Academic literature on the topic 'Product design'

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Journal articles on the topic "Product design"

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Long, Sheng Jie, and Shi Hong Huang. "Discussion of Design Ideas in Product Development Design Based on Product Extension in Marketing." Advanced Materials Research 328-330 (September 2011): 314–17. http://dx.doi.org/10.4028/www.scientific.net/amr.328-330.314.

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Users consume products all the time, while companies produce products all the time. Product is the fundamental where enterprises have their foothold and product development is the only way to business survival and development. To conduct effective product development, enterprises must have scientific marketing strategy and rational ideas of development. Therefore, to analyze the ideas in product development design from the perspective of product extension in marketing helps expand the vision in product development, define product development objectives and also helps to find the accurate positioning of product design.
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Turkmenoglu, Saliha. "Paradigm shift in industrial product design: Generative design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 163–70. http://dx.doi.org/10.18844/gjhss.v2i1.295.

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Erdönmez, S. Serpil. "Ethic conscience in product design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 157–62. http://dx.doi.org/10.18844/gjhss.v2i1.294.

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Bodratti, Andrew M., Zhiqi He, Marina Tsianou, Chong Cheng, and Paschalis Alexandridis. "Product Design Applied to Formulated Products." International Journal of Quality Assurance in Engineering and Technology Education 4, no. 3 (July 2015): 21–43. http://dx.doi.org/10.4018/ijqaete.2015070102.

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Product development is a multi-faceted role that a growing number of engineers are tasked with. This represents a significant shift in career paths for those employed in the chemical and materials engineering disciplines, who typically were concerned with bulk commodity manufacturing. This paradigm shift requires the undergraduate curriculum to be adapted to prepare students for these new responsibilities. The authors present here on a product design capstone course developed for chemical engineering seniors at the University at Buffalo (UB), The State University of New York (SUNY). The course encompasses the following themes: a general framework for product design and development (identify customer needs, convert needs to specifications, create ideas/concepts, select concept, formulate/test/manufacture product; and (nano)structure-property relations that guide the search for smart/tunable/functional materials for contemporary needs and challenges. These two main themes are enriched with case studies of successful products. Students put the course material into practice by working through formulated product design projects that are drawn from real-world problems. The authors begin by presenting the course organization, teaching techniques, and assessment strategy. They then discuss examples of student work to show how students apply the course material to solve problems. Finally, they present an analysis of historical student performance in the course. The analysis seeks to identify correlation between related student deliverables, and also between the Product Design course and a prerequisite materials science and engineering course.
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Zhang, Dong Min, Yan Yun Wu, and Ye Huang. "Design Knowledge Reuse Strategies for Complex Equipment Design." Applied Mechanics and Materials 190-191 (July 2012): 74–77. http://dx.doi.org/10.4028/www.scientific.net/amm.190-191.74.

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Series products and variant products are the basic strategy for enterprise product development. Product designers reuse the knowledge, experience in the various stages of product development. The design reuse strategies for mechanical products are studied. The concepts of product design reuse level and product design reuse dimensions are presented. The enabling techniques for design reuse are concluded, including CBR, KM/KBE, design reuse modeling. A case-based design tool and a design knowledge management tool are developed based on studying product design reuse strategies.
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Niu, Xiaojing, Shengfeng Qin, Haizhu Zhang, Meili Wang, and Rose Wong. "Exploring product design quality control and assurance under both traditional and crowdsourcing-based design environments." Advances in Mechanical Engineering 10, no. 12 (December 2018): 168781401881439. http://dx.doi.org/10.1177/1687814018814395.

