Academic literature on the topic 'Participatory simulation'

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Journal articles on the topic "Participatory simulation"

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Bosco, Alessandra, Silvia Gasparotto, and Margo Lengua. "Participatory flows." Strategic Design Research Journal 15, no. 2 (April 7, 2023): 92–106. http://dx.doi.org/10.4013/sdrj.2022.152.02.

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This paper intends to explore co-design processes in the field of cultural heritage, based on an examination of the scientific literature and a comparative analysis of case studies. These cases, which involve different interlocutors, contexts of application, tools and output, are expressed not only in a discursive manner, but also represented in diagrams and visual syntheses of the co-design processes. The analysis was conducted on the basis of shared parameters: project description, year, partners, goals, context, co-design process, stakeholders and output. Starting with a consideration of the key concepts that emerged in the processes under investigation, the paper moves on to present the “MEET – Multifaceted Experiences for Enhancing Territories” project, which relies on the tools of design to enhance elements of the local culture and involve the community. It concludes by identifying good practices and the potential of co-design processes applied to the field of cultural heritage.
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Yin, Chengjiu, Hiroaki Ogata, and Yoneo Yano. "Participatory simulation framework to support learning computer science." International Journal of Mobile Learning and Organisation 1, no. 3 (2007): 288. http://dx.doi.org/10.1504/ijmlo.2007.015432.

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Hasell, Mary Joyce, and Kit Leplin. "Design Students Plan Tomorrow's Office Using Participatory/Simulation." Journal of Interior Design 13, no. 1 (May 1987): 9–20. http://dx.doi.org/10.1111/j.1939-1668.1987.tb00101.x.

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Shafqat, Omar, David Stoltz, Per Lundqvist, and Jaime Arias. "Participatory Simulation for Energy Target Identification in EcoCities." Energy Procedia 61 (2014): 2079–82. http://dx.doi.org/10.1016/j.egypro.2014.12.080.

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Sreejaya, P. "Business Simulations in Management Pedagogy: Role of Libraries in Enhancing Access to Business Simulations: A Case Study." Asian Journal of Information Science and Technology 9, S1 (February 5, 2019): 51–57. http://dx.doi.org/10.51983/ajist-2019.9.s1.222.

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Looking at the contemporary educational practice, we come across a host of buzzwords such as immersive environments, participatory learning, experiential learning, experimental learning, etc. Due to the drastic development in the information and communication technology areas, various new educational methods have emerged such as e-learning and virtual learning environment. Education, especially, the higher education scenario has witnessed the boom of new pedagogical tools. Among this, ‘simulations’ is a new mode of teaching and learning in the management pedagogy that is gaining ground and appreciation. Simulations act as an essential educational tool in the virtual learning environment. There has been a significant increase in the use of business simulation games in the area of management education. Business simulations attempt to bring real-life business scenarios to life in the classroom to develop the desired capacities and skills of the students.The most important advantage of a simulation is that they help to establish a new learning relationship with the students and assigning new roles to them and build their capacities regarding participatory learning. This paper highlights the concept of simulation, and it also explores the role of simulation in management education. It discusses various business simulations available in the market. This article also shares the Indian Institute of Management Kozhikode library’s experience about the facilitation of simulations with a special reference to Harvard Business School Publishing Simulations, for its academic programmes during the past few years.
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Andersen, Simone Nyholm, and Ole Broberg. "Participatory ergonomics simulation of hospital work systems: The influence of simulation media on simulation outcome." Applied Ergonomics 51 (November 2015): 331–42. http://dx.doi.org/10.1016/j.apergo.2015.06.003.

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Wimolsakcharoen, Wuthiwong, Pongchai Dumrongrojwatthana, Christophe Le Page, François Bousquet, and Guy Trébuil. "An agent-based model to support community forest management and non-timber forest product harvesting in northern Thailand." Socio-Environmental Systems Modelling 3 (April 21, 2021): 17894. http://dx.doi.org/10.18174/sesmo.2021a17894.

