Academic literature on the topic 'Physicality in design'
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Journal articles on the topic "Physicality in design"
Ramduny-Ellis, Devina, Alan Dix, Martyn Evans, Jo Hare, and Steve Gill. "Physicality in Design: An Exploration." Design Journal 13, no. 1 (March 2010): 48–76. http://dx.doi.org/10.2752/146069210x12580336766365.
Full textMaurer, Bernhard, and Verena Fuchsberger. "Dislocated Boardgames: Design Potentials for Remote Tangible Play." Multimodal Technologies and Interaction 3, no. 4 (November 7, 2019): 72. http://dx.doi.org/10.3390/mti3040072.
Full textKovidvisith, Kalaya. "Design and the Elastic Mind." Journal of Architectural/Planning Research and Studies (JARS) 6, no. 3 (September 3, 2018): 144. http://dx.doi.org/10.56261/jars.v6i3.168733.
Full textRichardson, Sharon. "The new physicality of data." Business Information Review 38, no. 2 (June 2021): 67–74. http://dx.doi.org/10.1177/02663821211020194.
Full textOffenhuber, Dietmar. "What We Talk About When We Talk About Data Physicality." IEEE Computer Graphics and Applications 40, no. 6 (November 1, 2020): 25–37. http://dx.doi.org/10.1109/mcg.2020.3024146.
Full textZhang, Yunxiang, Benjamin Liang, Boyuan Chen, Paul M. Torrens, S. Farokh Atashzar, Dahua Lin, and Qi Sun. "Force-Aware Interface via Electromyography for Natural VR/AR Interaction." ACM Transactions on Graphics 41, no. 6 (November 30, 2022): 1–18. http://dx.doi.org/10.1145/3550454.3555461.
Full textMilakovic, Anita, Nevena Novakovic, and Aleksandra Djukic. "Group form reconsidered: Physicality and humanity of collective spaces." Facta universitatis - series: Architecture and Civil Engineering 17, no. 3 (2019): 235–50. http://dx.doi.org/10.2298/fuace190401014m.
Full textStamatopoulou, Athina. "Design for Relations." FormAkademisk - forskningstidsskrift for design og designdidaktikk 13, no. 4 (December 17, 2020): 2. http://dx.doi.org/10.7577/formakademisk.3379.
Full textHur, Yeup, Miriam Sturdee, Migeul Bruns Alonso, Panos Markopoulos, and Jason Alexander. "Fiction and Physicality: a designerly approach towards complexities of emerging technologies." Design Journal 20, sup1 (July 28, 2017): S3849—S3862. http://dx.doi.org/10.1080/14606925.2017.1352888.
Full textWu, Yi, Tingru Cui, Na Liu, Yimeng Deng, and Junpeng Guo. "Demystifying continuous participation in game applications at social networking sites." Internet Research 28, no. 2 (April 4, 2018): 374–92. http://dx.doi.org/10.1108/intr-11-2016-0347.
Full textDissertations / Theses on the topic "Physicality in design"
Hare, Joanna. "Physicality in the design and development of computer embedded products." Thesis, Cardiff Metropolitan University, 2015. http://hdl.handle.net/10369/7550.
Full textParkes, Amanda Jane. "Phrases of the kinetic : dynamic physicality as a dimension of the design process." Thesis, Massachusetts Institute of Technology, 2009. http://hdl.handle.net/1721.1/51661.
Full textIncludes bibliographical references (p. 161-167).
At its core, the concept of Tangible Interfaces leverages the idea of using the movement of the body as an inherent part of the human side of a human-computer interaction, assuming that bodily engagement and tactile manipulation can facilitate deeper understanding and more intuitive experiences. However, as an interaction principle in our era of digital design, motion construction and control has been underutilized and little examined as a design tool, leaving open the possibilities of motion's natural ability to draw our attention, provide physical feedback, and convey information through physical change. This dissertation postulates that the ability to experiment, prototype, and model with programmable kinetic forms is becoming increasingly important as digital technology becomes more readily embedded in our objects and environments and need for tools and systems with which to create, manipulate and finesse motion in response to computational and material input remains an under-developed design area. This thesis aims to establish principles of kinetic design through the exploration of two approaches to motion construction and manipulation: motion prototyping as a methodology for design thinking, learning and communication and physically dynamic state memory as a methodology for organic form finding and transformation in the design process.
