Dissertations / Theses on the topic 'Perceptual science'
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Secchia, Adrian. "Perceptual refinement for hierarchical radiosity." Master's thesis, University of Cape Town, 2000. http://hdl.handle.net/11427/6439.
Full textThis dissertation explores the use of a simple model of the human visual system to yield a performance improvement with hierarchical radiosity. Hierarchical radiosity is a physically based rendering algorithm and hence makes no attempt to optimize computation for human perception. We used a model of the edge enhancement properties of the human visual system to produce a perceptually based refinement oracle for the hierarchical radiosity algorithm. Tests of the perceptual oracle shows that it allows the hierarchical radiosity algorithm to produce the same visual quality output in half the time and using half the memory compared to the same algorithm using the standard refinement oracle.
Horswill, Ian Douglas. "Specialization of perceptual processes." Thesis, Massachusetts Institute of Technology, 1993. http://hdl.handle.net/1721.1/12729.
Full textIncludes bibliographical references (leaves 152-161).
by Ian D. Horswill.
Ph.D.
Savadjiev, Peter. "Perceptual organisation in diffusion MRI: curves and streamline flows." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=32390.
Full textCette thèse présente une méthodologie pour la modélisation de la structure de tissus biologiques à partir de données d'imagerie par résonance magnetique (IRM) de diffusion. En mesurant le mouvement Brownien des molécules d'eau, l'IRM de diffusion permet d'estimer localement les orientations des fibres de matière blanche dans le cerveau. L'IRM de diffusion est un outil important pour l'étude in vivo de la connectivité du cerveau. Cependant, l'inférence de la structure des fibres de matière blanche demeure un problème en grande partie irrésolu. La méthodologie présentée dans cette thèse est basée sur la géométrie différentielle ainsi que sur l'organisation perceptuelle. Étant donné que les fibres de matière blanche peuvent être représentées par des courbes en 3D, et que l'IRM de diffusion donne des mesures reliées aux vecteurs tangents de ces courbes, le problème de base consiste à faire l'inférence de la géométrie de courbes en 3D, à partir de mesures de vecteurs tangents qui sont discretisées, incomplètes, et qui peuvent aussi être floues et bruitées. En se basant sur des notions empruntées à l'organisation perceptuelle en vision par ordinateur, nous développons des contraintes géométriques locales qui guident le processus d'inférence et dont le résultat ultime est la reconstruction de la géométrie des fibres sous-jacentes. Nous débutons par l'introduction d'une notion de co-hélicité entre des triplets d'estimés d'orientation, qui est incorporée dans un processus d'inférence géométrique. Cette méthode est appelée "3D curve inference" (inférence de courbes en 3D), et elle estime les paramètres de l'hélice osculatrice
WONG, Hon Yui Eric. "Sino-American strategic relations : a perceptual-psychological approach." Digital Commons @ Lingnan University, 2002. https://commons.ln.edu.hk/pol_etd/8.
Full textSu, Sara Lee 1982. "Perceptual picture emphasis using texture power maps." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/30181.
Full textIncludes bibliographical references (p. 65-70).
Applying selective emphasis to photographs is a critical aspect of the visual design process. There is evidence from psychophysics that contrast in texture is a key contributor to saliency in an image, yet unlike other low-level perceptual features, texture cannot be directly modified with existing image-processing software. We present a post-processing technique to subtly change the salience of regions of an image by modifying spatial variation in texture. Our method is inspired by computational models of visual attention that capture sensitivity to outliers in local feature distributions. We use the steerable pyramid, which encodes multi-scale oriented image features and compute a set of power maps which capture the local texture content at each scale and orientation. With this representation, texture variation can be modified to selectively add or remove emphasis in the image. Two user studies provide qualitative and quantitative psychophysical validation of our approach.
by Sara Lee Su.
S.M.
Shao, Yunming. "Image-based Perceptual Learning Algorithm for Autonomous Driving." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1503302777088283.
Full textHewage, Chaminda T. E. R. "Perceptual quality driven 3-D video over networks." Thesis, University of Surrey, 2008. http://eprints.kingston.ac.uk/22178/.
Full textYeddanapudi, Neelima 1976. "Characterizing the perceptual diffusion of auditory lateralization images." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/29722.
