Journal articles on the topic 'Paper industry Computer programs'

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1

Rahman, Nayem. "Toward Achieving Environmental Sustainability in the Computer Industry." International Journal of Green Computing 7, no. 1 (January 2016): 37–54. http://dx.doi.org/10.4018/ijgc.2016010103.

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The computer industry has come under increasing scrutiny in terms of energy consumption, the carbon emissions and e-waste. Shipment of e-waste to developing countries where it is often disposed of in unsafe ways is another major issue. Organizations and individuals have a tendency to throw away or store their aging computer technology assets which is not environmentally sustainable and or cost effective. Implementation of an end-to-end computer and related products' sustainability management strategy by incorporating the reuse of existing technology can make a major impact on the environment. Computer industry sustainability management includes design and development of energy efficient computer products, refurbishing of computer assets, purchasing of green or refurbished components and providing sustainability metrics procedures. By implementing sustainability programs, organizations can contribute in reducing the amount of energy spent to develop new computer technology products, help in reducing carbon emission, keep e-waste out of landfills and recycle them. This paper discusses different aspects of sustainable computer industry program and proposes that computer makers take ownership of disposing of e-waste by following safety standards. The paper also proposes adopting reverse supply chain process for possible reuse, recycle or disposal of computers.
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Santi, Gian Maria, Alessandro Ceruti, Alfredo Liverani, and Francesco Osti. "Augmented Reality in Industry 4.0 and Future Innovation Programs." Technologies 9, no. 2 (April 29, 2021): 33. http://dx.doi.org/10.3390/technologies9020033.

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Augmented Reality (AR) is worldwide recognized as one of the leading technologies of the 21st century and one of the pillars of the new industrial revolution envisaged by the Industry 4.0 international program. Several papers describe, in detail, specific applications of Augmented Reality developed to test its potentiality in a variety of fields. However, there is a lack of sources detailing the current limits of this technology in the event of its introduction in a real working environment where everyday tasks could be carried out by operators using an AR-based approach. A literature analysis to detect AR strength and weakness has been carried out, and a set of case studies has been implemented by authors to find the limits of current AR technologies in industrial applications outside the laboratory-protected environment. The outcome of this paper is that, even though Augmented Reality is a well-consolidated computer graphic technique in research applications, several improvements both from a software and hardware point of view should be introduced before its introduction in industrial operations. The originality of this paper lies in the detection of guidelines to improve the Augmented Reality potentialities in factories and industries.
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Barry, David C. "SIMULATION TECHNOLOGY AND OPA 90 MANAGEMENT TRAINING FOR OIL SPILL CRISES." International Oil Spill Conference Proceedings 1997, no. 1 (April 1, 1997): 509–12. http://dx.doi.org/10.7901/2169-3358-1997-1-509.

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ABSTRACT This paper investigates the application of computer simulation technology to the discipline of oil spill response management. Since June 1993, the Center for Marine Environmental Protection and Safety has operated a simulation facility for oil spill management training and exercises. The training programs include programs tailored to meet the training requirements and demands of maritime industry qualified individuals and spill management team members. This paper discusses the center's application of oil spill simulation to industry OPA 90 training programs, and to the conduct of exercises under the OPA 90 Preparedness for Response Exercise Program (PREP). The requirements needed to support simulation exercises and the limitations and benefits of oil spill management simulation are reviewed.
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Kuzmics, Glebs, and Maaruf Ali. "Audio Networking in the Music Industry." Annals of Emerging Technologies in Computing 2, no. 1 (January 1, 2018): 22–48. http://dx.doi.org/10.33166/aetic.2018.01.004.

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This paper surveys the rôle of computer networking technologies in the music industry. A comparison of their relevant technologies, their defining advantages and disadvantages; analyses and discussion of the situation in the market of network enabled audio products followed by a discussion of different devices are presented. The idea of replacing a proprietary solution with open-source and freeware software programs has been chosen as the fundamental concept of this research. The technologies covered include: native IEEE AVnu Alliance Audio Video Bridging (AVB), CobraNet®, Audinate Dante™ and Harman BLU Link.
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Ellis, R. Darin, and Joseph H. Goldberg. "Training Older Workers in Industry." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, no. 20 (October 1995): 1289–93. http://dx.doi.org/10.1177/154193129503902011.