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Agent-based models are popular in common-pool resource management to represent complex systems and stimulate collective action and management, where they are used to evaluate scenarios of stakeholders’ choice in participatory simulations. We developed the “CoComForest” (COllaborative COMmunity FOREST management) model to support community forest management (CFM) and non-timber forest product (NTFP) harvesting in Nan Province, northern Thailand. The model was used as a computer-based role-playing game to support sharing of perceptions and knowledge among stakeholders, and in participatory simulations to explore future CFM scenarios. The Unified Modelling Language was used to build the conceptual model, subsequently implemented under the CORMAS (COmmon-pool Resource and Multi-Agent System) simulation platform. Several tests were conducted in the laboratory for verification and calibration before using this tool with 21 diverse stakeholders during a field workshop. Three different participatory gaming and simulation sessions were organized. The first one focused on the co-validation of the model with participants. They accepted most of the model functionalities and the scheduling of the rounds of play. The model was used in the subsequent two sessions to simulate the scenarios of firebreak establishment and introduction of outsiders intensively harvesting NTFPs, respectively. The results showed that the intensive harvesting practices of outsiders accelerated the depletion of resources, whereas the prevention of wildfire by establishing firebreaks could increase the resource availability in the landscape. The debriefing session at the end of the workshop focused on the analysis of simulation results and the relationships between the players’ decision-making and their actual circumstances. Individual in-depth interviews conducted after the workshop helped to evaluate the use of this model with local stakeholders. Most participants considered the model as a useful common representation of the system they manage collectively. Its use in participatory simulations facilitated communication among the stakeholders searching for an adapted and acceptable collective action plan to improve CFM at the sub-district level in order to prevent the overharvesting of NTFPs by outsiders.
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Tomlinson, Bill, Eric Baumer, Man Lok Yau, F. Lynn Carpenter, and Rebecca Black. "A Participatory Simulation for Informal Education in Restoration Ecology." E-Learning and Digital Media 5, no. 3 (January 2008): 238–55. http://dx.doi.org/10.2304/elea.2008.5.3.238.

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Miles, Scott B. "Participatory Disaster Recovery Simulation Modeling for Community Resilience Planning." International Journal of Disaster Risk Science 9, no. 4 (December 2018): 519–29. http://dx.doi.org/10.1007/s13753-018-0202-9.

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Wu, Changdong, Zhenli Deng, and Jincheng Wei. "Effective Teaching Design Based on the Combination of BOPPPS Model and Tina Virtual Simulation Software." Scientific Programming 2023 (May 20, 2023): 1–9. http://dx.doi.org/10.1155/2023/6178548.

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Good teaching effect comes from effective teaching design. In this article, we combined the advanced teaching concept BOPPPS model with Tina virtual simulation software to develop the teaching design. BOPPPS model is an effective and efficient teaching model. It includes six parts such as bridge-in, objective, preassessment, participatory learning, postassessment, and summary. In this article, bridge-in is introduced by practical examples of triode amplifier circuits. Objective includes knowledge objective, ability objective, and value objective. Preassessment is realized by simulating the triode output characteristic. Participatory learning is presented by simulating three kinds of basic amplifier circuits and analyzing simulation results. Besides that, flipping classroom is designed to stimulate students’ learning enthusiasm and innovation ability. Postassessment is completed by asking some questions. Summary is completed by students and supplemented by teachers. In this process, different simulation waveforms are obtained by using the Tina virtual software to simulate the various circuits layer by layer. Practice has shown that the proposed method not only improves students’ ability of analyzing and designing practical circuits, but also stimulates students’ learning enthusiasm. Teaching design ideas become clearer, and the teaching quality is improved.
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Dissertations / Theses on the topic "Participatory simulation"

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Murakami, Yohei. "Protocol design using participatory simulation." 京都大学 (Kyoto University), 2006. http://hdl.handle.net/2433/143894.

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Smith, Heather Anne. "Informing Colorectal Cancer Screening In Northern Canada Using Participatory Simulation Modeling." Thesis, Université d'Ottawa / University of Ottawa, 2020. http://hdl.handle.net/10393/41171.

