Academic literature on the topic 'Philosophie du jeu'
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Journal articles on the topic "Philosophie du jeu"
Perrot, Philippe. "Le philosophe comme témoin." Articles spéciaux 67, no. 2 (December 16, 2011): 259–70. http://dx.doi.org/10.7202/1007007ar.
Full textGranger, Gilles-Gaston. "A quoi sert la philosophie?" Canadian Journal of Philosophy Supplementary Volume 19 (1993): 57–65. http://dx.doi.org/10.1080/00455091.1993.10717342.
Full textDe Simoni Milione, Vitor. "Socrate l’ autourgos tês philosophias : Remarques sur le Banquet I, 5 de Xénophon." Revue de philosophie ancienne Tome XLI, no. 2 (December 14, 2023): 213–43. http://dx.doi.org/10.3917/rpha.412.0213.
Full textFerland, Francine. "Le jeu en ergothérapie: Réflexion préalable à l'élaboration d'un nouveau modèle de pratique." Canadian Journal of Occupational Therapy 59, no. 2 (June 1992): 95–101. http://dx.doi.org/10.1177/000841749205900205.
Full textMéthot, Jean-François. "Embrayages narratifs en philosophie cartésienne." Dialogue 49, no. 4 (December 2010): 547–59. http://dx.doi.org/10.1017/s0012217310000685.
Full textVion-Dury, Juliette. "« Viens jouer ! »." Esprit Juin, no. 6 (June 6, 2024): 39–46. http://dx.doi.org/10.3917/espri.2406.0039.
Full textMoreau, Didier. "Le jeu des lettres. Pour une philosophie de l’abécédaire." Le Télémaque 50, no. 2 (2016): 95. http://dx.doi.org/10.3917/tele.050.0095.
Full textHerd, Katarzyna, and Albrecht Sonntag. "Pensée magique, superstition, croyances irrationnelles : répondre à l’absurde." Football(s). Histoire, culture, économie, société, no. 5 (December 6, 2024): 85–97. https://doi.org/10.58335/football-s.785.
Full textBloch, Olivier. "Molière, comédie et philosophie : la communication en question." Tangence, no. 81 (April 24, 2007): 97–118. http://dx.doi.org/10.7202/014962ar.
Full textTanguay, Daniel. "Pierre Manent et la question de l’homme." Politique et Sociétés 22, no. 3 (August 24, 2004): 71–98. http://dx.doi.org/10.7202/008851ar.
Full textDissertations / Theses on the topic "Philosophie du jeu"
Duflo, Colas. "Le jeu : une approche philosophique." Besançon, 1995. http://www.theses.fr/1995BESA1025.
Full textBertin, Pascal. "Jeu d'espace, espace de jeu : Philosophie et genèse hausdorffienne des espaces topologiques." Thesis, Sorbonne Paris Cité, 2019. http://www.theses.fr/2019USPCC073.
Full textOur research project questions the issue of the link between philosophy and mathematics. Such an issue is of course very general and runs throughout the history of these two processes, but it started to acquire new meaning ever since the so-called “foundational crisis of mathematics” (end of the 19th century and first half of the 20th century). More specifically, this project aims at assessing the role of philosophical speculations in the elaboration of topology. If we decided to focus on the latter theory, it is not only because of its intrinsic value (which is to be found significantly in the light it sheds on extremely rich philosophical questions, and namely that of “continuity”), but also because it is dependent, in a way that needs to be clarified, on the fact that the complete works of its founders are defined by a prolific philosophical output. We refer here namely to Hausdorff, who initiated the axiomatization of the theory, of the very notion of “topological space”, and whose “Kanto-nietzschean” epistemology can be a source of perplexity. If we have otherwise mentioned the foundational crisis in mathematics, it’s because the elaboration of topology, albeit largely contemporary and depending on the latter (inasmuch as the Cantorian works on point-sets and order types opened a research area covered by some of the first topologists) is nevertheless different in its particular orientations. More than pertaining to the foundationalist frame, the early works on topology are more of a reappropriation, on their own terms, of a certain “technical luggage” given by or causing the crisis.The genesis of topology thus sheds an original light on the question of the types of dialogue between philosophy and mathematics. And in this respect, the case of Hausdorff, who, under the name of Paul Mongré, had created a “literary double” (philosopher, poet, playwright and essayist), plays a major role –and is properly the subject of our study. This double identity, which partly explains the separation line traced in the general works between the purely mathematical production and philosophical speculations (both unpublished in French and having very distinct posterities) is at the starting point of an intriguing one-voice dialogue between a name famous in the field of mathematics and its philosophical “moniker”. The thematics they both deal with are often “connected”: the reflexions, related to the notion of “continuity”, on time and space, as well as the conception (quite original at that time since “logical empiricism” was yet to be created) of a formalism as element of true empiricism, obviously play a positive role- to be defined as such- for the elaboration of general topology. On the other side, a conception of mathematics as a critical tool applied to philosophy begins to take shape. More specifically, certain texts such as the Raumproblem and the conferences of 1903-1904 (unpublished), are true junction points between the two “sections” of the works. Finally, Hausdorff’s original stance on the first set-theoretic questionings has -downstream- manifest roots in philosophy and accounts for –upstream- how the mathematician could have led the Cantorian theory on new research fields
Morisset, Thomas. "Du beau jeu. Pour une esthétique des jeux vidéo." Thesis, Sorbonne université, 2020. http://www.theses.fr/2020SORUL006.
