Academic literature on the topic 'Playing the dozens'

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Journal articles on the topic "Playing the dozens"

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Beavers, Herman. "Like I'd Been Playing the Dozens." Callaloo 13, no. 4 (1990): 813. http://dx.doi.org/10.2307/2931372.

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Bruhn, John G., and James L. Murray. "“Playing the Dozens”: Its History and Psychological Significance." Psychological Reports 56, no. 2 (April 1985): 483–94. http://dx.doi.org/10.2466/pr0.1985.56.2.483.

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“Playing the dozens” is a verbal game common among young adolescents, especially those from low-income groups and ethnic minorities. Verbal games such as “the dozens” help to establish communication and understanding between ethnic groups when the players know and follow the rules of the game. While “the dozens” may be practiced in different forms within cultural groups, its use across cultures helps to diffuse pressures and stresses among youth.
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Tarlau, Eileen Senn. "Playing Industrial Hygiene to Win." NEW SOLUTIONS: A Journal of Environmental and Occupational Health Policy 1, no. 4 (February 1992): 72–81. http://dx.doi.org/10.2190/ns1.4.k.

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ITEM — Numerous workers become sensitized to toluene diisocyanate (TDI) at a plant manufacturing foam automobile seats. Personal air sampling conducted by corporate industrial hygienists consistently shows levels of TDI to be within all legal and recommended standards. ITEM — Dozens of workers in a new office building suffer eye, nose and throat irritation. Vendors who supplied the furniture, partitions and carpeting all reveal that they used formaldehyde in their products. Air samples collected by an indoor air quality consultant, however, show formaldehyde levels in compliance with the new Occupational Safety and Health Administration (OSHA) standard. ITEM — Workers at a construction site become ill and bulk samples of the soil reveal high levels of phenols and many other chemicals. Industrial hygienists from OSHA collect personal air samples but can find no violations of OSHA's Permissible Exposure Limits (PELs). ITEM — Machinery noise levels at a carburetor rebuilding factory create stressful working conditions and damage workers' hearing. An OSHA industrial hygienist measures noise levels high enough for management to require workers to wear ear plugs but not high enough to require management to quiet the machinery.
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Mills, Nathaniel. "Playing the Dozens and Consuming the Cadillac: Ralph Ellison and Civil Rights Politics." Twentieth-Century Literature 61, no. 2 (January 1, 2015): 147–72. http://dx.doi.org/10.1215/0041462x-3112180.

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Sinker, Rebecca, Mike Phillips, and Victoria de Rijke. "Playing in the dark with online games for girls." Contemporary Issues in Early Childhood 18, no. 2 (June 2017): 162–78. http://dx.doi.org/10.1177/1463949117714079.

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Pregnant Rapunzel Emergency is part of a series of online free games aimed at young girls ( forhergames.com or babygirlgames.com ), where dozens of characters from fairy tales, children’s toys and media feature in recovery settings, such as ‘Barbie flu’. The range of games available to choose from includes not only dressing, varnishing nails or tidying messy rooms, but also rather more troubling options such as extreme makeovers, losing weight, or a plethora of baby showers, cravings, hospital pregnancy checks, births (including caesarean), postnatal ironing, washing and baby care. Taking the online game Pregnant Rapunzel Emergency as an exemplar of a current digital trend, the authors explore the workings of ‘dark digital play’ from a number of perspectives – one by each named author. The game selected has (what may appear to adults) several disturbing features in that the player is invited to treat wounds of the kind of harm that might usually be associated with domestic violence towards women.
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WRIGHT, MATTHEW. "Open Sound Control: an enabling technology for musical networking." Organised Sound 10, no. 3 (November 29, 2005): 193–200. http://dx.doi.org/10.1017/s1355771805000932.

