Dissertations / Theses on the topic 'Product design'
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Sun, Luying. "Product + Service: The Intangible Smart in Everyday Products." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406819515.
Full textCorbett, Brian. "Configuration design methods and mathematics for product families." Thesis, Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/17283.
Full textWilliams, Timothy. "Product ecosystems: Extrinsic value in product design." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/132602/1/Timothy_Williams_Thesis.pdf.
Full textLindahl, Ingela. "Visual aesthetics in product development : A balance between commercial and creative imperatives." Doctoral thesis, Linköpings universitet, Industriell ekonomi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-100149.
Full textDesign och dess relation till företags marknadsföring är något som diskuteras både i akademisk litteratur och i samhället i övrigt. Genom att förstå och utnyttja design kan företaget skapa kommersiella fördelar, t ex genom att differentiera produkten från konkurrenternas och skapa igenkänning för företagets varumärke. Dock är utveckling av produkter med design som en viktig dimension inte oproblematisk utan kan leda till stora utmaningar för företaget. Tre sådana utmaningar i företag beskrivs och analyseras i denna avhandling. För det första behandlar avhandlingen hur ett fokus på design påverkar företagets produktutvecklingsprocess. Vidare studeras hur företaget balanserar kreativa och kommersiella intressen under produktutvecklingsprocessen. Dessutom behandlar avhandlingen hur företaget införskaffar och samarbetar med formgivare. Den industriella kontext som valts för denna avhandling är den svenska designmöbelindustrin. Avhandlingens slutsatser bygger på fallstudier inom väletablerade och framgångsrika företag inom denna industri. Avhandlingen visar att dimensionen av design påverkar företagens utvecklingsarbete på olika sätt. Först visar studien att de studerade företagens utveckling av designmöbler innebär en kreativ utvecklingsprocess där t.ex. idé-generering och ‑urval sällan grundas i strikta produktplaner utan i stället präglas av flexibilitet och tillvaratagande på uppkomna möjligheter. Vidare är bedömningen av en produkts designvärde subjektiv och svår att formulera i ord. Urvalet av lovande produktidéer grundas därför i hög grad på ledningens goda kunskap om design och erfarenhet inom branschen. Utöver detta påverkas företagens produktutveckling på olika sätt av det faktum att designvärde också skapas genom uppmärksamhet och uppskattning av exempelvis press, mässor och utmärkelser. Det visas också att företagens urval av formgivare är kritiskt och basen för ett framgångsrikt utvecklingsarbete. I de studerade företagen sker utveckling av produkter i nära och förtroendefullt samarbete mellan managers och formgivare. Dessutom kan företag påverka sitt varumärke genom att skapa en genomtänkt strategi för urval av formgivare och samarbetsformer med dessa.
Akata, Akanay. "Gendering Of Products: In Industrial Design." Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/4/1033323/index.pdf.
Full textGollner, Mark, and n/a. "Addressing complexity in product design : guidelines for product designers." University of Otago. Department of Design Studies, 2005. http://adt.otago.ac.nz./public/adt-NZDU20070405.154020.
Full textRodgers, Paul A. "Product performance assessment." Thesis, University of Westminster, 1995. https://westminsterresearch.westminster.ac.uk/item/94998/product-performance-assessment.
Full textDixit, Swapnil B. "Product design : a conceptual development of product remanufacturing index." [Tampa, Fla] : University of South Florida, 2006. http://purl.fcla.edu/usf/dc/et/SFE0001825.
Full textKim, Soojin. "Designing Fun-oriented Products: A Fun Product that Leads Pleasurable User Experience of The Cincy Red Bike." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439308762.
Full textKühlenthal, Jessica Courtney. "Mapping product design as a transdisciplinary service." Thesis, Cape Peninsula University of Technology, 2018. http://hdl.handle.net/20.500.11838/2829.