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Background: Mortality from colorectal cancer (CRC) in the Northwest Territories (NWT), a northern region of Canada, is nearly double the national rate. While mortality could be reduced with greater adherence to CRC screening, this requires colonoscopy access which is limited, and difficult to predict in a complex remote health system. Simulation modeling has been used to plan CRC screening but the impact on decision-making and utility in complex remote health system is unclear. Aim: This thesis aims to estimate the colonoscopy requirements and outcomes of CRC screening in the NWT using simulation modeling in a way that will inform feasible patient-centered strategies to enhance screening. Methods: We conducted a systematic review of the validity and utility of simulation modeling in CRC screening delivery (Chapter 1, 2). Next, a retrospective cohort study of CRC screening participation and outcomes between 2014-2019 was conducted (Chapter 3). We used this data and the findings of the systematic review to inform our participatory simulation modeling approach (Chapter 4). With end-users of the simulation model (clinicians, administrators, and patients), we revised an existing simulation model, OncoSim-CRC, to estimate the resource requirements and outcomes of various strategies to deliver a CRC screening program in the NWT. Each scenario model was run for 500 million cases and model validity was assessed. To enhance ongoing collaboration, we shared the concepts of a Communities of Practice (CoP) framework with stakeholders and assisted in generating consensus on priorities for a CoP to address (Chapter 5). Results: The systematic review showed that simulation models have been used to generate evidence critical to informing decision making for a broad range of decisions related to CRC screening delivery. However, the impact of these models on decision making, end-user engagement, and model validity were rarely described. In the retrospective cohort study, we observed that fecal immunohistochemical test(FIT)-based CRC screening did not appear to prevent CRC or provide earlier detection, but did result in more frequent positive pathology results than anticipated for average risk screening. Factors associated with this include long wait times for colonoscopy, over 1 in 3 FIT positive individuals had clinical signs and symptoms of CRC, and higher relative risk of advanced neoplasia among indigenous individuals. These findings and the involvement of end-users, informed the simulation model study. Under the parameters of the model, we estimate that colonoscopy demand with a CRC screening program would surpass capacity within 1-2 years, and continue to increase over the next 10-15 years due to adenoma surveillance. If this colonoscopy demand is met, we estimate screen detected cancers would increase by 110%, and clinically detected cases reduce by 26%. Increasing the phase-in period or revising adenoma follow-up guidelines would reduce demand and still improve cancer detection and prevention. A framework for a CoP, and consensus on priorities among stakeholders were established. Conclusion: Participatory simulation modeling was a useful method of informing CRC screening delivery in a remote northern population. The simulated scenarios provide decision-makers with strategies to enhance programmatic screening while conserving colonoscopy resources. The findings of this thesis helps to characterize the current outcomes of CRC screening in the NWT, and identifies opportunities to improve CRC screening effectiveness for a remote and, largely indigenous population.
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Strid, Erik. "Visualizing simulations of heavy duty vehicle platooning : A participatory design study." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-291647.

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Research in automatic control has enabled trucks to use adaptive cruise control to drive very close to each other and form platoons. This reduces drag and improves efficiency by lowering fuel consumption. A central challenge to understanding the formation of these platoons is that not all trucks are emerging from the same origin or reaching the same destination; they only share parts of their joint trip. This study uses participatory design methodologies to create a design for an interactive visualization system to enable researchers to study the formation of platoons in simulated scenarios. Three transport researchers participated in interviews and a set of two workshops to establish their needs and formulate tasks that would improve their understanding of the simulations. The main research-through-design question was “when do platoons form and how large are they?” To forward and ground the discussion, I developed a prototype with increasing fidelity after each round of participatory design. The interface consists four panels: 1) a spatial panel that contains a map view; 2) a temporal panel with context and focus timelines: 3) an adaptation panel with details on inter-truck relationships; and 4) a filtering panel with a parallel coordinate system. The results indicate a need for a flexible interactive visualization system that enables researchers to study how trucks are affected by plan recalculations and how they adapt to their partners influencing the costs and benefits of platooning.
Forskning inom reglerteknik och fordonsstyrning har gett lastbilar och andra tunga fordon möjlighet använda adaptiv farthållning till att köra med ett litet mellanrum och bilda vägkolonner. De kan då utnyttja vindsuget från fordonet framför och på så vis sänka bränsleförbrukningen. En central utmaning i skapandet av dessa kolonner är att fordonen inte har gemensamma startpunkter och destinationer. De delar i de flesta fall endast stycken av sin rutt med andra fordon, och turerna behöver då sammanfalla i tid. Denna studie använder deltagande designmetodik för att designa ett interaktivt visualiseringsverktyg som kan hjälpa forskare att studera skapandet av lastbilskolonner i simulerade scenarion. Tre transportforskare deltog i intervjuer och två cykler av workshops för att synliggöra och formulera arbetsuppgifter som kunde förbättra deras förståelse av simulationerna. Den primära deltagande design-frågan var “när bildas kolonner och hur stora är de?” För att förankra och driva diskussionen kring designen framåt utvecklades en prototyp som viderutvecklades efter varje deltagande designcykel. Interfacet i den resulterande prototypen och består av fyra paneler: 1) en geografisk panel som innehåller en kartvy; 2) en panel med tidslinjer för både fokus och kontext; 3) en anpassningspanel med detaljer på fordonens relationer; och 4) en filtreringspanel med ett parallellt koordinatsystem. Resultatet av studien indikerar ett behov ett flexibel visuellt analysverktyg som tillåter forskare att studera hur fordonen påverkas av förändringar i resplaner och vilken anpassning som krävs för att möta upp andra fordon för kolonnbildning.
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Buche, Cédric. "Adaptive behaviors for virtual entities in participatory virtual environments." Habilitation à diriger des recherches, Université de Bretagne occidentale - Brest, 2012. http://tel.archives-ouvertes.fr/tel-00672518.