Full textThis PhD thesis approaches videogames through the lense of player experience and aims to build a theoretical model that draws on two distinct philosophical traditions : aesthetics and philosophy of technology. It aims to prove both the existence of different regimes for experiencing games (namely closed play, open play and beautiful play) and that from each of these regimes stems a specific kind of sensible pleasure, expressed by an appreciative sensible judgement. Among these experiences, some are particularily defined by their ludic aspect. They lead the player to develop technical skills and henceforth require attentional dynamics which differ greatly from those implied by aesthetic experience. Relying on a technical definition of both game and play, this work shows that a technical regime of feeling and judging beauty exists which is close to the aesthetic regime and yet remains distinct from it. This thesis thus considers video games as a privileged means to reach this technical beauty and as one that develops aesthetic properties of their own
Dior, Julie. "Visage, masque et jeu." Paris 3, 1994. http://www.theses.fr/1994PA030185.
Full textThis thesis begins with the idea of a certain reciprocity between the face and the masque. This idea is contained in the greek word prosopon, which designates the face as well as the mask and thus indicates that the two are in an inseparable couple-relationship. By introducing a separate word for "face", the romans fatally altered this concept. Topology, the science of variations and invariables, confirms ancient greek thought on the mask : the mask is simply the most exagger ated example of the transformations of a face which is itself in a perpetual state of change or becoming. More profondly , all subjects for lacan, and all languages for jakobson, are a construction of or a play between metaphore and metonymy. The subject is a pure signifier, deprived of essence-- a series of masks-- which lacan illustrated by means of topolog ical figures and the mask itself. Deleuze, serres and badiou have, each in their own manner, incorporated this concept in discourses that are, however, very different one from the other. After its initial exposition, this theory of masks i s articulated in several contexts : baroque court festivities using arcimboldo's paintings as a point of departure, pira ndello and the calling into question of identity, the image in the mirror and the double in theatre, the cinematographic c lose-up as mask, as well as a selection of contemporary mises en scene. The final chapter introduces the category of r eal, or that which resists all attempts at formalization and which is thus radically distinct from symbolical (metaphorical) and imaginary (metonymical). A reflection follows on what the topological concept of identity signifies f or the mask and the face in theatre
Akanokabia, Akanis Maxime. "Le jeu comme procédé d'élaboration philosophique." Paris 1, 2009. http://www.theses.fr/2009PA010569.
Full textMorin-Lacroix, Geneviève. "Le jeu et l'amour de la sagesse." Doctoral thesis, Université Laval, 2016. http://hdl.handle.net/20.500.11794/27222.
Full textCharfi, Fatma. "L'Eau, élément de jeu pour l'enfant : propositions de jeux d'eau associée à la couleur et à l'argile." Paris 1, 1985. http://www.theses.fr/1985PA01A009.
Full textJouët-Pastré, Emmanuelle. "Le jeu et le sérieux dans les Lois de Platon." Rouen, 1998. http://www.theses.fr/1998ROUEL289.
Full textButhaud, Martin. "La simulatiοn du mοnde : le jeu vidéο cοmme principe et οutil d'explicatiοn du réel." Electronic Thesis or Diss., Normandie, 2024. http://www.theses.fr/2024NORMR069.
