Journal articles on the topic 'Procedural computer graphics'
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Bret, Michel. "Procedural Art with Computer Graphics Technology." Leonardo 21, no. 1 (1988): 3. http://dx.doi.org/10.2307/1578408.
Full textСherkasov, Volodymyr. "Model of formation of readyness of future teachers of fine arts for use of computer graphics in professional activity." Academic Notes Series Pedagogical Science 1, no. 189 (August 2020): 85–90. http://dx.doi.org/10.36550/2415-7988-2020-1-189-85-90.
Full textCouchot, Edmond. "Comments on "Procedural Art with Computer Graphics Technology"." Leonardo 21, no. 3 (1988): 339. http://dx.doi.org/10.2307/1578689.
Full textXiong, Lu, and Dean Bruton. "On Procedural Modeling of Urban Form - a Designer’s View and a Research Practice." Advanced Materials Research 374-377 (October 2011): 330–35. http://dx.doi.org/10.4028/www.scientific.net/amr.374-377.330.
Full textTREGUBOVA, I. A. "FRACTAL GRAPHICS FOR VIRTUAL ENVIRONMENT GENERATION." Digital Technologies 26 (2019): 29–35. http://dx.doi.org/10.33243/2313-7010-26-29-35.
Full textBlazek, Linda W., Peter Burger, and Duncan Gillies. "Interactive Computer Graphics: Functional, Procedural and Device-Level Methods." Technometrics 34, no. 1 (February 1992): 105. http://dx.doi.org/10.2307/1269567.
Full textBak, Peter R. G. "Interactive Computer Graphics: Functional, Procedural, and Device-level Methods." Computers & Geosciences 17, no. 3 (January 1991): 471. http://dx.doi.org/10.1016/0098-3004(91)90054-h.
Full textAliaga, Daniel G. "3D Design and Modeling of Smart Cities from a Computer Graphics Perspective." ISRN Computer Graphics 2012 (December 6, 2012): 1–19. http://dx.doi.org/10.5402/2012/728913.
Full textNugent, William A. "A Comparative Assessment of Computer-Based Media for Presenting Job Task Instructions." Proceedings of the Human Factors Society Annual Meeting 31, no. 7 (September 1987): 696–700. http://dx.doi.org/10.1177/154193128703100701.
Full textBurchill, Lloyd. "Graphics goodies #2—a simple, versatile procedural texture." ACM SIGGRAPH Computer Graphics 22, no. 1 (February 1988): 29–30. http://dx.doi.org/10.1145/48155.48159.
Full textKelkar, Advait, Mayur Dahibhate, and Shantanu Jagtap. "Procedural Foliage Generation." International Journal for Research in Applied Science and Engineering Technology 10, no. 5 (May 31, 2022): 1628–32. http://dx.doi.org/10.22214/ijraset.2022.42410.
Full textSu, Ping, and Lu Xiong. "Procedural Modeling Technology in Urban Design." Advanced Materials Research 482-484 (February 2012): 2481–84. http://dx.doi.org/10.4028/www.scientific.net/amr.482-484.2481.
Full textRufat Mammadzadeh, Rufat Mammadzadeh. "EXPLORING THE FUSION OF INTELLIGENT AGENTS AND UNITY ML: A COMPREHENSIVE ANALYSIS OF ROBOT MOTION SIMULATION." ETM - Equipment, Technologies, Materials 20, no. 02 (April 28, 2024): 252–58. http://dx.doi.org/10.36962/etm20022024-252.
Full textNiese, Till, Sören Pirk, Matthias Albrecht, Bedrich Benes, and Oliver Deussen. "Procedural Urban Forestry." ACM Transactions on Graphics 41, no. 2 (April 30, 2022): 1–18. http://dx.doi.org/10.1145/3502220.
Full textFischer, Roland, Philipp Dittmann, René Weller, and Gabriel Zachmann. "AutoBiomes: procedural generation of multi-biome landscapes." Visual Computer 36, no. 10-12 (July 24, 2020): 2263–72. http://dx.doi.org/10.1007/s00371-020-01920-7.
Full textBöttcher, Niels, Héctor P. Martínez, and Stefania Serafin. "Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception." International Journal of Computer Games Technology 2013 (2013): 1–16. http://dx.doi.org/10.1155/2013/371374.
Full textGaillard, Mathieu, Vojtěch Krs, Giorgio Gori, Radomír Měch, and Bedrich Benes. "Automatic Differentiable Procedural Modeling." Computer Graphics Forum 41, no. 2 (May 2022): 289–307. http://dx.doi.org/10.1111/cgf.14475.
