Dissertations / Theses on the topic 'Product Design Innovation'
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Williams, Timothy. "Product ecosystems: Extrinsic value in product design." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/132602/1/Timothy_Williams_Thesis.pdf.
Full textNair, Jayraj. "User driven product innovation." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/43095.
Full textIncludes bibliographical references (p. 49).
Accelerating diffusion of innovation to end users and enabling faster adoption is essential to product developers, especially in the industries having a rapid pace of innovation. The ability of innovators to engage with the user community to understand their needs, motivations and top issues is critical to developing products that hit the mark on meeting user needs. In the computing industry there is a need to evolve the innovation development process in parallel to the exponential growth in complexity of the products and the broad ecosystem support that is required to meet user expectations. There are many paths to engage a user community and to obtain end user insights to create a product vision and new usage models. A simple "proof of concept" framework extending product research and development to the end user community is articulated herein. This proof of concept framework is defined in the context of a platform - a collection of ingredients that work together to meet user need. Proof of concept is conducted with users prior to general availability of a product with early ingredients that are in the research and development pipeline. All business users of new product platforms do not adopt an innovation at the same time and can be qualitatively placed in widely accepted classification of adopter categories based on their receptivity to adopting a new product. The leading adopter categories in order are the innovator, early adopter and early majority. These categories of users may help shape current and future generations of a product specifically by validating usage scenarios with integration and deployment of a product under development in real user settings, and by helping to define trends and map requirements for future generations of platform capabilities. Using the proof of concept framework in this way helps ensure that when a product goes to market, it simply works and meets user expectations.
The importance of recognizing a user need cannot be understated. The user feedback from the platform proof of concept stimulates research and development activities to address specific user needs in the current or future generations of a product platform. There are multiple communication channels for potential adopters of an innovation. Mass media channels are effective means to create awareness of an innovation. Proof of concepts with potential users enables more rapid eventual diffusion by translating user deployment and integration learning's into product characteristics that are broadly appealing to potential adopters.
by Jayraj Nair.
S.M.
Ngo, Peter. "Surveying trends in analogy-inspired product innovation." Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/51891.
Full textManning, Jeffrey (Jeffrey W. ). "Innovation trap : can your innovation strategy cripple your product development?" Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44691.
Full textVita.
Includes bibliographical references.
Innovation is a hot topic; innovation is happening everywhere. Innovation is "romantic", reaching for the stars, against all odds, solving the problem no one thought possible. Most CEOs would not characterize survival as "romantic". Innovate or perish; the mantra, the truth, plain, stark, cold and naked. It gets worse; the environment is rapidly changing. Sophisticated customers are demanding quick responses with low cost, high quality products. What once worked with brilliant success is now failing. If innovation is happening everywhere, it is increasingly not happening here. During the past two years, a multi-vendor government project consisting of two vendors geographically segregated across three regions has seen tremendous success followed by almost total collapse. Initial program status and progress indicate near exponential trajectory: ahead of schedule, under budget and all functionality present. However, collapse was not too far off. The integration effort was a complete failure. Key schedule milestone dates were continuously missed. The gap between functionality believed completed and really completed widened. The story reads like a classic runaway project. Worse, the budget was near exhaustion. The central contribution of the analysis is the identification of the innovation trap. The innovation trap identifies conflicting corporate objectives governing the innovation strategy for new business development and the product development strategy of existing programs in the product pipeline. This study examines the innovation trap by applying System Dynamics techniques to develop a set of heuristics not only to identify collapse conditions but also how to address the problem. The goal of this study is to develop a concept for an improved organization and structure for today's high technology product companies where innovation is crucial for corporate success.
by Jeffrey Manning.
S.M.
Venkatraman, Rajagopal. "Role of design service firms in product innovation." Digital WPI, 2006. https://digitalcommons.wpi.edu/etd-theses/4.
Full textVenkatraman, Rajagopal. "Role of design service firms in product innovation." Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-010406-181802/.
Full textFulkerson, Sarah (Sarah Hampton) 1969, and Anna 1969 Halpern-Lande. "Product design and innovation : exploring breakthrough products (breakthroughs : a method and a madness)." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/9619.
Full textZip disk formatted for Macintosh.
Includes bibliographical references (leaves 31-33).
This paper has been an iterative rather than a breakthrough process. we approached the topic of product design and innovation with notions of what it meant and how good designs were created. our purpose here has been to provide some understanding of the complexity of the issues surrounding breakthrough product designs. we redefine a variety of terms that are used liberally in the field to provide some sort of precise understanding of our perspective. This thesis is not meant to be read in the traditional paper format rather, it has digital collateral
by Sarah Fulkerson and Anna Halpern-Lande.
M.B.A.
Davis, Kara, Pinar Öncel, and Qingqing Yang. "An Innovation Approach for Sustainable Product and Product-Service System Development." Thesis, Blekinge Tekniska Högskola, Sektionen för ingenjörsvetenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2023.
Full textFerruz, Gracia Pedro Pablo. "PRODUCT DESIGN, DEVELOPMENTAND VIABILITY ANALYSIS : MOTORCYCLE HELMETLIGHT SECURITY SYSTEM “DragonFlight”." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-28702.
