Dissertations / Theses on the topic 'Programming light'
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Nicácio, Daniel Henricus de Knegt Dutra 1984. "LUTS : a Light-Weight User-Level Transaction Scheduler." [s.n.], 2012. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275651.
Full textTese (doutorado) - Universidade Estadual de Campinas, Instituto de Computação
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Resumo: Sistemas de Memória Transacional em Software (MTS) têm sido usados como uma abordagem para melhorar o desempenho ao permitir a execução concorrente de blocos atômicos. Porém, em cenários com alta contenção, sistemas baseados em MTS podem diminuir o desempenho consideravelmente, já que a taxa de conflitos aumenta. Políticas de gerenciamento de contenção têm sido usadas como uma forma de selecionar qual transação abortar quando um conflito ocorre. No geral, gerenciadores de contenção não são capazes de evitar conflitos, tendo em vista que eles apenas selecionam qual transação abortar e o momento em que ela deve reiniciar. Como gerenciadores de contenção agem somente após a detecção de um conflito, é difícil aumentar a taxa de transações finalizadas com sucesso. Abordagens mais pró-ativas foram propostas, focando na previsão de quando uma transação deve abortar e atrasando o início de sua execução. Contudo, as técnicas pró-ativas continuam sendo limitadas, já que elas não substituem a transação fadada a abortar por outra transação com melhores probabilidades de sucesso, ou quando o fazem, dependem do sistema operacional para essa tarefa, tendo pouco ou nenhum controle de qual transação será a substituta. Esta tese apresenta o LUTS, Lightweight User-Level Transaction Scheduler, um escalonador de transação de baixo custo em nível de usuário. Diferente de outras técnicas, LUTS provê maneiras de selecionar outra transação a ser executada em paralelo, melhorando o desempenho do sistema. Nós discutimos o projeto do LUTS e propomos uma heurística dinâmica, com o objetivo de evitar conflitos, que foi construída utilizando os métodos disponibilizados pelo LUTS. Resultados experimentais, conduzidos com os conjuntos de aplicações STAMP e STMBench7, e executando nas bibliotecas TinySTM e SwissTM, mostram como nossa heurística para evitar conflitos pode melhorar efetivamente o desempenho de sistema de MTS em aplicações com alta contenção
Abstract: Software Transaction Memory (STM) systems have been used as an approach to improve performance, by allowing the concurrent execution of atomic blocks. However, under high-contention workloads, STM-based systems can considerably degrade performance, as transaction conflict rate increases. Contention management policies have been used as a way to select which transaction to abort when a conflict occurs. In general, contention managers are not capable of avoiding conflicts, as they can only select which transaction to abort and the moment it should restart. Since contention manager's act only after a conflict is detected, it becomes harder to effectively increase transaction throughput. More proactive approaches have emerged, aiming at predicting when a transaction is likely to abort, postponing its execution. Nevertheless, most of the proposed proactive techniques are limited, as they do not replace the doomed transaction by another or, when they do, they rely on the operating system for that, having little or no control on which transaction to run. This article proposes LUTS, a Lightweight User-Level Transaction Scheduler. Unlike other techniques, LUTS provides the means for selecting another transaction to run in parallel, thus improving system throughput. We discuss LUTS design and propose a dynamic conflict-avoidance heuristic built around its scheduling capabilities. Experimental results, conducted with the STAMP and STMBench7 benchmark suites, running on TinySTM and SwissTM, show how our conflict-avoidance heuristic can effectively improve STM performance on high contention applications
Doutorado
Ciência da Computação
Doutor em Ciência da Computação
Yüz, Gönul Simge [Verfasser], and Ulrich [Akademischer Betreuer] Schwarz. "Re-programming cell interactions with light dependent heterodimers / Gönül Simge Yüz ; Betreuer: Ulrich Schwarz." Heidelberg : Universitätsbibliothek Heidelberg, 2018. http://d-nb.info/1177384981/34.
Full textYüz, Gönul Simge [Verfasser], and Ulrich S. [Akademischer Betreuer] Schwarz. "Re-programming cell interactions with light dependent heterodimers / Gönül Simge Yüz ; Betreuer: Ulrich Schwarz." Heidelberg : Universitätsbibliothek Heidelberg, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:16-heidok-241688.
Full textMyronidi, Despoina. "LIGHT-BEAT: REACTIVE LIGHT FOR THE EMOTIONAL COMFORT OF NEWBORN BABIES." Thesis, KTH, Ljusdesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-297961.
Full textTerzic, Marilyn. "When education becomes entertainment : the effects of heavy viewing of content light programming on instructional television comprehension and recall." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0021/MQ54252.pdf.
Full textFeralio, Tyler Samuel. "The Effect Of Biodiesel Blends On Particle Number Emissions From A Light Duty Diesel Engine." ScholarWorks @ UVM, 2015. http://scholarworks.uvm.edu/graddis/400.
Full textSimsek, Yusuf. "Development Of Software For Calculations Of The Reflectance, Transmittance And Absorptance Of Multilayered Thin Films." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12610275/index.pdf.
