Dissertations / Theses on the topic 'Physicality in design'
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Hare, Joanna. "Physicality in the design and development of computer embedded products." Thesis, Cardiff Metropolitan University, 2015. http://hdl.handle.net/10369/7550.
Full textParkes, Amanda Jane. "Phrases of the kinetic : dynamic physicality as a dimension of the design process." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/51661.
Full textIncludes bibliographical references (p. 161-167).
At its core, the concept of Tangible Interfaces leverages the idea of using the movement of the body as an inherent part of the human side of a human-computer interaction, assuming that bodily engagement and tactile manipulation can facilitate deeper understanding and more intuitive experiences. However, as an interaction principle in our era of digital design, motion construction and control has been underutilized and little examined as a design tool, leaving open the possibilities of motion's natural ability to draw our attention, provide physical feedback, and convey information through physical change. This dissertation postulates that the ability to experiment, prototype, and model with programmable kinetic forms is becoming increasingly important as digital technology becomes more readily embedded in our objects and environments and need for tools and systems with which to create, manipulate and finesse motion in response to computational and material input remains an under-developed design area. This thesis aims to establish principles of kinetic design through the exploration of two approaches to motion construction and manipulation: motion prototyping as a methodology for design thinking, learning and communication and physically dynamic state memory as a methodology for organic form finding and transformation in the design process.
(cont.) To demonstrate these aims, I present three interface systems: Topobo, a system for motion construction and dynamics physics education with children; Kinetic Sketchup, a system for motion construction and prototyping in architecture and product design; and Bosu, an augmented textile interface offering an experimental approach to digitally augmented organic form finding in fashion and product design.
Amanda Jane Parkes.
Ph.D.
Gravestock, Hannah. "Drawing and re-drawing : working with the physicality of the performing body in costume design." Thesis, University of the Arts London, 2011. http://ualresearchonline.arts.ac.uk/5654/.
Full textFisher, Christina Angela. "Desire, Obsession and the Body." VCU Scholars Compass, 2007. http://scholarscompass.vcu.edu/etd_retro/89.
Full textBurczykowski, Ludovic. "Par-delà l'écran : dimension physique et espace numérique." Thesis, Paris 8, 2014. http://www.theses.fr/2014PA080020.
Full textIn digital arts, a practice is being developed by an increasing number of creators. This practice puts in relation an immaterial projected digital image, with a material medium, generally non standardized, that ensures a certain kind of independence or autonomy towards the image. In these creations, it’s about starting from a distinction, an opposition or a distance between a virtual element and a physical element, and by moving it closer, make emerging a sense that this type of creation is becoming susceptible to carry. Becoming a specific way to express a relationship to the word, this articulation is a way to express sensible world with its own singularity and specificities. The purpose of this thesis is to outline various approaches for creation, methods of implementation, and potential mechanisms of perception when this meeting between image, object and scene is on. Not only to understand the reason of the expansion of this growing practice in the early 21st century, but also to guide some possible working areas for productions or analysis of art works
Inal, Yavuz. "Physically Interactive Educational Game Design For Children: Defining Design Principles." Phd thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613972/index.pdf.
Full textDevelopment Research Model was administered under the Design-Based Research. Both Mathematics and Physical Education subjects were integrated within the game environments. Totally four physically interactive games were designed and developed. During the design and development phases, field experts, subject-matter experts and children&rsquo
s expectations, needs and recommendations were taken into account. During the development phase, 5 teachers with 3 Mathematics and 2 Physical Education teachers as subject matter experts participated to the study. Also, 10 v children with 5 boys and 5 girls participated to the design phase. In the implementation phase, 30 children with 17 boys and 13 girls participated in Pilot Implementation and 50 children with 27 boys and 23 girls participated to the Final Implementation phase. The study revealed that camera screen was the main deterministic factor in order to play physically interactive educational games properly. Girls and boys had different considerations about the developed games. The bigger camera screen physically interactive games had, the higher motivation children had during gameplay. At the end of the study, design principles of physically interactive educational games were defined.
