Dissertations / Theses on the topic 'Play grounds'

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1

Mannion, Gregory B. "Children's participation in changing school grounds and public play areas in Scotland." Thesis, University of Stirling, 1999. http://hdl.handle.net/1893/88.

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The study draws on theories of society, learning, planning and design, democracy, identity formation, and cultural change to inquire into children’s participation in the social sphere. The thesis emerges from the growing literature in the sociological and educational study of childhood, identity, space and culture. A case study approach, using a variety of participatory methods and photographic visual evidence, is employed to investigate the substantive issue of children’s participation in changing their locales in a contemporary Scottish context. Two main cases are narrated: the first concerns primary school children’s experience in participating in changing school grounds throughout Scotland; the second details the experience of one local authority’s efforts to enhance public play provision for children with disabilities. Local socio-cultural / spatial practices used in the construction of children’s participation and their places of learning, work, and play are described. Children are found to be ‘positioned’ between adult desires to increase children’s participation in matters that affect them, while at the same time, adults may wish to protect children from perceived dangers. The context for children’s participation takes cognisance of the influences of schooling, the exclusion of children from the workplace, as well as the influences of technology, the media, and the changes in family make-up. One central finding of the thesis is that children’s experience of participation appeared to be constructed out of ‘essential beliefs’ about the relations between children and adults, the nature of the child and the child’s ‘place’ in society.
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van, Duppen Jan. "Shifting grounds : how urban gardening practices enact the relations between play and work." Thesis, Open University, 2017. http://oro.open.ac.uk/50600/.

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This thesis discusses how urban gardening practices enact the relations between play and work, based upon a comparative ethnographic study of allotment, community and guerrilla gardening in London. It deploys participant observation and garden go-alongs, and makes use of photography to engage with the corporealities, textures, and creativities of these practices. Rather than binary conceptions of play and work, this thesis understands urban gardening practices as creating entangled contingencies of play and work in social life. It sees urban gardens as paradoxical spaces of play and work; and thereby develops cultural geography’s understanding of gardens as sites imbued with multiple and contradictory meanings. Gardening is enjoyed for its visceral experience confirming ideas of play as being fun, embodied and absorbing. Yet, it also demands work, because this seemingly voluntary activity implicates social, material and legal obligations. Furthermore, the research demonstrates how objects travel across spaces of play and work, as permeable garden boundaries are made and unmade constantly. By showing these relations between inside and outside, the thesis challenges ideas of the ‘garden’ and the ‘playground’ as fixed, enclosed time-spaces set apart from everyday life. Moreover, this ambiguity is further exemplified by how gardeners have varying perceptions of play, which overlap but also contest each other. This research also enhances debates on public spaces in cities, and more-than-human geographies, by showing how gardening breathes life into the urban through on-going encounters between people, plants and animals. It identifies four types of encounters, namely festive, chance, care-taking and contestation. The range of others encountered is multiple and diverse, and gardeners’ openness towards the contingencies of inhabiting these urban spaces alludes to a playful mode of engaging with the world. The thesis argues that urban gardening practices feed into, complement and offer an alternative to neoliberal conceptions of play and work in post-fordist economies.
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Fletcher, Rebecca, and fletcherette@hotmail com. "The child in nature." RMIT University. Education, 2006. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20070418.102156.

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There is little research on the young child's experience of the natural environment. Due to the increase in urbanisation, indoor recreation and indoor schooling many young children have become isolated from the natural environment. A love for nature and a sense of wonder in nature is being lost in the hurried childhood. This loss of access to nature impacts on the child's health and wellbeing, sense of connection and environmental literacy. This research study explores how Melbourne preschool children experience and use nature through the environments provided to them in the preschool program. The main environment is naturally the preschool play yard; however, as excursions also form part of the curriculum, the child's visit to the Royal Botanic Gardens and the Ian Potter Foundation Children's Garden forms part of this experience. Six case studies of Melburnian preschool children have been developed as a means to capture and communicate the interactions of individual children. Each of the six case studies present a child or pair of children 'in the moment,' as a snap shot of ecological learning and play behaviour and are presented as six stories, which allow the child's individual character and unique experience of nature to be expressed. Issues and behaviours evident in the children's interactions are then discussed through a framework of the seven ways of interacting in nature, which emerges from the demonstrations of these children. This information was collected using research techniques in observation; structured observations using time sampling and behaviour mapping; participating in conversations with children and collecting anecdotal observations and children's artwork. The case studies provide insight into childhood interactions with the natural environment and the levels of engagement experienced by children, with nature. The six stories, alongside topical literature, form the basis for deep discussion on the observed ways of interacting with nature.
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4

Burow, Elizabeth Kathryn. "Play-ground." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/33064.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 2005.
In title on t.p., a single underscore comes between the words play and ground. Page 110 blank.
Includes bibliographical references (p. 107-109).
Though currently bound by a purely horizontal logic and limited to fulfilling only the most basic provisions. the design of surface parking has significant latent potential. Taking from the rubber-stamped landscape strategies of municipal playgrounds found in urban America and the rubber-stamping strategies of big-box retail which are disseminated throughout the American suburban landscape, this thesis attempts to recover the surface parking lot by equating park and parking in a double-loaded program of 100 % PARK / 100% PARKING. With cues from the examination of play and game strategies, this thesis infuses the 'Lot' landscape with double meaning that attracts both the consuming and unassuming into a physical space of chance, strategy and play. As an adaptable cover with interwoven programs, the double-loaded the surface parking lot can then serve as a new landscape typology which responds to contextual situations and in turn sponsors new patterns of occupation.
by Elizabeth Kathryn Burow.
M.Arch.
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5

Koza, Petra. "The Light-Play-Ground Installation." Thesis, KTH, Ljusdesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280050.

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This thesis aims to introduce a design proposal providing a special light-colour-space experience for preschool aged children. At this age, the basic aspects of visual perception are well-developed. However, unlike adults, children do not possess the experience and memories that enable complete visual perception. My goal was to create a space where children can play and, in the meantime, meet various stimuli that they are not used to, broadening their visual sensitivity by utilizing the rhythm of light and colour combinations. Based on earlier studies, I investigate three main areas: children’s perspective, their relationship with colours, and the learning process itself that takes place in their brain while embracing knew knowledge. Conclusions drawn from the literature review are complemented by studies of forms, shadows, and materials. The design of the installation itself is presented through conceptual sketches and models. As the main motive of the installation I chose a circular labyrinth where, during wandering, new experiences, colours, forms, atmospheres, and emotions reveal themselves as one progresses towards the centre. Darkness too plays an important role in the design. The changes in light level follow the steps of this external and internal journey, until in the last layer of the labyrinth children can experience almost complete darkness in a relatively safe environment.
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6

Williams, Travis Andrew. "Ground-play yard-school play-school : a Ludic typology for primary education." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/79140.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 2013.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (p. 218-221).
This thesis explores how free play can be promoted, incentivized, and enabled through architecture to reinterpret the elementary school typology within the urban context of the Los Angeles Unified School District. The project is not a playground, but it is not just a school either. It functions as a play of ground that uses manipulated terrain to serve the programmatic needs of a school while also allowing for playful reinterpretation during its use. It combines the school yard with the school through the wielding of a visual datum of 56 inches that allows the space to be inhabited differently by adult faculty compared to young students. The system of ground is designed to be dextrous enough to create scalar variations in space and complex relationships between interior and exterior. It also exists as a recognizable language of objects, pauses, slopes and cliffs. These construct schools within schools, and rooms inside of other rooms serving students individually and collectively within a continuous volume where walls do not exist. In the end, the school tries to re-present a programmatically recognizable example of a typical school for the LAUSD. However, it does this while also creating a combination of play and school that is greater than the sum of those two parts and allows for scales of socialization that promote endless iterations of play.
by Travis Andrew Williams.
M.Arch.
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7

Scanlan, Katrin. "An investigation of play therapists' accounts of play therapy using constructivist grounded theory." Thesis, University of Oxford, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.442128.