Full textWang, Liang. "NOVEL DENSE STEREO ALGORITHMS FOR HIGH-QUALITY DEPTH ESTIMATION FROM IMAGES." UKnowledge, 2012. http://uknowledge.uky.edu/cs_etds/4.
Full textSathianathan, Sarmatha. "School-Based Sexual Violence Prevention: An Analysis of the 2015 Ontario Curriculum in Light of Themes Present in the Literature and the Social Norm Approach." Thesis, Université d'Ottawa / University of Ottawa, 2019. http://hdl.handle.net/10393/39762.
Full textKaravadara, Nilesh. "RA-LPEL : a Resource-Aware Light-weight Parallel Execution Layer for reactive stream processing networks on the SCC many-core tiled architecture." Thesis, University of Hertfordshire, 2016. http://hdl.handle.net/2299/17225.
Full textBerglund, Maria. "Teknik med Nelli och Nalle : Teknik i vardagen med konkreta bygg- och konstruktionsuppdrag." Thesis, Mälardalens högskola, Akademin för ekonomi, samhälle och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-24385.
Full textThe aim of this development work was to develop a teacher´s guide to assist in technology aimed at educators in preschool. It would give the kids an opportunity to create an interest in the technology. Teacher´s Guide is aimed at educators that works with children ages 3-6 and includes questions about the technology of every day life that can be aked of two softbears, Nelli and Nalle. From these questions then prepared an constuction and constuction tasks to each individual question. The Guide describes the way in which teahers can work with technology in every day life. The tutorial has been evalueted in four preschool theacher´s and got a very positive respons.
Thorin, Kristoffer. "Optimal Speed Controller in the Presence of Traffic Lights." Thesis, Uppsala universitet, Avdelningen för systemteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325352.
Full textPoloch, Martin. "Zařízení pro simulaci sportovní střelby." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2018. http://www.nusl.cz/ntk/nusl-377142.
Full textRodrigues, Arun F. "Programming future architectures dusty decks, memory walls, and the speed of light /." 2006. http://etd.nd.edu/ETD-db/theses/available/etd-05102006-124649/.
Full textThesis directed by Peter Kogge for the Department of Computer Science and Engineering. "April 2006." Includes bibliographical references (leaves 203-221).
Cheng-Yen, Wu, and 吳政諺. "A Study of Genetic Programming on Cooperative Model for Traffic Light Game." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/62551814344949196823.
Full text臺南師範學院
資訊教育研究所
92
The genetic programming(GP) can evolve programs automatically by simulating the evolutionary mechanism on computers. In this research, we use the GP technique and the coevolution mechanism to evolve the cooperative model for the Traffic Light Game. We hope these evolution strategies can derive the similar behaviors of the players in the real children’s Traffic Light Game. Simple functions and terminals are used to coevolve the high elastic strategies for the ghost and the players .Then the ghost can efficiently detour round these obstacles and capture players in the simulated environment. Then, the players evolve the more efficiently cooperative models to protect against the ghost . From the simulation results, the efficient strategies of a ghost and players can be coevolved with simple functions and terminals . This research can not only be used to related researches, but also can be applied to develop more complex cooperative models and strategic combination (eg. the cooperative models for robots、self-learning of virtual agent on line or human learning model).
Huang-YuTai and 戴皇昱. "The Study of Light Systems Selection Problems in Factories via Goal Programming." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/20653791615348400579.
Full text國立成功大學
工業與資訊管理學系專班
100
The lighting system is the enssential part of the workplace. Selecting a good lighting system could save energy, reduce the electricity cost and improve environmental quality. For this reason, every country has its own the lighting security specifications to achieve the basic requirements for lightings and energy-saving. Since the artificial light was invented in the 18th century, it has become the basic needs in human life. However, the lighting energy consumption is growing year by year. Until now, we begin to face the limited resources and trigger the development of high-efficiency energy-saving lighting systems and promote green movement. However, consumers select the lighting products by their own experiences instead of using a systematic assessment method. Therefore, in this study, we propose a systematic method for selecting the lighting systems in factories. In this method, we first define the lighting requirement according to different regions of the factory space. Then, goal programming techniques is used to construct the decision model and to obtain the optimum layout by four different objectives. Specifically, the non-preemptive goal programming and preemptive goal programming methods are used to solve four different scenarios. The four decision making objectives are: (1) preemptive minimum energy used, (2) preemptive minimum life cycle cost for lighting systems, (3) Preemtive minimum total number of lighting equipment, and (4) Non-preemtive for all objectves. The software LINGO is used as the tool to solve the example in real environment. Finally, sensitivity analysis is used to to examine how each variable influences the model and to provide possible directions for future research. Keywords:Lighting system, goal programming, Life cycle cost
Greene, Owen J., D. Hiscock, and C. Flew. "Integration and Co-ordination of DDR and SALW Control Programming: Issues, Experience and Priorities. Thematic Working Paper 3." 2008. http://hdl.handle.net/10454/7310.
Full textElek, Oskár. "Physically-based Cloud Rendering on GPU." Master's thesis, 2011. http://www.nusl.cz/ntk/nusl-313930.
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