Dissertations / Theses on the topic 'Product design'

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1

Sun, Luying. "Product + Service: The Intangible Smart in Everyday Products." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406819515.

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2

Corbett, Brian. "Configuration design methods and mathematics for product families." Thesis, Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/17283.

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3

Williams, Timothy. "Product ecosystems: Extrinsic value in product design." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/132602/1/Timothy_Williams_Thesis.pdf.

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Industrial designers create the everyday products that enrich our lives. In recent decades, the discipline has been transformed by disruptive innovation, social change and the "humanisation of technology", with Industrial Designers now creating total user experiences across multiple products and services. Unfortunately, the design process sometimes fails to adapt to the increased complexity of our world. This thesis describes the development of a new and more holistic way to approach the complex task of design: Product ecosystem thinking. This new design 0ethod demonstrates how products gain value from the ecosystem, providing a conceptual framework for Industrial Designers.
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4

Lindahl, Ingela. "Visual aesthetics in product development : A balance between commercial and creative imperatives." Doctoral thesis, Linköpings universitet, Industriell ekonomi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-100149.

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The literature presents a number of advantages regarding companies’ strategic focus on product design, arguing that the dimension of visual aesthetics in products may help a company to create commercial success, e.g. through product differentiation and as a means of company brand recognition. However, developing new products that have visual aesthetics as an important dimension is not without difficulty, and may lead to a number of managerial challenges. The purpose of this doctoral thesis is to describe and analyse how companies develop products that have visual aesthetics as an important dimension. The thesis describes and analyses: how the dimension of visual aesthetics affects the characteristics of the new product development process; how companies strike a balance between commercial and creative imperatives during new product development; and how companies source and collaborate using artistic design resources during new product development. Based on findings from five new product development projects and from interviews with managers at twelve Swedish designer furniture manufacturers, the thesis concludes that the dimension of visual aesthetics in products affects new product development in different ways. First, companies’ development of visual aesthetics calls for a more creative, artistic development process whereby, for example, idea generation and evaluation are often flexible in relation to plans made. Moreover, the different and subjective judgement of the aesthetic value of products has implications for new product development, e.g. that the company needs to address and balance imperatives stemming from different audiences, i.e. the designer’s self, peers, and the mass market, during product development. Also, it is concluded that the sourcing of designer resources and the composition of designer portfolios are both critical and related to companies’ desired brand image. A close and trustful working relationship between the designer and the manufacturer is a basis for companies’ successful product development. Theoretically, this research contributes to the product development literature through its findings on companies’ new product development processes in a seldom researched context, i.e. the development of designer products. Additionally, it contributes to the literature on design outsourcing by presenting new findings on the interplay between artistic design resources and managers. Moreover, it also contributes to the marketing literature by providing fresh insights into how companies balance their commercial and creative interests when developing new products.
Design och dess relation till företags marknadsföring är något som diskuteras både i akademisk litteratur och i samhället i övrigt. Genom att förstå och utnyttja design kan företaget skapa kommersiella fördelar, t ex genom att differentiera produkten från konkurrenternas och skapa igenkänning för företagets varumärke. Dock är utveckling av produkter med design som en viktig dimension inte oproblematisk utan kan leda till stora utmaningar för företaget. Tre sådana utmaningar i företag beskrivs och analyseras i denna avhandling. För det första behandlar avhandlingen hur ett fokus på design påverkar företagets produktutvecklingsprocess. Vidare studeras hur företaget balanserar kreativa och kommersiella intressen under produktutvecklingsprocessen. Dessutom behandlar avhandlingen hur företaget införskaffar och samarbetar med formgivare. Den industriella kontext som valts för denna avhandling är den svenska designmöbelindustrin. Avhandlingens slutsatser bygger på fallstudier inom väletablerade och framgångsrika företag inom denna industri. Avhandlingen visar att dimensionen av design påverkar företagens utvecklingsarbete på olika sätt. Först visar studien att de studerade företagens utveckling av designmöbler innebär en kreativ utvecklingsprocess där t.ex. idé-generering och ‑urval sällan grundas i strikta produktplaner utan i stället präglas av flexibilitet och tillvaratagande på uppkomna möjligheter. Vidare är bedömningen av en produkts designvärde subjektiv och svår att formulera i ord. Urvalet av lovande produktidéer grundas därför i hög grad på ledningens goda kunskap om design och erfarenhet inom branschen. Utöver detta påverkas företagens produktutveckling på olika sätt av det faktum att designvärde också skapas genom uppmärksamhet och uppskattning av exempelvis press, mässor och utmärkelser. Det visas också att företagens urval av formgivare är kritiskt och basen för ett framgångsrikt utvecklingsarbete. I de studerade företagen sker utveckling av produkter i nära och förtroendefullt samarbete mellan managers och formgivare. Dessutom kan företag påverka sitt varumärke genom att skapa en genomtänkt strategi för urval av formgivare och samarbetsformer med dessa.
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Akata, Akanay. "Gendering Of Products: In Industrial Design." Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/4/1033323/index.pdf.

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This study examines gender typing of industrial products in the activity of industrial design. Thus firstly, the meaning of gender, related theories and gender stereotypes have been reviewed through the literature survey in order to pinpoint the stereotypical attributes assigned to men and women through society and culture. Secondly, the effect of the stereotypical gender attributes on the act of possessing products have been examined. In return, a literature survey on the cognitive aspects of design has been conducted in order to question whether these gender attributes might have a similar impact on the design activity. The findings of the literature survey pointed towards categorical information processing theories as an appropriate tool to gender type products and also as a tool to measure the gender qualities of a product. To test the applicability of the methodology of categorization a study has been conducted with industrial designers and industrial design students in which the students were asked to design gender typed products and industrial designers were asked to rate their perceptions of genderedness of the designs. The test revealed the existence of a mental library consisting of categorized images corresponding to stereotypical gender attributes in the individuals, thus preparing the grounds for the use of this process in the industrial design activity.
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6

Gollner, Mark, and n/a. "Addressing complexity in product design : guidelines for product designers." University of Otago. Department of Design Studies, 2005. http://adt.otago.ac.nz./public/adt-NZDU20070405.154020.

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Modern product design projects are often challenged by their interdisciplinary nature, increasing product complexity and time pressure. The challenge for product designers is to recall all relevant design aspects that are potentially applicable and important for the product to be designed at the right time. The negligence of certain design aspects may result in increased development costs and in inferior products. A recommended way to handle complexity in the design process is to work systematically, with checklists and guidelines offering a possibility to support product designers in this task. However, design guidelines that provide a comprehensive and generically content that support product designers holistically in their design projects are not readily available. Moreover, in-depth evaluations of the role, use, usefulness and usability of design guidelines are quite rare in the current literature. Therefore, the research study presented in this thesis sought to accomplish two tasks: the generation of a comprehensive set of generic and practically aimed product design guidelines in a paper-copy format that holistically supports product designers in their often complex design projects; and the evaluation of these generated design guidelines with the purpose of determining their role, use, usefulness and usability for product designers. A comprehensive and generically applicable set of product design guidelines in a ready-to-use paper-copy format that holistically provides in-depth information for the product design aspects that need to be considered during a design process was generated. Besides, a research study, using questionnaires and interviews, with product design students and professional product designers in New Zealand was carried out with the purpose of determining the role, use, usefulness and usability of the generated design guidelines for designers. As a consequence, valuable insights into the role of the guidelines as practitioners� design tool for professional designers and noteworthy findings about the role of the guidelines as educational tool for novice designers were obtained. The findings suggested that the use of guidelines as a tool in the design process is generally not very prevalent due to the designers� lack of knowledge about the benefits, location and accessibility of useful product design guidelines. Furthermore, it has been found that the designers used the generated guidelines sporadically and driven by their interest or demand in the design aspects applicable to their projects. In terms of the guidelines� usefulness it has been identified that the guidelines evaluated were generically applicable to different projects and provided a specific in-depth content. The guidelines have also been found to be quite useful as educational, planning, management and evaluation tool for novice and professional designers. However, in terms of the guidelines� usability, several problems were determined that made the generated guidelines too inefficient to be beneficial for the participants, especially for the professional designers. Accordingly, it has been concluded that a change of the guidelines� format into a digital interactive format, is likely to solve most of the identified problems and provide a useful and usable tool for product designers respectively.
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7