Full textDesign is a highly complex process. It involves various stakeholders, processes and interactions that need to work coherently in order to result in a successful design or product. It needs to be acknowledged that offering design as a successful service is not simply an interaction between a customer and a single designer, but in reality is far more complex and detailed. In today’s society, it is no longer sufficient for design-businesses to only focus on providing a well designed end product. Instead, customers now seek value in superior experiences from the services they use. Design-businesses thus need to shift their current outward focus to also create and design superior service experiences. Owing to the intangible complexities and intricacies within design as a service it makes it incredibly challenging to improve or enhance. Skeg Product Development, a leader in the Product design industry in South Africa, was used as a single case study to offer a real-world working context of Product design as a service. This study used purposefully selected Service design tools and techniques, such as the customer journey and service blueprint, for co-design workshops. Three workshops were facilitated in order to co-design maps with employees from various functions within the case study. Workshop 1 required participants to map their ideal customer journey. This was used to identify an area of focus within the case study that would benefit the most from improved visualisation. Workshop 2 and 3 used a service blueprint to map the existing front of stage- and backstage interactions and processes respectively. The mapped findings were supplemented by informal interviews with employees as well as continuous observations within the case study. It was found that Product design as a service, although the experience is subjective to each customer and project, is filled with intangible challenges and intricacies. It had been identified that managing customer expectations is currently the biggest challenge in offering Product design as a service. Although this was found to be a crucial obstacle to the customer experience, with multiple discussions around the topic, very little is actively being done to address it. It was also identified that current internal processes are not completely understood in terms of what they entail or their purpose to the service. This was found to be especially true across the various functions. This holds significant consequences for employees, the service and ultimately the customers. During the course of the study a number of themes and topics emerged. These include the success criteria for Product design as a service, as well as the significance of understanding roles and processes. The challenge of managing customer expectations in an unpredictable context is also addressed. The study subsequently presents two means for design-businesses to shift their focus to backstage processes in order to mitigate this challenge. The emerged themes speak to the greater industry of Product design as well as the developing field of Service design. This research is aimed at any individual, business or employee involved in the design industry. This includes anyone who has a role in delivering design as service who could benefit from a clearer understanding of the challenging context in which they work. It would also be beneficial to an individual or business who may want to suggest adjustments or changes to improve design as a service in future.
Hollins, William J. "Product status and the management of product design." Thesis, University of Strathclyde, 1989. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=21218.
Full textGustafsson, Leonardo. "DESIGN OF NEW COSMETIC PRODUCT." Thesis, Jönköping University, Internationella Handelshögskolan, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-54751.
Full textTornqvist, Pontus. "Kerstin : A product design project." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-45272.
Full textAhlo, Joseph. "Online Product Perception| Improvements for the Design of Products Sold Online." Thesis, Union Institute and University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=13804540.
Full textAt its simplest, product design can be described as the steps taken to actualize a product that best solves an identified customer problem. Though the process of product design is not set-in-stone, designers remain focused exclusively on the in-person experience between customers and products. Such a perspective has allowed designers to create products with exceptional precision, elevating the overall experience for customers. However, provided that the adoption of online shopping continues en masse, exploring how designers can engage product design and online shopping together is timely.
This study proffered a new model and design perspective for designers to more effectively create products that are likely to be investigated and purchased online. This model is a rubric for measuring the difference, if any, between how a product is intended by designers to be perceived online versus what is perceived by customers online. Through a descriptive, quantitative study, cross-checked by open-ended qualitative interviews, the results from 50 survey participants and 10 interviewees indicated that the dimensions of the model – familiarity (incongruent form, as described by Noseworthy and Trudel, 2011), understandability (prototypical isolation, as described by Ramachandran & Hirstein, 1999), and reward (multiple anticipations, as described by Eyal, 2014) – are key indicators of how customers evaluate and favor products online. The results suggest that by integrating an online perception evaluation step into the prototyping stage of development, the emergent design will be improved; in turn, allowing designers to produce a more competitive product for the online marketplace.
