Journal articles on the topic 'Product design'

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1

Long, Sheng Jie, and Shi Hong Huang. "Discussion of Design Ideas in Product Development Design Based on Product Extension in Marketing." Advanced Materials Research 328-330 (September 2011): 314–17. http://dx.doi.org/10.4028/www.scientific.net/amr.328-330.314.

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Users consume products all the time, while companies produce products all the time. Product is the fundamental where enterprises have their foothold and product development is the only way to business survival and development. To conduct effective product development, enterprises must have scientific marketing strategy and rational ideas of development. Therefore, to analyze the ideas in product development design from the perspective of product extension in marketing helps expand the vision in product development, define product development objectives and also helps to find the accurate positioning of product design.
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Turkmenoglu, Saliha. "Paradigm shift in industrial product design: Generative design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 163–70. http://dx.doi.org/10.18844/gjhss.v2i1.295.

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Erdönmez, S. Serpil. "Ethic conscience in product design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 157–62. http://dx.doi.org/10.18844/gjhss.v2i1.294.

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Bodratti, Andrew M., Zhiqi He, Marina Tsianou, Chong Cheng, and Paschalis Alexandridis. "Product Design Applied to Formulated Products." International Journal of Quality Assurance in Engineering and Technology Education 4, no. 3 (July 2015): 21–43. http://dx.doi.org/10.4018/ijqaete.2015070102.

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Product development is a multi-faceted role that a growing number of engineers are tasked with. This represents a significant shift in career paths for those employed in the chemical and materials engineering disciplines, who typically were concerned with bulk commodity manufacturing. This paradigm shift requires the undergraduate curriculum to be adapted to prepare students for these new responsibilities. The authors present here on a product design capstone course developed for chemical engineering seniors at the University at Buffalo (UB), The State University of New York (SUNY). The course encompasses the following themes: a general framework for product design and development (identify customer needs, convert needs to specifications, create ideas/concepts, select concept, formulate/test/manufacture product; and (nano)structure-property relations that guide the search for smart/tunable/functional materials for contemporary needs and challenges. These two main themes are enriched with case studies of successful products. Students put the course material into practice by working through formulated product design projects that are drawn from real-world problems. The authors begin by presenting the course organization, teaching techniques, and assessment strategy. They then discuss examples of student work to show how students apply the course material to solve problems. Finally, they present an analysis of historical student performance in the course. The analysis seeks to identify correlation between related student deliverables, and also between the Product Design course and a prerequisite materials science and engineering course.
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Zhang, Dong Min, Yan Yun Wu, and Ye Huang. "Design Knowledge Reuse Strategies for Complex Equipment Design." Applied Mechanics and Materials 190-191 (July 2012): 74–77. http://dx.doi.org/10.4028/www.scientific.net/amm.190-191.74.

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Series products and variant products are the basic strategy for enterprise product development. Product designers reuse the knowledge, experience in the various stages of product development. The design reuse strategies for mechanical products are studied. The concepts of product design reuse level and product design reuse dimensions are presented. The enabling techniques for design reuse are concluded, including CBR, KM/KBE, design reuse modeling. A case-based design tool and a design knowledge management tool are developed based on studying product design reuse strategies.
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Niu, Xiaojing, Shengfeng Qin, Haizhu Zhang, Meili Wang, and Rose Wong. "Exploring product design quality control and assurance under both traditional and crowdsourcing-based design environments." Advances in Mechanical Engineering 10, no. 12 (December 2018): 168781401881439. http://dx.doi.org/10.1177/1687814018814395.