Full textIncludes bibliographical references (leaf 44).
When two statistically independent noise sources with different interaural time delays are presented simultaneously over headphones, the separated source images seem to become diffuse and merge over time. Experiments were designed to test the hypothesis that the measure of diffusion perceived would increase over time. Target stimuli were created consisting of the two simultaneous sources with different interaural time delays, and attempts were made to study the diffusion as a function of stimulus duration, as well as relative onset of the two noise sources. These target stimuli were compared to a set of partially decorrelated noise stimuli composed of three statistically independent sources. It was hoped that by varying the degree of decorrelation in these comparison stimuli, one could simulate different stages in the transition from two source images to one merged image observed in the target stimuli. The experiments failed to produce the expected results, but strategies for improved experimental designs were devised.
by Neelima Yeddanapudi.
M.Eng.
Alwan, Abeer Abdul-Hussain. "Acoustic and perceptual correlates of pharyngeal and uvular consonants." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/34302.
Full textMICROFICHE COPY AVAILABLE IN ARCHIVES AND ENGINEERING
Bibliography: leaves 138-147.
by Abeer Abdul-Hussain Alwan.
M.S.
Stauffer, Christopher P. (Christopher Paul) 1971. "Perceptual data mining : bootstrapping visual intelligence from tracking behavior." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/8111.
Full textIncludes bibliographical references (p. 161-166).
One common characteristic of all intelligent life is continuous perceptual input. A decade ago, simply recording and storing a a few minutes of full frame-rate NTSC video required special hardware. Today, an inexpensive personal computer can process video in real-time tracking and recording information about multiple objects for extended periods of time, which fundamentally enables this research. This thesis is about Perceptual Data Mining (PDM), the primary goal of which is to create a real-time, autonomous perception system that can be introduced into a wide variety of environments and, through experience, learn to model the activity in that environment. The PDM framework infers as much as possible about the presence, type, identity, location, appearance, and activity of each active object in an environment from multiple video sources, without explicit supervision. PDM is a bottom-up, data-driven approach that is built on a novel, robust attention mechanism that reliably detects moving objects in a wide variety of environments. A correspondence system tracks objects through time and across multiple sensors producing sets of observations of objects that correspond to the same object in extended environments. Using a co-occurrence modeling technique that exploits the variation exhibited by objects as they move through the environment, the types of objects, the activities that objects perform, and the appearance of specific classes of objects are modeled. Different applications of this technique are demonstrated along with a discussion of the corresponding issues.
(cont.) Given the resulting rich description of the active objects in the environment, it is possible to model temporal patterns. An effective method for modeling periodic cycles of activity is demonstrated in multiple environments. This framework can learn to concisely describe regularities of the activity in an environment as well as determine atypical observations. Though this is accomplished without any supervision, the introduction of a minimal amount of user interaction could be used to produce complex, task-specific perception systems.
by Christopher P. Stauffer.
Ph.D.
Chang, Jiae. "A PERCEPTUAL VISUALIZATION ASSISTANT FOR MULTI-DIMENSIONAL DATA VISUALIZATION." NCSU, 2001. http://www.lib.ncsu.edu/etd/public/etd-32441612810132541/etd.pdf.
Full textPrungsinchai, Supakorn. "Robust and secure perceptual image hashing in the transform domain." Thesis, Northumbria University, 2014. http://nrl.northumbria.ac.uk/21427/.
Full textWatts, Stephanie Anne. "Perceptual and Physiologic Analysis of Dystussia in Amyotrophic Lateral Sclerosis." Scholar Commons, 2017. http://scholarcommons.usf.edu/etd/7105.
Full textTran, Trac Duy. "A locally adaptive perceptual masking threshold model for image coding." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/34077.
Full textCoen, Michael Harlan. "Multimodal dynamics : self-supervised learning in perceptual and motor systems." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/34022.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (leaves 178-192).