Scheuring, Joseph F. III. "Product design for disassembly." Thesis, Georgia Institute of Technology, 1994. http://hdl.handle.net/1853/17831.
Full textLaureti, Carolina. "Product design in microfinance." Doctoral thesis, Universite Libre de Bruxelles, 2014. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/209214.
Full textThis doctoral thesis contributes to this recent research stream by first surveying the literature on product design in microfinance, and then providing an empirical and a theoretical contribution. Precisely, the thesis is structured in four chapters. Chapter 1 and Chapter 2 are both reviewing the literature. Chapter 1, titled “Product Flexibility in Microfinance: A Survey”, reviews the academic literature on product flexibility in microfinance and offers a categorization scheme of flexible microfinance products. Chapter 2, titled “Innovative Flexible Products in Microfinance”, scrutinizes nine real-life practices covering microcredit, micro-savings and micro-insurance services that mix flexible features and commitment devices. Chapter 3, titled “The Debt Puzzle in Dhaka’s Slums: Do Liquidity Needs Explain Co-Holding?”, examines the use of flexible savings-and-loan accounts by SafeSave’s clients and tests whether the need for liquidity explains why the poor save and borrow simultaneously. Lastly, Chapter 4, titled “Having it Both Ways: A Theory of the Banking Firm with Time-consistent and Time-inconsistent Depositors,” proposes a theoretical model to determine the liquidity premium offered by a monopolistic bank to a pool of depositors composed of time-consistent and time-inconsistent agents.
Doctorat en Sciences économiques et de gestion
info:eu-repo/semantics/nonPublished
Tideman, Martijn. "Scenario based product design." Enschede : University of Twente [Host], 2008. http://doc.utwente.nl/58863.
Full textLindahl, Mattias, and Erik Sundin. "Product Design Considerations for Improved Integrated Product/Service Offerings." Linköpings universitet, Industriell miljöteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-88921.
Full textJonsson, Johanna. "Reforming Consumption Habits Through Product Design : Design for Sustainable Development through prolonging product lifetime." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-44804.
Full textTarnoff, David. "Episode 5.03 – The Product-of-Sums Expression." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/40.
Full textWegmershaus, Luciano John Paul. "Design for commercialisation : enabling innovative product ideas through supportive creative environments." Thesis, Cape Peninsula University of Technology, 2015. http://hdl.handle.net/20.500.11838/2407.
Full textDesign as a field of practice is constantly evolving and has predominantly been used to stimulate and facilitate the humanisation of new technologies, so that they are usable and desirable for the capitalist economy (Boehnert, 2013, p. 14). With the evolution of the commercial and economic systems, the role of the designer now needs a shift so that it is able to facilitate new and appropriate interactions (Manzini, 2015, p. 180). This thesis explores what some of those interactions may look like and the role that design may be able to play in assisting them. Enabling society to be better equipped to communicate and collaborate with industry and academia, and vice versa, may be beneficial. The more society’s contributions can be heard, acknowledged and implemented, the better the economy may function. Increasing the transparency and understanding of these systems would potentially allow for less corruption and greater collaboration within and between them, possibly allowing for improved innovation. Once entrepreneurs are better equipped to integrate and take advantage of the institutional structures that are in place, this could drive economic development forward, and more informed and effective decisions might be implemented. Institutionally, through a better understanding of their resources and networks, such research could also lead to the implementation of better management and leadership strategies. This thesis focuses on the role of design as a catalyst for product development in the Western Cape. The concept of enabling innovative product ideas through design is analysed through an examination of three current case studies being developed in this region. To contextualise this a bit further, what is examined are the processes, developments and relationships, within and across the structures of the university, civil society and the design industry. This is explored to identify how each of these groups may support the design process, and where they may inhibit it. The primary objective is to provide a foundational road-map to enable innovative ideas from which citizen projects, universities and the design industry may benefit and continue to build upon. In this way, it may be possible to create a more synergetic relationship between universities, the design industry and civil society, or at least to make that relationship more transparent and mutually beneficial.