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Small and medium-sized enterprises face the challenges that they do not have enough employees and related resources to produce high-quality products with limited budget and time. The emergence of crowdsourcing provides an opportunity for them to improve their products by leveraging the wisdom of a large community of crowds, including their potential customers. With this new opportunity, product design could be conducted partially in a traditional design environment (in-house design) and partially in a crowdsourcing environment. This article focuses on product design stages to investigate what key factors affect product design quality and how it can be controlled and assured. First, we define the concept of product design quality and then identify its attributes and sub-attributes. Second, we separately survey key factors affecting product design quality in traditional and crowdsourcing-based design environments, quality control approaches/theories and quality assurance policies in traditional design environment. Third, a comparison of product design quality issues between the traditional and crowdsourcing-based design environments is progressed focusing on various aspects influencing product design activity quality. Finally, we discuss product design quality control approaches and quality assurance policies, quality control challenges and corresponding solutions in crowdsourcing-based design environment.
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M.VENNILA, M. VENNILA, and A. ANU RADHA A.ANU RADHA. "Product Design and Process - An Insight." International Journal of Scientific Research 3, no. 4 (June 1, 2012): 84–86. http://dx.doi.org/10.15373/22778179/apr2014/244.

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Darmawan, M. A., Purwoko, and T. Pratama. "Packaging design for ginger leather candy in a small medium enterprise : a design thinking approach." IOP Conference Series: Earth and Environmental Science 1358, no. 1 (June 1, 2024): 012019. http://dx.doi.org/10.1088/1755-1315/1358/1/012019.

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Abstract A small medium enterprise is developing a new marketable ginger product differentiation. The proposed product will be made in the form of ginger candy. The ginger candy design was developed in order to find Products need to be made of suitable packaging and packaging labels so that the product can be marketed. This project aims to produce packaging designs that have the ability to protect products from producer to consumers. The method used is engineering design approach which includes the stages of exploration, problem verification, ideation, prototipe development, and prototipe validation. The new ginger product produced is in the form of soft ginger candy, namely ginger leather candy. The results of the design applied to the ginger leather candy product are using PP plastic material which is sealed with an impulse sealer tool as primary packaging, with secondary packaging pouch with zip-lock aluminum foil. On the front of the secondary packaging is affixed with a label displaying product information in accordance with the BPOM label rules.
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Westerberg, Arthur W., and Eswaran Subrahmanian. "Product design." Computers & Chemical Engineering 24, no. 2-7 (July 2000): 959–66. http://dx.doi.org/10.1016/s0098-1354(00)00400-2.

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孙, 建帅. "Application and Prospect of Parametric Design in Product Design." Design 04, no. 04 (2019): 35–40. http://dx.doi.org/10.12677/design.2019.44008.

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Dissertations / Theses on the topic "Product design"

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Sun, Luying. "Product + Service: The Intangible Smart in Everyday Products." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1406819515.

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Corbett, Brian. "Configuration design methods and mathematics for product families." Thesis, Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/17283.

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Williams, Timothy. "Product ecosystems: Extrinsic value in product design." Thesis, Queensland University of Technology, 2019. https://eprints.qut.edu.au/132602/1/Timothy_Williams_Thesis.pdf.

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Industrial designers create the everyday products that enrich our lives. In recent decades, the discipline has been transformed by disruptive innovation, social change and the "humanisation of technology", with Industrial Designers now creating total user experiences across multiple products and services. Unfortunately, the design process sometimes fails to adapt to the increased complexity of our world. This thesis describes the development of a new and more holistic way to approach the complex task of design: Product ecosystem thinking. This new design 0ethod demonstrates how products gain value from the ecosystem, providing a conceptual framework for Industrial Designers.
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Lindahl, Ingela. "Visual aesthetics in product development : A balance between commercial and creative imperatives." Doctoral thesis, Linköpings universitet, Industriell ekonomi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-100149.