This thesis presents a self-supervised framework for perceptual and motor learning based upon correlations in different sensory modalities. The brain and cognitive sciences have gathered an enormous body of neurological and phenomenological evidence in the past half century demonstrating the extraordinary degree of interaction between sensory modalities during the course of ordinary perception. We develop a framework for creating artificial perceptual systems that draws on these findings, where the primary architectural motif is the cross-modal transmission of perceptual information to enhance each sensory channel individually. We present self-supervised algorithms for learning perceptual grounding, intersensory influence, and sensorymotor coordination, which derive training signals from internal cross-modal correlations rather than from external supervision. Our goal is to create systems that develop by interacting with the world around them, inspired by development in animals. We demonstrate this framework with: (1) a system that learns the number and structure of vowels in American English by simultaneously watching and listening to someone speak. The system then cross-modally clusters the correlated auditory and visual data.
(cont.) It has no advance linguistic knowledge and receives no information outside of its sensory channels. This work is the first unsupervised acquisition of phonetic structure of which we are aware, outside of that done by human infants. (2) a system that learns to sing like a zebra finch, following the developmental stages of a juvenile zebra finch. It first learns the song of an adult male and then listens to its own initially nascent attempts at mimicry through an articulatory synthesizer. In acquiring the birdsong to which it was initially exposed, this system demonstrates self-supervised sensorimotor learning. It also demonstrates afferent and efferent equivalence - the system learns motor maps with the same computational framework used for learning sensory maps.
by Michael Harlan Coen.
Ph.D.
Ahrens, Merle-Marie. "Automatic visuospatial attention shifts : perceptual correlates, interventions and oscillatory signatures." Thesis, University of Glasgow, 2018. http://theses.gla.ac.uk/30695/.
Full textBonneel, Nicolas. "Audio and Visual Rendering with Perceptual Foundations." Phd thesis, Université de Nice Sophia-Antipolis, 2009. http://tel.archives-ouvertes.fr/tel-00432117.
Full textWilliamson, Donald S. "DEEP LEARNING METHODS FOR IMPROVING THE PERCEPTUAL QUALITY OF NOISY AND REVERBERANT SPEECH." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461018277.
Full textSlawinska, Malgorzata. "Affective responses to exercise : understanding changes in perceptual and cognitive processes." Thesis, Northumbria University, 2017. http://nrl.northumbria.ac.uk/36133/.
Full textKoppikar, Samir Dilip. "Privacy Preserving EEG-based Authentication Using Perceptual Hashing." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc955127/.
Full textChoi, Kang. "The prospect of arms control in northeast Asia : a contextual procedural, and perceptual approach /." The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487758178238336.
Full textBarrett, Kathleen. "Corrupted Courts: A Cross-National Perceptual Analysis of Judicial Corruption." unrestricted, 2005. http://etd.gsu.edu/theses/available/etd-04202005-151027/.
Full textScassellati, Brian M. "High-level perceptual contours from a variety of low-level physical features." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/38065.
Full textIncludes bibliographical references (p. 87-90).
by Brian M. Scassellati.
M.Eng.
Lamel, Lori Faith. "Formalizing knowledge used in spectrogram reading : acoustic and perceptual evidence from stops." Thesis, Massachusetts Institute of Technology, 1988. http://hdl.handle.net/1721.1/14780.
Full textWhitehorne, Andrew Ennis. "Telescope: A Multivariate Visualization Framework in Support of the Development of a Perceptual Visualization Hierarchy." NCSU, 2008. http://www.lib.ncsu.edu/theses/available/etd-12202007-122731/.
Full textOverton, Katherine. "Perceptual Differences in Natural Speech and Personalized Synthetic Speech." Scholar Commons, 2017. http://scholarcommons.usf.edu/etd/6921.
Full textAcevedo, Feliz Daniel. "A framework for the perceptual optimization of multivalued multilayered two-dimensional scientific visualization methods." View abstract/electronic edition; access limited to Brown University users, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3318287.
Full textLao, Junpeng. "Tracking the temporal dynamics of cultural perceptual diversity in visual information processing." Thesis, University of Glasgow, 2014. http://theses.gla.ac.uk/5055/.
Full textWang, Mike M. Eng Massachusetts Institute of Technology. "Product perceptual mapping on fashion designs with Gaussian mixture variational autoencoder and triplet loss." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/121642.
Full textThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 51-53).