Siddique, Zahed. "Common platform development : designing for product variety." Thesis, Georgia Institute of Technology, 2000. http://hdl.handle.net/1853/17698.
Full textMclening, Christain. "Product design : process and personality." Thesis, Bucks New University, 2011. http://bucks.collections.crest.ac.uk/9986/.
Full textScudieri, Paul Anthony. "Information in Complex Product Systems." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1236698805.
Full textGuyton, Allison Amis. "Developing Sustainable Product Semantics for Consumer Products: A Sustainable Designer's Guide." Thesis, Available online, Georgia Institute of Technology, 2006, 2006. http://etd.gatech.edu/theses/available/etd-07092006-135211/.
Full textBingham, David Clayton. "Correlating convergence in product design." Thesis, Georgia Institute of Technology, 2006. http://hdl.handle.net/1853/36529.
Full textNykänen, Arne. "Methods for product sound design." Doctoral thesis, Luleå tekniska universitet, Drift, underhåll och akustik, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-26577.
Full textGodkänd; 2008; 20080925 (ysko)
Walldén, Marcus. "Shooting Target - Design : Product Development." Thesis, Högskolan i Halmstad, Sektionen för ekonomi och teknik (SET), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-25887.
Full textSILVA, JULIO CEZAR AUGUSTO DA. "ECODESIGN TOOLS FOR PRODUCT DESIGN." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2009. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=15300@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
Ferramentas de Ecodesign auxiliam designers a desenvolver produtos menos impactantes ao meio ambiente, entretanto, seu uso por profissionais de projeto no Brasil é mínimo, porque a maioria não é adequada ao método de trabalho deste profissional. Como resultado, designers continuam desenvolvendo produtos ineficientes, embora estejam sensibilizados para a crise ambiental. Nesta tese foi desenvolvida uma ferramenta para apoiar o profissional de design no projeto de produtos eco-eficientes, adequada às necessidades do designer brasileiro. Para isso, foi realizada uma pesquisa entre designers para conhecer suas necessidades de informação ambiental, método de trabalho e relação com ferramentas de Ecodesign. A seguir, foram levantadas as ferramentas já existentes, com vista a formular uma compreensão de sua organização e aplicação no design de produtos. No momento seguinte, foram compiladas informações ambientais aplicáveis em projeto de produto, e estas foram organizadas em estratégias e diretrizes. De posse desses grupos de informações, foi desenvolvido um protótipo da ferramenta. Por fim, este protótipo foi validado em situações de uso real e simulado, por designers dentro do grupo que foi identificado na pesquisa como o que mais necessita de uma ferramenta. Como resultado, verificou-se que a formatação em diretrizes é adequada, e que designers se tornam aptos a desenvolver produtos menos impactantes caso recebam uma ferramenta adequada a seu método de trabalho.
Ecodesign tools help designers develop products less impactant to the environment, however, its use by project professionals in Brazil is minimum, because most of them do not fit this professional working method. As a result, designers keep developing inefficient products, although they are sensible to the environmental crisis. In this thesis, a tool was developed to support the designer professional in the eco efficient products project, to fit in the Brazilian designer needs. So, a research among designers was done so as to know their necessities of the environmental information, working method and the relation with the Ecodesign tools. Next, some existing tools were chosen, in order to understand their organization and application in the design of the products. Then, environmental information applicable in the project of the product were compiled, as well as organized in strategies and guidelines. With these groups of information, a prototype of this tool was developed. At last, this prototype was validated in real and simulated situations, by designers from a group that, in the research, was identified as the one who mostly needed the tool. As a result, the formatting in guidelines is appropriate, and that designers are able to develop products less impactants to the environment in case they receive appropriate tools to the working method.
Mortenson, Schiveley Sara Beth 1975. "Ergonomic product and process design." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/34758.
Full textIncludes bibliographical references (p. 66).