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The work force of the near future will contain both a larger number and percentage of workers over the age of 55. Many of these older workers will re-enter the full-time work force in new areas or will transition into pools of contingent workers. Recent changes in labor law will also help keep older workers in the work place longer. The combination of these factors creates a situation where understanding the training and retraining needs of older workers is critical for continued productivity improvements. This paper summarizes the general state of current knowledge on training older workers, focusing on visual inspection and computer system usage. Generalizable aspects of training programs which have been successful are then considered, followed by identification of the areas in which research is most lacking.
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Curiel, M. C., Ho Sung Aum, and Joaquín Lira-Olivares. "Optimization of Sheet Metal Process Parameters of a Shield Case Piece Using Computer Simulation." Materials Science Forum 510-511 (March 2006): 330–33. http://dx.doi.org/10.4028/www.scientific.net/msf.510-511.330.

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Numerical simulations based on Finite Element Analysis (FEA) are widely used to predict and evaluate the forming parameters before performing the physical processes. In the sheet metal industry, there are basically two types of FE programs: the inverse (one-step) programs and the incremental programs. In the present paper, the forming process of the shield case piece (LTA260W1-L05) was optimized by performing simulations with both types of software. The main analyzed parameter was the blankholding force while the rest of the parameters were kept constant. The criteria used to determine the optimum value was based on the Forming Limit Diagram (FLD), fracture and wrinkling of the material, thickness distribution, and the principal strains obtained. It was found that the holding force during the forming process deeply affects the results, and a range of values was established in which the process is assumed to give a good quality piece.
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Muñoz, Mirna, Pérez Negrón, Jezreel Mejia, and Lara López. "Actual state of the coverage of Mexican software industry requested knowledge regarding the project management best practices." Computer Science and Information Systems 13, no. 3 (2016): 849–73. http://dx.doi.org/10.2298/csis160808040m.

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In Mexico, the small and medium size enterprises (SMEs) are key for the software development industry. For them, having highly qualified personal for the development of high quality software products is a fundamental piece to guarantee their permanency in the market. Therefore, matching the software industry requirements with the academy training represents a significant problem that must be addressed for both sectors benefit. This paper presents an analysis of the coverage between the Moprosoft norm, standard developed to be used for software industry to ensure quality in Software Engineering practices, and ten academic curricular programs of higher education related to Computer Science and Informatics; to get an overview of the knowledge and skills that Computer Science students acquire at universities, regarding knowledge required in organizations that work under process models. In addition, a survey to 32 SMEs was conducted to contrast the coverage results with their hired, recently graduated, personal.
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8

Miller, Laura A., and Kay M. Stanney. "The Windows Computer Experience Questionnaire." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, no. 20 (October 1996): 1027–31. http://dx.doi.org/10.1177/154193129604002004.

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Windows environments are growing increasingly popular in both academia and industry. Despite the proliferation of these software programs, however, means of systematically determining an individual's experience in a Windows environment are seemingly non-existent. To address this problem we have developed the Windows Computer Experience Questionnaire (WCEQ). This paper describes the questionnaire and the procedures used to establish reliability and validity for the WCEQ. The WCEQ was administered to 82 participants and then re-administered 1-week later. The questionnaire was easy and quick to administer. It also provided a range of results reflecting the inherent diversity in computer experience of the group studied. Split-half and test-retest results indicated that the WCEQ has high internal consistency and is a reliable tool for measuring a user's knowledge of Windows environments. Furthermore, initial validity studies in a follow-up study provided evidence of the instrument's construct validity.
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Khairat, Saif, Ryan Sandefer, David Marc, and Lee Pyles. "A review of biomedical and health informatics education: A workforce training framework." Journal of Hospital Administration 5, no. 5 (July 3, 2016): 10. http://dx.doi.org/10.5430/jha.v5n5p10.