Rodgers, Paul A. "Product performance assessment." Thesis, University of Westminster, 1995. https://westminsterresearch.westminster.ac.uk/item/94998/product-performance-assessment.

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This thesis describes a formal methodology for defining and assessing product performance and its implementation in a prototype computer system. The methodology is based on abstract descriptions of the operations that are conducted within the design process. It is, consequently, extremely generic and creates a bridge between physical product performance and actual user requirements. The methodology is based on defining product attributes in terms of observable parameters of the product in use. Defining an attribute in this way inherently reflects its required interaction with the user and consequently can truly be said to be in "user terms" A product will have a range of attributes and a performance indicator is proposed, such that the attributes are combined in a way that reflects their relative importance to the user. At the conceptual stage of the design process, when the actual product does not exist, and only some abstract representation is available, it is vitally important to be able to model or simulate and hence evaluate the product attributes. This area of design has often been associated with non algorithmic design procedures, because of its intangible nature. In this thesis the attribute methodology has been used to implement a prototype Computer Aided Design Evaluation Tool (CADET), which has been used and tested with an existing product range. The methodology being abstractly defined supports a wide range of product attributes. It also gives an indication of how the correspondingly wide range of existing analysis software could be integrated into a powerful single Computer Aided Design system. This work has resulted in the publication of two papers in refereed Journals and the presentation of eight other papers at refereed International Conferences. A list of the publications is included in the Appendices.
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8

Dixit, Swapnil B. "Product design : a conceptual development of product remanufacturing index." [Tampa, Fla] : University of South Florida, 2006. http://purl.fcla.edu/usf/dc/et/SFE0001825.

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9

Kim, Soojin. "Designing Fun-oriented Products: A Fun Product that Leads Pleasurable User Experience of The Cincy Red Bike." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439308762.

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10

Kühlenthal, Jessica Courtney. "Mapping product design as a transdisciplinary service." Thesis, Cape Peninsula University of Technology, 2018. http://hdl.handle.net/20.500.11838/2829.

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Thesis (MTech (Design))--Cape Peninsula University of Technology, 2018.
Design is a highly complex process. It involves various stakeholders, processes and interactions that need to work coherently in order to result in a successful design or product. It needs to be acknowledged that offering design as a successful service is not simply an interaction between a customer and a single designer, but in reality is far more complex and detailed. In today’s society, it is no longer sufficient for design-businesses to only focus on providing a well designed end product. Instead, customers now seek value in superior experiences from the services they use. Design-businesses thus need to shift their current outward focus to also create and design superior service experiences. Owing to the intangible complexities and intricacies within design as a service it makes it incredibly challenging to improve or enhance. Skeg Product Development, a leader in the Product design industry in South Africa, was used as a single case study to offer a real-world working context of Product design as a service. This study used purposefully selected Service design tools and techniques, such as the customer journey and service blueprint, for co-design workshops. Three workshops were facilitated in order to co-design maps with employees from various functions within the case study. Workshop 1 required participants to map their ideal customer journey. This was used to identify an area of focus within the case study that would benefit the most from improved visualisation. Workshop 2 and 3 used a service blueprint to map the existing front of stage- and backstage interactions and processes respectively. The mapped findings were supplemented by informal interviews with employees as well as continuous observations within the case study. It was found that Product design as a service, although the experience is subjective to each customer and project, is filled with intangible challenges and intricacies. It had been identified that managing customer expectations is currently the biggest challenge in offering Product design as a service. Although this was found to be a crucial obstacle to the customer experience, with multiple discussions around the topic, very little is actively being done to address it. It was also identified that current internal processes are not completely understood in terms of what they entail or their purpose to the service. This was found to be especially true across the various functions. This holds significant consequences for employees, the service and ultimately the customers. During the course of the study a number of themes and topics emerged. These include the success criteria for Product design as a service, as well as the significance of understanding roles and processes. The challenge of managing customer expectations in an unpredictable context is also addressed. The study subsequently presents two means for design-businesses to shift their focus to backstage processes in order to mitigate this challenge. The emerged themes speak to the greater industry of Product design as well as the developing field of Service design. This research is aimed at any individual, business or employee involved in the design industry. This includes anyone who has a role in delivering design as service who could benefit from a clearer understanding of the challenging context in which they work. It would also be beneficial to an individual or business who may want to suggest adjustments or changes to improve design as a service in future.
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Hollins, William J. "Product status and the management of product design." Thesis, University of Strathclyde, 1989. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=21218.

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Changes in product design occur either innovatively where new concepts are used (Dynamic Design Status) or incrementally where changes are made without altering the existing concept (Static Design Status). This thesis identifies. the factors that make a product static or dynamic and then proposes the disciplines that should be emphasised when designing a product of a particular status. This is then used in the development of Design Process which is recommended as a user "tool" for directing the Design Manager through the stages of design from the market need, or product idea, through to the stage where detail design commences. Several publications have resulted from this research.
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Gustafsson, Leonardo. "DESIGN OF NEW COSMETIC PRODUCT." Thesis, Jönköping University, Internationella Handelshögskolan, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-54751.

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Tornqvist, Pontus. "Kerstin : A product design project." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45272.

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Ahlo, Joseph. "Online Product Perception| Improvements for the Design of Products Sold Online." Thesis, Union Institute and University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=13804540.

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At its simplest, product design can be described as the steps taken to actualize a product that best solves an identified customer problem. Though the process of product design is not set-in-stone, designers remain focused exclusively on the in-person experience between customers and products. Such a perspective has allowed designers to create products with exceptional precision, elevating the overall experience for customers. However, provided that the adoption of online shopping continues en masse, exploring how designers can engage product design and online shopping together is timely.

This study proffered a new model and design perspective for designers to more effectively create products that are likely to be investigated and purchased online. This model is a rubric for measuring the difference, if any, between how a product is intended by designers to be perceived online versus what is perceived by customers online. Through a descriptive, quantitative study, cross-checked by open-ended qualitative interviews, the results from 50 survey participants and 10 interviewees indicated that the dimensions of the model – familiarity (incongruent form, as described by Noseworthy and Trudel, 2011), understandability (prototypical isolation, as described by Ramachandran & Hirstein, 1999), and reward (multiple anticipations, as described by Eyal, 2014) – are key indicators of how customers evaluate and favor products online. The results suggest that by integrating an online perception evaluation step into the prototyping stage of development, the emergent design will be improved; in turn, allowing designers to produce a more competitive product for the online marketplace.