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Small and medium-sized enterprises face the challenges that they do not have enough employees and related resources to produce high-quality products with limited budget and time. The emergence of crowdsourcing provides an opportunity for them to improve their products by leveraging the wisdom of a large community of crowds, including their potential customers. With this new opportunity, product design could be conducted partially in a traditional design environment (in-house design) and partially in a crowdsourcing environment. This article focuses on product design stages to investigate what key factors affect product design quality and how it can be controlled and assured. First, we define the concept of product design quality and then identify its attributes and sub-attributes. Second, we separately survey key factors affecting product design quality in traditional and crowdsourcing-based design environments, quality control approaches/theories and quality assurance policies in traditional design environment. Third, a comparison of product design quality issues between the traditional and crowdsourcing-based design environments is progressed focusing on various aspects influencing product design activity quality. Finally, we discuss product design quality control approaches and quality assurance policies, quality control challenges and corresponding solutions in crowdsourcing-based design environment.
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M.VENNILA, M. VENNILA, and A. ANU RADHA A.ANU RADHA. "Product Design and Process - An Insight." International Journal of Scientific Research 3, no. 4 (June 1, 2012): 84–86. http://dx.doi.org/10.15373/22778179/apr2014/244.

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Darmawan, M. A., Purwoko, and T. Pratama. "Packaging design for ginger leather candy in a small medium enterprise : a design thinking approach." IOP Conference Series: Earth and Environmental Science 1358, no. 1 (June 1, 2024): 012019. http://dx.doi.org/10.1088/1755-1315/1358/1/012019.

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Abstract A small medium enterprise is developing a new marketable ginger product differentiation. The proposed product will be made in the form of ginger candy. The ginger candy design was developed in order to find Products need to be made of suitable packaging and packaging labels so that the product can be marketed. This project aims to produce packaging designs that have the ability to protect products from producer to consumers. The method used is engineering design approach which includes the stages of exploration, problem verification, ideation, prototipe development, and prototipe validation. The new ginger product produced is in the form of soft ginger candy, namely ginger leather candy. The results of the design applied to the ginger leather candy product are using PP plastic material which is sealed with an impulse sealer tool as primary packaging, with secondary packaging pouch with zip-lock aluminum foil. On the front of the secondary packaging is affixed with a label displaying product information in accordance with the BPOM label rules.
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Westerberg, Arthur W., and Eswaran Subrahmanian. "Product design." Computers & Chemical Engineering 24, no. 2-7 (July 2000): 959–66. http://dx.doi.org/10.1016/s0098-1354(00)00400-2.

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孙, 建帅. "Application and Prospect of Parametric Design in Product Design." Design 04, no. 04 (2019): 35–40. http://dx.doi.org/10.12677/design.2019.44008.

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Suharta, Asep, Amir Supriadi, and Nurkadri Nurkadri. "Design of Digital Based Volley Ball Basic Techniques Test Instrument." Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences 4, no. 2 (June 22, 2021): 3170–76. http://dx.doi.org/10.33258/birci.v4i2.2049.

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This study aims to design a digital-based volleyball basic technical skill test instrument using internet technology as its application. This study uses a research and development design method (Research and Development) used in this study is the Borg and Gall development model with 7 steps of potential problems, data collection, product design, product validation, design revision, product trial, product revision, trial usage, product revision, and production. This learning product was developed in the design of a digital-based volleyball basic technique test instrument. The products of this research are 1) produce a basic volleyball technical test instrument application product used in smartphones, 2) produce a villi ball basic technical instrument product that is easily accessible via the internet
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Liu, Chuyi. "Process Product Design Based on Multimode Interaction Design." Scientific Programming 2021 (November 18, 2021): 1–10. http://dx.doi.org/10.1155/2021/1817746.

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There are many problems in the current process product design, such as poor interaction and low overall efficiency, so a process product design method based on multimode interaction design is proposed. Based on the relationship model, environment model, and object-oriented model of process product design, the process of process product development and design is analyzed. On this basis, the finite state machine is used to analyze the state of the designer to complete the task sequence, as well as the related design task planning, constructing craft products multimodal interaction mechanism, with the improved fuzzy analytic hierarchy process to evaluate the quality of the products, according to the evaluation results of technology of product design optimization. The experimental results show that both experts and ordinary users give a high evaluation of the product designed in this paper, and the design cycle of the product is significantly shortened, indicating that this method can fully save the design time and improve the overall efficiency.
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Raffaeli, Roberto, Maura Mengoni, and Michele Germani. "Improving the link between computer-assisted design and configuration tools for the design of mechanical products." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 27, no. 1 (January 15, 2013): 51–64. http://dx.doi.org/10.1017/s0890060412000388.