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Objective: The purpose of this paper is to review the current state of health information technology (HIT) training programs and identify limitations in workforce expectations and student/trainee level of preparedness. A framework is proposed to build a more effective training program, differentiate HIT and health informatics, and emphasize the critical role of interprofessional collaboration for informatics-related curriculum. We define interprofessionalism as the multi-sector collaborations among academia, industry (Health Care Organizations), and vendors to produce competent informaticians.Methods: Critical review of published HIT and health informatics curricular competencies was conducted, including those published by the Office of the National Coordinator (ONC) for HIT, the American Medical Informatics Association (AMIA), the International Medical Informatics Association (IMIA), and the Council on Accreditation for Health Informatics and Information Management. A review of literature related to HIT and health informatics education and training was also completed.Results: The paper presents a framework for promoting health informatics training with an interprofessional foundation. The core components of the curricular competencies include understanding the healthcare system, biomedical data, computer programming, data analytics, usability, and technology infrastructure. To effectively deliver the content, programs require collaboration between academic institutions, healthcare organizations, and industry vendors.Conclusions: HIT and health informatics-related training programs, in their current form, are not meeting industry needs. The proposed framework addresses the current limitations by providing unique pathways for content delivery by promoting interprofessional collaboration and partnerships between academia and industry.
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Catalin Silviu, NUTU. "Perspectives on advanced and basic engineering technologies." Scientific Bulletin of Naval Academy XXIV, no. 1 (July 15, 2021): 83–87. http://dx.doi.org/10.21279/1454-864x-21-i1-009.

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After presenting in the Introduction the goals of the paper, in its second section the paper is presenting and summarizing important features and details about the professional engineering software programs such as CAD, CAM, CIM, CFD, their advantages and downsides and how they have been used and have been helpful until now. In the second section of the paper, the computer games exhibiting the construction’s feature are presented and how they are impacting the today’s children’s lives. In the last section, the paper draws conclusions about the products of the game industry in general, its possible evolution and also about the engineering technologies in particular and brings the software programs in relationship with the nowadays’ advanced technologies: Artificial Intelligence (AI), big data, block chain technology, 3D printing, Virtual Reality (VR) and Internet of Things (IoT).
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Veisz, David, Essam Z. Namouz, Shraddha Joshi, and Joshua D. Summers. "Computer-aided design versus sketching: An exploratory case study." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 26, no. 3 (August 2012): 317–35. http://dx.doi.org/10.1017/s0890060412000170.

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AbstractThis paper presents a preliminary comparison between the role of computer-aided design (CAD) and sketching in engineering through a case study of a senior design project and interviews with industry and academia. The design team consisted of four senior level mechanical engineering students each with less than 1 year of professional experience are observed while completing an industry sponsored mechanical engineering capstone design project across a 17 week semester. Factors investigated include what CAD tools are used, when in the design process they are implemented, the justification for their use from the students' perspectives, the actual knowledge gained from their use, the impact on the final designed artifact, and the contributions of any sketches generated. At each design step, comparisons are made between CAD and sketching. The students implemented CAD tools at the onset of the project, generally failing to realize gains in design efficiency or effectiveness in the early conceptual phases of the design process. As the design became more concrete, the team was able to recognize clear gains in both efficiency and effectiveness through the use of computer assisted design programs. This study is augmented by interviews with novice and experienced industry users and academic instructors to align the trends observed in the case study with industry practice and educational emphasis. A disconnect in the perceived capability of CAD tools was found between novice and experienced user groups. Opinions on the importance of sketching skills differed between novice educators and novice industry professionals, suggesting that there is a change of opinion as to the importance of sketching formed when recent graduates transition from academia to industry. The results suggest that there is a need to emphasize the importance of sketching and a deeper understanding as to the true utility of CAD tools at each stage of the design process.
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Futáš, Peter, Alena Pribulová, Gabriel Fedorko, Vieroslav Molnár, and Nikoleta Mikušová. "Computer simulation of railway wagon brake disc casting." MATEC Web of Conferences 235 (2018): 00026. http://dx.doi.org/10.1051/matecconf/201823500026.

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CAD systems serving as the model for real industrial processes are almost an inseparable part of manufacturing in many industry branches. The use of simulation programs in the foundry industry is perceived as a tool for the visualization of the processes involved in the production of castings. They are also used to resolve possible issues and imperfections before the production begins. Consequently, it enhances the quality and reduces product-manufacturing-related financial costs. The paper tackles the issue of how to resolve the occurrence of defects – shrinkages in the railway wagon disc casting while using a simulation program. The 3D model of the casting and of the system of gates was constructed in the CATIA CAD system. The mere simulation of the casting and solidification process was done in the NovaFlow&Solid program. After evaluating the results of the simulation, the correction of the casting and gates was made in order at once to enhance the quality of the casting and reduce the production costs in the manufacturing of this casting. In the production of the brake disk casting, the main issues are little usage of molten metal during casting and the considerable occurrence of shrinkages, which causes the increased economic costs of its production.
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13

Looney, C. R., and J. H. Pryor. "Practical applications of new research information in the practice of bovine embryo transfer." Reproduction, Fertility and Development 22, no. 1 (2010): 145. http://dx.doi.org/10.1071/rd09223.

