Dissertations / Theses on the topic 'Pattern language. learning to program'

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1

Porter, Ronald, and ron porter@infoeng flinders edu au. "Design Patterns in Learning to Program." Flinders University. Informatics and Engineering, 2006. http://catalogue.flinders.edu.au./local/adt/public/adt-SFU20061127.153554.

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This thesis argues the case for the use of a pattern language based on the basic features of the programming language used in instruction for the teaching of programming. We believe that the difficulties that novices are known to have encountered with the task of learning to program ever since the inception of computers derive from a basic misfit between the language used to communicate with a computer, the programming language, and the way that humans think. The thrust of the pattern language idea is that patterns are the essential element in understanding how the mind words in that they are the source of that relationship that we call `meaning'. What an entity or event `means' to us derives from the effect that it has on us as living biological beings, a relationship that exists in the `real world', not from any linguistic relationship at the symbolic level. Meaning, as a real world relationship, derives from the patterns of interactions that constitute being. The meaning that an entity has for an individual is more than can be expressed in a formal definition, definitions are matters of agreement, convention, not the pattern of experience that the individual has acquired through living. What is missing for a novice in any skill acquisition process is meaning, the pattern of experience. All that we can give them using a formal linguistic system like a programming language is definitions, not meaning. Pattern language is the way that we think because it exists at that fundamental level of experience as living beings. The patterns of experience become the patterns of thought through recurrence, not through definition. But this takes time, so in presenting new material to a person trying to learn, we have to present it in the form of a pattern language, the 'cognitive map' that drives the problem solving process. Creativity is always a function of combining ideas, what is really being created is new meaning, not a program, or a house, or a poem, or a sculpture - these things are mere implementations of meaning. Ultimately meaning can derive only from experience, the pattern of life around us, so creativity is the language of experience, pattern language. The mind is the product of experience, creativity its modus operandi.
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Fioravanti, Maria Lydia. "MLearning-PL: a pedagogical pattern language for mobile learning applications." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-06072018-102108/.

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The development and use of computational applications to support teaching and learning, together with the evolution of mobile computing, have contributed significantly to the establishment of a new learning modality known as mobile learning. Despite the benefits and facilities offered by educational applications, some problems and issues they present must be addressed. Challenges associated with mobile learning are not limited to developmental aspects or technologies. We should also consider the pedagogical aspects of this kind of application. When dealing with domain-specific software, we must be concerned about domain requirements. Therefore, it is important to have expert knowledge in the requirements engineering team and, in the case of mobile learning applications projects, such knowledge come from educators, teachers and tutors. However, capturing and transferring tacit knowledge are not trivial tasks and a supporting mechanism that guides the requirements elicitation phase in mobile learning applications projects would be of major importance. Pattern languages as a method to describe tacit knowledge is acknowledged and could be used as a supporting mechanism. Patterns constitute a mechanism for capturing domain experience and knowledge to allow such experience and knowledge to be reapplied when a new problem is encountered. Similarly, pedagogical patterns try to capture expert knowledge of the practice of teaching and learning. Aiming to solve, or at least diminish, the problems associated with mobile learning and due the lack of pedagogical patterns for this purpose, this work aims to create a pedagogical pattern language to assist the requirements elicitation phase of mobile learning applications projects. In this context, a pedagogical pattern language, named MLearning-PL, was created. It is composed of 14 patterns and focuses on assisting in the definition of mobile applications in order to keep learners motivated and committed to using such applications, considering their different learning styles and an effective knowledge acquisition. Experimental studies comparing MLearning-PL to an ad hoc approach in a pedagogical problem resolution scenario were conducted. The results obtained provided preliminary evidences of the applicability, effectiveness and efficiency of MLearning-PL.
O desenvolvimento e a utilização de aplicações computacionais como apoio ao ensino e aprendizagem, aliados à evolução da computação móvel, tem contribuído significativamente para o estabelecimento de uma nova modalidade de ensino conhecida como aprendizagem móvel. Neste cenário, as aplicações educacionais existentes, mesmo possuindo diversos benefícios e facilidades, apresentam problemas e desafios. Os desafios associados à aprendizagem móvel não se limitam a aspectos de desenvolvimento ou tecnologias. Deve-se, também, considerar os aspectos pedagógicos deste tipo de aplicação. Ao lidar com software específico de determinado domínio, deve-se considerar os requisitos de tal domínio. Portanto, é importante ter conhecimento especializado na equipe de engenharia de requisitos e, no caso de projetos de aplicativos de aprendizagem móvel, esse conhecimento é proveniente de educadores, professores e tutores. No entanto, capturar e transferir o conhecimento tácito não é uma tarefa trivial e um mecanismo de apoio para orientar a fase de elicitação de requisitos em projetos de aplicativos de aprendizagem móvel seria de suma importância. As linguagens de padrões são reconhecidas como método para descrever o conhecimento tácito e podem ser usadas como mecanismo de apoio. Os padrões são um mecanismo para capturar a experiência e o conhecimento do domínio para permitir que ele seja reaplicado quando um novo problema for encontrado. Da mesma forma, os padrões pedagógicos tentam capturar o conhecimento especializado da prática do ensino e da aprendizagem. Com o objetivo de resolver, ou pelo menos minimizar, os problemas associados à aprendizagem móvel e devido à falta de padrões pedagógicos para este propósito, este trabalho tem como objetivo criar uma linguagem de padrões pedagógicos para auxiliar na fase de elicitação de requisitos dos projetos de aplicações de aprendizagem móvel. Neste contexto, foi criada uma linguagem de padrões pedagógicos, denominada MLearning-PL, composta por 14 padrões e cujo foco é auxiliar na definição de aplicativos móveis de maneira a manter os apredizes motivados e comprometidos ao usar tais aplicativos, considerando seus diferentes estilos de aprendizagem e uma aquisição de conhecimento efetiva. Estudos experimentais comparando a MLearning- PL a uma abordagem ad hoc em um cenário de resolução de problemas pedagógicos foram realizados. Os resultados obtidos forneceram evidências preliminares a respeito da aplicabilidade, eficácia e eficiência da MLearning-PL.
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3

Vázquez, Machado Christian David. "Embodied language learning in virtual reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119088.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 87-93).
Embodied theories of language propose that the way we communicate verbally is grounded in our body. Nevertheless, the way a second language is conventionally taught does not capitalize on embodied modalities. The tracking and immersive capabilities of virtual reality systems can enable a change in the way students learn language by engaging them in kinesthetic activities that explicitly use body movement to encode knowledge. The body can also be used implicitly to alter a student's perception of themselves in order to enhance the way they approach learning in immersive environments. In this work, we seek to explore the potential of both explicit and implicit embodied language learning using virtual reality as a platform. For the purpose of this thesis we focus on vocabulary acquisition to assess the potential impact these methodologies can have on language education. Two systems were developed that afford explicit (Words in Motion) and implicit (Inner Child) embodied learning. Both systems were evaluated separately during controlled experiments with 6o participants each. Explicit embodied learners displayed enhanced retention positively correlated with performing actions in the Words in Motion platform. Our findings from the implicit embodied study highlight the importance of having a body in virtual reality. Inner Child successfully increased word retention when inducing a subjective age reduction that correlated with the feeling of ownership of a virtual child avatar. These results support the hypothesis that virtual reality can deeply impact language learning by leveraging the body explicitly and implicitly.
by Christian David Vázquez Machado.
S.M.
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4

Sahoo, Shibashankar. "Soft machine : A pattern language for interacting with machine learning algorithms." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-182467.