(cont.) To demonstrate these aims, I present three interface systems: Topobo, a system for motion construction and dynamics physics education with children; Kinetic Sketchup, a system for motion construction and prototyping in architecture and product design; and Bosu, an augmented textile interface offering an experimental approach to digitally augmented organic form finding in fashion and product design.
Amanda Jane Parkes.
Ph.D.
Gravestock, Hannah. "Drawing and re-drawing : working with the physicality of the performing body in costume design." Thesis, University of the Arts London, 2011. http://ualresearchonline.arts.ac.uk/5654/.
Full textFisher, Christina Angela. "Desire, Obsession and the Body." VCU Scholars Compass, 2007. http://scholarscompass.vcu.edu/etd_retro/89.
Full textBurczykowski, Ludovic. "Par-delà l'écran : dimension physique et espace numérique." Thesis, Paris 8, 2014. http://www.theses.fr/2014PA080020.
Full textIn digital arts, a practice is being developed by an increasing number of creators. This practice puts in relation an immaterial projected digital image, with a material medium, generally non standardized, that ensures a certain kind of independence or autonomy towards the image. In these creations, it’s about starting from a distinction, an opposition or a distance between a virtual element and a physical element, and by moving it closer, make emerging a sense that this type of creation is becoming susceptible to carry. Becoming a specific way to express a relationship to the word, this articulation is a way to express sensible world with its own singularity and specificities. The purpose of this thesis is to outline various approaches for creation, methods of implementation, and potential mechanisms of perception when this meeting between image, object and scene is on. Not only to understand the reason of the expansion of this growing practice in the early 21st century, but also to guide some possible working areas for productions or analysis of art works
Inal, Yavuz. "Physically Interactive Educational Game Design For Children: Defining Design Principles." Phd thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613972/index.pdf.
Full textDevelopment Research Model was administered under the Design-Based Research. Both Mathematics and Physical Education subjects were integrated within the game environments. Totally four physically interactive games were designed and developed. During the design and development phases, field experts, subject-matter experts and children&rsquo
s expectations, needs and recommendations were taken into account. During the development phase, 5 teachers with 3 Mathematics and 2 Physical Education teachers as subject matter experts participated to the study. Also, 10 v children with 5 boys and 5 girls participated to the design phase. In the implementation phase, 30 children with 17 boys and 13 girls participated in Pilot Implementation and 50 children with 27 boys and 23 girls participated to the Final Implementation phase. The study revealed that camera screen was the main deterministic factor in order to play physically interactive educational games properly. Girls and boys had different considerations about the developed games. The bigger camera screen physically interactive games had, the higher motivation children had during gameplay. At the end of the study, design principles of physically interactive educational games were defined.
Arvin, Scott Anthony. "Physically based mechanical metaphors in architectural space planning." Diss., Texas A&M University, 2004. http://hdl.handle.net/1969.1/395.
Full textTan, Jie. "Locomotion synthesis in complex physically simulated environments." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54238.
Full textBin, Sheng. "Image-based modeling and physically-based design in virtual environment." Thesis, University of Macau, 2007. http://umaclib3.umac.mo/record=b1676958.
Full textDeremaux, Yann 1978. "Physically-based, real-time visualization and constraint analysis in multidisciplinary design optimization." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/16993.