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AbstractThe competitive market forces companies to offer tailored products to meet specific customer needs. To avoid wasting time, design efforts generally address the configuration of existing solutions, without producing substantial design modifications. Configuration tools are used to achieve customized products starting from a common platform. Many approaches have been successfully proposed in literature to configure products. However, in the mechanical field they need further investigation in order to be efficiently linked to computer-aided design technologies. Research is focused on tools and methods to automatically produce geometrical models and improve the flexibility of the continuous product updating process. In this context, this paper aims to combine product configuration approaches with design automation techniques in order to support design activities of products to fulfill specific requirements. The approach is based on entities called configurable virtual prototypes. Three different domains are managed and connected via configurable virtual prototypes: product specifications, geometrical data, and product knowledge. In particular, geometry recognition rules are used to identify the parameterization of parts and the assembly mating constraints. The approach is exemplified through an industrial case study where a tool has been developed on the basis of the described method. Advantages of the system are shown in terms of achieved product configuration efficiency.
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Liu, Cong, Hans Petter Hildre, Houxiang Zhang, and Terje Rølvåg. "Product architecture design of multi-modal products." Research in Engineering Design 27, no. 4 (March 16, 2016): 331–46. http://dx.doi.org/10.1007/s00163-016-0221-8.

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15

Steeneck, Daniel W., and Subhash C. Sarin. "Product design for leased products under remanufacturing." International Journal of Production Economics 202 (August 2018): 132–44. http://dx.doi.org/10.1016/j.ijpe.2018.04.025.

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Hill, Michael. "Product and process design for structured products." AIChE Journal 50, no. 8 (2004): 1656–61. http://dx.doi.org/10.1002/aic.10293.

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Mayasti, Nur Kartika Indah, Mirwan Ushada, and Makmudun Ainuri. "Robust Design of Spaghetti Products based on Consumer Needs." Jurnal Teknik Industri 21, no. 2 (August 30, 2020): 126–38. http://dx.doi.org/10.22219/jtiumm.vol21.no2.126-138.

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To produce competitive advantage, a product has to be designed according to the criteria of consumer needs. The results of identifying consumer needs become technical requirements and target specifications in robust product design. The purpose of this research was to propose a robust design of gluten-free spaghetti product concept using the Taguchi method. The selection of factors and experimental levels utilized the zero one matrix and the evaluation matrix. The results showed that the priority quality attributes required by consumers include good product display, nutrition, acceptable taste, competitive prices, and made from local ingredients. Product specifications that are targeted at product quality are closer to commercial spaghetti products. Based on the experimental design, 4 factors and 3 levels with an orthogonal matrix (Taguchi) L9 (34) resulted in 9 product concepts. The selected concept has confirmed the quality of its spaghetti products.
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hashemi, Seyed mehdi golestan, bijan khaiambashi, alireza mansoorian, and Maryam heidari. "Presenting a Consolidated Model of Bionic Product Design Engineering and Systems Engineering, New Approach in Product Design Engineering." International Academic Journal of Science and Engineering 05, no. 02 (December 19, 2018): 111–24. http://dx.doi.org/10.9756/iajse/v5i1/1810030.

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Grinyer, Clive. "New Challenges for Product Design: The Product of Design." Design Management Review 22, no. 4 (December 2011): 14–21. http://dx.doi.org/10.1111/j.1948-7169.2011.00151.x.

