Academic literature on the topic 'Product Design Innovation'

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Journal articles on the topic "Product Design Innovation"

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Lee, Sangwon. "When is the atypical design not penalized? Moderating role of product innovativeness and technological sophistication in consumer’s evaluation of new products." American Journal of Business 34, no. 3/4 (November 15, 2019): 169–88. http://dx.doi.org/10.1108/ajb-06-2018-0035.

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Purpose The purpose of this paper is to examine the individual and joint effects of the two design dimensions, form design and functional design, and moderating role of product innovativeness and technological sophistication in consumer’s evaluation of new products. Employing theoretical underpinnings from categorization theory, this paper investigates two major research questions. First, what type of form is more advantageous for a radically new product or an incrementally new product? Second, is there an individual difference in consumer evaluations to innovative products with various form designs? Design/methodology/approach One pre-test and three between-subject experiments were performed. In Experiments 1 and 2, a two-way between-group ANOVA analysis was performed to examine the effect of form and the degree of technological innovation on attitude toward the product using different product categories (car and camera). In Experiment 3, a three-way between-group ANOVA analysis was performed to explore the impact of form, the degree of technological innovation and consumer technological sophistication on attitude toward the product. Findings The results from the three experiments conducted demonstrate that, first, whereas the form design for incremental innovations must be closer to the incumbent products for favorable evaluations, less typical form is evaluated as good as a more typical form for radical innovations. Second, form design of an innovative product matters more to the technologically more sophisticated consumers (experts). Originality/value This paper extends the previous design literature and fills the gap of under-researched area by demonstrating that individual difference, technological sophistication, moderates the design effect on consumer evaluation of innovation; providing boundary condition of when the atypical form is not penalized in spite of consumer’s perceived learning cost; examining how the form and function interplay in “high-status product”; and demonstrating how to strengthen the reliability and validity by replicating the study. Managerially, this paper demonstrates that innovating firms can influence the perceived value of new products using form and functionality, and marketing managers who launch really new products have strategic freedom of choosing own product design.
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Subrahmanya, M. H. Bala. "Technological Innovations in Small Firms in the North-East of England." International Journal of Entrepreneurship and Innovation 2, no. 3 (October 2001): 141–52. http://dx.doi.org/10.5367/000000001101298891.

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In the north-east of England technological innovations by small firms follow a broad pattern in terms of dimensions, causal factors and sources of innovation. Product innovators owe their innovations largely to management motivation and growth ambition. They perceive the need for a particular product in the market and work towards its development in-house. Internal technical capability is decisive. Thus, product innovations emerge due to internal factors. The innovative products are patented and exhibited in national and international exhibitions and advertised in professional journals. As a result, the firms export a considerable share of their output and grow larger. Such firms are ‘offensive’ or ‘proactive’ innovators. They are innovation leaders. Incremental innovators either substitute a raw material to produce an existing product, or change the product shape/dimension/design on their own initiative or in response to their customers. Some upgrade their existing machinery or acquire new machinery for expansion or product diversification. Others introduce existing products due to customer demand or to enable further growth. They are decisive in their incremental innovations. The companies upgrade their technology or skills and change product shape, dimension or design with external support. In-house R&D is largely absent. Thus, incremental innovators emerge due to external factors. These firms are ‘defensive’ or ‘reactive’ innovators. They are innovation followers.
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Guo, Yuan, and Xin Shi. "Innovation Design Method of Product Base on Materials Innovation Technologies." Advanced Materials Research 605-607 (December 2012): 271–75. http://dx.doi.org/10.4028/www.scientific.net/amr.605-607.271.

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Proposing the product design method based on innovative materials technology aim to play better the potential of materials’ application and to grasp the future trends of new products development. Combined with the recent typical innovative product cases to demonstrate four innovation design methods: reference, package and adhesion, superposition and integration, variation. These innovation methods’ applications indicate broader prospects of materials’ use that transformed from the state of “material”, the vision and touch of the “quality”, and it also play a positive role in new product development.
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Eytam, Eleanor. "Effect of Visual Design on the Evaluation of Technology- vs. Design-Based Novel Interactive Products." Interacting with Computers 32, no. 3 (May 2020): 296–315. http://dx.doi.org/10.1093/iwc/iwaa021.

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Abstract Novel product evaluations are challenging in that they occur under pre-use conditions in which users cannot rely on their past experiences with the product to determine its quality. The reported study explores the effects of innovation type and design simplicity level on novel interactive product evaluations. The results show that the type of innovation interacts with the visual simplicity level and affects one’s judgment about a product’s instrumental attributes, namely, its ease of use and functionality. While technology-based novel products are judged to be more innovative and more creative compared to design-based novel products when the designs are relatively simple, this trend shifts for complex designs where there is no significant difference between judgments of the two types of products. Finally, while innovativeness is a salient predictor for preference variance regardless of innovation type and design visual simplicity level, creativity is a predictor for preference variance of design-based innovation, when the design is relatively simple.
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Cao, Wei. "Study on Knowledge Service Supporting Product Innovative Design." Advanced Materials Research 479-481 (February 2012): 1429–32. http://dx.doi.org/10.4028/www.scientific.net/amr.479-481.1429.

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The key factor of product innovation design is analyzed in this paper. Among these factors, the construction of product innovation design knowledge service system is most important to enhance ability of innovative design. The process of innovative design is divided into conceptual layer, system layer and parts layer, and that the design process and knowledge class of different layer is totally different. Innovation design process of products is always along with the flow and inte-gration of different knowledge. The integration pattern and evaluation formula of knowledge ser-vice is put forward in the paper and finally the knowledge service system supporting innovation design in distributed resources.
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Aibar-Guzmán, Cristina, and Francisco M. Somohano-Rodríguez. "Do Consumers Value Environmental Innovation in Product?" Administrative Sciences 11, no. 1 (March 22, 2021): 33. http://dx.doi.org/10.3390/admsci11010033.

