Journal articles on the topic 'Physical and Virtual Environment'
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Nichols, Sarah. "Physical ergonomics of virtual environment use." Applied Ergonomics 30, no. 1 (February 1999): 79–90. http://dx.doi.org/10.1016/s0003-6870(98)00045-3.
Full textChen, Y., Z. Cui, and L. Hao. "Virtual reality in lighting research: Comparing physical and virtual lighting environments." Lighting Research & Technology 51, no. 6 (March 27, 2019): 820–37. http://dx.doi.org/10.1177/1477153518825387.
Full textKedia, Pooja, and Renuka Nagpal. "Performance Evaluation of Virtual Environment with Respect to Physical Environment." International Journal of Computer Applications 89, no. 11 (March 26, 2014): 17–22. http://dx.doi.org/10.5120/15676-4425.
Full textAtanas, Jean-Pierre. "Is Virtual-Physical or Physical-Virtual Manipulatives in Physics Irrelevant within Studio Physics Environment?" Athens Journal of Education 5, no. 1 (January 31, 2018): 29–42. http://dx.doi.org/10.30958/aje.5-1-2.
Full textLitaker, Harry, Ron Archer, Brett Montoya, and Robert Howard. "Evaluation Methodologies for Virtual Reality and Physical Test Environments for Spaceflight Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (December 2020): 1340–44. http://dx.doi.org/10.1177/1071181320641320.
Full textMiyoshi, Kouki, Norihiro Abe, Yoshihiro Tabuchi, Hirokazu Taki, and Shoujie He. "Quadruped virtual robot simulation in a virtual environment obeying physical laws." Artificial Life and Robotics 14, no. 3 (December 2009): 321–23. http://dx.doi.org/10.1007/s10015-009-0661-6.
Full textHolden, Maureen K., and Thomas Dyar. "Virtual Environment Training." Neurology Report 26, no. 2 (2002): 62–71. http://dx.doi.org/10.1097/01253086-200226020-00003.
Full textFrankenhuis, Willem E., Ron Dotsch, Johan C. Karremans, and Daniël H. J. Wigboldus. "Male physical risk taking in a virtual environment." Journal of Evolutionary Psychology 8, no. 1 (March 2010): 75–86. http://dx.doi.org/10.1556/jep.8.2010.1.6.
Full textChang Hyuck Im, Min-Geun Lee, and 이명원. "An Implementation Method of Virtual Environment Physical Properties." Journal of the Korea Computer Graphics Society 13, no. 1 (March 2007): 25–32. http://dx.doi.org/10.15701/kcgs.2007.13.1.25.
Full textCubukcu, Ebru, and Jack L. Nasar. "Influence of Physical Characteristics of Routes on Distance Cognition in Virtual Environments." Environment and Planning B: Planning and Design 32, no. 5 (October 2005): 777–85. http://dx.doi.org/10.1068/b31191.
Full textWickman, Casper, and Rikard So¨derberg. "Comparison of Non-Nominal Geometry Models Represented in Physical Versus Virtual Environments." Journal of Computing and Information Science in Engineering 4, no. 3 (September 1, 2004): 171–77. http://dx.doi.org/10.1115/1.1765120.
Full textWiegand, Thomas E. von, David W. Schloerb, and W. L. Sachtler. "Virtual Workbench: Near-Field Virtual Environment System with Applications." Presence: Teleoperators and Virtual Environments 8, no. 5 (October 1999): 492–519. http://dx.doi.org/10.1162/105474699566422.
Full textHabermehl, Christian, Achim Kramer, and Georg Jacobs. "Interconnected Drivetrain Development in a Physical and Virtual Environment." ATZ worldwide 121, no. 7-8 (July 2019): 78–83. http://dx.doi.org/10.1007/s38311-019-0073-8.
Full textSadowski, Adam S., and Anna M. Lomanowska. "Virtual intimacy: Propensity for physical contact between avatars in an online virtual environment." Computers in Human Behavior 78 (January 2018): 1–9. http://dx.doi.org/10.1016/j.chb.2017.09.011.
Full textDu Plessis, Andries, and Bernhardett Theron. "Virtual World – Physical World: What is the Real World?" International Journal of Management Science and Business Administration 2, no. 6 (2015): 43–57. http://dx.doi.org/10.18775/ijmsba.1849-5664-5419.2014.26.1004.
Full textMitchell, William. "A changing environment: the virtual world meets the physical world." Architectural Research Quarterly 3, no. 4 (December 1999): 303–6. http://dx.doi.org/10.1017/s1359135500002207.
Full textGrabowski, Patrick J., Drew N. Rutherford, and Andrea H. Mason. "Modeling Prehension for Physical Collaboration in Virtual Environments." Presence: Teleoperators and Virtual Environments 20, no. 6 (December 1, 2011): 577–90. http://dx.doi.org/10.1162/pres_a_00083.
Full textLi, Meng Long, Hong Jian Peng, and Xin Kang Zhang. "Research on Virtual Learning Community Based on Physical Knowledge." Advanced Materials Research 214 (February 2011): 688–92. http://dx.doi.org/10.4028/www.scientific.net/amr.214.688.