Ergonomic injuries are not the result of acute events. An ergonomic injury develops gradually from continued actions combining force, motion repetition, posture, and duration. Because these injuries accrue over time, it is often difficult to determine their causes. Lacking a clear causal link, it is difficult to justify investments that are intended to prevent ergonomic injuries. A large computer manufacturer, Dell Inc, is targeting significant reductions in their factory injury rates. This thesis describes the evaluation of two desktop computer manufacturing facilities. As part of this work, OSHA logs from 2002 were analyzed, injury costs were collected, factory workers were surveyed, and biomaterials associated with ergonomic injuries were studied. The analysis of the OSHA logs determined that 70% of factory injuries were ergonomic in nature and that a majority of the ergonomic injuries occurred as a result of work in the computer assembly (build) area. The costs associated with ergonomic injuries were computed on a cost per box (CPB) basis, a common metric used throughout Dell factories to determine financial impact. In order to evaluate, improve, and monitor the ergonomic factors on the factory floor, an evaluation tool for product and process design was developed. This tool incorporates risk factors of force, motion repetition, and posture while determining ergonomic scores for products and process steps. Tool validation was achieved by comparing ergonomic scores with worker product preferences, as revealed by an employee survey. Currently, the ergonomic evaluation tool is being used by the Environmental, Health, and Safety (EHS) Department at Dell. A greater understanding of the causes behind ergonomic injuries, combined
(cont.) with use of the evaluation tool, is contributing to Dell's efforts to continuously reduce the occurrence of ergonomic injuries and associated costs.
by Sara Beth Mortenson Schiveley.
S.M.
M.B.A.
Aguirre, Granados Adrian. "Design of product development systems." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/47860.
Full textLeaves 223 to 225 blank.
Includes bibliographical references (leaves 217-222).
The development of successful new products in less time and using fewer resources is key to the financial success of most consumer product companies. In this thesis we have studied the development of new products and how to systematically improve the execution of new product development. Product development is an activity that concerns multiple functions, involves technical complexity, a variety of stakeholders and is ultimately a complex human activity. We have used a systems engineering approach to tackle this complexity and study product development in a holistic manner. Consequently we have focused on what we call the product development system which includes all the elements of structure (functional elements, links and arrangement) and the elements of character or concept (values, principles, operating style) that define a specific product development organization. The study of the product development system is done using examples from the automotive industry and an extensive review of knowledge from prior studies into product development. Five elements of structure - product, process, people, tools and goals - are reviewed to provide guidelines and insight to what combination of these elements is required to build a congruent structure for a product development system. Additionally, communication in product development and architectural lessons are analyzed to enable the selection of character elements for the design of a product development system.
(cont.) Following the systems engineering approach, the design of product development systems is done by focusing on developing the architecture for the system. It is proposed that by designing the system architecture one can define how product development will be executed and find the greatest opportunities to significantly improve the delivery of new products. Using this approach makes context - geographic location, culture, organization, economy - key to the final system design. As a result, the proposal for an improved product development system has been executed by designing an architecture for a specific product development organization - Ford of Mexico. The architecture for the system contains some elements that are generic to any organization and others that are specific to the product development organization of Ford of Mexico. However, all of the concepts that were used to design the architecture of the Ford of Mexico product development system are found to be equally valuable to other product development organizations that intend to improve their execution of product development. Finally, we have documented the effect that developing and implementing the product development system has had for the Ford of Mexico Product Development Organization. This information provides insight toward the value of designing a product development system and helps us provide a set of next steps for further deployment of the proposed product development system architecture at Ford of Mexico.
by Adrian Aguirre Granados.
S.M.
Su, Benjamin W. "Weelchair exercise roller product design." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/32959.
Full textIncludes bibliographical references (leaf 35).