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For more than 40 years, practitioners have sought to improve all aspects of commercial bovine embryo transfer. The development of new technologies for this industry has been substantial, with recent focus on cryopreservation techniques and the in vitro production of embryos fertilised with sexed spermatozoa. When these and other new technologies are developed, the following questions remain: (1) is said technology regulated or does it require licensing; and (2) is it applicable and, if so, is it financially feasible? Computer access to published research and the advancement of data software programs conducive to the industry for data procurement have been essential for helping practitioners answer these questions by enhancing their ability to analyse and apply data. The focus of the present paper is to aid commercial embryo transfer practitioners in determining new technologies that are available and whether they can be implemented effectively, benefiting their programs.
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Barneva, Reneta P., Kamen Kanev, Stuart B. Shapiro, and Lisa M. Walters. "Enhancing Music Industry Curriculum with Digital Technologies: A Case Study." Education Sciences 11, no. 2 (January 30, 2021): 52. http://dx.doi.org/10.3390/educsci11020052.

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Recent years have seen an increase in interest with regard to offering music industry undergraduate programs at institutes of higher learning. Such programs typically cover a mix of courses in both music and business areas. An emerging trend in the music industry is the rising application of digital technologies in all business aspects. This makes it necessary to enhance the curriculum with opportunities that familiarize students with various digital technologies and the possibilities they offer, so graduates are well-prepared for their future careers. This paper presents a case study conducted at the State University of New York—Fredonia. It revealed a need to enhance the school’s Music Industry program, in terms of course content, with information and communication technologies. A proposal of novel courses to enhance music industry student acquisition of technology competencies resulted from the study. Additionally, opportunities for the possible enrichment of existing courses with material on digital technologies applications are provided. This work is aimed not only at music industry educators but also at instructors in other disciplines willing to make their students aware of the latest technological trends.
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Reisinger, T. W., W. D. Greene, and J. F. McNeel. "Microcomputer-Based Software for Analyzing Harvesting Systems." Southern Journal of Applied Forestry 12, no. 1 (February 1, 1988): 37–41. http://dx.doi.org/10.1093/sjaf/12.1.37.

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Abstract Several microcomputer-based programs have recently been developed for analyzing harvesting system cost and production problems. This paper evaluates and provides comparative information on three such programs: Auburn Harvesting Analyzer; Harvesting System Analyzer; and Harvesting System Simulator. A description of each program is presented, and the programs are tested using data from a mechanized tree-length system. Results of the analysis of these three programs compare closely with each other, and computed cost per cord was only slightly higher than an industry average for a similar system. South. J. Appl. For. 12(1):37-41.
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COOK, WADE D., MOEZ HABABOU, and LIANG LIANG. "FINANCIAL LIBERALIZATION AND EFFICIENCY IN TUNISIAN BANKING INDUSTRY: DEA TEST." International Journal of Information Technology & Decision Making 04, no. 03 (September 2005): 455–75. http://dx.doi.org/10.1142/s0219622005001684.

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IMF policies have been widely criticized in the aftermath of the Asian crisis. Key critics questioned the appropriateness and the sequencing of financial liberalization programs which, along with insufficient monitoring and inadequate prudential regulations, left the financial sectors of the affected countries highly leveraged and exposed. This paper examines the impacts of similar reforms on the efficiency of the banking system in Tunisia, a country whose economy has been reshaped by the IMF/World Bank prescribed economic adjustment plans since 1987. Using various DEA models and panel data covering the period 1992–1997, we evaluate the individual effects of each component of the reforms on the banking industry overall. Meanwhile, we compare the effects on banks because of the different ownership structures over time. We also pay particular attention to specific factors that have kept the financial sector in Tunisia relatively stable in the midst of the global market turmoil caused by the Asian crisis.
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Ismail, H. S., K. K. B. Hon, and K. Huang. "CAPTD: A Low-Cost Integrated Computer Aided Design System for Press Tool Design." Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture 207, no. 2 (May 1993): 117–27. http://dx.doi.org/10.1243/pime_proc_1993_207_070_02.

