Viktor. Theoretical and methodological aspects of the use of information technologies in education. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1014651.

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The article summarizes the experience of implementing a personality-oriented approach to the formation of a structural and content model of the educational process at the university. The results of the introduction of information technologies and their services in the field of education are presented, as well as the impact of computerization on the quality of education in the framework of the modern educational paradigm. The priority directions of innovative educational strategies of the university are identified and a graph model of the individual educational route of the student is proposed in order to predict the state of the educational system and adopt optimal learning strategies. Meets the requirements of the federal state educational standards of higher education of the latest generation. For graduate students and university teachers in the design of variable models of training in any areas of training and specialties. It will be useful for advanced training on the problems of innovative educational strategies.
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Semenova, Vera. Gender psychology. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1059426.

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The textbook reveals the main range of issues of a new branch of psychological science — gender psychology. It is based on the author's lecture course, which has been read to psychology students for many years. The textbook is structured in such a way that students can master the most important concepts and provisions of the gender approach, which forms the theoretical and methodological basis of gender psychology, its subject, as well as the skills of gender analysis of social reality and the psyche of a modern person. The article presents the problems reflecting the structure of gender psychology, supplemented by the presentation of some socio-psychological aspects of human sexuality. The theoretical material is illustrated by various examples. At the end of each chapter, there are questions and tasks that allow you to better understand the content. Meets the requirements of the federal state educational standards of higher education of the latest generation. It is aimed at bachelor students studying in the field of training 37.03.01 "Psychology" of all profiles, teachers of psychological faculties, as well as specialists in the field of academic and practical psychology.
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Pimblott, Kerry. Black Theologies. Edited by Paul Harvey and Kathryn Gin Lum. Oxford University Press, 2018. http://dx.doi.org/10.1093/oxfordhb/9780190221171.013.9.

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Black theology burst onto the scene in the late 1960s as a new cohort of progressive African American clergy and seminarians responded to the imperative of a burgeoning black freedom movement and global anticolonial struggles. Taken collectively, their work championed a distinctive black theological tradition, birthed in the context of enslavement and transmitted through independent black churches, which placed primacy on God’s preferential and emancipatory activity on behalf of the poor and oppressed. This chapter traces the origins, development, and legacy of black theology over three consecutive generations, identifying important debates related to the discipline’s defining motifs, methods, and approaches as well as the emergence of alternative paradigms, including womanist theology and African American humanism.
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Bennett, Pete, and Julian McDougall. Doing Text. Liverpool University Press, 2017. http://dx.doi.org/10.3828/liverpool/9781911325031.001.0001.

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This volume re-imagines the study of English and media in a way that decentralises the text (e.g. romantic poetry or film noir) or media formats/platforms (e.g. broadcast media/new media). Instead, the authors work across boundaries in meaningful thematic contexts that reflect the ways in which people engage with reading, watching, making, and listening in their textual lives. In so doing, the volume recasts both subjects as combined in a more reflexive, critical space for the study of our everyday social and cultural interactions. Across the chapters, the authors present applicable learning and teaching strategies that weave together art works, films, social practices, creativity, 'viral' media, theater, TV, social media, videogames, and literature. The culmination of this range of strategies is a reclaimed 'blue skies' approach to progressive textual education, free from constraining shackles of outdated ideas about textual categories and value that have hitherto alienated generations of students and both English and media from themselves.
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Bryant, Jan. Artmaking in the Age of Global Capitalism. Edinburgh University Press, 2019. http://dx.doi.org/10.3366/edinburgh/9781474456944.001.0001.

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What strategies are visual artists and filmmakers using to criticise the social and economic conditions shaping our particular historical moment? This question is answered by considering the methods and political implications of artists or filmmakers working in a contemporary western art context today. Leading into extended analyses of works by Frances Barrett, Claire Denis, Angela Brennan, and Alex Monteith, the book considers two forces that have informed contemporary artmaking: the economic conditions that began changing social realities from the 1970s forward; and the current tendency of the political aesthetic to move away from direct political content or didacticism to a concern for the sensate effects of materials. This is framed by Jacques Rancière’s ‘distribution of the sensible’ and Walter Benjamin’s historical materialism. As historical ground for understanding the contemporary condition, Artmaking in the Age of Global Economics pays particular attention to the divisions that opened up between progressive writers, theorists and artists in the late 20th century. Suggesting an alternative approach to understanding art’s historical antecedents, it avoids received art-historical narratives or canonical figures, refuting both the autonomy of art as well as the separation of artist from the work they produce. It locates, instead, contemporary art in a worldly context of responsibility that opens up to an ethics of practice. [211]
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Fedosov, Anton. Supporting the Design of Technology-Mediated Sharing Practices. Carl Grossmann, 2020. http://dx.doi.org/10.24921/2020.94115943.

