Dissertations / Theses on the topic 'PlatformIO'
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Трухан, А. В. "Розробка комп'ютерної системи контролю доступу з використанням ідентифікаційних карт." Thesis, Чернігів, 2020. http://ir.stu.cn.ua/123456789/23538.
Full textОб'єктом розробки є комп’ютерна система контролю доступу з використанням ідентифікаційних карт. Метою роботи було реалізація архітектури, структури всієї системи, структури апаратної, серверної та графічної частин системи контролю доступу. Основним методом проектування було системне та структурне проектування, для побудови взаємодії системи було використано PlantUML діаграми, також були використані інструменти розробки IntelliJ IDEA так VisualStudioCode з використання PlatformIO плагіну. У ході виконання кваліфікаційної роботи проведено аналіз існуючих систем і було виконано наступні пункти: – Створення архітектури системи контролю доступу з використання ідентифікаційних карт; – Створення схеми принципової, вибір апаратних засобів для створення пристрою контролю доступу; – Проектування і реалізація програмних частин апаратної, серверної та графічної частин системи; – Розробка структури бази даних ; Користувач може використовувати систему для налаштування контролю доступу в підприємстві або в приватних цілях на території будь якого масштабу, винятком є те що, на території де повинні працювати пристрої контролю доступу повинна бути WIFI мрежа і всі пристрої повинні знаходитися в одній локальній мережі. Можливе подальше вдосконалення системи шляхом додавання нового функціоналу: розширення видів зчитувачів, інтеграція з іншими СКДУ. Робота має практичну цінність. Розрахунок економічної ефективності не проводився.
The object of development is a computer access control system using identification cards. The purpose of the work was to implement the architecture, the structure of the entire system, the structure of the hardware, server and graphical parts of the access control system. The main design method was system and structural design, PlantUML diagrams were used to build the system interaction, IntelliJ IDEA and VisualStudioCode development tools using the PlatformIO plugin were also used. During the qualification work the analysis of the existing systems was carried out and the following points were fulfilled: - Creating the architecture of the access control system using identification cards; - Creating a schematic diagram, the choice of hardware to create an access control device; - Design and implementation of software parts of hardware, server and graphics systems; - Development of database structure; The user can use the system to set up access control in the enterprise or for private purposes in any area, except that in the area where the access control devices must work, there must be a WIFI network and all devices must be in one local network. It is possible to further improve the system by adding new functionality: expanding the types of readers, integration with others ACS. The work has practical value. The calculation of economic efficiency was not performed.
Korgo, Tomáš. "Hexagonální platforma se servořízením." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236146.
Full textMucha, Tomáš. "STRATEGIC CHALLENGES OF MULTI-SIDED INTERNET START-UPS." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-125111.
Full textZiegenbein, Tim. "Designing HTML5 2D platformer for web cam based motion games." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-122038.
Full textDvorský, Petr. "Datový koncentrátor." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2021. http://www.nusl.cz/ntk/nusl-442455.
Full textRolák, Martin. "Analysis of p2p platform lending." Master's thesis, Vysoká škola ekonomická v Praze, 2017. http://www.nusl.cz/ntk/nusl-360529.
Full textGörlich, Tomáš. "Rozšíření komunikačního protokolu MPKT na platformě .NET." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218128.
Full textPawlas, Roman. "Výběr strategie a obchodní platformy pro elektronické obchodování na burze." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2012. http://www.nusl.cz/ntk/nusl-223384.
Full textAlmeida, Ricardo Daniel Pacheco de. "When platforms team up : the role of strategic partnerships in the internationalization of digital platforms." Master's thesis, Instituto Superior de Economia e Gestão, 2020. http://hdl.handle.net/10400.5/20895.