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This paper describes the structure and operation of a low-cost computer aided design system for press tool design (CAPTD). The system is a collection of integrated industry standard microcomputer packages and purpose-built programs. The packages include AutoCad 11, for the input of workpiece geometry and the output of the press tool part and assembly drawings, and dBase IV for the decision support, the selection of press tool components and generating output reports. A purpose built ‘C’ program is also developed for the layout and nesting of the workpiece. The system is driven by a set of press tool design rules implemented in both the dBase IV and ‘C’ programming languages. The system is developed to run on 80386SX or higher based IBM-compatible microcomputers.
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Minaya Vera, Cristhian Gustavo, Mendoza Velez Oswaldo Vicente, Irina Loreley Arias Vera, Minaya Vera Andrés Alexander, and Henry Fabricio Bravo Vera. "Low/No-code development platforms and the future of software developers." Minerva 1, Special (December 13, 2022): 21–33. http://dx.doi.org/10.47460/minerva.v1ispecial.76.

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Low/No-code is a trend in the software development industry that seeks to provide those without specific computer training with easy-to-use tools to create applications or programs to meet a particular business need. In the market, multiple platforms allow users to develop software solutions withsome code or, in some cases, no need for coding. This paper explores the origins of this trend and how it has evolved, and its adoption in software development. The investigation also analyzed the implications of this trend for software professionals over the near future.
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Almuhaideb, Abdullah M., and Saqib Saeed. "Fostering Sustainable Quality Assurance Practices in Outcome-Based Education: Lessons Learned from ABET Accreditation Process of Computing Programs." Sustainability 12, no. 20 (October 12, 2020): 8380. http://dx.doi.org/10.3390/su12208380.

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Education is an important enabler for economic uplift of a society and academic institutions need to deliver quality education to equip students with required skills to excel in their professional careers. Due to international initiatives such as Washington and Seoul accords, outcome-based education has gained significant interest from industry, academia, governments, accreditation bodies and students. Outcome-based education is a paradigm shift form conventional education approach and its successful adoption requires sustainable quality practices by higher education institutions. Fostering quality assurance processes for outcome-based education requires careful planning and active collaboration among stakeholders. However, due to the sparse body of knowledge about quality processes in outcome-based education, many academic institutions rely on ad hoc practices, resulting in a trial and error approach. In this paper, we present set of guidelines which can help academic institutions to deploy sustainable practices in their academic programs. We document important guidelines to deliver outcome-based education based on our longitudinal work of ABET accreditation process of three different computing programs (Computer Science, Computer Information Systems, and Cyber Security and Digital Forensics). The successful application of proposed guidelines helps to foster sustainable quality practices in academic programs.
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Gu, Hyeongmo, and Seungyeon Choo. "Method for Constructing a Façade Dataset through Deep Learning-Based Automatic Image Labeling." Applied Sciences 12, no. 15 (July 27, 2022): 7570. http://dx.doi.org/10.3390/app12157570.

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The construction industry has made great strides in recent decades by utilizing computer programs, including computer aided design programs. However, compared to the manufacturing sector, labor productivity is low because of the high proportion of knowledge-based tasks and simple repetitive tasks. Therefore, knowledge-based task efficiency should be improved through the visual recognition of information by computers. A computer requires a large amount of training data, such as the ImageNet project, to recognize visual information. This paper proposes façade datasets that are efficiently constructed by quickly collecting façade data through road-view images generated from web portals and automatically labeled using deep learning as part of the construction of image datasets for visual recognition construction by a computer. Therefore, we attempted to automatically label façade images to quickly generate large-scale façade datasets with much less effort than the existing research methods. Simultaneously, we constructed datasets for a part of Dongseong-ro, Daegu Metropolitan City, and analyzed their utility and reliability. It was confirmed that the computer could extract significant façade information from the road-view images by recognizing the visual information of the façade image. In addition, we verified the characteristics of the building construction image datasets. This study suggests the possibility of securing quantitative and qualitative façade design knowledge by extracting façade design information from façades anywhere in the world. Previous studies mainly collected façade images through camera photography to construct databases, but in this study, a significant part of the database construction process was shortened through automation. In the case of façade automatic image labeling studies, it is the façade-based automatic 3D modeling which has been primarily studied, but it is difficult to find a study to extract data for façade design research.
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Vailasseri, Pradeep, John M. Long, and Matthew Joordens. "Embedding Bachelor of Engineering University Education with Enhanced Work-Integrated Learning." Education Sciences 11, no. 11 (November 22, 2021): 756. http://dx.doi.org/10.3390/educsci11110756.