Arvin, Scott Anthony. "Physically based mechanical metaphors in architectural space planning." Diss., Texas A&M University, 2004. http://hdl.handle.net/1969.1/395.
Full textTan, Jie. "Locomotion synthesis in complex physically simulated environments." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54238.
Full textBin, Sheng. "Image-based modeling and physically-based design in virtual environment." Thesis, University of Macau, 2007. http://umaclib3.umac.mo/record=b1676958.
Full textDeremaux, Yann 1978. "Physically-based, real-time visualization and constraint analysis in multidisciplinary design optimization." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/16993.
Full textIncludes bibliographical references (p. 147-150).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
As computational tools becomes a valuable part of the engineering process, multidisciplinary design optimization (MDO) has become a popular approach for the design of complex engineering systems. MDO has had considerable impact by improving the performance, lowering the lifecycle cost and shortening product design time for complex systems; however, lack of knowledge on the design process is often expressed by the engineering community. This thesis addresses this issue by proposing a novel approach that brings visualization into the MDO framework and delivers a physically-based real-time constraint analysis and visualization. A framework and methodology are presented for effective, intuitive visualization of design optimization data. The visualization is effected on a Computer-Aided-Design (CAD)-based, physical representation of the system being designed. The use of a parametric CAD model allow real-time regeneration by using the Computational Analysis PRogramming Interface (CAPRI). CAPRI is used to link a general optimization framework to the CAD model. An example is presented for multidisciplinary design optimization of an aircraft. The new methodology is used to visualize the path of the optimizer through the design space. Visualizing the optimization process is also of interest for optimization health monitoring. By detecting flaws in the optimization definition, useless computations and time can be saved. Visualization of the optimization process enables the designer to rapidly gain physical understanding of the design tradeoffs made by the optimizer. The visualization framework is also used to investigate constraint behavior. Active constraints are displayed on the CAD model and the participation of design variables in a given constraint is represented in a physically intuitive manner. This novel visualization approach serves to dramatically increase the amount of learning that can be gained from design optimization tools and also proves useful as a diagnostic tool for identifying formulation errors.
by Yann Deremaux.
S.M.
Wong, Wai-yi Wendy, and 黃瑋兒. "A journey in the valley (Lily): I am a flowerof Sharon, a Lily of the valley, as a Lily among thorns.." :btherapeutic art environment for the physically handicapped." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31984915.
Full textPonce, Barbaro Enrique. "Breaking down barriers." Thesis, Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/23427.
Full textParker, Johne' Michelle. "An analytical and experimental investigation of physically-accurate synthetic images for machine vision design." Diss., Georgia Institute of Technology, 1996. http://hdl.handle.net/1853/19038.
Full textAl-Dujaili, Ayad. "Fault diagnosis and fault tolerant control design for physically linked 2WD mobile robots systems." Thesis, Lille 1, 2018. http://www.theses.fr/2018LIL1I047/document.
Full textIn harsh environments resulting from natural disasters or industrial accidents, reducing human interventions by increasing robotic operations is desirable. The main challenges to be considered are not only that the robots should be able to go over long distances and operate for relatively long periods, but also make the global system tolerant to actuators’ failures. In this thesis, to overcome these challenges, systems composed of multi-linked two-wheel drive (2WD) mobile robots are considered. The objective of these multi-robot systems is to asymptotically track a reference trajectory, despite the presence of actuator faults. In this thesis, we design original Fault Tolerant Control (FTC) schemes. Some of them are passive methods, i.e. robust control laws to given failures, and other ones are active FTC which include a Fault Diagnosis (FD) algorithm (nonlinear adaptive observer) that detects, localizes and estimates the faults, and finally adapt the control actions to the faulty situations. Simulation results are presented all along the thesis to verify the validity of the proposed control algorithms and to show the performance of the FTC schemes
Atherton, David Norman. "Design and contruction [sic] of a seated ice skating device for the physically disabled." Thesis, Massachusetts Institute of Technology, 1991. http://hdl.handle.net/1721.1/64867.