Product perceptual maps are visualizations of the perceptions of products by customers. They provide many advantages to businesses, such as identifying gaps in the market, understanding competition, and finding how new products fit into a market. Conventional product perceptual mapping methods exhibit limitations, particularly in capturing the highly nonlinear structure in product perceptual categories. Therefore, given only a set of images and triplet data representing product co-occurence by consumers, we propose and use a Gaussian mixture variational autoencoder (GMVAE) with triplet loss to create product embeddings. These product embeddings are then flattened into a 2D perceptual map able to be interpreted by human judgment. We test the GMVAE approach on three datasets: (1) a dataset of simple generated data; (2) the MNIST dataset, a dataset of handwritten digits; and (3) the Amazon Fashion dataset, a dataset of product images, product categories, and similar products. The GMVAE method is quantitatively evaluated on its ability to capture product "latent" categories, and qualitatively evaluated on the quality of its 2D perceptual maps compared with those produced by using a conventional perceptual mapping method. We find that across the experiments, the GMVAE method could reasonable capture "latent" perceptual product categories and is more effective than the conventional perceptual mapping baseline in correctly identifying and predicting latent product categories.
by Mike Wang.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Hand, Christopher James. "An investigation into the perceptual and cognitive factors affecting word recognition during normal reading." Thesis, University of Glasgow, 2010. http://theses.gla.ac.uk/2127/.
Full textPrangnell, Lee. "Visually lossless coding for the HEVC standard : efficient perceptual quantisation contributions for HEVC." Thesis, University of Warwick, 2017. http://wrap.warwick.ac.uk/106761/.
Full textFitzpatrick, Paul Michael 1974. "From first contact to close encounters : a developmentally deep perceptual system for a humanoid robot." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/16951.
Full textIncludes bibliographical references (p. 139-152).
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
This thesis presents a perceptual system for a humanoid robot that integrates abilities such as object localization and recognition with the deeper developmental machinery required to forge those competences out of raw physical experiences. It shows that a robotic platform can build up and maintain a system for object localization, segmentation, and recognition, starting from very little. What the robot starts with is a direct solution to achieving figure/ground separation: it simply 'pokes around' in a region of visual ambiguity and watches what happens. If the arm passes through an area, that area is recognized as free space. If the arm collides with an object, causing it to move, the robot can use that motion to segment the object from the background. Once the robot can acquire reliable segmented views of objects, it learns from them, and from then on recognizes and segments those objects without further contact. Both low-level and high-level visual features can also be learned in this way, and examples are presented for both: orientation detection and affordance recognition, respectively. The motivation for this work is simple. Training on large corpora of annotated real-world data has proven crucial for creating robust solutions to perceptual problems such as speech recognition and face detection. But the powerful tools used during training of such systems are typically stripped away at deployment. Ideally they should remain, particularly for unstable tasks such as object detection, where the set of objects needed in a task tomorrow might be different from the set of objects needed today. The key limiting factor is access to training data, but as this thesis shows, that need not be a problem on a robotic platform that can actively probe its environment, and carry out experiments to resolve ambiguity.
(cont.) This work is an instance of a general approach to learning a new perceptual judgment: find special situations in which the perceptual judgment is easy and study these situations to find correlated features that can be observed more generally.
by Paul Michael Fitzpatrick.
Ph.D.
Rathbone, Ingha. "Perceptual-motor development for children who show signs of attention deficit hyperactivity disorder (ADHD)." Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/2071.
Full textENGLISH ABSTRACT: The influence of a six-week perceptual-motor and attentional skills programme, combined with teaching strategies, on the motor proficiency and attentional abilities of children diagnosed with ADHD was investigated. The five case study individuals (ranging for Grade 1- 7) took part in a six-week Purposeful Play Programme. Baseline, pre-test and post-test scores were obtained from the Bruininks- Oseretsky Test of Motor Proficiency (BOTMP) and Attention-Deficit Hyperactivity Disorder Test (ADHDT). All five case study individuals showed a significant improvement on their motor proficiency during retention tests as well as improvements on some of the behavioural soft signs of hyperactivity, impulsivity and inattention.