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A study on the effectiveness of engineering education in the development of industry-ready graduate engineers was conducted among academics and industry experts of engineering disciplines who have relevant experience in work-integrated learning in Australia. The hypothesis was that embedding enhanced work-integrated learning into all study semesters has the increased possibility of developing industry-ready graduate engineers. This paper outlines the research outcomes and an enhanced work-integrated learning framework that might be helpful for improving the industry-readiness of graduating engineers. Based on the research results, the researchers propose the allocation of an appropriate level of work-integrated learning for each indicator of attainment component from the elements of Engineers Australia’s Stage I Competencies. The aim of this paper is to provide detailed recommendations for implementing an enhanced work-integrated model in Bachelor of Engineering programs in Australia. The authors also present the concept of curriculum development based on industry-integrated learning outcomes, as well as the campus and industry engagement model for enhanced work-integrated learning for the subjects of study in the Bachelor of Engineering program. This framework can be used globally as a reference for developing similar work-integrated learning models.
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Gonçalves, Fernando Abreu, and José Figueiredo. "Negotiating Meaning." International Journal of Actor-Network Theory and Technological Innovation 2, no. 3 (July 2010): 1–16. http://dx.doi.org/10.4018/jantti.2010070101.

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Using an ANT approach based on Programs of Action the authors explore the description of innovation cases to discover internal referents that conveys their meaning. This paper revisits some old and well known histories like the application of ecography to obstetrics and gynaecology and the making and evolution of the computer mouse. Finally, the authors change from these localized cases of innovation to other histories on a more global frame, that is, the cases of two firms, one in the semi conductor industry, and the other in the mould for plastics industry. These descriptions are used as a way to research on the building of an ANT view for engineering innovations and wonder at the ability in which Actor-Network Theory (ANT) adapts and conciliates micro and macro worlds.
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Widya Yudha, Satya, and Benny Tjahjono. "Stakeholder Mapping and Analysis of the Renewable Energy Industry in Indonesia." Energies 12, no. 4 (February 14, 2019): 602. http://dx.doi.org/10.3390/en12040602.

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The development of renewable energy in Indonesia is still in a relatively fledgling state, yet it is forecast to increase. The Government of Indonesia has formulated and implemented several strategic programs, compiled under several binding frameworks, namely the National Energy Policy and the General Plan for National Energy. The government is committed internationally to reduce its greenhouse gas emissions as part of its Nationally Determined Contributions. However, unearthing the dynamics of renewable and sustainable energy in Indonesia requires a detailed stakeholder analysis of all relevant and major actors. This paper aims to provide a stakeholder analysis of actors in the renewable and sustainable energy sector in Indonesia as a whole, using a Political, Economic, Social, Technological, Legal and Environmental (PESTLE) analysis methodology. The results have indicated that existing policies are not yet perfect, given that the renewable energy industry is still quite minimal, especially in the current conditions of falling oil prices. In the future, it is hoped that the government can formulate a breakthrough policy to improve existing policies in the renewable energy sector, such as by giving ease to investors in the renewable energy sector, including the effective and efficient supply chain management of renewable energy.
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Wong, James, Albert Chan, and Y. H. Chiang. "A Critical Review of Forecasting Models to Predict Manpower Demand." Construction Economics and Building 4, no. 2 (November 18, 2012): 43–56. http://dx.doi.org/10.5130/ajceb.v4i2.2930.

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Forecasting manpower requirements has been useful for economic planners, policy makers and training providers in order to avoid the imbalance of skills in the labour market. Although reviews of the manpower planning models have been conducted previously, with the accumulated experience and the booming of advanced statistical techniques and computer programs, the study of forecasting practices has undrgone considerable changes and achieved maturity during the past decade. This paper assesses the latest employment and manpower dmand estimating methods by examining their rationale, strength and constraints. It aims to identify enhancements for further development of manpower forecasting model for the construction industry and compare the reliability and capacity of different forecasting metodologies. It is cocluded that the top-down forecasting approach is the dominant methodology to forecast occupational manpower demand. It precedes other methodologies by its dynamic nature and sensitivity to aa variety of factors affecting the level and structure of employment. Given the improvement of the data available, advanced modelling techniques and computer programs, manpower planning is likely to be more accessible with improved accuracy at every level of the society.
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Lang, Catherine, Annemieke Craig, and MaryAnne Egan. "The Importance of Outreach Programs to Unblock the Pipeline and Broaden Diversity in ICT Education." International Journal of Information and Communication Technology Education 12, no. 1 (January 2016): 38–49. http://dx.doi.org/10.4018/ijicte.2016010104.