Full textBonnett, David Christopher Sturgess. "The design effectiveness of residential care homes for independent living of young physically disabled people." Thesis, Oxford Brookes University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.282640.
Full textSanz, Gregory L. B. "Design and construction of a practical and portable household lifting-aid for the physically impaired." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/45303.
Full textIncludes bibliographical references (p. 40).
TV's to mini-fridges, the design of a hand operated lift, to be lightweight and easily disassembled, 200 lbs max. Interviews were conducted and observations were made in order to determine various tasks that proved particularly difficult for those reliant on a wheelchair. From this data, various product ideas were sketched so to determine the potential impact that could be made on improving each respective task. Finally, based on level of need expressed by the user, apparent feasibility of design, and general lack of substitutes already on the market, the decision was made to pursue design of an in-home lifting-aid. The intended function of the device would be to help with moving heavy items from the floor level up to table/desk height with minimal effort by the user. Based on preferences expressed by the user, a functional, hand operated prototype was built that could lift a max of 200 lbs with a 6:1 mechanical advantage. Further discussion explores the possibility of mass production of said device.
by Gregory L.B. Sanz.
S.B.
Wallin, Emil. "Evaluation of Physically Inspired Models in Video Game Melee Weapon SFX." Thesis, Luleå tekniska universitet, Medier, ljudteknik och teater, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-78968.
Full textYuan, Zhi. "Fluid Modeling with Stochastic and Structural Features." Kent State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=kent1372898089.
Full textRoncoletta, Mariana Rachel. "Design de calçados para pessoas com deficência física: os prazeres do belo e do conforto." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-04062014-094255/.
Full textThe aims of this PhD research are to investigate why historical aspects and how ergonomic and aesthetical-symbolical aspects regarding shoe design can with provide physically challenged women both effective social and cultural inclusions. This investigation resulted in the creation of Mi Piacce methodology, which contributes to analyze physiological, psychological, sociological, and ideological pleasures brought about by shoe design those specific wearers. Also, it verifies how these aspects could cause them social and cultural inclusions. Inductive method and combination between qualitative and quantitative methodologies were applied. In the first subproblem, why historical aspects could cause those wearers social and cultural inclusions, comparative analyze between secondary data about the history of shoe design in XX and XXI Century was applied, which resulted in principal styles. Due to the lack of Brazilian products, it could be concluded that the wearers desire known shoe design styles, considered to be iconic. In addition, it could be concluded that while the fashion shoe designer preoccupied in demonstrating time spirit, orthese and prosthese designer valorized the functionality of design. Once the paradigm change was incorporated into ICF Classification (2001) by WHO, it could be understood why the majority of projects for disabled people did not incorporated wearers\' social and cultural dimensions. This research relied on Constructivism Epistemology and Interpretativist Theory, especially Phenomenological Theory when analyzed semistructured interviews with wearers. Eighteen people were interviewed, five health professionals, one shoe design expert and eleven wearers - nine female and two male. The interviews followed the Brazilian Ethics Code of CONEP. It was used to analyze the interviews with wearer\'s the codification and posteriori relation to The Four Pleasures Theory by Jordan (2000) to respond the second subproblem - how ergonomic and aestheticalsymbolical aspects regarding shoe design can with provide physically challenged women both effective social and cultural inclusions. Firstly, qualitative data was analyzed, then, quantitative tabulation was analyzed by applying simple statistic. It was concluded that each shoe design element were related to specific types of pleasure and co-related to others pleasures. Physio-pleasures were related to balance, security and physic comfort concepts. It was observed that psychopleasures are related to two dimensions; the first one implies task accomplishment, i.e., the facility in handling and maintenance; the second dimension, which is emotional, implies self-esteem and well-being concepts. Socio-pleasures were related to personal desire and sociability. Ideo-pleasures were related to social responsibility, sustainable development and life cycle of products. Therefore, it was verified how these concepts can improve both effective social and cultural inclusions. Qualitative-quantitative analyzes from the interviews resulted in eight generalizations regarding to shoe design for physically challenged women: higher perception of social oppression on ceremonial occasions, desire for physio-pleasures and for shoe design which camouflage feet or leg problems, preoccupation with higher price of shoes, difficulty to find pleasant shoes, acquisition of the same shoe style more than once, wish for inclusion and recognition of singularity.