AFRIKAANDE OPSOMMING: Die invloed van ʼn sesweek perseptueel-motoriese en aandagvaardigheidsprogram, gekombineer met onderrigstrategieë, is op die motoriese vaardighede en aandagvermoëns van kinders gediagnoseer met ATHS, bestudeer. Die vyf gevallestudie individue (tussen Graad 1- 7) het aan „n sesweek Purposeful Play Programme deelgeneem. Die basislyn-, voor- en natoetstellings is verkry vanaf die Bruininks- Oseretsky Test of Motor Proficiency (BOTMP) en Attention-Deficit Hyperactivity Disorder Test (ADHDT). Al vyf gevallestudie individue het ʼn beduidende verbetering in motoriese vaardigheid getoon tydens retensietoetse asook verbetering in sommige van die gedragstekens van hiperaktiwiteit, impulsiwiteit en afleibaarheid.
Ramabhai, Leena I. "The effect of load carriage on selected metabolic and perceptual responses of military personnel." Thesis, Rhodes University, 2000. http://hdl.handle.net/10962/d1005189.
Full textWalters, Yolinda. "The effects of a perceptual-motor development program on children with Developmental Coordination Disorder." Thesis, Link to the online version, 2005. http://hdl.handle.net/10019/1302.
Full textHu, Hongzhan. "Exploring the concept of feedback with perspectives from psychology and cognitive science." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107090.
Full textVan, Velden Grant David. "The effect of a perceptual-motor training programme on the coincident anticipation timing and batting performance of club cricket players." Thesis, Stellenbosch : University of Stellenbosch, 2010. http://hdl.handle.net/10019.1/5381.
Full textENGLISH ABSTRACT: The purpose of this study was to determine the effects of a perceptual-motor training programme on the coincident anticipation timing and batting performance of university club cricket players. The intervention programme focused on developing players‟ visual attention and concentration. Vickers‟ (2007) Three-Step Decision Training Model was used to structure the training sessions. The study followed a repeated measures experimental design with three groups (experimental, placebo, and control) formed by volunteers from a university club cricket team. The independent variable was a four-week training programme. The dependent variables were coincident anticipation timing and performance on a cricket batting test. Subjects were pre- and post-tested with retention tests occurring after a set period of “no training” following the post-tests. Differences between groups were compared using Kruskal-Wallis ANOVA by Ranks Tests. Differences within each group were compared using multiple Mann-Whitney U-Tests. No significant improvements were observed in the experimental group‟s coincident anticipation timing and batting performance. Although neither coincident anticipation timing nor batting performance significantly improved, further research into the use of Vickers‟ (2007) Model to enhance sport performance is recommended.
AFRIKAANSE OPSOMMING: Die doel van hierdie studie was om die uitwerking van ʼn perseptueel-motoriese opleidingsprogram op die samevallende vooruittydsberekening (“coincident anticipation timing”) en kolfprestasie van universiteitsklubkrieketspelers te bepaal. Die klem van die intervensieprogram het op die ontwikkeling van spelers se visuele aandag en konsentrasie geval. Die opleidingsessies is volgens Vickers (2007) se drieledige model vir besluitnemingsopleiding saamgestel. Die studie het ʼn eksperimentele ontwerp van herhaalde metings op drie groepe (eksperimenteel, plasebo en kontrole) van ʼn universiteitsklubkrieketspan toegepas. Die onafhanklike veranderlike was ʼn vier weke lange opleidingsprogram. Die afhanklike veranderlikes was samevallende vooruittydsberekening, en prestasie in ʼn krieketkolftoets. Proefpersone het voor en net ná die opleiding toetse ondergaan, sowel as behoudtoetse drie weke ná die na-opleidingstoetse. Verskille tussen groepe is met behulp van rangtoetse uit Kruskal-Wallis se variansie-analisemodel (ANOVA) bepaal, terwyl verskille binne groepe met veelvuldige Mann-Whitney-U-toetse vergelyk is. Geen beduidende verbetering is in die eksperimentele groep se samevallende vooruittydsberekening of kolfprestasie waargeneem nie. Hoewel nóg samevallende vooruittydsberekening nóg kolfprestasie aansienlik verbeter het, word verdere navorsing oor die gebruik van Vickers (2007) se model vir die verbetering van sportprestasie aanbeveel.
De, Haan Ann I. "The effects of a sensory motor development programme on selected variables of school readiness." Thesis, Stellenbosch : Stellenbosch University, 2004. http://hdl.handle.net/10019.1/50147.
