Journal articles on the topic 'Performance rendering'
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Akeley, Kurt, and Tom Jermoluk. "High-performance polygon rendering." ACM SIGGRAPH Computer Graphics 22, no. 4 (August 1988): 239–46. http://dx.doi.org/10.1145/378456.378516.
Full textSilva, C. T., A. E. Kaufman, and C. Pavlakos. "PVR: high-performance volume rendering." IEEE Computational Science and Engineering 3, no. 4 (1996): 18–28. http://dx.doi.org/10.1109/99.556509.
Full textYin, Sai. "Explore the Use of Computer-Aided Design in the Landscape Renderings." Applied Mechanics and Materials 687-691 (November 2014): 1166–69. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1166.
Full textMazuryk, Tomasz, Dieter Schmalstieg, and Michael Gervautz. "Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations." International Journal of Virtual Reality 2, no. 3 (January 1, 1996): 15–35. http://dx.doi.org/10.20870/ijvr.1996.2.3.2611.
Full textHuang, Kejia, Chenliang Wang, Shaohua Wang, Runying Liu, Guoxiong Chen, and Xianglong Li. "An Efficient, Platform-Independent Map Rendering Framework for Mobile Augmented Reality." ISPRS International Journal of Geo-Information 10, no. 9 (September 8, 2021): 593. http://dx.doi.org/10.3390/ijgi10090593.
Full textLi, Hongle, and Seongki Kim. "Mesh Simplification Algorithms for Rendering Performance." International Journal of Engineering Research and Technology 13, no. 6 (June 30, 2020): 1110. http://dx.doi.org/10.37624/ijert/13.6.2020.1110-1119.
Full textLi, Wang, Guan, Xie, Huang, Wen, and Zhou. "A High-performance Cross-platform Map Rendering Engine for Mobile Geographic Information System (GIS)." ISPRS International Journal of Geo-Information 8, no. 10 (September 20, 2019): 427. http://dx.doi.org/10.3390/ijgi8100427.
Full textHong, Zhi Guo, Yong Bin Wang, and Min Yong Shi. "A Performance-Based Policy for Job Assignment under Distributed Rendering Environments." Applied Mechanics and Materials 543-547 (March 2014): 2949–52. http://dx.doi.org/10.4028/www.scientific.net/amm.543-547.2949.
Full textZhang, Qiongxian. "Advanced techniques and high-performance computing optimization for real-time rendering." Applied and Computational Engineering 90, no. 1 (August 27, 2024): 14–19. http://dx.doi.org/10.54254/2755-2721/90/2024melb0061.
Full textWang, Peng, and Zhibin Yu. "RenderBench: The CPU Rendering Benchmark Suite Based on Microarchitecture-Independent Characteristics." Electronics 12, no. 19 (October 6, 2023): 4153. http://dx.doi.org/10.3390/electronics12194153.
Full textTaguti, Tomoyasu. "Rendering piano music via a performance model." Journal of the Acoustical Society of America 84, S1 (November 1988): S105. http://dx.doi.org/10.1121/1.2025652.
Full textAbdellah, Marwan, Ayman Eldeib, and Amr Sharawi. "High Performance GPU-Based Fourier Volume Rendering." International Journal of Biomedical Imaging 2015 (2015): 1–13. http://dx.doi.org/10.1155/2015/590727.
Full textLaine, Samuli, Janne Hellsten, Tero Karras, Yeongho Seol, Jaakko Lehtinen, and Timo Aila. "Modular primitives for high-performance differentiable rendering." ACM Transactions on Graphics 39, no. 6 (November 26, 2020): 1–14. http://dx.doi.org/10.1145/3414685.3417861.
Full textMansuan, Melki Sadekh, and Benfano Soewito. "Distributed Rendering Based on Fine-Grained and Coarse-Grained Strategy to Speed up Time and Increase Efficiency of Rendering Process." ComTech: Computer, Mathematics and Engineering Applications 10, no. 1 (June 30, 2019): 15. http://dx.doi.org/10.21512/comtech.v10i1.5067.
Full textWang, Peng, and Zhibin Yu. "RayBench: An Advanced NVIDIA-Centric GPU Rendering Benchmark Suite for Optimal Performance Analysis." Electronics 12, no. 19 (October 2, 2023): 4124. http://dx.doi.org/10.3390/electronics12194124.
Full textChandran, Prashanth, Sebastian Winberg, Gaspard Zoss, Jérémy Riviere, Markus Gross, Paulo Gotardo, and Derek Bradley. "Rendering with style." ACM Transactions on Graphics 40, no. 6 (December 2021): 1–14. http://dx.doi.org/10.1145/3478513.3480509.
Full textShin, Donghee, Kyungwoon Cho, and Hyokyung Bahn. "File Type and Access Pattern Aware Buffer Cache Management for Rendering Systems." Electronics 9, no. 1 (January 15, 2020): 164. http://dx.doi.org/10.3390/electronics9010164.