Full textFoster, G. T., D. E. N. Wenn, W. S. Harwin, and F. O'Hart. "Generating Virtual Environments to Allow Increased Access to the Built Environment." International Journal of Virtual Reality 3, no. 4 (January 1, 1998): 11–19. http://dx.doi.org/10.20870/ijvr.1998.3.4.2630.
Full textDorbe, Nauris, Ingars Ribners, and Krisjanis Nesenbergs. "Prospects of Improving the self-Driving Car Development Pipeline: Transfer of Algorithms from Virtual to Physical Environment." International Journal of Machine Learning and Computing 8, no. 2 (April 2018): 181–85. http://dx.doi.org/10.18178/ijmlc.2018.8.2.684.
Full textBrelsford, John W. "Physics Education in a Virtual Environment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 18 (October 1993): 1286–90. http://dx.doi.org/10.1177/154193129303701818.
Full textPadilla-Castañeda, Miguel A., Antonio Frisoli, Silvia Pabon, and Massimo Bergamasco. "The Modulation of Ownership and Agency in the Virtual Hand Illusion under Visuotactile and Visuomotor Sensory Feedback." Presence: Teleoperators and Virtual Environments 23, no. 2 (August 1, 2014): 209–25. http://dx.doi.org/10.1162/pres_a_00181.
Full textWright, R. Glenn, and Michael Baldauf. "Correlation of Virtual Aids to Navigation to the Physical Environment." TransNav, the International Journal on Marine Navigation and Safety of Sea Transportation 10, no. 2 (2016): 287–99. http://dx.doi.org/10.12716/1001.10.02.11.
Full textMin, Xin, Wenqiao Zhang, Shouqian Sun, Nan Zhao, Siliang Tang, and Yueting Zhuang. "VPModel: High-Fidelity Product Simulation in a Virtual-Physical Environment." IEEE Transactions on Visualization and Computer Graphics 25, no. 11 (November 2019): 3083–93. http://dx.doi.org/10.1109/tvcg.2019.2932276.
Full textShi, Jing-Cheng, Yang Yu, Qing Da, Shi-Yong Chen, and An-Xiang Zeng. "Virtual-Taobao: Virtualizing Real-World Online Retail Environment for Reinforcement Learning." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 4902–9. http://dx.doi.org/10.1609/aaai.v33i01.33014902.
Full textEzugwu, Absalom E., Seyed M. Buhari, and Sahalu B. Junaidu. "Virtual Machine Allocation in Cloud Computing Environment." International Journal of Cloud Applications and Computing 3, no. 2 (April 2013): 47–60. http://dx.doi.org/10.4018/ijcac.2013040105.
Full textVogt, Tobias, Rainer Herpers, Christopher D. Askew, David Scherfgen, Heiko K. Strüder, and Stefan Schneider. "Effects of Exercise in Immersive Virtual Environments on Cortical Neural Oscillations and Mental State." Neural Plasticity 2015 (2015): 1–9. http://dx.doi.org/10.1155/2015/523250.
Full textKim, Hyungil, Jessica D. Isleib, and Joseph L. Gabbard. "Virtual Shadow." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (September 2016): 2093–97. http://dx.doi.org/10.1177/1541931213601474.
Full textHaag, Moritz P., and Markus Reiher. "Studying chemical reactivity in a virtual environment." Faraday Discuss. 169 (2014): 89–118. http://dx.doi.org/10.1039/c4fd00021h.
Full textErkan, İlker. "Investigation of the contribution of virtual reality to architectural education." Art, Design & Communication in Higher Education 19, no. 2 (October 1, 2020): 221–40. http://dx.doi.org/10.1386/adch_00024_1.
Full textLoJacono, Chanel T., Ryan P. MacPherson, Nikita A. Kuznetsov, Louisa D. Raisbeck, Scott E. Ross, and Christopher K. Rhea. "Obstacle Crossing in a Virtual Environment Transfers to a Real Environment." Journal of Motor Learning and Development 6, no. 2 (December 1, 2018): 234–49. http://dx.doi.org/10.1123/jmld.2017-0019.
Full textPlummer, Laura, Lesley Smith, Elizabeth Cornforth, and Shweta Gore. "Teaching Psychomotor Skills in a Virtual Environment: An Educational Case Study." Education Sciences 11, no. 9 (September 14, 2021): 537. http://dx.doi.org/10.3390/educsci11090537.
Full textChesney, Thomas, Swee-Hoon Chuah, Angela R. Dobele, and Robert Hoffmann. "Information richness and trust in v-commerce: implications for services marketing." Journal of Services Marketing 31, no. 3 (May 8, 2017): 295–307. http://dx.doi.org/10.1108/jsm-02-2015-0099.
Full textIwai, Go. "A Virtual Geant4 Environment." Journal of Physics: Conference Series 664, no. 7 (December 23, 2015): 072023. http://dx.doi.org/10.1088/1742-6596/664/7/072023.