Full textENGLISH ABSTRACT: The purpose of this investigation was to determine whether a sensory motor development programme could have an effect on some of the underlying physical and perceptual abilities that support school readiness. The control group consisted of 23 children and the two intervention groups of 79 children in total. All of the children were enrolled in a pre-primary school programme in a local community. They were all six years old by the end of the intervention. The Movement Assessment Battery for Children (Henderson & Sugden, 1992) was used to assess the children on their manual dexterity, eye-hand coordination, static balance and dynamic balance. The intervention programme consisted of two phases of 10 weeks each, during which the sensory motor development activities were presented to the two intervention groups. Results of the investigation revealed there were significant improvements for some of the children on selected variables that underlie school readiness. It can be concluded that participation in a sensory motor development programme can make a significant contribution to school readiness for many children.
AFRIKAANSE OPSOMMING: Die doel van hierdie ondersoek was om te bepaal of 'n sensories-motoriese ontwikkelingsprogram enige uitwerking op bepaalde onderliggende fisiese en perseptuele vermoëns wat tot skoolgereedheid by jong kinders bydra, sou kon hê. Die kontrolegroep het uit drie-en-twintig kinders bestaan. Die twee tussentredende groepe het altesaam uit nege-en-sewentig kinders bestaan. Die kinders was almal pre-primêre skoolprogramleerders vanuit 'n plaaslike gemeenskap. Teen die einde van die intrede het al die betrokke kinders sesjarige ouderdom bereik. Movement Assessment Battery for Children (Hendersen & Sugden, 1992) is as riglyn gebruik om die kinders se handvaardigheid, oog-hand-koërdinasie, statiese en dinamiese balans te evalueer. Die tussentredeprogram het bestaan uit twee fases van tien weke elk. Die sensoriese-motoriese ontwikkelingsaktiwiteite is terselfdertyd vir die twee tussentredegroepe aangebied. Die resultate van die ondersoek het beduidende vordering in sommige kinders getoon, spesifiek ten opsigte van bepaalde veranderlikes onderliggend aan skoolgereedheid. Hierdie bevinding dui daarop dat sodanige deelname in 'n sensories-motoriese ontwikkelingsprogram wel 'n betekenisvolle bydrae tot die ontwikkeling van skoolgereedheid in baie kinders kan maak.
Brown, David J. "Complexity, the auditory system, and perceptual learning in naïve users of a visual-to-auditory sensory substitution device." Thesis, Queen Mary, University of London, 2015. http://qmro.qmul.ac.uk/xmlui/handle/123456789/8985.
Full textCreasy, Robert. "Performance, physiological, and perceptual effects of wearing graduated compression stockings during running : a thesis presented in partial fulfilment of the requirements for a degree of Master of Science in Sport and Exercise Science at Massey University, Auckland, New Zealand." Massey University, 2008. http://hdl.handle.net/10179/866.
Full textLioliou, Aspasia. "On the resilience of perceptual states in foreign policy shaping or the antinomy of reversibility in patterns of foreign policy behaviour : a case study on Greek Socialist foreign policy decision making during the time period 1981-1989." Thesis, University of Reading, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.270317.
Full textMarkgraaff, Christine. "A programme to improve gross motor and selected visual perception skills of children who show signs of developmental coordination disorder." Thesis, Stellenbosch : University of Stellenbosch, 2010. http://hdl.handle.net/10019.1/4246.
Full textENGLISH ABSTRACT: The purpose of this study was to determine the impact of participation in a small group-based perceptual-motor training programme on the gross motor and visual-motor integration skills of children who show signs of Developmental Coordination Disorder (DCD). Two physical education teachers selected 22 children for assessment as potential participants for this study. The Movement ABC (M-ABC) was then administered to this group and the eight children who scored the lowest were invited to volunteer for this study. These children all volunteered and then completed the assessment of their visual-motor integration skills as measured by the Developmental Test of Visual Perception (DTVP-2). The study followed an evaluative case study design in which changes in the gross motor and visual-motor integration skills of each participant were reported and interpreted individually. The six-week intervention programme was focused on developing the perceptual-motor link between throwing, catching and balancing skills with challenges to visual skills development, especially eye-hand coordination. A comparison of pre-test, post-test and retention test scores in the M-ABC revealed that the programme had a positive effect on six of the children. The results for the seventh child were inconsistent on each test occasion, leading to the conclusion that he may have a co-morbid disorder related to attention. Improvements in static balance were noted and some children also experienced improvements in their ball skills (aiming and coincident timing) which brings the researcher to the conclusion that the programme was effective for gross motor development. DTVP-2 results showed improvements in eye-hand coordination in five of the seven children. According to the VMI quotient score, only one child improved, one deteriorated and the rest showed no change which brings the researcher to the conclusion that the intervention programme was not effective for visual-motor integration.