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The computational nature of soft computing e.g. machine learning and AI systems have been hidden by seamless interfaces for almost two decades now. It has led to the loss of control, inability to explore, and adapt to needs and privacy at an individual level to social-technical problems on a global scale. I propose a soft machine - a set of cohesive design patterns or ‘seams’ to interact with everyday ‘black-box’ algorithms. Through participatory design and tangible sketching, I illustrate several interaction techniques to show how people can naturally control, explore, and adapt in-context algorithmic systems. Unlike existing design approaches, I treat machine learning as playful ‘design material’ finding moments of interplay between human common sense and statical intelligence. Further, I conceive machine learning not as a ‘technology’ but rather as an iterative training ‘process’, which eventually changes the role of user from a passive consumer of technology to an active trainer of algorithms.
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Godfrey, Kathleen Ann. "Global Learning Outcomes of a Domestic Foreign Language Immersion Program." PDXScholar, 2013. https://pdxscholar.library.pdx.edu/open_access_etds/1034.

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There is a critical need for college students to receive an education that fosters global learning in preparation for life in an increasingly interdependent and interconnected world. Universities recognize this need and endeavor to provide a range of programs that target global knowledge and skills, and meet the needs of traditional and non-traditional students. Domestic foreign language immersion programs can contribute to student global learning and development by providing students with an opportunity to participate in a rich global learning experience in the U.S. While some researchers have investigated impacts of domestic foreign language immersion on language proficiency, few studies of other kinds of global learning outcomes are available, and research is needed to gain an understanding of program impacts and make improvements. The purpose of this study was to determine the extent to which participation in a domestic foreign language immersion program was perceived to influence global learning and development. The study used a mixed-methods design that incorporated as a key instrument a retrospective survey of former participants in a university-level domestic foreign language immersion program. Perspectives from short-term study abroad, foreign languages, transformative learning, and global citizenship informed the research. The study found that participants in a domestic foreign language immersion program perceived influence in all three domains of global development. The degree of perceived influence was similar in the three domains except in the area of social responsibility, which received a significantly lower rating. Finally, student characteristics, including age, language level, prior international or other intercultural experience, and on/off-campus residence were not associated with perceived program influence. A qualitative analysis helped explain these findings.
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Kory, Jacqueline (Jacqueline Marie). "Storytelling with robots : effects of robot language level on children's language learning." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/95608.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 62-66).
Children's oral language skills in preschool can predict their academic success later in life. Increasing children's skills early on could improve their success in middle and high school. To this end, I examined the potential of a sociable robotic learning/teaching companion in supplementing children's early language education. The robot was designed as a social character, engaging children as a peer, not as a teacher, within a relational, dialogic context. The robot targeted the social, interactive nature of language learning through a storytelling game, mediated by a tablet, that the robot and child played together. During the game, the robot introduced new vocabulary words and modeled good story narration skills. In a microgenetic study, 17 children played the storytelling game with the robot eight times each over a two month period. With half the children, the robot adapted its level of language to the child's level - so that, as children improved their storytelling skills, so did the robot. The other half played with a robot that did not adapt. I evaluated whether this adaptation influenced (i) whether children learned new words from the robot, (ii) the complexity and style of stories children told, and (iii) the similarity of children's stories to the robot's stories. I expected that children would learn more from a robot that adapted, and that they would copy its stories and narration style more than they would with a robot that did not adapt. Children's language use was tracked across sessions. I found that children in the adaptive condition maintained or increased the amount and diversity of the language they used during interactions with the robot. While children in all conditions learned new vocabulary words, created new stories during the game, and enjoyed playing with the robot, children who played with the adaptive robot improved more than children who played with the non-adaptive robot. Understanding how the robot influences children's language, and how a robot could support language development will inform the design of future learning/teaching companions that engage children as peers in educational play.
by Jacqueline Kory.
S.M.
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7

Elmasry, Sarah Khalil. "Integration Patterns of Learning Technologies." Diss., Virginia Tech, 2007. http://hdl.handle.net/10919/29070.

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This research proposes sets of design patterns of learning environments as an innovative approach towards an intelligent architectural design process. These patterns are based on teachers’ spatial and pedagogical use of their learning environments. The study is based in the desired condition that learning environments are expected to host learning technologies efficiently, to adapt to the fact that its life span is much longer than that of any technology within it, and to accommodate a variation of teaching modes and learning styles. In an effort to address these issues; calls for designing flexible learning spaces have emerged, as well as recommendations for alternative layouts. Yet, more challenging questions emerge; how efficiently do these technologies integrate with other systems in the classroom space? What should architects and facility planners consider for a successful systems’ integration which incorporates learning technologies in the design of the classroom space? And how can these spaces support variations in pedagogical practice. This study attempts to answer these questions by developing a pattern language to support the early design phases of a technology-rich learning environment. The study is qualitative in nature, and based on interviews with a sample of teachers at academic year Governor’s science and technology schools in Virginia. The researcher attempts to capture problems and challenges related to occupants’ performance within the physical boundaries of the classroom when learning technologies are in use. The variation of teaching-learning modes is taken into consideration. In this process, the researcher focuses on integration patterns of learning technologies with the envelope and the interior systems. The findings are then translated into the design language in the form of a pattern language at the building systems scale.
Ph. D.
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8

Koh, Kyu Han Seals Cheryl D. "PineHill a novel approach to computer aided language learning /." Auburn, Ala., 2007. http://hdl.handle.net/10415/1365.

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Buehler, Patrick. "Automatic learning of British Sign Language from signed TV broadcasts." Thesis, University of Oxford, 2010. http://ora.ox.ac.uk/objects/uuid:2930e980-4307-41bf-b4ff-87e8c4d0d722.