Lee, Ki-na Christina, and 李琪娜. "Leisure patterns and leisure places: creatinga better place for the physically disadvantaged." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31260585.
Full textLi, Siu-fan, and 李笑芬. "Planning for equities in Hong Kong: how planning can improve the lives of the physically disabled?" Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1993. http://hub.hku.hk/bib/B31258335.
Full textLi, Siu-fan. "Planning for equities in Hong Kong : how planning can improve the lives of the physically disabled? /." [Hong Kong : University of Hong Kong], 1993. http://sunzi.lib.hku.hk/hkuto/record.jsp?B13781340.
Full textFronczek, David Norman [Verfasser], and Wolfgang G. [Akademischer Betreuer] Bessler. "The lithium-sulfur battery : design, characterization, and physically-based modeling / David Norman Fronczek. Betreuer: Wolfgang G. Bessler." Stuttgart : Universitätsbibliothek der Universität Stuttgart, 2016. http://d-nb.info/1081936126/34.
Full textBuckley, John G. "Variable speed walking and running in physically active lower-limb amputees : gait biomechanics and prosthetic design influences." Thesis, Manchester Metropolitan University, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.343457.
Full textEikenberry, Blake D. "Guidance and navigation software architecture design for the Autonomous Multi-Agent Physically Interacting Spacecraft (AMPHIS) test bed." Thesis, Monterey California. Naval Postgraduate School, 2006. http://hdl.handle.net/10945/2349.
Full textWhite, Amanda. "Camp Adventure; user based research and application in design." Manhattan, Kan. : Kansas State University, 2010. http://hdl.handle.net/2097/4085.
Full textWong, Wai-yi Wendy. "A journey in the valley (Lily) I am a flower of Sharon, a Lily of the valley, as a Lily among thorns.." :btherapeutic art environment for the physically handicapped /." Click to view the E-thesis via HKUTO, 1999. http://sunzi.lib.hku.hk/hkuto/record/B31984915.
Full textIncludes special report study entitled : Therapeutic architecture : the role of therapeutic approach to physical therapy. Includes bibliographical references. Also available in print.
Mason, Byron. "Reconfigurable modelling of physically based systems : dynamic modelling and optimisation for product design and development applied to the automotive drivetrain system." Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/3355.
Full textMason, Byron A. "Reconfigurable modelling of physically based systems: Dynamic modelling and optimisation for product design and development applied to the automotive drivetrain system." Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/3355.
Full textEPSRC
Hall, Jason S. "Design and integration of a three degrees-offreedom robotic vehicle with control moment gyro for the Autonomous Multiagent Physically Interacting Spacecraft (AMPHIS) testbed." Monterey, Calif. : Naval Postgraduate School, 2006. http://bosun.nps.edu/uhtbin/hyperion-image.exe/06Sep%5FHall%5FJason.pdf.
Full textThesis Advisor(s): Romano, Marcello. "September 2006." Description based on title screen as viewed on March 12, 2008. Includes bibliographical references (p. 73-74). Also available in print.
Hall, Jason S. "Design and integration of a three degrees-of freedom robotic vehicle with control moment gyro for the Autonomous Multiagent Physically Interacting Spacecraft (AMPHIS) testbed." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; National Technical Information Service [distributor], 2006. http://www.dtic.mil/dtic/.
