Journal articles on the topic 'Physically based rendering (PBR)'
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Sato, Rion, and Michael Cohen. "Raytracing Render Switcher with Embree." SHS Web of Conferences 102 (2021): 04015. http://dx.doi.org/10.1051/shsconf/202110204015.
Full textDai, Peng, Zhuwen Li, Yinda Zhang, Shuaicheng Liu, and Bing Zeng. "PBR-Net: Imitating Physically Based Rendering Using Deep Neural Network." IEEE Transactions on Image Processing 29 (2020): 5980–92. http://dx.doi.org/10.1109/tip.2020.2987169.
Full textRadosavljević, Ljupka. "Primena proceduralnih mapa u vizuelizaciji enterijera." Zbornik radova Fakulteta tehničkih nauka u Novom Sadu 36, no. 04 (April 7, 2021): 791–94. http://dx.doi.org/10.24867/12fa23radosavljevic.
Full textFarella, Elisa Mariarosaria, Luca Morelli, Simone Rigon, Eleonora Grilli, and Fabio Remondino. "Analysing Key Steps of the Photogrammetric Pipeline for Museum Artefacts 3D Digitisation." Sustainability 14, no. 9 (May 9, 2022): 5740. http://dx.doi.org/10.3390/su14095740.
Full textHuang, Cheng-Guo, Tsung-Shian Huang, Wen-Chieh Lin, and Jung-Hong Chuang. "Physically based cosmetic rendering." Computer Animation and Virtual Worlds 24, no. 3-4 (May 2013): 275–83. http://dx.doi.org/10.1002/cav.1523.
Full textWest, Rex. "Physically-based feature line rendering." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–11. http://dx.doi.org/10.1145/3478513.3480550.
Full textUlbricht, Christiane, Alexander Wilkie, and Werner Purgathofer. "Verification of Physically Based Rendering Algorithms." Computer Graphics Forum 25, no. 2 (June 2006): 237–55. http://dx.doi.org/10.1111/j.1467-8659.2006.00938.x.
Full textSimons, G., S. Herholz, V. Petitjean, T. Rapp, M. Ament, H. Lensch, C. Dachsbacher, M. Eisemann, and E. Eisemann. "Applying Visual Analytics to Physically Based Rendering." Computer Graphics Forum 38, no. 1 (July 4, 2018): 197–208. http://dx.doi.org/10.1111/cgf.13452.
Full textHullin, Matthias, Elmar Eisemann, Hans-Peter Seidel, and Sungkil Lee. "Physically-based real-time lens flare rendering." ACM Transactions on Graphics 30, no. 4 (July 1, 2011): 1. http://dx.doi.org/10.1145/2010324.1965003.
Full textLafortune, Eric P., and Yves D. Willems. "A Theoretical Framework for Physically Based Rendering." Computer Graphics Forum 13, no. 2 (May 1994): 97–107. http://dx.doi.org/10.1111/1467-8659.1320097.
Full textLiu, Xincheng, Yi Chen, Haitong Zhang, Yuhong Zou, Zhangye Wang, and Qunsheng Peng. "Physically based modeling and rendering of avalanches." Visual Computer 37, no. 9-11 (July 13, 2021): 2619–29. http://dx.doi.org/10.1007/s00371-021-02215-1.
Full textLee, Young-Hun. "A Study on Physically-Based Lighting and Rendering." Cartoon and Animation Studies 55 (June 30, 2019): 345–63. http://dx.doi.org/10.7230/koscas.2019.55.345.
Full textIehl, J. C., and B. Péroche. "Towards perceptual control of physically based spectral rendering." Computers & Graphics 27, no. 5 (October 2003): 747–62. http://dx.doi.org/10.1016/s0097-8493(03)00148-1.
Full textAguerre, José Pedro, Elena García‐Nevado, Jairo Acuña Paz y Miño, Eduardo Fernández, and Benoit Beckers. "Physically Based Simulation and Rendering of Urban Thermography." Computer Graphics Forum 39, no. 6 (June 28, 2020): 377–91. http://dx.doi.org/10.1111/cgf.14044.
Full textSchlick, Christophe. "An Inexpensive BRDF Model for Physically-based Rendering." Computer Graphics Forum 13, no. 3 (August 1994): 233–46. http://dx.doi.org/10.1111/1467-8659.1330233.
Full textBosch, Carles, Xavier Pueyo, Stephane Merillou, and Djamchid Ghazanfarpour. "A Physically-Based Model for Rendering Realistic Scratches." Computer Graphics Forum 23, no. 3 (September 2004): 361–70. http://dx.doi.org/10.1111/j.1467-8659.2004.00767.x.
Full textAmador, Gonçalo N. P., and Abel J. P. Gomes. "A Simple Physically-Based 3D Liquids Surface Tracking Algorithm." International Journal of Creative Interfaces and Computer Graphics 2, no. 2 (July 2011): 37–48. http://dx.doi.org/10.4018/ijcicg.2011070103.