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Customers are considered to be major stakeholders whose demands and preferences have a strong influence on corporate strategies. In this sense, increased consumer environmental awareness has led to a growing demand for environmentally friendly products which, in turn, has compelled firms to adopt innovative forms of integrating environmental protection into product development and production processes. Nevertheless, an “attitude–behavior gap” has been witnessed, which implies that consumers’ environmental attitudes do not always translate into an actual ecologically compatible purchasing behavior and, consequently, eco-product innovations will not necessarily entail a positive economic impact for companies. This paper aims to analyze if the companies that invest in eco-product innovation are valued by consumers, showing higher growth. Specifically, we propose that eco-product innovation has a positive effect on a firm’s sales growth. Additionally, we aim to analyze the consumers’ preferences in relation to eco-product innovations considering two alternative approaches that companies can follow in this respect: eco-design and products with ecological use. The results obtained for an unbalanced sample of 5391 international companies corresponding to the period 2002–2017 (51,666 observations) show that proactive environmental innovation strategies are positively valued by consumers, having a positive impact on the companies’ sales growth. Furthermore, consumers show a greater preference for environmental innovations in eco-design than for products with ecological use.
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Csongvai, Roland, and Zoltán Torkos. "Innovation Design for Safe Products." Műszaki Tudományos Közlemények 13, no. 1 (October 1, 2020): 40–44. http://dx.doi.org/10.33894/mtk-2020.13.04.

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Abstract Innovation & product safety in the case of the EC & Hungarian SMEs is a top priority, where product safety is also a legal obligation. Despite this, innovation design is dealt with inadequately by the majority of companies, and this is due to lack of knowledge or competency, especially considering the processes related to the design of safe products. Improper behaviour in the design stages results in losses for the companies - losses due to the inadequacy of otherwise innovative products. Inadequate or poorly applied directives/policies, especially when coded into processes influence not only the safety of the products but can result in delays to market access, significantly increasing costs & development time, as well jeopardising the product’s acceptance on the future market.
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Sezegen, Aysegul, and Ecem Edis. "Product innovation types: a discussion considering building facade products." Engineering, Construction and Architectural Management 27, no. 9 (May 2, 2020): 2379–408. http://dx.doi.org/10.1108/ecam-10-2018-0454.

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PurposeIn the construction industry, building facade systems are gaining significance as reflected in the number of facade product innovations available on the market. While research studies on the adoption of these facade product innovations are comparatively limited in number. An awareness of the advantages and impacts that a product innovation brings is critical in its adoption, and therefore the purpose of this paper is to develop a classification framework for the use of producers/vendors present the advantages and impacts of their innovative facade products to the architects.Design/methodology/approachThe study, in addition to literature review, consisted of four main steps without distinct boundaries, namely, (1) case study sample selection regarding facade products, (2) data collection through review of published documents, analysis of the data via content analysis and generation of a preliminary framework for the evaluation of facade product innovations, (3) further data collection through semi-structured interviews and analysis of the products and (4) redefining innovation types and finalizing classification framework through assessment of new facade products.FindingsInnovation types may vary according to the product groups under investigation and viewpoints of the classifications. Selected facade products were evaluated in terms of their specific characteristics through identified viewpoints: as a physical object and as an agent. It was revealed that assessing a product innovation in terms of changes in its structural composition and impact on other related physical objects/processes can change the type of innovation. Additionally, insights about improved characteristics specific to facade products, forms of change in these products and architects' new actions in the facade design process were obtained.Research limitations/implicationsOnly the products stated by the producers/vendors as being new to the Turkish market at the time they were introduced were evaluated in terms of all aspects proposed in the framework. For these products and others that were evaluated, the product data obtained from the producers/vendors have been deemed to be accurate. Research on equivalent products in the market has not been conducted.Originality/valueStudies identifying innovation types in the facade industry are very rare. The proposed framework can be regarded as a detailed investigation of product innovation types in the facade industry which offers component-system level improvement/change analysis. Moreover, it can be an effective tool for producers/vendors to ensure that architects have knowledge about their innovative products and their impacts on facade design and also to facilitate the adoption of these products.
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Zhang, Rui. "Reliability Method on Product Innovation Design." Advanced Materials Research 1028 (September 2014): 341–45. http://dx.doi.org/10.4028/www.scientific.net/amr.1028.341.

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Product innovation design is challenging due to the complexity of the industrial environment, the changing needs of markets and customers, the effect of intense social competition, and the unpredictability of the future. This paper presents in a systematic analysis of reliability method on industrial product innovation design in order to illustrate what the real meaning of reliability method and how it works on the product innovation design. It also clarifies the relationship between reliability method and product innovation design, reflecting the function of reliability method on each work stage. It is concluded that a suitable thinking mode should be applied on the corresponding design, and it will enhance the effectiveness of innovative product design in general.
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Han, Jun, LuYao Gu, and DeRun Chen. "Application of Innovative Design Thinking in Product Design* Intelligent Waste Paper Recycling Machine Design Case." E3S Web of Conferences 236 (2021): 04062. http://dx.doi.org/10.1051/e3sconf/202123604062.

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With the rapid development of society and economy, the level of technology and culture in our country is constantly improving, and the content of product design extends from the product appearance design to the design of a whole system of product function, structure, material, production crafts, marketing, maintenance and recycling. The product innovation design thinking should not only consider a single factor, but also integrate the latest achievements in all aspects of the product design ecosystem. The research on innovative thinking and innovative design methods from all walks of life is also constantly systematized and theorized, but the innovative design thinking of products has different thinking characteristics and methods from other fields. This article combines product design examples of intelligent waste paper recycling machines to explore the application of innovative thinking methods in product design.
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Dissertations / Theses on the topic "Product Design Innovation"

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Williams, Timothy. "Product ecosystems: Extrinsic value in product design." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/132602/1/Timothy_Williams_Thesis.pdf.

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Industrial designers create the everyday products that enrich our lives. In recent decades, the discipline has been transformed by disruptive innovation, social change and the "humanisation of technology", with Industrial Designers now creating total user experiences across multiple products and services. Unfortunately, the design process sometimes fails to adapt to the increased complexity of our world. This thesis describes the development of a new and more holistic way to approach the complex task of design: Product ecosystem thinking. This new design 0ethod demonstrates how products gain value from the ecosystem, providing a conceptual framework for Industrial Designers.
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Nair, Jayraj. "User driven product innovation." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/43095.