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In this work, we will present several contributions towards automatic recognition of BSL signs from continuous signing video sequences. Specifically, we will address three main points: (i) automatic detection and tracking of the hands using a generative model of the image; (ii) automatic learning of signs from TV broadcasts using the supervisory information available from subtitles; and (iii) generalisation given sign examples from one signer to recognition of signs from different signers. Our source material consists of many hours of video with continuous signing and corresponding subtitles recorded from BBC digital television. This is very challenging material for a number of reasons, including self-occlusions of the signer, self-shadowing, blur due to the speed of motion, and in particular the changing background. Knowledge of the hand position and hand shape is a pre-requisite for automatic sign language recognition. We cast the problem of detecting and tracking the hands as inference in a generative model of the image, and propose a complete model which accounts for the positions and self-occlusions of the arms. Reasonable configurations are obtained by efficiently sampling from a pictorial structure proposal distribution. The results using our method exceed the state-of-the-art for the length and stability of continuous limb tracking. Previous research in sign language recognition has typically required manual training data to be generated for each sign, e.g. a signer performing each sign in controlled conditions - a time-consuming and expensive procedure. We show that for a given signer, a large number of BSL signs can be learned automatically from TV broadcasts using the supervisory information available from subtitles broadcast simultaneously with the signing. We achieve this by modelling the problem as one of multiple instance learning. In this way we are able to extract the sign of interest from hours of signing footage, despite the very weak and "noisy" supervision from the subtitles. Lastly, we show that automatic recognition of signs can be extended to multiple signers. Using automatically extracted examples from a single signer, we train discriminative classifiers and show that these can successfully classify and localise signs in new signers. This demonstrates that the descriptor we extract for each frame (i.e. hand position, hand shape, and hand orientation) generalises between different signers.
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Wang, Ziyu S. M. Massachusetts Institute of Technology. "Loss pattern recognition and profitability prediction for insurers through machine learning." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111514.

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Thesis: S.M., Massachusetts Institute of Technology, Computation for Design and Optimization Program, 2017.
S.M. !c Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science 2017
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 91-94).
For an insurance company, assessing risk exposure for Property Damage (PD), and Business Interruption (BI) for large commercial clients is difficult because of the heterogeneity of that exposure, within a single client (account), and between different divisions, and regions, where the client is active. Traditional risk assessment models attempt to scale up the single location approach used in personal lines: A large amount of data is collected to profile a sample of the locations and based on this information the risk is then inferred and somewhat subjectively assessed for the whole account. The assumption is that the risk characteristics at the largest locations are representative of all locations, and moreover, that risk is proportional to the size of the location. This approach is both ineffective and inefficient. Thus our first goal is to build a better risk assessment model through machine learning based on clients' data from internal sources. Further, we define a new problem, to predict whether a specific contract would be profitable or unprofitable for the insurance company. This problem turns out to be an imbalance classification, which attracts the second half of our research efforts in this thesis. In Chapter 2, we first review related literature on state-of-the-art risk assessment models in the field of insurance. Later in the chapter we move to the imbalance classification problems and review some popular and effective solutions researchers have proposed. In Chapter 3, we describe the data structure, provide some preliminary analysis over certain attributes and discuss the preprocessing techniques used for feature construction. In Chapter 4, we propose a new model with the objective to develop a new risk index which represents clients' potential future risk level. We then compare the performance of our new index with the original risk index used by the insurance company and computational results show that our new index successfully captures clients' financial loss pattern, while the original risk score used by the insurance company fails to do so. In Chapter 5, we propose a multi-layer algorithm to predict whether a specific contract would be profitable or unprofitable for the insurance company. Simulation shows that we can accurately label more than 83 percent of the contracts on record and that our proposed algorithm outperforms traditional classifiers such as Support Vector Machines and Random Forests. Later in the chapter, we define a new imbalance classification problem and propose a hybrid method to improve the recall percentage and prediction accuracy of Support Vector Machines. The method incorporates unsupervised learning techniques into the classical Support Vector Machines algorithm and achieves satisfying results. In Chapter 6, we conclude the thesis and provide future research guidance. This thesis builds models and trains algorithms based on real world business data from a global leading insurance and reinsurance company.
by Ziyu Wang.
S.M.
S.M. !c Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
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11

Leather, Jonathan Haworth. "Speech pattern elements in second language acquisition : perception and production of Chinese tonal contrasts." Thesis, University College London (University of London), 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.295152.

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12

Hart-Rawung, Pornpimon, and n/a. "Internationalising English language education in Thailand: English language program for Thai engineers." RMIT University. Global Studies, Social Science and Planning, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20090715.100731.

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This current research study is an outcome of the global expansion of English into the business world, the vigorous growth of the research in the area of English language acquisition as a second language and a global language, as well as of the researcher's passionate ESP teaching experience to university engineering students, and her pro-active engagement with Thai automotive engineers in the multi-national companies. Through investigating the English language learning and working experience of Thai automotive engineers, pictures about their needs on English language communication in the workplace are sketched; through looking into the perspectives of the university teachers and the international engineering professionals, the factors impacting on the needs of those automotive engineers in English language communication have been demonstrated. As a product of this research study, an ESP working syllabus has been designed to showcase the major findings of this stu dy, and to inform the current and future practices in English language learning and teaching for global engineers from the angles of program design. In light of the principles in second language learning and teaching, and of the theoretical framework in Global English, this research study has been designed with a multi-faceted research strategy, which interweaves qualitative and quantitative research paradigms, and consists of questionnaire survey, in-depth interviews and case studies. The data obtained through this research strategy are analyzed through SPSS statistics, content analysis and triangulation. The research participants were recruited from two settings: automotive engineering workplace and technological educational institutions in Thailand. They include: 1) automotive engineers from an automotive-parts manufacturer, 2) foreign engineering professionals who co-work with the engineers from that manufacturing company, and 3) ESP teachers from the two selected technology universities of Thailand. The results from this study indicate that proficiency in English communication has not only become a global passport for Thai automotive engineers, but also for the engineering organisations. It works as a source of power for both employees and employers, if they own it, in entering global automotive business to effectively function and compete, but as a challenge for those who do not possess this asset. It is believed that enhancing their English language proficiency for engineers is a key toward their generic skills building. On the basis of the findings of this study, a 90-hour sample ESP syllabus spread out over a course of three months is developed. It employs an integrated model of syllabus design, having incorporated and balanced learner-centred approach, communicative approach and task-based approach. It combines classroom-based training sessions, self-directed learning and advisory sessions to introduce and strengthen the knowledge and skills and to mentor the engineers grow through the self-directed English learning process. Thus, the objectives of this sample ESP syllabus are to foster Thai engineers as not only proficient English communicators, but also as autonomous English learners. Through this learning process, they could get themselves better prepared for the challenges posed by this ever-changing world, while sowing seeds for nurturing future global leaders in the engineering profession.
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Nazare, Juliana Toni. "Tools for supporting English language learning in the family context." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106050.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2016.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 93-95).
This thesis explores how we can help parents learn English through peer-learning experiences with their children. I discuss the design and study of the learning experience facilitated by "Read Out Loud," a mobile application that supports parents who are learning English as they read storybooks with their children. The mobile application and the context of its use provide a new interface to language learning tools such as text-to-speech, word translation, and shared-reading prompts. The thesis develops a set of design and user-testing guidelines that creates affordances for parents who are learning English. It builds on an iterative design process that includes two user studies of parents using the Read Out Loud application while reading with their children. Through observation and interviews, I investigate how technologies like Read Out Loud can be designed to motivate and augment the family reading experience and how familial factors may influence a parent's use of and interaction with the technology.
by Juliana Toni Nazare.
S.M.
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14

Sari, Rahim. "A Suggested English Language Teaching Program For Gulhane Military Medical Academy." Phd thesis, METU, 2003. http://etd.lib.metu.edu.tr/upload/1136845/index.pdf.