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Le CERV constitue à Brest un pôle d'excellence en réalité virtuelle à vocation européenne. Les systèmes que l'on cherche à modéliser sont de plus en plus complexes, du fait essentiellement de la diversité des composants, de la diversité des structures et de la diversité des interactions mises en jeu. Un système est alors a priori un milieu ouvert (apparition/disparition dynamique de composants) et hétérogène (morphologies et comportements variés). La réalité virtuelle implique pleinement l'utilisateur humain dans la simulation, rejoignant ainsi l'approche de la conception. La majorité des travaux en réalité virtuelle concerne l'immersion sensorimotrice de l'utilisateur humain au sein d'univers. Ces univers virtuels offrent à l'utilisateur la sensation d'être dans l'environnement et lui donne la possibilité d'y agir. Pour être complet, il faut également "qu'il s'y passe quelque chose", et pas seulement en terme de résultat des actions de l'utilisateur. Les entités qui peuplent les univers virtuels doivent donc avoir un comportement autonome. Ceci soulève la question suivante : comment doter une entité d'un comportement autonome dans un environnement virtuel complexe auquel l'homme participe ? Des techniques d'intelligence artificielle symbolique ont déjà été appliquées pour définir ces comportements. Mais ces techniques montrent très vite leurs limites car elles sont principalement basées sur des règles de comportements mises a priori par le concepteur. Or, dans des mondes virtuels complexes (simulation ouverte, hétérogène et participative), plusieurs entités vont avoir des comportements imprédictibles (variabilité comportementale des entités autonomes, libre arbitre de l'utilisateur), créant ainsi des situations toujours nouvelles. Et face à une situation non prévue par le programmeur, les entités auront le plus souvent des comportements inadaptés. C'est pourquoi les méthodologies tirées des systèmes artificiels adaptatifs peuvent contribuer à pallier ces limitations. Le travail que je poursuis porte sur la thématique de l'adaptation de comportements d'entités autonomes en environnement virtuel participatif. Adapter son comportement, c'est effectuer des transformations conduisant à s'adapter à son environnement. Cette adaptation aura pour objectif de rendre le comportement de l'entité virtuelle le plus crédible possible (ressemblant à un comportement humain). Pour cela, nous prenons le parti de considérer que l'entité doit apprendre au fur et à mesure des expériences, elle doit anticiper le comportement des autres entités et les conséquences sur l'environnement, elle doit également exploiter la présence de l'utilisateur humain dans l'univers virtuel pour adapter son comportement. Imaginons un monde virtuel où chaque entité, au même titre qu'un humain, aurait son propre comportement qui évolue automatiquement pendant la simulation. C'est tout l'enjeu des travaux de recherche présentés ici.
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Sawathvong, Silavanh. "Participatory land management planning in biodiversity conservation areas of Lao PDR /." Umeå : Dept. of Forest Resource Management and Geomatics, Swedish Univ. of Agricultural Sciences, 2003. http://epsilon.slu.se/s267.pdf.

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Massey, David. "“EXPERT” AND “NON-EXPERT” DECISION MAKING IN A PARTICIPATORY GAME SIMULATION: A FARMING SCENARIO IN ATHIENOU, CYPRUS." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1339618019.

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Feltham, Richard Mark. "Theatre at work : the characteristics, efficacy and impact of participatory actor-based applied theatre in the workplace." Thesis, University of Exeter, 2012. http://hdl.handle.net/10036/3573.

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This thesis examines the use of actor-based Applied Theatre methods within the workplace. Typically such methods are employed for behavioural skills training with the intention of enabling staff to effectively perform their work roles in a context of rapid and fundamental change to work practices and structures. This research uses case studies and mixed methods and finds that whilst work-based Applied Theatre may be commissioned for reasons of efficiency, in practice there is also the potential for individual efficacy. Whilst competitive forces drive the imperative for increased efficiency, the practice opens a space where the human consequences of this pressure can be explored. Studies of Applied Theatre have ignored or excluded the workplace as a site of research and consequently applications of these methods are under researched and little understood. This thesis questions the exclusive assumptions of the academic field, presenting a more complex picture of the practice than currently appears in the literature. Whilst the workplace presents many tensions that must be negotiated, this research finds that the participative, embodied and dialogic qualities of the practice can enable a space for catharsis, negotiation, expression and learning not possible through other methods. These dialogic and participatory qualities are found to promote a social model of leadership and interaction that is progressive, facilitating a shift away from pervasive mechanistic command and control approaches to management and leadership. A central quality of this efficacy and impact was found to be the role of the workplace actor which has evolved beyond the delivery of performance and into innovative approaches that aim to increase the actor’s contribution to learning. This emerging hybrid role is defined here as the ‘pedagogical actor’, drawing on skills of calibration, feedback and facilitation in addition to delivering a credible performance. Case Studies include an examination of the use actor-based role-play within financial services company Friends Provident and Forum Theatre used by the multi-national 3M, in addition to numerous case examples.
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Mathew, Lilly. "Developing Content for an Online Virtual Interactive Simulation Case for Cultural Competency of Nursing Students in Caring for Puerto Ricans in New York City: A Community Based Participatory Research Approach." Diss., The University of Arizona, 2015. http://hdl.handle.net/10150/594932.