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Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program, 2007.
Includes bibliographical references (p. 49).
Accelerating diffusion of innovation to end users and enabling faster adoption is essential to product developers, especially in the industries having a rapid pace of innovation. The ability of innovators to engage with the user community to understand their needs, motivations and top issues is critical to developing products that hit the mark on meeting user needs. In the computing industry there is a need to evolve the innovation development process in parallel to the exponential growth in complexity of the products and the broad ecosystem support that is required to meet user expectations. There are many paths to engage a user community and to obtain end user insights to create a product vision and new usage models. A simple "proof of concept" framework extending product research and development to the end user community is articulated herein. This proof of concept framework is defined in the context of a platform - a collection of ingredients that work together to meet user need. Proof of concept is conducted with users prior to general availability of a product with early ingredients that are in the research and development pipeline. All business users of new product platforms do not adopt an innovation at the same time and can be qualitatively placed in widely accepted classification of adopter categories based on their receptivity to adopting a new product. The leading adopter categories in order are the innovator, early adopter and early majority. These categories of users may help shape current and future generations of a product specifically by validating usage scenarios with integration and deployment of a product under development in real user settings, and by helping to define trends and map requirements for future generations of platform capabilities. Using the proof of concept framework in this way helps ensure that when a product goes to market, it simply works and meets user expectations.
The importance of recognizing a user need cannot be understated. The user feedback from the platform proof of concept stimulates research and development activities to address specific user needs in the current or future generations of a product platform. There are multiple communication channels for potential adopters of an innovation. Mass media channels are effective means to create awareness of an innovation. Proof of concepts with potential users enables more rapid eventual diffusion by translating user deployment and integration learning's into product characteristics that are broadly appealing to potential adopters.
by Jayraj Nair.
S.M.
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Ngo, Peter. "Surveying trends in analogy-inspired product innovation." Thesis, Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/51891.

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Analogies play a well-noted role in innovative design. Analogical reasoning is central to the practices of design-by-analogy and bio-inspired design. In both, analogies are used to derive abstracted principles from prior examples to generate new design solutions. While numerous laboratory and classroom studies of analogy usage have been published, relatively few studies have systematically examined real-world design-by-analogy to describe its characteristics and impacts. To better teach design-by-analogy and develop support tools for engineers, specific insights are needed regarding, for example, what types of product advantages are gained through design-by-analogy and how different design process characteristics influence its outcomes. This research comprises two empirical product studies which investigate analogical inspiration in real-world design to inform the development of new analogy methods and tools. The first, an exploratory pilot study of 57 analogy-inspired products, introduces the product study method and applies several categorical variables to classify product examples. These variables measure aspects such as the composition of the design team, the driving approach to analogical reasoning, and the achieved benefits of using the analogy-inspired concept. The full scale study of 70 analogy-inspired products uses formal collection and screening methods and a refined set of classification variables to analyze examples. It adopts a cross-sectional approach, using statistical tests of association to detect relationships among variables. Combined, these surveys of real-world analogy-inspired innovation inform the development of analogy tools and provide a general account of distant analogy usage across engineering disciplines. The cross-sectional product study method demonstrated in this work introduces a valuable tool for investigating factors and impacts of real-world analogy usage in design.
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Manning, Jeffrey (Jeffrey W. ). "Innovation trap : can your innovation strategy cripple your product development?" Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44691.

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Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program, 2008.
Vita.
Includes bibliographical references.
Innovation is a hot topic; innovation is happening everywhere. Innovation is "romantic", reaching for the stars, against all odds, solving the problem no one thought possible. Most CEOs would not characterize survival as "romantic". Innovate or perish; the mantra, the truth, plain, stark, cold and naked. It gets worse; the environment is rapidly changing. Sophisticated customers are demanding quick responses with low cost, high quality products. What once worked with brilliant success is now failing. If innovation is happening everywhere, it is increasingly not happening here. During the past two years, a multi-vendor government project consisting of two vendors geographically segregated across three regions has seen tremendous success followed by almost total collapse. Initial program status and progress indicate near exponential trajectory: ahead of schedule, under budget and all functionality present. However, collapse was not too far off. The integration effort was a complete failure. Key schedule milestone dates were continuously missed. The gap between functionality believed completed and really completed widened. The story reads like a classic runaway project. Worse, the budget was near exhaustion. The central contribution of the analysis is the identification of the innovation trap. The innovation trap identifies conflicting corporate objectives governing the innovation strategy for new business development and the product development strategy of existing programs in the product pipeline. This study examines the innovation trap by applying System Dynamics techniques to develop a set of heuristics not only to identify collapse conditions but also how to address the problem. The goal of this study is to develop a concept for an improved organization and structure for today's high technology product companies where innovation is crucial for corporate success.
by Jeffrey Manning.
S.M.
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Venkatraman, Rajagopal. "Role of design service firms in product innovation." Digital WPI, 2006. https://digitalcommons.wpi.edu/etd-theses/4.

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This thesis examines how the services of design firms, which belong to the category of service sector called Knowledge Intensive Business Services (KIBS), contribute to the innovation in the product firms. In this study, I have examined the role played by the design firm IDEO, in the product innovation of a start-up technology firm, a matured technology firm and a matured consumer product firm. The services provided by IDEO satisfy different needs of the product firms in their product innovation. The services of the design firm is useful in showcasing the technology to attract more funding for the startup technology firms and in licensing the new technology to other established firms. For established firms with a strong focus in technology research, the services of the design firms, which have the expertise in the user knowledge, is useful in balancing exploration and exploitation of their technical knowledge. For a firm whose origin is in contract manufacturing, the services of the design firms is useful in its movement upstream along the value chain in establishing its own brand identity in the end. In this study, I have also observed that the design firms carry out research experiments to explore knowledge in the user domain and to understand new technology. With the increase in the knowledge of the design firms, product firms increase their collaboration with the design firms for product innovation.
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Venkatraman, Rajagopal. "Role of design service firms in product innovation." Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-010406-181802/.

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Fulkerson, Sarah (Sarah Hampton) 1969, and Anna 1969 Halpern-Lande. "Product design and innovation : exploring breakthrough products (breakthroughs : a method and a madness)." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/9619.