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There is a need for outreach programs to attract a diverse range of students to the computing discipline. The lack of qualified computing graduates to fill the growing number of computing vacancies is of concern to government and industry and there are few female students entering the computing pipeline at high school level. This paper presents three outreach programs that have the underlying assumption that students need to be reminded about the creativity and potential of computing so that it remains on the radar of their future career options. Each program instigated social and cultural change through a paradigm shift where girls moved from being ICT consumers to ICT creators. By exposing students to a wide variety of ICT activities and careers during secondary schooling, they were more likely to consider studying information systems, computer science or any other computing course at the university level. Results are presented showing student attitudinal changes as well as observed increases in enrolments at secondary school and university courses.
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Wahl, Harald, Christian Kaufmann, Florian Eckkrammer, Alexander Mense, Helmut Gollner, Christian Himmler, Wolf Rogner, Thomas Baierl, and Roman Slobodian. "Soft Skills In Practice And In Education: An Evaluation." American Journal of Business Education (AJBE) 5, no. 2 (February 9, 2012): 225–32. http://dx.doi.org/10.19030/ajbe.v5i2.6826.

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The paper measures the soft skills needs of companies and industry to technical oriented academic graduates, especially coming from IT course programs like business informatics, computer science, or information management. Therefore, between March and September 2010, two groups of researchers at the University of Applied Sciences (UAS) Technikum Vienna analyzed job profiles and the intended denotation of certain keywords. Primarily, one group worked on the statistical content analysis of job offers which could be found in Austrian newspapers or were provided by online job platforms. The other group developed a survey to be sent to several companies in Austria and was addressed to human resources departments. The paper explains the evaluation results in details and discusses its necessary implication on academic curriculum design.
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Begnum, Miriam Eileen Nes, Lene Pettersen, and Hanne Sørum. "Identifying Five Archetypes of Interaction Design Professionals and Their Universal Design Expertise." Interacting with Computers 31, no. 4 (June 1, 2019): 372–92. http://dx.doi.org/10.1093/iwc/iwz023.

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Abstract Systems and services based on Information and Communications Technology (ICT) are now prevalent in our daily lives. Digital transformations have been, and are still being, initiated across private and public sectors. As such, the consequences of digital exclusion are severe and may block access to key aspects of modern life, such as education, employment, consumerism and health services. In order to combat this, regions and countries such as the USA, Canada, EU and Scandinavia have all legislated universal design (UD) in relation to ICT, in order to ensure as many citizens as possible have the opportunity to access and use digital information and services. However, there has been limited research into how higher educational programs address legislated accessibility responsibilities. This paper looks into the discipline of interaction design (IxD). IxD is the design domain focused on ‘how human beings relate to other human beings through the mediating influence of products’ (Buchanan, R. (2001) Designing research and the new learning. Des. Issues, 17, 3–23). The study presents an analysis of Norwegian higher educational programs within IxD. Based on document analysis, we map the skillsets the study programs state to deliver and investigate to what degree UD expertise is included. Our findings indicate the study programs do not deliver adequate training in UD, in order to fulfill the professional responsibilities related to ICT accessibility. From our findings, we extrapolate five ‘archetypes’ of interaction designers. These personas-like analytical constructs hold slightly different characteristics. For each of the five, we propose UD expertise fitting key skillsets. We hope our contributions are useful both for the higher education sector and the industry and will contribute to raised awareness of UD skills so they can educate interaction designers in their different industry roles with required competences. RESEARCH HIGHLIGHTS We indicate the current content of interaction design (IxD) programs in higher education and document the lacking focus on universal design (UD). We identify five different archetypes of interaction designers being educated in such programs. We describe key skillsets and strengths for each archetype. We propose UD expertise for the (IxD) profession and link UD expertise to archetype skillsets to emphasize relevance.
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Smith, Adam M., and Daniel Shapiro. "Teaching Game AI as an Undergraduate Course in Computational Media." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 09 (April 3, 2020): 13404–11. http://dx.doi.org/10.1609/aaai.v34i09.7064.