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Scheuring, Joseph F. III. "Product design for disassembly." Thesis, Georgia Institute of Technology, 1994. http://hdl.handle.net/1853/17831.

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Laureti, Carolina. "Product design in microfinance." Doctoral thesis, Universite Libre de Bruxelles, 2014. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/209214.

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The poor need a range of financial services to cope with shocks, to manage day-to-day transactions, and to grasp business opportunities, among others. To be successful in reaching the poor, microfinance institutions should offer products that meet the poor’s needs. Product design, therefore, is becoming a very important topic. “Behavioral” product design pinpoints the importance of individuals’ behavioral anomalies, such as procrastination behavior and lack of self-control. Financial products are seen as commitment devices to help individuals diverting money from immediate consumption to savings and investment.

This doctoral thesis contributes to this recent research stream by first surveying the literature on product design in microfinance, and then providing an empirical and a theoretical contribution. Precisely, the thesis is structured in four chapters. Chapter 1 and Chapter 2 are both reviewing the literature. Chapter 1, titled “Product Flexibility in Microfinance: A Survey”, reviews the academic literature on product flexibility in microfinance and offers a categorization scheme of flexible microfinance products. Chapter 2, titled “Innovative Flexible Products in Microfinance”, scrutinizes nine real-life practices covering microcredit, micro-savings and micro-insurance services that mix flexible features and commitment devices. Chapter 3, titled “The Debt Puzzle in Dhaka’s Slums: Do Liquidity Needs Explain Co-Holding?”, examines the use of flexible savings-and-loan accounts by SafeSave’s clients and tests whether the need for liquidity explains why the poor save and borrow simultaneously. Lastly, Chapter 4, titled “Having it Both Ways: A Theory of the Banking Firm with Time-consistent and Time-inconsistent Depositors,” proposes a theoretical model to determine the liquidity premium offered by a monopolistic bank to a pool of depositors composed of time-consistent and time-inconsistent agents.
Doctorat en Sciences économiques et de gestion
info:eu-repo/semantics/nonPublished

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Tideman, Martijn. "Scenario based product design." Enschede : University of Twente [Host], 2008. http://doc.utwente.nl/58863.

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Lindahl, Mattias, and Erik Sundin. "Product Design Considerations for Improved Integrated Product/Service Offerings." Linköpings universitet, Industriell miljöteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-88921.

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In society today, there is increased awareness about escalating environmental problems, for example, climate change and pollution. The main reasons for these problems are tied to society’s use of products. During the last two decades, industry and academia have proposed and tried to implement a large number of potential strategies and solutions to reduce these problems. One such promising concept that has emerged is the Integrated Product/Service Offering (IPSO) (also known as Product/Service System (PSS)). This concept is based on research from several areas such as business economics, engineering design, and environmental technology. An IPSO is “an offering that consists of a combination of products and services that, based on a life cycle perspective, have been integrated to fit targeted customer needs.” The focus is on providing a function, not a product or service; this means that the provider can put more focus on optimizing the total life cycle cost (both from the provider and customer perspectives). In many cases, the service provider retains responsibility for the physical products in the IPSO during the use phase. The objective of this chapter is to introduce product design considerations to consider when developing an IPSO. The chapter begins by providing insight on why IPSOs require a new design mindset, followed by the presentation of useful guidelines for developing IPSOs. These guidelines are illustrated with three industry examples. This chapter is based on studies by the authors but also draws from studies found in the literature. While the focus is on business-to-business IPSOs, several of the proposed guidelines could also be valid for business-to-customer IPSOs.
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Jonsson, Johanna. "Reforming Consumption Habits Through Product Design : Design for Sustainable Development through prolonging product lifetime." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-44804.

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This study, that is a research and product development process, is based on sustainable development and the negative impacts of the growing consumption, and wear-and-tear habits of today’s society. The way we handle our resources, from mine to landfill cause devastating effects on the climate. LAST, is a multi-functional table made from wooden waste materials, that represents product design that allows the user to build a strong, long-lasting relationship with the product. The table is versatile, allows easy dismantling and incorporates qualities that create an incentive for the user to build an attachment to it to increase its lifetime. This has been done through applying different strategies within emotional design, product attachment and design for sustainability as well as applying knowledge within timeless design, aesthetic nourishment. The Japanese philosophy of Wabi Sabi has acted as inspiration to help navigate the projects design proposal that could allow for the user to appreciate their product for longer and indorse product longevity. The research question for the study is as follows: How can you promote product longevity by means of product design for sustainable development?
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Tarnoff, David. "Episode 5.03 – The Product-of-Sums Expression." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/40.

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Now that we’ve studied the sum-of-products form of Boolean expressions, it’s time to take a look at the product-of-sums. This form uses logical OR’s to generate zeros which are passed to the output through an AND gate.
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Wegmershaus, Luciano John Paul. "Design for commercialisation : enabling innovative product ideas through supportive creative environments." Thesis, Cape Peninsula University of Technology, 2015. http://hdl.handle.net/20.500.11838/2407.

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Thesis (MTech (Design))--Cape Peninsula University of Technology, 2015.
Design as a field of practice is constantly evolving and has predominantly been used to stimulate and facilitate the humanisation of new technologies, so that they are usable and desirable for the capitalist economy (Boehnert, 2013, p. 14). With the evolution of the commercial and economic systems, the role of the designer now needs a shift so that it is able to facilitate new and appropriate interactions (Manzini, 2015, p. 180). This thesis explores what some of those interactions may look like and the role that design may be able to play in assisting them. Enabling society to be better equipped to communicate and collaborate with industry and academia, and vice versa, may be beneficial. The more society’s contributions can be heard, acknowledged and implemented, the better the economy may function. Increasing the transparency and understanding of these systems would potentially allow for less corruption and greater collaboration within and between them, possibly allowing for improved innovation. Once entrepreneurs are better equipped to integrate and take advantage of the institutional structures that are in place, this could drive economic development forward, and more informed and effective decisions might be implemented. Institutionally, through a better understanding of their resources and networks, such research could also lead to the implementation of better management and leadership strategies. This thesis focuses on the role of design as a catalyst for product development in the Western Cape. The concept of enabling innovative product ideas through design is analysed through an examination of three current case studies being developed in this region. To contextualise this a bit further, what is examined are the processes, developments and relationships, within and across the structures of the university, civil society and the design industry. This is explored to identify how each of these groups may support the design process, and where they may inhibit it. The primary objective is to provide a foundational road-map to enable innovative ideas from which citizen projects, universities and the design industry may benefit and continue to build upon. In this way, it may be possible to create a more synergetic relationship between universities, the design industry and civil society, or at least to make that relationship more transparent and mutually beneficial.
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Siddique, Zahed. "Common platform development : designing for product variety." Thesis, Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/17698.

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Mclening, Christain. "Product design : process and personality." Thesis, Bucks New University, 2011. http://bucks.collections.crest.ac.uk/9986/.

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Scudieri, Paul Anthony. "Information in Complex Product Systems." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1236698805.