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With growing cultural diversity in the United States (U.S.), health disparities continue to exist among many ethnic minority populations impacting the U.S. economy. Health disparities are health differences that are noted in a particular cultural group in respect to higher rates of diseases and deaths in comparison to others. These cultural groups have common attributes and can be based on race, ethnicity, disability, sexual orientation, income, residential location and many others. One such example is individuals of Puerto Rican heritage, the second largest Hispanic group living in the U.S. mainland. Puerto Ricans are identified to have multiple health disparities in comparison to other Hispanic and non-Hispanic population groups living in the U.S. Among other factors, common cultural health care beliefs and practices of individuals impact health outcomes. Healthcare professionals like nurses are expected to provide culturally competent care to vulnerable populations with known health disparities. Culturally competent care refers to delivering care congruent with patients' cultural beliefs and practices. Therefore, it is important to educate health professionals regarding caring for vulnerable populations. The purpose of this community-based participatory research (CBPR) study was to develop content for an educational tool, an online virtual interactive simulation (OVIS) case for developing cultural competency of nursing students in caring for the Puerto Rican population of New York City (NYC). The content development for OVIS was guided by the framework for Cultural Competency Simulation Experiences (CCSE), which was developed as a part of this dissertation. The CCSE framework guided the content development of OVIS using a CBPR approach. A community advisory board was developed which consisted of cultural, clinical and educational experts, residing in New York and Puerto Rico.
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Moura, Daniel Braatz Antunes de Almeida. "Suportes de simulação como objetos intermediários para incorporação da perspectiva da atividade na concepção de situações produtivas." Universidade Federal de São Carlos, 2015. https://repositorio.ufscar.br/handle/ufscar/7579.

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Understanding the work in order to transform it is the concern of ergonomics. To expand its capacity of effective intervention this discipline gets closer to the field of engineering, especially the production engineering, searching for methods, techniques and tools, which assist it in the design process of productive facilities. The knowledge domains related to the engineering design and, specifically, the workspace design might be of a substantial contribution to the effectiveness of the incorporation of the activity’s perspective (according to the concept of situated ergonomics) in this process. From a theoretical and conceptual articulation, which laid the foundation to the field research in an oil refining company, is sought the comprehension of how the different simulation supports were determinant to the incorporation of rationale, interests, constraints and expectations from the actors participating in the conception process. To achieve this comprehension is used the concept of intermediary objects of conception and their theoretical stances in the axis “commissioning-mediator” and “closed-open”. The research makes evident the role the simulation supports play in the creation of simulation situations allowing divergent (and innovative) processes in the action of designing technical systems and convergent processes in the conduction of the project. The prescriptive propositions (from the practical world, including the activity’s perspective) and descriptive (from the theoretical world, containing in it the exact sciences and related technical questions) are also incorporated in the articulation, allowing a dialogic process of conception. The research presents recommendations which enable the design of productive facilities to entail an ongoing and distributed conception, having the simulation as an instrument oriented to the object (design action of the technical system), to the other (coordinated action) and to the self (when encompassing space to its development, learning and transformation).
A ergonomia se preocupa em compreender o trabalho para transformá-lo. Para aumentar sua capacidade de intervenção efetiva esta disciplina se aproxima da engenharia, em especial da engenharia de produção, buscando métodos, técnicas e ferramentas que a auxiliem no processo de concepção de situações produtivas. As áreas do conhecimento relacionadas ao design de engenharia e, em especial, do projeto do trabalho, podem colaborar substancialmente para a efetividade da incorporação da perspectiva da atividade (segundo conceito da ergonomia situada) neste processo. A partir de uma articulação teórica e conceitual, que serviu como referencial da pesquisa de campo em uma indústria de refino de petróleo, busca-se compreender como diferentes suportes de simulação foram determinantes para a incorporação das racionalidades, interesses, restrições e expectativas dos atores participantes do processo de concepção. Utilizou-se o conceito de objetos intermediários de concepção e suas posturas teóricas nos eixos “comissionário-mediador” e “fechado-aberto”. A pesquisa evidencia o papel que os suportes de simulação possuem na criação de situações de simulação ao permitirem processos divergentes (e inovadores) na ação projetual dos sistemas técnicos e processos convergentes para a condução do projeto. As proposições prescritivas (do mundo da prática, incluindo a perspectiva da atividade) e descritivas (do mundo teórico, contendo neste as ciências exatas e questões técnicas derivadas) também são incorporadas na articulação de forma a permitir um processo dialógico de concepção. A pesquisa apresenta recomendações para que o projeto de situações produtivas comporte uma concepção continuada e distribuída, tendo a simulação como instrumento orientado ao objeto (ação projetual do sistema técnico), ao outro (ação coordenada) e ao próprio sujeito (ao comportar espaço para seu desenvolvimento, aprendizado e transformação).
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Monfort, Amélie. "Réception sociale des modes de gestion du risque de submersion marine : une approche d’évaluation de la simulation participative appliquée aux littoraux français métropolitains." Electronic Thesis or Diss., La Rochelle, 2023. http://www.theses.fr/2023LAROS014.