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8

Tanta, Kari Jeanne. "The effect of peer-play level on the behavior of preschool children with delayed play skills /." Thesis, Connect to this title online; UW restricted, 2002. http://hdl.handle.net/1773/7930.

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9

Thomson, Sarah. "Play-grounded : the contested terrain of the primary school playground." Thesis, Keele University, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.502935.

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10

Rinks, Sharon E. "Preschool therapeutic playgroup process a grounded theory analysis /." View full text, 2005.

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11

Garcia, Rodriguez Israel. "PREPARING AN ECOLOGICAL GROUND FOR FUTURE DEVELOPMENT." Thesis, KTH, Stadsbyggnad, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-169722.

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12

Olivares, Yvonne. "Are all groups created equal? What role do different types of groups play in changing aspirations?" Columbus, Ohio : Ohio State University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1187036098.

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13

Carmona, Carlos Javier. "The Role That Autism Parent-Led Support Groups Play In Facilitating Advocacy." ScholarWorks, 2017. https://scholarworks.waldenu.edu/dissertations/4356.

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In this study, autism parent-led support groups and the contribution these groups had in creating parental advocacy were studied. The primary purpose of the study was to determine if autism parent-led support groups promoted advocacy skills of parents of children with autism. The secondary purpose of the study was to evaluate the level and extent of support provided by parent-led support groups. The qualitative data collection was done through individual interviews of parents of children with autism whose children were of any age. Through data analysis 6 major themes were identified: advocacy, emotional support, difficulty with funding, informational support, instrumental support, and appraisal support. Parents indicated that parent-led support groups assisted them in acquiring advocacy skills and provided good emotional support, informational support, and appraisal support. This research was important because parents of children with autism have greater problems with treatments than parents of children with other chronic developmental disorders, and many parents felt they needed to obtain advocacy skills in order to find the best interventions for their child. The social change implication of this study is that people can better understand the impact that parent-led support groups can have in facilitating advocacy among parents who participate in the groups. This study also brings to light the support these groups provide, and how this support impacts their lives.
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Carmona, Carlos J. "The Role that Autism Parent-Led Support Groups Play in Facilitating Advocacy." Thesis, Walden University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10638790.

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In this study, autism parent-led support groups and the contribution these groups had in creating parental advocacy were studied. The primary purpose of the study was to determine if autism parent-led support groups promoted advocacy skills of parents of children with autism. The secondary purpose of the study was to evaluate the level and extent of support provided by parent-led support groups. The qualitative data collection was done through individual interviews of parents of children with autism whose children were of any age. Through data analysis 6 major themes were identified: advocacy, emotional support, difficulty with funding, informational support, instrumental support, and appraisal support. Parents indicated that parent-led support groups assisted them in acquiring advocacy skills and provided good emotional support, informational support, and appraisal support. This research was important because parents of children with autism have greater problems with treatments than parents of children with other chronic developmental disorders, and many parents felt they needed to obtain advocacy skills in order to find the best interventions for their child. The social change implication of this study is that people can better understand the impact that parent-led support groups can have in facilitating advocacy among parents who participate in the groups. This study also brings to light the support these groups provide, and how this support impacts their lives.

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15

Ayiter, Elif. "Ground : a metaverse learning strategy for the creative fields." Thesis, University of Plymouth, 2012. http://hdl.handle.net/10026.1/1244.

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In this thesis I cover the theoretical framework and the practice based implications of bringing the fundamental principles of a cybernetic art educational strategy, the Groundcourse, which was developed and taught during the 1960’s in England by Roy Ascott, into the virtual, three dimensional builder’s world of the metaverse; to be implemented there as a non-institutional, voluntary, self-directed, adult oriented learning system for avatars – one which is expected to be taught by avatar instructors who will formulate the specifics of their curriculum and their methods based upon the cardinal tenets of the Groundcourse, which have been summarized by Roy Ascott as a flexible structure, “within which everything can find its place, and every individual his way,” which would give dimension and substance to the will to create and to change. In order to be able to set the groundwork for the adaptation of the Groundcourse’s principles to my model I have conducted literature reviews in experiential learning theories, with an emphasis on self-directed learning; as well as cybernetic learning. These I have combined with a survey of play theory and virtual world studies, particularly those focusing upon the avatar and metaverse creativity. From all of these I have woven together a foundation which I have combined with a visual documentation which may serve as case studies for my proposal. The new knowledge embodied through this thesis is a learning system for the creative fields that is designed specifically for the residents of online virtual worlds, and yet has its foundations in an earlier, well established and well regarded model.
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Jayne, Kimberly M. "Congruence, Unconditional Positive Regard, and Empathic Understanding in Child-centered Play Therapy." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc500177/.

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The purpose of this study was to explore how the therapist-provided conditions of congruence, unconditional positive regard, and empathic understanding were experienced and conveyed in child-centered play therapy (CCPT). Although the therapist-provided conditions are considered essential to the therapeutic process in CCPT, a gap exists between child-centered theory and empirical exploration of the process and dynamics of these relational variables in CCPT. Due to the limited research in this area, a grounded theory approach was utilized to explore how the three variables emerge in CCPT. Participants included four advanced doctoral students, all Caucasian females with extensive training in CCPT, and 12 children ranging from 4 to 8 years of age receiving weekly, individual CCPT. One individual CCPT session was observed and video-recorded for each therapist-child dyad (n = 12). Following each observation, play therapists were interviewed regarding the observed play session (n = 12). During each interview, the researcher and therapist watched the recorded play session in its entirety and discussed noteworthy interactions between the child and therapist. The video-recorded play therapy sessions and therapist interviews were analyzed using a multiphasic, constant comparative method. Results of the analysis included a process-model of the therapist-provided conditions in CCPT, examples of play therapists’ internal experiences and external behaviors associated with the presence and absence of the therapist-provided conditions, and a model of the process play therapists utilize to respond to breaks and barriers to congruence, unconditional positive regard, empathic understanding, and unconditional positive self-regard in CCPT. Implications for clinical practice, training, supervision, and research are discussed.
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17

Taheri, Karen Marie Swanson. "How Play Therapists Integrate Knowledge of Attachment Theory Into Clinical Practice: A Grounded Theory." ScholarWorks@UNO, 2015. http://scholarworks.uno.edu/td/2001.