AFRIKAANSE OPSOMMING: Die doel van die studie was om die impak te bepaal van deelname in „n klein-groep gebaseerde perseptueel-motoriese oefenprogram op die groot motoriese en visueel-motoriese integrasievaardighede van kinders met tekens van die Ontwikkelingskoördinasie-afwyking (DCD). Twee Lewensoriëntering-onderwysers het 22 kinders geïdentifiseer vir assessering as potensiële deelnemers aan die studie. Hierdie groep het die Beweging-ABC toets (M-ABC) ondergaan en die agt deelnemers met die laagste uitslae is uitgenooi om aan die studie deel te neem. Hierdie agt kinders het ingestem en daarna is die assessering voltooi deur hulle visueel-motoriese integrasievaardighede te meet deur middel van die Ontwikkelingstoets vir Visuele Persepsie (DTVP-2). Die studie het „n evaluerende gevallestudie-ontwerp gevolg waarin die veranderings tussen die groot motoriese en visueel-motoriese integrasievaardighede van elke deelnemer individueel geïnterpreteer en gerapporteer is. Die ses week-intervensieprogram het gefokus op die ontwikkeling van die perseptueel-motoriese skakel tussen gooi-, vang- en balans-vaardighede met uitdagings vir die ontwikkeling van visuele vaardighede, veral oog-hand koördinasie. „n Vergelyking tussen die voor-, na- en opvolgtoetse van die M-ABC se toetstellings het getoon dat die program „n positiewe effek op ses van die kinders se groot motoriese vaardighede gehad het. Die uitslag van die sewende kind was teenstrydig tydens elke toetsgeleentheid en dit het gelei tot die gevolgtrekking dat hy moontlik aan „n addisionele afwyking mag ly wat verband hou met „n aandagprobleem. Verbeterings in statiese balans is waargeneem en sommige kinders het ook „n verbetering in balvaardighede getoon (akkuraatheid en reaksietyd). Volgens die DTVP-2 resultate was daar verbeterings in oog-hand koördinasie by vyf van die sewe kinders. Volgens die VMI-kwosiënttelling het slegs een kind verbeter, een het versleg en die ander vyf het geen verandering getoon nie. Die navorser kom dus tot die gevolgtrekking dat die intervensieprogram nie effektief is vir visueel-motoriese integrasie nie.
Truck, Isis. "Calculs à l'aide de mots : vers un emploi de termes linguistiques de bout en bout dans la chaîne du raisonnement." Habilitation à diriger des recherches, Université Paris VIII Vincennes-Saint Denis, 2011. http://tel.archives-ouvertes.fr/tel-00639737.
Full textRen, Feng Hui. "Multi-image query content-based image retrieval." Access electronically, 2006. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20070103.143624/index.html.
Full textFeldman, Jacob 1965. "Perceptual decomposition as inference." Thesis, Massachusetts Institute of Technology, 1990. http://hdl.handle.net/1721.1/13693.
Full textTsingos, Nicolas. "MODELS AND ALGORITHMS FOR INTERACTIVE AUDIO RENDERING." Habilitation à diriger des recherches, Université de Nice Sophia-Antipolis, 2008. http://tel.archives-ouvertes.fr/tel-00629574.
Full textCasasanto, Daniel J. "Perceptual foundations of abstract thought." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/34129.
Full textIncludes bibliographical references (p. 75-78).
