Journal articles on the topic 'Perceived Playfulness'
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Deny, Deny. "Faktor-Faktor yang Mempengaruhi Penggunaan BBM oleh Toko Online di Indonesia." Jurnal Riset Manajemen dan Bisnis (JRMB) Fakultas Ekonomi UNIAT 1, no. 2 (October 1, 2016): 93–104. http://dx.doi.org/10.36226/jrmb.v1i2.14.
Full textLiao, Pei Wen, and Jun Yi Hsieh. "What Influences Internet-Based Learning?" Social Behavior and Personality: an international journal 39, no. 7 (August 1, 2011): 887–96. http://dx.doi.org/10.2224/sbp.2011.39.7.887.
Full textin, Amirudd, Grace T. Pontoh, and Endang Sriningsih. "Determinants of Attitudes of Computer Users: an Approach to the Technology Acceptance Model and Social Cognitive Theory." Webology 18, SI03 (January 13, 2021): 92–111. http://dx.doi.org/10.14704/web/v18si03/web18022.
Full textKang, Minhyung. "Active users’ knowledge-sharing continuance on social Q&A sites: motivators and hygiene factors." Aslib Journal of Information Management 70, no. 2 (March 19, 2018): 214–32. http://dx.doi.org/10.1108/ajim-09-2017-0207.
Full textCodish, David, and Gilad Ravid. "Academic Course Gamification: The Art of Perceived Playfulness." Interdisciplinary Journal of e-Skills and Lifelong Learning 10 (2014): 131–51. http://dx.doi.org/10.28945/2066.
Full textLin, Chih-Wei, Yu-Sheng Lin, Chia-Chi Liao, and Chih-Cheng Chen. "Utilizing Technology Acceptance Model for Influences of Smartphone Addiction on Behavioural Intention." Mathematical Problems in Engineering 2021 (June 1, 2021): 1–7. http://dx.doi.org/10.1155/2021/5592187.
Full textRecuero Virto, Nuria, and Maria Francisca Blasco López. "Lessons from Lockdown: Are Students Willing to Repeat the Experience of Using Interactive Smartboards?" International Journal of Emerging Technologies in Learning (iJET) 15, no. 24 (December 22, 2020): 225. http://dx.doi.org/10.3991/ijet.v15i24.19327.
Full textLee, Hoon, Heejeong Hwang, and Changsup Shim. "Experiential festival attributes, perceived value, satisfaction, and behavioral intention for Korean festivalgoers." Tourism and Hospitality Research 19, no. 2 (November 3, 2017): 199–212. http://dx.doi.org/10.1177/1467358417738308.
Full textWidianingsih, Rini, Dona Primasari, and Agus Sunarmo. "IMPLEMENTASI BRINETS TERHADAP KINERJA PEGAWAI DENGAN PERCEIVED ENJOYMENT DAN COMPUTER PLAYFULNESS SEBAGAI VARIABEL MODERATING." Jurnal Analisis Bisnis Ekonomi 15, no. 1 (April 27, 2017): 1–8. http://dx.doi.org/10.31603/bisnisekonomi.v15i1.998.
Full textGüvendi, Burcu, and Muhsin Hazar. "Playfulness, perceived stress and coping with stress approaches in teacher candidates in various departments." Journal of Human Sciences 13, no. 3 (December 25, 2016): 5796. http://dx.doi.org/10.14687/jhs.v13i3.4348.
Full textWang, Shaofeng, Ahmed Tlili, Lixin Zhu, and Junfeng Yang. "Do Playfulness and University Support Facilitate the Adoption of Online Education in a Crisis? COVID-19 as a Case Study Based on the Technology Acceptance Model." Sustainability 13, no. 16 (August 14, 2021): 9104. http://dx.doi.org/10.3390/su13169104.
Full textFang, Ching-Han, Ching-Lin Fang, Ren-Fang Chao, and Shang-Ping Lin. "Paternalistic Leadership and Employees’ Sustained Work Behavior: A Perspective of Playfulness." Sustainability 11, no. 23 (November 25, 2019): 6650. http://dx.doi.org/10.3390/su11236650.