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The quality of the dynamics within individuals’ early relationships with their caregivers can impact the overall mental health, functioning, and quality of future relationships for those individuals (Aguilar, Sroufe, Egeland, & Carlson, 2000; Bowlby, 1988; Carlson, 1998; Cassidy & Shaver, 2008; Deklyen & Greenberg, 2008; Johnson & Whiffen, 2003; Levy & Orlans, 1998; Ogawa et al., 1997; Renken et al., 1989; Warren, Huston, Egeland, & Sroufe, 1997). Attachment Theory describes the nature, characteristics, and dynamics of the relationship between a child and caregiver, and delineates how an internal concept of self and self and others is created via those relationships (Bowlby, 1988; Brisch, 2011; Levy & Orlans, 1998; Solomon & George, 1999). Assessing for and addressing attachment issues early in life, and helping to establish a secure base for a child, can serve as a preventative measure for thwarting a variety of interpersonal and self-concept issues (Bowlby, 1988; Martin, 2005; Morisset et al., 1990; Rutter, 1987). Several play therapy interventions for addressing attachment issues exist, yet no framework existed to describe how theoretical knowledge of Attachment Theory may be integrated into clinical practice from initial contact through termination. The purpose of this research was to generate a framework that explored and described how play therapists integrated knowledge of Attachment Theory within their treatment planning. The constructed framework may be used by educators, play therapists and families to conceptualize the play therapy process from an attachment-based perspective.
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Bronz, Kimberly Dawn. "Effects of a therapeutic playgroup intervention on the social competence and executive functioning of young children in foster care /." view abstract or download file of text, 2004. http://wwwlib.umi.com/cr/uoregon/fullcit?p3136405.

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Thesis (Ph. D.)--University of Oregon, 2004.
Typescript. Includes vita and abstract. Includes bibliographical references (leaves 84-92). Also available for download via the World Wide Web; free to University of Oregon users.
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19

Yarahmadi-Bafghi, Ali-Reza. "La méthode des groupes-clef probabiliste." Vandoeuvre-les-Nancy, INPL, 2003. http://www.theses.fr/2003INPL074N.

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Les méthodes d'analyse statique de stabilité sont simples et rapides. La plus célèbre de ces méthodes pour une analyse de stabilité des massifs rocheux fracturés est la méthode des blocs-clef (KBM). La méthode des blocs-clef, appelée la " méthode des groupes-clef" (KGM) est développée et présentée. Elle permet de considérer non seulement des blocs-clef individuels, mais également des groupes de blocs plus dangereux dans une analyse itérative et progressive de la stabilité des pentes rocheuses fracturées. Une comparaison de la méthode KGM avec la méthode des éléments distincts (code UDEC) montre une bonne aptitude de la méthode KGM et son caractère plus réaliste que la méthode KBM. Une partie du travail porte donc sur la possibilité de mettre en oeuvre et de qualifier les méthodes probabilistes FOSM et ASM dans la méthode des groupes-clef afin de tenir compte des incertitudes dues aux données physiques et mécaniques. Elle conduit donc à la formulation de la méthode des groupes-clef probabiliste (PKGM). Un autre volet de la recherche porte sur la prise en compte des interactions entre blocs dans le calcul de stabilité. La méthode des tranches inclinées de Sarma a donc été adaptée à l'analyse de blocs rocheux et permet d'améliorer la méthode des groupes-clef initiale pour conduire la méthode SKGM. Une version probabiliste de cette méthode est aussi réalisée (méthode PSKGM). Enfin, il est consacré un chapitre à la validation de la nouvelle méthode par l'analyse de deux cas réels (la falaise de Valabres en France et un talus de la mine à ciel ouvert de Choghart en Iran).
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20

Miles, Nancy H. H. "Finding your own speed : how flutists find music groups in which they like to play /." Thesis, Connect to this title online; UW restricted, 1997. http://hdl.handle.net/1773/11446.

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21

Gorenc, Klaus-Dieter, Bonilla Luis Castro, Rivera Sandra Peredo, Rivera Luis Felipe Abreu, Guadalupe Luis Armando Oblitas, and Zuloaga Roberto Llanos. "The Solomon four groups plan: A cross-Hispanamerican educational evaluation." Pontificia Universidad Católica del Perú, 2013. http://repositorio.pucp.edu.pe/index/handle/123456789/102536.

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Two modalities of research design's workshops -long and short- were developed to qualify 658 Hispanamerican research workers, whom were divided into 30 groups, and were applyied along ten years. The terminal efficiency of the workshops was measured with a pre-post-test design and the differences were assessed with a t-test -for dependent samples-. The results showed that the values of the post-test were higher -p ≤ 0.001- than the pretest averages. Contrasting the two workshop versions, the average of the long workshop was significantly higher -p ≤ 0.001- than the short one, by means of a multiple pre-post-test design and the t-test for independent samples. Using Solomon four-group design it was feasible to establish that the significant increase of knowledge about research designs was not influenced by the interaction of the pretest and treatment factors and there was not observed any significant difference between both versions.
Se aplicaron dos modalidades de talleres de investigación -corta y larga- para habilitar por espacio de diez años a 658 investigadores hispanoamericanos, divididos en 30 grupos. La eficiencia terminal de los talleres fue medida con un diseño de pre y post-test y las diferencias con una prueba t-Student -para muestras dependientes-. Los resultados mostraron que los valores del post-test eran más elevados -p ≤ 0.001- que los del pretest. Contrastando las dos versiones del taller, el promedio del largo fue significantemente mayor -p ≤ 0.001- que el del corto; esto, bajo la tutela de un diseño múltiple de pre y post-test y la prueba t-Student, pero para muestras independientes. Con el diseño de cuatro grupos de Solomon se estableció que el incremento significativo en el conocimiento sobre diseños de investigación no fue intervenido por los factores tratamiento y pretest -interacción- y no se observaron diferencias significativas entre ambas versiones.
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Nicholls, Jamie Peter. "7Cs on the ground : process of design for an outdoor play space at a child care centre in Vancouver." Thesis, University of British Columbia, 2007. http://hdl.handle.net/2429/32149.

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This thesis attempts to describe the process and elements of design for the outdoor yard of a licensed group child care centre located on Vancouver Board of Parks property. It explores the case of a proactive, action research method applied to a design problem in the public realm. It proposes a course of action for the site researched in the study and to the process of designing outdoor environments for early childhood.
Applied Science, Faculty of
Architecture and Landscape Architecture (SALA), School of
Graduate
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23

Celic, Katarina. "Through the parents' and educators' eyes: Play of preschool aged children in need of special support." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, HLK, CHILD, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-40784.