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Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 1998.
Zip disk formatted for Macintosh.
Includes bibliographical references (leaves 31-33).
This paper has been an iterative rather than a breakthrough process. we approached the topic of product design and innovation with notions of what it meant and how good designs were created. our purpose here has been to provide some understanding of the complexity of the issues surrounding breakthrough product designs. we redefine a variety of terms that are used liberally in the field to provide some sort of precise understanding of our perspective. This thesis is not meant to be read in the traditional paper format rather, it has digital collateral that are the true product of our research.
by Sarah Fulkerson and Anna Halpern-Lande.
M.B.A.
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Davis, Kara, Pinar Öncel, and Qingqing Yang. "An Innovation Approach for Sustainable Product and Product-Service System Development." Thesis, Blekinge Tekniska Högskola, Sektionen för ingenjörsvetenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2023.

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This thesis investigates the potential of User-Centered Design (UCD) and Agile to support Strategic Sustainable Development (SSD) practice in product and product-service system (PSS) design. UCD tools and concepts are used to support stakeholder and needs research. Agile provides process support for collaboration and resilience. SSD tools and concepts are used to define and work within the system boundaries for sustainability. All three practices are combined in an innovation approach that supports collaborative and cross-functional design teams as they develop products and PSS. Design teams using this approach will work to satisfy the needs of customers while considering the needs of all non-customer stakeholders and the ecosphere. The full-systems context emphasized in the approach will support innovation and encourage design teams to consider services as complements to, or substitutes for, physical products.
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Ferruz, Gracia Pedro Pablo. "PRODUCT DESIGN, DEVELOPMENTAND VIABILITY ANALYSIS : MOTORCYCLE HELMETLIGHT SECURITY SYSTEM “DragonFlight”." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-28702.

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Every single one of us have heard ones or know someone who have had a badexperience with a motorbike, maybe it was his or her fault, perhaps it was originateddue to the mistake of other vehicle or just was a simple distraction that caused as aresult that small fright or that horrible accident.All the people who ride motorcycles assume that when an impact comes, our body isthe chassis, our own body is in jeopardy to the unexpected just protected with a helmetand some protection clothes.The main goal of this project will be to try to reduce the possibilities of motorcycleusers of having a fatality accident or at least reduce the gravity of them.I will talk further on about why I decided to do this study and which kind of accidentsI am trying to prevent however I will like to say that my personal objective developingthis thesis has been to save lives, maybe sound quite hard to archive but I would bereally proud of myself if I could safe at least one life on the road the day of tomorrow.
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Clausson, Leif. "Business Innovation by utilizing Engineering Design Theory and Methodology." Doctoral thesis, KTH, Skolan för industriell teknik och management (ITM), 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-3857.

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Industrial companies that carry on innovation and operation must have well-organized and capable business systems and processes. Customer needs, market demands, global competition and technological changes drive the companies to be more adaptable, flexible and dynamic. By working in network structures as extended enterprises, the companies face new possibilities and new challenges. Design, manufacturing and delivery of high quality products to competitive prices to the customers are essential for industrial companies. Holistic view of the product life cycle from technology development, via product and business system development and realization, to business operation, is important for sustainable industrial companies. A company with engineering and manufacturing of products in a business context needs to have effective innovation of business system and process. Business innovation encompasses the area from business idea to business operation and includes customer demands and solutions. The main part of business innovation is development of the product platform including product and support structures. Product variants are created and realized by various configurations of products and production systems. The thesis is elucidating that business innovation can be carried out by working in a systematic and structured way and by utilizing engineering design theories and methods. The business models, based on a new theory with a new navigation tool for interactions, are describing which activities should be performed in business innovation with product platform development and product structuring. For companies in business with changes, innovations can create new markets and products. Well-managed and innovative companies have good possibilities to be competitive in a tough business environment. The creation of business innovation models has been carried out according to a hermeneutic research method. The research work followed the hermeneutic circle or spiral. The thesis introduces a new dimension to the design area, namely business innovation or engineering, corresponding to business design and development. Business innovation is also a new type of innovation, combining technological, product, process, market and organizational innovations in industrial companies.
QC 20100920
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Books on the topic "Product Design Innovation"

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Bordegoni, Monica, and Caterina Rizzi, eds. Innovation in Product Design. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-775-4.

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Fernandes, António Augusto. Product and Service Design Innovation. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-12774-8.

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Conference, Design Research Society. Managing New Product Innovation. London: Taylor & Francis Inc, 2004.

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Cortez Vieira, Maria Margarida, Lorenzo Pastrana, and José Aguilera, eds. Sustainable Innovation in Food Product Design. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-61817-9.

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University, Open, ed. Diffusion: Consumers and innovation. Milton Keynes: Open University, 2006.

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Matsumoto, Mitsutaka, Keijiro Masui, Shinichi Fukushige, and Shinsuke Kondoh, eds. Sustainability Through Innovation in Product Life Cycle Design. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-0471-1.

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Lockwood, Thomas. Design thinking: Integrating innovation, customer experience and brand value. New York, NY: Allworth Press, 2010.

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Thomas, Lockwood, ed. Design thinking: Integrating innovation, customer experience and brand value. New York, NY: Allworth Press, 2010.

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Ernie, Taylor, ed. Invention and innovation: An introduction. Milton Keynes: Open University, 2010.

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Ernie, Taylor, ed. Invention and innovation: An introduction. Milton Keynes: Open University, 2006.

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Book chapters on the topic "Product Design Innovation"

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Chakravarthy, Battula Kalyana, and Janaki Krishnamoorthi. "The Product." In Innovation By Design, 65–71. India: Springer India, 2013. http://dx.doi.org/10.1007/978-81-322-0901-0_10.

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Chakravarthy, Battula Kalyana, and Janaki Krishnamoorthi. "The Product Brief." In Innovation By Design, 33–35. India: Springer India, 2013. http://dx.doi.org/10.1007/978-81-322-0901-0_5.

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Pandey, Gajendra, and Vamshi Gudapati. "Applications and Product Design." In Composites Innovation, 83–92. Boca Raton: CRC Press, 2021. http://dx.doi.org/10.1201/9781003161738-7.

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Kahn, Kenneth B., and Mayoor Mohan. "Design." In Innovation and New Product Planning, 143–52. New York, NY: Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9781003025313-11.

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Desmet, Pieter, and Hendrik Schifferstein. "Emotion Research as Input for Product Design." In Product Innovation Toolbox, 149–75. Oxford, UK: Wiley-Blackwell, 2012. http://dx.doi.org/10.1002/9781118229248.ch6e.