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The purpose of this study is to evaluate the English teaching program at Gü
lhane Military Medical Faculty and suggest a new program based on the Monitor Model. The study, as an example of a systematic study of a language program and that of a proposed syllabus, is expected to aid the practice of English Language Teaching in Turkey. The data sources were 230 students, 25 doctors and 7 teachers. The data analysis showed that students do not like the contents of the course books. Students reported speaking and reading as priority skills. To understand and translate medical material, to get an overseas assignment, to talk to foreigners and to follow lectures were the common language-related goals. Students&
#8217
, institution&
#8217
s and doctors&
#8217
needs and goals and available resources were surveyed and a new second language teaching program was suggested for Phase 1. A general curriculum model and a program design model were also suggested together with the syllabuses for Phase 1. In the suggested program, grammar, writing and other conscious learning activities are separated from comprehension or (subconscious) acquisition-based activities. The suggested design has three topic-based syllabuses organized in modular format for three levels: Advanced, intermediate and elementary. For the majority advanced level classes new materials need to be developed and for elementary and intermediate levels new course books are suggested. A sample module was prepared, piloted and the results are discussed. The piloted module was found better than the previous form of the lessons both by the students and the teachers.
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Nilsen, Kelvin Don. "The design and implementation of high level programming language features for pattern matching in real-time." Diss., The University of Arizona, 1988. http://hdl.handle.net/10150/184461.

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High-level programming language features simplify software development by eliminating many low-level programming concerns and by providing programmers with useful abstractions to simplify description and analysis of their programs. This dissertation discusses briefly some of the special needs of structural pattern-matching programs that must execute in real time and suggests language features to support these needs. These language features are implemented in an experimental version of the Icon programming language and examples of how these language features can be used are presented. This dissertation also presents and discusses the implementation of these language mechanisms, including the implementation of a new algorithm for garbage collecting linked data structures and strings in real time. One of the new language features is a stream data type, which allows programmers to perform pattern matching directly on sequences of data values produced by external sources, without requiring explicit read operations to bring the data into memory before analyzing it. Other new language features provide the ability to create and manipulate concurrent Icon processes, between which the stream data type serves as the principal mechanism for interprocess communication. Stream and concurrent process manipulation mechanisms integrate naturally with each other and with the existing mechanisms of the Icon programming language. Sequential Icon programs are, for the most part, unaffected by the new language capabilities.
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Panzeri-Alvarez, Christina. "Metacognition and language transfer for an English language development transitional program." CSUSB ScholarWorks, 1998. https://scholarworks.lib.csusb.edu/etd-project/1780.

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Chen, Huili S. M. Massachusetts Institute of Technology. "Adaptive role switching in socially interactive agents for children's language learning." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119081.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 75-84).
Learning language and literacy at a young age is important, as children's early language ability can impact their later educational success [1][2]. However, one of the major barriers to early language and literacy learning for many children around the globe is a lack of resources in homes and schools. A variety of technological interventions, such as TV series and educational apps, were designed to help overcome such barriers and support children's learning. However, not all of them necessarily provide children with conversational experiences, which have been found to significantly impact the children's language-related neural development [3]. Among a variety of educational media, embodied interactive agents (e.g., social robots) seem to be an effective yet resource-efficient tool that can enable children to learn through conversational turn taking. Specifically, embodied interactive agents can serve as learning companions for young children and provide more interactive and immersive learning experience. I explored how social robots could help promote children's language and literacy learning. More specifically, I designed and computationally created a collaborative, engaging learning interaction between a robot and a child who play as peers. First, I designed a tablet-based literacy learning game called WordQuest using the design principles for educational games. Second, I developed a reinforcement learning model that enabled the robot to adaptively switch its collaborative roles (e.g., expert and novice roles) in a way that promoted children's best learning. Third, I conducted an experiment with three conditions, which were fixed expert robot, fixed novice robot, and adaptive role switching robot, and tested on 60 children recruited from a local primary school in Boston. Last, I evaluated how the robot's collaborative roles differentially affected children's learning performance, engagement, and perception of the learning experiences. I found out that children across the three conditions all learned new words and had a very positive experience of playing WordQuest with the robot. In addition, children interacting with the adaptive robot consistently outperformed children from the other two conditions in terms of vocabulary acquisition and retention.
by Huili Chen.
S.M.
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Cheng, Yuk-ching. "Motivational aspects of using computer-assisted language learning program for learning English as a second language in a secondary school in Hong Kong." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23500724.

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Cheng, Yuk-ching, and 鄭毓正. "Motivational aspects of using computer-assisted language learning program for learning English as a second language in a secondaryschool in Hong Kong." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31962488.

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Raffle, Hayes Solos 1974. "Sculpting behavior : a tangible language for hands-on play and learning." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44912.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2008.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Includes bibliographical references (p. 187-192).
For over a century, educators and constructivist theorists have argued that children learn by actively forming and testing -- constructing -- theories about how the world works. Recent efforts in the design of "tangible user interfaces" (TUIs) for learning have sought to bring together interaction models like direct manipulation and pedagogical frameworks like constructivism to make new, often complex, ideas salient for young children. Tangible interfaces attempt to eliminate the distance between the computational and physical world by making behavior directly manipulable with one's hands. In the past, systems for children to model behavior have been either intuitive-but-simple (e.g. curlybot) or complex-but-abstract, (e.g. LEGO Mindstorms). In order to develop a system that supports a user's transition from intuitive-but-simple constructions to constructions that are complex-but-abstract, I draw upon constructivist educational theories, particularly Bruner's theories of how learning progresses through enactive then iconic and then symbolic representations. This thesis present an example system and set of design guidelines to create a class of tools that helps people transition from simple-but-intuitive exploration to abstract-and-flexible exploration. The Topobo system is designed to facilitate mental transitions between different representations of ideas, and between different tools. A modular approach, with an inherent grammar, helps people make such transitions. With Topobo, children use enactive knowledge, e.g. knowing how to walk, as the intellectual basis to understand a scientific domain, e.g. engineering and robot locomotion. Queens, backpacks, Remix and Robo add various abstractions to the system, and extend the tangible interface. Children use Topobo to transition from hands-on knowledge to theories that can be tested and reformulated, employing a combination of enactive, iconic and symbolic representations of ideas.
by Hayes Solos Raffle.
Ph.D.
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Wilkins, Stephen. "Educators' Perceptions of a Successful English Language Learner Program." ScholarWorks, 2017. https://scholarworks.waldenu.edu/dissertations/4113.