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Online social networks have made sharing personal experiences with others mostly in form of photos and comments a common activity. The convergenceof social, mobile, cloud and wearable computing expanded the scope of usergeneratedand shared content on the net from personal media to individual preferencesto physiological details (e.g., in the form of daily workouts) to informationabout real-world possessions (e.g., apartments, cars). Once everydaythings become increasingly networked (i.e., the Internet of Things), future onlineservices and connected devices will only expand the set of things to share. Given that a new generation of sharing services is about to emerge, it is of crucialimportance to provide service designers with the right insights to adequatelysupport novel sharing practices. This work explores these practices within twoemergent sharing domains: (1) personal activity tracking and (2) sharing economyservices. The goal of this dissertation is to understand current practices ofsharing personal digital and physical possessions, and to uncover correspondingend-user needs and concerns across novel sharing practices, in order to map thedesign space to support emergent and future sharing needs. We address this goalby adopting two research strategies, one using a bottom-up approach, the otherfollowing a top-down approach.In the bottom-up approach, we examine in-depth novel sharing practices within two emergent sharing domains through a set of empirical qualitative studies.We offer a rich and descriptive account of peoples sharing routines and characterizethe specific role of interactive technologies that support or inhibit sharingin those domains. We then design, develop, and deploy several technology prototypesthat afford digital and physical sharing with the view to informing the design of future sharing services and tools within two domains, personal activitytracking and sharing economy services.In the top-down approach, drawing on scholarship in human-computer interaction (HCI) and interaction design, we systematically examine prior workon current technology-mediated sharing practices and identify a set of commonalitiesand differences among sharing digital and physical artifacts. Based uponthese findings, we further argue that many challenges and issues that are presentin digital online sharing are also highly relevant for the physical sharing in thecontext of the sharing economy, especially when the shared physical objects havedigital representations and are mediated by an online platform. To account forthese particularities, we develop and field-test an action-driven toolkit for designpractitioners to both support the creation of future sharing economy platformsand services, as well as to improve the user experience of existing services.This dissertation should be of particular interest to HCI and interaction designresearchers who are critically exploring technology-mediated sharing practicesthrough fieldwork studies, as well to design practitioners who are building and evaluating sharing economy services.
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Belamarić, Josip, Dražen Pejković, and Ana Šverko. Istraživanja u urbanističkom planiranju : pedagoška bilježnica vol. 2 = Urban Planning Research : Pedagogical Notebook Vol. 2. Edited by Hrvoje Bartulović, Saša Begović, Dražen Pejković, Ana Šverko, and Ivana Vlaić. University of Split, Faculty of Civil Engineering, Architecture and Geodesy, 2020. http://dx.doi.org/10.31534/9789536116850.

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The Second Pedagogical Notebook is a continuation of the first ‘notebook’, dedicated to the Urban Planning Research course. The course and the notebook were created by Prof. Ivana Šverko, with the aim of offering students of architecture in Split the basics of urban planning research in a Mediterranean context. The idea behind the pedagogical notebook is to contribute to the recognition of the research phase as an essential starting point in the entire, complicated process of urban planning and design, as well as an understanding of research methodologies in specific spatial and social conditions. One of the ideal real-world templates for realising this goal is Zrinsko- Frankopanska Street, which developed along one of the Split peninsula’s Roman centuriation lines. This street connects the historical southern city harbour with the newer, northern one. Zrinsko-Frankopanska is an exceptionally important city street, and along its length there are a range of buildings dating from the ancient period to the 21st century, with almost every historical period represented. It is here that the most diverse range of public facilities can be found. The students mapped, studied, and analysed this city street, using historical and morphological analysis of spatial connections, greenery, the relationship between the public and the private, the accessible and inaccessible spaces, purpose, urban equipment, and so on. In doing so, they also noted relevant everyday human activities such as disposing of rubbish, as well as things such as the position and content of graffiti. They also included morphography – the description of forms without reference to their sources and development process – in their analytical approach. After the research phase, the students were instructed to target the problems they detected by proposing improvements to the existing elements, or by redesigning them. They were also required to open up the possibility of alternate uses for the space, up to the point in the design process when an architect or designer would usually take over. By presenting the study of a specific segment in this book, we wish to help students consider the complexity of the urban tissue, define the basic urban elements, research development processes, the typological and morphological characteristics of constriction and, ultimately, to identify everything that constitutes the “urban space as a whole”. We wish to guide them so that with their unique knowledge and tools, and their inclusion of all the other relevant professions in the processes of urban planning, they can become architects with sound professional and ethical principles, and develop into a new generation of responsible city-builders.
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Book chapters on the topic "Progressive Content Generation Approach"

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Shaker, Mohammad, Noor Shaker, Julian Togelius, and Mohamed Abou-Zleikha. "A Progressive Approach to Content Generation." In Applications of Evolutionary Computation, 381–93. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16549-3_31.