How do people think about things they can never see or touch? The ability to invent and reason about domains such as time, ideas, or mathematics is uniquely human, and is arguably the hallmark of human sophistication. Yet, how people mentally represent these abstract domains has remained one of the great mysteries of the mind. This dissertation explores a potential solution: perhaps the mind recruits old structures for new uses. Perhaps sensory and motor representations that result from physical interactions with the world (e.g., representations of physical space) are recycled to support our thinking about abstract phenomena. This hypothesis is motivated, in part, by patterns observed in language: in order to talk about abstract things, speakers often recruit metaphors from more concrete or perceptually rich domains. For example, English speakers often talk about time using spatial language (e.g., a long vacation; a short meeting). Cognitive linguists have argued such expressions reveal that people conceptualize abstract domains like time metaphorically, in terms of space. Although linguistic evidence for this Conceptual Metaphor Theory is abundant, the necessary nonlinguistic evidence has been elusive.
(cont.) In two series of experiments, I investigated whether mental representations that result from physical experience underlie people's more abstract mental representations, using the domains of space and :!I.:e as a testbed. New experimental tools were developed in order to evaluate Conceptual Metaphor Theory as an account of the evolution and structure of abstract concepts, and to explore relations between language and nonlinguistic thought. Hypotheses about the way people represent space and time were based on patterns in metaphorical language, but were tested using simple psychophysical tasks with nonlinguistic stimuli and responses. Results of the first set of experiments showed that English speakers incorporate irrelevant spatial information into their estimates of time (but not vice versa), suggesting that people not only talk about time using spatial language, but also think about time using spatial representations. The second set of experiments showed that (a) speakers of different languages rely on different spatial metaphors for duration, (b) the dominant metaphor in participants' first languages strongly predicts their performance on nonlinguistic time estimation tasks, and (c) training participants to use new spatiotemporal metaphors in language changes the way they estimate time.
(cont.) Together, these results demonstrate that the metaphorical language people use to describe abstract phenomena provides a window on their underlying mental representations, and also shapes those representations. The structure of abstract domains such as time appears to depend, in part, on both linguistic experience and on physical experience in perception and motor action.
by Daniel J. Casasanto.
Ph.D.
Feldman, Jacob 1965. "Perceptual categories and world regularities." Thesis, Massachusetts Institute of Technology, 1992. http://hdl.handle.net/1721.1/12883.
Full textMikheeva, Olga. "Perceptual facial expression representation." Thesis, KTH, Robotik, perception och lärande, RPL, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-217307.
Full textAnsiktsuttryck spelar en viktig roll i områden som mänsklig kommunikation eller vid utvärdering av medicinska tillstånd. För att tillämpa maskininlärning i dessa områden skulle det vara fördelaktigt att ha en representation av ansiktsuttryck som bevarar människors uppfattning av likhet. I det här arbetet används ett data-drivet angreppssätt till representationsinlärning av ansiktsuttryck. Metodologin bygger på s. k. Variational Autoencoders och eliminerar utseende-relaterade drag från den latenta rymden genom att använda neutrala ansiktsuttryck som extra input-data. För att förbättra kvaliteten på den inlärda representationen så modifierar vi a priori-distributionen för den latenta variabeln för att ålägga den struktur på den latenta rymden som är överensstämmande med mänsklig perception av ansiktsuttryck. Vi utför experiment på två dataset och även insamlad likhets-data och visar att den människolika topologin i den latenta representationen hjälper till att förbättra prestandan på en typisk emotionsklassificeringsuppgift samt fördelarna med att använda en probabilistisk generativ modell när man undersöker latenta dimensioners roll i den generativa processen.
Correia, J. Steve. "Agent-based target detection in 3-dimensional environments." Thesis, Monterey, California. Naval Postgraduate School, 2005. http://hdl.handle.net/10945/2300.
Full textVisual perception modeling is generally weak for game AI and computer generated forces (CGF), or agents, in computer games and military simulations. Several tricks and shortcuts are used in perceptual modeling. The results are, under certain conditions, unrealistic behaviors that negatively effect user immersion in games and call into question the validity of calculations in fine resolution military simulations. By determining what the computer-generated agent sees using methods similar to that used to generate the human players' screen view in 3- D virtual environments, we hope to present a method that can more accurately model human visual perception, specifically the major problem of a entity "hiding in plain sight"
Lieutenant, United States Navy