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The literature presents a number of advantages regarding companies’ strategic focus on product design, arguing that the dimension of visual aesthetics in products may help a company to create commercial success, e.g. through product differentiation and as a means of company brand recognition. However, developing new products that have visual aesthetics as an important dimension is not without difficulty, and may lead to a number of managerial challenges. The purpose of this doctoral thesis is to describe and analyse how companies develop products that have visual aesthetics as an important dimension. The thesis describes and analyses: how the dimension of visual aesthetics affects the characteristics of the new product development process; how companies strike a balance between commercial and creative imperatives during new product development; and how companies source and collaborate using artistic design resources during new product development. Based on findings from five new product development projects and from interviews with managers at twelve Swedish designer furniture manufacturers, the thesis concludes that the dimension of visual aesthetics in products affects new product development in different ways. First, companies’ development of visual aesthetics calls for a more creative, artistic development process whereby, for example, idea generation and evaluation are often flexible in relation to plans made. Moreover, the different and subjective judgement of the aesthetic value of products has implications for new product development, e.g. that the company needs to address and balance imperatives stemming from different audiences, i.e. the designer’s self, peers, and the mass market, during product development. Also, it is concluded that the sourcing of designer resources and the composition of designer portfolios are both critical and related to companies’ desired brand image. A close and trustful working relationship between the designer and the manufacturer is a basis for companies’ successful product development. Theoretically, this research contributes to the product development literature through its findings on companies’ new product development processes in a seldom researched context, i.e. the development of designer products. Additionally, it contributes to the literature on design outsourcing by presenting new findings on the interplay between artistic design resources and managers. Moreover, it also contributes to the marketing literature by providing fresh insights into how companies balance their commercial and creative interests when developing new products.
Design och dess relation till företags marknadsföring är något som diskuteras både i akademisk litteratur och i samhället i övrigt. Genom att förstå och utnyttja design kan företaget skapa kommersiella fördelar, t ex genom att differentiera produkten från konkurrenternas och skapa igenkänning för företagets varumärke. Dock är utveckling av produkter med design som en viktig dimension inte oproblematisk utan kan leda till stora utmaningar för företaget. Tre sådana utmaningar i företag beskrivs och analyseras i denna avhandling. För det första behandlar avhandlingen hur ett fokus på design påverkar företagets produktutvecklingsprocess. Vidare studeras hur företaget balanserar kreativa och kommersiella intressen under produktutvecklingsprocessen. Dessutom behandlar avhandlingen hur företaget införskaffar och samarbetar med formgivare. Den industriella kontext som valts för denna avhandling är den svenska designmöbelindustrin. Avhandlingens slutsatser bygger på fallstudier inom väletablerade och framgångsrika företag inom denna industri. Avhandlingen visar att dimensionen av design påverkar företagens utvecklingsarbete på olika sätt. Först visar studien att de studerade företagens utveckling av designmöbler innebär en kreativ utvecklingsprocess där t.ex. idé-generering och ‑urval sällan grundas i strikta produktplaner utan i stället präglas av flexibilitet och tillvaratagande på uppkomna möjligheter. Vidare är bedömningen av en produkts designvärde subjektiv och svår att formulera i ord. Urvalet av lovande produktidéer grundas därför i hög grad på ledningens goda kunskap om design och erfarenhet inom branschen. Utöver detta påverkas företagens produktutveckling på olika sätt av det faktum att designvärde också skapas genom uppmärksamhet och uppskattning av exempelvis press, mässor och utmärkelser. Det visas också att företagens urval av formgivare är kritiskt och basen för ett framgångsrikt utvecklingsarbete. I de studerade företagen sker utveckling av produkter i nära och förtroendefullt samarbete mellan managers och formgivare. Dessutom kan företag påverka sitt varumärke genom att skapa en genomtänkt strategi för urval av formgivare och samarbetsformer med dessa.
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Akata, Akanay. "Gendering Of Products: In Industrial Design." Master's thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/4/1033323/index.pdf.

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This study examines gender typing of industrial products in the activity of industrial design. Thus firstly, the meaning of gender, related theories and gender stereotypes have been reviewed through the literature survey in order to pinpoint the stereotypical attributes assigned to men and women through society and culture. Secondly, the effect of the stereotypical gender attributes on the act of possessing products have been examined. In return, a literature survey on the cognitive aspects of design has been conducted in order to question whether these gender attributes might have a similar impact on the design activity. The findings of the literature survey pointed towards categorical information processing theories as an appropriate tool to gender type products and also as a tool to measure the gender qualities of a product. To test the applicability of the methodology of categorization a study has been conducted with industrial designers and industrial design students in which the students were asked to design gender typed products and industrial designers were asked to rate their perceptions of genderedness of the designs. The test revealed the existence of a mental library consisting of categorized images corresponding to stereotypical gender attributes in the individuals, thus preparing the grounds for the use of this process in the industrial design activity.
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Gollner, Mark, and n/a. "Addressing complexity in product design : guidelines for product designers." University of Otago. Department of Design Studies, 2005. http://adt.otago.ac.nz./public/adt-NZDU20070405.154020.