Full textTidler, Zachary R., Corey E. Tatel, and Phillip L. Ackerman. "The Internet and Manuals: A Use-Oriented Study of the Acquisition of Novel Procedural Knowledge." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 66, no. 1 (September 2022): 1834–38. http://dx.doi.org/10.1177/1071181322661354.
Full textGuerrero, Paul, Miloš Hašan, Kalyan Sunkavalli, Radomír Měch, Tamy Boubekeur, and Niloy J. Mitra. "MatFormer." ACM Transactions on Graphics 41, no. 4 (July 2022): 1–12. http://dx.doi.org/10.1145/3528223.3530173.
Full textRapin, Ch. "Procedural objects in Newton." ACM SIGPLAN Notices 24, no. 9 (August 11, 1989): 133–41. http://dx.doi.org/10.1145/68127.68137.
Full textLi, Bosheng, Jonathan Klein, Dominik L. Michels, Bedrich Benes, Sören Pirk, and Wojtek Pałubicki. "Rhizomorph: The Coordinated Function of Shoots and Roots." ACM Transactions on Graphics 42, no. 4 (July 26, 2023): 1–16. http://dx.doi.org/10.1145/3592145.
Full textHu, Yiwei, Chengan He, Valentin Deschaintre, Julie Dorsey, and Holly Rushmeier. "An Inverse Procedural Modeling Pipeline for SVBRDF Maps." ACM Transactions on Graphics 41, no. 2 (April 30, 2022): 1–17. http://dx.doi.org/10.1145/3502431.
Full textLi, Beichen, Liang Shi, and Wojciech Matusik. "End-to-end Procedural Material Capture with Proxy-Free Mixed-Integer Optimization." ACM Transactions on Graphics 42, no. 4 (July 26, 2023): 1–15. http://dx.doi.org/10.1145/3592132.
Full textWatson, Benjamin, and Peter Wonka. "Procedural Methods for Urban Modeling." IEEE Computer Graphics and Applications 28, no. 3 (May 2008): 16–17. http://dx.doi.org/10.1109/mcg.2008.57.
Full textRetzlaff, Max-Gerd, Johannes Hanika, Jürgen Beyerer, and Carsten Dachsbacher. "Physically based computer graphics for realistic image formation to simulate optical measurement systems." Journal of Sensors and Sensor Systems 6, no. 1 (May 8, 2017): 171–84. http://dx.doi.org/10.5194/jsss-6-171-2017.
Full textMaesumi, Arman, Dylan Hu, Krishi Saripalli, Vladimir Kim, Matthew Fisher, Soeren Pirk, and Daniel Ritchie. "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns." ACM Transactions on Graphics 43, no. 4 (July 19, 2024): 1–21. http://dx.doi.org/10.1145/3658195.
Full textOmoniyi, Tayo, Lucky Uzoma Nwosu, and Fakokunde Jubril Busuyi. "Effect of two Computer Instructional Modes on Secondary School Students’ Achievement in Geography, in Lagos State, Nigeria." Journal of Education in Black Sea Region 6, no. 1 (December 4, 2020): 158–66. http://dx.doi.org/10.31578/jebs.v6i1.227.
Full textLarsson, Maria, Takashi Ijiri, Hironori Yoshida, Johannes A. J. Huber, Magnus Fredriksson, Olof Broman, and Takeo Igarashi. "Procedural texturing of solid wood with knots." ACM Transactions on Graphics 41, no. 4 (July 2022): 1–10. http://dx.doi.org/10.1145/3528223.3530081.
Full textMerrell, Paul. "Example-Based Procedural Modeling Using Graph Grammars." ACM Transactions on Graphics 42, no. 4 (July 26, 2023): 1–16. http://dx.doi.org/10.1145/3592119.
Full textRinaldi, Eduardo, Davide Sforza, and Fabio Pellacini. "NodeGit : Diffing and Merging Node Graphs." ACM Transactions on Graphics 42, no. 6 (December 5, 2023): 1–12. http://dx.doi.org/10.1145/3618343.
Full textZhang, Xiaowei, and Daniel Aliaga. "Procedural Roof Generation From a Single Satellite Image." Computer Graphics Forum 41, no. 2 (May 2022): 249–60. http://dx.doi.org/10.1111/cgf.14472.
Full textKim, Hansoo, Jean-Michel Dischler, Holly Rushmeier, and Bedrich Benes. "Edge-based procedural textures." Visual Computer 37, no. 9-11 (July 14, 2021): 2595–606. http://dx.doi.org/10.1007/s00371-021-02212-4.
Full textKang, HyeongYeop, and Junghyun Han. "Feature-preserving procedural texture." Visual Computer 33, no. 6-8 (May 4, 2017): 761–68. http://dx.doi.org/10.1007/s00371-017-1375-8.
