Books on the topic 'Patterns de jeux'

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1

Hofstadter, Douglas R. Metamagical themas: Questing for the essence of mind and pattern. London: Viking, 1985.

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2

Hofstadter, Douglas R. Metamagical themas: questing for the essence of mind and pattern. Harmondsworth: Penguin, 1985.

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3

Hofstadter, Douglas R. Metamagical Themas: Questing for the Essence of Mind and Pattern. New York: Basic Books, 1985.

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4

Hofstadter, Douglas R. Metamagical themas: Questing for the essence of mind and pattern. London: Penguin, 1993.

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5

Hofstadter, Douglas R. Metamagical themas: Questing for the essence of mind and pattern. London: Penguin, 1986.

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6

hu, yang. Android Jeux Modèles de Conception: Étape Par étape, Utilisez le Design Pattern Pour Créer un Cadre de Jeu Android. Independently Published, 2020.

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7

Barney, Christopher. Pattern Language for Game Design. Taylor & Francis Group, 2020.

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8

Barney, Christopher. Pattern Language for Game Design. Taylor & Francis Group, 2020.

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9

Barney, Christopher. Pattern Language for Game Design. Taylor & Francis Group, 2020.

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10

Barney, Christopher. Pattern Language for Game Design. Taylor & Francis Group, 2020.

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11

Barney, Christopher. Pattern Language for Game Design. Taylor & Francis Group, 2020.

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12

Hoogeboom, Shirley. Math Discoveries with Pattern Blocks, Grades K to 1. Ideal, 1999.

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13

Hofstadter, Douglas R. Metamagical Themas: Questing for the Essence of Mind and Pattern. Bantam, 1986.

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14

Hofstadter, Douglas R. Metamagical Themas: Questing for the Essence of Mind and Pattern. Basic Books, 1996.

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15

Games Are Fun. Teacher Created Materials, Incorporated, 2011.

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