Academic literature on the topic 'Product Design Creativity'
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Journal articles on the topic "Product Design Creativity"
Li, Yan, Jian Wang, Xianglong Li, and Wu Zhao. "Design creativity in product innovation." International Journal of Advanced Manufacturing Technology 33, no. 3-4 (May 9, 2006): 213–22. http://dx.doi.org/10.1007/s00170-006-0457-y.
Full textHan, Ji, Hannah Forbes, and Dirk Schaefer. "An Exploration of the Relations between Functionality, Aesthetics and Creativity in Design." Proceedings of the Design Society: International Conference on Engineering Design 1, no. 1 (July 2019): 259–68. http://dx.doi.org/10.1017/dsi.2019.29.
Full textHsiao, Shih-Wen, and Jyh-Rong Chou. "A creativity-based design process for innovative product design." International Journal of Industrial Ergonomics 34, no. 5 (November 2004): 421–43. http://dx.doi.org/10.1016/j.ergon.2004.05.005.
Full textTseng, Ming-Yu. "Towards a pragmatic analysis of product discourse." Pragmatics of professional discourse 7, no. 1 (April 7, 2016): 105–40. http://dx.doi.org/10.1075/ps.7.1.05tse.
Full textZhang, Weiguo, Jianyao Shu, Xitong Hu, and Yun Mei. "Research on product innovation design methods." E3S Web of Conferences 179 (2020): 02076. http://dx.doi.org/10.1051/e3sconf/202017902076.
Full textYin, Yuan, Ji Han, Shu Huang, Haoyu Zuo, and Peter Childs. "A STUDY ON STUDENT: ASSESSING FOUR CREATIVITY ASSESSMENT METHODS IN PRODUCT DESIGN." Proceedings of the Design Society 1 (July 27, 2021): 263–72. http://dx.doi.org/10.1017/pds.2021.27.
Full textBleuzé, Tore, and J. Ceupens. "Product crossing: designing connections using a product example." International Journal Sustainable Construction & Design 2, no. 2 (November 6, 2012): 172–79. http://dx.doi.org/10.21825/scad.v2i2.20513.
Full textSuyidno, Suyidno, Mohamad Nur, Leny Yuanita, Binar Kurnia Prahani, and Budi Jatmiko. "EFFECTIVENESS OF CREATIVE RESPONSIBILITY BASED TEACHING (CRBT) MODEL ON BASIC PHYSICS LEARNING TO INCREASE STUDENT’S SCIENTIFIC CREATIVITY AND RESPONSIBILITY." Journal of Baltic Science Education 17, no. 1 (February 20, 2018): 136–51. http://dx.doi.org/10.33225/jbse/18.17.136.
Full textSpringer, Leonardo. "Fostering a Creativity Culture." Convergences - Journal of Research and Arts Education 15, no. 29 (May 31, 2022): 89–95. http://dx.doi.org/10.53681/c1514225187514391s.29.135.
Full textHassankhouei, Elaheh, Alireza Rezvani, Vahid Ahmadi, and Fatemeh Haji arbabi. "Design and Validation product Creativity Evaluation Model in Architectural Design Education." Iranian Journal of Educational Sociology 4, no. 3 (September 1, 2021): 11–18. http://dx.doi.org/10.52547/ijes.4.3.11.
Full textDissertations / Theses on the topic "Product Design Creativity"
Marin, Vidal Flavio Alejandro. "Metaphor and cognition| Creativity in new product design." Thesis, Instituto Tecnologico y de Estudios Superiores de Monterrey (Mexico), 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3570883.
Full textThrough nine experiments, this research advances knowledge about the influence of metaphors grounded in the visual sensory system on creative cognition by showing that perceiving ostensibly task-unrelated visual images that carry metaphoric meaning alters consumers’ creativity. While the results of Experiments 1a, 1b, and 2 provide convergent evidence that positive visual metaphors representing ideas like “I just had a light go on” increase consumers’ creative output, Experiments 3a and 3b reveals that a negative visual metaphor conveying ideas like “ I am burnt out” decrease it. Experiments 4a and 4b show that aptness and familiarity moderate the metaphor creativity link, and Experiment 6 shows that the metaphor–creativity link is moderated by analogical reasoning skills. Experiment 5 uncovers the mediating role of creative intent. In addition to implying that marketers can use metaphors to enhance consumers’ creative feedback in areas like new product development, this research also makes important theoretical contributions by showing (1) that grounded visual metaphors (in addition to tangible objects or physical exercises) can not only raise but also lower creative output, (2) that the cognitive relationship to the metaphor alters the metaphor-creativity link, (3) that a unique cognitive skill alters the metaphor–creativity link, and (4) that consumers’ intentions explain that relationship.