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Zhou, Shouqin, Kwai-Sang Chin, and Prasad K. D. V. Yarlagadda. "Internet-based intensive product design platform for product design." Knowledge-Based Systems 16, no. 1 (January 2003): 7–15. http://dx.doi.org/10.1016/s0950-7051(02)00035-7.

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21

Gani, Rafiqul, and Ka M. Ng. "Product design – Molecules, devices, functional products, and formulated products." Computers & Chemical Engineering 81 (October 2015): 70–79. http://dx.doi.org/10.1016/j.compchemeng.2015.04.013.

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22

Wen, Bang Chun, Xiao Peng Li, Gui Qiu Song, and Zong Yan Wang. "Top-Layer Design and Systematic Design of Products." Applied Mechanics and Materials 121-126 (October 2011): 1164–76. http://dx.doi.org/10.4028/www.scientific.net/amm.121-126.1164.

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The A new design method of the products named “Systematize Design” has been advanced in this paper. From the view of the point of the system engineering, the planning of product design makes the product design qualities improve to a great extent. Besides the understanding of the client requirements, the design planning of products, the so-called 7D’s: Design ideas, Design environments, Design objective, Design process, Design contents, Design methods and the Design quality evaluation, should be considered completely and planned systematically. Based on the previous work, the product design should be conducted according to the systematic design method. The paper makes a detailed expatiation of the systematic design method, viz. 1+3+X design method, in which 1 represents the optimal design for product functions, 3 means the design method synthesizing the dynamic optimization, intelligent optimization and visualized optimization combined organically, and X is the design method for the special requirements of the products.
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王, 若莹. "Household Product Design Based on Artificial Intelligence Technology." Design 08, no. 03 (2023): 995–1000. http://dx.doi.org/10.12677/design.2023.83122.

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李, 月恩. "Research on GAN-Based Generative Product Design Methods." Design 08, no. 04 (2023): 2487–92. http://dx.doi.org/10.12677/design.2023.84301.

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Bar-Isaac, Heski, Guillermo Caruana, and Vicente Cuñat. "Targeted Product Design." American Economic Journal: Microeconomics 15, no. 2 (May 1, 2023): 157–86. http://dx.doi.org/10.1257/mic.20200474.

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We propose an intuitive representation of product design in which firms locate inside a circle and consumers in its outer circumference. Designs trade off horizontal and vertical transport costs. Our setting encompasses all linear demand rotations. Firms with lower quality or higher marginal costs choose niche designs that cater to specific consumers at the expense of alienating the rest. Firms choose intermediate designs or more polarized ones, instead, depending on the convexity of the vertical transport cost. We examine such design choices in monopoly, duopoly, and monopolistic competition settings. (JEL D21, D24, D42, D43)
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Sahin, Damla, and Abdullah Togay. "Augmented reality applications in product design process." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 115–25. http://dx.doi.org/10.18844/gjhss.v2i1.288.

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Wang, Tichun, Hao Li, and Xianwei Wang. "Extension Design Model of Rapid Configuration Design for Complex Mechanical Products Scheme Design." Applied Sciences 12, no. 15 (August 7, 2022): 7921. http://dx.doi.org/10.3390/app12157921.

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This study explores the extension configuration methods of complex product conceptual design, seeking to improve the product design efficiency and design quality. The paper firstly reviews the literature on element representation models of multi-type design knowledge, followed by a review on extension design models for the rapid configuration of complex product conceptual design. The extension transformation method for the rapid configuration design of complex product conceptual design is also reviewed. With the analysis of the extension reasoning model for the rapid configuration design of complex product conceptual design, the research proposes a new model of extension reasoning for the rapid configuration design of complex product conceptual design. This model of extension design would enhance the rapid configuration design and conceptual design of large and complex products. Detailed steps of the algorithm implementation are also presented. This study also tests the validity and operability of the model and the algorithm with the design case of a large hydro-turbine product design.
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SOFIANA, Yunida, Titi INDAHYANI, and Maryani MARYANI. "BATIK PRODUCT INNOVATION THROUGH COLOR THEORY IN DESIGN AS A FORM OF PRODUCT DIVERSIFICATION." ICCD 3, no. 1 (October 10, 2021): 94–97. http://dx.doi.org/10.33068/iccd.vol3.iss1.309.