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Chandra, Sushil. "Challenges for Product Planners." In Design Science and Innovation, 27–37. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-6235-3_3.

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Bordegoni, Monica. "Product Virtualization: An Effective Method for the Evaluation of Concept Design of New Products." In Innovation in Product Design, 117–41. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-775-4_7.

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Martinez, María Luisa, Maurizio Muzzupappa, and Jean-François Boujut. "Innovation in Product Engineering." In Research in Interactive Design (Vol. 4), 361–415. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-26121-8_15.

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Martinez, María Luisa, Maurizio Muzzupappa, and Jean-François Boujut. "Innovation in Product Engineering." In Research in Interactive Design (Vol. 4), 45–51. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-26121-8_6.

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Fucci, Massimo. "The Evolution of Digital Tools for Product Design." In Innovation in Product Design, 1–14. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-775-4_1.

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Conference papers on the topic "Product Design Innovation"

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Tong, Wu, Lu Chang-De, Wang Xiao-Ping, and Yu Sui-Huai. "Product Innovation Design and Design Management." In 2009 First International Workshop on Education Technology and Computer Science. IEEE, 2009. http://dx.doi.org/10.1109/etcs.2009.70.

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Nikolaev, Mikhail Y., and Clement Fortin. "A Literature Review of Design Decision Making in Disruptive Technological Innovations of New Products." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22093.

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Abstract This paper reviews the information available on specifics of the design decision-making process for the case of disruptive technological innovations associated with new products and systems. It defines the term “disruptive technological innovation,” provides with the explanation of decision-making methodology peculiarities for this type of innovation, and describes currently existing techniques and tools to support design decision making in case of disruptive technological innovations. The current paper relates to decision making in systems engineering and design, and therefore deals with the design decision making. The terms “disruptive technologies” and “disruptive innovations” appeared at the end of the 1990s. Researchers frequently mention disruptive innovations and technologies in the description of technical products for different industries: aircraft, automotive, food, petroleum, etc. A disruptive technological innovation is defined as a combination of disruptive technology and disruptive innovation. A new product can be relatively a simple device like an unmanned aerial vehicle and a smartphone, or a complex system like a modern aerospace vehicle or a space information network. Being an innovative developed product, it possesses peculiarities influencing the product development phase of the product lifecycle design decision-making process and accompanying supporting techniques and tools. This review investigates the specifics of design decision making of disruptive technologically innovative products that influence different stages of the product development phase in their product lifecycles. The paper combines aspects of systems engineering with innovation theory, key elements of the design of complex systems, and highlights the product development phase of the product lifecycle design decision-making process.
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Schulte, Jesko, and Sophie I. Hallstedt. "SUSTAINABILITY RISK MANAGEMENT FOR PRODUCT INNOVATION." In 15th International Design Conference. Faculty of Mechanical Engineering and Naval Architecture, University of Zagreb, Croatia; The Design Society, Glasgow, UK, 2018. http://dx.doi.org/10.21278/idc.2018.0239.

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Jin Gu. "Brand communication and product innovation research." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375359.

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Gupta, Satyandra K., Edward Lin, Alexander J. Lo, and Changxin Xu. "Web-Based Innovation Alert Services to Support Product Design Evolution." In ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2002. http://dx.doi.org/10.1115/detc2002/cie-34462.

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Technological innovations provide an opportunity to improve product performance and reduce cost. Therefore, design organizations are interested in monitoring technological innovations. A large number of innovations are announced every year. Monitoring them manually is very time consuming. We are developing web-based innovation-alert services that can be used to monitor and communicate information about innovations relevant to a particular product design. In this paper, we discuss the required infrastructure, relevant design issues, and our approach to developing web-based innovation alert services to support product design evolution. We also describe a prototype innovation monitoring service for computer components and an interactive tool to transform semi-structured web contents into semantic representations in XML.
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Dong, Andy. "Design Innovation Through Transformation." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-46032.

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The act of changing a product by substituting technologies remains a challenging problem for companies with incumbent and dominant designs. This paper describes a new method to quantify the degree of this change based on the graph edit distance of functional models of products. The knowledge structure of a product is represented by its functional model using the ontology of the functional basis. Its knowledge structure is then compared to an equivalent small-world graph, widely regarded as the most efficient structure for information sharing. Finally, the graph edit distance between a product model and its equivalent small-world graph is calculated. This paper demonstrates a general purpose manner to study design innovation through technological transformation.
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Yongxiang Liu and Xiaolong Liu. "Research on bionic design in product innovation." In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681418.

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Oman, Sarah, Brady Gilchrist, Carrie Rebhuhn, Irem Y. Tumer, Anthony Nix, and Robert Stone. "Towards a Repository of Innovative Products to Enhance Engineering Creativity Education." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70433.

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Innovative products are the holy grail for consumer product manufacturers. The essence of what makes a product innovative and in-demand by consumers is a nebulous subject. The research presented in this paper charts the initial steps toward computer-directed innovation in product design. A method for identifying the innovative subsystems in a product and archiving that information is formulated. The innovation information, if archived in a design repository, can support automatic concept generation that is biased toward innovative concepts. Products featured in published lists of innovative products were reverse engineered to expose the component and functional relationships and to analyze where the innovation of the product was most prevalent. A function subtraction method based on difference rewards is used to isolate innovation functions and components in order to populate a Repository of Innovative Products (RIP). The goal behind this research is to develop a method to analyze innovative products such that they may aid in the innovation of future ideas outputted by the Design Repository. This methodology will be used in undergraduate design classes to teach how to factor in creativity and innovation in the early stages of engineering concept design.
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Gang, Li, Yu Suihuai, and He Weiping. "Fractal unit-design principle of product innovation design." In 2017 International Conference on Wireless Communications, Signal Processing and Networking (WiSPNET). IEEE, 2017. http://dx.doi.org/10.1109/wispnet.2017.8299887.

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You Lu and Xin Yang. "Design risk management--the guarantee of product innovation." In Conceptual Design (CAID/CD). IEEE, 2008. http://dx.doi.org/10.1109/caidcd.2008.4730750.