Full textZhao, Fuqiang, Yuheng Jiang, Kaixin Yao, Jiakai Zhang, Liao Wang, Haizhao Dai, Yuhui Zhong, et al. "Human Performance Modeling and Rendering via Neural Animated Mesh." ACM Transactions on Graphics 41, no. 6 (November 30, 2022): 1–17. http://dx.doi.org/10.1145/3550454.3555451.
Full textJain1, Saloni, Sunita GP2, and Sampath Kumar S3. "Tire Texture Monitoring (VGG 19 VS Efficient Net b7)." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 07 (July 24, 2024): 1–12. http://dx.doi.org/10.55041/ijsrem36751.
Full textPENG, HAOYU, HUA XIONG, ZHEN LIU, and JIAOYING SHI. "RESEARCH OF NESTED PARALLEL PIPELINES ON PARALLEL GRAPHICS RENDERING SYSTEM." International Journal of Image and Graphics 08, no. 02 (April 2008): 209–22. http://dx.doi.org/10.1142/s0219467808003052.
Full textZhang, Hongyi. "The role of linear algebra in real-time graphics rendering: A comparison and analysis of mathematical library performance." Applied and Computational Engineering 73, no. 1 (July 5, 2024): 42–49. http://dx.doi.org/10.54254/2755-2721/73/20240358.
Full textCanazza, Sergio, Giovanni De Poli, and Antonio Rodà. "CaRo 2.0: An Interactive System for Expressive Music Rendering." Advances in Human-Computer Interaction 2015 (2015): 1–13. http://dx.doi.org/10.1155/2015/850474.
Full textFjodorovs, Iļja, and Sergejs Kodors. "JETPACK COMPOSE AND XML LAYOUT RENDERING PERFORMANCE COMPARISON." HUMAN. ENVIRONMENT. TECHNOLOGIES. Proceedings of the Students International Scientific and Practical Conference, no. 25 (April 23, 2021): 49–54. http://dx.doi.org/10.17770/het2021.25.6779.
Full textBlissett, Sarah. "Algae Sympoiesis in Performance: Rendering-with Nonhuman Ecologies." Performance Philosophy 6, no. 2 (November 1, 2021): 117–36. http://dx.doi.org/10.21476/pp.2021.62326.
Full textReisin, Gail. "Experiencing "Macbeth": From Text Rendering to Multicultural Performance." English Journal 82, no. 4 (April 1993): 52. http://dx.doi.org/10.2307/820850.
Full textMuennoi, Atitayaporn, and Daranee Hormdee. "3D Web-based HMI with WebGL Rendering Performance." MATEC Web of Conferences 77 (2016): 09003. http://dx.doi.org/10.1051/matecconf/20167709003.
Full textWu, Jasmine, Chia-Chen Kuo, Shu-Hsin Liu, Chuan-Lin Lai, Chiang-Hsiang Lien, Ming-Jen Wang, and Chih-Wei Wang. "High-Performance Computing for Visual Simulations and Rendering." Proceedings of International Conference on Artificial Life and Robotics 24 (January 10, 2019): 600–602. http://dx.doi.org/10.5954/icarob.2019.os25-1.
Full textDunnett, G. J., M. White, P. F. Lister, R. L. Grimsdale, and F. Gelmot. "The Image chip for high performance 3D rendering." IEEE Computer Graphics and Applications 12, no. 6 (November 1992): 41–52. http://dx.doi.org/10.1109/38.163624.
Full textReisin, Gail. "Experiencing Macbeth: From Text Rendering to Multicultural Performance." English Journal 82, no. 4 (April 1, 1993): 52–53. http://dx.doi.org/10.58680/ej19937858.
Full textYan, Yiming, Weikun Zhou, Nan Su, and Chi Zhang. "UniRender: Reconstructing 3D Surfaces from Aerial Images with a Unified Rendering Scheme." Remote Sensing 15, no. 18 (September 21, 2023): 4634. http://dx.doi.org/10.3390/rs15184634.
Full textClifton, Shirley, and Kathryn Grushka. "Rendering Artful and Empathic Arts-Based Performance as Action." LEARNing Landscapes 15, no. 1 (June 23, 2022): 89–107. http://dx.doi.org/10.36510/learnland.v15i1.1066.
Full textLee, Jae-Won, and Youngsik Kim. "Rendering Performance Evaluation of 3D Games with Interior Mapping." Journal of Korea Game Society 19, no. 6 (December 31, 2019): 49–59. http://dx.doi.org/10.7583/jkgs.2019.19.6.49.
Full textKim, Younguk, and Sungkil Lee. "High-Performance Multi-GPU Rendering Based on Implicit Synchronization." Journal of KIISE 42, no. 11 (November 15, 2015): 1332–38. http://dx.doi.org/10.5626/jok.2015.42.11.1332.
Full textSu, Chen, Qing Zhong, Yifan Peng, Liang Xu, Rui Wang, Haifeng Li, and Xu Liu. "Grayscale performance enhancement for time-multiplexing light field rendering." Optics Express 23, no. 25 (December 10, 2015): 32622. http://dx.doi.org/10.1364/oe.23.032622.