Full textARAKI, Fumiaki. "Visualization of Super-Droplet Data with Physically-Based Rendering." Journal of the Visualization Society of Japan 28-1, no. 1 (2008): 439. http://dx.doi.org/10.3154/jvs.28.439.
Full textMedeiros, Esdras, Harish Doraiswamy, Matthew Berger, and Claudio T. Silva. "Using physically Based Rendering to Benchmark Structured Light Scanners." Computer Graphics Forum 33, no. 7 (October 2014): 71–80. http://dx.doi.org/10.1111/cgf.12475.
Full textChin, Seongah. "Recent Technical Trends and Issues of Physically-based Rendering." Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology 6, no. 9 (September 30, 2016): 49–58. http://dx.doi.org/10.14257/ajmahs.2016.09.23.
Full textRokne, Jon G., Guangwu Xu, and Gladimir V. G. Baranoski. "Virtual spectrophotometric measurements for biologically and physically based rendering." Visual Computer 17, no. 8 (November 1, 2001): 506–18. http://dx.doi.org/10.1007/s003710100127.
Full textLee, Hee-Sub, and Mi You. "High Quality Realtime Rendering Utilizing Physically Based Renderer, Eevee." Korean Journal of animation 15, no. 3 (September 30, 2019): 139–56. http://dx.doi.org/10.51467/asko.2019.09.15.3.139.
Full textKim, Seongdong. "PBR(Physically based Render) simulation considered mathematical Fresnel model for Game Improvement." Journal of Korea Game Society 16, no. 1 (February 28, 2016): 111–18. http://dx.doi.org/10.7583/jkgs.2016.16.1.111.
Full textReischl, M., E. Derzapf, and M. Guthe. "Physically Based Real‐Time Rendering of Teeth and Partial Restorations." Computer Graphics Forum 39, no. 1 (May 15, 2019): 106–16. http://dx.doi.org/10.1111/cgf.13665.
Full textChermain, X., B. Sauvage, J. ‐M Dischler, and C. Dachsbacher. "Procedural Physically based BRDF for Real‐Time Rendering of Glints." Computer Graphics Forum 39, no. 7 (October 2020): 243–53. http://dx.doi.org/10.1111/cgf.14141.
Full textAvanzini, Federico, and Paolo Crosato. "Integrating physically based sound models in a multimodal rendering architecture." Computer Animation and Virtual Worlds 17, no. 3-4 (2006): 411–19. http://dx.doi.org/10.1002/cav.144.
Full textWang, Yifan, Weiran Li, and Qing Zhu. "Ink Wash Painting Style Rendering With Physically-based Ink Dispersion Model." Journal of Physics: Conference Series 1004 (April 2018): 012026. http://dx.doi.org/10.1088/1742-6596/1004/1/012026.
Full textIgouchkine, Oleg, Yubo Zhang, and Kwan-Liu Ma. "Multi-Material Volume Rendering with a Physically-Based Surface Reflection Model." IEEE Transactions on Visualization and Computer Graphics 24, no. 12 (December 1, 2018): 3147–59. http://dx.doi.org/10.1109/tvcg.2017.2784830.
Full textHuang, Zhanpeng, Guanghong Gong, and Liang Han. "Physically-based modeling, simulation and rendering of fire for computer animation." Multimedia Tools and Applications 71, no. 3 (November 13, 2012): 1283–309. http://dx.doi.org/10.1007/s11042-012-1273-z.
Full textGao, Yanze, Xin Wang, Yanyan Li, Lang Zhou, Qingfeng Shi, and Zhuo Li. "Modeling method of a ladar scene projector based on physically based rendering technology." Applied Optics 57, no. 28 (September 26, 2018): 8303. http://dx.doi.org/10.1364/ao.57.008303.
Full textYoo, Sangwook, Cheongho Lee, and Seongah Chin. "Physically Based Soap Bubble Synthesis for VR." Applied Sciences 11, no. 7 (March 31, 2021): 3090. http://dx.doi.org/10.3390/app11073090.
Full textHeasly, B. S., N. P. Cottaris, D. P. Lichtman, B. Xiao, and D. H. Brainard. "RenderToolbox3: MATLAB tools that facilitate physically based stimulus rendering for vision research." Journal of Vision 14, no. 2 (February 7, 2014): 6. http://dx.doi.org/10.1167/14.2.6.
Full textWang, Qiuyan, and Hao Du. "Research on 3D Simulation Method of Nearshore Storm Surge Based on FLIP." Journal of Physics: Conference Series 2074, no. 1 (November 1, 2021): 012007. http://dx.doi.org/10.1088/1742-6596/2074/1/012007.
Full textPajusalu, Mihkel, Iaroslav Iakubivskyi, Gabriel Jörg Schwarzkopf, Olli Knuuttila, Timo Väisänen, Maximilian Bührer, Mario F. Palos, et al. "SISPO: Space Imaging Simulator for Proximity Operations." PLOS ONE 17, no. 3 (March 4, 2022): e0263882. http://dx.doi.org/10.1371/journal.pone.0263882.