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Modern product design projects are often challenged by their interdisciplinary nature, increasing product complexity and time pressure. The challenge for product designers is to recall all relevant design aspects that are potentially applicable and important for the product to be designed at the right time. The negligence of certain design aspects may result in increased development costs and in inferior products. A recommended way to handle complexity in the design process is to work systematically, with checklists and guidelines offering a possibility to support product designers in this task. However, design guidelines that provide a comprehensive and generically content that support product designers holistically in their design projects are not readily available. Moreover, in-depth evaluations of the role, use, usefulness and usability of design guidelines are quite rare in the current literature. Therefore, the research study presented in this thesis sought to accomplish two tasks: the generation of a comprehensive set of generic and practically aimed product design guidelines in a paper-copy format that holistically supports product designers in their often complex design projects; and the evaluation of these generated design guidelines with the purpose of determining their role, use, usefulness and usability for product designers. A comprehensive and generically applicable set of product design guidelines in a ready-to-use paper-copy format that holistically provides in-depth information for the product design aspects that need to be considered during a design process was generated. Besides, a research study, using questionnaires and interviews, with product design students and professional product designers in New Zealand was carried out with the purpose of determining the role, use, usefulness and usability of the generated design guidelines for designers. As a consequence, valuable insights into the role of the guidelines as practitioners� design tool for professional designers and noteworthy findings about the role of the guidelines as educational tool for novice designers were obtained. The findings suggested that the use of guidelines as a tool in the design process is generally not very prevalent due to the designers� lack of knowledge about the benefits, location and accessibility of useful product design guidelines. Furthermore, it has been found that the designers used the generated guidelines sporadically and driven by their interest or demand in the design aspects applicable to their projects. In terms of the guidelines� usefulness it has been identified that the guidelines evaluated were generically applicable to different projects and provided a specific in-depth content. The guidelines have also been found to be quite useful as educational, planning, management and evaluation tool for novice and professional designers. However, in terms of the guidelines� usability, several problems were determined that made the generated guidelines too inefficient to be beneficial for the participants, especially for the professional designers. Accordingly, it has been concluded that a change of the guidelines� format into a digital interactive format, is likely to solve most of the identified problems and provide a useful and usable tool for product designers respectively.
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Rodgers, Paul A. "Product performance assessment." Thesis, University of Westminster, 1995. https://westminsterresearch.westminster.ac.uk/item/94998/product-performance-assessment.

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This thesis describes a formal methodology for defining and assessing product performance and its implementation in a prototype computer system. The methodology is based on abstract descriptions of the operations that are conducted within the design process. It is, consequently, extremely generic and creates a bridge between physical product performance and actual user requirements. The methodology is based on defining product attributes in terms of observable parameters of the product in use. Defining an attribute in this way inherently reflects its required interaction with the user and consequently can truly be said to be in "user terms" A product will have a range of attributes and a performance indicator is proposed, such that the attributes are combined in a way that reflects their relative importance to the user. At the conceptual stage of the design process, when the actual product does not exist, and only some abstract representation is available, it is vitally important to be able to model or simulate and hence evaluate the product attributes. This area of design has often been associated with non algorithmic design procedures, because of its intangible nature. In this thesis the attribute methodology has been used to implement a prototype Computer Aided Design Evaluation Tool (CADET), which has been used and tested with an existing product range. The methodology being abstractly defined supports a wide range of product attributes. It also gives an indication of how the correspondingly wide range of existing analysis software could be integrated into a powerful single Computer Aided Design system. This work has resulted in the publication of two papers in refereed Journals and the presentation of eight other papers at refereed International Conferences. A list of the publications is included in the Appendices.
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Dixit, Swapnil B. "Product design : a conceptual development of product remanufacturing index." [Tampa, Fla] : University of South Florida, 2006. http://purl.fcla.edu/usf/dc/et/SFE0001825.

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Kim, Soojin. "Designing Fun-oriented Products: A Fun Product that Leads Pleasurable User Experience of The Cincy Red Bike." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439308762.