Full textClausson, Leif. "Business Innovation by utilizing Engineering Design Theory and Methodology." Doctoral thesis, KTH, Skolan för industriell teknik och management (ITM), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3857.
Full textQC 20100920
López, Avila Luis Armando. "Incorporating the innovation process in a product development organization." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90717.
Full textCataloged from PDF version of thesis. Page 98 blank.
Includes bibliographical references (pages 94-96).
Nowadays in the automotive Original Equipment Manufacturer (OEM) most of the innovation development is done by the Research and Development (R&D) teams driven by corporate strategies, marketing understanding of customer's needs, brand aspirations, regulatory requirements, and advance engineering requirements to surpass competitors and gain market share and profit. The literature explained that innovation comes from several sources and different methods such as design thinking approach in the organization, user-centered innovation, adapting available technology from other industries, open source generation, and clear understanding of key internal and external stakeholders' wants, needs, and interests. In this thesis, I explain the innovation process and the different types of Product Development (PD) organizations, develop historical and qualitative distinctions of innovations done in the automotive industry from multiple input sources, and create an automotive OEM system by using systems architecture principles which helped me to analyze the critical stakeholders that are required to encourage and support the innovation process. Based on the literature and my experience I create a new model for integrating the innovation process and product development process by using a systems engineering approach. In addition, I survey Ford of Mexico (FoM) PD organization to understand how innovative the organization is, and integrate the innovation process into their product development organization, applying this new framework focusing on the elements that the organization can evolve to generate innovation within their design and development activities, and to improve technical capabilities to work on advance engineering concepts usually done by the corporate office in the United States (U.S). Finally, I suggest key actions that could strengthen the innovation culture within Ford of Mexico PD.
by Luis Armando L6pez Avila.
S.M. in Engineering and Management
Ondra, Martin. "Brand Identity in Design of Industrial Product." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2017. http://www.nusl.cz/ntk/nusl-364820.
Full textIqbal, Asif S. M. Massachusetts Institute of Technology. "A study of open innovation and its applications to product design." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/100309.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 101-105).
The rapid development of the internet and social media have democratized the innovation opportunities for small startups and individual innovators. This is creating more ways for companies to exploit external ideas for their internal innovation. The dominant use of open innovation today is in idea generation. However, some companies have gainfully applied open innovation across other phases of product development, including concept development, detailed design, manufacturing and sales. The academic literature in this area is rapidly evolving and is covering many different concepts associated with open innovation. At the same time, product development processes are also evolving and are being integrated with more digital tools and electronic workflows. Although many companies are saving R&D costs by utilizing open innovation methods, there clearly is a need to understand the right open innovation tools and processes to maximize the returns from this strategy; one approach does not fit all. This thesis builds a taxonomy of open innovation and discusses its applicability to modern product design processes. This thesis studies the applications and benefits of open innovation in all phases of product design, and suggests strategies for an optimal mix of open and closed innovation processes and tools applicable to modern product design. Challenges in incorporating open innovation and managerial strategies to overcome them are also discussed.
by Asif Iqbal.
S.M. in Engineering and Management
Revelos, Alex D. "The evolution of radiology through product and process innovation." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/107367.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 62-64).
Grounded in visual perception and observation, the tools and techniques used by radiologist are used for both screening and diagnostic purposes throughout the continuum of patient care. Despite the overwhelmingly positive impact that-radiology has played in just over a century, the medical specialty is facing significant challenges such as declining reimbursements and an avalanche of new imaging data. The basic challenge to increase productivity and reduce costs is not necessarily new. In fact, scholars have long observed patterns of successful innovation that contribute to the pace, direction, and progress of many industries. This thesis explores the evolution of radiology through product and process innovation. Special attention is given to the role of labor and equipment specialization in reducing the number of steps while increasing productivity. An analysis of contemporary industry indicators such as residency program application rates and image volumes is presented in order to better understand the current climate of radiology. The goal of this study is to shed light on where the industry has come and where it stands, in order to provide clinicians, engineers, managers and entrepreneurs alike with action ideas to help bring in a new era in radiology.
by Alex D. Revelos.
S.M. in Engineering and Management
Jabeen, Sadia. "Managing aesthetics as open innovation practice : The case study of color and design choice for designed technical product." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-8056.
Full textJärlehag, Ella. "The Social Bench : Interactive product design for public space." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-71395.