Full textIncludes bibliographical references (p. 147-150).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
As computational tools becomes a valuable part of the engineering process, multidisciplinary design optimization (MDO) has become a popular approach for the design of complex engineering systems. MDO has had considerable impact by improving the performance, lowering the lifecycle cost and shortening product design time for complex systems; however, lack of knowledge on the design process is often expressed by the engineering community. This thesis addresses this issue by proposing a novel approach that brings visualization into the MDO framework and delivers a physically-based real-time constraint analysis and visualization. A framework and methodology are presented for effective, intuitive visualization of design optimization data. The visualization is effected on a Computer-Aided-Design (CAD)-based, physical representation of the system being designed. The use of a parametric CAD model allow real-time regeneration by using the Computational Analysis PRogramming Interface (CAPRI). CAPRI is used to link a general optimization framework to the CAD model. An example is presented for multidisciplinary design optimization of an aircraft. The new methodology is used to visualize the path of the optimizer through the design space. Visualizing the optimization process is also of interest for optimization health monitoring. By detecting flaws in the optimization definition, useless computations and time can be saved. Visualization of the optimization process enables the designer to rapidly gain physical understanding of the design tradeoffs made by the optimizer. The visualization framework is also used to investigate constraint behavior. Active constraints are displayed on the CAD model and the participation of design variables in a given constraint is represented in a physically intuitive manner. This novel visualization approach serves to dramatically increase the amount of learning that can be gained from design optimization tools and also proves useful as a diagnostic tool for identifying formulation errors.
by Yann Deremaux.
S.M.
Books on the topic "Physicality in design"
Ballast, David Kent. Design for the physically disabled. Monticello, Ill., USA: Vance Bibliographies, 1988.
Find full textBorsay, Anne. Housing design for physically disabled people. Lampeter: Saint David's University College, 1988.
Find full textThorpe, Stephen. Wheelchair housing design guide. Watford: Construction Research Communications Ltd, 1997.
Find full textAssociation, Habinteg Housing. Design guide: A design guide and technical manual for accessible new build housing. 3rd ed. London: Habinteg Housing Association, 1992.
Find full textRobinette, Gary O. Barrier-free exterior design: Anyone can go anywhere. New York: Van Nostrand Reinhold, 1985.
Find full textBranson, Gary D. The complete guide to barrier-free housing: Convenient living for the elderly and the physically handicapped. Edited by Swinson Hilary W. White Hall, Va: Betterway Publications, 1991.
Find full textRowson, N. J. Landscape design for disabled people in public open space. [Bath]: University of Bath, 1985.
Find full textCanada. Dept. of Public Works. Design and Construction Branch. Barrier-Free Design: Access to and Use of Buildings by Physically Disabled People. S.l: s.n, 1985.
Find full textW, Swinson Hilary, ed. The complete guide to barrier-free housing: Convenient living for the elderly and physically handicapped. White Hall, Va: Betterway Publications, 1991.
Find full textPolly, Welch, ed. Strategies for teaching universal design. Boston, Mass: Adaptive Environments, 1995.
Find full textBook chapters on the topic "Physicality in design"
Sirkin, David. "Physicality in Distributed Design Collaboration." In Design Thinking, 165–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-13757-0_10.
Full textHare, Joanna, Steve Gill, Gareth Loudon, and Alan Lewis. "The Effect of Physicality on Low Fidelity Interactive Prototyping for Design Practice." In Human-Computer Interaction – INTERACT 2013, 495–510. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40483-2_36.
Full textHalak, Basel. "Physically Unclonable Functions: Design Principles and Evaluation Metrics." In Physically Unclonable Functions, 17–52. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76804-5_2.
Full textKadi, Z., and A. Rockwood. "The Design of Physically Accurate Fluid Flow." In Geometric Modelling, 165–75. Vienna: Springer Vienna, 1998. http://dx.doi.org/10.1007/978-3-7091-6444-0_13.
Full textPereira, C. M., T. V. Heitor, and A. Heylighen. "Improving Pool Design: Interviewing Physically Impaired Architects." In Breaking Down Barriers, 77–87. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75028-6_7.
Full textHaumann, David, Jakub Wejchert, Kavi Arya, Bob Bacon, Al Khorasani, Alan Norton, and Paula Sweeney. "Aspects of Motion Design for Physically-Based Animation." In Scientific Visualization of Physical Phenomena, 147–60. Tokyo: Springer Japan, 1991. http://dx.doi.org/10.1007/978-4-431-68159-5_9.
Full textLiu, Yi, Jiang Chen, Wa An, and Tao Wang. "Interactive Behavior Model for Physically Disabled People Based on Airport Travel Scene." In Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 666–82. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49760-6_47.
Full textTurchet, Luca, Stefania Serafin, Smilen Dimitrov, and Rolf Nordahl. "Conflicting Audio-haptic Feedback in Physically Based Simulation of Walking Sounds." In Haptic and Audio Interaction Design, 97–106. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15841-4_11.