Full textO fenómeno das plataformas é central para o paradigma socioeconómico atual. Em poucas décadas, o modelo de negócio das plataformas conseguiu alterar fundamentalmente múltiplas indústrias. É um tópico que, embora extensivamente estudado pelos investigadores, ainda produz descobertas. O presente estudo pretende contribuir para esse esforço, explorando o papel das parcerias na internacionalização das plataformas digitais, dos pontos de vista da Gestão Estratégica e de Gestão de Negócios Internacionais. A questão de investigação sobrejacente a este estudo é formulada com base numa revisão de literatura sobre o modelo de negócio das empresas plataforma e o seu processo de internacionalização: Como é que os ecossistemas de plataforma locais são desenvolvidos e estabelecidos? Para responder a esta questão, é desenvolvido um caso de estudo explanatório com base em dois casos altamente contrastantes: a Microsoft Portugal e a Too Good To Go Portugal. Este trabalho descobre que as parcerias podem desenvolver ecossistemas de plataforma e criar oportunidades de negócio em mercados estrangeiros. As plataformas capacitam os seus parceiros com ferramentas e conhecimento por forma a desenvolver e enriquecer ecossistemas. O termo parceiro inclui múltiplas empresas a desempenhar diversos papéis, organizadas de forma hierárquica. As plataformas alavancam parcerias locais e, por vezes, internacionais, aumentando a competitividade local. Ainda assim, parcerias internacionais podem não se traduzir diretamente em parcerias locais. Finalmente, fatores como a credibilidade da empresa plataforma no mercado e o seu alinhamento estratégico com o contexto ético, social e ambiental, podem ter uma influência positiva na sua difusão em mercados e ecossistemas no estrangeiro.
The platform phenomena is central to the contemporary socio-economic paradigm. In a few decades, the platform business model has managed to disrupt and fundamentally change multiple industries. Although this topic is being thoroughly studied by contemporary academia, it still yields discoveries. This research aims to contribute to that effort by exploring the role of partnerships in the internationalization of digital platforms, from the points of view of Strategic Management and International Business. It draws from a literature review on the platform business model and the internationalization process of platform firms to formulate an overarching research question: How are local platform ecosystems established and developed? To answer this question an explanatory case-study based on two highly contrasting cases: Microsoft Portugal and Too Good To Go Portugal is developed. This work finds that partnerships can develop platform ecosystems and create business opportunities in foreign markets. Platform firms invest and empower partners with tools and knowledge. Partner is a catch-all term that includes multiple firms playing diverse roles, organized in hierarchical fashion. Platforms can leverage on local and, sometimes, international partnerships to boost local competitiveness. Yet, international partnerships may not translate directly into local partnerships. Finally, factors such as the market credibility of the platform firm and its strategic attunement to the social, environmental, and ethical context may have a positive influence on platform diffusion in foreign user networks and ecosystems.
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Kristjansson, Arnar Helgi. "Platform Assessment Matrix (PAMatrix) : A Method to Support Decision Making on Product Platforms." Doctoral thesis, Norwegian University of Science and Technology, Faculty of Engineering Science and Technology, 2005. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-686.
Full textIn the last century there have been drastic changes in the way products are developed and manufactured – manufacturing technologies have advanced and at the same time global competition has increased tremendously. For companies to survive, the name of the game has been to offer greater product variety, in more frequent intervals, and for a lower price. Mass production has been replaced by mass customization, where the basic rule is that the customers should get exactly what they want, at the time they want it.
A partial remedy to concurrently lower cost as well as provide customers with a greater number of variants has been to use platforms*. Platforms in the manufacturing industry have at times been highly advantageous while in other instances they have caused more problems than benefit. Platforms exist in different contexts and scope, and it has been found that companies need to improve their platform management skills in order to increase the general level of competitive advantage.
This dissertation proposes that a company can considerably improve the management of its platforms by increasing its holistic understanding of them. To do this, platforms are viewed from different viewpoints that aim to both display the effect a platform has on its surroundings, as well as the effect its surroundings has on it. This approach has been incorporated into a method called the PAMatrix (Platform Assessment Matrix) that uses a synthesis of cross-functional, subjective expert opinion and consensus based decision making.
The PAMatrix method uses already existing implicit and explicit knowledge to improve decision making on how to manage each individual platform. First a set of platforms are identified that the company views as key enablers for creating a competitive advantage. The platforms are then assessed from several different viewpoints – each capturing a partial evaluation of the platforms’ status or effect. After an assessment of a viewpoint, each stakeholder individually suggests a specific strategic action plan along with a weight factor of how important the viewpoint is to the overall assessment of the specific platform. Finally, the discrete action plan suggestions are collected and jointly assessed and debated – based on which, a final strategic action plan can be made.
The method has been tested in three industrial situations, where its use has been considered beneficial and platform understanding has increased.
* In this dissertation, a platform is defined as the set of core assets that are reused to create a competitive advantage.
Gunzenhauser, Martin. "Platform concepts for the systems business design and development of global product platforms." Düsseldorf VDI-Verl, 2007. http://d-nb.info/989488349/04.