Full textShiromi, Kai, Higashi Hiroshi, Mohammad Shehata, Shinsuke Shimojo, and Shigeki Nakauchi. "#TheDress type of color ambiguity induced by T-shirt image based on physically-based rendering." Journal of Vision 18, no. 10 (September 1, 2018): 221. http://dx.doi.org/10.1167/18.10.221.
Full textLiang, Jianming, Jianhua Gong, and Yi Li. "Realistic rendering for physically based shallow water simulation in Virtual Geographic Environments (VGEs)." Annals of GIS 21, no. 4 (July 27, 2015): 301–12. http://dx.doi.org/10.1080/19475683.2015.1050064.
Full textBordegoni, Monica. "Haptic and Sound Interface for Shape Rendering." Presence: Teleoperators and Virtual Environments 19, no. 4 (August 1, 2010): 341–63. http://dx.doi.org/10.1162/pres_a_00010.
Full textHong, Sungin, Chulhee Lee, and Seongah Chin. "Physically based optical parameter database obtained from real materials for real-time material rendering." Journal of Visual Languages & Computing 48 (October 2018): 29–39. http://dx.doi.org/10.1016/j.jvlc.2018.06.004.
Full textYi, Shinyoung, Donggun Kim, Kiseok Choi, Adrian Jarabo, Diego Gutierrez, and Min H. Kim. "Differentiable transient rendering." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–11. http://dx.doi.org/10.1145/3478513.3480498.
Full textMaček, Nejc, Baran Usta, Elmar Eisemann, and Ricardo Marroquim. "Real-Time Relighting of Human Faces with a Low-Cost Setup." Proceedings of the ACM on Computer Graphics and Interactive Techniques 5, no. 1 (May 4, 2022): 1–19. http://dx.doi.org/10.1145/3522626.
Full textZhang, Yin Xia, Guo Hua Geng, and Ming Quan Zhou. "The Simulation of Rusty Phenomenon Based on Image Texture Feature." Applied Mechanics and Materials 513-517 (February 2014): 3972–75. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.3972.
Full textWard, Kelly, Nico Galoppo, and Ming Lin. "Interactive Virtual Hair Salon." Presence: Teleoperators and Virtual Environments 16, no. 3 (June 1, 2007): 237–51. http://dx.doi.org/10.1162/pres.16.3.237.
Full textHiranyachattada, Tiantada, and Kampanat Kusirirat. "Using mobile augmented reality to enhancing students’ conceptual understanding of physically-based rendering in 3D animation." European Journal of Science and Mathematics Education 8, no. 1 (January 15, 2020): 1–5. http://dx.doi.org/10.30935/scimath/9542.
Full textMiner, Joshua D. "Biased Render." Screen Bodies 4, no. 1 (June 1, 2019): 48–71. http://dx.doi.org/10.3167/screen.2019.040105.
Full textRetzlaff, Max-Gerd, Johannes Hanika, Jürgen Beyerer, and Carsten Dachsbacher. "Physically based computer graphics for realistic image formation to simulate optical measurement systems." Journal of Sensors and Sensor Systems 6, no. 1 (May 8, 2017): 171–84. http://dx.doi.org/10.5194/jsss-6-171-2017.
Full textMcGahan, Joseph R., J. David Williamson, and Jerome Stoecker. "Length, Weight, and Width: Covariation Assessments Based on Haptic Exploration." Perceptual and Motor Skills 86, no. 3_suppl (June 1998): 1459–68. http://dx.doi.org/10.2466/pms.1998.86.3c.1459.
Full textBLANCHETTE, DAMON, and EMMANUEL AGU. "REAL-TIME DISPERSIVE REFRACTION WITH ADAPTIVE SPECTRAL MAPPING." International Journal on Artificial Intelligence Tools 22, no. 06 (December 2013): 1360019. http://dx.doi.org/10.1142/s0218213013600191.
Full textThonat, Theo, Francois Beaune, Xin Sun, Nathan Carr, and Tamy Boubekeur. "Tessellation-free displacement mapping for ray tracing." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–16. http://dx.doi.org/10.1145/3478513.3480535.
Full textKhenak, Nawel, Jeanne Vézien, David Théry, and Patrick Bourdot. "Spatial Presence in Real and Remote Immersive Environments and the Effect of Multisensory Stimulation." PRESENCE: Virtual and Augmented Reality 27, no. 3 (July 2020): 287–308. http://dx.doi.org/10.1162/pres_a_00332.
Full textHuraibat, Khalil, Esther Perales, Alejandro Ferrero, Joaquín Campos, Ivo Van der Lans, and Eric Kirchner. "Physics-based modeling of a light booth to improve color accuracy of 3D rendering." London Imaging Meeting 2020, no. 1 (September 29, 2020): 54–59. http://dx.doi.org/10.2352/issn.2694-118x.2020.lim-10.
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