Full textAste, Niccolò, Fabrizio Leonforte, and Antonio Piccolo. "Color rendering performance of smart glazings for building applications." Solar Energy 176 (December 2018): 51–61. http://dx.doi.org/10.1016/j.solener.2018.10.026.
Full textLiu, Ko-Yun, Wan-Chun Ma, Chun-Fa Chang, Chuan-Chang Wang, and Paul Debevec. "A framework for locally retargeting and rendering facial performance." Computer Animation and Virtual Worlds 22, no. 2-3 (April 2011): 159–67. http://dx.doi.org/10.1002/cav.404.
Full textBoutsi, Argyro-Maria, Charalabos Ioannidis, and Styliani Verykokou. "Multi-Resolution 3D Rendering for High-Performance Web AR." Sensors 23, no. 15 (August 3, 2023): 6885. http://dx.doi.org/10.3390/s23156885.
Full textChandel,, Aditya. "Real-time Graph Visualization with JavaFX: Exploring Large-scale Network Structures." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 04 (April 20, 2024): 1–5. http://dx.doi.org/10.55041/ijsrem31221.
Full textZhang, Huan, Shreyan Chowdhury, Carlos Eduardo Cancino-Chacón, Jinhua Liang, Simon Dixon, and Gerhard Widmer. "DExter: Learning and Controlling Performance Expression with Diffusion Models." Applied Sciences 14, no. 15 (July 26, 2024): 6543. http://dx.doi.org/10.3390/app14156543.
Full textLiu, Xiao, Tingting Wu, Wenjian Xu, and Qing Liu. "Design and Implementation of WebGL Model Rendering Engine." Scientific Journal of Intelligent Systems Research 6, no. 7 (July 26, 2024): 18–23. http://dx.doi.org/10.54691/778tvh90.
Full textCai, Xing Quan, Bao Xin Qian, and Jin Hong Li. "Modeling and Rendering Realistic Trees." Applied Mechanics and Materials 50-51 (February 2011): 849–53. http://dx.doi.org/10.4028/www.scientific.net/amm.50-51.849.
Full textCurado, António, Ricardo Figueiras, Hélder Gonçalves, Filipe Sambento, and Leonel J. R. Nunes. "Novel High-Performance ETICS Coatings with Cool Pigments Incorporation." Sustainability 15, no. 12 (June 15, 2023): 9644. http://dx.doi.org/10.3390/su15129644.
Full textMileff, Péter, and Judit Dudra. "Effective Pixel Rendering in Practice." Production Systems and Information Engineering 10, no. 1 (2022): 1–15. http://dx.doi.org/10.32968/psaie.2022.1.1.
Full textDong, Zheng, Ke Xu, Yaoan Gao, Qilin Sun, Hujun Bao, Weiwei Xu, and Rynson W. H. Lau. "SAILOR: Synergizing Radiance and Occupancy Fields for Live Human Performance Capture." ACM Transactions on Graphics 42, no. 6 (December 5, 2023): 1–15. http://dx.doi.org/10.1145/3618370.
Full textTariq, Taimoor, Cara Tursun, and Piotr Didyk. "Noise-based enhancement for foveated rendering." ACM Transactions on Graphics 41, no. 4 (July 2022): 1–14. http://dx.doi.org/10.1145/3528223.3530101.
Full textLópez de Mántaras, Ramon. "Playing with Cases: Rendering Expressive Music with Case-Based Reasoning." AI Magazine 33, no. 4 (December 21, 2012): 22. http://dx.doi.org/10.1609/aimag.v33i4.2405.
Full textMaia Pederneiras, Cinthia, Rosário Veiga, and Jorge de Brito. "Physical and Mechanical Performance of Coir Fiber-Reinforced Rendering Mortars." Materials 14, no. 4 (February 9, 2021): 823. http://dx.doi.org/10.3390/ma14040823.
Full textJooYejong, Woonam Chung, Woochan Park, and Dukki Hong. "Cache simulation for measuring cache performance suitable for sound rendering." Journal of the Korea Computer Graphics Society 23, no. 3 (July 2017): 123–33. http://dx.doi.org/10.15701/kcgs.2017.23.3.123.
Full textTominaga, J., S. Tsutsumi, and N. Saito. "Improvement of life-performance on high color rendering HPS lamps." JOURNAL OF THE ILLUMINATING ENGINEERING INSTITUTE OF JAPAN 73, Appendix (1989): 31. http://dx.doi.org/10.2150/jieij1980.73.appendix_31.
Full textKim, Daewoong, Kilhyung Cha, and Soo-Ik Chae. "A High-Performance OpenVG Accelerator with Dual-Scanline Filling Rendering." IEEE Transactions on Consumer Electronics 54, no. 3 (August 2008): 1303–11. http://dx.doi.org/10.1109/tce.2008.4637621.
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