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Guyton, Allison Amis. "Developing Sustainable Product Semantics for Consumer Products: A Sustainable Designer's Guide." Thesis, Available online, Georgia Institute of Technology, 2006, 2006. http://etd.gatech.edu/theses/available/etd-07092006-135211/.

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Bingham, David Clayton. "Correlating convergence in product design." Thesis, Georgia Institute of Technology, 2006. http://hdl.handle.net/1853/36529.

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Convergence is a topic that many point to as the driving force behind modern product development. The merger of similar devices into a single product form can create a number of advantages for both producers and consumers, but successful design must take more than just this into account. Convergence is the evolution of a product through a disruptive and uncertain environment of technology and user needs. While the digital revolution has certainly been the biggest recent disrupter to society and design, there are signs of convergence in both form and function that have occurred across many products, and product categories. Producers and consumers always clamor for devices that are useful and convenient, take advantage of the latest technologies, and yet remain intuitive, attractive, and easy to use. This paper will dissect the meaning of convergence in product design and provide a framework for understanding and dialog. Combined with an extensive survey and product mapping, this definition will then be used to delineate approaches and principles for the effective design of evolving products in today's changing environment. The findings of this paper will help designers make decisions when considering the trade-offs between aesthetics, functionality, and ease of use in technology based products.
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Nykänen, Arne. "Methods for product sound design." Doctoral thesis, Luleå tekniska universitet, Drift, underhåll och akustik, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-26577.

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Product sound design has received much attention in recent years. This has created a need to develop and validate tools for developing product sound specifications. Elicitation of verbal attributes, identification of salient perceptual dimensions, modelling of perceptual dimensions as functions of psychoacoustic metrics and reliable auralisations are tools described in this thesis. Psychoacoustic metrics like loudness, sharpness and roughness, and combinations of such metrics into more sophisticated models like annoyance, pleasantness and powerfulness are commonly used for analysis and prediction of product sound quality. However, problems arise when sounds from several sources are analysed. The reason for this complication is assumed to be the human ability to separate sounds from different sources and consciously or unconsciously focus on some of them. The objective of this thesis was to develop and validate methods for product sound design applicable for sounds composed of several sources. The thesis is based on five papers. First, two case studies where psychoacoustic models were used to specify sound quality of saxophones and power windows in motor cars. Similar procedures were applied in these two studies which consisted of elicitation of verbal attributes, identification of most salient perceptual dimensions and modelling of perceptual dimensions as functions of psychoacoustic metrics. In the saxophone experiment, psychoacoustic models for prediction of prominent perceptual qualities were developed and validated. The power window experiment showed that subjects may judge only parts of the sound. Power window sound consists of the motor sound and the scratching of a window sliding over the seal. The motor sound was filtered out and models developed using motor sound alone showed good agreement with listening tests. This demonstrated the human ability to separate sound from different sources and pointed out the importance of handling auditory stream segregation in the product sound design process. In Paper III sound sketches (simple auralisations) was evaluated as a way to assess sounds composed of several sources. Auralisation allows control of the contributions of different sources to a sound at the listening position. This way, psychoacoustic analysis and listening tests may be carried out on the contributions from sources separately and as an ensemble. Sound sketches may also serve to specify a target sound for a product. In Papers IV and V, the precision of auralisations related to intended use was investigated. Auralisations were made by filtering engine sounds through binaural transfer functions from source locations to the listening position in a truck cabin. In Paper IV simplifications of auralisations of one source were compared to artificial head recordings. For idling sounds auralisations through binaural transfer functions with a resolution of 4 Hz or better, or smoothed with maximum 1/96 octave moving average filters were found to preserve perceived similarity to artificial head recordings. In Paper V the effect of simplifications of transfer functions on preference ratings of auralisations was examined. This is of interest in applications where audible differences may be acceptable as long as preference ratings are unaltered, e.g. when auralisations are used as rough sound sketches. At 500 rpm idle speed, a resolution of 32 Hz or better, or smoothing with maximum 1/24 octave moving average filters showed no significant alteration of subject preference ratings. These figures may serve as guide for required accuracy in auralisations used for evaluation of idling sounds in truck cabins. To conclude, psychoacoustic analysis of total sound may be used for prediction of perceived sound quality as long as the sound is generated by one source. When several sources generate sound, auditory stream segregation effects in combination with cognitive effects may deteriorate the results. Auralisation is a useful tool in such cases, since it makes it possible to analyse the effects of contributions from each source. It can also be used for making sound sketches which can serve as support in the design process.
Godkänd; 2008; 20080925 (ysko)
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Walldén, Marcus. "Shooting Target - Design : Product Development." Thesis, Högskolan i Halmstad, Sektionen för ekonomi och teknik (SET), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-25887.

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The project has involved the development of two kinds of shooting targets in partnership with Marcus Bergkvist and Christopher Åkerblom. The project from the client was divided into two parts. This thesis discusses solutions for hands-on transport, development of tripods and an overall design. The second thesis affect resetting systems for the products. The work was done with a process and methodology based on design perspectives. This process has involved the search of relevant data which has provided the platform and opportunity for appropriate and purposeful design work. Concept development has been done using hand sketches and Photoshop, where a simple visualization of different concepts for the tripods has been produced. The next step relies on evaluating concepts in relation to the requirements and likings collected and the best concept has been chosen and developed. The design work was based primarily on work in SolidWorks to simultaneously maintain an ongoing partnership in the project, involving development of the resetting and design features. In this way, a link between design and construction has been active through the whole project. Where design at first took account for the changes made ​​in the construction based developments. In this way, the products has been optimized and developed in a context where the design meets the construction to achieve the best results. Design developments that’s been done required an expression of keywords within the semantics and other design features. This has resulted in two products in terms of concepts and prototypes which were developed with help from clients and sponsors. The prototypes showed good results and has fulfilled the required specifications.
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SILVA, JULIO CEZAR AUGUSTO DA. "ECODESIGN TOOLS FOR PRODUCT DESIGN." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2009. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=15300@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO
COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
Ferramentas de Ecodesign auxiliam designers a desenvolver produtos menos impactantes ao meio ambiente, entretanto, seu uso por profissionais de projeto no Brasil é mínimo, porque a maioria não é adequada ao método de trabalho deste profissional. Como resultado, designers continuam desenvolvendo produtos ineficientes, embora estejam sensibilizados para a crise ambiental. Nesta tese foi desenvolvida uma ferramenta para apoiar o profissional de design no projeto de produtos eco-eficientes, adequada às necessidades do designer brasileiro. Para isso, foi realizada uma pesquisa entre designers para conhecer suas necessidades de informação ambiental, método de trabalho e relação com ferramentas de Ecodesign. A seguir, foram levantadas as ferramentas já existentes, com vista a formular uma compreensão de sua organização e aplicação no design de produtos. No momento seguinte, foram compiladas informações ambientais aplicáveis em projeto de produto, e estas foram organizadas em estratégias e diretrizes. De posse desses grupos de informações, foi desenvolvido um protótipo da ferramenta. Por fim, este protótipo foi validado em situações de uso real e simulado, por designers dentro do grupo que foi identificado na pesquisa como o que mais necessita de uma ferramenta. Como resultado, verificou-se que a formatação em diretrizes é adequada, e que designers se tornam aptos a desenvolver produtos menos impactantes caso recebam uma ferramenta adequada a seu método de trabalho.
Ecodesign tools help designers develop products less impactant to the environment, however, its use by project professionals in Brazil is minimum, because most of them do not fit this professional working method. As a result, designers keep developing inefficient products, although they are sensible to the environmental crisis. In this thesis, a tool was developed to support the designer professional in the eco efficient products project, to fit in the Brazilian designer needs. So, a research among designers was done so as to know their necessities of the environmental information, working method and the relation with the Ecodesign tools. Next, some existing tools were chosen, in order to understand their organization and application in the design of the products. Then, environmental information applicable in the project of the product were compiled, as well as organized in strategies and guidelines. With these groups of information, a prototype of this tool was developed. At last, this prototype was validated in real and simulated situations, by designers from a group that, in the research, was identified as the one who mostly needed the tool. As a result, the formatting in guidelines is appropriate, and that designers are able to develop products less impactants to the environment in case they receive appropriate tools to the working method.
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30

Mortenson, Schiveley Sara Beth 1975. "Ergonomic product and process design." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/34758.