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En France, la gestion des risques côtiers suscite des débats sur les modes d’adaptation des littoraux au changement climatique. Celle-ci repose depuis les années 2010 sur la promotion de mesures alternatives à la défense dure, à travers les solutions douces et le recul stratégique des biens et des activités. Toutefois, ces mesures sont encore difficilement mises en œuvre par les acteurs locaux en raison de facteurs sociotechniques et institutionnels. L’originalité de cette thèse est d’interroger les conditions de « réception sociale » des mesures alternatives à travers une simulation participative durant laquelle les participants expérimentent différentes stratégies de gestion du risque de submersion marine. Celle-ci est fondée sur des archétypes de territoire et déployée en partenariat avec des structures de terrain. A partir de méthodes mixtes qui croisent le quantitatif et le qualitatif, les cadres du jeu et de la « réalité », l’approche territoriale au design, ce travail analyse de manière exploratoire la portée du dispositif sur les dynamiques de réception sociale de gestionnaires des risques locaux de différents territoires métropolitains. Nous étudions ainsi la pluralité des usages du dispositif par les partenaires pour mettre en œuvre voire valoriser des politiques locales sur la submersion ; les conditions offertes au débat et à l’expérimentation réflexive en fonction de l’ancrage territorial du dispositif ; les facteurs de réception des mesures, notamment liés aux échelles temporelles et au poids des configurations géographiques ; et les effets individuels du dispositif sur les représentations de la complexité, des stratégies de gestion et pour l’identification de leviers d’adaptation
In France, coastal risk management is a central topic in discussions regarding the adaptation of coastal areas to climate change. Since the 2010s, this has been based on the promotion of alternative measures to hard defense, through soft solutions and the managed retreat of goods and activities. However, the implementation of these measures remains challenging for local stakeholders due to socio-technical and institutional factors. The originality of this thesis lies in examining the conditions of “social reception” of alternative measures, through a participatory simulation (PS) during which participants experiment with various strategies for managing the risk of coastal flooding. The PS is based on territorial archetypes and deployed in partnership with field organizations. Using a combination of quantitative and qualitative methods, game and “reality” frameworks, and a territorial approach to design, this study provides an exploratory analysis of how the PS influences the social reception dynamics among local risk managers in different metropolitan areas. We study the various ways in which the PS can be used by partners to implement or enhance local policies on coastal flooding and to explore the conditions offered for debate and reflexive experimentation according to the territorial anchoring of the PS. We examine the factors that influence the reception of measures, notably related to temporal scales and the weight of geographical configurations. Finally, we investigate the individual effects of the PS on representations of complexity, management strategies and the identification of adaptation levers
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Books on the topic "Participatory simulation"

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Angelini, M. Laura, and Rut Muñiz, eds. Simulation for Participatory Education. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-21011-2.

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Bourget, Lisa. Converging waters: Integrating collaborative modeling with participatory processes to make water resources decisions. Alexandria, VA: IWR Press, 2011.

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1958-, Jenkins Henry, ed. Video games and learning: Teaching and participatory culture in the digital age. New York: Teachers College Press, 2011.

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Theunis, Jan, Muki Haklay, Gerd Stumme, Andreas Hotho, Vittorio Loreto, Vito D. P. Servedio, and Francesca Tria. Participatory Sensing, Opinions and Collective Awareness. Springer, 2016.