Full textThe idea that new technologies and digital artifacts constitute virtual worlds or universes is pervasive in most academic and media debates. Video games particularly illustrate this perspective by offering players a genuine sense of "immersion" in these worlds. However, the concept of a "world" remains vaguely defined, despite its central role in philosophy, making it even more challenging to establish a clear boundary between the "real world" and the "game world." To clarify the notion of the "videogame world," this dissertation intertwines fundamental philosophical inquiries with the more recent field of game studies and seeks to revitalize certain reflections initiated by the game philosopher Jacques Henriot on the "ludic metaphor" and its reversibility.Specifically, we demonstrate the extent to which metaphorically conceiving games as worlds has led us to consider the world itself as a video game. To develop this argument, our analysis examines various processes, including the recent "simulation hypothesis" proposed by Nick Bostrom and David Chalmers. While such a reversal of the ludic metaphor is not new, it assumes an unprecedented scale today due to a dynamic—which we call "videogame emersion"—wherein the game reciprocally influences the world and the representations we construct of it. Building upon this observation, this thesis proposes to conceptualize these discursive elements as a "techno-cosmic metaphor." By this concept, we denote the way in which we "confuse" the world with the technical artifacts that enable us to comprehend and represent it, with video games being just one of its most recent manifestations
Kislov, Valéry. "Jeu et contraintes dans la création contemporaine." Paris 8, 2005. http://www.theses.fr/2005PA082677.
Full textThe dissertation is devoted to 'writing under restrictions' in fiction in general and in the French literature of the 20th century in particular. This mode of writing dates back several centuries and is defined as a number of specific formal rules, or restrictions, that an author adds to the existing linguistic and cultural norms, and deliberately and systematically follows in his/her writing of a work of fiction. These restrictions are analysed in a number of aspects – from specific rhetorical devices to global artistic concepts, – and within the context of various disciplines and cultures, which allows to treat these limitations as a formalist aesthetics in its own right. The dissertation studies various approaches to interpretation of restricted writing, defining the status of the text, the author and the reader, as well as the place and the role that is given to this kind of literature in the contemporary creation. Restricted writing, as it appears, is both a source of inspiration and a word game, moreover, it also turns out to be an instrument of dissent and subversion, a tool for liberation and a way of spiritual quest
Books on the topic "Philosophie du jeu"
Duflo, Colas. Le jeu: Une approche philosophique. Lille: A.N.R.T, Université de Lille III, 1995.
Find full textDuflo, Colas. Le jeu: De Pascal à Schiller. Paris: Presses universitaires de France, 1997.
Find full textMbabula, Louis Mpala. "Hors-jeu" pour le philosophe Mabasi: Étude critique de "Science et philosophie en Afrique". Lubumbashi, R.D.C: Editions Mpala, 2002.
Find full textMbabula, Louis Mpala. "Hors-jeu" pour le philosophe Mabasi: Étude critique de "Science et philosophie en Afrique". Lubumbashi, R.D.C: Editions Mpala, 2002.
Find full textSloterdijk, Peter. Ni le soleil ni la mort: Jeu de piste sous forme de dialogues avec Hans-Jürgen Heinrichs. Paris]: Fayard, 2004.
Find full textGoilav, Yoan. La contrebasse: Une philosophie du jeu, histoire, pédagogie, technique = The double bass : a philosophy of playing, history, pedagogy, technique. Saint-Nicolas, Québec: Éditions Doberman-Yppan, 2003.
Find full text1933-, Goilav Yoan. La contrebasse: Une philosophie du jeu, histoire, pdagogie, technique = The double bass : a philosophy of playing, history, pedagogy, technique. Saint-Nicolas, QC: ditions Doberman-Yppan, 2003.
Find full textTo, Hwa-jin. Nori hanŭn samul: Switch things up. Kyŏnggi-do Kwach'ŏn-si: Kungnip Hyŏndae Misulgwan, 2021.
Find full texttranscriber, Desplat-Roger Joana editor, Bonvin Tanya transcriber, Breton Emma transcriber, and Theulle Sylvain transcriber, eds. L'art comme jeu. Nanterre]: Presses universitaires de Paris Nanterre, 2018.
Find full textJeu, Bernard. Le sportif, le philosophe, le dirigeant: In honorem Bernard Jeu. [Lille]: Université Charles-de-Gaulle Lille III, 1993.
Find full textBook chapters on the topic "Philosophie du jeu"
Salamensky, S. I. "The Figure of the Jew as Key to Oscar Wilde’s Aesth-Ethos." In Philosophy and Oscar Wilde, 133–50. New York: Palgrave Macmillan US, 2017. http://dx.doi.org/10.1057/978-1-137-57958-4_7.
Full textRolet, Anne. "De l'explicite à l'indicible: jeu littéraire et discours philosophique dans le Symbolon 28 des Symbolicæ Quæstiones d'Achille Bocchi (1555)." In Imago Figurata. Studies, 53–80. Turnhout: Brepols Publishers, 2001. http://dx.doi.org/10.1484/m.ifstu-eb.4.2017054.
Full textZourabichvili, François. "Première remarque. L’esthétique a une dimension vitale pour la philosophie en général." In L’art comme jeu, 29–34. Presses universitaires de Paris Nanterre, 2018. http://dx.doi.org/10.4000/books.pupo.16685.