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Play is the primary activity of childhood. It is connected to other areas of child’s development, therefore through play, children improve skills and abilities. The most common categorization of play is into the developmental and social aspect of play. The highest level of play is achieved when the true social play occurs. The ideal setting for social play to occur is early childhood education and care (ECEC) institutions. ECEC in Croatia is striving for inclusion of children with difficulties/special needs, as stated in Croatian ECEC leading documents. In this study, these children will be referred to as children in need of special support since is perceived that name reflects the bio-psycho-social model of disability that recognizes issues in child´s functioning, apart from the child itself, coming from the environment. All the services, for children in need of special support, including ECEC are disability-based. It has been found that children in need of special support experience problems during play which affects other domains of development. The purpose of the study is to investigate play of children in need of special support and the factors, i.e., facilitators and barriers for their play. Play of the children in need of special support is chosen to be explored through the perception of their parents and educators with the use of the grounded theory approach. After collecting data through interviews and preformed data analysis, characteristics of play children in need of special support display together with the factors that affect play positively or negatively emerged. Factors were found to affect children’s play directly or indirectly. The most outstanding facilitators for children’s play were found to be the parents’ and educators’ actions and attitudes regarding the importance of play. The most substantial barriers were found to lie in the children’s characteristics concerning play which were tended to be perceived as consequences of their difficulties and diagnosis-based educational and social systems. Furthermore, the schooling system forcing ECEC institutions to focus on early preparedness for academic success, putting play aside emerged as a notable barrier for the play.
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Elias, Cynthia L. Berk Laura E. "Self-regulation in young children is there a role for sociodramatic play? /." Normal, Ill. Illinois State University, 1999. http://wwwlib.umi.com/cr/ilstu/fullcit?p9927768.

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Thesis (Ph. D.)--Illinois State University, 1999.
Title from title page screen, viewed July 18, 2006. Dissertation Committee: Laura E. Berk (chair), Paul T. Shallaert, Jayne E. Bucy, Matthew S. Hesson-McInnis, Mark E. Swerdlik. Includes bibliographical references (leaves 97-126) and abstract. Also available in print.
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Braaf, Adele. "A grounded theory for active video game design to promote gamer engagement and immersion." Thesis, Cape Peninsula University of Technology, 2017. http://hdl.handle.net/20.500.11838/2724.

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Thesis (MTech (Information Technology)--Cape Peninsula University of Technology, 2017.
Active Video Games (AVGs) are a form of video games that rely on gamer motion as the main source of interaction between the AVG and the player. These AVGs serve a number of purposes, such as medical rehabilitation, education, social development, and motor skill development, among others. Prolonged play of AVGs is not sustainable as gamers lose interest in playing AVGs after the initial period of acquiring them. Therefore, the following research question was posed: “What design factors contribute to an engaged and immersed AVG experience?” The aim was to explore the inhibiting and enhancing factors influencing engagement and immersion among AVG gamers, as well as to develop a theory of AVG design. Constructivist Grounded Theory (CGT) was used as the methodology to carry out this study, which adopted an inductive approach towards the research to construct a theory firmly grounded in the data. Play Active Theory (PAT) is the outcome of this process, which explores the engagement and immersion factors related to AVG design as well as the abandonment and replayability of AVGs. PAT was compared to existing engagement and motivation theories as part of the CGT process, and further refined. In closing, the research question was answered and the aims of the study were met. A reflection account of the research journey concludes the thesis.
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Monson, Björn. "Pavages de la droite réelle, du demi-plan hyperbolique et automorphismes du groupe libre." Thesis, Université Côte d'Azur (ComUE), 2017. http://www.theses.fr/2017AZUR4060/document.

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Dans cette thèse, nous construisons des pavages de la droite réelle et du demi-plan hyperbolique à l’aide de représentants efficaces d’automorphismes IWIP du groupe libre Fn. Dans un premier temps, nous utilisons la substitution définie par P. Arnoux, V. Berthé, A. Siegel, A. Hilion associée à un représentant efficace d’un automorphisme IWIP pour générer des espaces de pavages substitutifs apériodiques de la droite réelle. Nous montrons, en nous servant d’un théorème de connexité des représentants efficaces d’automorphismes IWIP dû à J. Los, que le type topologique de ces espaces de pavages est indépendant du choix du représentant. Nous associons ainsi, à homéomorphisme près, un espace de pavages de la droite réelle à une classe d’automorphisme externe IWIP de Fn, puis à une classe de conjugaison d’un élément IWIP dans Out(Fn). D’autre part, nous construisons à partir des éléments de l’espace de pavage de la droite réelle précédemment construits des pavages faiblement apériodiques pour le groupe des transformations affines du demi-plan hyperbolique. Nous étudions les propriétés topologiques et dynamiques de ces espaces de pavages du plan hyperbolique. Enfin, dans une dernière partie, nous montrons que les espaces de pavages précédemment construits peuvent être munis d’une structure lisse en se servant de leur structure de limite projective
In this thesis, we construct tilings of the real line and the hyperbolic half-plane using train-track maps of IWIP free group automorphisms. One the one hand, we use a substitution defined by P. Arnoux, V. Berthé, A. Siegel, A. Hilion coming from a train-track map of a IWIP free group automorphism to generate substitutive aperiodic tilings of the real line. We show, thanks to a theorem of J. Los about connectivity of train-track representatives of an IWIP automorphism, that the topological type of those tiling spaces is the same up to a choice of train-track representative. Thus we associate, up to an homeomorphism, a tiling space of the real line to a class of an IWIP outer automorphism of Fn, then we extend this result to a conjugacy class of an IWIP element in Out(Fn). On the other hand, we construct from elements of tiling spaces of the real line previously defined, a set of weakly aperiodic for the affine group tilings of the hyperbolic half-plane. We study topological et dynamical properties of the tiling space generated by those hyperbolic tilings. Finally, in the last section we endow tiling spaces previously constructed with a smooth structure thanks to their inverse limit structure
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Mtema, Kuda. "När leken vänder. : En studie som bygger på mina observationer kring hur leken kan förändras i ett ögonblick." Thesis, Stockholms universitet, Institutionen för didaktik och pedagogiskt arbete, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-38678.

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Haddox, Elizabeth. "Playce." Thesis, Kansas State University, 2015. http://hdl.handle.net/2097/19103.

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Master of Landscape Architecture
Department of Landscape Architecture/Regional and Community Planning
Blake M. Belanger
Urban play is a type of play: it is an emotionally engaging act where players take part in fun within definable spatial parameters (Huizinga, 1944; Caillois, 1961). Urban play is unusual, though, because it occurs at the human scale, and uses the city fabric as the setting. As atypical reappropriations of space, urban play activities like parkour, flash mobs, and geocaching layer diverse experiences at specific city sites. This layering may ultimately develop place phenomena such as insideness. It is also possible that pre-existing concepts of place may influence where people choose to play. The subject of this investigation was to understand the relationship between urban play and place for players. Understanding this relationship can inform landscape architects and urban designers about urban play and how to design for playability. I used informed grounded theory (Thornberg, 2012) and autoethnography (Ellis, Adams, & Bochner, 2012) to structure a mixed-methods study of urban play and place. I myself engaged in play and wrote field notes to gather data and inform my other data collection and analysis. I played with many other players, and conducted on-site, walk-along interviews with six of them. Recordings of the verbal exchanges, maps of the paths of the interviews, and photographs of landscape conditions identified as salient to play or place were collected during the interviews. This variety of data was understood through several memoing strategies, including note-taking, mapping, and sketching. Memoing and reflective “memoing-on-memos” abstracted the data enough for me to construct overarching themes, or findings (Thornberg, 2012; Glaser & Strauss, 1967; Strauss & Corbin, 1990). Data collection and analysis were situated within an extensive literature review. Four primary findings resulted from my investigation. First, that the physical landscape influences play. Second, that play influences the social landscape. Third, that play develops sense of neighborhood. And fourth, that play relates to the physical and social landscapes at multiple scales. My findings can help designers understand what playability is and design for urban play.
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Perron, Stéphanie. "Les groupes cycliques discrets d'isométries du bidisque." Mémoire, Université de Sherbrooke, 2015. http://hdl.handle.net/11143/7517.