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Kühlenthal, Jessica Courtney. "Mapping product design as a transdisciplinary service." Thesis, Cape Peninsula University of Technology, 2018. http://hdl.handle.net/20.500.11838/2829.

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Thesis (MTech (Design))--Cape Peninsula University of Technology, 2018.
Design is a highly complex process. It involves various stakeholders, processes and interactions that need to work coherently in order to result in a successful design or product. It needs to be acknowledged that offering design as a successful service is not simply an interaction between a customer and a single designer, but in reality is far more complex and detailed. In today’s society, it is no longer sufficient for design-businesses to only focus on providing a well designed end product. Instead, customers now seek value in superior experiences from the services they use. Design-businesses thus need to shift their current outward focus to also create and design superior service experiences. Owing to the intangible complexities and intricacies within design as a service it makes it incredibly challenging to improve or enhance. Skeg Product Development, a leader in the Product design industry in South Africa, was used as a single case study to offer a real-world working context of Product design as a service. This study used purposefully selected Service design tools and techniques, such as the customer journey and service blueprint, for co-design workshops. Three workshops were facilitated in order to co-design maps with employees from various functions within the case study. Workshop 1 required participants to map their ideal customer journey. This was used to identify an area of focus within the case study that would benefit the most from improved visualisation. Workshop 2 and 3 used a service blueprint to map the existing front of stage- and backstage interactions and processes respectively. The mapped findings were supplemented by informal interviews with employees as well as continuous observations within the case study. It was found that Product design as a service, although the experience is subjective to each customer and project, is filled with intangible challenges and intricacies. It had been identified that managing customer expectations is currently the biggest challenge in offering Product design as a service. Although this was found to be a crucial obstacle to the customer experience, with multiple discussions around the topic, very little is actively being done to address it. It was also identified that current internal processes are not completely understood in terms of what they entail or their purpose to the service. This was found to be especially true across the various functions. This holds significant consequences for employees, the service and ultimately the customers. During the course of the study a number of themes and topics emerged. These include the success criteria for Product design as a service, as well as the significance of understanding roles and processes. The challenge of managing customer expectations in an unpredictable context is also addressed. The study subsequently presents two means for design-businesses to shift their focus to backstage processes in order to mitigate this challenge. The emerged themes speak to the greater industry of Product design as well as the developing field of Service design. This research is aimed at any individual, business or employee involved in the design industry. This includes anyone who has a role in delivering design as service who could benefit from a clearer understanding of the challenging context in which they work. It would also be beneficial to an individual or business who may want to suggest adjustments or changes to improve design as a service in future.
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Books on the topic "Product design"

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O'Hare, Elspeth. Product design. Princeton, N.J: Films for the Humanities and Sciences, 2006.

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Atkinson, Stephanie. Product design. Oxford: Oxford University Press, 1992.

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Barlex, David. Product design. Harlow: Longman, 1996.

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Jordi, Montaña, ed. Universal design: The H.U.M.B.L.E.S. method for user-centred business. Farnham: Gower, 2011.

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Linnemann, Anita R., Catharina G. P. H. Schroën, and Martinus A. J. S. van Boekel, eds. Food product design. The Netherlands: Wageningen Academic Publishers, 2011. http://dx.doi.org/10.3920/978-90-8686-173-6.

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Jing, Tony. Hacking Product Design. Berkeley, CA: Apress, 2018. http://dx.doi.org/10.1007/978-1-4842-3985-8.

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Mastro, Paul F. Plastics Product Design. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2016. http://dx.doi.org/10.1002/9781118842669.

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Keinonen, Turkka, and Roope Takala, eds. Product Concept Design. London: Springer London, 2006. http://dx.doi.org/10.1007/978-1-84628-126-6.

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International, PBC, ed. Great product design. Glen Cove, NY: PBC International, 1990.

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Cussler, E. L. Chemical product design. 2nd ed. Cambridge: Cambridge University Press, 2011.

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Book chapters on the topic "Product design"

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Ivanov, Vitalii, Ivan Pavlenko, Artem Evtuhov, and Justyna Trojanowska. "Product Design." In Springer Tracts in Mechanical Engineering, 13–20. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-44641-2_2.