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Sardesai, Saskia, Markus Stute, and Josef Kamphues. "A Methodology for Future Scenario Planning." In Lecture Notes in Management and Industrial Engineering, 35–59. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-63505-3_2.

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AbstractThe future is influenced by various possible developments and is hence difficult to predict. Still, each company or institution bases its vision and strategic progress on certain assumptions for the future. In order to prepare for various developments of the future, it is reasonable to consider different possible scenarios while building a future vision. Thus, this chapter focuses on the methodological approach for the generation of future scenarios showing what the surroundings for supply chains might be like in a time horizon until 2030. This integrates various political, economic, social, technological, legal and environmental influences and changes. The methodological framework required for generating scenarios is set by a combination of quantitative and qualitative scenario planning methodologies. Close coordination and collaboration between production and logistics guides the underlying scenario design to focus the context on supply chains. While considering trends described in Kalaitzi et al. 2020, this approach results in a set of macro scenarios, each describing a possible future development until 2030. The macro scenarios range from scenarios with progressive developments to regressing or stagnating evolutions.
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Togelius, Julian, and Noor Shaker. "The search-based approach." In Procedural Content Generation in Games, 17–30. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42716-4_2.

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Tingane, Monali, Amol Bhagat, Priti Khodke, and Sadique Ali. "Neuro-Fuzzy Approach for Dynamic Content Generation." In Advances in Intelligent Systems and Computing, 497–508. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47952-1_39.

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Jabeur, Nafaâ, and Bernard Moulin. "A Multiagent-Based Approach for Progressive Web Map Generation." In On the Move to Meaningful Internet Systems 2005: OTM 2005 Workshops, 99–108. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11575863_25.

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Craveirinha, Rui, Lucas Santos, and Licínio Roque. "An Author-Centric Approach to Procedural Content Generation." In Lecture Notes in Computer Science, 14–28. Cham: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-03161-3_2.

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Craveirinha, Rui, and Licinio Roque. "Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design." In Entertainment Computing - ICEC 2015, 383–90. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24589-8_30.

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Papastavrou, Stavros, George Samaras, Paraskevas Evripidou, and Panos K. Chrysanthis. "Fine-Grained Parallelism in Dynamic Web Content Generation: The Parse and Dispatch Approach." In On The Move to Meaningful Internet Systems 2003: CoopIS, DOA, and ODBASE, 573–88. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39964-3_35.

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Branitskiy, Alexander, Elena Doynikova, Igor Kotenko, Natalia Krasilnikova, Dmitriy Levshun, Artem Tishkov, and Nina Vanchakova. "The Common Approach to Determination of the Destructive Information Impacts and Negative Personal Tendencies of Young Generation Using the Neural Network Methods for the Internet Content Processing." In Intelligent Distributed Computing XIII, 302–10. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-32258-8_36.

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Ogata, Takashi. "An Integrated Approach to Narrative Generation." In Advances in Linguistics and Communication Studies, 49–147. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-4775-4.ch002.

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This chapter seeks to undertake a comprehensive structure of the author's narrative generation research. In particular, the chapter compactly shows the whole of the narrative generation studies as an indirect purpose by taking several concrete examples and aims to consider and discuss the respective components as the direct purpose. Through this chapter, the author presents an entire framework of narrative analyses in relation to the integrated narrative generation system and Geinō information system, and conducts the analyses of a novel by Yukio Mishima and several aspects of kabuki. The final part provides directions for partially incorporating the results of the narrative analyses of Mishima and kabuki into the above narrative generation systems. In relation to this book's title, Content Generation Through Narrative Communication and Simulation, this chapter selects “narrative content” as “content” to be generated, conducts the analyses of narrative “communication,” structure, and techniques, and attempts narrative “simulation” using the author's narrative generation systems.
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Conference papers on the topic "Progressive Content Generation Approach"

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Huang, Alice H., and Robert L. Mauck. "Sliding Contact Modulates ECM Expression in Chondroctye-Laden Agarose Gels." In ASME 2007 Summer Bioengineering Conference. American Society of Mechanical Engineers, 2007. http://dx.doi.org/10.1115/sbc2007-176427.