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The purpose of Bina UMKM Batik is to provide training on the technique of mixing and matching (composition) colors, motifs and other materials (plastic) with batik waste produced by SMEs in order to produce batik products that are attractive in terms of color composition. As well as helping MSMEs in reducing the waste of batik cloth produced. The form of utilization of Batik waste will be the use of unused cloth from the rest of batik production which has been made in the form of patchwork in various sizes, colors and motifs characterized by Pekalongan batik. These materials will be designed by taking into account the type of product to be made, the materials used and the color composition to be used in the design of batik products such as bags, chair cushions and table ware sets. It is hoped that from this training, Batik SMEs can utilize the remaining batik cloth waste and reduce waste from existing batik and can produce product diversification that has design value and economic value. The process of making products will gradually be documented with videos so that MSMEs can follow how to produce products that have been designed. And product prototypes that have been made will be used as examples by MSMEs so that they can follow the design and quality standards of the products that have been made.
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Huicong, Hu, and Lu Wen-Feng. "Design specification representation for intelligent product appearance design." E3S Web of Conferences 179 (2020): 02004. http://dx.doi.org/10.1051/e3sconf/202017902004.

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Traditional intelligent product design usually focuses on functional design, aiming to generate appropriate structures that would provide required functions. Design specifications are mainly formulized into technical descriptions or values that are related to certain functional or usability requirements. In today’s global market, to in-crease user satisfaction, the appearance design of a product become vital for users to make purchasing decisions. This is particularly true of today’s consumer products such as mobile phones, digital cameras, and other electronic products. In intelligent product appearance design, design specifications are merely described as basic geometric dimensions and types of surface materials. Additionally, the aesthetic considerations and emotional needs of product appearance are seldom discussed when establishing design specifications for product appearance design. In this regard, the objective of this study is to propose a design specification representation framework for intelligent product appearance design considering both emotional and aesthetic aspects. The framework be-gins to investigate user needs by acquiring user aesthetic experience. Based on the notion of aesthetic experience, a detailed representation model of appearance design specifications is provided for satisfying user emotional and aesthetic needs. Finally, a case study of the appearance design of digital cameras is provided to demonstrate the acquisition of user needs and establishment of design specifications based on the proposed framework.
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Lee, Kun M., and Sim Kangshik. "Eco-Design Standardization." Korean Journal of Life Cycle Assessment 2, no. 2 (December 2000): 57–66. http://dx.doi.org/10.62765/kjlca.2000.2.2.57.

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Design for Environment (DfE) is a design activity that integrates environmental aspects of a product in its entire life cycle into the product development process. It leads to a product optimized with respect to environmental performance, while satisfying inherent attributes of a product including performance, functionality, cost and safety. Possible DfE approaches in product design and development would include: improved materials and energy efficiency, designed for cleaner production, extended life, reuse and recycling, waste minimization, and minimized hazards to human health and ecosystem. ISO/TC207/WG3 is responsible for the development of a technical report (TR) on DfE. This TR is intended for use by those who are involved in the design and development of products. A special emphasis will be given to the DfE needs of small and medium enterprises in the development of the TR.
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Han, Jun, LuYao Gu, and DeRun Chen. "Application of Innovative Design Thinking in Product Design* Intelligent Waste Paper Recycling Machine Design Case." E3S Web of Conferences 236 (2021): 04062. http://dx.doi.org/10.1051/e3sconf/202123604062.