Full textDen här rapporten innefattar ett examensarbete inom Teknisk Design inriktning produktdesign vid Luleå Tekniska Universitet. Syftet med examensarbetet har varit att utveckla en produkt som stödjer interaktionen mellan människor i den offentliga miljön. Detta för att främja möten och skapa ytterliga användarupplevelser genom integrerad teknologi. En litteraturstudie utfördes på berörda områden och innefattade teorier om interaktionsdesign, ubiquitous computing, offentliga miljöer och social innovation. Från början av projektet gjordes en avgränsning till att titta på specifikt bänkar eftersom dessa är en naturlig del av offentliga miljöer såsom parker. Efter detta utfördes en marknadsundersökning på liknade produkter, intervjuer och en cultural probe för att undersöka arbetets kontext. Den informationsinsamling som bedrivits blev utgångspunkten för en idégenerering som sedan utfördes där olika kreativa metoder användes för att generera ett stort antal med idéer. En av dessa metoder var experience prototyping och efter att tillräckligt många idéer genererats framställdes fyra olika koncept. Dessa koncept innefattade hur interaktionen skulle upplevas och genom en röstnings-process och en utvärderingsmatris så valdes ett koncept för vidare utveckling. Detta koncept blev sedan detalj utvecklat där designen på den fysiska bänken togs fram. För att kunna testa och utvärdera det slutgiltiga resultatet framställdes också två stycken prototyper i full skala. Det slutgiltiga resultatet av examensarbetet är den interaktiva bänken The Social Bench. The Social Bench har inbyggd belysning och integrerade trycksensorer som läser av när någon sätter sig ned på bänken. Detta triggar själva interaktionen som möjliggör för användaren att välja färg på den integrerade belysningen under bänken genom att välja vilken av dom färgade sitt-ytorna som hen vill sitta på. Bänken är tänkt att fungera i ett nätverk av sammankopplade bänkar som interagerar med varandra och användarna. Detta illustreras genom att när en färg valts på en av bänkarna så visas också denna färg på dom andra bänkarna i nätverket. Bänken låter användare som befinner sig på olika platser dela en upplevelse tillsammans där fler användare som använder bänken leder till att fler färger adderas till interaktionen. Detta för att främja interaktionen mellan människor i den offentliga miljön på ett rolig och innovativ sätt. Examensarbetet ämnar till att bidra med kunskap inom interaktionsdesign som ett verktyg för att främja social interaktion i den offentliga miljön. Arbetet avslutas med en diskussion om resultatet och rekommendationer för framtida arbete.
Kondabolu, Venkatagiri. "Evaluation of Factors for Outsourcing Innovation to Suppliers under Conditions of High Turbulence." Ohio University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1343400814.
Full textAkin, Tugce. "Communication Of Smart Materials: Bridging The Gap Between Material Innovation And Product Design." Master's thesis, METU, 2009. http://etd.lib.metu.edu.tr/upload/12610999/index.pdf.
Full textInformation Hierarchy for Smart Materials Communication for Industrial / Product Design&rsquo
. Industrial and product designers are invited to use the findings of the thesis to assist in developing a common smart materials language and culture, enriched by details, technicalities, opportunities, and creative and innovative material attributes. The study commences with the creation of a concise and compact reservoir of technical knowledge on smart materials and critically contrasts two established systems of classification for smart materials. Then, the subject of materials information appropriate to industrial design is discussed, highlighting channels through which smart materials information may be communicated at an optimum level so as to be amenable to exploitation by industrial designers. A sectoral analysis of smart materials use follows, including the presentation of factors that may hinder their more extensive exploitation in major industrial sectors. v The thesis concludes that smart materials have potential to initiate a breakthrough in the materials universe, and that industrial designers have a role in promoting smart materials knowledge, the capabilities of smart materials, and their innovation possibilities. It is recomended that since smart materials are a new generation of materials quite different from the conventional, they be promoted carefully through the proposed Information Hierarchy.
Ge, Weihua. "Sweden in the Box : Product designfor promoting Swedish culture to Chinese people." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-57848.
Full textKhan, Muhammad Sharjeel. "The construction of a model for lean product development." Thesis, Cranfield University, 2012. http://dspace.lib.cranfield.ac.uk/handle/1826/8043.
Full textRuvald, Ryan. "Prototyping for Product-Service Systems innovation : Insights from the construction equipment industry." Licentiate thesis, Karlskrona, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18964.
Full textRunling, André. "Evar : En produktutveckling och formgivning av cykelbelysning med LED som ljuskälla." Thesis, Karlstads universitet, Avdelningen för maskin- och materialteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-26576.
Full textEvar is a project degree of 22,5 ECTS credits individually carried out by André Runling during the spring of 2012 at Karlstad University, for a bachelor degree in Innovation technique and Design engineering. The assigner for this project is Johan Larsvall, industrial designer and owner of Idesign in Stockholm. Academic supervisor at Karlstad University has been Lennart Wihk, industrial designer and university lecturer. Examiner has been Fredrik Thuvander, professor and university lecturer. Idesign is a design agency with office on Longholmen in central of Stockholm and is assigned by different companies in different sectors such as, Silva Sweden AB and Trafikverket. Idesign got the task from Trafikverket to make suggestions to concepts of bike lights that increase the use and reliability compared to todays use. The project was initiated by Trafikverket while Idesign were responsible of developing a bike light to Silva. Silva has specialised themselves in head lamps for many years and have seen an opportunity to reach a new market with the collaboration, which resulted in this degree project and development primary to Idesign. The projects first part was to study what is inadequate in today's lighting and why it is not used as much as it should. The study was conducted with a poll and discussions on Swedish forums on the internet. A large part of the project was to compare why the usage looks different and is used more often in Denmark, and also Germany. Germany has a detailed approval of bicycle lights in their traffic regulations which was needed to be interpreted. Using the information gathered, a development of concepts started to a bicycle light that exudes simplicity and appeal to a commuting cyclist, with the idea generation method and product specification which was evaluated in a matrix. Of three concepts that were presented to Idesign, one concept was selected for further processing which developed into a final proposal and description of a bicycle light. The final solution means that the head lamp is powered by a battery, and notifies with a battery indicator when it needs charging, directly into a electrical outlet. With a simple single-hand grip it’s connected in the bracket and, in its turn a buckle, which is mounted steplessly on the bicycle by a strap. It means it can be mounted on any bicycle. While the rear light is supposed to always sit on, have the same type of installation and have an automatic on and off switch via a light and motion detector. It still has a battery indicator to se when batteries should be replaced. Both the front and the rear light is equipped with LED for lighting.