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Since telecommunication can never equal the richness of face-to-face interaction on its own terms, the most interesting examples of networked music go beyond the paradigm of musicians playing together in a virtual room. The Open Sound Control protocol has facilitated dozens of such innovative networked music projects. First the protocol itself is described, followed by some theoretical limits on communication latency and what they mean for music making. Then a representative list of some of the projects that take advantage of the protocol is presented, describing each project in terms of the paradigm of musical interaction that it provides.
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Rădoi, Valentin, Mara Carsote, Rodica Petriș, Diana Păun, and Cătălina Poiană. "MICRORNAS WITH SPECIFIC ROLES IN DIABETES AND PSYCHIATRIC DISEASES." Medicine and Pharmacy Reports 87, no. 2 (June 30, 2014): 87–90. http://dx.doi.org/10.15386/cjmed-288.

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Diabetes mellitus is one of the most cited non communicable diseases and the most common metabolic disorder. Epigenetics represents the field of study of heritable changes in gene expression which are not directly related to DNA. Epigenetics is con- cerned, alongside histone modifications, short interfering RNAs etc., with microRNAs (miRNAs) as well. These are small noncoding RNAs, 21 to 23 nucleotides in length, which either inhibit translation or affect mRNA stability and degradation. At present, there are dozens of miRNAs which have been proven to be involved in the animal and human pathology of diabetes (type 1 or 2). This review focuses on the miRNAs which have been identified as playing a role in both psychiatric diseases and diabetes.
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Bao, Han, and Hongying Su. "Long Noncoding RNAs Act as Novel Biomarkers for Hepatocellular Carcinoma: Progress and Prospects." BioMed Research International 2017 (2017): 1–8. http://dx.doi.org/10.1155/2017/6049480.

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Hepatocellular carcinoma (HCC) is one of the most common cancers worldwide and confers a poor prognosis. Novel diagnostic or prognostic biomarkers and effective therapeutic targets for HCCs are urgently needed. Currently, dozens of long noncoding RNAs (lncRNAs) have been identified as playing critical roles in cancer development and progression. Advanced studies have shown that several well-known lncRNAs are dysregulated in HCC tissue as compared to adjacent noncancerous tissue. Furthermore, highly stable cell-free circulating nucleic acids (cfCNAs), including lncRNAs, aberrantly expressed in the plasma of HCC patients, have been detected. In this review, we focus on the most extensively investigated lncRNAs in HCC and discuss the potential of HCC-related lncRNAs as novel biomarkers for early diagnosis and prognosis.
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Bajer-Koulack, Ameena, Emerson Thomas Csorba, Kyuwon Rosa Lee, Brianna Smrke, and Tristan Smyth. "2013 3M Student Fellows Feature Article - What is it “To Lead?”: A Nuanced Exploration of Leadership by 3M National Student Fellows." Collected Essays on Learning and Teaching 7, no. 2 (June 9, 2014): 94. http://dx.doi.org/10.22329/celt.v7i2.3983.

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In Canadian higher education, students from across the world interact within tight-knit communities, sharing ideas and developing a wealth of soft and disciplinary skills. With many universities playing host to dozens if not hundreds of student groups, the word “leadership” is uttered by students and faculty in hallways, gymnasiums, outdoors areas and of course, student group meeting rooms. On June 20, 2013, five members of the 2013 3M National Student Fellowship cohort explored the term “leadership,” sharing their personal experiences and observations with Canadian faculty members as part of a Society for Teaching and Learning in Higher Education (STLHE) workshop. This paper explores the conversations and ideas that emerged at the workshop in light of the group’s pre-STLHE online discussions and the current emphasis on leadership in Canadian higher education.
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Haitham Kanam, Omer, and Maher Obaid Ahmed. "A review on underground mine ventilation system." Journal of Mines, Metals and Fuels 69, no. 2 (March 15, 2021): 62. http://dx.doi.org/10.18311/jmmf/2021/27334.

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In the field of mines, there are dozens of methods concerned with the optimization of ventilation system in underground mines and how bad ventilation system is playing a major effect on miners and mine’s activities. The ventilation system is considered very important because it consumed high energy of mines of total power consumption. This paper is a review of previous studies, which have been done before on design of ventilation system and its optimization methods like, using of software tools to simulate the numerical equations based on the pressure, temperature, flow rate, and other effected parameters, which are recorded by various ways of surveying. It has observed that Ventsim software is widely used because of its flexibility in dynamic simulation based on various parameters included deep, fan position and flow rate.
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Books on the topic "Playing the dozens"

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Pease, William D. Playing the dozens. New York: Signet, 1992.