Kudrowitz, Barry M. (Barry Matthew). "Haha and aha! : creativity, idea generation, improvisational humor, and product design." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61610.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 107-116).
It is widely recognized that innovation and creativity is the new competitive battleground for product development firms. Engineers and product designers are now expected to be highly creative, prolific idea generators in addition to being analytically competent. Thus, it is of interest to study methods to improve a designer's idea generation capabilities. It is believed that wit, being spontaneous humor production, is strongly related to creativity as both involve making nonobvious connections between seemingly unrelated things. This thesis looks into the realm of humor and improvisational comedy to suggest means of enhancing creative output in blue-sky product design idea generation. We have found that the ability to quickly generate many ideas is strongly correlated (r2=.82) with being able to come up with a single, promising, creative idea. It was also found that, with appropriate training, individuals may learn to become more prolific idea generators. Furthermore, improvisational comedians were more proficient at new product idea generation than professional product designers, and methods for training comedians can be effectively adapted to product design idea generation. In a study where 84 participants (students, professional designers and improvisational comedians) took a cartoon caption humor test and a nominal product brainstorming test, we found that improvisational comedians on average produced 20% more product ideas and 25% more creative product ideas than professional product designers. Furthermore, the few individuals that were highly prolific in both creative product ideation and humorous cartoon caption production had an improvisational comedy background. Many of the games used in improvisational comedy training are intended to promote associative thinking. We designed an improvisational comedy workshop composed of these association-based games. A group of 11 subjects who participated in this workshop increased their idea output on average by 37% in a subsequent product brainstorming session. Our findings suggest that improvisational comedy games are a useful warm-up for idea generation, that prolific generation is not a domain-specific ability and that it is possible to teach creativity. Ultimately, this work can lead to the development of tools and methods that designers can use to improve their idea generation skills.
by Barry Matthew Kudrowitz.
Ph.D.
Santarelli, Bruno. "Creativity, design and management in Australian fashion enterprises." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2016. https://ro.ecu.edu.au/theses/1770.
Full textWojtczuk, Alicja. "Creative product assessment in design : Influence of judges’ backgrounds and levels of experience in design." Thesis, Aix-Marseille, 2014. http://www.theses.fr/2014AIXM3033/document.
Full textThe present thesis aims to study creativity assessments in design. More precisely, this research focuses on the evaluation of creative productions in graphic design area and it is based on complementary methods of analysis of used criteria and "evaluative referents". It aims to identify, in various assessment contexts, factors that exert an influence on the judgments of creative productions. It develops a multiple feedback approach by exploring assessments made by judges with different professional backgrounds (designers, art directors, design teachers and targeted audience) and levels of experience in design (asserted experts, intermediary experts and laypeople).The research frame includes different contexts of assessment situations and tries to capture the characteristics of judges' approaches to creativity in design, on the basis of three complementary studies. The first study focusses on judges' mental representations by exploring criteria they declare important to creativity in design. The second study allows an analysis of correlations between scores attributed to design productions with regard to different criteria as well as an analysis of inter-judge agreement on them. The third study aims to perform qualitative analyses of spontaneous verbalizations expressed by judges during their analyses of design outcomes
Breslau, Frederico [UNESP]. "Subjetividade e complexidade em design: um mapeamento acerca do design de relações." Universidade Estadual Paulista (UNESP), 2010. http://hdl.handle.net/11449/89731.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Dados os recentes indícios quanto a configuração da chamada realidade, explicitadas pelas ciências duras (físicas, e a matemática), pelas biológicas e pela filosofia, o presente texto busca traçar um panorama do momento histórico contemporâneo, sob a ótica do design e sua ressignificação simbólica e cognitiva. Recriam-se assim as relações do homem com suas linguagens, seu corpo e seu espaço, através de novas leituras subjetivas do compo do real. Este trabalho é parte de um estudo mais amplo, desenvolvido coletivamente, e que busca lançar luz sobre o modo de produção de objetos sensíveis, tentando com isso, gerar novas propostas sobre a construção projetual
Given evidence for the configuration of the so-called reality, explained bu the hard sciences (physics, mathematics) by the biological ones and by philosophy, this dissertation seeks to give an overview of the contemporary historical moment, from the perspective of design and its symbolic and cognitive signification. So that the relationship between man and his language, his body and his space are recreated through new readings of the field of subjective reality. This work is part of a larger study that seeks to shed light on the mode of production of sensible objects, and it tries to generate new proposals for the construction of the architectural design
Mateus, Américo da Conceição. "Product/Brand co-creation methodology crossing marketing, design thinking, creativity and management: ideas(r)evolution." Doctoral thesis, Universidade de Évora, 2016. http://hdl.handle.net/10174/19162.