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Articular cartilage provides a low-friction bearing surface for transmitting the forces that arise with joint motion. Because cartilage possesses a limited capacity for repair, trauma or progressive joint disease leads to destruction of the joint surface [1]. Limitations in current repair strategies have increased interest in cartilage tissue engineering (TE), although to date, generating a construct with the mechanical complexity of the native tissue remains a challenge. In our previous long-term free swelling studies, and in other gel systems, the tensile properties of cell-seeded hydrogels remain far lower than those of the native tissue [2–4]. One approach for furthering tissue growth is the application of mechanical signals to engineered constructs. In developing joints, inhibition of mechanical forces results in incomplete cartilage formation [5,6]. Mechanical forces continue to play a vital role in cartilage maturation after birth; physiologic loading remodels the tissue and increases the tensile properties and spurs development of anisotropy [7,8]. In chondrocyte-seeded TE constructs, dynamic axial mechanical stimulation improves compressive properties and biochemical content [9], though the collagen content and tensile and dynamic properties remain low. As the tensile properties of cartilage emerge with load-bearing use, more complete recapitulation of the mechanical environment that arises with motion may further the maturation of engineered constructs. To test this hypothesis, we developed a sliding contact bioreactor mimicking two contacting cartilage layers and show that ECM gene expression is modulated by this loading modality depending on the duration of loading and pre-maturation of the construct.
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Walter, Sebastian, Guillaume Mougeot, Yan Sun, Lihong Jiang, Kuo-Ming Chao, and Hongming Cai. "MidiPGAN: A Progressive GAN Approach to MIDI Generation." In 2021 IEEE 24th International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 2021. http://dx.doi.org/10.1109/cscwd49262.2021.9437618.

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Cohen, Michael F., Shenchang Eric Chen, John R. Wallace, and Donald P. Greenberg. "A progressive refinement approach to fast radiosity image generation." In the 15th annual conference. New York, New York, USA: ACM Press, 1988. http://dx.doi.org/10.1145/54852.378487.

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Jabeur, Nafaa, and Nabil Sahli. "Progressive and autonomous approach towards the generation of personalized web maps." In 2010 10th International Conference on Intelligent Systems Design and Applications (ISDA). IEEE, 2010. http://dx.doi.org/10.1109/isda.2010.5687082.

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Dani, Jayant, and S. Sandeep Krishna. "Product Approach for Next-Generation Content Manaement System." In International Conference on Sustainable Innovation and Successful Product Development for a Turbulent Global Market. Singapore: Research Publishing Services, 2013. http://dx.doi.org/10.3850/978-981-07-8860-5_073.

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Abulaish, Muhammad, and Tarique Anwar. "A web content mining approach for tag cloud generation." In the 13th International Conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2095536.2095548.

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B Gadicha, Vijay, and A. S. Alvi. "Extensive Approach for Strong Password Generation Using Content-Color Mechanism." In 2017 International Conference on Computing, Communication, Control and Automation (ICCUBEA). IEEE, 2017. http://dx.doi.org/10.1109/iccubea.2017.8463784.

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Ganeshiya, Deepak Kumar, and Dilip Kumar Sharma. "A novel approach for webpage ranking using updated content." In 2014 5th International Conference- Confluence The Next Generation Information Technology Summit. IEEE, 2014. http://dx.doi.org/10.1109/confluence.2014.6949383.

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Boparai, Navreen Kaur, and Amit Chhabra. "A hybrid approach for improving Content Based Image Retrieval systems." In 2015 1st International Conference on Next Generation Computing Technologies (NGCT). IEEE, 2015. http://dx.doi.org/10.1109/ngct.2015.7375260.

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Rahman, Habibur, Nazrul Islam, Mehedy Hasan Rafsan Jany, Shariful, and Mohammad Motiur Rahman. "Multimedia content security with random key generation approach in cloud computing." In 2017 IEEE International Conference on Imaging, Vision & Pattern Recognition (icIVPR). IEEE, 2017. http://dx.doi.org/10.1109/icivpr.2017.7890859.

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Reports on the topic "Progressive Content Generation Approach"

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Wolz, Ursula. An Object Oriented Approach to Content Planning for Text Generation. Fort Belvoir, VA: Defense Technical Information Center, January 1990. http://dx.doi.org/10.21236/ada460211.

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