Full textMaksimovic, C. "Fundamentals of Physically-Based Rainfall / Runoff Models." In Hydroinformatics Tools for Planning, Design, Operation and Rehabilitation of Sewer Systems, 95–115. Dordrecht: Springer Netherlands, 1998. http://dx.doi.org/10.1007/978-94-017-1818-9_5.
Full textSwapna, S., and K. Siddappa Naidu. "Design of Hybrid Electrical Tricycle for Physically Challenged Person." In Intelligent Computing in Engineering, 789–801. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-2780-7_85.
Full textConference papers on the topic "Physicality in design"
Macris, Vincent, Lieve Weytjens, Kenny Geyskens, Marc Knapen, and Griet Verbeeck. "Design Guidance for Low-Energy Dwellings in Early Design Phases: Development of a simple design support tool in SketchUp." In eCAADe 2012 : Digital Physicality. eCAADe, 2012. http://dx.doi.org/10.52842/conf.ecaade.2012.1.691.
Full textWu, Tienyu, and Taysheng Jeng. "Reforming Design Studios: Experiments in integrating bim, parametric design, digital fabrication, and interactive technology." In eCAADe 2012 : Digital Physicality. eCAADe, 2012. http://dx.doi.org/10.52842/conf.ecaade.2012.1.049.
Full textKoltsova, Anastasia, Bige Tuncer, Sofia Georgakopoulou, and Gerhard Schmitt. "Parametric Tools for Conceptual Design Support at the Pedestrian Urban Scale: Towards inverse urban design." In eCAADe 2012 : Digital Physicality. eCAADe, 2012. http://dx.doi.org/10.52842/conf.ecaade.2012.1.279.
Full textZarzycki, Andrzej. "Component-based Design Approach Using BIM." In eCAADe 2012 : Digital Physicality. eCAADe, 2012. http://dx.doi.org/10.52842/conf.ecaade.2012.1.067.
Full textZarzycki, Andrzej. "Component-based Design Approach Using BIM." In eCAADe 2012 : Digital Physicality. eCAADe, 2012. http://dx.doi.org/10.52842/conf.ecaade.2012.1.067.
Full textChien, Sheng-Fen, and Yee-Tai Yeh. "On Creativity and Parametric Design: A preliminary study of designer’s behaviour when employing parametric design tools." In eCAADe 2012 : Digital Physicality. eCAADe, 2012. http://dx.doi.org/10.52842/conf.ecaade.2012.1.245.
Full textAsanowicz, Aleksander. "Design: Analogue, Digital, and Somewhere in Between." In eCAADe 2012 : Digital Physicality. eCAADe, 2012. http://dx.doi.org/10.52842/conf.ecaade.2012.2.273.
Full textAsanowicz, Aleksander. "Design: Analogue, Digital, and Somewhere in Between." In eCAADe 2012 : Digital Physicality. eCAADe, 2012. http://dx.doi.org/10.52842/conf.ecaade.2012.2.273.
Full textGürsoy, Benay. "The Hands-On Basics of Contemporary Design Education." In eCAADe 2012 : Digital Physicality. eCAADe, 2012. http://dx.doi.org/10.52842/conf.ecaade.2012.2.059.
Full textKepczynska-Walczak, Anetta. "Impact of digital design methods on physical performance." In eCAADe 2012 : Digital Physicality. eCAADe, 2012. http://dx.doi.org/10.52842/conf.ecaade.2012.1.023.
Full textReports on the topic "Physicality in design"
Letcher, Theodore, Sandra LeGrand, and Christopher Polashenski. The Blowing Snow Hazard Assessment and Risk Prediction model : a Python based downscaling and risk prediction for snow surface erodibility and probability of blowing snow. Engineer Research and Development Center (U.S.), March 2022. http://dx.doi.org/10.21079/11681/43582.
Full textSimon, James E., Uri M. Peiper, Gaines Miles, A. Hetzroni, Amos Mizrach, and Denys J. Charles. Electronic Sensing of Fruit Ripeness Based on Volatile Gas Emissions. United States Department of Agriculture, October 1994. http://dx.doi.org/10.32747/1994.7568762.bard.
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