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Playing the dozens. New York: Viking, 1990.

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Pease, William D. Playing the dozens. [s.l: s.n.], 1992.

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Foster, Herbert L. Ribbin', jivin', and playin' the dozens: The persistent dilemma in our schools. 2nd ed. Cambridge, Mass: Ballinger Pub. Co., 1986.

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Foster, Herbert L. Ribbin', jivin', and playin' the dozens: The persistent dilemma in our schools. 2nd ed. Williamsville, N.Y: H.L. Foster Associates, 1990.

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Reinhardt, Edeltraut. Octonauts Letter and Number Tracing Book for Kids: Amazing Tracing Book for Kids Learning While Playing with Dozens of Super Cute Octonauts Illustrations. Independently Published, 2021.

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Reinhardt, Edeltraut. Peppa Pig Trace the Letter Book for Kids: Amazing Tracing Book for Kids Learning While Playing with Dozens of Super Cute Peppa Pig Illustrations. Independently Published, 2021.

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Juffer, Jane. Don't Use Your Words! NYU Press, 2019. http://dx.doi.org/10.18574/nyu/9781479831746.001.0001.

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Don’t Use Your Words! argues that the discourse of “emotional management” across educational, therapeutic, and media sites aimed at young children valorizes the naming of certain (accepted) emotions in the interest of containing affective expressions that don’t conform to the normative notion of growing up. A therapeutic discourse has become prevalent in media produced for children in the U.S.—organizing storylines to help them name and manage their feelings, a process that weakens the intensity and range of those feelings, especially their expression through the body. Both through the appropriation of these media texts and the production of their own culture, kids resist these emotional categorizations, creating an “archive of feeling” that this book documents. Taking a cultural studies approach, the book analyzes a variety of cultural productions by kids between the ages of five and nine: drawings by Central American refugee children; letters and pictures by kids in response to the Trump victory; observations of a Montessori classroom; tweets from a Syrian child; Tumblr fanart; kids’ television reviews from Common Sense Media; dozens of YouTube videos; and observations of kids playing the popular games Minecraft and Roblox. I show how kids talk to each other across these media by referencing memes, songs, and movements, constructing a common vernacular that departs from normative conceptions of growing up. This book asks: what does it feel like to be a kid? And why do so many policy makers, parents, and pedagogues treat feelings as something to be managed and translated?
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Wade, Stephen. Luther Strong. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252036880.003.0010.

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This chapter describes the recordings of mountain fiddler Luther Strong. In 1937 Luther Strong recorded “Glory in the Meetinghouse” as one of over two dozen fiddle tunes for the Library of Congress. His playing, long admired in his community, became revered nationally through these recordings, with “Glory” among them still regarded as a masterpiece of this idiom. According to his daughter Faye, when Luther played it for his neighbors, “Everybody was wild about it. It had such get up and go.” “Glory” functioned not as a dance number, but as a virtuoso piece for listening. This was music made for music's sake. It required, Luther said, the skills that “make a fiddler.” Luther's “Glory in the Meetinghouse” brings together the personal and the historical.
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Nathan, Daniel A. Afterword. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252037610.003.0016.

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This book has explored different sports played at different levels (interscholastic and intercollegiate, professional and pickup) by different kinds of people for different reasons; these include baseball, basketball, boxing, golf, and football. It has also looked at varied communities—large, midsize, and small; urban, suburban, and rural; college towns, postindustrial cities, and megalopolises—in more than a dozen states in different regions of the United States. It has investigated the ways in which different people use sport “to connect, to merge, to create community.” Community and identity have been conceptualized differently and brought together with sport in a variety of ways. Many people derive a sense of belonging or “oneness” from playing, watching, and cheering sports. A sense of belonging often provides people with the meaning they desire.
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Book chapters on the topic "Playing the dozens"

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"Playing “the Dozens” and Community Formation." In Israel's Poetry of Resistance, 47–64. 1517 Media, 2013. http://dx.doi.org/10.2307/j.ctt22nm8bb.9.