Inspired by bicycle training rollers, a wheelchair exercise roller (an exercise machine for the application of wheelchair users) was designed from conception of idea to alpha prototype. Background and market data was gathered through research with disabled people, members of disability and rehabilitation centers, and by examining other existing related products. Initial designs were created, and using these designs, functional requirements were set. These functional requirements were used to determine the main product modules (rollers, frame, and ramp) and desired features (simulated natural inertia/forces, varying resistance, tilt feature, etc.) Keeping these in consideration, initial calculations and hands-on research were performed in particular to determine the effect of radial load and RPMs on the bearings. Then, by using test modules built with inline skate bearings, aluminum tube, and wood 2"x 4"s, the initial calculations and research were tested. The results of these tests helped to determine the eventual final design. Solid modeling software (Solidworks 2005) was then used to create various design iterations and make changes as needed.
(cont.) Finally, using the final solid model, a functional prototype was built using 2"x 2" aluminum angle, conveyor belt rollers, and plywood. This prototype was then tested under the conditions the product was originally intended to function under. The result of these tests showed that in the current state, the prototype was not at a level ready to be marketed. The rollers in their current state did not fully simulate the natural inertia and forces felt when rolling on real ground. Also, several desired features had not yet been implemented. However, the prototype did succeed in ultimately showing potential functionality and feasibility of the product.
by Benjamin W. Su.
S.B.
Rosenzweig, Kristen Tanya. "Speaking Metaphorically in Product Design." University of Cincinnati / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1186673073.
Full textEkmekçi, Handan Tirit Ergül Emre. "Strategic Brand Communication Product Design/." [s.l.]: [s.n.], 2007. http://library.iyte.edu.tr/tezler/master/endustriurunleritasarimi/T000613.pdf.
Full textLevitt, Benjamin (Benjamin P. ). "Product service transformation in product-centric firms." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90716.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 95-97).
In slow or no-growth economies, firms cannot rely solely on recurring business from large, core customers who often delay or cancel capital investments in belt-tightening times. To achieve growth, firms must lever domain knowledge to expand business markets to find new customers. A core method to accomplish this expansion is through service models that can provide recurring revenues without as much up-front investment for customers. However, in a product-centric firm, the process of transforming a product into a service can be complex, and is the motivation for this research. No other complete explanation of this process has been published to date. The goal of researching this process is to give direction to managers who are considering transforming a product into service. The research led to building a service model using the Collaborative Adaptive Sensing of the Atmosphere (CASA) Radar System as its subject. The CASA Radar System is an X-Band Phased-Array Radar used for weather forecasting and environmental warning, led by University of Massachusetts with the assistance from several universities and industry partners. The radar system provides capabilities that did not exist previously in larger and less price effective systems, but was only available to be acquired directly, for upwards of $600 million. The CASA model sought to show how transforming the radar system from a product to a service could create value for the UMASS led team by selling more systems in a new service model to new customers, including weather-sensing firms and non-profits that want access to the CASA Radar System and would even pay for it, but were unable to support its standard capital costs.
by Benjamin Levitt.
S.M. in Engineering and Management
Md, Nor Md Amin. "Design for service : integrating product design and diagnostics." Thesis, Loughborough University, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.431666.
Full textAndersson, Torbjörn. "Aesthetic Flexibility : Modularity of Visual Form in Product Portfolios and Branded Products." Licentiate thesis, Linköpings universitet, Maskinkonstruktion, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129551.
Full textMalkewitz, Keven. "The effect of representational fidelity and product design quality on attitude toward the product and product recognition /." view abstract or download file of text, 2000. http://wwwlib.umi.com/cr/uoregon/fullcit?p9987237.
Full textTypescript. Includes vita and abstract. Includes bibliographical references (leaves 167-178). Also available for download via the World Wide Web; free to University of Oregon users.
Sullivan, John P. (John Patrick) 1960. "The relationship between organizational architecture, product architecture, and product complexity." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/9759.
Full text"November, 1988."
Includes bibliographical references (leaves 89-90).