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Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management; and, (S.M.)--Massachusetts Institute of Technology, Dept. of Materials Science and Engineering; in conjunction with the Leaders for Manufacturing Program at MIT, 2004.
Includes bibliographical references (p. 66).
Ergonomic injuries are not the result of acute events. An ergonomic injury develops gradually from continued actions combining force, motion repetition, posture, and duration. Because these injuries accrue over time, it is often difficult to determine their causes. Lacking a clear causal link, it is difficult to justify investments that are intended to prevent ergonomic injuries. A large computer manufacturer, Dell Inc, is targeting significant reductions in their factory injury rates. This thesis describes the evaluation of two desktop computer manufacturing facilities. As part of this work, OSHA logs from 2002 were analyzed, injury costs were collected, factory workers were surveyed, and biomaterials associated with ergonomic injuries were studied. The analysis of the OSHA logs determined that 70% of factory injuries were ergonomic in nature and that a majority of the ergonomic injuries occurred as a result of work in the computer assembly (build) area. The costs associated with ergonomic injuries were computed on a cost per box (CPB) basis, a common metric used throughout Dell factories to determine financial impact. In order to evaluate, improve, and monitor the ergonomic factors on the factory floor, an evaluation tool for product and process design was developed. This tool incorporates risk factors of force, motion repetition, and posture while determining ergonomic scores for products and process steps. Tool validation was achieved by comparing ergonomic scores with worker product preferences, as revealed by an employee survey. Currently, the ergonomic evaluation tool is being used by the Environmental, Health, and Safety (EHS) Department at Dell. A greater understanding of the causes behind ergonomic injuries, combined
(cont.) with use of the evaluation tool, is contributing to Dell's efforts to continuously reduce the occurrence of ergonomic injuries and associated costs.
by Sara Beth Mortenson Schiveley.
S.M.
M.B.A.
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31

Aguirre, Granados Adrian. "Design of product development systems." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/47860.

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Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program, 2008.
Leaves 223 to 225 blank.
Includes bibliographical references (leaves 217-222).
The development of successful new products in less time and using fewer resources is key to the financial success of most consumer product companies. In this thesis we have studied the development of new products and how to systematically improve the execution of new product development. Product development is an activity that concerns multiple functions, involves technical complexity, a variety of stakeholders and is ultimately a complex human activity. We have used a systems engineering approach to tackle this complexity and study product development in a holistic manner. Consequently we have focused on what we call the product development system which includes all the elements of structure (functional elements, links and arrangement) and the elements of character or concept (values, principles, operating style) that define a specific product development organization. The study of the product development system is done using examples from the automotive industry and an extensive review of knowledge from prior studies into product development. Five elements of structure - product, process, people, tools and goals - are reviewed to provide guidelines and insight to what combination of these elements is required to build a congruent structure for a product development system. Additionally, communication in product development and architectural lessons are analyzed to enable the selection of character elements for the design of a product development system.
(cont.) Following the systems engineering approach, the design of product development systems is done by focusing on developing the architecture for the system. It is proposed that by designing the system architecture one can define how product development will be executed and find the greatest opportunities to significantly improve the delivery of new products. Using this approach makes context - geographic location, culture, organization, economy - key to the final system design. As a result, the proposal for an improved product development system has been executed by designing an architecture for a specific product development organization - Ford of Mexico. The architecture for the system contains some elements that are generic to any organization and others that are specific to the product development organization of Ford of Mexico. However, all of the concepts that were used to design the architecture of the Ford of Mexico product development system are found to be equally valuable to other product development organizations that intend to improve their execution of product development. Finally, we have documented the effect that developing and implementing the product development system has had for the Ford of Mexico Product Development Organization. This information provides insight toward the value of designing a product development system and helps us provide a set of next steps for further deployment of the proposed product development system architecture at Ford of Mexico.
by Adrian Aguirre Granados.
S.M.
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32

Su, Benjamin W. "Weelchair exercise roller product design." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/32959.

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Thesis (S.B.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2005.
Includes bibliographical references (leaf 35).
Inspired by bicycle training rollers, a wheelchair exercise roller (an exercise machine for the application of wheelchair users) was designed from conception of idea to alpha prototype. Background and market data was gathered through research with disabled people, members of disability and rehabilitation centers, and by examining other existing related products. Initial designs were created, and using these designs, functional requirements were set. These functional requirements were used to determine the main product modules (rollers, frame, and ramp) and desired features (simulated natural inertia/forces, varying resistance, tilt feature, etc.) Keeping these in consideration, initial calculations and hands-on research were performed in particular to determine the effect of radial load and RPMs on the bearings. Then, by using test modules built with inline skate bearings, aluminum tube, and wood 2"x 4"s, the initial calculations and research were tested. The results of these tests helped to determine the eventual final design. Solid modeling software (Solidworks 2005) was then used to create various design iterations and make changes as needed.
(cont.) Finally, using the final solid model, a functional prototype was built using 2"x 2" aluminum angle, conveyor belt rollers, and plywood. This prototype was then tested under the conditions the product was originally intended to function under. The result of these tests showed that in the current state, the prototype was not at a level ready to be marketed. The rollers in their current state did not fully simulate the natural inertia and forces felt when rolling on real ground. Also, several desired features had not yet been implemented. However, the prototype did succeed in ultimately showing potential functionality and feasibility of the product.
by Benjamin W. Su.
S.B.
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33

Rosenzweig, Kristen Tanya. "Speaking Metaphorically in Product Design." University of Cincinnati / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1186673073.

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34

Ekmekçi, Handan Tirit Ergül Emre. "Strategic Brand Communication Product Design/." [s.l.]: [s.n.], 2007. http://library.iyte.edu.tr/tezler/master/endustriurunleritasarimi/T000613.pdf.

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35

Levitt, Benjamin (Benjamin P. ). "Product service transformation in product-centric firms." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90716.