Full textGunzenhauser, Martin. "Platform concepts for the systems business : design and development of global product platforms /." Düsseldorf : VDI-Verl, 2008. http://www.gbv.de/dms/bs/toc/57181302X.pdf.
Full textPorter, Alastair. "Wanders in Woolwich." Thesis, KTH, Arkitektur, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-298807.
Full textPolášková, Lenka. "Městská knihovna v Přerově." Master's thesis, Vysoké učení technické v Brně. Fakulta architektury, 2012. http://www.nusl.cz/ntk/nusl-215915.
Full textGrund, Michal. "Analýza trhu reportingových platforem." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-149897.
Full textUddin, Abul Hasnat Md Zakir. "Product platforms: influencing factors and effects." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-152408.
Full textKaram, Georges, and Jamoliddin Daliyev. "Cross-Platform Mobile Application Development : An Assessment of the Swedish Startups Landscape." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Informatik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-27511.
Full textHaljuk, Petr. "Překladač jazyka Prolog pro .NET." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-363907.
Full textBřezina, Lukáš. "Optimization of a Parallel Mechanism Design with Respect to a Stewart Platform Control Design." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2010. http://www.nusl.cz/ntk/nusl-233905.
Full textLEITE, LEONARDO CARDARELLI. "MULTI-PLATFORM ELECTRONIC GAMES: UNDERSTANDING THE GAME PLATFORMS AND THEIR GAMES THROUGH A DESIGN ANALYSIS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2006. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=8600@1.
Full textGame Design é o processo de criação de um jogo, que engloba a definição de seu funcionamento, a descrição dos elementos que o compõe, bem como a transmissão destas informações à equipe que irá desenvolve- lo. O presente trabalho aborda o estudo do Game Design de jogos eletrônicos multi-plataforma, analisando criticamente como esta classe de jogos está sendo projetada. Por ser uma mídia em estágio de amadurecimento, a formação acadêmica necessária aos profissionais que atuam na área de jogos eletrônicos ainda não está claramente definida, e sua linguagem e potencialidades estão longe de serem enxergadas em sua totalidade. O exorbitante retorno financeiro da indústria a tornou conservadora e esta tendência está ofuscando a criação de um conteúdo significativo e exploratório. Com o objetivo de identificar e justificar as decisões de Game Design recorrentes em jogos eletrônicos multi-plataforma, questiona-se quais são as características presentes nestes jogos que influenciam a maneira em que são percebidos e jogados quando em diferentes plataformas e situações de uso, e quais as qualidades destas situações que devem ser relevadas durante o processo de sua criação e desenvolvimento. A pesquisa analisa o Game Design de quatro títulos, comparando suas diferentes versões de acordo com seus usos em contextos público, privado e móvel, adotando uma abordagem que compreende as percepções de um jogador e também as de um designer.
Game Design is the process of creating a game, which includes defining its functionality, describing its composing elements, as well as transmiting these informations to the development team. The current work approaches the study of the Game Design present on multi-platform electronic games, analysing how they´re being designed. Being a maturing medium, the academic profile needed for its professionals still isn´t clearly defined, and its language and potencials haven´t been fully explored. The industry´s exorbitant financial return has made it conservative, blinding the creation of meaningful content. With the objective of identifying and justifying the Game Design decisions recurrent on multi-platform electronic games, it is questioned what characteristics affect the way theses games are percepted and played when in different platforms and situations, and which qualities of these situations must be considered during the creative and development processes. The study analyses the Game Design of four titles, comparing their different versions according to their uses on public, private and mobile contexts, through a point-of-view that corresponds to both player and designer.
Aler, Emma. "'All Women Are Like That' : Men Going Their Own Way: Understanding the Interplay Between Online Platforms and Counterpublic Dynamics." Thesis, Uppsala universitet, Statsvetenskapliga institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-439214.
Full textVídeňský, Martin. "Mozilla jako vývojová platforma." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235880.
Full textTobola, Jiří. "Platforma pro rychlý vývoj síťových zařízení." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-412804.
Full textMarek, Martin. "Univerzální robotická platforma." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236415.
Full textKovářová, Petra. "Obchodování na Forexu a srovnání vybraných obchodních platforem." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-81897.