Full textRaza, Syed Ali, Wasim Qazi, and Amna Umer. "Facebook Is a Source of Social Capital Building Among University Students." Journal of Educational Computing Research 55, no. 3 (September 21, 2016): 295–322. http://dx.doi.org/10.1177/0735633116667357.
Full textLin, Cathy S., Sheng Wu, and Ray J. Tsai. "Integrating perceived playfulness into expectation-confirmation model for web portal context." Information & Management 42, no. 5 (July 2005): 683–93. http://dx.doi.org/10.1016/j.im.2004.04.003.
Full textHung, Shin-Yuan, Jacob Chia-An Tsai, and Shin-Tzu Chou. "Decomposing perceived playfulness: A contextual examination of two social networking sites." Information & Management 53, no. 6 (September 2016): 698–716. http://dx.doi.org/10.1016/j.im.2016.02.005.
Full textNegra, Anissa, Wafa M'sallem, and Mohamed Nabil Mzoughi. "Investigating Educators' Intention to Adopt M-Learning." International Journal of Technology and Human Interaction 17, no. 3 (July 2021): 69–83. http://dx.doi.org/10.4018/ijthi.2021070105.
Full textPriyadarshini, Chetna, S. Sreejesh, and M. R. Anusree. "Effect of information quality of employment website on attitude toward the website." International Journal of Manpower 38, no. 5 (August 7, 2017): 729–45. http://dx.doi.org/10.1108/ijm-12-2015-0235.
Full textWu, Yi, Tingru Cui, Na Liu, Yimeng Deng, and Junpeng Guo. "Demystifying continuous participation in game applications at social networking sites." Internet Research 28, no. 2 (April 4, 2018): 374–92. http://dx.doi.org/10.1108/intr-11-2016-0347.
Full textPaasonen, Susanna. "Many splendored things: Sexuality, playfulness and play." Sexualities 21, no. 4 (November 8, 2017): 537–51. http://dx.doi.org/10.1177/1363460717731928.
Full textLin, Tzu-Hong, Hsi-Peng Lu, Kuo-Lun Hsiao, and Huei-Hsia Hsu. "Continuance Intention of Facebook Check-In Service Users: An Integrated Model." Social Behavior and Personality: an international journal 42, no. 10 (November 18, 2014): 1745–60. http://dx.doi.org/10.2224/sbp.2014.42.10.1745.
Full textAbraham, Juneman, and Melina Trimutiasari. "Sociopsychotechnological Predictors of Individual’s Social Loafing in Virtual Team." International Journal of Electrical and Computer Engineering (IJECE) 5, no. 6 (December 1, 2015): 1500. http://dx.doi.org/10.11591/ijece.v5i6.pp1500-1510.
Full textKim, Yeongsil, and Mijin Kim. "Social Behavior and Perceived Playfulness according to Personality Types of SNG Players." Journal of Korea Game Society 13, no. 4 (August 20, 2013): 5–14. http://dx.doi.org/10.7583/jkgs.2013.13.4.5.
Full textLin, Hung-Yuan, and Chi-Hsian Chiang. "Analyzing Behaviors Influencing the Adoption of Online Games from the Perspective of Virtual Contact." Social Behavior and Personality: an international journal 41, no. 1 (February 1, 2013): 113–22. http://dx.doi.org/10.2224/sbp.2013.41.1.113.
Full textKim, YunJu, and Jong Woo Jun. "Factors Affecting Sustainable Purchase Intentions of SNS Emojis: Modeling the Impact of Self-Presentation." Sustainability 12, no. 20 (October 12, 2020): 8361. http://dx.doi.org/10.3390/su12208361.
Full textHsu, Chia-Lin, Kuo-Chien Chang, and Mu-Chen Chen. "The impact of website quality on customer satisfaction and purchase intention: perceived playfulness and perceived flow as mediators." Information Systems and e-Business Management 10, no. 4 (October 15, 2011): 549–70. http://dx.doi.org/10.1007/s10257-011-0181-5.