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AbstractProduct design refers to creating and developing new products or improving existing ones to meet specific objectives and user needs. Product design addresses various aspects such as aesthetics, functionality, usability, ergonomics, materials, manufacturing processes, cost-effectiveness, and sustainability. Design engineers work on translating ideas and concepts into tangible products by considering factors like market research, user feedback, technical feasibility, and business objectives.
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Halevi, Gideon. "Product Design." In Lecture Notes in Management and Industrial Engineering, 23–44. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-03470-6_2.

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Corsi, Patrick, and Dominique Morin. "Product Design." In Sequencing Apple's DNA, 15–20. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2015. http://dx.doi.org/10.1002/9781119261575.ch3.

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Vromans, Herman, and Giovanni Pauletti. "Product Design." In Practical Pharmaceutics, 347–56. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-15814-3_17.

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Tonchia, Stefano. "Product Design." In Industrial Project Management, 49–61. Berlin, Heidelberg: Springer Berlin Heidelberg, 2018. http://dx.doi.org/10.1007/978-3-662-56328-1_5.

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Bertagnolli, Frank. "Product Design." In Lean Management, 233–47. Wiesbaden: Springer Fachmedien Wiesbaden, 2022. http://dx.doi.org/10.1007/978-3-658-36087-0_17.

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Sommer, John G. "Product Design." In Engineered Rubber Products, 83–107. München: Carl Hanser Verlag GmbH & Co. KG, 2009. http://dx.doi.org/10.3139/9783446433441.005.

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Stritzke, Bernie. "Product Design." In Custom Molding of Thermoset Elastomers, 25–33. München: Carl Hanser Verlag GmbH & Co. KG, 2009. http://dx.doi.org/10.3139/9783446433458.004.

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Powell, Peter C., and A. Jan Ingen Housz. "Product design." In Engineering with Polymers, 2nd Edition, 333–409. 2nd ed. London: CRC Press, 2023. http://dx.doi.org/10.1201/9781003420255-10.

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Oussoren, Christien, and Hans de Waard. "Product Design." In Practical Pharmaceutics, 57–66. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-20298-8_4.

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Conference papers on the topic "Product design"

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Fukuda, Shuichi. "Personal Modular Design." In ASME 2015 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/imece2015-51199.

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This is a position paper. Although modular design is getting wide attention these days, most of the discussions and applications are focused on efficiency, cost reduction, etc., which has been regarded important in the traditional product development or in the producer’s framework. Their focus is how they can prepare wider variety with less time, money and energy. They believe if a wide variety of products are offered. the customer would select the one that would fit them best. Thus, not too much attention is paid to the customer expectations. The current producer do not sell dreams. They just increases the choices. This can be compared to what animals are doing. Animals can use tools, but these tools are found in nature. Animals do not make tools, but humans do, because humans can see the future, while animals cannot. Engineering is an activity to satisfy customer dreams. In this sense, the current industry is not achieving what engineering is supposed to achieve. In addition, as human needs step up, humans would like to actualize themselves. But in the earlier or lower step, their needs are products so products satisfy them. But when they step more and more upward, they find value in the processes. So products alone will not satisfy them enough. They would like to make their dreams come true by themselves. Thus, how we can get customers involved in the production becomes important. In short, we have to consider how we can mix high tech and low tech and work them harmoniously. Some modules needs high tech. Thus expertise is needed. But others can be developed and produced by customers. Then, customers will be very happy because they are players in the game and they feel they themselves are developing a product to realize their own dream. Of course, personal fabrication technology can be used for this purpose. But theirs and my idea are basically different. Their idea is to produce a product by ourselves. But the approach proposed here is focused on our industrial products. The issue here is how we can bring our customers into our product development, which current industries are practicing. If we can design a product, which is composed of modules which needs high tech and expertise and those which can be produced with low tech, then we can bring our customers into low tech and low expertise module production. Although customers are not producing the whole product, they feel happier because they are now making their dream come true themselves. Thus, industries can sell processes. And it should be stressed that this is not a reconfigurable design. The low tech and low expertise modules are really produced by our customers. They do not select modules to produce a product as we do with Lego. This design of mixture of low tech module and high tech module serves for globalization as well. Some developing countries cannot produce high tech modules, because their resources are not enough. But if some modules can be produced with low tech, then they can produce them locally and that will increase employment and the market will expand.
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Allen, Kevin R., and Susan Carlson-Skalak. "Defining Product Architecture During Conceptual Design." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/dtm-5650.