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With the rapid development of society and economy, the level of technology and culture in our country is constantly improving, and the content of product design extends from the product appearance design to the design of a whole system of product function, structure, material, production crafts, marketing, maintenance and recycling. The product innovation design thinking should not only consider a single factor, but also integrate the latest achievements in all aspects of the product design ecosystem. The research on innovative thinking and innovative design methods from all walks of life is also constantly systematized and theorized, but the innovative design thinking of products has different thinking characteristics and methods from other fields. This article combines product design examples of intelligent waste paper recycling machines to explore the application of innovative thinking methods in product design.
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Cheng, Jin Xia. "Multi-Functional Product Design Based on Green Design Concept." Advanced Materials Research 945-949 (June 2014): 527–30. http://dx.doi.org/10.4028/www.scientific.net/amr.945-949.527.

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On the base of green design concept, multi-functional product design is given a new meaning. It is no longer simply a combination of multi-functional functions, but to extend product function on the bases of no extra cost and no waste of materials. Through fuzzy functional design, integrated design of related functions, developing the secondary function of product, as well as enhancing the product spiritual function and other ways, we can achieve multi-functional design of products.
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Ma, Weiwei, and Shuang Liu. "Research on the design of domestic makeup products from the perspective of design culture." Highlights in Art and Design 2, no. 3 (April 24, 2023): 21–23. http://dx.doi.org/10.54097/hiaad.v2i3.7546.

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Objective To explore new ideas and paths for the development of domestic cosmetics products. Method from the design culture, this paper discusses the relationship between culture and products based on this, will focus in product design field, analyses the current domestic cosmetics product development problems, based on the design of cultural context to carry out specific analysis on west product design, new ways to explore the Chinese color makeup product design development. Conclusion of modern product design and national culture, ancient creation thought and aesthetic advocated organic fusion is conducive to enhance the cultural content of contemporary product design, increase the added value of products, products more and update the vitality, the form of comprehensive promotion of Chinese culture, let the world know China and let China brand in the world.
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Chuang, Ming-Chuen, and Yung-Chuan Ma. "Expressing the expected product images in product design of micro-electronic products." International Journal of Industrial Ergonomics 27, no. 4 (April 2001): 233–45. http://dx.doi.org/10.1016/s0169-8141(00)00053-6.

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YOSHIMURA, Masataka, Kouji ITANI, and Katsundo HITOMI. "Integrated optimization of product design and process design for machine products." Transactions of the Japan Society of Mechanical Engineers Series C 54, no. 505 (1988): 2313–22. http://dx.doi.org/10.1299/kikaic.54.2313.

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Zhang, Lei, Ka Yip Fung, Christianto Wibowo, and Rafiqul Gani. "Advances in chemical product design." Reviews in Chemical Engineering 34, no. 3 (April 25, 2018): 319–40. http://dx.doi.org/10.1515/revce-2016-0067.

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Abstract The nature of chemical product design problems is diverse and multidisciplinary. It involves many design issues such as project management, market study, product design, process design, and economic analysis for better organizing the product design project and achieving better products. This article provides an overview of chemical product design with a multidisciplinary hierarchical framework including all the design issues and tasks. Each of the design issues and tasks are introduced and discussed, methods and tools are summarized and compared, challenges and perspectives are presented to help the chemical product design researchers on finding more novel, innovative and sustainable products, by the combined effort from academia and industry to develop a systematic generic framework, and tools including product simulator, process simulator, database manager, modeling tool, and templates for design problems.
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Waskito, Johan Paing Heru, Endang Retno Wedowati, Fungki Sri Rejeki, and Emmy Wahyuningtyas. "Food product design with Wijaya Kusuma character based on pleasurable design." International Journal of Engineering, Science and Information Technology 2, no. 1 (October 28, 2021): 1–8. http://dx.doi.org/10.52088/ijesty.v2i1.193.

