Academic literature on the topic 'Playing and learning'
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Journal articles on the topic "Playing and learning"
Susi Yunarti, Dian Harmaningsih, and Wijayanti. "Learning by Playing, Playing for Learning." Media Abdimas 2, no. 3 (November 21, 2023): 42–51. http://dx.doi.org/10.37817/mediaabdimas.v2i3.3482.
Full textEdgington, Margaret. "Playing and learning." Practical Pre-School 2002, no. 36 (November 2002): 1. http://dx.doi.org/10.12968/prps.2002.1.36.40418.
Full textEdgington, Margaret. "Playing and learning." Practical Pre-School 2003, no. 37 (January 2003): 1. http://dx.doi.org/10.12968/prps.2003.1.37.40451.
Full textCowan, Georgie. "Playing and learning." 5 to 7 Educator 2005, no. 6 (April 2005): xvi. http://dx.doi.org/10.12968/ftse.2005.4.6.17795.
Full textCartlidge, Jacki. "Playing and Adults Learning." Cliopsy N° 6, no. 2 (October 1, 2011): 53–60. http://dx.doi.org/10.3917/cliop.006.0053.
Full textMcRae, Chris. "Listening, Playing, and Learning." Text and Performance Quarterly 33, no. 3 (July 2013): 273–75. http://dx.doi.org/10.1080/10462937.2013.787453.
Full textPoling, Devereaux A., and Julie M. Hupp. "Active Learning through Role Playing." College Teaching 57, no. 4 (September 1, 2009): 221–26. http://dx.doi.org/10.3200/ctch.57.4.221-228.
Full textShailaja, Dr M., Nune Vinaya Reddy, Ambati Srujani, and Cherukuthota Upeksha Reddy. "Playing Tetris with Reinforcement Learning." International Journal for Research in Applied Science and Engineering Technology 10, no. 6 (June 30, 2022): 2088–95. http://dx.doi.org/10.22214/ijraset.2022.44208.
Full textVelioti-Georgopoulos, Maria. "Playing and learning with puppets." Recherches, no. 16 (July 19, 2016): 59–66. http://dx.doi.org/10.4000/cher.6435.
Full textMorales, Eduardo. "Learning Patterns for Playing Strategies1." ICGA Journal 17, no. 1 (March 1, 1994): 15–26. http://dx.doi.org/10.3233/icg-1994-17104.
Full textDissertations / Theses on the topic "Playing and learning"
Rutherford, Kevin J. "Playing/Writing: Connecting Video Games, Learning, and Composition." Miami University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=miami1281125116.
Full textDazeley, R. "Investigations into Playing Chess Endgames using Reinforcement Learning." Thesis, Honours thesis, University of Tasmania, 2001. https://eprints.utas.edu.au/62/1/Final_Thesis.pdf.
Full textDuminy, Willem H. "A learning framework for zero-knowledge game playing agents." Pretoria : [s.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-10172007-153836.
Full textDuminy, Willem Harklaas. "A learning framework for zero-knowledge game playing agents." Diss., University of Pretoria, 2007. http://hdl.handle.net/2263/28767.
Full textDissertation (MSc)--University of Pretoria, 2007.
Computer Science
MSc
Unrestricted
Spikol, Daniel. "Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning." Licentiate thesis, Växjö University, School of Mathematics and Systems Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-3698.
Full textThe research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. A basic challenge is to identify how to design and deploy mobile tools and services that could be used to support collaboration in different kinds of settings. There is a need to investigate how to design collaborative learning processes and to support flexible educational activities that take advantage of mobility. The main research question that I focus on is the identification of factors that influence the design of mobile collaborative learning.
The theoretical foundations that guide my work rely on the concepts behind computer supported collaborative learning and design-based research. These ideas are presented at the beginning of this thesis and provide the basis for developing an initial framework for understanding mobile collaboration. The empirical results from three different projects conducted as part of my efforts at the Center for Learning and Knowledge Technologies at Växjö University are presented and analyzed. These results are based on a collection of papers that have been published in two refereed international conference proceedings, a journal paper, and a book chapter. The educational activities and technological support have been developed in accordance with a grounded theoretical framework. The thesis ends by discussing those factors, which have been identified as having a significant influence when it comes to the design and support of mobile collaborative learning.