Full textBreslau, Frederico. "Subjetividade e complexidade em design : um mapeamento acerca do design de relações /." Bauru : [s.n.], 2010. http://hdl.handle.net/11449/89731.
Full textAbstract: Given evidence for the configuration of the so-called reality, explained bu the hard sciences (physics, mathematics) by the biological ones and by philosophy, this dissertation seeks to give an overview of the contemporary historical moment, from the perspective of design and its symbolic and cognitive signification. So that the relationship between man and his language, his body and his space are recreated through new readings of the field of subjective reality. This work is part of a larger study that seeks to shed light on the mode of production of sensible objects, and it tries to generate new proposals for the construction of the architectural design
Orientador: Olimpio José Pinheiro
Coorientador: Dorival Campos Rossi
Banca: Jorge Albuquerque Vieira
Mestre
Mets, Josephine, and Cilla Niklasson. "Design & Kreativitet : och omvärldens orimliga krav." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-19624.
Full textProgram: Textilekonomutbildningen
Ruiz, Pastor Laura. "Análisis y medición conjunta del grado de circularidad y de novedad en la fase conceptual del diseño de productos." Doctoral thesis, Universitat Jaume I, 2021. http://hdl.handle.net/10803/671257.
Full textThere is an increasing interest and need to implement the circular economy model, based on keeping resources in circulation for as long as possible. Product design is a discipline that needs to be in continuous innovation to meet the new needs that arise in society. Within the stages that product design encompasses, the conceptual design stage is the most flexible stage and where the creative activity is carried out. This thesis shows the design of an evaluation metric for conceptual proposals that covers all the aspects integrated into the circular economy, referring to product design, and that provides an objective result of combined measurement of circularity and novelty, encouraging the proposals to have both characteristics together. It also studies how to introduce the circular economy in the design process without harming the creativity of the results.
Gogia, Hardik, and Amit Shirsat. "An empirical investigation of How does ISO 9001 standards affect innovation and creativity." Thesis, Högskolan i Halmstad, Akademin för ekonomi, teknik och naturvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-39751.
Full textBooks on the topic "Product Design Creativity"
Jarvis, Anthony Peter. Exploring design: Towards a greater understanding of the design process; with particular reference to engineering design, creativity, and the appropriateness of the resultant products. Birmingham: University of Birmingham, 1997.
Find full textFotieva, Irina, Tamara Semilet, Elena Lukashevich, and Vladimir Vitvinchuk. Russian journalism today: social mission and professional skills. ru: INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1044192.
Full textLewrick, Michael. Design Thinking and Innovation Metrics: Powerful Tools to Manage Creativity, OKRs, Product, and Business Success. Wiley & Sons, Incorporated, John, 2023.
Find full textLewrick, Michael. Design Thinking and Innovation Metrics: Powerful Tools to Manage Creativity, OKRs, Product, and Business Success. Wiley & Sons, Incorporated, John, 2023.
Find full textLewrick, Michael. Design Thinking and Innovation Metrics: Powerful Tools to Manage Creativity, OKRs, Product, and Business Success. Wiley & Sons, Incorporated, John, 2023.
Find full textStoneman, Paul, Eleonora Bartoloni, and Maurizio Baussola. The Microeconomics of Product Innovation. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198816676.001.0001.
Full textLewrick. Design Thinking and Innovation Metrics: Powerful T Ools to Manage Creativity, OKR′s, Product, and Bus Iness Success. Wiley & Sons, Limited, John, 2023.
Find full textStoneman, Paul, Eleonora Bartoloni, and Maurizio Baussola. Sources of New Products. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198816676.003.0003.
Full textChakrabarti, Amaresh. ICoRD’15 – Research into Design Across Boundaries Volume 2: Creativity, Sustainability, DfX, Enabling Technologies, Management and Applications. Springer, 2016.
Find full textChakrabarti, Amaresh. ICoRD’15 – Research into Design Across Boundaries Volume 2: Creativity, Sustainability, DfX, Enabling Technologies, Management and Applications. Springer, 2015.
Find full textBook chapters on the topic "Product Design Creativity"
Chakrabarti, Amaresh. "Design Creativity Research." In Product Research, 17–39. Dordrecht: Springer Netherlands, 2009. http://dx.doi.org/10.1007/978-90-481-2860-0_2.
Full textRashid, Karim. "Changing the aesthetics of product design." In Creativity, 224–35. London: Palgrave Macmillan UK, 2007. http://dx.doi.org/10.1057/9780230592728_21.
Full textOurahmoune, Nacima. "Product design and creativity." In Marketing Management, 328–42. Second edition. | Abingdon, Oxon ; New York, NY : Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780203710807-25.