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Understanding and appreciation of the identity of the Universitas Wijaya Kusuma Surabaya with the motto Anggung Wimbuh Linuwih, which means always growing and developing for the better, needs to be done. The strategy that can be applied is to design a superior product that has the character of Wijaya Kusuma This food product was designed with the nuances of the character of Wijaya Kusuma. The product that reviewed in this research is chocolate product. Food product design in this study used the concept of pleasurable design, which reviews product design from the aspects of functionality, usability, and pleasure. Pleasurable design was chosen with the consideration that this product design method involves customers as product users to participate in building product designs as needed and wanted. The purpose of this study was to determine the attributes of chocolate products according to market demand, as well as to design a chocolate product design with the character of Wijaya Kusuma values. Based on the research results obtained 16 product configurations based on seven product attributes (taste, sweetness level, texture, shape, packaging method, health benefits, and appearance/profile). Attributes that have a high importance value are attributes of appearance/profile and taste. Attributes of appearance/profile can directly describe the character of Universitas Wijaya Kusuma Surabaya. while the taste attribute is one of the key attributes in food products. Product design 5 (chocolate taste, slightly sweet, texture of slightly hard, rectangle shape, folded packaging method, no preservatives, and UWKS logo profile) became the selected product with a total utility value of 10.75.
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Sundin, Erik, Mattias Lindahl, and Winifred Ijomah. "Product design for product/service systems." Journal of Manufacturing Technology Management 20, no. 5 (June 5, 2009): 723–53. http://dx.doi.org/10.1108/17410380910961073.

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Karmarkar, Uday S., and Peter Kubat. "Modular product design and product support." European Journal of Operational Research 29, no. 1 (April 1987): 74–82. http://dx.doi.org/10.1016/0377-2217(87)90195-0.

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van Nes, Nicole, and Jacqueline Cramer. "Influencing product lifetime through product design." Business Strategy and the Environment 14, no. 5 (2005): 286–99. http://dx.doi.org/10.1002/bse.491.

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Joustra, Jelle, Conny Bakker, Riel Bessai, and Ruud Balkenende. "Circular Composites by Design: Testing a Design Method in Industry." Sustainability 14, no. 13 (June 30, 2022): 7993. http://dx.doi.org/10.3390/su14137993.

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The design of composite products for a circular economy is challenging. Materials such as glass-fibre-reinforced plastics have long product lifetimes but are hard to recycle. For the effective reuse and recycling of products, parts, and materials, recovery strategies must be selected and implemented in the product design stage. This extends the scope and complexity of the design process and requires additional skills from the designers. We developed a novel circular composites design method for products containing composite materials to support designers and improve product circularity. This method, which is the first of its kind to address the circular design of composite products, helps designers explore recovery pathways and generate design solutions. In this study, we evaluated the method’s effectiveness, accessibility, and usability in design practice. We tested the method with five design case studies in the construction, furniture, and automotive industries. The method was used to generate, evaluate, communicate, and detail product designs. We found that two of the five cases used the method to develop circular product concepts. In the other three cases, recycling rather than product-level recovery strategies was the result, with a focus on improving the material formulations instead of the overall product design. Although the designers considered the method accessible and usable, its effectiveness was restricted by the existing business, logistics, reprocessing technology, and policy contexts. These factors are intertwined and partly dictate the boundary conditions of the design, which means that to successfully implement the proposed method, the transition to a circular economy requires a holistic approach to adjust the design process, organisations, and value chains.
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Wen, Bang Chun, Xue Jun Wang, Ji Shuang Dai, Xing Guo Ma, Zhao Hui Ren, Xiao Peng Li, Xiao Mei You, Jie Liu, and Yang Liu. "New Developments of Product Design Methodology." Advanced Materials Research 308-310 (August 2011): 146–56. http://dx.doi.org/10.4028/www.scientific.net/amr.308-310.146.