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Across the nation, many school districts are challenged to improve the academic achievement of English language learners (ELLs). In a small district in Ohio approximately 86% of the ELLs passed the state Annual Measurable Objectives in reading and mathematics, however, 14% of ELL students are not meeting targeted objectives. The purpose of this study was to examine the pedagogical success of an ELL instructional program through the perspectives of the teachers, principals, and administrators in the local district. Using Rose's and Meyer's theory of the universal design for learning and the state's scaffolding framework of assessment, placement and intervention, this case study investigated the factors of effectiveness that participants felt best explained the success of the ELL program. The purposeful sample comprised 4 teachers, 2 principals, and 2 central office administrators. The research included data collected using 8 individual interviews, 1 group interview, 3 classroom observations, and document reviews. Data were coded and analyzed to reveal common themes and perceptions. Findings revealed that participants believed their efforts to develop relevant course content motivated the students to learn a new language, the application of the principles of the universal design for learning improved teachers' pedagogical practices, and the participants placed a priority on creating positive student and family relationships to encourage language learning. The findings can promote positive social change by advancing teachers' capacity to apply supportive practices and educators' efforts to improve the academic achievement of ELLs by implementing effective programs that motivate students to acquire adequate language skills.
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Meyer, Roald. "Talkspace : among infill and void : a language learning centre." Diss., Pretoria : [s.n.], 2008. http://upetd.up.ac.za/thesis/available/etd-11242008-162346.

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White, Garry L. "Cognitive characteristics for learning Java, an object oriented programming language." Access restricted to users with UT Austin EID, 2001. http://wwwlib.umi.com/cr/utexas/fullcit?p3036612.

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Shirkhani, Iraj. "The Use of English in the Rap Program Language Learning, Motivation and Personal Interests." Thesis, Malmö högskola, Fakulteten för lärande och samhälle (LS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29796.

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This study investigates the view of some students and a teacher’s attitudes towards the learning possibilities of the integration of personal interests to the teaching of English. The research carried out at one of the largest profile schools in Sweden, with an aesthetic subject-orientation. These subjects are referred to as “passion subjects”. Qualitative interviews and observation were the methods used for data collection. The research questions were about students’ and teachers attitudes towards the involvement of their passion subject in the formal education process, as well as their views on integrating English as a foreign language in the teaching/learning process of their passion subject. The results show that the teacher and the students view the involvement of students’ personal interests in the formal education as a key source for motivation. Regarding the involvement of English as a foreign language in the passion subject, the results are both positive and negative: positive in the sense that it is viewed as getting extra lessons in English and negative in the sense that information can be overlooked as the students not always understand the input.
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Miller, Matthew Adam. "Semantic spaces : behavior, language and word learning in the Human Speechome corpus." Thesis, Massachusetts Institute of Technology, 2011. http://hdl.handle.net/1721.1/69805.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 149-152).
The Human Speechome Project is an unprecedented attempt to record, analyze and understand the process of language acquisition. It is composed of over 90,000 hours of video and 150,000 hours of audio, capturing roughly 80% of the waking hours of a single child from his birth until age 3. This thesis proposes and develops a method for representing and analyzing a video corpus of this scale that is both compact and efficient, while retaining much of the important information about large scale behaviors of the recorded subjects. This representation is shown to be useful for the unsupervised modeling, clustering and exploration of the data, particularly when it is combined with text transcripts of the speech. Novel methods are introduced to perform Spatial Latent Semantic Analysis - extending the popular framework for topic modeling to cover behavior as well. Finally, the representation is used to analyze the inherent "spatiality" of individual words. A surprising connection is demonstrated between the uniqueness of a word's spatial distribution and how early it is learned by the child.
by Matthew Miller.
S.M.
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26

Morgan, Bo. "Learning commonsense human-language descriptions from temporal and spatial sensor-network data." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/37383.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.
Includes bibliographical references (p. 105-109) and index.
Embedded-sensor platforms are advancing toward such sophistication that they can differentiate between subtle actions. For example, when placed in a wristwatch, such platforms can tell whether a person is shaking hands or turning a doorknob. Sensors placed on objects in the environment now report many parameters, including object location, movement, sound, and temperature. A persistent problem, however, is the description of these sense data in meaningful human-language. This is an important problem that appears across domains ranging from organizational security surveillance to individual activity journaling. Previous models of activity recognition pigeon-hole descriptions into small, formal categories specified in advance; for example, location is often categorized as "at home" or "at the office." These models have not been able to adapt to the wider range of complex, dynamic, and idiosyncratic human activities. We hypothesize that the commonsense, semantically related, knowledge bases can be used to bootstrap learning algorithms for classifying and recognizing human activities from sensors.
(cont.) Our system, LifeNet, is a first-person commonsense inference model, which consists of a graph with nodes drawn from a large repository of commonsense assertions expressed in human-language phrases. LifeNet is used to construct a mapping between streams of sensor data and partially ordered sequences of events, co-located in time and space. Further, by gathering sensor data in vivo, we are able to validate and extend the commonsense knowledge from which LifeNet is derived. LifeNet is evaluated in the context of its performance on a sensor-network platform distributed in an office environment. We hypothesize that mapping sensor data into LifeNet will act as a "semantic mirror" to meaningfully interpret sensory data into cohesive patterns in order to understand and predict human action.
by Bo Morgan.
S.M.
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Sin, Tak-wah. "An empirical study on the difficulties of senior secondary students in learning PASCAL programming." Hong Kong : University of Hong Kong, 1995. http://sunzi.lib.hku.hk/hkuto/record.jsp?B14042824.

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Randolph, Gerda Ann Packard. "Building written language: A program for second language literacy in English." CSUSB ScholarWorks, 2000. https://scholarworks.lib.csusb.edu/etd-project/1866.

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Lindsay, Elaine T. "Learner Concerns at the Missionary Training Center in the Technology Assisted Language Learning Program." BYU ScholarsArchive, 2000. https://scholarsarchive.byu.edu/etd/4880.

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Chapelle (1997) states the following as a vital question to be asked with respect to computer assisted language learning, “How good is the language experience in CALL for L2 learning?” (n.p.) In order to truly answer this question, investigators need to look to the learner and his concerns. In planning curriculum or designing a program, teachers and administrators normally look toward learner needs. However, these educators are also known to fully implement a new program, at times, without consideration of learner concerns. This appears to be especially true with the use of technology in the second language classroom. Research is needed to look at how the learner feels about technology. Former studies (Fuller, 1969; Hansen, 1996) have focused on the concerns of teachers or preservice teachers, but little research has been done focusing on the actual concerns of the learner.The current study focused on the concerns of over two hundred young adult missionaries from the Church of Jesus Christ of Latter-Day Saints who studied foreign languages at the LDS Missionary Training Center (MTC) for two months, with the aid of a Technology Assisted Language Learning (TALL) program. The subjects answered a background questionnaire upon beginning their study of a foreign language. At the end of their study program, the missionaries responded to a questionnaire where they could express their concerns about learning through technology. In addition, interviews with selected participants were conducted at the end of the missionaries' program.The data were analyzed and categorized and focus was given to the types of concerns expressed and how the concerns differed for language group, learner rate, gender, and other background factors. Four major categories of concerns were identified: instructional, language, software, and none. Most of the concerns expressed by the learners dealt with instructional issues such as the amount of variety and learner control as well as how learners review material and receive feedback from the computer. Chi-square post hoc analyses showed the greatest differences in the number of concerns within the Portuguese learners. Concerns of fast versus slow learners appeared different as well. Tests showed that slower learners were significantly more concerned about the computer going at a pace that worked well for them, becoming bored easily, and not having enough time on certain computer activities. Profiles describing those and other differences were created based on the interviews conducted with several learners.
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Pino, Daniela. "Learning Italian as a Second Language in an Italian/English Dual Language Program| Evidence from First to Fifth Grade." Thesis, California State University, Long Beach, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10751886.