Full textPadilla-Meléndez, Antonio, Ana Rosa del Aguila-Obra, and Aurora Garrido-Moreno. "Perceived playfulness, gender differences and technology acceptance model in a blended learning scenario." Computers & Education 63 (April 2013): 306–17. http://dx.doi.org/10.1016/j.compedu.2012.12.014.
Full textLi, Chi-Hua, and Chun-Ming Chang. "The influence of trust and perceived playfulness on the relationship commitment of hospitality online social network-moderating effects of gender." International Journal of Contemporary Hospitality Management 28, no. 5 (May 9, 2016): 924–44. http://dx.doi.org/10.1108/ijchm-05-2014-0227.
Full textPho, Duc-Hoa, Xuan-An Nguyen, Dinh-Hai Luong, Hoai-Thu Nguyen, Thi-Phuong-Thao Vu, and Thi-Thuong-Thuong Nguyen. "Data on Vietnamese Students’ Acceptance of Using VCTs for Distance Learning during the COVID-19 Pandemic." Data 5, no. 3 (September 11, 2020): 83. http://dx.doi.org/10.3390/data5030083.
Full textGeorge Saadé, Raafat, and Jamal Abdulaziz AlSharhan. "Discovering the Motivations of Students when Using an Online Learning Tool." Journal of Information Technology Education: Research 14 (2015): 283–96. http://dx.doi.org/10.28945/2271.
Full textFajri, Faridiah Aghadiati, RY Kun Haribowo P., Nurisqi Amalia, and Dina Natasari. "Gamification in e-learning: The mitigation role in technostress." International Journal of Evaluation and Research in Education (IJERE) 10, no. 2 (June 1, 2021): 606. http://dx.doi.org/10.11591/ijere.v10i2.21199.
Full textRomán-Oyola, Rosa, Verónica Figueroa-Feliciano, Yoliannie Torres-Martínez, Jorge Torres-Vélez, Keyshla Encarnación-Pizarro, Samariz Fragoso-Pagán, and Luis Torres-Colón. "Play, Playfulness, and Self-Efficacy: Parental Experiences with Children on the Autism Spectrum." Occupational Therapy International 2018 (October 1, 2018): 1–10. http://dx.doi.org/10.1155/2018/4636780.
Full textEhlers, Diane K., and Jennifer L. Huberty. "Middle-Aged Women’s Preferred Theory-Based Features in Mobile Physical Activity Applications." Journal of Physical Activity and Health 11, no. 7 (September 2014): 1379–85. http://dx.doi.org/10.1123/jpah.2012-0435.
Full textSuki, Norazah Mohd. "Modelling Factors Influencing Early Adopters’ Purchase Intention Towards Online Music." International Journal of Technology and Human Interaction 7, no. 4 (October 2011): 46–61. http://dx.doi.org/10.4018/jthi.2011100104.
Full textWilliams, Alistair, Glyn Atwal, and Douglas Bryson. "Luxury craftsmanship – the emergent luxury beer market." British Food Journal 121, no. 2 (February 4, 2019): 359–70. http://dx.doi.org/10.1108/bfj-02-2018-0092.
Full text유철우 and 최영찬. "The Structural Relationships between Loyalty, Identification, Perceived Playfulness, Trust and Interactivity in Internet Shopping Site." E-Business Studies 10, no. 3 (September 2009): 3–24. http://dx.doi.org/10.15719/geba.10.3.200909.3.
Full textChung, Janine, and Felix B. Tan. "Antecedents of perceived playfulness: an exploratory study on user acceptance of general information-searching websites." Information & Management 41, no. 7 (September 2004): 869–81. http://dx.doi.org/10.1016/j.im.2003.08.016.
Full textLiao, Chechen, Yi-Jen Huang, Pui-Lai To, and Yu-Ting Lu. "Factors driving digital music purchases." Social Behavior and Personality: an international journal 45, no. 4 (May 7, 2017): 583–98. http://dx.doi.org/10.2224/sbp.5875.
Full textTan, Felix B., and Jacky P. C. Chou. "The Relationship Between Mobile Service Quality, Perceived Technology Compatibility, and Users' Perceived Playfulness in the Context of Mobile Information and Entertainment Services." International Journal of Human-Computer Interaction 24, no. 7 (September 22, 2008): 649–71. http://dx.doi.org/10.1080/10447310802335581.