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Design and R&D (Research and Development) of products play an important role in development and competitiveness of enterprise. How to do the works better? We think that most advanced product design methodology should be used on design, research and development of products. So-called most advanced product design methodology is that based on “the Scientific Outlook on Development” that we set up recent years. New developments of product design methodology include: At first it has been classified that more than seventy theories and methods proposed by domestic and overseas scholars in recent 100 years; QCTES was instead of IQCTES including six requirements of product design; traditional design stages were replaced with four new stages including investigation, planning, implement and inspection; green design was replaced with harmonious design; traditional design method was replaced with deep-layer design method; concept and connotation of product top-layer design were proposed; more detailed contents of product systematic design were advanced; formulas of complete system and product design quality, and connection equation between design objective, design content and design method were submitted. We got good effects to apply above product design methodology on many product designs recent years.
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43

Shames, Adam, and Kathleen Kremer. "2019 Product Design Technical Group: Stanley Caplan User-Centered Product Design Award." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (November 2019): 1147–48. http://dx.doi.org/10.1177/1071181319631034.

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The Product Design Technical Group (PDTG) presented its 18th annual User-Centered Product Design Award. The award recognized excellence in both product design and in the methods used to specify and achieve the design. This special session consisted of presentation of the award to the winners and the winners’ presentation about the design and development of the product. The award is named after Stanley Caplan, an HFES fellow, for all his efforts and accomplishments over the years at promoting the importance of user-centered design and research within industry and mentoring others to do the same. The Product Design Technical Group (PDTG) continued its successful award program in 2019 by sponsoring the 18th annual user-centered product design competition. Over the years, the Award has honored a wide variety of products and companies.
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Sakita, Kazuhiro. "Multi-Scale Product Design and Lifecycle Simulation System for Nano Product Design." Key Engineering Materials 523-524 (November 2012): 581–86. http://dx.doi.org/10.4028/www.scientific.net/kem.523-524.581.

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Product designer is demanded to harmonize technical, economic, social, and environmental aspects of designing product. It is important for product designer to get the overview and the forecast of the property and the influence of the designing product by computer simulations. In order to support product designer and material designer, multi-scale product design and lifecycle simulation system is proposed. The multi-scale product design and lifecycle simulation system consists of multi-scale product design and simulation (MPDS) sub-system and product lifecycle simulation (PLS) sub-system. Concept of MPDS sub-system is an expansion of concept of current CAD/CAE system. Multi-scale products from micro/nano scale level to human scale level are designed continuously in the MPDS sub-system. Concept of PLS sub-system is an expansion of concept of current LCA system. PLS sub-system carries out product lifecycle simulation and evaluation of designing product. PLS sub-system is designed from the point of view of the interactions of subjects. The information of designing product is projected into PLS sub-system as a structured token including product information made by MPDS sub-system. Then, PLS sub-system carries out product lifecycle simulation.
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Ishikawa, Masaru. "Plastic Product Design." Seikei-Kakou 20, no. 11 (October 20, 2008): 783. http://dx.doi.org/10.4325/seikeikakou.20.783.

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Starmer, Samantha. "Holistic Product Design." Design Management Review 22, no. 4 (December 2011): 6–13. http://dx.doi.org/10.1111/j.1948-7169.2011.00150.x.

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Gek Woo Tan, C. C. Hayes, and M. Shaw. "Concurrent Product Design." IEEE Potentials 16, no. 2 (1997): 9–12. http://dx.doi.org/10.1109/mp.1997.581375.

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Krause, F. L., T. Kiesewetter, and S. Kramer. "Distributed Product Design." CIRP Annals 43, no. 1 (1994): 149–52. http://dx.doi.org/10.1016/s0007-8506(07)62184-2.

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Abildskov, J., and G. M. Kontogeorgis. "Chemical Product Design." Chemical Engineering Research and Design 82, no. 11 (November 2004): 1505–10. http://dx.doi.org/10.1205/cerd.82.11.1505.52036.

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Kennedy, John F., and Michael Thorley. "Food Product Design." Carbohydrate Polymers 46, no. 3 (November 2001): 300. http://dx.doi.org/10.1016/s0144-8617(01)00227-2.

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