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Haklay, Muki, Gerd Stumme, Andreas Hotho, Vittorio Loreto, and Vito D. P. Servedio. Participatory Sensing, Opinions and Collective Awareness. Springer London, Limited, 2016.

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Angelini, M. Laura, and Rut Muñiz. Simulation for Participatory Education : : Virtual Exchange and Worldwide Collaboration. Springer International Publishing AG, 2023.

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Simming: Participatory Performance and the Making of Meaning. University of Michigan Press, 2014.

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Magelssen, Scott. Simming: Participatory Performance and the Making of Meaning. University of Michigan Press, 2014.

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Magelssen, Scott. Simming: Participatory Performance and the Making of Meaning. University of Michigan Press, 2014.

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Li, Qing. Learning Through Digital Game Design and Building in a Participatory Culture: An Enactivist Approach. Lang Publishing, Incorporated, Peter, 2014.

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Book chapters on the topic "Participatory simulation"

1

Broberg, Ole, and Carolina Conceicao. "A Framework of Participatory Ergonomics Simulation." In Advances in Intelligent Systems and Computing, 391–95. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96080-7_46.

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Sawada, Shoichi, Hiromitsu Hattori, Marika Odagaki, Kengo Nakajima, and Toru Ishida. "Participatory Simulation Platform Using Network Games." In Intelligent Agents and Multi-Agent Systems, 370–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89674-6_41.

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Downing, Thomas E., Scott Moss, and Claudia Pahl-Wostl. "Understanding Climate Policy Using Participatory Agent-Based Social Simulation." In Multi-Agent-Based Simulation, 198–213. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-44561-7_15.

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Vasconcelos, Eurico, Jean-Pierre Briot, Marta Irving, Simone Barbosa, and Vasco Furtado. "A User Interface to Support Dialogue and Negotiation in Participatory Simulations." In Multi-Agent-Based Simulation IX, 127–40. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-01991-3_10.

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Oppl, Stefan, and Stijn Hoppenbrouwers. "Introducing Fundamental Concepts of Process Modeling Through Participatory Simulation." In Lecture Notes in Business Information Processing, 110–22. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-60048-2_11.

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Roungas, Bill, Lucía Herrero Álvarez, and Sebastiaan Meijer. "Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management." In Gaming, Simulation and Innovations: Challenges and Opportunities, 288–96. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-09959-5_24.

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Brouwers, Lisa, and Mona Riabacke. "Consensus by Simulation: a Flood Model for Participatory Policy Making." In Advances in Natural and Technological Hazards Research, 217–30. Dordrecht: Springer Netherlands, 2012. http://dx.doi.org/10.1007/978-94-007-2226-2_13.

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Taillandier, Patrick, and Elodie Buard. "Designing Agent Behaviour in Agent-Based Simulation through Participatory Method." In Principles of Practice in Multi-Agent Systems, 571–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-11161-7_43.

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Malet, Dorothée, Pierre Falzon, and Christine Vidal-Gomel. "Developing Patient Handling Competences Through Participatory Design of Simulation Scenarios." In Health and Social Care Systems of the Future: Demographic Changes, Digital Age and Human Factors, 357–64. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24067-7_41.

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Szczepanska, Timo, Max Priebe, and Tobias Schröder. "Teaching the Complexity of Urban Systems with Participatory Social Simulation." In Springer Proceedings in Complexity, 427–39. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-34127-5_43.

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Conference papers on the topic "Participatory simulation"

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Wagner, Gerd. "Exploratory and participatory simulation." In 2013 Winter Simulation Conference - (WSC 2013). IEEE, 2013. http://dx.doi.org/10.1109/wsc.2013.6721519.

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Blikstein, Paulo, William Rand, and Uri Wilensky. "Participatory, embodied, multi-agent simulation." In the fifth international joint conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1160633.1160913.

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Jemtrud, Michael, Philam Nguyen, Bruce Spencer, Martin Brooks, Sandy Liu, Yong Liang, Bo Xu, and Libo Zhang. "Eucalyptus: Intelligent Infrastructure Enabled Participatory Design Studio." In 2006 Winter Simulation Conference. IEEE, 2006. http://dx.doi.org/10.1109/wsc.2006.322992.

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Brennan, Robert W., Peter Goldsmith, and Nancy Nelson. "Participatory Simulation to Support Transactional Curriculum Inquiry." In 2022 Winter Simulation Conference (WSC). IEEE, 2022. http://dx.doi.org/10.1109/wsc57314.2022.10015321.