Full textWang, Liying, Wei Hua, and Hujun Bao. "Procedural modeling of urban zone by optimization." Computer Animation and Virtual Worlds 19, no. 5 (December 2008): 569–78. http://dx.doi.org/10.1002/cav.229.
Full textMaggioli, F., R. Marin, S. Melzi, and E. Rodolà. "MoMaS: Mold Manifold Simulation for real‐time procedural texturing." Computer Graphics Forum 41, no. 7 (October 2022): 519–27. http://dx.doi.org/10.1111/cgf.14697.
Full textAmburn, Phil, Eric Grant, and Turner Whitted. "Managing geometric complexity with enhanced procedural models." ACM SIGGRAPH Computer Graphics 20, no. 4 (August 31, 1986): 189–95. http://dx.doi.org/10.1145/15886.15907.
Full textLiu, Hanli, Carlos J. Hellín, Abdelhamid Tayebi, Carlos Delgado, and Josefa Gómez. "3D Reconstruction of Geometries for Urban Areas Supported by Computer Vision or Procedural Generations." Mathematics 12, no. 21 (October 23, 2024): 3331. http://dx.doi.org/10.3390/math12213331.
Full textGagnon, Jonathan, and Eric Paquette. "Procedural and interactive icicle modeling." Visual Computer 27, no. 6-8 (April 21, 2011): 451–61. http://dx.doi.org/10.1007/s00371-011-0584-9.
Full textRoudavski, Stanislav. "Towards Morphogenesis in Architecture." International Journal of Architectural Computing 7, no. 3 (September 2009): 345–74. http://dx.doi.org/10.1260/147807709789621266.
Full textGrenier, C., B. Sauvage, J. ‐M Dischler, and S. Thery. "Color‐mapped noise vector fields for generating procedural micro‐patterns." Computer Graphics Forum 41, no. 7 (October 2022): 477–87. http://dx.doi.org/10.1111/cgf.14693.
Full textBruderlin, Armin, Chor Guan Teo, and Tom Calvert. "Procedural movement for articulated figure animation." Computers & Graphics 18, no. 4 (July 1994): 453–61. http://dx.doi.org/10.1016/0097-8493(94)90057-4.
Full textKitsakis, D., E. Tsiliakou, T. Labropoulos, and E. Dimopoulou. "PROCEDURAL 3D MODELLING FOR TRADITIONAL SETTLEMENTS. THE CASE STUDY OF CENTRAL ZAGORI." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W3 (February 23, 2017): 369–76. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w3-369-2017.
Full textLevitt, Raymond E., and John C. Kunz. "Using artificial intelligence techniques to support project management." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 1, no. 1 (February 1987): 3–24. http://dx.doi.org/10.1017/s0890060400000111.
Full textPatow, G. "User-Friendly Graph Editing for Procedural Modeling of Buildings." IEEE Computer Graphics and Applications 32, no. 2 (March 2012): 66–75. http://dx.doi.org/10.1109/mcg.2010.104.
Full textLi, Tsai-Yen, and Je-Ren Chen. "Procedural rhythmic character animation: an interactive Chinese lion dance." Computer Animation and Virtual Worlds 17, no. 5 (2006): 551–64. http://dx.doi.org/10.1002/cav.154.
Full textEBERBACH, EUGENIUSZ. "SEMAL: A COST LANGUAGE BASED ON THE CALCULUS OF SELF-MODIFIABLE ALGORITHMS." International Journal of Software Engineering and Knowledge Engineering 04, no. 03 (September 1994): 391–408. http://dx.doi.org/10.1142/s0218194094000192.
Full textZinko, Roman, Oleh Polishchuk, and Joanna Wilczarska. "Diagnosis of machine vision of an unmanned vehicle." MATEC Web of Conferences 351 (2021): 01011. http://dx.doi.org/10.1051/matecconf/202135101011.
Full textТретьяков, А. А. "PROCEDURAL GENERATION OF MASSIVE 3D GEOMETRY USING IMPROVED MARCHING CUBES ALGORITHM." Южно-Сибирский научный вестник, no. 4(38) (August 31, 2021): 8–15. http://dx.doi.org/10.25699/sssb.2021.38.4.012.
Full textMagnenat-Thalmann, Nadia, and Daniel Thalmann. "Procedural animation blocks in discrete simulation." SIMULATION 49, no. 3 (September 1987): 102–8. http://dx.doi.org/10.1177/003754978704900303.
Full textSantamaría-Ibirika, Aitor, Xabier Cantero, Mikel Salazar, Jaime Devesa, Igor Santos, Sergio Huerta, and Pablo G. Bringas. "Procedural approach to volumetric terrain generation." Visual Computer 30, no. 9 (December 28, 2013): 997–1007. http://dx.doi.org/10.1007/s00371-013-0909-y.
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