Abdullah, Muhammad Firdaus Abong. "Innovation of product modularity development through the integration of a formal Industrial Design framework." Thesis, Loughborough University, 2015. https://dspace.lboro.ac.uk/2134/18670.
Full textBurke, James Brian. "Evolution of the entrepreneurial firm : product strategy and organizational design /." Thesis, Cambridge, Mass, 1996. http://www.gbv.de/dms/zbw/527372560.pdf.
Full textRusteberg, Ina, and Esra Öcüt. "Automatiskt roterande tårtfat." Thesis, KTH, Hållbar produktionsutveckling (ML), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-299847.
Full textThis project deals with a problem description with the aim of designing a product proposal for an automatic rotating cake stand. The product will meet the needs and functions that are desired by the customers. The goal is to simplify the work for a cake maker by designing the product. Cake stands are used from construction of the cake until serving and are the most important tool in cake making. During the work, the group has developed new knowledge in innovation and design and has also strengthened their roles as engineers. Throughout the project, the work has centered on the product development process where various investigations and tests have been carried out. The work has focused on the design process with in-depth analysis and several iterations of the design. The report presents the project's product development process and the idea developed for the product. The report also contains a number of different theoretical chapters with facts about electric motors, materials and CE marking. The result of the project was a design proposal for the automatic cake stand with a description and exploded view of how components should be connected. Furthermore, a design proposal is presented for an extra exchangeable top that is used when serving. The appearance is presented with the help of CAD while the mechanical aspects are discussed and is available as a proposal for further development of the product.
Hussain, Romana. "System-in-use methodology : a methodology to generate conceptual PSS (Product-Service Systems) and conventional designs using systems-in-use data." Thesis, Cranfield University, 2013. http://dspace.lib.cranfield.ac.uk/handle/1826/8262.
Full textTawakkoli, Sammy-Sebastian, and Leo Ekbom. "Longboards." Thesis, Karlstad University, Division for Engineering Sciences, Physics and Mathematics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-1867.
Full text”Longboards” är ett examensarbete utfört av Leo Ekbom och Sammy-Sebastian Tawakkoli för innovations- och designingejörsprogrammet vid fakulteten för teknik och naturvetenskap på Karlstads Universitet. Uppdragsgivaren är Space Production AB, projektägare är Dan Edanius, art director och projektledare på företaget. Ett av företagets projekt var våren 2008 att producera Slalom Skateboarding VM och med anknytning till detta växte ett examensarbete fram.
Space Production AB började som ett montersnickeri men har idag utvecklats till ett företag som driver fullständiga utställnings- och eventprojekt. Företaget tillhandahåller allt från idéskiss till montering och servning även då huvudsysslan ligger i att producera, installera och lagra utformning från annan part.
Uppgiften var att ta fram en produktserie innehållande tre modeller av longbaords med bred spridning. Produkterna skulle vara unika och nischade men ändå säljbara och tillhöra ett övre segment av marknaden. Därtill gavs lite friare händer i att ta fram en rad vilda koncept som idébank för senare projekt.
Genom en djupgående researchfas, där information rörande materialkunskap, marknad, målgrupper och kultur, mynnade projektet ut i en kreativ designprocess. Målgruppsanalysen lade grunden till en rad referenskunder vars behov inspirerade och analyserades. Två skilda idegenereringstillfällen lade grunden till en kategorisering där åtta starka koncept presenterades för en sammansatt styrgrupp.
Arbetet resulterade i tre längre utvecklade koncept vilka har potential att bredda den befintliga marknaden för longboard försäljning samt en idébank för framtida utveckling av produkter.
”Longboards” is a degree project in the Innovations- and design engineering program at Karlstad University. The job requestor is Space Production AB with Dan Edanius, Art director and senior project manager, as the project owner.
Space Production AB started out as a showcase carpentry company but has today evolved into a company that operates complete exhibitions and events. The company’s main business is to produce, install and store branded environments designed by another party but also supplies everything from idea sketches to assemblage and service. One of Space projects spring 2008 was the production of Slalom Skateboarding World Championships and it was through this a degree project was created.
The task was to create a diverse product line containing three models of longboards. The products would be unique and aimed at a niche market but yet be sellable and appeal to the upper segment buyer. Further the opportunity to create more wild concepts that could be used in future projects was given.
An extensive research on materials, market, target group and culture, resulted in a creative design process. Through a target group analysis a number of reference consumers were created. Their needs worked as inspiration and was analysed. Two separate sessions of idea generating were the fundament of a categorization that eventually resulted in eight strong concepts that was presented to the management group.
The project has resulted in three developed concepts that could potentially broaden the existing longboard market as well as a band of ideas that could be used for inspiration of future projects.
Chen, Jiayao. "Cultural DNA and Product Innovation: A Guideline of Establishing and Utilizing Cultural DNA Banks." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin155421172489759.