Full textChyung, Yun-Joo. "The mediating effect of perceived stress on the relationship between adolescents’ playfulness and subjective well-being." Korean Journal of Child Psychotherapy 12, no. 1 (April 30, 2017): 23–42. http://dx.doi.org/10.23931/kacp.2017.12.1.23.
Full textKuo, Nien-Te, Kuo-Chien Chang, Yi-Sung Cheng, and Jui-Chou Lin. "Effects of Tour Guide Interpretation and Tourist Satisfaction on Destination Loyalty in Taiwan’s Kinmen Battlefield Tourism: Perceived Playfulness and Perceived Flow as Moderators." Journal of Travel & Tourism Marketing 33, sup1 (May 12, 2015): 103–22. http://dx.doi.org/10.1080/10548408.2015.1008670.
Full textMarisse, K., and R. H. Dewi. "THE EFFECT OF SYSTEM QUALITY, INFORMATION QUALITY, AND PERCEIVED PLAYFULNESS ON THE USE OF TRANSPORTATION ONLINE APPLICATION." Russian Journal of Agricultural and Socio-Economic Sciences 108, no. 12 (December 28, 2020): 112–19. http://dx.doi.org/10.18551/rjoas.2020-12.14.
Full textÇelik, Hakan. "Influence of social norms, perceived playfulness and online shopping anxiety on customers' adoption of online retail shopping." International Journal of Retail & Distribution Management 39, no. 6 (May 10, 2011): 390–413. http://dx.doi.org/10.1108/09590551111137967.
Full textJoo, Young Ju, Hwayoung Yu, and Eugene Lim. "Structural Relationships among Technology Readiness, Perceived Usefulness, Ease of Use, Playfulness and Intention to Use e-Learning." Journal of Educational Studies 47, no. 2 (June 30, 2016): 53. http://dx.doi.org/10.15854/jes.2016.06.47.2.53.
Full textHuang, Tzu-Hao, Fen Liu, Li-Chen Chen, and Ching-Ching Tsai. "The acceptance and impact of Google Classroom integrating into a clinical pathology course for nursing students: A technology acceptance model approach." PLOS ONE 16, no. 3 (March 5, 2021): e0247819. http://dx.doi.org/10.1371/journal.pone.0247819.
Full textAlwahaishi, Saleh, and Václav Snášel. "Modeling the Determinants Affecting Consumers’ Acceptance and Use of Information and Communications Technology." International Journal of E-Adoption 5, no. 2 (April 2013): 25–39. http://dx.doi.org/10.4018/jea.2013040103.
Full textMüller-Stewens, Jessica, Tobias Schlager, Gerald Häubl, and Andreas Herrmann. "Gamified Information Presentation and Consumer Adoption of Product Innovations." Journal of Marketing 81, no. 2 (March 2017): 8–24. http://dx.doi.org/10.1509/jm.15.0396.
Full textTickle-Degnen, Linda, and Wendy Coster. "Therapeutic Interaction and the Management of Challenge during the Beginning Minutes of Sensory Integration Treatment." Occupational Therapy Journal of Research 15, no. 2 (April 1995): 122–41. http://dx.doi.org/10.1177/153944929501500205.
Full textHan, Bo. "I Play, I Pay?" International Journal of Virtual Communities and Social Networking 4, no. 1 (January 2012): 19–31. http://dx.doi.org/10.4018/jvcsn.2012010102.
Full textLee, Crystal T., and Sara H. Hsieh. "Engaging consumers in mobile instant messaging: the role of cute branded emoticons." Journal of Product & Brand Management 28, no. 7 (November 18, 2019): 849–63. http://dx.doi.org/10.1108/jpbm-08-2018-1997.
Full textHackbarth, Gary, Varun Grover, and Mun Y. Yi. "Computer playfulness and anxiety: positive and negative mediators of the system experience effect on perceived ease of use." Information & Management 40, no. 3 (January 2003): 221–32. http://dx.doi.org/10.1016/s0378-7206(02)00006-x.
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