Academic literature on the topic 'Procedurel generation'
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Journal articles on the topic "Procedurel generation"
Lee, Ronald M. "Automated generation of electronic procedures: procedure constraint grammars." Decision Support Systems 33, no. 3 (July 2002): 291–308. http://dx.doi.org/10.1016/s0167-9236(02)00017-9.
Full textAgarwal, Shubham, and Abhimanyu Bhatter. "Automated Software Test Data Generation Using Improved Search Procedure." Lecture Notes on Software Engineering 3, no. 2 (2015): 152–56. http://dx.doi.org/10.7763/lnse.2015.v3.181.
Full textPolovikova, O. N., V. V. Shiryaev, N. M. Oskorbin, and L. L. Smolyakova. "Features of Software Implementation of Logical Tasks in Prolog." Izvestiya of Altai State University, no. 1(117) (March 17, 2021): 116–20. http://dx.doi.org/10.14258/izvasu(2021)1-20.
Full textCannizzo, Alejandro, and Esmitt Ramírez. "Towards Procedural Map and Character Generation for the MOBA Game Genre." Ingeniería y Ciencia 11, no. 22 (July 31, 2015): 95–119. http://dx.doi.org/10.17230/ingciencia.11.22.5.
Full textConti, Sergio, Massimo Moltrasio, Gaetano Fassini, Fabrizio Tundo, Stefania Riva, Antonio Dello Russo, Michela Casella, et al. "Comparison between First- and Second-Generation Cryoballoon for Paroxysmal Atrial Fibrillation Ablation." Cardiology Research and Practice 2016 (2016): 1–5. http://dx.doi.org/10.1155/2016/5106127.
Full textAde, Nilesh, Noor Quddus, Trent Parker, and S. Camille Peres. "ProBot – A Procedure Chatbot for Digital Procedural Adherence." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (December 2020): 224–28. http://dx.doi.org/10.1177/1071181320641054.
Full textDavis, Santia M., Shahram Sarkani, and Thomas Mazzuchi. "A Systematic Approach to Identifying Engineering Generational Knowledge Transfer Boundaries." Journal of Information & Knowledge Management 11, no. 03 (September 2012): 1250015. http://dx.doi.org/10.1142/s0219649212500153.
Full textSavu, Tom, and Bogdan Abaza. "An Algorithm for Generating Product’s Structure in a Simulation Framework." Applied Mechanics and Materials 760 (May 2015): 99–104. http://dx.doi.org/10.4028/www.scientific.net/amm.760.99.
Full textKlopotan, Igor, Ana Aleksić, and Nikolina Vinković. "Do Business Ethics and Ethical Decision Making Still Matter: Perspective of Different Generational Cohorts." Business Systems Research Journal 11, no. 1 (March 1, 2020): 31–43. http://dx.doi.org/10.2478/bsrj-2020-0003.
Full textHollnagel, Erik, Yuji Niwa, and Mark Green. "Computerised Procedure Generation." IFAC Proceedings Volumes 31, no. 26 (September 1998): 359–64. http://dx.doi.org/10.1016/s1474-6670(17)40119-4.
Full textDissertations / Theses on the topic "Procedurel generation"
Öberg, Christian. "Möblering med Procedurell Generering : Furnishing with Procedural Generation." Thesis, Linnaeus University, School of Computer Science, Physics and Mathematics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-5952.