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Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, Engineering Systems Division, System Design and Management Program, 2014.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 95-97).
In slow or no-growth economies, firms cannot rely solely on recurring business from large, core customers who often delay or cancel capital investments in belt-tightening times. To achieve growth, firms must lever domain knowledge to expand business markets to find new customers. A core method to accomplish this expansion is through service models that can provide recurring revenues without as much up-front investment for customers. However, in a product-centric firm, the process of transforming a product into a service can be complex, and is the motivation for this research. No other complete explanation of this process has been published to date. The goal of researching this process is to give direction to managers who are considering transforming a product into service. The research led to building a service model using the Collaborative Adaptive Sensing of the Atmosphere (CASA) Radar System as its subject. The CASA Radar System is an X-Band Phased-Array Radar used for weather forecasting and environmental warning, led by University of Massachusetts with the assistance from several universities and industry partners. The radar system provides capabilities that did not exist previously in larger and less price effective systems, but was only available to be acquired directly, for upwards of $600 million. The CASA model sought to show how transforming the radar system from a product to a service could create value for the UMASS led team by selling more systems in a new service model to new customers, including weather-sensing firms and non-profits that want access to the CASA Radar System and would even pay for it, but were unable to support its standard capital costs.
by Benjamin Levitt.
S.M. in Engineering and Management
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36

Md, Nor Md Amin. "Design for service : integrating product design and diagnostics." Thesis, Loughborough University, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431666.

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37

Andersson, Torbjörn. "Aesthetic Flexibility : Modularity of Visual Form in Product Portfolios and Branded Products." Licentiate thesis, Linköpings universitet, Maskinkonstruktion, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129551.

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The increase in competition amongst companies that produce complex or large product portfolios has created a need to utilise modularity strategies not only to flexibly manage technical complexity in a costeffective manner but also for visual appearance. This research aims to understand how the visual appearance of products is affected by modular product development strategies. Specifically, the aim is to understand how such strategies induce constraints and generate possibilities for management of visual appearance in the design process. Five studies have been conducted during the course of this licentiate thesis. Two were conducted with professionals and students in design, while the remaining three are theoretical studies based on findings in the literature, theory building, and experimental research. The goal has been to investigate how designers work when they are put to the task of changing and developing the designs of complex products that are part of a portfolio. The challenge has been to study what suitable strategies exist that manage complex products and product brands, then investigate how these influence designers’ practices. The first study examined how coherence towards a product category influences the design of new products. The outcome of the study was a method to explore visual coherence and diversity in the appearance of a product category. The remaining four studies investigated how modularity, brand management and the redesign of product portfolios influence a design process. The second study described a design phenomenon known as aesthetic flexibility, which was further explored in studies three and five. The outcome from these studies was a proposal for four aesthetic flexibility strategies. The fourth study investigated in what way portfolio extension strategies found in brand management and design research are related, and how such strategies influence aesthetic flexibility. The results from study four were illustrated as a model. The main contribution of this work is the phenomenon of ‘aesthetic flexibility’, which helps understand the factors that influence designers when working with branded modular products. Understanding visual flexibility serves as a starting point in further investigations of how different development strategies affect the possibilities for visual product design. The findings of this work serve to illustrate and explain a complex and multi-facetted design phenomenon which many designers manage more or less intuitively today, thus advancing academics’, teachers’ and professional designers’ understanding of the field.
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38

Malkewitz, Keven. "The effect of representational fidelity and product design quality on attitude toward the product and product recognition /." view abstract or download file of text, 2000. http://wwwlib.umi.com/cr/uoregon/fullcit?p9987237.

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Thesis (Ph. D.)--University of Oregon, 2000.
Typescript. Includes vita and abstract. Includes bibliographical references (leaves 167-178). Also available for download via the World Wide Web; free to University of Oregon users.
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39

Sullivan, John P. (John Patrick) 1960. "The relationship between organizational architecture, product architecture, and product complexity." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/9759.

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Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program, February 1999.
"November, 1988."
Includes bibliographical references (leaves 89-90).
The aircraft gas turbine product architecture and manufacturing infrastructure are used to show the importance in the relationship between the organizational architecture and product architecture. The product complexity, organizational complexity and new product development costs are compared for three major aircraft gas turbine producers spanning the market from 2500 pounds to 100,000 pounds of thrust. It is found that organizational response to product complexity varies widely, resulting in a factor of 2 to 3 in both cycle time and cost for new product development, depending on the enterprise. A relationship between the product complexity and organizational complexity is established based on the documented product development procedures within these companies, and a proportionality is observed between the product complexity derived from the procedures and the expended resources required to develop new products.
by John P. Sullivan.
S.M.
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40

Serna, Rodas Juliana. "Methodological approach for the sustainable design of structured chemical products during early design stages." Thesis, Université de Lorraine, 2018. http://www.theses.fr/2018LORR0219.

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En raison de la compétitivité dans le marché des produits chimiques et la demande croissante pour les produits de qualité, l'industrie et l'académie sont à la recherche de nouvelles méthodes pour la conception des produits chimiques. Par conséquent, cette étude propose une approche méthodologique pour faciliter la prise de décisions dans la conception de produits de type émulsion. Les caractéristiques de la méthodologie proposée sont les suivantes: elle propose des méthodes pour l’analyse des besoins de consommateurs, la génération d'idées pour la conception du produit et la sélection du meilleur produit, en prenant en compte la nature multi-variée du problème de conception avec l'intégration de la notion de durabilité dans le processus de conception. La méthodologie comporte trois étapes de conception: Étape de besoins, étape de génération d'idées et étape de sélection d'idées. Dans la première étape, les besoins sont analysés et classifiés en fonction de leur impact sur la satisfaction du client. Ensuite, ils sont traduits aux spécifications du produit avec l’aide des experts et des clients. Les informations de saisie correspondent aux besoins des clients et celles de sortie correspondent aux spécifications du produit, c'est-à-dire des caractéristiques du produit qui peuvent être évaluées. Également, deux méthodes sont utilisées: le modèle de kano et la méthode QFD (Déploiement des Fonctions Qualités). Dans la seconde étape, les produits répondant aux spécifications sont conçus en suivant une démarche en trois phases: 1) le problème de conception est divisé selon un groupe défini de sous-problèmes généraux. 2) Chaque sous-problème est connecté à un groupe de stratégies de solution selon une première matrice de décision prédéfinie. 3) Les stratégies de solution sont connectées avec des ingrédients et des conditions opératoires selon une deuxième matrice de décision. Cette démarche est faite en utilisant deux matrices de décision développées dans cette recherche sur la base de la connaissance de science d'émulsion, ainsi que sur des connaissances des experts. Dans la troisième étape, les alternatives de produit sont évaluées selon le cahier de spécifications définis dans la première étape et les indicateurs de durabilité appropriés. Ces indicateurs sont utilisés pour évaluer et classer les alternatives de produit selon un indice de développement durable global. Pour développer cette étape un ensemble d'indicateurs évaluant la dimension économique, environnementale et sociale de produits est choisi et ils sont intégrés par la mise en oeuvre d’une méthode d'analyse de multi-critère. Finalement, afin d’illustrer la méthodologie, une étude de cas est développée: la conception d'une crème hydratante
Emulsion based chemical products, which belong to the category of micro-structured chemical products, have a broad range of commercial applications. Despite their importance, there is not a general methodology for their design. With the aim to contribute to the progress on this matter, this research presents a product design methodology focused on emulsion design with the following characteristics: it proposes methods for customer needs analysis, product ideas generation and selection of the best product alternative. It considers the multivariate nature of emulsion design by taking into account the multiple effects of design variables into product properties. It integrates sustainability concepts into the product design process. The methodology comprises three design stages: needs stage, ideas generation stage and ideas selection stage. In the needs stage, customer needs are first analyzed and classified according to their effect on customer satisfaction and second translated into product specifications with the aid of experts and customers. The input is customer needs, i.e., statements expressing customers’ desires about the product, and the output corresponds to product specifications, i.e., product characteristics that can be measured. To perform this stage two methods are used: Kano model and Quality Functional Deployment. In ideas generation stage, product concepts accomplishing product specifications are generated in three sub-steps: First, problem specifications are classified into a predefined group of design sub-problems. Second, each sub-problem is connected with one or more pre-defined solution strategies through a prefilled relational matrix. Third, compatible solution strategies are selected and connected to ingredients and processing conditions through a second relational matrix. As result, a set of product concepts is generated. Thisprocedure is developed by the implementation of two relational matrices proposed in this research based on emulsion science and expert knowledge. The first connects sub-problems with solution strategies and the second connects solution strategies with ingredients and processing conditions. In the selection stage, generated product concepts are evaluated according to product specifications. In addition, appropriated sustainability indicators are included to assess and rank product alternatives according to a global sustainability index. To perform this stage, a set of indicators are selected and integrated by the implementation of multi-criteria analysis methods. The application of the methodology is exposed with a case study: the design of a moisturizing cream
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41