Full text"September 2006." Thesis advisor: Romano, Marcello. Performed by Naval Postgraduate School, Monterey, CA. Includes bibliographical references (p. 73-74). Also available online from the Naval Postgraduate School (NPS), Dudley Knox Library site and the DTIC Online site.
Alvarenga, Flavia Bonilha. "Uma abordagem metodologica para o projeto de produtos inclusivos." [s.n.], 2006. http://repositorio.unicamp.br/jspui/handle/REPOSIP/264399.
Full textTese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Mecanica
Made available in DSpace on 2018-08-08T01:54:08Z (GMT). No. of bitstreams: 1 Alvarenga_FlaviaBonilha_D.pdf: 5678227 bytes, checksum: 5952ab60908e269829b3aebb473b40cc (MD5) Previous issue date: 2006
resumo: A população mundial está envelhecendo e o número de pessoas com necessidades especiais está aumentando. Atualmente novas tecnologias e novos produtos estão sendo desenvolvidos para melhorar a qualidade de vida. A maioria dos produtos não são acessíveis à toda a população, sendo geralmente projetados para um público alvo, excluindo pessoas com deficiência e idosos. A busca pela inclusão de pessoas com deficiência na sociedade gerou um grande número de leis e uma abordagem de projeto denominada Universal Design. O princípio do Universal Design é obter produtos que possam ser usados pelo maior número de pessoas possível. Esta tese tem o objetivo de propor uma metodologia de projeto para prover a inclusão dessas pessoas em relação ao uso de produtos. Para isso foi necessário um estudo aprofundado sobre os princípios do Universal Design, sua importância e suas principais abordagens. Através de estudos sobre metodologias de projeto e suas principais ferramentas foi possível propor uma metodologia de projeto onde se aplicam os conhecimentos do processo de projeto do produto norteados pelos princípios do Universal Design. O processo metodológico de projeto utilizado nesta tese foi baseado no estado da arte dos processos de desenvolvimento de produtos mais conhecidos, identificando e combinando ferramentas de projeto tradicionais de forma a conceber uma metodologia dedicada a encontrar o mais alto grau de inclusividade possível entre os processos em estudo. A metodologia proposta consiste no desdobramento das duas fases iniciais do projeto do produto denominadas estudo da viabilidade e projeto preliminar, em etapas e em tarefas que orientam o projetista na execução do desenvolvimento de um produto. Como forma de validação da metodologia proposta, um protótipo de um módulo de locomoção foi desenvolvido como estudo de caso que foi testado e o mesmo demonstrou desempenho satisfatório e com uma ampla gama de funções alternativas
Abstract: The world population is aging and the number of people with special needs is also increasing. Nowadays, new technology and products have been developed to improve quality of life. Most of the products are not accessible to all the population, being generally designed for a target public, excluding disabled and elderly people. In order to include disabled people in the society, large numbers of laws have been elaborated and a new approach of projects called Universal Design has been created. The principle of Universal Design is to obtain products that can to be used by the largest possible number of people. This thesis has the objective of proposing a design methodology for including this category of people with respect to use of products. Therefore, it was necessary to conduct a study about the main principles of Universal Design, its importance and its main approaches. Through studies on design methodologies and its main tools, it was possible to propose a new design methodology using the principles of Universal Design. The design methodology proposed in this thesis was based on the state-of-the-art of well-known design methodologies, identifying and combining traditional design tools in order to obtain an inclusive design methodology. The proposed methodology consists in two initial phases of product design: the viability study and the preliminary design. For the evaluation of the proposed methodology, a locomotion module prototype has been developed as a case study. The prototype was tested and demonstrated a satisfactory performance with great extent of alternative functions
Doutorado
Mecanica dos Sólidos e Projeto Mecanico
Doutor em Engenharia Mecânica
Haley, Diane J. "Design of Specifications And Requirements For The Computer-Based Training System For An Automated Small-Group Home Facility To Accommodate Mentally And Physically Disabled Persons." NSUWorks, 1991. http://nsuworks.nova.edu/gscis_etd/561.