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"Orality and Literacy in Verbal Duelling: Playing the Dozens in the Twenty-First Century." In Contested Communities, 23–49. Brill | Rodopi, 2017. http://dx.doi.org/10.1163/9789004335288_005.

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Stahlke, Samantha, and Pejman Mirza-Babaei. "The Audience is Listening." In The Game Designer's Playbook, 220–43. Oxford University PressOxford, 2022. http://dx.doi.org/10.1093/oso/9780198845911.003.0008.

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Abstract Alongside the meteoric rise of eSports has come the dominance of platforms like Twitch and YouTube, serving up content centred around people playing games. Popular streamers—and the games they play—have risen to fame by broadcasting their gameplay for audiences of millions. For game designers, this shift poses some key questions: What makes a game “watchable”? What gives a game longevity with content creators? And can designers involve a game’s audience in the action while they watch? This chapter discusses all of these questions, analyzing what makes a game successful streaming material and how games can adapt their designs to consider interacting with dozens, hundreds, or thousands of audience members during play.
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Highley, Christopher. "Remembering the Catholic Blackfriars." In Blackfriars in Early Modern London, 219–43. Oxford University Press, 2022. http://dx.doi.org/10.1093/oso/9780192846976.003.0010.

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This chapter argues that although St. Anne’s was closely identified the godly, the local residents were not all puritan. In fact, several Catholic families also lived here among the remains of pre-Reformation London’s most prestigious religious house. Many Catholics revered the Blackfriars as a sacred space, whose very name conjured memories of better days and inspired loyalty to the Old Faith. The area’s continuing significance for Catholics is nowhere more evident than at the so-called “Fatal Vesper” in 1623, when dozens of people were crushed to death at an illegal Jesuit sermon. Memories of the pre-dissolution Blackfriars also intrigued playwrights like Shakespeare, Fletcher, and Webster. Their plays Henry VIII and The Duchess of Malfi evoke the history of the playing space and its surroundings to open up questions about the origins and results of England’s Reformation.
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Hainaut, Jean-Luc, Jean Henrard, Jean-Marc Hick, Didier Roland, and Vincent Englebert. "CASE Tools for Database Engineering." In Encyclopedia of Database Technologies and Applications, 59–65. IGI Global, 2005. http://dx.doi.org/10.4018/978-1-59140-560-3.ch011.

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Designing and implementing a database comprising a few tables require a level of expertise that is readily found among most experienced users, provided they are somewhat keen on office productivity tools. Playing a dozen of hours with Microsoft Access should give clever and motivated users sufficient feeling and technical skill to develop small workable databases.
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Shroff, Gautam. "Learn." In The Intelligent Web. Oxford University Press, 2013. http://dx.doi.org/10.1093/oso/9780199646715.003.0008.

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In February 2011, IBM’s Watson computer entered the championship round of the popular TV quiz show Jeopardy!, going on to beat Brad Rutter and Ken Jennings, each long-time champions of the game. Fourteen years earlier, in 1997, IBM’s Deep Blue computer had beaten world chess champion Garry Kasparov. At that time no one ascribed any aspects of human ‘intelligence’ to Deep Blue, even though playing chess well is often considered an indicator of human intelligence. Deep Blue’s feat, while remarkable, relied on using vast amounts of computing power to look ahead and search through many millions of possible move sequences. ‘Brute force, not “intelligence”,’ we all said. Watson’s success certainly appeared similar. Looking at Watson one saw dozens of servers and many terabytes of memory, packed into ‘the equivalent of eight refrigerators’, to quote Dave Ferrucci, the architect of Watson. Why should Watson be a surprise? Consider one of the easier questions that Watson answered during Jeopardy!: ‘Which New Yorker who fought at the Battle of Gettysburg was once considered the inventor of baseball?’ A quick Google search might reveal that Alexander Cartwright wrote the rules of the game; further, he also lived in Manhattan. But what about having fought at Gettysburg? Adding ‘civil war’ or even ‘Gettysburg’ to the query brings us to a Wikipedia page for Abner Doubleday where we find that he ‘is often mistakenly credited with having invented baseball’. ‘Abner Doubleday ’ is indeed the right answer, which Watson guessed correctly. However, if Watson was following these sequence of steps, just as you or I might, how advanced would its abilities to understand natural language have to be? Notice that it would have had to parse the sentence ‘is often mistakenly credited with . . .’ and ‘understand’ it to a sufficient degree and recognize it as providing sufficient evidence to conclude that Abner Doubleday was ‘once considered the inventor of baseball’. Of course, the questions can be tougher: ‘B.I.D. means you take and Rx this many times a day’—what’s your guess? How is Watson supposed to ‘know’ that ‘B.I.D.’ stands for the Latin bis in die, meaning twice a day, and not for ‘B.I.D. Canada Ltd.’, a manufacturer and installer of bulk handling equipment, or even Bid Rx, an internet website? How does it decide that Rx is also a medical abbreviation? If it had to figure all this out from Wikipedia and other public resources it would certainly need farmore sophisticated techniques for processing language than we have seen in Chapter 2.
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Karlin, Daniel. "Lippi sings the blues." In Street Songs, 62–69. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198792352.003.0004.