Ondra, Martin. "Brand Identity in Design of Industrial Product." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2017. http://www.nusl.cz/ntk/nusl-364820.

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Tato práce se zabývá studiem prvků identity značky na produktech. Současný stav poznání shrnuje poznatky o brandingu, gramatice tvarů a metod ke studio podobností na produktech. Další práce se zaměřují na zachycení prvků identity značky a vytvoření nástroje, pracujícího na základě gramatiky tvarů, který by pomáhal designérovi v jeho kreativním procesu, této literatuře však schází studování designérské práce. Konkrétní identita je studována z hlediska loga, barev a tvaru až k vytvoření její gramatiky tvarů. Po analýze produktů firmy a gramatiky tvarů je předložena hypotéza o přenosu identity značky v průběhu inovačního procesu z pohledu gramatiky tvarů.
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42

Wright, Philip Solvang. "«Vision in Product design» as a method for universal design : «Vision in Product design» som metode for universell utforming." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for produktutvikling og materialer, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26087.

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The intention of this thesis is to identify and address the methodological challenges with Universal Design. Since Universal Design can be understood as both a design approach and a design philosophy, challenges in both understandings are examined. The increased visibility of the disabled, and the baby boom that followed the years after The Second World War created a need for products accommodating the different user abilities of people of all ages, and this was the aim of Universal Design. Universal Design aims to capture a wide as possible user base, but putting the disabilities in context is difficult, and basing a design on a users lack of abilities can be constraining the designer from reaching creative and appropriate solutions. Universally designed products are also closely related assistive technology, which may stigmatize its users and hinder people from using such products. To counter these challenges, Vision in Product Design (ViP) is proposed as an alternative way of achieving Universal design in mainstream products. As a context-based, and interaction-driven design approach, it may be easier to find the appropriate and relevant context factors making more suitable products for more people.Identifying the challenges of Universal Design has revealed that there are alternative ways of interpreting what universality means for mainstream products. There has also been raised questions whether user abilities is a good starting point when designing universal products. Identifying social exclusion as a wicked problem shows that there are no correct or incorrect ways of approaching it. However, including human universals and human motivational goals into the definition of universal design, could provide solutions that are more inclusive than it is today.
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43

CASSEL, JULIA, and AGNES ÖSTEVIK. "Translucent concrete in product design : Implementation of a new segment of design products through Strategic branding." Thesis, KTH, Produkt- och tjänstedesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-248054.

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The company Butong is based on a patented process of casting concrete between two layers of bubble wrap, resulting in panels of translucent concrete. This material is mainly applied as panels in vertical gardens and light installations. Today, the business is based on projects that require custom made designs. Alongside these projects, products with a standardised manufacturing process are desired to extend the company towards the consumer market and fill the workflow gaps existing in their current production. Through strategic branding, this project aimed to create a new business segment of standardised design products and the framework needed for Butong to enter the consumer market. From analysing the company and its values, understanding the possibilities and limitations of the material and from investigating the opportunities on the market, the brand position for the segment was determined. A strategy to establish the business on the targeted market was developed, including a brand identity and design guidelines for the new segment. To exemplify the usage of the guidelines, several concepts were produced, of which one was further developed to be the flagship product of the segment. The segment was directed to target both Butong’s current market and the consumer market in order to facilitate its establishment and to reach a larger public. It is developed to consist of products that clearly display the properties of the material and are aligned to the identity of the brand. Following the set guidelines, the developed concepts confirm its value and potential by communicating coherency and the expressions desired. With a standardised manufacturing process, the production can be engaged at any time to make use of the existing workflow gaps and complement Butong’s existing business without obstructing it.
Företaget Butong bygger sin verksamhet på sin patenterade tillverkningsmetod av att gjuta betong mellan två lager av bubbelplast, vilken resulterar i paneler av translucent betong. Detta material används framförallt till att skapa vertikala trädgårdar och effektfulla ljusinstallationer. Idag är verksamheten projektbaserad vilket kräver skräddarsydda lösningar. Ett sortiment bestående av produkter med en standardiserad tillverkningsprocess skulle kunna komplettera den befintliga produktionen genom att fylla de luckor som uppstår i det projektbaserade arbetet. Ett sådant sortiment ses även som en möjlighet för att utöka den nuvarande verksamheten mot en konsumentmarknad. Genom strategiskt varumärkesbyggande var målet med detta projekt att skapa ett nytt affärssegment bestående av standardiserade produkter och det strategiska ramverk som krävs för att kunna etablera Butong på konsumentmarknaden. Av att analysera företaget och dess värderingar, förstå materialets möjligheter och begränsningar samt undersöka marknaden, kunde positioneringen av segmentet bestämmas. En strategi skapades för att etablera segmentet på den tänkta marknaden tillsammans med en varumärkesidentitet och riktlinjer för produktutvecklingen inom segmentet. För att exemplifiera användandet av dessa riktlinjer skapades flera koncept, varav ett vidareutvecklades som en första produkt att representera varumärket med. För att underlätta etableringen av segmentet och utöka verksamheten, valdes både Butongs nuvarande marknad och konsumentmarknaden som målgrupp. Produkterna inom segmentet har ett formspråk som både demonstrerar materialets egenskaper och följer företagets nuvarande identitet. Värdet och potentialen i de framtagna riktlinjerna bekräftas av de uttryck och det genomgående formspråk som de skapade koncepten kommunicerar. Med en standardiserad produktion, kan tillverkningen av produkterna tas vid när som helst och ta till vara på luckorna i arbetsflödet och på så sätt komplettera Butongs nuvarande verksamhet utan att påverka den.
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44

Ngo, Peter. "Surveying trends in analogy-inspired product innovation." Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/51891.