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Nazir, F., H. Prendinger, and A. Seneviratne. "Participatory Mobile Social Network Simulation Environment." In ICC 2010 - 2010 IEEE International Conference on Communications. IEEE, 2010. http://dx.doi.org/10.1109/icc.2010.5502197.

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Nazir, Fawad, Helmut Prendinger, and Aruna Seneviratne. "Participatory mobile social network simulation environment." In the Second International Workshop. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1755743.1755776.

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"PARTICIPATORY SIMULATION AS A TOOL FOR AGENT-BASED SIMULATION." In 1st International Conference on Agents and Artificial Intelligence. SciTePress - Science and and Technology Publications, 2009. http://dx.doi.org/10.5220/0001786905530557.

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"A sustainability-driven approach for participatory modelling." In 19th International Congress on Modelling and Simulation. Modelling and Simulation Society of Australia and New Zealand (MSSANZ), Inc., 2011. http://dx.doi.org/10.36334/modsim.2011.g3.lample.

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Latek, Maciej M., Seyed M. Mussavi Rizi, and Armando Geller. "Participatory elicitation of development needs in conflict environments." In 2012 Winter Simulation Conference - (WSC 2012). IEEE, 2012. http://dx.doi.org/10.1109/wsc.2012.6465008.

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Lukosch, Heide, Theo van Ruijven, and Alexander Verbraeck. "The participatory design of a simulation training game." In 2012 Winter Simulation Conference - (WSC 2012). IEEE, 2012. http://dx.doi.org/10.1109/wsc.2012.6465218.

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Reports on the topic "Participatory simulation"

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Goulet, Christine, Yousef Bozorgnia, Norman Abrahamson, Nicolas Kuehn, Linda Al Atik, Robert Youngs, Robert Graves, and Gail Atkinson. Central and Eastern North America Ground-Motion Characterization - NGA-East Final Report. Pacific Earthquake Engineering Research Center, University of California, Berkeley, CA, December 2018. http://dx.doi.org/10.55461/wdwr4082.

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Abstract:
This document is the final project report of the Next Generation Attenuation for Central and Eastern North America (CENA) project (NGA-East). The NGA-East objective was to develop a new ground-motion characterization (GMC) model for the CENA region. The GMC model consists of a set of new ground-motion models (GMMs) for median and standard deviation of ground motions and their associated weights to be used with logic-trees in probabilistic seismic hazard analyses (PSHA). NGA-East is a large multidisciplinary project coordinated by the Pacific Earthquake Engineering Research Center (PEER), at the University of California. The project has two components: (1) a set of scientific research tasks, and (2) a model-building component following the framework of the “Seismic Senior Hazard Analysis Committee (SSHAC) Level 3” (Budnitz et al. 1997; NRC 2012). Component (2) is built on the scientific results of component (1) of the NGA-East project. This report documents the tasks under component (2) of the project. Under component (1) of NGA-East, several scientific issues were addressed, including: (a) development of a new database of ground motion data recorded in CENA; (b) development of a regionalized ground-motion map for CENA, (c) definition of the reference site condition; (d) simulations of ground motions based on different methodologies; and (e) development of numerous GMMs for CENA. The scientific tasks of NGA-East were all documented as a series of PEER reports. The scope of component (2) of NGA-East was to develop the complete GMC. This component was designed as a SSHAC Level 3 study with the goal of capturing the ground motions’ center, body, and range of the technically defensible interpretations in light of the available data and models. The SSHAC process involves four key tasks: evaluation, integration, formal review by the Participatory Peer Review Panel (PPRP), and documentation (this report). Key tasks documented in this report include review and evaluation of the empirical ground- motion database, the regionalization of ground motions, and screening sets of candidate GMMs. These are followed by the development of new median and standard deviation GMMs, the development of new analyses tools for quantifying the epistemic uncertainty in ground motions, and the documentation of implementation guidelines of the complete GMC for PSHA computations. Appendices include further documentation of the relevant SSHAC process and additional supporting technical documentation of numerous sensitivity analyses results. The PEER reports documenting component (1) of NGA-East are also considered “attachments” to the current report and are all available online on the PEER website (https://peer.berkeley.edu/). The final NGA-East GMC model includes a set of 17 GMMs defined for 24 ground-motion intensity measures, applicable to CENA in the moment magnitude range of 4.0 to 8.2 and covering distances up to 1500 km. Standard deviation models are also provided for site-specific analysis (single-station standard deviation) and for general PSHA applications (ergodic standard deviation). Adjustment factors are provided for consideration of source-depth effects and hanging-wall effects, as well as for hazard computations at sites in the Gulf Coast region.
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