Full text"Mener le jeu post-normal." In La philosophie des sciences en images, 156–57. EDP Sciences, 2020. http://dx.doi.org/10.1051/978-2-7598-1904-1-126.
Full text"Des débats politiques en jeu." In La philosophie des sciences en images, 142. EDP Sciences, 2020. http://dx.doi.org/10.1051/978-2-7598-1904-1-112.
Full text"Des débats politiques en jeu." In La philosophie des sciences en images, 142. EDP Sciences, 2020. http://dx.doi.org/10.1051/978-2-7598-1904-1.c112.
Full text"Mener le jeu post-normal." In La philosophie des sciences en images, 156–57. EDP Sciences, 2020. http://dx.doi.org/10.1051/978-2-7598-1904-1.c126.
Full textRodrigo, Pierre. "Chapitre V. Le jeu causal dans la Politique d’Aristote." In Aristote. Une philosophie pratique, 89–110. Vrin, 2006. http://dx.doi.org/10.4000/books.vrin.717.
Full textAnnart, Julien. "Quelques usages pédagogiques du jeu vidéo pour un atelier de philosophie." In Valoriser et diffuser les arts numériques en bibliothèque, 160–68. Presses de l’enssib, 2021. http://dx.doi.org/10.4000/books.pressesenssib.13895.
Full text"Les règles du jeu. Philosophie, Spiel und Leibniz bei Paul Valéry." In Spiel, 89–110. mentis Verlag, 2013. http://dx.doi.org/10.30965/9783957439703_009.
Full textConference papers on the topic "Philosophie du jeu"
Frantz (Paris IV)., Pierre. ""Catéchisme chinois", le jeu avec le genre." In Autour du Dictionnaire philosophique de Voltaire. Fabula, 2009. http://dx.doi.org/10.58282/colloques.1111.
Full textSoler, Léna. "« La » nature de la science ? Réflexions sur les présupposés monistes et inévitabilistes inhérents aux conceptions et pratiques de la science dans notre monde." In Journées d'étude "Les multiples dimensions de l'Homme et de la connaissance : questions épistémologiques, éducatives et culturelles. MSH Paris-Saclay Éditions, Université Paris-Saclay, 2024. http://dx.doi.org/10.52983/dkxb9338.
Full textStone, James, Eugene Krejsa, and B. Clark. "Philosophy and Evolution of a Semi-Empirical Model for Jet Noise Prediction." In 42nd AIAA Aerospace Sciences Meeting and Exhibit. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2004. http://dx.doi.org/10.2514/6.2004-361.
Full textAsahina, Joseph K., and Takao Shirakura. "Detonation Chamber of Chemical Munitions: Its Design Philosophy and Operation Record at Kanda, Japan." In ASME 2006 Pressure Vessels and Piping/ICPVT-11 Conference. ASMEDC, 2006. http://dx.doi.org/10.1115/pvp2006-icpvt-11-93809.
Full textWang, Z., Q. Zhang, Y. Yan, and K. Liu. "Secondary Flow and Extra Heat Transfer Enhancement of Ribbed Surface After Jet Impingement." In ASME Turbo Expo 2016: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/gt2016-57563.
Full textTratt, David M., and Robert T. Menzies. "Performance characteristics of an airborne backscatter lidar operating at 9.25 μm." In OSA Annual Meeting. Washington, D.C.: Optica Publishing Group, 1990. http://dx.doi.org/10.1364/oam.1990.mrr5.
Full textSpadaccini, Louis J., David R. Sobel, and He Huang. "Deposit Formation and Mitigation in Aircraft Fuels." In ASME 1999 International Gas Turbine and Aeroengine Congress and Exhibition. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/99-gt-217.
Full textBorate, Hanumant P., and Nitin D. Misal. "An Effect of Spacing and Surface Finish on the Performance of Bladeless Turbine." In ASME 2012 Gas Turbine India Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/gtindia2012-9623.
Full textKharlamov, Y., J. A. Chattha, and M. Kharlamov. "The Effects of Deposition Parameters and Gaseous Detonation Equipment Design on the Coating Formation." In ITSC2005, edited by E. Lugscheider. Verlag für Schweißen und verwandte Verfahren DVS-Verlag GmbH, 2005. http://dx.doi.org/10.31399/asm.cp.itsc2005p1139.
Full textAbdul Razak, Mohamad Anas, Ahmad Zawawi Abdul Rajab, Jay Sern Chew, John Brian Chesson, and Susin Lim. "Pushing the Operational Envelope of a Cap-Rock Restoration Campaign Utilizing Perforate Wash Cement Technology and a Hydraulic Work Over Unit Offshore Malaysia." In International Petroleum Technology Conference. IPTC, 2021. http://dx.doi.org/10.2523/iptc-21367-ms.
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