Full textLung, Yan-cheung Helen. "Landuse planning for an accessible transport system and built environment for the wheelchair bound in Hong Kong /." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B1990731X.
Full textLam, Tak-wah, and 林德華. "Creating supportive environment in a healthcare facilities, Cheshire Home, Shatin." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31980867.
Full textLung, Yan-cheung Helen, and 龍欣翔. "Landuse planning for an accessible transport system and built environment for the wheelchair bound in Hong Kong." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31259789.
Full text"Techniques for design and implementation of physically unclonable functions." Thesis, 2009. http://hdl.handle.net/1911/61884.
Full textHaarhoff, Chané. "The design and application of wayfinding in physically and virtual immersive environnments." Thesis, 2016. http://hdl.handle.net/10539/21996.
Full textThe focus of this research paper is on the relationship between wayfinding and interactive, immersive environments. Wayfinding systems inherently exist to assist people on a journey to a desired destination. Interactive immersive environments have introduced a new paradigm, in which users are becoming active participants within both physical and virtual environments. The merging of wayfinding with immersive environments could thus present potential to propel wayfinding to a new level. The effectiveness and applications of wayfinding systems within three immersive environments is therefore determined by looking at the design of informational wayfinding, the ease of navigability within immersive environments and the adaptation and use of wayfinding techniques within four case studies. The three immersive environments chosen to be examined within this paper are: physically immersive environments, digital physically immersive environments and virtual immersive environments. These environments are represented by four case studies which include Menlyn Park Shopping Centre's newly updated wayfinding system, Find Your Way Essex, a virtual wayfinding mobile application, StreetMuseum: Museum of London a purely digital mobile application and Honeywell - Virtual Museum Tour, a virtual wayfinding experience that relies fully on the GoogleCardboard device.
GR2017
Chou, Yu-Jou, and 周育柔. "Combination of QFD with TRIZ on Goodwill Design for Physically Disabled Clothing." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/77215607289961023167.
Full text台南應用科技大學
生活服務產業系生活應用科學碩士班
104
Research motivation and Objective: Physically disabled fashion design has always been neglected in the life around us. We often see them wearing ill-fitting clothes; in the other hand, limb amputation model abroad, not only wearing the perfect outfit to wear prosthetic catwalk performances but aiso touching a lot of people. By combining the author ''s nursing background and costume design , to understand the anatomy and psychological needs of disabled persons , the proposed blueprint of disabled costume design .Methods: This study is further discussed in the dressing needs of the Physically disabled, with qualitative research method and action research method to explore the needs of physically impaired movement and outfit design. Then use the QFD matrix method to obtain the demand characteristics of customer features and specifications , combine with the principles of the invention TRIZ , access to innovative designs .Results: Through the action research method ,we can develop a comfort index of the daily dressing for physically disabled movement to fit their clothing demand. And the use of reference invention in TRIZ.By offering costume design suggestion to physically disabled groups, they can wear in the workplace more comfortable and decent. Collection of professionals who are expected to brainstorm , design can carry out viable innovations and patented inventions related to domestic review , the proposed protection of intellectual property rights designers . Contribution and Value: Decent clothing can increase people’s self-confidence and have good mood. With fashion industry cooperation, we look forward to develop stylish appearance on clothing and supplies that meet the invisible needs of physically disabled friends.
范明錦. "A Study on Creative Poster Design for Promoting Tourist Activities among the Physically Disabled." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/18273839914916986147.