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This research study was conducted with the intention of determining the most common errors that occur in the development of Italian oral language skills among 102 students participating in a 90/10 (90% in Italian/10% in English) dual language program offered at a California public elementary school. The 90/10 program breaks down instruction as follows: Kfirst grade 90% instruction in the target language/10% in English; in second grade 80/20; in third grade, 70/30; in fourth, 60/40, and in fifth, 50/50. Although the ratios change, the program is officially known as 90/10. The students in this study, a mixed group ranging from first to fifth grade, observed a series of pictures representing a story, which they then had to orally tell in their own words. The oral presentations were recorded and then transcribed word by word, including pauses and hesitations. The productions were then analyzed in depth, with special attention given to hesitations, the insertion of phrases and/or words in English, errors with lexical choice and grammatical errors (auxiliary verb choice, as well as the usage of subjects, verbs, and pronouns). The results from this study demonstrate that the age of the student influences second language oral fluency. In general, students with more schooling tended to commit fewer errors in their oral production. However, some categories of errors did not seem to be affected by the length of time students had been enrolled in the program. It is hypothesized that some errors persist due to the decreased amount of Italian instruction that characterizes the upper years in the program.

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Eckhardt, Micah Rye. "StoryScape : fun technology for supporting learning, language and social engagement through story craft." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/98651.

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Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 127-133).
Autism Spectrum Disorder (ASD) is a complex neurodevelopmental disorder that affects approximately 1-in-68 persons and 1-in-42 boys. Challenges related to communication form a core characteristic of the ASD condition. Literature suggests the single most important prognostic indicator for young children diagnosed with ASD is communication ability. Yet, engaging children diagnosed with ASD in communication centered activities is one of the cardinal challenges presented by the condition and contributes to poor outcome. This work explores the development, implementation and testing of StoryScape, a platform for engaging children diagnosed with ASD in communication centered activities. Through extensive work with the ASD community, I have sought to develop a more holistic learning technology around communication. The StoryScape platform connects web, mobile, and physical technologies through interactive stories, enabling fun and engaging learning through story creation and other activities. While the main focus of this work is related to children diagnosed with ASD, I also present a number of exploratory studies conducted with neurotypical children. In total, six exploratory studies, three with children diagnosed with ASD and three with neurotypical children, are presented. These studies demonstrate the many uses of StoryScape, and were critical for eliciting feedback on usability and design features during its iterative development. In addition, I present the results from a seven-week study of story co-creation, conducted as a whole-class activity with students diagnosed with ASD. Results show a statistically significant increase in vocal expressions during use of StoryScape. Students also demonstrate a strong preference for the StoryScape activity compared to other activities. Teachers reported being surprised by the high level of student engagement and cooperation with each other, and they reported that students looked forward to using StoryScape daily. While teachers reported meaningful communication improvements during use of StoryScape for all of their students, one student was described by his teacher as "a totally different student when using StoryScape."
by Micah Rye Eckhardt.
Ph. D.
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Chan, Chi-hown Johnny. "Implementation of computer simulation software in learning low-level computer language : a case study /." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B24700770.

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Hui, Nai-pun. "An experimental study on learning of Pascal looping construct." Hong Kong : University of Hong Kong, 1998. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20058044.

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Chan, Tat Wah Edmond. "A case study on the motivational pattern of learning ESL in S.W.C.S. Chan Pak Sha School-- in application to self access learning." HKBU Institutional Repository, 2000. http://repository.hkbu.edu.hk/etd_ra/348.

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DePasquale, Peter Joseph III. "Implications on the Learning of Programming Through the Implementation of Subsets in Program Development Environments." Diss., Virginia Tech, 2003. http://hdl.handle.net/10919/28367.

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The undergraduate Computer Science program at Virginia Tech is the largest in the Commonwealth of Virginia, of which a key component is ``CS 1044: Introduction to Programming'', and is typical of a first course in computer programming throughout the USA. While the student access to learning resources has improved considerably with the development of web-based assets, students are still expected to use the same sophisticated program development tools as are used in industry. The perceived complexity of the learning environment currently in use drives many women and minority students from the Computer Science program. A great deal of attention has been paid to the need to administer the student assignments and the grading system for this course, so as to minimize the teaching/grading load, but little attention has been paid to the methodologies of learning the material through practice. The work reported herein is intended to improve the pedagogy of this course by creating and integrating teaching/learning tools that better manage the student's engagement in the use of program development activities. Following the implementation of a three-element software system involving an interpreter for the C-language, a program development environment, and a data-monitoring/collectiondevice, the system was deployed in support of the freshman course in parallel to the commercial system commonly used. The experiment concentrated on examining the impact of the simplified development environment and the effort required for students to complete assigned programming projects.
Ph. D.
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Corbitt, William Keith. "Learning styles, strategy use and metacognitive awareness in foreign language reading by Modified Foreign Language Program post-secondary students of Spanish." Thesis, Indiana University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3569001.

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Learning to read in a foreign language can be a difficult task for some students. For at-risk students, for example, students with learning disabilities, the process can be arduous and painstaking. This study explored and compared the reading strategies, preferred foreign language learning styles, perceived foreign language strategy use, actual strategy use and metacognitive awareness of at-risk students in a Modified Foreign Language Program (MFLP) of postsecondary Spanish with those of non at-risk students in a non-MFLP.

This study followed a mixed-method design consisting of two parts. In the first part, preferred learning style and perceived strategy use data were collected via the Learning Style Survey and Survey of Reading Strategies. The second part of the study consisted of 11 case studies based on semi-structured interviews and think-aloud protocols in which the participants completed a reading task in the target language.

The major findings for part one are: MFLP and non-MFLP students did not differ in terms of their preferences for sensory/perceptual stimuli. Both groups had a significant preference for Visual over Auditory and Tactile/Kinesthetic stimuli. MFLP and non-MFLP students did not differ significantly in their perceived use of foreign language reading strategies. Both groups indicated a statistically significant preference for the use of cognitive (PROB) strategies, then metacognitive (GLOB) strategies followed by support (SUP) strategies. The relationship between preferred learning style and perceived GLOB strategy use was significant only for the MFLP group.