Full textI spelutveckling finns det idag två sätt för utvecklare att skapa digitalt innehåll.Manuellt av en person eller automatiskt av ett program där ekvationer istället kanbeskriver innehållet och generera det vid behov.Att låta ett program generera digitalt innehåll kallas Procedural Content Generation(PCG) och används i grafiska applikationer, dataspel, simulatorer ochonlineapplikationer.I detta arbete, gjort för Linnéuniversitetet, utvecklas ett sätt att möblera ett virtuelltrum genom att bruka konceptet för PCG. Genereringsalgoritm som utvecklats ärregelbaserad och med denna lösning kan ett eller flera virtuella rum möbleras utan attinnehållet i rummen behöver sparas.I spelutveckling finns det idag två sätt för utvecklare att skapa digitalt innehåll.Manuellt av en person eller automatiskt av ett program där ekvationer istället kanbeskriver innehållet och generera det vid behov.Att låta ett program generera digitalt innehåll kallas Procedural Content Generation(PCG) och används i grafiska applikationer, dataspel, simulatorer ochonlineapplikationer.I detta arbete, gjort för Linnéuniversitetet, utvecklas ett sätt att möblera ett virtuelltrum genom att bruka konceptet för PCG. Genereringsalgoritm som utvecklats ärregelbaserad och med denna lösning kan ett eller flera virtuella rum möbleras utan attinnehållet i rummen behöver sparas.
Antonijevic, Filip. "PGG - Processuell Grottgenerering : En jämförelse mellan Cellulär Automat, Random Walk och Perlin Noise." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19983.
Full textEk, Pontus. "Procedurell generering av grottsystem för dataspel : Jämförelse av procedurellt genererade osymmetriska banor." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-14075.
Full textJansson, Björn. "Procedural Generation in Gravel." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107593.
Full textTråvén, Sandra. "Procedural world generator for platform games." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139020.
Full textClasson, Johan, and Viktor Andersson. "Procedural Generation of Levels with Controllable Difficulty for a Platform Game Using a Genetic Algorithm." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-129801.
Full textMaung, David. "Tile-based Method for Procedural Content Generation." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461077485.
Full textGasch, García Cristina. "Procedural Generation of Natural Environments." Doctoral thesis, Universitat Jaume I, 2021. http://hdl.handle.net/10803/671254.
Full textLa industria de los videojuegos, simuladores y realidad virtual cada vez demanda entornos naturales más complejos y realistas, lo que dificulta la generación manual. Para resolverlo, se han desarrollado técnicas procedurales, pero la falta de control del resultado es un problema. Además, estos entornos necesitan técnicas de visualización en tiempo real que permitan manejar el resultado. El principal objetivo de esta tesis es presentar varios métodos para controlar el resultado de la generación procedimental y mejorar su visualización. Por un lado, se presenta un método de generación de terrenos procedimental basado en ruido, que permite controlar el resultado mediante restricciones de altura. Además, se introduce un método automático de distribución de elementos vegetales que respeta sus restricciones biológicas. Finalmente, se presenta un modelo multirresolución que permite la visualización en tiempo real del entorno. El modelo incluye una técnica de simplificación de follaje basada en información mutua entre puntos de vista.
Täljsten, David. "Exploring procedural generation of buildings." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20639.
Full textRoberts, Jonathan Ralph. "Learning-based procedural content generation." Thesis, University of Manchester, 2014. https://www.research.manchester.ac.uk/portal/en/theses/learningbased-procedural-content-generation(1af8d23d-8ceb-416b-b4ba-d7a2970b47ef).html.
Full textBooks on the topic "Procedurel generation"
Shaker, Noor, Julian Togelius, and Mark J. Nelson. Procedural Content Generation in Games. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-42716-4.
Full textShort, Tanya X., and Tarn Adams. Procedural Generation in Game Design. Edited by Tanya Short and Tarn Adams. Boca Raton : Taylor & Francis, CRC Press, 2017.: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/9781315156378.
Full textLevine, Douglas A. Atlas of procedures in gynecological oncology. London: Martin Dunitz, 2003.
Find full textCummings, Ronald G. New evaluation procedures for a new generation of water-related projects. Washington, DC: World Bank, 1996.
Find full textAbgrall, R. Design of an essentially non-oscillatory reconstruction procedure on finite-element type meshes. Hampton, Va: National Aeronautics and Space Administration, Langley Research Center, 1991.
Find full textIchinoe, Kihyoe. Functional preservation of gynecologic reproductive organs by operative and non-operative procedures. Sapporo: Hokkaido University School of Medicine, 1986.
Find full textAkeredolu, Philip Sunday. Some new procedures for generating and decoding error correcting codes. Leicester: Leicester Polytechnic, 1988.