The aircraft gas turbine product architecture and manufacturing infrastructure are used to show the importance in the relationship between the organizational architecture and product architecture. The product complexity, organizational complexity and new product development costs are compared for three major aircraft gas turbine producers spanning the market from 2500 pounds to 100,000 pounds of thrust. It is found that organizational response to product complexity varies widely, resulting in a factor of 2 to 3 in both cycle time and cost for new product development, depending on the enterprise. A relationship between the product complexity and organizational complexity is established based on the documented product development procedures within these companies, and a proportionality is observed between the product complexity derived from the procedures and the expended resources required to develop new products.
by John P. Sullivan.
S.M.
Serna, Rodas Juliana. "Methodological approach for the sustainable design of structured chemical products during early design stages." Thesis, Université de Lorraine, 2018. http://www.theses.fr/2018LORR0219.
Full textEmulsion based chemical products, which belong to the category of micro-structured chemical products, have a broad range of commercial applications. Despite their importance, there is not a general methodology for their design. With the aim to contribute to the progress on this matter, this research presents a product design methodology focused on emulsion design with the following characteristics: it proposes methods for customer needs analysis, product ideas generation and selection of the best product alternative. It considers the multivariate nature of emulsion design by taking into account the multiple effects of design variables into product properties. It integrates sustainability concepts into the product design process. The methodology comprises three design stages: needs stage, ideas generation stage and ideas selection stage. In the needs stage, customer needs are first analyzed and classified according to their effect on customer satisfaction and second translated into product specifications with the aid of experts and customers. The input is customer needs, i.e., statements expressing customers’ desires about the product, and the output corresponds to product specifications, i.e., product characteristics that can be measured. To perform this stage two methods are used: Kano model and Quality Functional Deployment. In ideas generation stage, product concepts accomplishing product specifications are generated in three sub-steps: First, problem specifications are classified into a predefined group of design sub-problems. Second, each sub-problem is connected with one or more pre-defined solution strategies through a prefilled relational matrix. Third, compatible solution strategies are selected and connected to ingredients and processing conditions through a second relational matrix. As result, a set of product concepts is generated. Thisprocedure is developed by the implementation of two relational matrices proposed in this research based on emulsion science and expert knowledge. The first connects sub-problems with solution strategies and the second connects solution strategies with ingredients and processing conditions. In the selection stage, generated product concepts are evaluated according to product specifications. In addition, appropriated sustainability indicators are included to assess and rank product alternatives according to a global sustainability index. To perform this stage, a set of indicators are selected and integrated by the implementation of multi-criteria analysis methods. The application of the methodology is exposed with a case study: the design of a moisturizing cream
Ondra, Martin. "Brand Identity in Design of Industrial Product." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2017. http://www.nusl.cz/ntk/nusl-364820.
Full textWright, Philip Solvang. "«Vision in Product design» as a method for universal design : «Vision in Product design» som metode for universell utforming." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for produktutvikling og materialer, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-26087.
Full textCASSEL, JULIA, and AGNES ÖSTEVIK. "Translucent concrete in product design : Implementation of a new segment of design products through Strategic branding." Thesis, KTH, Produkt- och tjänstedesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-248054.