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Dans ce mémoire, on présente un espace de la géométrie hyperbolique, le bidisque. On y parle de la géométrie du bidisque et pour ce faire on expose en détail la géométrie du plan hyperbolique. Ensuite, on présente les groupes d’isométries du bidisque pour lesquels on décrit les groupes d’isométrie du plan hyperbolique. Enfin, on donne des conditions nécessaires et suffisantes pour que des sous-groupes cycliques d’isométries du bidisque soient discrets.
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Setzer, Katharine Adrienne. "Playing on-line : sexual subjectivity, gender play and the construction of the dyke SM fantasy." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ54267.pdf.

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Prisco, Nicholas E., Jason B. Wamsley, and David A. Jimenez. "Optimizing the Ground Mobile Radio basis of issue plan for the U.S. Army Heavy Brigade Combat team." Thesis, Monterey, California. Naval Postgraduate School, 2011. http://hdl.handle.net/10945/10677.

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MBA Professional Report
Approved for public release; distribution is unlimited
The Ground Mobile Radio (GMR) is a communications system designed to enhance data throughput and communications within the U.S. Armed Forces. The GMR utilizes the Wideband Networking Waveform (WNW) and the Soldier Radio Waveform (SRW) to increase throughput while simultaneously emulating up to four current force radios. This study investigates the appropriate Basis of Issue Plan (BOIP) for fielding the GMR to a Heavy Brigade Combat Team (HBCT). Optimization modeling is used to generate the appropriate BOIP based on an objective function to minimize radio costs, decision variables to assign radio types and quantities to each platform, and constraints in platform requirement and radio capabilities. We create multiple variations of the optimization model to determine the optimal BOIP for different levels of requirements and then make recommendations regarding the best radio mix for an HBCT under each set of requirements. We find that the majority of the four channel simultaneity requirements for the GMR are not required in an HBCT and that only three out of fourteen were used in the optimal solutions. Our analysis also indicates that adding a new simultaneity that had not previously been considered offers a potential cost savings for each HBCT.
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Wolff, Maxime. "Sur les composantes exotiques des espaces d'actions de groupes de surfaces sur le plan hyperbolique." Université Joseph Fourier (Grenoble), 2007. http://www.theses.fr/2007GRE10142.

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Notons R, l'espace des représentations d'un groupe de surface de genre g dans PSL(2,R), Un théorème de W, Goldman affirme que l'espace Rg, possède 4g-3 composantes connexes, indexées par la classe d'Euler e:Rg-> Z, soumise à l'inegalité de Milnor-Wood, Il en va de même pour le quotient Rg/PSL(2,R), dans lequel les composantes de classes d'Euler extrêmes s'identifient à l'espace de Teichmüller de la surface, et sont constituées de toutes les représentations fidèles et discrètes, Dans un premier temps, nous montrons que l'ensemble des représentations non-injectives est dense dans les autres composantes connexes, et que les représentations d'image discrète, ou élémentaire, forment un fermé d'intérieur vide dans ces composantes exotiques, Nous considérons ensuite la compactification de Bestvina-Paulin de l'espace Rg/PSL(2,R), qui généralise la compactification de Thurston de l'espace de Teichmüller, Nous montrons que cette compactification est très dégénérée, et qu'il est beaucoup plus naturel de considérer une compactification, raffinée, qui garde en mémoire l'orientation du plan
Let R,. Denote the space of representations of a surface group of genus g in PSL(2,R). By a theorem of W. Goldman, the space R,. Has 4g-3 connected components, indexed by the Euler class e:Rg-> Z, which satisties the Milnor-Wood inequality. The quotient space Rg/PSL(2,R) has the name number of connected components, two of which are identitied with the Teichmüller space of the surface. These two connected components i consist of ail the faithful and discrete representations. We tirst prove that the set of non-injective representations is dense in ail the other connected components, and that the set of representations wbich are discrete or elementary is closed and nowhere dense in these exotic components. Then we consider the Bestvina-Paulin compactification of the space Rg/PSL(2,R), which generalizes the Thurston compactification of Teichmüller spaces. We show that tbis compactification is very degenrated, and we show that it is much more natural to consider another compactitication, which takes into account the orientation of the plane
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Mukerjee, Nath Jinia. "Work, play and ride the storms : an ethnography of sustained innovation." Thesis, Aix-Marseille, 2016. http://www.theses.fr/2016AIXM1019.

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Cette thèse est composée de trois essais empiriques issus d’une enquête ethnographique conduite dans une entreprise innovante en Inde, et étudie les processus permettant l'innovation durable. Cette recherche aborde le rôle du jeu dans les processus de travail innovant, ainsi que le rôle de l'identité organisationnelle comme une réponse de l'organisation aux menaces extérieures. Cette thèse montre comment le jeu se déroule dans les organisations, sa nature et son rôle dans les processus de travail créatifs. Les résultats indiquent que le jeu a plusieurs effets sur les tâches et les relations qui affectent les processus collectifs de travail créatif qui soutiennent l'innovation durable. Je montre aussi les transitions entre le travail intense et jeu intense et expose un modèle incluant des conditions initiales, des mécanismes et des signaux qui facilitent les transitions. Ce faisant, cette thèse construit les bases d'une théorie du travail et du jeu. Cette recherche décrit un nouveau genre de jeu dans les organisations, différent de ceux observés et étudiés précédemment. Elle contribue aux théories du jeu et au travail créatif dans l'organisation. Prenant en compte le fait que l'innovation durable dépend aussi de la capacité de l'organisation à faire face aux menaces extérieures, cette recherche montre également comment l'identité organisationnelle joue un rôle crucial dans l'élaboration des méthodes de travail pour faire face aux menaces extérieures. Ainsi, cette étude contribue à la littérature sur la formation de l'identité organisationnelle, et son rôle dans les pratiques organisationnelles, la survie et l'innovation durable
This dissertation consists of three empirical essays based on ethnographic fieldwork conducted in an innovation-based firm in India, and investigates the processes enabling sustained innovation. More specifically, it addresses the role of play in innovative work and its processes, as well as the role of organizational identity in organization’s response to external threats. I show how playfulness unfolds in work organizations, its nature, and its role in the creative work processes. Results indicate that play has several task and relationship related effects on group creative work processes on which sustained innovation rests. It also show how people transition between intense work and intense play – and explicate a model of initial conditions, mechanisms and cues for such transitions. By doing so, this study starts to lay the grounds for a theory of work and play, and provides an answer to how innovative work gets accomplished amidst playfulness in organizations. This study describes a new kind of play in work organizations, different to those observed and investigated in previous organizational studies and contributes to theories of play and creative work in organization. Mindful of the fact that sustaining innovation also depends on organization’s ability to cope with external threats, this study also shows how organizational identity play a crucial role in shaping its work practices for responding to external threats, and how threat can even lead to the formation of an organization’s initial identity. Thus, this study also contributes to the literature on organizational identity, and its role in organizational practices, survival, growth and sustained innovation
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Reigado, Carolina Rodrigues. "Strategies and habits for adapting the plan in agile teams: a grounded theory and improvisation perspective." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/18/18156/tde-17122018-090903/.