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Abstract Product architecture can have a significant impact on a product’s life-cycle and its development time. Modular product architecture allows for easy disassembly upon product retirement and allows for wide product variety. In a small company, the team structure of the company can correspond to the modules, and modules can be used across product lines. By using similar modules from one generation to the next, product development time can be reduced. The methodology described in this paper gives a small company the framework from which to develop modular products.
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Liu, Jun, and Qing Wang. "Towards Sustainable Product Design." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-47736.

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The aim of this paper is to propose a framework to guide engineers’ use of LCA tools to optimize three important stages of a product’s life cycle. The three phases are product concept design, manufacturing process and products end of life recycle. A mountain bike has been used as an example to demonstrate how engineers are guided by the proposed framework. The proposed framework does not only lead industry in a sustainable design direction but also guide them to embed sustainable thinking into every stage of a product life cycle based on their existing resources. Some design tools and techniques have been incorporated with life cycle assessment tools to achieve the sustainable optimization of the products.
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Trott, Steven J., James E. Baxter, Alison McKay, Alan de Pennington, and Brian Henson. "Supporting Product Introduction Processes Through Product Structures." In ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/dtm-8745.

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Abstract This paper reports research on approaches for accessing and controlling product data within the Product Introduction Process (PIP) through the specification, prototyping, and integration of a set of product structures, product viewpoints and their relationships. A significant achievement has been the validation of a collection of computer-based models of product structures that enable the capture of work breakdown, product specification, product functionality, and the physical parts that comprise the product. Furthermore, a number of relationships between these product structures and the business processes that use and create them have been identified. The work presented in this paper demonstrates the importance of representing relationships between product introduction processes and products through the adoption of product structures. The potential for exploiting product structures to improve understanding of relationships between products and processes is illustrated. A case study captures flows of related functional and physical product structures within PIPs across a two-tier supply chain, and discusses the issues involved in supporting such related product and process information.
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Choi, Keunho, and Kyoung-Yun Kim. "Functional Concept-Based Detection for Transformative Product Design." In ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2011. http://dx.doi.org/10.1115/detc2011-47738.

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Cross-disciplinary technologies are noticeable phenomena in modern products, as found in renewable energy and electric vehicle industries. However, current conceptual design tools have been limited to respond these cross-disciplinary technology products. One of remarkable characteristics in this technology change is transforming an existing product with multiple cross-disciplinary technologies. This paper presents a new product design paradigm, called Transformative Product Design (TPD), to respond this phenomenon. In TPD, transformation is a design process to produce a new product (i.e., transformative product) from a base product by adding and/or converting functions/features with reference products or technologies. To accomplish the transformation process, this paper develops a new Functional Concept-based Detection method. Also, the proposed functional concept-based detection method is described with a case study in the context of transformative product design process.
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Xu Xiaojuan and Chen Lingjiang. "Product Identity based waterpipe fittings product development." In 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681291.

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Yun, Gao, and Chen Hao. "Prosized product." In 2006 7th International Conference on Computer-Aided Industrial Design and Conceptual Design. IEEE, 2006. http://dx.doi.org/10.1109/caidcd.2006.329394.

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Coulter, Stewart, and Bert Bras. "Decision Support for Systematic Product Evolution." In ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/dtm-8747.

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Abstract Many companies are trying to reduce the environmental impacts of their products. Simultaneously, designers are forced to achieve the same, or more stringent, design constraints in less time, balancing the need to get a product out the door with the desire to improve the product’s performance. It is our contention that a systematic approach to designing a product over several revisions, creating a systematic, evolution of a given product, will facilitate achievement of environmental goals within the constraints of the design process for this product. In this paper, we outline a method, and associated decision support for developing such a systematic multi-iterational design strategy. The approach is illustrated with a design of an automotive center console for reduced environmental impact while minimizing the cumulative amount of resources spent over multiple product iterations.
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Yadav, Darshan P., Deep N. Patel, and Beshoy W. Morkos. "Utilizing Design for Assembly Principles to Predict Product Recyclability." In ASME 2017 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2017. http://dx.doi.org/10.1115/detc2017-67950.