The findings presented in this thesis indicate that mobility changes the contexts of learning and modes of collaboration, requiring different design approaches than those used in traditional system development to support teaching and learning. The major conclusion of these efforts is that the learners’ creations, actions, sharing of experiences and reflections are key factors to consider when designing mobile collaborative activities in learning. The results additionally point to the benefit of directly involving the learners in the design process by connecting them to the iterative cycles of interaction design and research.
Alrehaili, Enas Abdulrahman. "A Virtual Reality Role-Playing Serious Game for Experiential Learning." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/37901.
Full textBhagat, Kunj H. "Automatic Snooker-Playing Robot with Speech Recognition Using Deep Learning." Thesis, California State University, Long Beach, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10977867.
Full textResearch on natural language processing, such as for image and speech recognition, is rapidly changing focus from statistical methods to neural networks. In this study, we introduce speech recognition capabilities along with computer vision to allow a robot to play snooker completely by itself. The color of the ball to be pocketed is provided as an audio input using an audio device such as a microphone. The system is able to recognize the color from the input using a trained deep learning network. The system then commands the camera to locate the ball of the identified color on a snooker table by using computer vision. To pocket the target ball, the system then predicts the best shot using an algorithm. This activity can be executed accurately based on the efficiency of the trained deep learning model.
Follett, Stephen James. "A computational model of learning in Go." Thesis, University of South Wales, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343412.
Full textAndrews, Martin. "Learning strategies for the financial markets." Thesis, University of Cambridge, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.336624.
Full textAyeme, Bukola. "Teachers` Perception of Outdoor Learning : Benefits and Challenges of Outdoor Learning." Thesis, Linköpings universitet, Institutionen för beteendevetenskap och lärande, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166745.
Full textBooks on the topic "Playing and learning"
White, Jan. Playing and Learning Outdoors. Third Edition. | New York : Routledge, 2020. | “First published by Routledge 2007”—T.p. verso.: Routledge, 2019. http://dx.doi.org/10.4324/9780429469435.
Full textLearning statistics through playing cards. Thousand Oaks: Sage Publications, 1996.
Find full textBetz, Jeffie. Playing piano: A learning manual. Delhi: White Word Publications, 2012.
Find full text1970-, Holloway Sarah L., and Valentine Gill 1965-, eds. Children's geographies: Playing, living, learning. London: Routledge, 2000.
Find full textCady, Short-Thompson, and Lapin Samuel, eds. Now playing: Learning communication through film. 2nd ed. New York: Oxford University Press, 2008.
Find full textGarard, Darin. Now playing: Learning communication through film. 2nd ed. New York: Oxford University Press, 2014.
Find full textDarin, Garard, and Adler, Ronald B. (Ronald Brian), 1946-, eds. Now playing: Learning communication through film. 2nd ed. New York: Oxford University Press, 2009.
Find full textProctor, Russell F. Now playing: Learning communication through film. 2nd ed. New York: Oxford University Press, 2012.
Find full textNow playing: Learning communication through film. 2nd ed. New York: Oxford University Press, 2015.
Find full textNow playing: Learning American government through film. 2nd ed. New York: Oxford University Press, 2014.
Find full textBook chapters on the topic "Playing and learning"
Meyer, Karen. "Playing Fields." In Speaking of Learning…, 83–99. Rotterdam: SensePublishers, 2014. http://dx.doi.org/10.1007/978-94-6209-716-2_5.
Full textKogan, Vita V., and Svetlana V. Nuss. "Playing while learning." In Dynamic Teaching of Russian, 211–29. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003369721-16.
Full textBurn, Andrew. "Playing Beowulf I." In Literature, Videogames and Learning, 105–28. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-7.
Full textBurn, Andrew. "Playing Macbeth I." In Literature, Videogames and Learning, 151–69. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-9.
Full textBurn, Andrew. "Playing Macbeth II." In Literature, Videogames and Learning, 170–84. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-10.
Full textBurn, Andrew. "Playing Beowulf II." In Literature, Videogames and Learning, 129–50. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-8.
Full textBurn, Andrew. "Playing Macbeth III." In Literature, Videogames and Learning, 185–206. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003025597-11.
Full textDaniel, Stanislav, Szilvia Rézműves, Giulia Cortellesi, and Zorica Trikić. "Playing for cohesion." In Intergenerational Learning in Practice, 143–56. First edition. | Abingdon, Oxon ; New York, NY : Routledge, 2020.: Routledge, 2019. http://dx.doi.org/10.4324/9780429431616-8.