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The ability of agile teams to adapt the project plan to unexpected problems is still a less-researched area. They must change the project plans as facing unexpected challenges and, even though existing studies relate some aspects to this ability, such as participatory decision-making, openness to discuss problems in an immediate sense and focus on actions to be taken in near future, these studies do not yet offer a complete theory, or set of practices, about how adaptation takes place. What actions and decisions of the team allow for adaptation? Improvisation is an approach that could potentially fill this gap and consists of someone executing an action without previously planning it, or doing it differently from the original plan, when facing a problem. This study presents an investigation of how agile teams adapt when facing unexpected changes or problems during the projects. The concept of improvisation is used and the study involved two agile software development teams and using Grounded Theory (GT). The results indicate that the teams apply different improvisation strategies, such as breaking standard work rules, as well as maintain habits that contribute positively to improvisation. Clients also play an important role in helping teams solve unexpected problems and should be invited to collaborate. These results can be used to assist professionals in search of more effectiveness in agile teams in terms of adapting the plan during the project.
A habilidade de os times ágeis adaptarem o plano do projeto de acordo com problemas inesperados ainda é uma área de pesquisa pouco explorada. Essas equipes precisam ser capazes de adaptar o plano do projeto quando se deparam com desafios inesperados e, ainda que os estudos relacionem alguns aspectos a essa habilidade, como tomada de decisão participativa, abertura para discutir problemas de imediato e foco em ações de curto prazo, os estudos ainda não oferecem uma teoria completa ou conjunto de práticas que descrevam como, de fato, a adaptação acontece. Quais ações e decisões do time lhe garantem a capacidade de adaptação? A improvisação é uma abordagem interessante para compreender esse gap, e consiste em executar uma ação sem previamente planejá-la, ou de uma maneira diferente do que a planejada, quando da ocorrência de um problema ou mudança inesperada. Esse estudo apresenta uma investigação da adaptação em projetos ágeis quando as equipes se deparam com mudanças ou problemas inesperados. O conceito da improvisação é usado e o estudo envolveu dois times ágeis que desenvolvem software, e utilizando o método Grounded theory (GT). Os resultados indicam que os times utilizam diferentes estratégias de improvisação, como quebrar regras de trabalho, assim como mantem hábitos que contribuem positivamente para a improvisação. O cliente também desempenha um papel importante ao ajudar os times a resolverem problemas inesperados, e portanto devem ser convidados a colaborar. Esses resultados podem ser usados para auxiliar profissionais no sentido de obter-se times ágeis mais efetivos na adaptação do plano durante o projeto.
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Fletcher-Watson, Ben. ""More like a poem than a play" : towards a dramaturgy of performing arts for Early Years." Thesis, University of St Andrews, 2016. http://hdl.handle.net/10023/8974.

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This thesis aims to further our understanding of the emergent phenomenon of Theatre for Early Years (TEY) in Scotland. It interrogates a series of artistic practices – traditional, postdramatic, participatory – with the aim of proposing a possible dramaturgy of arts for the very young. Practice typically precedes theory in new fields of performance. TEY currently lacks a coherent theoretical framework or dramaturgy, instead drawing on interdisciplinary strands of psychology, pedagogy and existing dramaturgical practices from older forms of theatre for children. This study explores artists' embodied knowledge as a repository of skill, while also recognising external factors that impact on creative production, from belief systems to training, the search for funding and the struggle for recognition. Using Grounded Theory as a method to analyse interviews with 26 leading Scottish practitioners, this project undertakes a qualitative investigation of current practice in the devising and production of performing arts for very young audiences. The thesis also considers debates around legitimation and human rights for the very young, as well as cognitive models of infant development from psychology. The process points towards a Grounded Theory which proposes that Scottish Early Years artists undergo an attitudinal shift towards a belief that children should access high-quality cultural experiences on the same basis as adults. Secondly, it suggests that these artists believe they possess a unique skill-set worthy of recognition. The theory points towards an associated dramaturgy centring on equality, and the generalisability of both is then assessed via an innovatory Practice-as-Research case study converting a TEY production into a digital app. While the project is geographically limited to Scotland, its findings may have international applicability. This study could contribute to a wider praxis of arts for the very young beyond theatre, giving practitioners across the cultural sphere the opportunity to engage with the proposed dramaturgy.
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Germon, Olivia. "Le sol urbain : un arrière-plan de l’expérience somatique des ambiances urbaines." Thesis, Université Grenoble Alpes (ComUE), 2017. http://www.theses.fr/2017GREAH004.

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Le sol en tant que support de la vie urbaine est encore peu pensé par la recherche architecturale et urbaine. Dans un monde où la concurrence entre villes se joue entre autres sur la qualité des espaces publics, il est pourtant un élément essentiel des usages pédestres. Le pied le foule, l’œil le fait entrer dans l’horizon perceptif sans qu’on s’y attarde, et sans qu’une recherche approfondie nous en ait montré toutes les dimensions sensibles.Après un rappel historique des enjeux de l’aménagement du sol urbain, nous nous penchons sur la façon dont celui-ci est très tôt intégré dans la structuration de l’expérience vécue par tout un chacun, notamment lors de l’apprentissage de la marche. Le sol est une donnée première de l’environnement et joue un rôle dans la formation de l’équilibre, du sens de la proprioception. Il participe ainsi à l’arrière-plan corporel de l’expérience, en même temps qu’il est une surface d’échanges. En matière d’architecture et d’urbanisme, nous faisons l’hypothèse que le sol fait partie du fond de l’ambiance : il contribue à l’arrière-plan ambiantal de l’expérience sensorielle des espaces publics. Pour avancer sur ces hypothèses, trois corpus sont constitués : le premier, à partir d’une écoute réactivée de vingt sons enregistrés à Paris, analyse la part du sol dans la qualité sonore de l’ambiance vécue ; le second, issu d’observations et de relevés vidéo sur deux terrains comparés à Barcelone et La Défense, permet d’évoquer les relations entre topographie et mobilité ; le troisième, issu de l’expérimentation de dix parcours commentés effectués les yeux fermés sur une partie du site de La Défense, tente d’approcher l’expérience somatique dans le rapport au sol : comment se joue la relation entre le sol et le « soma » ? Pour conclure, nous discutons les apports réciproques entre Ambiances et Somatiques, deux disciplines au cœur desquelles le sentir est exploré. Que peuvent apporter les somatiques aux ambiances en terme de méthode d’étude, du point de vue théorique et pour l’approche du projet ?
The ground as a support for urban life remains a largely understudied topic in architectural and urban research. In a world where towns compete to offer a better quality of public spaces, pedestrian use is considered as an essential aspect. Felt underfoot and seen on the perceptual horizon without being consciously considered, very little in-depth research has revealed its sentient dimensions.After some brief historical considerations on the importance of urban ground, the study focuses on how the ground is integrated into the lived experience of our environment, beginning with how we learn to walk. The ground is a fundamental dimension and plays an essential role in keeping balance and creating a sense of proprioception. It participates as a basis for bodily experience by providing a surface of exchange. In terms of architecture and urban design, this study posits the ground as part of the ambiance as it constitutes the ambient background of the sensory experience of public spaces. In order to develop this hypothesis three case studies are considered: the first, based on a reactivated listening of twenty sounds recorded in Paris to provide an analysis of the role that the ground plays in experiencing the ambiance; the second, a comparative set of observations and video recordings taken in two sites in Barcelona and La Défense in Paris; the third, is based on ten blind-folded commented walks carried out at La Défense. It tries to examine what the somatic experience of the ground entails, how does the relationship between the ground and the “soma” take place? In conclusion, the reciprocal contributions of Ambiances and Somatics are considered in relation to this material as we ask what new theoretical approaches these disciplines can provide in exploring body experience
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Felixsson, Johan. "Why we do not go outside and play : A qualitative study of psychological motivators for video gaming." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139342.