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Designing products for recyclability is driven by environmental and economic goals. Several Design for Assembly rules and parameters can be used to gauge the recyclability index of product designs. These indices can then be used for comparative analysis of the recyclability of different products. This would assist the designer in making design choices related to the end of the product’s life cycle. Further, such design decisions could be made earlier in the design process, when the design space is less bound. A case study was conducted for different products to compare their recyclability indices. The parameters were obtained from existing Design for Assembly time estimate tables. The results of the study indicated the recyclability of the product, as defined by established recyclability metrics, could be predicted through design for assembly measures. A statistically significant negative correlation was realized between recyclability and insertion time. Effectively, components that required greater time to mate during assembly adversely affected the recyclability of the product. Conversely, handing time was found to have no predictive capability to product recyclability.
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Messac, Achille, Michael P. Martinez, and Timothy W. Simpson. "Effective Product Family Design Using Physical Programming and the Product Platform Concept Exploration Method." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/dac-14252.

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Abstract In an effort to produce more variety for today’s highly competitive market, companies are designing and developing families of products — groups of related products derived from common product platforms — to simultaneously satisfy multiple customer requirements. After reviewing the state of the art in product family and product platform design, we describe the Product Platform Concept Exploration Method (PPCEM) for designing common product platforms that can be scaled or “stretched” into a suitable family of products. This paper extends previous work by the authors through the novel integration of physical programming within the PPCEM to enable the product family design problem to be formulated using physically meaningful terms and preferences. The design of a family of universal electric motors is presented to demonstrate the effectiveness of the proposed approach. Performance gains are achieved in the motor family by utilizing physical programming within the PPCEM when compared to previous results.
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Reports on the topic "Product design"

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Weissman, Alex, Satyandra K. Gupta, Xenia Fiorentini, Rachuri Sudarsan, and Ram D. Sriram. Formal representation of product design specifications for validating product designs. Gaithersburg, MD: National Institute of Standards and Technology, 2009. http://dx.doi.org/10.6028/nist.ir.7626.

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Unknown. MCFC PRODUCT DESIGN IMPROVEMENT. Office of Scientific and Technical Information (OSTI), January 2000. http://dx.doi.org/10.2172/795265.

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Unknown. MCFC PRODUCT DESIGN IMPROVEMENT. Office of Scientific and Technical Information (OSTI), April 2000. http://dx.doi.org/10.2172/780454.

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Unknown. MCFC product design improvement. Office of Scientific and Technical Information (OSTI), May 1999. http://dx.doi.org/10.2172/750846.

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Maru, H. C., and M. Farooque. Direct fuel cell product design improvement. Office of Scientific and Technical Information (OSTI), December 1996. http://dx.doi.org/10.2172/460220.

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Bock, Conrad, XuanFang Zha, Hyo-Won Suh, and Jae-Hyun Lee. Ontological product modeling for collaborative design. Gaithersburg, MD: National Institute of Standards and Technology, 2009. http://dx.doi.org/10.6028/nist.ir.7643.

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H. C. Maru and M. Farooque. MOLTEN CARBONATE FUEL CELL PRODUCT DESIGN IMPROVEMENT. Office of Scientific and Technical Information (OSTI), December 2003. http://dx.doi.org/10.2172/895626.

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Maru, H. C., and M. Farooque. MOLTEN CARBONATE FUEL CELL PRODUCT DESIGN IMPROVEMENT. Office of Scientific and Technical Information (OSTI), August 2002. http://dx.doi.org/10.2172/804174.

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H.C. Maru and M. Farooque. MOLTEN CARBONATE FUEL CELL PRODUCT DESIGN IMPROVEMENT. Office of Scientific and Technical Information (OSTI), February 2002. http://dx.doi.org/10.2172/804909.

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Maru, H. C., and M. Farooque. MOLTEN CARBONATE FUEL CELL PRODUCT DESIGN IMPROVEMENT. Office of Scientific and Technical Information (OSTI), August 2002. http://dx.doi.org/10.2172/804910.

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