The second part of the study consisted of a think-aloud protocol. The major findings are: Both groups used strategies that were in line with their preferred learning style. The MFLP participants, however, relied much more heavily on the use of visual input to help extract meaning from unknown context. While both groups reported a high use of PROB, only the non-MFLP students used them with any regularity during the reading task. The MFLP group relied heavily on the use of support strategies (e.g. dictionary) to extract unknown meaning during the reading task. Non-MFLP students combined metacognitive strategies with cognitive strategies far more frequently than MFLP students.

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Blanco, Harold. "A CASE STUDY OF LANGUAGE LEARNING IN A MULTIMEDIA SPANISH CLASS ENVIRONMENT IN AN UPWARD BOUND PROGRAM." Ohio University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1178422882.

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Lee, Hyun Jin. "Self-Regulated Learning of a Second Language in an Individualized Instruction Program: A Social Cognitive Perspective." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu1483365542296511.

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39

Puakpong, Nattaya, and n/a. "An individualized CELL Listening Comprehension Program: making listening more meaningful for Thai learners of English." University of Canberra. Languages, International Studies & Tourism, 2005. http://erl.canberra.edu.au./public/adt-AUC20060724.135729.

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The purpose of this research project was to examine theories of learning, theories of teaching, and theories of listening comprehension with a view to developing and testing a computer-enhanced listening comprehension system for English as a Foreign Language within the Thai university system. In addition to carrying out an in-depth literature review, factors contributing to difficulties in the listening process were also carefully examined in order to build a sound foundation for dealing with listening comprehension. A brief history and analysis of Computer Assisted Language Learning were presented together with a review of some computer programs with the aim of determining their characteristics. An Individualized CELL Listening Comprehension Program was then developed on the basis of four theoretical frameworks: the Constructivist approach, the need to use authentic spoken passages, reduction of cognitive load and response to learner differences. The system was then used by twenty students of Suranaree University of Technology (SUT), Thailand for a period of fifteen weeks. Students were volunteers from different proficiency levels. SUT midterm and final examinations were employed, in part, to observe the effect of the program on proficiency levels. The SUT examinations, which were usually in a multiple-choice format, tested students on minor details through short, simple conversations. These tests might not fit entirely within best practice for listening but they seem to be a common way of measuring listening development in several educational contexts. Pretests and posttests examining global ideas and specific details in written and multiple-choice formats were then developed so as to provide a more accurate gauge of improvement in listening skills. Log files were kept in order to scrutinize in detail students� interactions with the system. Questionnaire and interview techniques were applied to seek out students� attitudes towards the program. The results revealed that the participants performed better than their peers in the same proficiency levels in SUT midterm and final examinations although the difference was not at a statistically significant level. However, posttest scores were better than those of pretest at a statistically significant level in most aspects except in case of the global ideas. The log files revealed that all students tended to focus on the word level by attempting to understand and decode every word in the transcriptions. This fixation is likely to explain the low global ideas scores. Analysis was complicated by the fact that some students were not able to use the program frequently enough, usually because of unexpectedly heavy schedules. However, the data extracted through questionnaires and interviews showed that most students demonstrated a positive attitude towards the various features of the program and felt that use of the program had improved their listening skills. In addition to findings relating to the development of listening comprehension, the study revealed that the majority of students felt that they did not think listening comprehension and, more generally the study of English, was sufficiently important to spend time on. This interesting but shocking discovery needs to be attended to immediately as it may have a strong effect on how Thai students prioritize their learning of English, and how this may impact on the levels of proficiency which they might subsequently attain.
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D'Orlando, Laura Morales 1974. "A computer-based course to teach speech acts : prototype for the technology assisted language learning program /." Diss., CLICK HERE for online access, 2006. http://contentdm.lib.byu.edu/ETD/image/etd1235.pdf.

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Dorlando, Laura Morales. "A Computer-Based Course to Teach Speech Acts: Prototype for the Technology Assisted Language Learning Program." BYU ScholarsArchive, 2006. https://scholarsarchive.byu.edu/etd/1051.

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The following report discusses the design and formative evaluation of a prototype for a computer-based course to teach speech acts as part of the Technology Assisted Language Learning (TALL) program. The report includes a literature review on speech acts and current methods and strategies for language teaching and instructional design. Next, there is a description of the lessons and the design process, as well as a summary of the formative evaluation. Following is the prototype of the lesson on apologies. The report concludes with a discussion of the project's limitations and suggestions for future research.
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Vojtko, Rubí Jennifer. "Learning how to learn: students’ interactions with the online components of a flipped Spanish language program." Diss., University of Iowa, 2017. https://ir.uiowa.edu/etd/5870.

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Using a grounded theory approach, the purpose of this research study is to generate a learning-how-to-learn training model for learners in flipped language course. The model is grounded in the interactions and comments from college students enrolled in an elementary Spanish I class at a large Midwestern university. The study participants video recorded themselves on two occasions during the semester as they worked online to study and learn new vocabulary. Twice during the semester the participants discussed with their classmates how they approached the online course work, offering tips and suggestions to one another. Finally, the participants met with me individually to view recordings of themselves working online and to reflect on their behaviors. The study addressed research questions pertaining to (a) their online interactions with three online components, (b) the insights gained from discussing their online interactions with their peers, (c) the insights gained from watching and reflecting on video clips of themselves working online, (d) the supports needed to help learners learn in a flipped course. The grounded theory analysis of the three data sources—recorded think-aloud sessions, focus groups, and individual sessions with the researcher— provides a clear picture of how students learn in an online environment and what supports they need to become more effective language learners in a flipped course environment The study identified communication as the core construct that emerged from the data. Communication was found to be central to the types of supports that learners in a flipped course need and essential to the learning-how-to-learn training model. The training model considers the learner as well as the director and instructors and communication at each level is vital to the learners’ understanding of flipped learning and subsequent interactions. Autonomy, guidance, and reflection are the three concepts that support the core construct by addressing ways to support learners. A major contribution of this study is to explore the culture of flipped learning from the students’ perspective, since previous research on flipped learning is weighted toward the instructor side. The findings suggest that training in a flipped course be ongoing to increase communication and in-class to bridge the disconnect between face-to-face time and online time. The pedagogical implications, which consider the entire language program from the program level to the classroom level, describe ways to guide learners in building their autonomous learning skills and practices, along with the practice of reflection, both of which are fundamental to learning in a flipped course. The need for ongoing and in-class training is presented in addition to pedagogical implications at the program level, instructor level, student level, and the classroom level.
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Marone, April Dawn. "A distance-learning program to serve migrant families." CSUSB ScholarWorks, 2003. https://scholarworks.lib.csusb.edu/etd-project/2464.