Full text國立臺灣師範大學
設計研究所
100
Abstract The thesis is titled “A Study on Creative Poster Design for Promoting Tourist Activities among the Physically Disabled.” which takes the physically disabled and the outdoor landscape as the elements for poster design and research. Indeed, the physically disabled need to participate in leisure activities. However, they may not join each of the leisure activities since those activities are not all appropriate for them. Based on reasons of social equality, we shall not deprive their rights to access leisure. In order to increase the joy of living and improve the quality of life, the physically disabled require moderate leisure besides learning or working for stress relieving. Meanwhile, leisure activities may also help the physically disabled to learn interpersonal interaction and communication skills. Therefore, it is necessary for the physically disabled to participate in outdoor travelling. I myself am a physically challenged person in real life. When I participated in tourist activities, I did come across with some problems that needed to be overcome. For example, issues concerning attitudes like the inner fear, physical prowess, and social discrimination are conspicuous. Issues concerning economies like poor income and low socioeconomic status are also important. Last but not least, issues concerning the environment like poor accessibility of transportation, hotels, attractions and insufficient assisting manpower also need to be addressed. During literature review, this study attempts to convey the specifications of barrier-free tourism and facilities from data collection, hoping that this will lift the inner doubts of the physically disabled through mutual understanding, adjust the inner demand and facilitate the tourist activities for certain physical conditions. Greatly inspired by the visual process, the creations in this study are virtual simulations based on what the physically disabled might face in their journey. The creative content of this study includes seven posters, each of which represents the basic ideas about the Urban, Park, Butterfly, Shade of Green, Prairie, Beach, and the Sea View. The creative design is further completed by some figures and choreographed landscape extending from those basic ideas.
Gregory, Unéné N. "Design of a lower extremity mechatronic system to assist physically impaired individuals achieve a standing position." 2014. http://encore.tut.ac.za/iii/cpro/DigitalItemViewPage.external?sp=1001344.
Full textThe hypothesis states that a closed loop control system could be applied to a mechatronic system consisting of a mechanical device(s) to be fitted onto the user, and other relevant periphery mechanical devices, appropriately actuated to provide powered movement to assist the wheelchair-bound individual securely attain a standing position.The premise upon which the hypothesis was to be tested relates to the control system's ability to facilitate the upward movement proposed and its degree of stability when simulating the system, thus re-creating the anticipated functionality.
Mistrey, Mitasha. "Architectural psychology and its impact on child development : a proposed educational facility for physically disabled children." Thesis, 2011. http://hdl.handle.net/10413/8509.
Full textThesis (M.Arch.)-University of KwaZulu-Natal, Durban, 2011.
Daly-Smith, Andrew, S. Zwolinsky, J. McKenna, P. D. Tomporowski, M. A. Defeyter, and A. Manley. "Systematic review of acute physically active learning and classroom movement breaks on children's physical activity, cognition, academic performance and classroom behaviour: understanding critical design features." 2018. http://hdl.handle.net/10454/18056.
Full textTo examine the impact of acute classroom movement break (CMB) and physically active learning (PAL) interventions on physical activity (PA), cognition, academic performance and classroom behaviour. Systematic review. PubMed, EBSCO, Academic Search Complete, Education Resources Information Center, PsycINFO, SPORTDiscus, SCOPUS and Web of Science. Studies investigating school-based acute bouts of CMB or PAL on (PA), cognition, academic performance and classroom behaviour. The Downs and Black checklist assessed risk of bias. Ten PAL and eight CMB studies were identified from 2929 potentially relevant articles. Risk of bias scores ranged from 33% to 64.3%. Variation in study designs drove specific, but differing, outcomes. Three studies assessed PA using objective measures. Interventions replaced sedentary time with either light PA or moderate-to-vigorous PA dependent on design characteristics (mode, duration and intensity). Only one study factored individual PA outcomes into analyses. Classroom behaviour improved after longer moderate-to-vigorous (>10 min), or shorter more intense (5 min), CMB/PAL bouts (9 out of 11 interventions). There was no support for enhanced cognition or academic performance due to limited repeated studies. Low-to-medium quality designs predominate in investigations of the acute impacts of CMB and PAL on PA, cognition, academic performance and classroom behaviour. Variable quality in experimental designs, outcome measures and intervention characteristics impact outcomes making conclusions problematic. CMB and PAL increased PA and enhanced time on task. To improve confidence in study outcomes, future investigations should combine examples of good practice observed in current studies. CRD42017070981.