Full textKrejčů, Dominika. "Crowdfunding jako způsob úspěšného financování projektu." Master's thesis, Vysoká škola ekonomická v Praze, 2017. http://www.nusl.cz/ntk/nusl-359883.
Full textMelo, Jakub. "Srovnání agentích platforem pro bezdrátové senzorové sítě." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236410.
Full textPettersson, Pierre. "Passenger waiting strategies on railway platforms - Effects of information and platform facilities - : Case study Sweden and Japan." Thesis, KTH, Transportvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-33550.
Full textBrýl, Přemysl. "Analýza podoby IS v MSP v době Cloud Computingu." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-124683.
Full textŠtegner, Jaroslav. "Analýza trhu P2P půjček." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-205759.
Full textBergström, Frida, and Tilda Ekman. "Digital Platforms in Healthcare : A Case Study of Adoption and Usage Among Elderly Generations." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-84926.
Full textKlimeš, David. "Hardwarové a softwarové řešení diagnostiky a bezpečnosti provozu robotického manipulátoru." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2013. http://www.nusl.cz/ntk/nusl-230938.
Full textLichý, Stanislav. "Agentní platforma pro bezdrátové senzorové sítě." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236216.
Full textMorávek, Martin. "AeroWorks: Pohybová platforma pro simulátor." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236562.
Full textPodzemný, Jakub. "Univerzální emulační platforma pro ověřování návrhu integrovaných obvodů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2019. http://www.nusl.cz/ntk/nusl-376935.
Full textUsnul, Jan. "Univerzální platforma pro měření inerciálních a tlakových senzorů." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2017. http://www.nusl.cz/ntk/nusl-316390.
Full textAndrš, Ondřej. "OPTIMALIZACE NÁVRHU FUZZY ŘÍZENÍ VZHLEDEM K ROZSAHU POHYBŮ PARALELNÍHO MECHANISMU." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2012. http://www.nusl.cz/ntk/nusl-234032.
Full textJanoška, Daniel. "Moderní technologie v OLAP." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235902.
Full textMatyáš, Jan. "FPGA platforma podporující .NET Micro Framework." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236343.
Full textDluhoš, Ondřej. "Synchronizace databází MySQL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237247.
Full textKortus, Jakub. "Analýza a výběr aplikační platformy pro podporu řízení IT společnosti." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-206526.
Full textLäärä, Loviisa Jenny Maria. "The future of digital platforms : An exploration of Generation Z’s needs and expectations." Thesis, KTH, Teknisk informationsvetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-239739.
Full textI dagens plattformsekonomi har postbranschen behövt hantera ny teknik och förändrade konsumentbehov. Medan volymen av fysiska brev fortsätter att minska, söker postoperatörer nya källor till kundvärde genom digitala innovationer. En digital brevlåda är ett exempel på en flersidig plattform som skapar värde genom att ansluta två eller fler kundgrupper, samt underlättar interaktioner eller transaktioner mellan dem. För att framgångsrikt locka både utbud och efterfrågan till dessa plattformar, behöver plattformsleverantörer förstå båda sidor av marknaden. Syftet med denna studie var att öka förståelsen för behov och förväntningar hos framtidens största konsumentgrupp, Generation Z, angående deras interaktion med olika sektorer i det finska samhället. Vidare var målet med forskningen att belysa möjliga konsekvenser som dessa behov och förväntningar skulle ha på plattformsleverantörer. Sammanhanget för studien var Finland. Studien genomfördes som en fallstudie för PostNord, en kommunikationsoch logistikleverantör i Norden. Under en kvalitativ forskningsdesign genomfördes 12 halvstrukturerade intervjuer med Generation Zrepresentanter, födda mellan 1995 och 2001, dessutom genomfördes en workshop med branschexperter för att inkludera fallföretagets perspektiv. Resultaten analyserades med hjälp av en tematisk analysmetod.Resultaten av denna studie visar att Generation Zs val för enhet och kanaler är kontextuell, beroende på hur viktigt och brådskande det är. Generation Z föredrar att ta emot kommunikation på en specifik plattform i stället för många, och ofta på mobilapplikation. Denna kohort har höga förväntningar på kommunikationshastigheten, de förvänta sig snabba svar som också möjliggör en meningsfull dialog, men ändå på deras egna villkor. Resultaten tyder på att Generation Z värderar det mänskliga elementet även i digital kommunikation. De vill ha information som inte bara är relevant för dem, men kommer under rätt tid och från en kompetent, välkänd källa. Dessa resultat har inte bara konsekvenser för PostNord somplattformsleverantör, men alla potentiella partners i ekosystemet.