Find full textBarger, Raymond L. Automatic procedures for computing complete configuration geometry for individual component descriptions. Hampton, Va: National Aeronautics and Space Administration, Langley Research Center, 1994.
Find full textDivision, United States General Accounting Office Accounting and Information Management. Rural Utilities Service: Loan origination policies and procedures for generation and transmission loans. Washington, D.C. (P.O. Box 37050, Washington, D.C. 20013): The Office, 2000.
Find full textAnton, Iklé Franz, and Hirsch Hans A, eds. Atlas of gynecological surgery, including urological, proctological and mammary procedures. 2nd ed. Stuttgart: G. Thieme Verlag, 1985.
Find full textBook chapters on the topic "Procedurel generation"
Weik, Martin H. "generation procedure." In Computer Science and Communications Dictionary, 678. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_7930.
Full textSmith, Gillian. "Procedural Content Generation." In Level Design, 159–82. CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742: CRC Press, 2016. http://dx.doi.org/10.1201/9781315313412-9.
Full textCook, Michael. "Ethical Procedural Generation." In Procedural Generation in Game Design, 43–54. Boca Raton : Taylor & Francis, CRC Press, 2017.: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/9781315156378-6.
Full textCook, Dr Michael. "Ethical Procedural Generation." In Procedural Storytelling in Game Design, 49–62. Second edition. | Boca Raton : Taylor & Francis, 2019.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9780429488337-6.
Full textMillington, Ian. "Procedural Content Generation." In AI for Games, 669–738. Third edition. | Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2019]: CRC Press, 2019. http://dx.doi.org/10.1201/9781351053303-8.
Full textBetts, Tom. "Procedural Content Generation." In Handbook of Digital Games, 62–91. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2014. http://dx.doi.org/10.1002/9781118796443.ch2.
Full textAycock, John. "Procedural Content Generation." In Retrogame Archeology, 109–43. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-30004-7_6.
Full textWeik, Martin H. "program generation procedure." In Computer Science and Communications Dictionary, 1348. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_14848.
Full textKane, Ben. "Procedural Logic." In Procedural Generation in Game Design, 119–32. Boca Raton : Taylor & Francis, CRC Press, 2017.: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/9781315156378-14.
Full textDormans, Joris. "Cyclic Generation." In Procedural Generation in Game Design, 83–96. Boca Raton : Taylor & Francis, CRC Press, 2017.: A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/9781315156378-11.
Full textConference papers on the topic "Procedurel generation"
Kelvin, Lin Ziwen, and Bhojan Anand. "Procedural Generation of Roads with Conditional Generative Adversarial Networks." In 2020 IEEE Sixth International Conference on Multimedia Big Data (BigMM). IEEE, 2020. http://dx.doi.org/10.1109/bigmm50055.2020.00048.
Full textKelvin, Lin Ziwen, and Anand Bhojan. "Procedural Generation of Roads with Conditional Generative Adversarial Networks." In SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3388770.3407422.
Full textKerssemakers, Manuel, Jeppe Tuxen, Julian Togelius, and Georgios N. Yannakakis. "A procedural procedural level generator generator." In 2012 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2012. http://dx.doi.org/10.1109/cig.2012.6374174.
Full textCassol, Vinícius Jurinic, Fernando Pinho Marson, and Soraia Raupp Musse. "Procedural Hair Generation." In 2009 VIII Brazilian Symposium on Games and Digital Entertainment. IEEE, 2009. http://dx.doi.org/10.1109/sbgames.2009.29.
Full textParis, Richard A., Paul Sullivan, Jamison Heard, Diedre Scully, Candace McNaughton, Jesse M. Ehrenfeld, Julie A. Adams, Joseph Coco, Daniel Fabbri, and Robert Bodenheimer. "Heatmap generation for emergency medical procedure identification." In Image-Guided Procedures, Robotic Interventions, and Modeling, edited by Baowei Fei and Cristian A. Linte. SPIE, 2019. http://dx.doi.org/10.1117/12.2513122.