Full textEriksson, Siw. "The Mediating Role of Product Representations; A Study with Three-Dimensional Textiles in Early Phases of Innovation." Licentiate thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-3718.
Full textLöfqvist, Lars. "Product innovation in small established enterprises : Managing processes and resource scarcity." Doctoral thesis, KTH, Industriell ekonomi och organisation (Inst.), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-139064.
Full textQC 20140102
Davidsson, Mikael, and Andreas Gustafsson. "Designstudie av beställningsautomat : anpassad för drive through." Thesis, Mälardalen University, Department of Innovation, Design and Product Development, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-302.
Full textRapporten Designstudie av beställningsautomat -anpassad för drive through- behandlar
arbetet från produktutveckling till modellframställning. Den uppgift som gruppen tagit sig an
gäller utveckling och design av en automat anpassad för användning i en drive through. Hela
arbetet är ett examensarbete inom Produkt och Processutveckling (kurskod: KN1060) vid
Institutionen för Design och Produktutveckling på Mälardalens högskola.
Produktutvecklingen gäller en automat anpassad för användning i en drive through, i
produktutvecklingen ingår val av material, produktionsmetod, utformning samt
konceptmodeller. Arbetet har utförts med en funktionsanalys och intervjuer som grund.
Utifrån dessa dokument har sedan flertalet koncept kunnat utvecklas. Med stöd av ett antal
utvecklingsverktyg har ett urval kunnat göras för att slutligen mynna ut i ett enda slutgiltigt
koncept.
Jämförelser och urval av koncept har genomförts med hjälp av ett antal utvecklingsverktyg;
QFD-analys (Quality Function Deployment), FMEA-analys (Failure Mode Effect Analysis)
och Pugh-matris. Dessa verktyg har även varit till stor hjälp när det kom till att kvalitetssäkra
arbetet. Under arbetets gång har en nära dialog med handledare förts för att säkerställa att
arbetsprocessen flutit i rätt riktning.
Resultatet av detta arbete blev en modell i skala 1:4 som visar vilket utseende automaten får
och vilka funktioner den kan ha. Modellen visar inte hur programvaran kommer att fungera.
Den andra delen av resultatet är själva arbetet i sig som visar på hur produkten kan förenkla
beställningen för användaren samt avlasta restaurangpersonalens arbete.
För fortsatt arbete med detta projekt bör ytterligare undersökningar och djupare
konstruktionsarbete genomföras. I det djupare konstruktionsarbetet bör elektronikkonstruktion
tas med i beräkningarna. Det bör också läggas ner mycket tid på att utveckla programvaran så
att den underlättar beställningar för såväl restaurangkund som personal.
Burgman, Peter, and Daniel Eriksson. "Mobilomat : Designstudie av en offentlig laddare till portabla enheter." Thesis, Mälardalen University, Department of Innovation, Design and Product Development, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-501.
Full textDetta examensarbete är genererat på egen hand av projektets deltagare. Arbetet avser att frambringa ett förslag på hur en offentlig laddare kan utformas med kartläggning av dess teknik. Produkten riktar sig främst för laddning av mobiltelefoner men ska också fungera till andra energiförsörjande portabla enheter som, mindre datorer, musikspelare samt kameror.
Examensarbetet är inom området, produkt- och processutveckling vid institutionen Innovation Design och Produktutveckling på Mälardalens högskola.
Projektet omfattar en förstudie med analyser av befintliga produkter på marknaden gällande design, teknik och funktion. Förstudien omfattar också resultatet av en personundersökning för att utforska om det finns ett behov av en sådan produkt på den svenska marknaden samt för att ge inspiration hur den kan utformas. Vi har också tagit del av lämpliga litteraturstudier för att skapa en trovärdighet till läsaren och som stöd för vårt arbete.
Med denna förstudie i beaktning inleddes en konceptutveckling med ett omfattande skissarbete som sedan fördes över till cad-modeller med hjälp av programmet Solid Works. Därefter har ett vinnande koncept tagits fram och vidareutvecklats med hjälp av lämpliga utvecklings- och värderings metoder som Pughs matris, QFD samt FMEA.Denna rapport är skriven i kronologisk ordning med en slutlig presentation av resultatet. Produkten presenteras med verklighetsbaserade bilder som renderats i 3DsMax med produktens ritningar som underlag.
Da, costa Amélie. "Mise en place d'une méthodologie pour l'évaluation par des clients de produits innovants au cours de leur conception. Application à l'intégration d'innovations dans le domaine automobile." Thesis, Paris, AgroParisTech, 2014. http://www.theses.fr/2014AGPT0030.