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The education of the children of migrant farmworkers is difficult to manage because of their mobile lifestyle. The dropout rate of these children is extremely high and remains the highest of any group in the United States. This project offers an historical overview of the creation and development of the migrant education programs of today. After examining sample distance learning programs and their important components, this project features a model distance-learning program for migrants. The goal is to create distance learning programs that will allow migrant children to continue school as they travel, guide them to graduation, and lead them toward higher education.
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Wilder, Nancy Lee 1960. "Pre-writing strategies of three students with learning disabilities in a process writing program." Thesis, The University of Arizona, 1992. http://hdl.handle.net/10150/278084.

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This study examines the pre-writing strategies and behaviors of three fifth grade students diagnosed as having learning disabilities as they participate in a process writing program which embeds elements of strategy intervention in a holistic environment. Five questions are posed, four of which relate to planning strategies, their effects on rough drafts, and whether or not either change over the course of one school year. The fifth question addresses change measured by standardized assessment. The Test of Written Language (Hammill & Larsen, 1983), a controlled writing sample, a concept interview, a brainstorm interview, the Manual Observation Form (Goodman, 1984) and actual writing samples are used to record and analyze data. Results show growth in strategy use, and in areas related to generation and organization of material. Results also show growth in students' positive attitudes toward writing. Findings support use of such a process writing approach with students who have difficulty achieving proficiency in written language. Specific implications for educators are discussed.
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Jia, Junqing. "Toward the Design of Motivating Experiences in a Chinese Language Program: From Beginning to Advanced Levels." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1339623140.

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Marcińczuk, Michał. "Pattern Acquisition Methods for Information Extraction Systems." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4291.

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This master thesis treats about Event Recognition in the reports of Polish stockholders. Event Recognition is one of the Information Extraction tasks. This thesis provides a comparison of two approaches to Event Recognition: manual and automatic. In the manual approach regular expressions are used. Regular expressions are used as a baseline for the automatic approach. In the automatic approach three Machine Learning methods were applied. In the initial experiment the Decision Trees, naive Bayes and Memory Based Learning methods are compared. A modification of the standard Memory Based Learning method is presented which goal is to create a classifier that uses only positives examples in the classification task. The performance of the modified Memory Based Learning method is presented and compared to the baseline and also to other Machine Learning methods. In the initial experiment one type of annotation is used and it is the meeting date annotation. The final experiment is conducted using three types of annotations: the meeting time, the meeting date and the meeting place annotation. The experiments show that the classification can be performed using only one class of instances with the same level of performance.
(+48)669808616
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Dahlin, Jenny. "Second Language Learner Development : A Study of English as an Additional Language Support Program at The Early Learning Centre in Bangkok, Thailand." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-29473.

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This is a qualitative study focusing on support of English as an Additional Language provided to students in an international school in Bangkok. The study aims to answer the following questions through literature and responses from interviewees: To what extent does EAL benefit second language learners’ development of language acquisition? and How is the EAL learners’ language proficiency monitored? The study was conducted at the international school The Early Learning Centre in Bangkok, including interviews with five EAL students with Swedish as their L1, and one EAL teacher, and questionnaires sent to three parents. The theoretical starting point describes the aspects that are of concern in this study: language acquisition, second language acquisition, English as an additional language in general and at The Early Learning Centre, and English as an additional language continuum. The data indicates that EAL programs that deliver both mainstream and withdrawal support is the accurate way to connect it to the curriculum. The results showed that EAL support provides students with sufficient help in acquiring academic and social language skills. ELC uses withdrawal support to improve language skills in smaller groups where the focus lies in learning language and transfer knowledge between L1 and L2. The study also indicates that to monitor language proficiency, assessments are important to monitor skills and development.
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Brinckwirth, Anton. "Implementation and Outcomes of an Online English-Portuguese Tandem Language Exchange Program Delivered Jointly Across a U.S.-Brazilian University Partnership: A Case Study." VCU Scholars Compass, 2012. http://scholarscompass.vcu.edu/etd/2752.

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The purpose of this study was to investigate a class-to-class online English-Portuguese "Teletandem” program that was conceived, negotiated, and implemented cross-collaboratively between the foreign language instructors and language resource center (LRC) staff at two large state universities—one in the United States and the other in Brazil. Ten English language students in Brazil were paired with 10 Portuguese language students in the U.S. for a 10-week Skype®-based tandem language exchange (TLE) project that was jointly delivered online across an international university partnership. A qualitative case study design was used to examine the attitudes, perceptions, views, and behaviors of the teachers, students, and LRC staff who participated in the project. The objective of the study was to shed light on the factors that facilitated and hindered teletandem design, implementation and sustainability. Participant feedback was interpreted and contextualized by the researcher to provide rich descriptions of how Teletandem was optimized and how it impacted student learning. The findings suggest that Teletandem is an innovative, low-cost, high-impact language learning activity with vast pedagogical implications. As a lab supplement to traditional instruction, it enabled students at both sites to accelerate L2 development through authentic immersion and practice while making social connections with native speakers abroad. In addition, the results showed that—for many students—Teletandem heightened intercultural awareness, boosted confidence in the L2, and strengthened fluency skills while rendering a transformational learning experience.
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49

Bussa, Naga Raju. "WVU - interactive web based distance learning tool." Morgantown, W. Va. : [West Virginia University Libraries], 1999. http://etd.wvu.edu/templates/showETD.cfm?recnum=1116.

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Thesis (M.S.)--West Virginia University, 1999.
Title from document title page. Document formatted into pages; contains v, 245 p. : ill. (some col.). Includes abstract. Includes bibliographical references (p. 114-115).
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50

O'Maley, Patricia J. "Second language learners in a language and culture immersion program : longitudinal case studies in an ethnographic framework." Virtual Press, 1993. http://liblink.bsu.edu/uhtbin/catkey/862287.

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Research in the field of second language acquisition in the past five to ten years has focused on individual variation in language learning, and has examined such learner variables as learning styles, personality characteristics, learning strategies, and learner beliefs about the nature of language learning. Recently, research on individual learners has broadened to include a greater focus on the contexts of language learning and to explore the interactions between individual learners and the socio-cultural environment in investigations of these learner variables.This study has two purposes. The first is to investigate the language learning of novice level second language learners in a language and culture immersion program. The six college-age learners of Spanish who participated in an eight-week language and culture immersion program in Mexico are the focus of the case studies. The research focuses on five areas of learner variation: learner beliefs and philosophies about the nature of language learning, approaches to vocabulary learning, classroom behaviors, speaking for communication, and cultural adjustment.The second purpose of the study is to explore the use of multiple approaches to research on individual variation. The research framework for the study is ethnographic and the study employs a multi-methodological approach to data collection over an extended period of time in several language learning contexts. The research procedures used in the studyinclude participant observation, interviews, language learning journals, questionnaires, retrospective analysis of videotaped clips, and standardized instruments such as the Modern Language Aptitude Test, the Strategy Inventory for Language Learning, the Myers-Briggs Type Indicator, and the ACTFL Oral Proficiency Interview.
Department of English
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