Full textFöretaget Butong bygger sin verksamhet på sin patenterade tillverkningsmetod av att gjuta betong mellan två lager av bubbelplast, vilken resulterar i paneler av translucent betong. Detta material används framförallt till att skapa vertikala trädgårdar och effektfulla ljusinstallationer. Idag är verksamheten projektbaserad vilket kräver skräddarsydda lösningar. Ett sortiment bestående av produkter med en standardiserad tillverkningsprocess skulle kunna komplettera den befintliga produktionen genom att fylla de luckor som uppstår i det projektbaserade arbetet. Ett sådant sortiment ses även som en möjlighet för att utöka den nuvarande verksamheten mot en konsumentmarknad. Genom strategiskt varumärkesbyggande var målet med detta projekt att skapa ett nytt affärssegment bestående av standardiserade produkter och det strategiska ramverk som krävs för att kunna etablera Butong på konsumentmarknaden. Av att analysera företaget och dess värderingar, förstå materialets möjligheter och begränsningar samt undersöka marknaden, kunde positioneringen av segmentet bestämmas. En strategi skapades för att etablera segmentet på den tänkta marknaden tillsammans med en varumärkesidentitet och riktlinjer för produktutvecklingen inom segmentet. För att exemplifiera användandet av dessa riktlinjer skapades flera koncept, varav ett vidareutvecklades som en första produkt att representera varumärket med. För att underlätta etableringen av segmentet och utöka verksamheten, valdes både Butongs nuvarande marknad och konsumentmarknaden som målgrupp. Produkterna inom segmentet har ett formspråk som både demonstrerar materialets egenskaper och följer företagets nuvarande identitet. Värdet och potentialen i de framtagna riktlinjerna bekräftas av de uttryck och det genomgående formspråk som de skapade koncepten kommunicerar. Med en standardiserad produktion, kan tillverkningen av produkterna tas vid när som helst och ta till vara på luckorna i arbetsflödet och på så sätt komplettera Butongs nuvarande verksamhet utan att påverka den.
Ngo, Peter. "Surveying trends in analogy-inspired product innovation." Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/51891.
Full textGiovannini, Antonio. "A knowledge representation framework for the design and the evaluation of a product variety." Thesis, Université de Lorraine, 2015. http://www.theses.fr/2015LORR0002/document.
Full textThe product variety design is an essential process in order to deal with the flexibility requested by the mass-customisation. During the product variety stage, customers and expert are involved in the definition of the best variety. Therefore a deep understanding of the links between knowledge coming from the customer domain, product domain and process domain is needed. In this thesis the research focus is on the formalisation of this knowledge. Indeed, even if many efforts are present in the knowledge representation literature, logics are always used to build these links. But appropriate reflections about the use of logics can lead to recognise the risk of ambiguity of the representations, i.e. more than one interpretation of the same represented object are possible. This ambiguity would make the represented knowledge not appropriate for the product variety design. In this work, we propose a framework for the knowledge representation based on the anti-logicism. Since the samples of anti-logicist systems (e.g. multi-agents, robots) have shown an intelligent behaviour without a representation based on logics, we use the principles the anti-logicism to propose our knowledge representation framework. A knowledge representation framework that allows to connect the customer requirements to the manufacturing process parameters is proposed. The core feature of the models based on this framework is the non-ambiguity. Indeed, each piece of knowledge that composes the model can be interpreted in one unique way. This feature allows the perfect collaboration between customer, product engineers and process engineering during the variety design stage. Once the pieces of knowledge coming from different domains are integrated in one model, the framework explains how to generate alternatives of product-process variety by starting from a given customer set. Finally a criterion to compare the different generated alternatives of product-process variety is proposed. A method to instantiate the framework on a 3D CAD has been developed. Moreover, a prototype that uses the knowledge model along with a mathematical solver to propose the best variety has been developed. The impact of the framework on the selection process and on the design process of a customisable product (i.e. water coil) is tested. The test of the instantiation and the prototype allows to show the advantages and the limit of the proposals
Shi, Gaoyan. "Luxury Product Design for the Chinese Market." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1337084888.
Full textSchumacher, Hans D. (Hans Dirk) 1969, and Donald J. 1964 Mecsey. "Analysis of product development decision rules and effects on product performance." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/91754.
Full textIncludes bibliographical references (leaves 148-150).
by Hans D. Schumacher and Donald J. Mecsey.
S.M.
Hansen, Martin. "A Friendly Product : A Kansei engineering study." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Industridesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-46316.
Full textRadlovic, Philippe. "Eco design implementation across the British product design industry." Thesis, De Montfort University, 2014. http://hdl.handle.net/2086/11131.
Full textShih, Tsung-Yu. "Customization A Viable Strategy of Sustainable design for E-Product." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342716626.
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