Toušek, Pavel. "Analýza vlivu konvencí na použitelnost UI." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-124717.
Full textPocius, Tadas. "Mobile airline to passenger communication." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2014. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2014~D_20140630_114843-59334.
Full textBaigiamajame magistro darbe atliekama kompanijos „15below“ naudojamos avialinijų komunikacijos su keleiviais platformos „PASNGR“ analizė. Atskirai atliekama trumpa kiekvieno „PASNGR“ modulio apžvalga įvertinant taikymo galimybes. Be to, kadangi platforma yra priklausoma nuo globaliųjų paskirstymo sistemų, apžvelgiamos ir jos apimant procesus, bei naudojamus duomenis. Darbe yra numatomas sukurti mobiliosios aplikacijos prototipas surištas su „PASNGR“ platforma. Tam tikslui yra atliekama integracijos analizė, apžvelgiant komponentus, duomenis ir funkcijas. Galiausiai yra sukuriamas veiklos proceso modelis atvaizduojantis mobiliosios aplikacijos prototipo veikimo principus, bei interakciją su platforma „PASNGR“. Darbo eigoje apžvelgiamos mobiliųjų aplikacijų technologijos, bei įrankiai joms kurti. Taip parenkamas priimtiniausias spendimas esamai kompanijos „15below“ programuotojų aplinkai ir lemiantis minimalias sąnaudas. Galiausiai sukuriamas mobiliosios aplikacijos prototipas veikiantis Android ir iOS platformose, gebantis atsisiųsti elektroninius bilietus į mobilųjį įrenginį ir jame išsaugoti naudojimui neprisijungus prie interneto, leidžiantis naudotojui skenuoti brūkšninį kodą oro uoste, po skrydžio pateikti nuomonę apie gautas avialinijų paslaugas, priimti pranešimus apie skrydžių pakeitimus, bei leisti juos patvirtinti.
Novák, Ondřej. "Srovnání BI platforem IBM Cognos a SAP BO." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-81969.
Full textJedlička, Tomáš. "Porovnání open source BI platforem." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-114139.
Full textHafidi, Alaoui Moulay Smail. "Analyse de l’usage d’internet et des réseaux sociaux chez les étudiants marocains et français : Vers de nouvelles pratiques pédagogiques universitaires ?" Thesis, Cergy-Pontoise, 2016. http://www.theses.fr/2016CERG0809.
Full textInternet and social networks stand up more and more as interesting structures for building learning communities. Due to the increasing number of students who come to their courses with their laptops usually accompanied by a 4G flash drive (internet connection) or their smartphone, it seems vital to wonder on the ways to keep their concentration on their courses and to question about the possibility of integrating the internet and the social networks as didactic supports in school curricula.A study is carried out in this regard through questionnaire, interview and focus group on a size of 4330 Higher Schools of Technology EST Moroccan students and French students of University Institutes of Technology IUP
Veverka, Pavel. "Nástroj pro podporu agilního vývoje softwaru." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-235419.
Full textPěnkava, Pavel. "Podpora prodejního procesu na mobilních platformách." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-236059.
Full textXinyuan, Luo. "DSP Platform Benchmarking : DSP Platform Benchmarking." Thesis, Linköping University, Department of Electrical Engineering, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-19258.
Full textBenchmarking of DSP kernel algorithms was conducted in the thesis on a DSP processor for teaching in the course TESA26 in the department of Electrical Engineering. It includes benchmarking on cycle count and memory usage. The goal of the thesis is to evaluate the quality of a single MAC DSP instruction set and provide suggestions for further improvement in instruction set architecture accordingly. The scope of the thesis is limited to benchmark the processor only based on assembly coding. The quality check of compiler is not included. The method of the benchmarking was proposed by BDTI, Berkeley Design Technology Incorporations, which is the general methodology used in world wide DSP industry.
Proposals on assembly instruction set improvements include the enhancement of FFT and DCT. The cycle cost of the new FFT benchmark based on the proposal was XX% lower, showing that the proposal was right and qualified. Results also show that the proposal promotes the cycle cost score for matrix computing, especially matrix multiplication. The benchmark results were compared with general scores of single MAC DSP processors offered by BDTI.