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Reports on the topic "Product Design Innovation"

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Führ, Martin, Julian Schenten, and Silke Kleihauer. Integrating "Green Chemistry" into the Regulatory Framework of European Chemicals Policy. Sonderforschungsgruppe Institutionenanalyse, July 2019. http://dx.doi.org/10.46850/sofia.9783941627727.

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20 years ago a concept of “Green Chemistry” was formulated by Paul Anastas and John Warner, aiming at an ambitious agenda to “green” chemical products and processes. Today the concept, laid down in a set of 12 principles, has found support in various arenas. This diffusion was supported by enhancements of the legislative framework; not only in the European Union. Nevertheless industry actors – whilst generally supporting the idea – still see “cost and perception remain barriers to green chemistry uptake”. Thus, the questions arise how additional incentives as well as measures to address the barriers and impediments can be provided. An analysis addressing these questions has to take into account the institutional context for the relevant actors involved in the issue. And it has to reflect the problem perception of the different stakeholders. The supply chain into which the chemicals are distributed are of pivotal importance since they create the demand pull for chemicals designed in accordance with the “Green Chemistry Principles”. Consequently, the scope of this study includes all stages in a chemical’s life-cycle, including the process of designing and producing the final products to which chemical substances contribute. For each stage the most relevant legislative acts, together establishing the regulatory framework of the “chemicals policy” in the EU are analysed. In a nutshell the main elements of the study can be summarized as follows: Green Chemistry (GC) is the utilisation of a set of principles that reduces or eliminates the use or generation of hazardous substances in the design, manufacture and application of chemical products. Besides, reaction efficiency, including energy efficiency, and the use of renewable resources are other motives of Green Chemistry. Putting the GC concept in a broader market context, however, it can only prevail if in the perception of the relevant actors it is linked to tangible business cases. Therefore, the study analyses the product context in which chemistry is to be applied, as well as the substance’s entire life-cycle – in other words, the six stages in product innovation processes): 1. Substance design, 2. Production process, 3. Interaction in the supply chain, 4. Product design, 5. Use phase and 6. After use phase of the product (towards a “circular economy”). The report presents an overview to what extent the existing framework, i.e. legislation and the wider institutional context along the six stages, is setting incentives for actors to adequately address problematic substances and their potential impacts, including the learning processes intended to invoke creativity of various actors to solve challenges posed by these substances. In this respect, measured against the GC and Learning Process assessment criteria, the study identified shortcomings (“delta”) at each stage of product innovation. Some criteria are covered by the regulatory framework and to a relevant extent implemented by the actors. With respect to those criteria, there is thus no priority need for further action. Other criteria are only to a certain degree covered by the regulatory framework, due to various and often interlinked reasons. For those criteria, entry points for options to strengthen or further nuance coverage of the respective principle already exist. Most relevant are the deltas with regard to those instruments that influence the design phase; both for the chemical substance as such and for the end-product containing the substance. Due to the multi-tier supply chains, provisions fostering information, communication and cooperation of the various actors are crucial to underpin the learning processes towards the GCP. The policy options aim to tackle these shortcomings in the context of the respective stage in order to support those actors who are willing to change their attitude and their business decisions towards GC. The findings are in general coherence with the strategies to foster GC identified by the Green Chemistry & Commerce Council.
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Morrison, Laura, Anushah Hossain, Myles Elledge, Brian Stoner, and Jeffrey Piascik. User-Centered Guidance for Engineering and Design of Decentralized Sanitation Technologies. RTI Press, June 2018. http://dx.doi.org/10.3768/rtipress.2018.rb.0017.1806.

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Technological innovations in sanitation are poised to address the great need for sanitation improvements in low-income countries. Worldwide, more than 2.4 billion people lack access to improved sanitation facilities. Innovative waste treatment and sanitation technologies aim to incorporate user-centered findings into technology engineering and design. Without a focus on users, even the most innovative technology solutions can encounter significant barriers to adoption. Drawing on a household survey conducted in urban slum communities of Ahmedabad, India, this research brief identifies toilet and sanitation preferences, amenities, and attributes that might promote adoption of improved sanitation technologies among potential user populations. This work uses supplemental insights gained from focus groups and findings from the literature. Based on our research, we offer specific guidance for engineering and design of sanitation products and technologies.
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Carreras, Marco, Stephany Griffith-Jones, José Antonio Ocampo, Jiajun Xu, and Anne Henow. Implementing Innovation Policies: Capabilities of National Development Banks for Innovation Financing. Inter-American Development Bank, July 2022. http://dx.doi.org/10.18235/0004390.

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This comparative note describes common and distinct practices on capabilities to support the innovation activities of seven national development banks (NDB): BNDES (Brazil), CORFO (Chile), China Development Bank, CDB (China), BANCOLDEX (Colombia), Bpifrance (France), Korean Development Bank, KDB (South Korea), and NAFINSA (Mexico). The analysis studies the strategies followed by the selected NDBs for the design and implementation of innovation support programs and the capacities they need to be successful. Little is known about the experience of these NDBs in the world that have been the most successful in designing and implementing programs to support innovation. Building on the primary data collected through flexible semi-structured interviews with current or former NDBs officials, validated and supplemented by interviews with stakeholders outside the NDB, this study asks the following research questions: (i) What priority do NDBs assign to the financing of innovation projects?; (ii) Which operational models would be most effective in financing high-potential innovation projects, avoiding capture? Should they operate on the first and/or second tier?; (iii) What capabilities(a) governance; (b) technical (financial and technological); and (c) operational (implementation and sustainability)should NDBs develop to support innovation credit?; (iv) how, based on their contact with clients, can NDBs help identify market failures faced by innovative companies and thus produce and organize information on potential projects with high social returns?; and (v) What is the best framework for coordinating the work of the NDBs with the innovation agencies?
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Kompaniets, Alla, Hanna Chemerys, and Iryna Krasheninnik. Using 3D modelling in design training simulator with augmented reality. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3740.