Full textThe purpose of this research is to obtain the appraisal and feelings of customers, translated by product attributes, about an innovative product during its design process, i.e. without all the sensory and functional features available like for a finished product. Two main goals are to inquire the customers’ ways of thinking early in the design process and to compare several products themselves or the same product at different stages in the process. The objective is to help the designers and managers decision.To meet these goals, we realized and checked several methodological approaches:• To offset the lack of sensory and functional features of an innovation’s prototype, we created a “sensorial brochure”,• To facilitate the product assessments’ comparison, we created a standard questionnaire to inquire customers. In fact, with a bibliographic research of the hedonic and pragmatic attributes involved in the assessment of a product, we created a list of statements,• To validate these methodological tools, we realized a comparative approach at several milestones or stages of the design process. In total, we realized six customers’ assessments at different stages of the design process with 302 respondents.Then we studied and compared the assessments’ results. The aim is to validate the construction of the sensorial brochure and the questionnaire and to conclude from the innovation’s prototype assessments at different stages of the design process. The questionnaire needs to be improved but it has already permitted to inquire the customers on their hedonic and pragmatic attributes in front of a product. The sensorial brochure helps customers to imagine the future product
Lake, Eric M. "Mapping the process of product innovation : contextualising the 'black box' of computer and video games design." Thesis, Cranfield University, 2000. http://hdl.handle.net/1826/4154.
Full textHedberg, Emil, and Jonas Andersson. "Produktutveckling av musikinstrument för personer med nedsatt rörelseförmåga i händer och/eller armar." Thesis, Mälardalen University, School of Innovation, Design and Engineering, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-9546.
Full textI denna rapport kommer du som läsare kunna ta del av en redogörelse över det arbete som den undertecknade gruppen har utfört i kursen KPP305, Examensarbete produktutveckling, 30hp. Detta arbete har sin grund från en tidigare läst kurs, på Mälardalens Högskola, som gick under namnet Industridesign 2. Under denna kurs utdelades en uppgift som bestod i att ”möjliggöra musicerande för funktionshindrade”, och gruppen tog därmed fram ett visuellt koncept över ett fotanpassat instrument för människor med rörelsehinder i överkroppen. Detta examensarbete kan ses som en fortsättning på den just nämnda uppgiften.
Under hela projektet har gruppen haft en nära dialog tillsammans med människor som befinner sig inom berörande branscher såsom instrumentbyggare, reumatiker, funktionshindrade med flera. En annan person som även varit till stor hjälp under projektet är gruppens handledare, Jan Frohm, som funnits där med tips och fungerat som ett bollplank vad gäller idéer och tankar gruppen haft angående projektet.
Målet med examensarbetet var att fortsätta det arbete gruppen åstadkommit i tidigare kurs och på så vis komma fram till en slutgiltig lösning till detta. Anledningen till att gruppen valde att fortsätta arbeta med detta projekt var att de fann det viktigt att alla människor, oavsett funktions‐ eller rörelsehinder skall ha möjligheten att musicera.
Gruppen har med en omfattande research, kontakter, ett antal avgörande intervjuer och ett flertal olika produktutvecklingsverktyg kommit fram till en lösning som svarar upp till det problem gruppen från början ställt upp. Projektet resulterade i en framtagen prototyp över ett instrument, som gruppen valt att kalla för Funkinstrument (instrument för funktionshindrade), som är ämnat för människor som lider av någon form av rörelsehinder i armar/händer, eller lider av reumatism. Gruppen själva är väldigt nöjda över hur resultatet utmynnade, samt över sin insats i detta examensarbete.
In this report, you as a reader will be able to take note of a statement of the work the group has performed in the course KPP305, Examensarbete i Produktutveckling (Master Thesis Work in Product development), 30hp. This work is based on an assignment from an earlier course, at Mälardalen University, known as Industridesign 2 (Industrial design 2nd). During this course the group was awarded a task which was to "give disabled people the opportunity to make music”, and the group thus developed a visual concept over an instrument which was custom made for people with disabilities in their upper body. This thesis can be seen as a continuation of the justmentioned task.
The group has through the whole project had close dialogue to people in different industries, such as people from disability associations, instrument makers, rheumatics and disabled people with several. Someone else who also been very helpful during the project is the group's supervisor, Jan Frohm, ho been there with advice and acted as a sounding board to the ideas and thoughts the group had about the project.
The objective of the project was to continue the work which the group achieved in previous course, and thus arrive at a definitive solution to it. The reason why the group chose to continue working on this project was that they found it important that all people, regardless of functional or physical disabilities must have the ability to make music.
The group has through an extensive research, contacts, a number of key interviews and a variety of tools for product development been able to come up with a solution that meets up to the problems which was set in the beginning of the project. The project resulted in a prototype of an instrument, which the group decided to call for Funkinstrument, which is intended for people who suffer from some form of disability in the arms and/or hands, or suffer from rheumatism. The group itself is very pleased with the outcome of the project, and of its efforts in this thesis.
De, Goey Heleen. "Exploring design-driven innovation : A study on value creation by SMEs in the Swedish wood products industry." Licentiate thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Industriell organisation och produktion, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-36129.
Full textLilja, Erik. "Poka-yoke design of rubber rail for holding and transversal sealing of packages." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-68052.
Full textJäråsen, Lina, and Helena Westberg. "Nästa generations ryggskydd." Thesis, Karlstad University, Division for Engineering Sciences, Physics and Mathematics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-1164.
Full text”Nästa generations ryggskydd” är ett examensarbete vid Innovations- och designingenjörsprogrammet på Karlstads Universitet. Uppdragsgivaren är Stefan Ytterborn på POC Sweden i Stockholm.
POC är ett företag som satsar på att utveckla ny och effektiv skyddsutrustning till alpinskidåkare för att förhindra allvarliga skador. Då utrustningen och åkstilen ständigt blir mer extrem måste även skyddsutrustningen utvecklas för att ge så bra och smidigt skydd som möjligt.