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In Robert Browning’s poem ‘Fra Lippo Lippi’, the painter is caught playing truant in the red-light district of Renaissance Florence. Lippi, a child of the streets who has attracted the patronage of the Catholic Church and the ruler of Florence, Cosimo de’ Medici, plays throughout his monologue with songs derived from a Tuscan folk-song known as the stornello. As he tells the story of his life to the officer of the watch who has arrested him, he quotes, or makes up, half a dozen of his own stornelli. He appropriates the form for his own purpose—but the stornelli say more about him than he intends. Browning’s appropriation of the stornello overrides Lippi’s; it becomes one of the indices of Lippi’s failure as an artist, one he attributes to his enforced dependency on the Church and the ruling class, but whose roots go deeper than he is willing to acknowledge.
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Soja, Piotr. "Towards Identifying the Most Important Attributes of ERP Implementations." In Global Implications of Modern Enterprise Information Systems, 114–36. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-146-9.ch007.

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Enterprise resource planning (ERP) systems have been implemented in various and diverse organizations. The size of companies, their industry, the environment, and the number of implemented modules are examples of their heterogeneity. In consequence, a single procedure which leads to the success of implementation does not appear to exist. Therefore, there have been many implementations that have failed during, and also after, the implementation process. As a result, a considerable amount of research has been trying to identify issues influencing ultimate project success and also to recognize the best implementation projects. The aim of this work is to identify the most important characteristics of ERP implementation which affect project success. This study builds on data gathered using a questionnaire directed toward people playing leading roles in ERP implementations in a few dozen companies. Twelve attributes were identified and divided into three sets representing: effort, effect, and the synthetic measure of success calculated on the basis of the obtained data. Two agglomeration methods were employed to identify exemplar and anti-exemplar groups and objects. These elements were thoroughly analyzed, which led to identifying the most and the least desired attributes of an ERP implementation project. The findings are discussed and related with the results of prior research. Finally, implications for practitioners and concluding remarks summarise the chapter.
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Soja, Piotr. "Towards Identifying the Most Important Attributes of ERP Implementations." In Enterprise Information Systems, 1039–59. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61692-852-0.ch411.

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Enterprise resource planning (ERP) systems have been implemented in various and diverse organizations. The size of companies, their industry, the environment, and the number of implemented modules are examples of their heterogeneity. In consequence, a single procedure which leads to the success of implementation does not appear to exist. Therefore, there have been many implementations that have failed during, and also after, the implementation process. As a result, a considerable amount of research has been trying to identify issues influencing ultimate project success and also to recognize the best implementation projects. The aim of this work is to identify the most important characteristics of ERP implementation which affect project success. This study builds on data gathered using a questionnaire directed toward people playing leading roles in ERP implementations in a few dozen companies. Twelve attributes were identified and divided into three sets representing: effort, effect, and the synthetic measure of success calculated on the basis of the obtained data. Two agglomeration methods were employed to identify exemplar and anti-exemplar groups and objects. These elements were thoroughly analyzed, which led to identifying the most and the least desired attributes of an ERP implementation project. The findings are discussed and related with the results of prior research. Finally, implications for practitioners and concluding remarks summarise the chapter.
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