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The article is devoted to the theoretical consideration of the problem and the use of innovative technologies in the educational process in the educational establishment of secondary education in the process of studying the school course of computer science. The main advantages of using educational simulators in the educational process are considered, based on the new state standard of basic and complete general secondary education. Based on the analysis of scientific and methodological literature and network sources, the features of the development of simulators for educational purposes are described. Innovative tools for simulator development have been investigated, as augmented reality with the use of three-dimensional simulation. The peculiarities of using a simulator with augmented reality when studying the topic of algorithmization in the course of studying a school computer science are considered. The article also describes the implementation of augmented reality simulator for the formation of algorithmic thinking skills by students, presents the results of development and describes the functionality of the software product. In the further prospects of the study, it is planned to conduct an experimental study to determine the effectiveness of the use of software development in the learning process.
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Zhang, Cheng, and Yue Yang. Impact of adaptive design on reducing the duration of clinical trials in rare cancers: a meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, February 2022. http://dx.doi.org/10.37766/inplasy2022.2.0081.

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Review question / Objective: Whether the application of adaptive design in clinical trials of rare cancers can shorten the duration of clinical trials? Condition being studied: Currently, the development of innovative drug products (InMPs) for rare cancers faces many challenges, including the difficulty of enrolling sufficient numbers of patients from small and heterogeneous patient populations for clinical trials, and the significant risks of high financial investment, long development times and potential failure from a pharmaceutical company's perspective for rare cancer drugs due to limited knowledge of the natural history of the disease. Therefore, alternative approaches to clinical trial design are needed to conduct cost-effective, well-controlled analyses that can assess treatment effects in small, heterogeneous populations within shorter time frames. Adaptive trials, on the other hand, may be an effective solution to this problem. Adaptive clinical trials are designed to accelerate the clinical trial process by making predefined adjustments to key parameters through data accumulated at predefined time points during the trial without compromising the integrity and validity of the results.This study aims to examine the value of adaptive design in reducing the duration of clinical trials in rare cancers and encourage their wider implementation.
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Thorne, Sarah, Daniel Kovacs, Joseph Gailani, and Burton Suedel. Informing the community engagement framework for natural and nature-based projects : an annotated review of leading stakeholder and community engagement practices. Engineer Research and Development Center (U.S.), September 2022. http://dx.doi.org/10.21079/11681/45400.

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In its infrastructure development work, the US Army Corps of Engineers (USACE) engages and collaborates with numerous local, state, and national stakeholders. Projects incorporating innovative approaches, such as beneficial use (BU) of dredged materials and other natural and nature-based features (NNBF), are often not well-understood by stakeholders, including those at the community level. This often results in conflicts and project delays. By sponsoring the development of a Community Engagement Framework, the Dredging Operations and Environmental Research (DOER) program hopes to systematically improve how project teams design, conduct, and measure effective community engagement on infrastructure projects. The purpose of this focused Review was to assesses leading stakeholder and community engagement practices that reflect the state of practice of stakeholder engagement within USACE, and by other leading organizations in the US and internationally, to inform development of the Community Engagement Framework. While the resulting Framework will be particularly well-suited for community engagement on projects incorporating BU and other NNBF, it will be applicable to a broad range of USACE Civil Works’ initiatives where effective stakeholder engagement is critical to project success. The assessment showed the practice of stakeholder engagement has evolved significantly over the past 30 years, with much more focus today on ensuring that engagement processes are purposeful, meaningful, collaborative, and inclusive - reflecting stakeholders’ desire to participate in co-creating sustainable solutions that produce environmental, economic, and social benefits. This, and other key findings, are informing development of the Community Engagement Framework which is scalable and adaptable to a broad range of projects across the USACE missions.
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Gurung, M. B., Uma Pratap, N. C. T. D. Shrestha, H. K. Sharma, N. Islam, and N. B. Tamang. Beekeeping Training for Farmers in Afghanistan: Resource Manual for Trainers [in Urdu]. International Centre for Integrated Mountain Development (ICIMOD), 2012. http://dx.doi.org/10.53055/icimod.564.

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Beekeeping contributes to rural development by supporting agricultural production through pollination and by providing honey, wax, and other products for home use and sale. It offers a good way for resource-poor farmers in the Hindu Kush Himalayas to obtain income, as it requires only a small start-up investment, can be carried out in a small space close to the home, and generally yields profits within a year of operation. A modern approach to bee management, using frame hives and focusing on high quality, will help farmers benefit most fully from beekeeping. This manual is designed to help provide beekeepers with the up-to-date training they need. It presents an inclusive curriculum developed through ICIMOD’s work with partner organizations in Bangladesh, Bhutan, India, and Nepal, supported by the Austrian Development Agency. A wide range of stakeholders – trainers, trainees, government and non-governmental organizations (NGOs), associations and federations, and private entrepreneurs – were engaged in the identification of curriculum needs and in development and testing of the curriculum. The manual covers the full range of beekeeping-related topics, including the use of bees for crop pollination; production of honey, wax and other hive products; honey quality standards; and using value chain and market management to increase beekeepers’ benefits. It also includes emerging issues and innovations regarding such subjects as indigenous honeybees, gender and equity, integrated pest management, and bee-related policy. The focus is on participatory hands-on training, with clear explanations in simple language and many illustrations. The manual provides a basic resource for trainers and field extension workers in government and NGOs, universities, vocational training institutes, and private sector organizations, and for local trainers in beekeeping groups, beekeeping resource centres, cooperatives, and associations, for use in training Himalayan farmers. Individual ICIMOD regional member countries are planning local language editions adapted for their countries’ specific conditions.
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The Launch of the National Rollout of the Municipal Innovation Maturity Index (MIMI) (A tool to measure innovation in municipalities). Academy of Science of South Africa (ASSAf), 2021. http://dx.doi.org/10.17159/assaf.2021/0076.