Full textBeck, Thorsten, Leonard Schlag, and Jan Philipp Hamacher. "ProToS: Next Generation Procedure Tool Suite for Creation, Execution and Automation of Flight Control Procedures." In SpaceOps 2016 Conference. Reston, Virginia: American Institute of Aeronautics and Astronautics, 2016. http://dx.doi.org/10.2514/6.2016-2374.
Full textFeklisov, Egor, Mihail Zinderenko, and Vladimir Frolov. "Procedural interior generation for artificial intelligence training and computer graphics." In International Conference "Computing for Physics and Technology - CPT2020". Bryansk State Technical University, 2020. http://dx.doi.org/10.30987/conferencearticle_5fce2771c14fa7.77481925.
Full textTogelius, Julian, Tróndur Justinussen, and Anders Hartzen. "Compositional procedural content generation." In the The third workshop. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2538528.2538541.
Full textSmith, Gillian. "Understanding procedural content generation." In CHI '14: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2556288.2557341.
Full textDreweke, A., M. Worlein, I. Fischer, D. Schell, Th Meinl, and M. Philippsen. "Graph-Based Procedural Abstraction." In International Symposium on Code Generation and Optimization (CGO'07). IEEE, 2007. http://dx.doi.org/10.1109/cgo.2007.14.
Full textReports on the topic "Procedurel generation"
Geisler-Moroder, David, Eleanor S. Lee, Gregory Ward, Bruno Bueno, Lars O. Grobe, Taoning Wang, Bertrand Deroisy, and Helen Rose Wilson. BSDF Generation Procedures for Daylighting Systems. IEA SHC Task 61, January 2021. http://dx.doi.org/10.18777/ieashc-task61-2021-0001.
Full textKim, Kang Seog, and Mark L. Williams. Assessment of the MPACT Resonance Data Generation Procedure. Office of Scientific and Technical Information (OSTI), December 2016. http://dx.doi.org/10.2172/1351757.
Full textKostelnik, A. J. Diesel generator trailer acceptance test procedure. Office of Scientific and Technical Information (OSTI), September 1994. http://dx.doi.org/10.2172/10185761.
Full textPoovendran, R., M. S. Corson, and J. S. Baras. A Distributed Shared Key Generation Procedure Using Fractional Keys. Fort Belvoir, VA: Defense Technical Information Center, January 1998. http://dx.doi.org/10.21236/ada442651.
Full textCoddington, M., K. Fox, S. Stanfield, L. Varnado, T. Culley, and M. Sheehan. Updating Small Generator Interconnection Procedures for New Market Conditions. Office of Scientific and Technical Information (OSTI), December 2012. http://dx.doi.org/10.2172/1060613.
Full textFink, S., K. Porter, and J. Rogers. Relevance of Generation Interconnection Procedures to Feed-in Tariffs in the United States. Office of Scientific and Technical Information (OSTI), October 2010. http://dx.doi.org/10.2172/991974.
Full textFink, Sari, Kevin Porter, and Jennifer Rogers. The Relevance of Generation Interconnection Procedures to Feed-in Tariffs in the United States. Office of Scientific and Technical Information (OSTI), October 2010. http://dx.doi.org/10.2172/1219198.
Full textNock, Bettina, Daniel Neyer, Alexander Thür, and Karl Berger. Adapted Monitoring Procedure for the thermal side of New Generation Solar Heating & Cooling Systems. IEA SHC Task 53, June 2019. http://dx.doi.org/10.18777/ieashc-task53-2019-0009.
Full textEdmonds, P. H., and S. S. Medley. A procedure for generating quantitative 3-D camera views of tokamak divertors. Office of Scientific and Technical Information (OSTI), May 1996. http://dx.doi.org/10.2172/238597.
Full textBenigni, Daniel R. Procedures manual for testing CGM generator products that claim conformance to FIPS 128 and MIL-D-28003. Gaithersburg, MD: National Institute of Standards and Technology, 1992. http://dx.doi.org/10.6028/nist.ir.4806.
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