Full textBrendley, Keith W., Joseph Cohn, Jed Marti, and Paul DiZio. "Demonstration of a Motion Coupled Virtual Environment (Mocove) – a Device for Reducing Spatial Disorientation in Uncoupled Virtual and Motion Environments." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 7 (September 2002): 766–70. http://dx.doi.org/10.1177/154193120204600704.
Full textYarberry, Shana, and Cynthia Sims. "The Impact of COVID-19-Prompted Virtual/Remote Work Environments on Employees’ Career Development: Social Learning Theory, Belongingness, and Self-Empowerment." Advances in Developing Human Resources 23, no. 3 (May 21, 2021): 237–52. http://dx.doi.org/10.1177/15234223211017850.
Full textMartins, Octávio P., and Alcínia Z. Sampaio. "Bridge Launching Construction Visualized in a Virtual Environment." International Journal of Virtual Reality 10, no. 2 (January 1, 2011): 49–56. http://dx.doi.org/10.20870/ijvr.2011.10.2.2811.
Full textWang, Yong, Sankar Jayaram, Uma Jayaram, Kevin Lyons, and Peter Hart. "Physically Based Modeling in Virtual Assembly." International Journal of Virtual Reality 5, no. 1 (January 1, 2001): 185–99. http://dx.doi.org/10.20870/ijvr.2001.5.1.2679.
Full textKohonen-Aho, Laura, and Pauli Alin. "Introducing a Video-Based Strategy for Theorizing Social Presence Emergence in 3D Virtual Environments." Presence: Teleoperators and Virtual Environments 24, no. 2 (May 1, 2015): 113–31. http://dx.doi.org/10.1162/pres_a_00222.
Full textKao, Yung Chou, Hong Ying Chen, and Y. C. Chen. "Development of a Virtual Controller Integrating Virtual and Physical CNC." Materials Science Forum 505-507 (January 2006): 631–36. http://dx.doi.org/10.4028/www.scientific.net/msf.505-507.631.
Full textLi, Yunwang, Sumei Dai, Yong Shi, Lala Zhao, and Minghua Ding. "Navigation Simulation of a Mecanum Wheel Mobile Robot Based on an Improved A* Algorithm in Unity3D." Sensors 19, no. 13 (July 5, 2019): 2976. http://dx.doi.org/10.3390/s19132976.
Full textGoggins, Sean, Matthew Schmidt, Jesus Guajardo, and Joi L. Moore. "3D Virtual Worlds." International Journal of Social and Organizational Dynamics in IT 1, no. 1 (January 2011): 30–48. http://dx.doi.org/10.4018/ijsodit.2011010103.
Full textBarends, Ard J., Reinout E. de Vries, and Mark van Vugt. "Gamified Personality Assessment." Zeitschrift für Psychologie 227, no. 3 (July 2019): 207–17. http://dx.doi.org/10.1027/2151-2604/a000379.
Full textWest, Ruth, Eitan Mendelowitz, Zach Thomas, Christopher Poovey, Luke Hillard, Kathryn Hays, and Nathaniel Helgesen. "Designing a VR Arena: Integrating Virtual Environments and Physical Spaces for Social Sensorial Data-Driven Experiences." Electronic Imaging 2020, no. 13 (January 26, 2020): 360–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.13.ervr-360.
Full textImran, Abid, Sang-Hwa Kim, Young-Bin Park, Il Hong Suh, and Byung-Ju Yi. "Singulation of Objects in Cluttered Environment Using Dynamic Estimation of Physical Properties." Applied Sciences 9, no. 17 (August 28, 2019): 3536. http://dx.doi.org/10.3390/app9173536.
Full textChen, Chun Ta, Shin Yong Chen, Chien Hsiang Liao, and Shi Chang Zeng. "Visualization of Nanomanipulation Using an Interactive Virtual Environment." Applied Mechanics and Materials 284-287 (January 2013): 3468–72. http://dx.doi.org/10.4028/www.scientific.net/amm.284-287.3468.
Full textWojciechowski, A. "Camera navigation support in a virtual environment." Bulletin of the Polish Academy of Sciences: Technical Sciences 61, no. 4 (December 1, 2013): 871–84. http://dx.doi.org/10.2478/bpasts-2013-0094.
Full textRefsland, Scot Thrane, Takeo Ojika, and Robert Berry. "Enhanced Environments: Large-Scale, Real-Time Ecosystems." Presence: Teleoperators and Virtual Environments 11, no. 3 (June 2002): 221–46. http://dx.doi.org/10.1162/105474602317473196.
Full textGhionea, Ionuţ Gabriel, Goran Devedžić, and Saša Ćuković. "Parametric Modeling of Surfaces Using CATIA v5 Environment." Applied Mechanics and Materials 760 (May 2015): 93–98. http://dx.doi.org/10.4028/www.scientific.net/amm.760.93.
Full textVarlamov, Andrey V., and Natalya V. Yakovleva. "Dynamics of Perception Distortions of Human Body Physical Dimensions in Virtual Reality." RUDN Journal of Psychology and Pedagogics 18, no. 1 (December 15, 2021): 254–70. http://dx.doi.org/10.22363/2313-1683-2021-18-1-254-270.
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