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The MIMI project was initiated by the DSI in partnership with the South African Local Government Association (SALGA), the HSRC and UKZN. The purpose of this initiative was to develop an innovative tool capable of assessing and measuring the innovation landscape in municipalities, thus enabling municipalities to adopt innovative practices to improve service delivery. The outcome of the implementation testing, based on the participation of 22 municipalities, demonstrated the value and the capacity of MIMI to produce innovation maturity scores for municipalities. The digital assessment tool looked at how a municipality, as an organisation, responds to science, technology and innovation (STI) linked to service delivery, and the innovation capabilities and readiness of the municipality and the officials themselves. The tool is also designed to recommend areas of improvements in adopting innovative practices and nurturing an innovation mindset for impactful municipal service delivery. The plan going forward is to conduct learning forums to train municipal officials on how to use the MIMI digital platform, inform them about the nationwide implementation rollout plan and support municipal officials to engage in interactive and shared learnings to allow them to move to higher innovation maturity levels. The virtual launch featured a keynote address by the DSI Director-General, Dr Phil Mjwara; Prof Mehmet Akif Demircioglu from the National University of Singapore gave an international perspective on innovation measurements in the public sector; and messages of support were received from MIMI partners, delivered by Prof Mosa Moshabela, Deputy Vice-Chancellor (DVC) of Research at the University of KwaZulu-Natal (UKZN) and Prof Leickness Simbayi, Acting CEO of the Human Sciences Research Council (HSRC). It attracted over 200 attendees from municipalities, government, business and private sector stakeholders, academics, policymakers and the international audience. @ASSAf_Official; @dsigovza; #MIMI_Launch; #IID
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Payment Systems Report - June of 2021. Banco de la República, February 2022. http://dx.doi.org/10.32468/rept-sist-pag.eng.2021.

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Banco de la República provides a comprehensive overview of Colombia’s finan¬cial infrastructure in its Payment Systems Report, which is an important product of the work it does to oversee that infrastructure. The figures published in this edition of the report are for the year 2020, a pandemic period in which the con¬tainment measures designed and adopted to alleviate the strain on the health system led to a sharp reduction in economic activity and consumption in Colom¬bia, as was the case in most countries. At the start of the pandemic, the Board of Directors of Banco de la República adopted decisions that were necessary to supply the market with ample liquid¬ity in pesos and US dollars to guarantee market stability, protect the payment system and preserve the supply of credit. The pronounced growth in mone¬tary aggregates reflected an increased preference for liquidity, which Banco de la República addressed at the right time. These decisions were implemented through operations that were cleared and settled via the financial infrastructure. The second section of this report, following the introduction, offers an analysis of how the various financial infrastructures in Colombia have evolved and per¬formed. One of the highlights is the large-value payment system (CUD), which registered more momentum in 2020 than during the previous year, mainly be¬cause of an increase in average daily remunerated deposits made with Banco de la República by the General Directorate of Public Credit and the National Treasury (DGCPTN), as well as more activity in the sell/buy-back market with sovereign debt. Consequently, with more activity in the CUD, the Central Securi¬ties Depository (DCV) experienced an added impetus sparked by an increase in the money market for bonds and securities placed on the primary market by the national government. The value of operations cleared and settled through the Colombian Central Counterparty (CRCC) continues to grow, propelled largely by peso/dollar non-deliverable forward (NDF) contracts. With respect to the CRCC, it is important to note this clearing house has been in charge of managing risks and clearing and settling operations in the peso/dollar spot market since the end of last year, following its merger with the Foreign Exchange Clearing House of Colombia (CCDC). Since the final quarter of 2020, the CRCC has also been re¬sponsible for clearing and settlement in the equities market, which was former¬ly done by the Colombian Stock Exchange (BVC). The third section of this report provides an all-inclusive view of payments in the market for goods and services; namely, transactions carried out by members of the public and non-financial institutions. During the pandemic, inter- and intra-bank electronic funds transfers, which originate mostly with companies, increased in both the number and value of transactions with respect to 2019. However, debit and credit card payments, which are made largely by private citizens, declined compared to 2019. The incidence of payment by check contin¬ue to drop, exhibiting quite a pronounced downward trend during the past last year. To supplement to the information on electronic funds transfers, section three includes a segment (Box 4) characterizing the population with savings and checking accounts, based on data from a survey by Banco de la República con-cerning the perception of the use of payment instruments in 2019. There also is segment (Box 2) on the growth in transactions with a mobile wallet provided by a company specialized in electronic deposits and payments (Sedpe). It shows the number of users and the value of their transactions have increased since the wallet was introduced in late 2017, particularly during the pandemic. In addition, there is a diagnosis of the effects of the pandemic on the payment patterns of the population, based on data related to the use of cash in circu¬lation, payments with electronic instruments, and consumption and consumer confidence. The conclusion is that the collapse in the consumer confidence in¬dex and the drop in private consumption led to changes in the public’s pay¬ment patterns. Credit and debit card purchases were down, while payments for goods and services through electronic funds transfers increased. These findings, coupled with the considerable increase in cash in circulation, might indicate a possible precautionary cash hoarding by individuals and more use of cash as a payment instrument. There is also a segment (in Focus 3) on the major changes introduced in regulations on the retail-value payment system in Colombia, as provided for in Decree 1692 of December 2020. The fourth section of this report refers to the important innovations and tech¬nological changes that have occurred in the retail-value payment system. Four themes are highlighted in this respect. The first is a key point in building the financial infrastructure for instant payments. It involves of the design and im¬plementation of overlay schemes, a technological development that allows the various participants in the payment chain to communicate openly. The result is a high degree of interoperability among the different payment service providers. The second topic explores developments in the international debate on central bank digital currency (CBDC). The purpose is to understand how it could impact the retail-value payment system and the use of cash if it were to be issued. The third topic is related to new forms of payment initiation, such as QR codes, bio¬metrics or near field communication (NFC) technology. These seemingly small changes can have a major impact on the user’s experience with the retail-value payment system. The fourth theme is the growth in payments via mobile tele¬phone and the internet. The report ends in section five with a review of two papers on applied research done at Banco de la República in 2020. The first analyzes the extent of the CRCC’s capital, acknowledging the relevant role this infrastructure has acquired in pro¬viding clearing and settlement services for various financial markets in Colom¬bia. The capital requirements defined for central counterparties in some jurisdic¬tions are explored, and the risks to be hedged are identified from the standpoint of the service these type of institutions offer to the market and those associated with their corporate activity. The CRCC’s capital levels are analyzed in light of what has been observed in the European Union’s regulations, and the conclusion is that the CRCC has a scheme of security rings very similar to those applied internationally and the extent of its capital exceeds what is stipulated in Colombian regulations, being sufficient to hedge other risks. The second study presents an algorithm used to identify and quantify the liquidity sources that CUD’s participants use under normal conditions to meet their daily obligations in the local financial market. This algorithm can be used as a tool to monitor intraday liquidity. Leonardo Villar Gómez Governor
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