Full textKommers, Piet. "Learning, Playing and Working." In Springer Texts in Education, 245–65. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-88903-6_17.
Full textCollins, Margaret. "Outdoor Playing and Learning." In Children's Voices, 173–89. London: Routledge, 2023. http://dx.doi.org/10.4324/9781315168692-15.
Full textConference papers on the topic "Playing and learning"
Soares, Filomena, and Anabela C. Alves. "Learning While Playing or Playing While Learning?" In ASME 2021 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/imece2021-68801.
Full textWong, B. L. William. "Learning Cognitive Task Analysis." In HCI Educators 2009 - playing with our education. BCS Learning & Development, 2009. http://dx.doi.org/10.14236/ewic/hcied2009.6.
Full textMaridatter, Kine, and Jørn Weines. "PLAYING AT LEARNING DESIGN." In 15th annual International Conference of Education, Research and Innovation. IATED, 2022. http://dx.doi.org/10.21125/iceri.2022.0235.
Full textBočkor Starc, Barbara. "Cooperative Learning, Playing and Physical Activity." In Developing Effective Learning. University of Primorska Press, 2020. http://dx.doi.org/10.26493/978-961-293-002-8.15.
Full textGraven, Olaf Hallan, and Lachlan Mhor MacKinnon. "Prototyping Games-Based Environments for learning C++ programming." In HCI Educators 2009 - playing with our education. BCS Learning & Development, 2009. http://dx.doi.org/10.14236/ewic/hcied2009.3.
Full textInggs, Cornelia P., Taun Gadd, and Justin Giffard. "Learning Concurrency Concepts while Playing Games." In Special Session on Serious Games on Computer Science Learning. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006374705970602.
Full textHernandez, Alejandra, Clara Gomez, Marina Galli, Jonathan Crespo, and Ramon Barber. "PLAYING AND LEARNING TOOL BASED ON MACHINE LEARNING." In 10th annual International Conference of Education, Research and Innovation. IATED, 2017. http://dx.doi.org/10.21125/iceri.2017.0528.
Full textKristensson, Per Ola, and Shumin Zhai. "Learning shape writing by game playing." In CHI '07 extended abstracts. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1240866.1240934.
Full textLu, BF, KT Lim, JM Zheng, and YY Cai. "Learning molecular biology by VR playing." In the 2004 ACM SIGGRAPH international conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1044588.1044622.
Full textKiourt, C., and D. Kalles. "Social Reinforcement Learning in Game Playing." In 2012 IEEE 24th International Conference on Tools with Artificial Intelligence (ICTAI 2012). IEEE, 2012. http://dx.doi.org/10.1109/ictai.2012.51.
Full textReports on the topic "Playing and learning"
Karki, Shanta, Marina Apgar, Mieke Snijder, and Ranjana Sharma. Learning from Life Story Collection and Analysis With Children Who Work in the Worst Forms of Child Labour in Nepal. Institute of Development Studies, October 2022. http://dx.doi.org/10.19088/clarissa.2022.007.
Full textAlonso-Robisco, Andrés, José Manuel Carbó, and José Manuel Carbó. Machine Learning methods in climate finance: a systematic review. Madrid: Banco de España, February 2023. http://dx.doi.org/10.53479/29594.
Full textBerlanga, Cecilia, Emma Näslund-Hadley, Enrique Fernández García, and Juan Manuel Hernández Agramonte. Hybrid parental training to foster play-based early childhood development: experimental evidence from Mexico. Inter-American Development Bank, May 2023. http://dx.doi.org/10.18235/0004879.
Full textSilberstein, Jason. Should Communities Be Managing, Governing or Supporting Schools? A Review Essay on the System Conditions under Which Different Forms of Community Voice Can Improve Student Learning. Research on Improving Systems of Education (RISE), March 2023. http://dx.doi.org/10.35489/bsg-rise-wp_2023/141.
Full textMcKenna, Patrick, and Mark Evans. Emergency Relief and complex service delivery: Towards better outcomes. Queensland University of Technology, June 2021. http://dx.doi.org/10.5204/rep.eprints.211133.
Full textLidmo, Johannes, Maja Brynteson, and Ágúst Bogason. National Support Initiatives in Nordic Spatial Planning. Nordregio, March 2024. http://dx.doi.org/10.6027/r2024:61403-2503.
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