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This is a qualitative study of motivators for gaming. The method used was grounded theory and data was collected through internet surveys on gaming forums, followed by further questions through e-mails. The data was analysed with affinity diagrams categorized by content to identify patterns. The results show that, entertainment, interactivity, experience and escapism are the overall motivating factors, while the factors that motivate players to play a specific game are narrative, gameplay, social and aesthetics. Furthermore, it was possible to find indications of a relationship between these factors.
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Skalsky, Brown Julie A. "Let’s Play: Understanding the Role and Significance of Digital Gaming in Old Age." UKnowledge, 2014. http://uknowledge.uky.edu/gerontol_etds/6.

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Despite a marked increase in the use of digital games among older persons, there is insufficient research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and cognitive health, and improved socialization. It is proposed that individual notions of play, which are developed over the life course, influence digital game play engagement and interaction preferences, and contribute to well-being. This study explored how self-perceptions of play over the course of the senior gamer’s life influence digital game engagement. Because the emerging area of senior gaming lacks theoretical structure, grounded theory methodology was employed. A qualitative study based on semi-structured interviews of aging gamers was conducted. A total of forty participants (age 44 to 77 with a digital gameplay average of 11 hours per week) were identified and interviewed with the aid of an interview guide. Designed with a life course perspective in mind, this guide sought to explore each participant’s perception of play, personal forms of play throughout their life, and the role of digital games as a component of play in old age. Transcription and analysis (open, axial, and selective coding utilizing the method of constant comparisons) was employed throughout the entire interview process. Findings indicated that digital gaming is a valued form of play and a means for play continuity. An analysis of emergent themes led to the development of a theory that emphasizes three domains: ability, motivation, and experience. Two theoretical models that represent the static and dynamic nature of these domains within the life of a gamer demonstrate the theory. This theory provides understanding of the key factors that influence gameplay, which has the potential of being applied toward the development of better age- and ability-appropriate digital games for aging gamers.
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Kott, Henry. "The plan, design, and implementation of life-changing small groups at Saginaw Bay Church of Christ." Deerfield, IL : Trinity Evangelical Divinity School, 2008. http://dx.doi.org/10.2986/tren.006-1601.

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40

Muhumuza, F. "Goodbye to Projects? ¿ A livelihoods-grounded audit of the Plan for the Modernisation of Agriculture (PMA) in Uganda." Bradford Centre for International Development, 2003. http://hdl.handle.net/10454/3033.

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Approaches to projects and development have undergone considerable change in the last decade with significant policy shifts on governance, gender, poverty eradication, and environmental issues. Most recently this has led to the adoption and promotion of the sustainable livelihood (SL) approach. The adoption of the SL approach presents challenges to development interventions including: the future of projects and programmes, and sector wide approaches (SWAPs) and direct budgetary support.This paper `A livelihoods-grounded audit of the Plan for the Modernisation of Agriculture in Uganda¿ is the fourteenth in the series of project working papers.
Department for International Development
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Svoboda, Jiří. "Posouzení vlivu územního plánování na ceny pozemků v Blansku." Master's thesis, Vysoké učení technické v Brně. Ústav soudního inženýrství, 2015. http://www.nusl.cz/ntk/nusl-233185.

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The thesis deals mainly with the evaluation of the real estate – land in Blansko. The text is divided into theoretical and practical part. The theoretical part deals with the definitions of the basic terms that are defined in the Czech law. Subsequently the processes of the land-use planning and the approach of the ground plan creation in Blansko are described. The last chapter of the theoretical part is the price law and its analysis. The practical part is analysing the area of interest at first, where Blansko is described in detail and then the segmentation of the local market with the real estate is carried out. The last part is dedicated to the evaluation of the chosen land by the detected price and the usual price in relation to the various levels of the land-use planning. These evaluations are compared to each other and analysed.
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Alemany-Oliver, Mathieu. "A realistic interpretivist approach on childlikeness in consumer research : neoteny, play, reality, and the reterritorializing adulthood." Thesis, Aix-Marseille, 2015. http://www.theses.fr/2015AIXM1060.

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Cette thèse explore le concept de consumer childlikeness, lequel n’a pas d’équivalent en français. Consumer childlikeness renvoie ici à une orientation enfantine du consommateur adulte. Il s’agit d’un état d’esprit et d’un comportement que la société associe généralement à ceux de l’enfant. L’exploration de ce concept s’appuie sur une approche interprétativiste que j’appelle réaliste, présentée dans l’essai I. Les trois autres essais de cette thèse, dédiés au concept de consumer childlikeness, offrent un exemple de recherche interprétativiste réaliste. Le concept de consumer childlikeness est exploré à un niveau micro en adoptant des perspectives évolutionniste (essai II) et existentielle (essai III). Pour terminer, le concept est étudié au niveau macro à partir d’une perspective postmoderne et psycho-analytique (essai IV)
This thesis explores consumer childlikeness by taking a realist interpretivist approach. The three other essays of this thesis, dedicated to consumer childlikeness, offer an example of realist interpretivist research. Consumer childlikeness is explored at a micro level by adopting evolutionary (essay II) and existential perspectives (essay III). It is finally explored at a macro level within a postmodern and psychoanalytical framework (essay IV)
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Komárek, Leonard. "Návrh průmyslové zóny pro region Telč." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2008. http://www.nusl.cz/ntk/nusl-221695.

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This master's thesis analyzes problems, which are connected with building industrial zones in Telč region. It intents especially in human resources usage and industry developing. It includes some suggestions how to deal with these problems, mainly suggestions on the regional level.
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Bouma, Floris Bastian. "The Playground Project : This project is dividid in three main topics, working with the topic and the meaning of play, the form and the design of the ground, everything comes together in the final project." Thesis, KTH, Urbana och regionala studier, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-283576.