Uppdraget har gått ut på att ta fram en produkt eller metod som skyddar ryggen vid alpin skidåkning. Denna problemformulering har varit väldigt öppen och gett en hel del spelrum vid idégenerering och produktframtagning.
Examensarbetet resulterade i en produkt som skyddar ryggen mot den nuförtiden mer frekventa skadeformen, kompressionsskador. Att det inte finns några befintliga skydd mot dessa skador på marknaden har gjort att researcharbetet har blivit en stor del i projektet.
”The next generation of spine protection” is a degree project in the Innovation and design engineering program at the University of Karlstad. The employer is Stefan Ytterborn at POC Sweden in Stockholm.
POC is a company that works towards developing new and efficient protection for alpine skiers to prevent serious injuries. Both the equipment and the way people ski are getting more and more extreme and therefore new protection must be developed to offer as good and flexible protection as possible.
The assignment has been to develop a product or method to protect the spine at alpine skiing. Due to the openness of the problem there has been a lot of scope during the idea generating and product developing phase.
This degree project has resulted in a product that protects the spine against the increasingly frequent damage, the compression injury. Due to the lack of existing protection against these types of damages on the market the research phase has been a big part of the project.
Lorentz, Romain. "Formalisation d'un modèle de conception et d'innovation dans le domaine des bio-industries : cas des particules d'argile." Thesis, Paris, ENSAM, 2014. http://www.theses.fr/2014ENAM0039/document.
Full textThis doctoral thesis was realized within the framework of a partnership between the Product Design and Innovation Laboratory of Arts et Métiers ParisTech and the Ecole de Biologie Industrielle. The research project behind our thesis aims to support the promotion of new clay particles having been patented by the EBInnov® laboratory. This new polyfunctional ingredient is designed to satisfy several applications in the bio-industries, including the pharmaceutical and cosmetic industry, the phytosanitary sector or the environment. The aim of the thesis is to integrate the technical, sensory and regulatory specifications of bio-industrial companies in an innovation-oriented design process. Thus, the research hypotheses rely on the emerging paradigm of open innovation in these sectors. We support that the new innovation intermediaries are efficient in the bio-industries and allow the integration of the innovation potential in the early stages of the design process. The validity of these assumptions was studied by means of industry-related experiments directly linked to the main application sectors of the EBISilc® technology. Finally, we propose an innovation-oriented design process taking into account the evolution of the innovation models in the bio-industries
Schulte, Jesko. "Sustainability Risk Management in Product Development Companies - Motivating Change." Licentiate thesis, Blekinge Tekniska Högskola, Institutionen för strategisk hållbar utveckling, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17631.
Full textRianantsoa, Ndrianarilala. "Strategical and multidisciplinary steering of aeronautical projects on the basis of shared value model and innovation process." Phd thesis, Ecole Centrale Paris, 2012. http://tel.archives-ouvertes.fr/tel-00740652.
Full textDoherty, Rohan T. "From styling to strategy : transforming an Australian manufacturing SME's perception of design." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/77910/1/Rohan_Doherty_Thesis.pdf.
Full textKolosov, Dmitry S. M. Massachusetts Institute of Technology. "Impact of communications between firms on innovation and new product development : the case of the Cambridge/Boston biotech cluster." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/67558.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 35-36).
The paper reports the results of a study of innovations and new product development in biotechnology and pharmaceutical companies in Boston/Cambridge cluster. The purpose of the study was to test the hypothesis that more intensive or frequent communications correlate positively with higher productivity, measured as the number of patents, new drugs or clinical trials per employee. No significant correlations were found between communications and new drugs or clinical trials. Statistically significant (p < 0.05) negative correlations were found between Number of Patents per Employee and the three metrics devised for intensity of communications.
by Dmitry Kolosov.
S.M.in Engineering and Management
JUNGE, VARENA. "Product development in the transitioning German energy market: Introducing an integrative innovation process with eco-design and strategic foresight. : Process model and implications for the technical product development unit of WEMAG." Thesis, KTH, Industriell ekologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-158049.
Full textRosa, Maiara. "Characterizing design thinking towards integration with product-service system development process." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/18/18156/tde-08032017-104519/.