Full textHain, Karl, Christoph Rappl, and Markus Fraundorfer. "A Creativity Environment for Educational Engineering Projects when Developing an Innovative Product: A Case Study." In Design Creativity 2010, 273–80. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-224-7_35.
Full textWormald, Paul W. "Front End Industrial Design (FE-ID) - Developing New Tools and Models for Industrial Designers to Operate at the Front End of New Product Development." In Design Creativity 2010, 175–82. London: Springer London, 2011. http://dx.doi.org/10.1007/978-0-85729-224-7_23.
Full textStarkey, E. M., A. S. McKay, S. T. Hunter, and S. R. Miller. "Dissecting Creativity: How Dissection Virtuality, Analogical Distance, and Product Complexity Impact Creativity and Self-Efficacy." In Design Computing and Cognition '16, 59–77. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-44989-0_4.
Full textYuan, Xiaofang, and Ji-hyun Lee. "Toward a Computational Approach of Creativity Assessment in Product Design." In Communications in Computer and Information Science, 50–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38974-0_5.
Full textIkuine, Fumihiko. "Analytical Framework and Research Design: Definition of Innovations, Types of Innovations and the Methods of Empirical Research." In The Efficiency and Creativity of Product Development, 39–50. Singapore: Springer Singapore, 2022. http://dx.doi.org/10.1007/978-981-16-7743-4_3.
Full textMarques, Karuliny, André Ogliari, Rodrigo Bastos Fernandes, and Matheus Gomes. "Affordance Based Design: The Affordance Digital Stimuli Tool to Stimulate Creativity During Product Design." In Proceedings of IDEAS 2019, 197–207. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55374-6_20.
Full textSong, Jiajia. "Exploration of Bio-Based Materials and Sustainable Product Design: A Case Study of BioPlastic Preparation and Design." In Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 185–92. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51626-0_22.
Full textConference papers on the topic "Product Design Creativity"
Bruno, Carmen, and Marita Canina. "CREATIVITY 4.0. EMPOWERING CREATIVITY IN THE DIGITAL ERA." In 21st International Conference on Engineering and Product Design Education. The Design Society, 2019. http://dx.doi.org/10.35199/epde2019.25.
Full textYi Wang, Jiamin Wang, and Shuoping Jin. "Colour research and creativity in product design." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375286.
Full textAnggreeni, Irene, and Mascha van der Voort. "Supporting Scenario Building in Product Design." In People and Computers XXII Culture, Creativity, Interaction. BCS Learning & Development, 2008. http://dx.doi.org/10.14236/ewic/hci2008.45.
Full textFinlay, Jamie Patrick, and Adam Papworth. "EMBEDDING CREATIVITY IN ENGINEERING DEGREE PROGRAMMES." In 21st International Conference on Engineering and Product Design Education. The Design Society, 2019. http://dx.doi.org/10.35199/epde2019.43.
Full textRegazzoni, Daniele, and Caterina Rizzi. "Enhancing Modular Design With Creativity Tools." In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-49666.
Full textToh, Christine A., and Scarlett R. Miller. "Visual Inspection or Product Dissection? The Impact of Designer-Product Interactions on Engineering Design Creativity." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-13087.
Full textCanina, Maria Rita, and Carmen Bruno. "DESIGN AND CREATIVITY FOR DEVELOPING DIGITAL MATURITY SKILLS." In 23rd International Conference on Engineering and Product Design Education. The Design Society, 2021. http://dx.doi.org/10.35199/epde.2021.46.
Full textLopez B., Christian E., Xuan Zheng, and Scarlett R. Miller. "Linking Creativity Measurements to Product Market Favorability: A Data-Mining Approach." In ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/detc2017-67622.
Full textAlhussain, Danah Fouad, John Counsell, Nick Perham, and Jon Pigott. "CAN SOUND OVERCOMES CHALLENGES AND BOOST STUDENTS CREATIVITY?" In The 22nd International Conference on Engineering and Product Design Education. The Design Society, 2020. http://dx.doi.org/10.35199/epde.2020.73.
Full textEmpson, Thomas, Shannon Chance, and Shushma Patel. "A CRITICAL ANALYSIS OF ‘CREATIVITY’ IN SUSTAINABLE PRODUCTION AND DESIGN." In 21st International Conference on Engineering and Product Design Education. The Design Society, 2019. http://dx.doi.org/10.35199/epde2019.4.
Full textReports on the topic "Product Design Creativity"
Führ, Martin, Julian Schenten, and Silke Kleihauer. Integrating "Green Chemistry" into the Regulatory Framework of European Chemicals Policy. Sonderforschungsgruppe Institutionenanalyse, July 2019. http://dx.doi.org/10.46850/sofia.9783941627727.
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