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Playing is the dominant activity in children's daily life, but is the playground still the place where children have their first encounter with societal roles, norms and values of today’s society, through the act of playing? The playground functions as the place where children are forced to educate themselves, in learning to develop, to make decisions, to solve problems, and to regulate emotions. They look for risks in order to test and explore their physical limits. In this research, I will be focusing on the existing playground in the street of my childhood home aiming to gain understanding as to whether or not the playground still fits the needs of children. Is there still space to discover the basic guidelines of social behaviour and finding out one's personal limits? Looking at today’s playground, I see an over-designed, completely protected, safe-in-the-grid play area which leaves no space for one’s own interpretation and imagination and is not at all a suitable space for testing out your own limits. The play objects are already placed in a concrete form and can only be used in one specific way, eliminating any space for personal initiative. I am curious about how these playground designs arose, and whether there is any kind of communication with children about their needs and desires in the context of play. Which parties decide where and how playgrounds are built in the urban landscape, and why playgrounds are not connected with their urban surroundings, but instead form separated and isolated entities. This detached space often does not meet the demands of the children, resulting in them abandoning the designated playing area, and finding play areas of their own, including streets and abandoned buildings or wastelands, sometimes close to traffic, where they chose to play instead. Making the playground as safe as possible by placing the different kind of play equipment behind a fence is actually resulting in its opposite safety in that the children are looking for a different kind of place to play freely. Aiming to answer these questions, I studied the work of Aldo van Eyck and Bruno Munari, both architects who worked on playgrounds and used primary shapes in urban architecture. I am also focussing on the work of Mariana Brussoni, who writes about the importance of the element of risk in playing, and how this affects a child’s development and social behaviour. For this research, I am working closely together with the municipality and NIJHA Playground Equipment Factory to get a better understanding of the origins of playgrounds. Adding to this research, I conducted many conversations with children from different cities and neighbourhoods, with the aim to find out what the perfect play area is for children and how that fits in the urban landscape, or more specifically, in my own street.
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45

Masson, David. "Fonctions harmoniques, codes et designs." Bordeaux 1, 2002. http://www.theses.fr/2002BOR12589.

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Cette thèse se compose de trois parties, chacune formée d'un chapitre de rappels et d'un chapitre contenant des "nouveautés". Dans la première partie, après des rappels sur la représentation du groupe symétrique, nous étudions certaines fonctions harmoniques associées à une représentation classique de Sn. Dans la deuxième partie, nous donnons une caractérisation de certains designs généralisés dans le cadre des schémas d'association. Les fonctions harmoniques de la première partie nous permettent de déduire un algorithme pour tester si une ensemble donné est un design. Enfin, dans la dernière partie, nous définissons pour les codes binaires des énumérateurs de poids harmoniques ; dans le cas des codes autoduaux nous établissons des résultats d'invariance, notamment une identité de type MacWilliams.
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46

Koo, Ji Hong. "A plan for training Korean and Korean American pastors in the effective use of the cell church method." Online full text .pdf document, available to Fuller patrons only, 2003. http://www.tren.com.

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47

Dickey, Scott. "Brigade aviation element : providing the brigade combat team with the ability to plan and synchronize aviation assets into the ground commander's scheme of maneuver /." Fort Leavenworth, KS : US Army Command and General Staff College, 2007. http://handle.dtic.mil/100.2/ADA471279.

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48

Duroň, Patrik. "Posouzení vlivu územního plánování na cenu pozemků v Brně." Master's thesis, Vysoké učení technické v Brně. Ústav soudního inženýrství, 2010. http://www.nusl.cz/ntk/nusl-232503.

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The task of this thesis is to assess the impact of down and country planning on the price of land in Brno in the form of case studies. The study will be compiled from publicly available information, primarily from the laws of the Czech Republic and data on land prices, which were obtained using real estate sites. The thesis is divided into two parts. The theoretical part is mainly concerned with the description of the selected sites, legal aspects of planning and clarifying the basic concepts associated with planning. The second part of this thesis compares the impact of planning documentation for the development of land prices.
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49

Alothman, Abdulmohsen. "Opposition groups as parties to internal armed conflicts and the concept of the R2P : to what extent opposition groups could play a role for the purpose of the protection of populations within the concept of the R2P." Thesis, Lancaster University, 2017. http://eprints.lancs.ac.uk/126059/.

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This thesis focuses on opposition groups as parties to internal armed conflicts and the concept of the R2P. Accordingly, this research aims to examine the extent to which opposition groups, as parties to internal armed conflicts, could contribute to the objective of protecting civilian populations. The significance of this subject lies in the fact that although the primary objective behind the adoption of the R2P is to improve the protection provided for civilians within the context of internal armed conflicts, the framework regulating the R2P does not include any reference to opposition groups as a main party in internal armed conflicts. It is practically unseen how civilians could be effectively protected in internal armed conflicts without the involvement of opposition groups. The concept of the R2P is used as an interpretive tool to determine the role of opposition groups in the protection of civilians. This research intends to define the elements related to the concept of civilian protection within the framework regulating internal armed conflicts and to trace any potential development after the adoption of the R2P. To this end, it attempts to consult and analyse the relevant primary and secondary materials, such as conventions, reports, cases, books and articles. First, this project defines the concept of organised armed groups and evaluates how organised armed groups are bound by IHL. Second, this thesis determines the extent to which organised armed groups already have a responsibility to protect under the framework regulating internal armed conflicts. This assessment is based on the examination of selected obligations that are fundamentally related to the concept of civilian protection. Third, the research evaluates the extent to which the adoption of the R2P could contribute to the international recognition of the political organs of opposition groups. Finally, this thesis examines the international R2P and the role of opposition groups. It focuses on the provision of arms to opposition groups by third states as well as the legality and scope of the authorised use of force for the purpose of civilian protection. The research concludes that opposition groups could play a fundamental role in the protection of civilians within the context of internal armed conflicts. Like host states, opposition groups are bound by IHL. The level of civilian protection that opposition groups are required to provide depends on their level of organisation. Opposition groups already have a responsibility to protect under the existing rules of IHL. Since the adoption of the R2P concept, there have been indications that opposition groups could be politically recognised at the international level. It has been suggested that the right to self-determination can be relied upon to justify the struggle against repressive regimes. Opposition groups, under very strict conditions, could receive arms and other forms of help from third states for the mere purpose of civilians protection.
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50

Gramain, Jean-Baptiste. "Generalized Block Theory." Phd thesis, Université Claude Bernard - Lyon I, 2005. http://tel.archives-ouvertes.fr/tel-00010451.

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Cette these presente quelques aspects de la theorie des blocs generalises pour les groupes finis. Apres une breve description des theories classique et generalisee, on y etudie les proprietes des blocs generalises de certains groupes. On montre l'existence d'isometries parfaites generalisees dans trois familles de groupes de Lie de rang 1, generalisant ainsi une conjecture de M. Broue. On etudie ensuite le concept de groupe de Cartan generalise, et une formule est donnee pour l'ordre dans le groupe de Cartan des caracteres du groupe symetrique. Enfin, on definit des blocs generalises dans les groupes lineaires finis, et on montre que certaines unions de blocs de caracteres unipotents satisfont un analogue de la Conjecture de Nakayama ainsi qu'un analogue du Deuxieme Theoreme de Brauer.
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