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Analogies play a well-noted role in innovative design. Analogical reasoning is central to the practices of design-by-analogy and bio-inspired design. In both, analogies are used to derive abstracted principles from prior examples to generate new design solutions. While numerous laboratory and classroom studies of analogy usage have been published, relatively few studies have systematically examined real-world design-by-analogy to describe its characteristics and impacts. To better teach design-by-analogy and develop support tools for engineers, specific insights are needed regarding, for example, what types of product advantages are gained through design-by-analogy and how different design process characteristics influence its outcomes. This research comprises two empirical product studies which investigate analogical inspiration in real-world design to inform the development of new analogy methods and tools. The first, an exploratory pilot study of 57 analogy-inspired products, introduces the product study method and applies several categorical variables to classify product examples. These variables measure aspects such as the composition of the design team, the driving approach to analogical reasoning, and the achieved benefits of using the analogy-inspired concept. The full scale study of 70 analogy-inspired products uses formal collection and screening methods and a refined set of classification variables to analyze examples. It adopts a cross-sectional approach, using statistical tests of association to detect relationships among variables. Combined, these surveys of real-world analogy-inspired innovation inform the development of analogy tools and provide a general account of distant analogy usage across engineering disciplines. The cross-sectional product study method demonstrated in this work introduces a valuable tool for investigating factors and impacts of real-world analogy usage in design.
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45

Giovannini, Antonio. "A knowledge representation framework for the design and the evaluation of a product variety." Thesis, Université de Lorraine, 2015. http://www.theses.fr/2015LORR0002/document.

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La conception de variété (ou diversité) de produit est un processus essentiel pour atteindre le niveau de flexibilité requis par la personnalisation de masse. Pendant le processus de conception de la variété, les clients et les experts sont impliqués dans la définition de la meilleure solution. Par conséquent, la compréhension des liens entre les connaissances provenant de ces différents domaines, i.e. client, produit, processus est devenue nécessaire. Dans cette thèse, nous nous intéressons en particulier à la formalisation de ces connaissances. En effet, même si plusieurs efforts ont étés accomplis dans le domaine de la représentation de la connaissance, la pensée logiciste (i.e. utilisation de méthode à base de logiques formelles) reste la base de la majeure partie des travaux sur la formalisation de la connaissance. Des réflexions appropriées sur l’utilisation des logiques peuvent montrer les risques d’ambiguïté de la représentation: l’utilisation de la logique conduit souvent à une représentation sujette à plusieurs interprétations, i.e. une représentation ambiguë. Une représentation avec cette caractéristique ne répond pas à l’exigence de bien comprendre les liens entre les différentes connaissances impliquées dans la conception de la variété. Notre travail s’intéresse, donc, au développement d’un cadre de modélisation de la connaissance de conception basé sur l’anti-logicisme. Les travaux sur les systèmes développés à partir des principes de cette école de représentation de la connaissance montrent à travers des applications concrètes dans les domaines de la robotique ou des systèmes multi-agents que les comportements intelligents peuvent être obtenus sans une représentation de la connaissance basée sur les logiques. Ce cadre permet de développer une variété de produit-processus à partir d’une clientèle définie au départ. Finalement, un critère pour comparer les différentes alternatives de variété générées est aussi proposé. Une méthode pour instancier le cadre de modélisation sur un logiciel de CAO 3D a été développée. De plus, un prototype pour utiliser les modèles de connaissance avec un solveur mathématique a été conçu et développé. Les propositions ont été testées sur un cas d’étude industriel, i.e. batterie froide d’un appareil de réfrigération. Ce test a permis de discuter les avantages et les limites de nos propositions
The product variety design is an essential process in order to deal with the flexibility requested by the mass-customisation. During the product variety stage, customers and expert are involved in the definition of the best variety. Therefore a deep understanding of the links between knowledge coming from the customer domain, product domain and process domain is needed. In this thesis the research focus is on the formalisation of this knowledge. Indeed, even if many efforts are present in the knowledge representation literature, logics are always used to build these links. But appropriate reflections about the use of logics can lead to recognise the risk of ambiguity of the representations, i.e. more than one interpretation of the same represented object are possible. This ambiguity would make the represented knowledge not appropriate for the product variety design. In this work, we propose a framework for the knowledge representation based on the anti-logicism. Since the samples of anti-logicist systems (e.g. multi-agents, robots) have shown an intelligent behaviour without a representation based on logics, we use the principles the anti-logicism to propose our knowledge representation framework. A knowledge representation framework that allows to connect the customer requirements to the manufacturing process parameters is proposed. The core feature of the models based on this framework is the non-ambiguity. Indeed, each piece of knowledge that composes the model can be interpreted in one unique way. This feature allows the perfect collaboration between customer, product engineers and process engineering during the variety design stage. Once the pieces of knowledge coming from different domains are integrated in one model, the framework explains how to generate alternatives of product-process variety by starting from a given customer set. Finally a criterion to compare the different generated alternatives of product-process variety is proposed. A method to instantiate the framework on a 3D CAD has been developed. Moreover, a prototype that uses the knowledge model along with a mathematical solver to propose the best variety has been developed. The impact of the framework on the selection process and on the design process of a customisable product (i.e. water coil) is tested. The test of the instantiation and the prototype allows to show the advantages and the limit of the proposals
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46

Shi, Gaoyan. "Luxury Product Design for the Chinese Market." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337084888.

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47

Schumacher, Hans D. (Hans Dirk) 1969, and Donald J. 1964 Mecsey. "Analysis of product development decision rules and effects on product performance." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/91754.

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Thesis (S.M.)--Massachusetts Institute of Technology, System Design & Management Program, 2002.
Includes bibliographical references (leaves 148-150).
by Hans D. Schumacher and Donald J. Mecsey.
S.M.
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48

Hansen, Martin. "A Friendly Product : A Kansei engineering study." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Industridesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-46316.

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This master thesis is about exploring the possibility to concisely and deliberately apply a feeling on a product medium. The report features the process and results of using the kansei engineering methodology to develop and evaluate a friendly vibrator (pleasure product). The thesis is performed at a master level in the program of Industrial Design at Jönköping University.
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49

Radlovic, Philippe. "Eco design implementation across the British product design industry." Thesis, De Montfort University, 2014. http://hdl.handle.net/2086/11131.

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Our understanding of the effects that human production and consumption has on our planet and its resources has challenged us to think differently when developing new products. In response to these problems, Eco Design has been developed over the last few decades. Eco Design is a process integrated into product and engineering design that aims to lower the environmental impact of products across their life cycle, whilst not hindering design brief criteria such as function, price, performance, and quality. Research in Eco Design has focused mainly on the development of new tools and ways to implement Eco Design in industry. However, there is still little empirical knowledge today regarding the state of Eco Design implementation and practices in industry; in addition to the prerequisite needs and factors to successfully implement Eco Design. The aim of this research has been to review the level and type of Eco Design in the British Product Design industry and to identify recurrent themes helping or hindering implementation. This was achieved through the use of a pilot study followed by a two stage case study design, involving 20 cases and 57 participants across 65 interviews. The investigation and its analysis produced 12 confirmed themes, each generating their own drivers and barriers to Eco Design implementation. This research into Eco Design implementation provides a unique contribution and a timely insight into the Eco Design practices of the British Product Design industry today. The research also provides the novel contribution of identifying the drivers and barriers to implementing and sustaining Eco Design, as well as an understanding of the strengths and shortfalls of the current Eco Design processes and tools. These contributions to knowledge in the field of Eco Design will help future research formulate better solutions to implement Eco Design processes in the Product Design industry.
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50

Shih, Tsung-Yu. "Customization A Viable Strategy of Sustainable design for E-Product." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342716626.

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