Full textDiversas empresas têm tentado migrar da oferta de produtos para a oferta de sistemas produto-serviço (PSS), o que requer uma mudança não só do modelo de negócios, como também da cultura e da mentalidade. Utilizar métodos centrados no usuário é uma forma de auxiliar nessa mudança cultural e no aumento de valor percebido do PSS ofertado. Uma abordagem capaz de apoiar o processo de desenvolvimento (PD) de PSS em se tornar mais centrado no usuário é o design thinking (DT). Trata-se de uma abordagem centrada no usuário utilizada por diversas empresas de sucesso para apoiar a inovação e descrita por várias metodologias de foco prático. No entanto, não está claro na literatura como DT pode ser integrado a modelos de PD já utilizados pelas empresas, levando a casos onde fases, ou mesmo todo o PD, são substituídos por completo pelo DT. Essa substituição não parece apropriada, dado que DT pode não conter aspectos considerados pelos PDs de PSS. O principal objetivo deste trabalho é identificar como a abordagem do DT pode ser aplicada nos PDs de PSS. A metodologia desta pesquisa combina os seguintes métodos: estudo de caso, linguística de corpus, semântica de frames, e métodos baseados em matrizes. Um dos resultados deste trabalho é a caracterização do DT baseada em análise linguística, a qual foi derivada do conteúdo de mais de 1500 páginas de 8 metodologias de DT. Essa análise resultou em 46 atividades recorrentes, associadas com 458 diretrizes específicas, e a identificação de 182 atividades relevantes que sintetizam as metodologias de DT. Essas atividades foram comparadas a 14 modelos de PD de PSS da literatura, concluindo, entre outros achados, que o DT não é capaz de substituir o PD de PSS, e que a compatibilidade para integração do DT ao PD de PSS é maior no front-end da inovação (FEI). Atividades do FEI de 14 modelos de PD de PSS e 7 de produto foram comparadas com as atividades relevantes e recorrentes do DT para prover o entendimento em como o DT pode ser integrado aos modelos de PD de PSS. Finalmente, as conclusões dessa última comparação levaram à criação de um método de quatro passos para integração do DT aos modelos de PD de PSS, baseado na similaridade das atividades.
Rocchi, Simona. "Enhancing sustainable innovation by design : an approach to the co-creation of economic, social and environmental value = Duurzame innovatie : co-creatie in het ontwerp van product-dienstcombinaties /." Rotterdam : Rotterdam : Erasmus Universiteit ; Erasmus University Rotterdam [Host], 2005. http://hdl.handle.net/1765/7133.
Full textBrown, Ingi. "Entre firme et usagers : des biens génératifs d’usages.Théorie des biens comme espaces de conception." Thesis, Paris, ENMP, 2013. http://www.theses.fr/2013ENMP0001/document.
Full textDe nouveaux produits et services jouissent aujourd'hui d'un succès surprenant, alors qu'ils ne s'intègrent pas dans les canons traditionnels de l'innovation. Sans proposer de ruptures technologiques ni d'usages clairement identifiés, ces biens suscitent toutefois une large exploration d'usages nouveaux et inconnus, à l'image du service web Twitter ou du téléphone iPhone qui viennent bouleverser les pratiques quotidiennes de leurs usagers dans de nombreux domaines, y compris professionnels.La littérature apporte des réponses partielles aux enjeux soulevés par cette classe de biens, mais semble limitée par une vision des biens comme systèmes de découplages de la conception d'usages : celle-ci aurait lieu au sein de la firme par des approches de type analyse d'usage ou bien auprès d'usagers-concepteurs très compétents.Nous proposons ici une théorie qui veut intégrer ces différents apports tout en soulevant les hypothèses que nous jugeons trop restrictives sur les usagers, les biens et leurs rapports à la conception d'usage. Ce projet nous amène à rediscuter de la notion de biens pour les considérer comme des espaces de conception d'usages, à destination d'acteurs à la fois usagers et concepteurs.Ce nouveau paradigme suppose en revanche de réinterroger le rôle de la firme dans l'organisation de cette action collective de conception d'usages. La confrontation de notre modèle théorique à trois études de cas révèle que les succès que l'on connait aujourd'hui reposent sur une organisation sophistiquée des relations entre la firme et ses usagers concepteurs, ainsi qu'une ingénierie spécifique de dispositifs de conception, de formation et de coordination
Hernandez-Pardo, Ricardo. "Designing sustainable product service systems : a business framework for SME implementation." Thesis, Loughborough University, 2012. https://dspace.lboro.ac.uk/2134/11001.
Full text"Product design innovation centre." 1999. http://library.cuhk.edu.hk/record=b5890215.
Full text"Architecture Department, Chinese University of Hong Kong, Master of Architecture Programme 1998-99, design report."
Includes bibliographical references.
Chapter 1 --- Acknowledgments
Chapter 2 --- Design objectives
Chapter 3 --- client & user profile
Chapter 4 --- Site & context
Chapter 5 --- Design development
Chapter 6 --- Design project - overview
Chapter 7 --- Urban scale strategy
Chapter 8 --- Building scale strategy
Chapter 9 --- appendix 1 - planning & site contraint
Chapter 10 --- Appendix 2- schedule of accommodation
Chapter 11 --- appendix 3 - building cost estimates
Chapter 12 --- Appendix 4 - project finance & management
Chapter 13 --- Appendix 5 - programming report
Wu, Hui-hua, and 吳繪華. "Product Design by Customer-driven Innovation Product Design by Customer-driven Innovation Through TRIZ." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/32840091553457520475.
Full text元智大學
工業工程與管理學系
94
In this research, we propose an integrated innovative design process with which we can systematically execute all the processes from customer voice to conceptual design. The Nominal group technique (NGT) builds a structured communication process to obtain customer requirements. After customer requirements are obtained, their importance has to be determined to continue the Quality function deployment (QFD) process. The proposed process which combine QFD with TRIZ effectively to identify the contradictions of TRIZ. A software TRIZ Innovative Principles(TIP) tool is developed based on this process. Application of the integrated innovative design process to the case of the design of economy flight cabins. It can be concluded that this integrated innovative design process is capable of using inventive principles of TRIZ more efficiently, effectively, and systematically to assist the managements to increase design values.