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We need to teach AI to students in and outside of traditional computer science degree programs, including those designer-engineer hybrid students who will design and implement games or engage in technical games research later. The need to rethink AI curriculum is pressing in a design education context because AI powers many emerging practical techniques such as drama management, procedural content generation, player modeling, and machine playtesting. In this paper, we describe a 5-year experimental effort to teach a Game AI course structured around a broad and expanding set of roles AI can play in game design (e.g., Adversary and Actor, as well as Design Assistant and Storyteller). This course sets up computer science and computer game design students to transform practices in the game industry as well as create new forms of media that were previously unreachable. Our students gained mastery over the relevant techniques and further demonstrated (via novel prototype systems) many new roles for AI along the way.
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Kondratieva, O. V., A. D. Fedorov, O. V. Slinko, V. A. Voytyuk, and S. A. Alekseeva. "New solutions in the horticultural industry." IOP Conference Series: Earth and Environmental Science 1010, no. 1 (April 1, 2022): 012103. http://dx.doi.org/10.1088/1755-1315/1010/1/012103.

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Abstract The paper discusses the issues of increasing the efficiency and competitiveness of the production of fruits and berries, which largely depends on the level of automation and digitalization of manufacturing processes. Due to the lack of serial domestic dedicated machines fitted with the automation of a number of planting, care and harvesting operations in horticulture, Russian farmers are forced to purchase and use foreign equipment. Many foreign companies that are manufacturers of agricultural machinery use current technological solutions in their projects, such as artificial intelligence, computer vision, data analysis, etc. From seventy to eighty percent of foreign agricultural machines are equipped with sensors and automatic systems. Robotic tools are used to pick fruits and berries such as common garden strawberry (Fragaria ananassa) and hautbois strawberry (Fragaria moschata). At the same time, the robot can find fruits, determine the degree of ripeness, carefully pick and place them into a container. Russian companies are beginning to actively introduce digital technology in the development of modern technical means, including those intended for horticulture. An urgent area in the development of digital technology in agriculture is the use of mobile applications that allow reducing the cost of production, overdue, etc. Mobile online applications can contain the coordinates of fields, types of crops planted, data from past harvests and recommendations for subsequent operations taking into account the analysis of many current factors. The applications combine data from sensors of agricultural machinery, drones, satellites, etc. Field navigators allow for the use of precision farming technology even in poor visibility conditions. Artificial intelligence-based programs offer solutions, recommendations and consultations.
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Zhailauov, Yerlan, Ergaly Abzalbek, and Bekarshyn Zhumanova. "Industry digitalization opportunities in Kazakhstan: post-industrial services and human resources." Economic Annals-ХХI 191, no. 7-8(1) (August 10, 2021): 147–56. http://dx.doi.org/10.21003/ea.v191-12.

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We explore the issues of the real sector’s influence on the dynamics of post-industrial services (information, computer, scientific and technical research). Using a multifactorial correlation-regression model, we have obtained the results of the significance of the process and product innovation costs in mining and manufacturing industries on the volume of production in post-industrial services. This allowed the authors to conclude about the genesis of the process of industry digitalization in the basic sectors of Kazakhstan’s economy. Forecasting output volumes in the medium term gives reason to talk about positive dynamics of 4-5% in the post-industrial services sector. According to the authors, the revealed connection with industry requires development of professional standards for new specialties in the convergence of industrial and digital technologies. The following paper looks into two cases of professional standards that will be in demand in the mining and metallurgy in the medium term: designer constructor of industrial space refabrication and big data systems manager designer for metallurgy and mining. Digitalization of Kazakhstan’s industry requires introduction of fundamental changes in higher educational programs to ensure the interface between the classical technical, economic, and informational components of curricula using the dual teaching method.
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Seydaliev, M., and D. Caswell. "CORBA AND MPI-BASED “BACKBONE” FOR COUPLING ADVANCED SIMULATION TOOLS." AECL Nuclear Review 3, no. 2 (December 1, 2014): 83–90. http://dx.doi.org/10.12943/anr.2014.00036.

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There is a growing international interest in using coupled, multidisciplinary computer simulations for a variety of purposes, including nuclear reactor safety analysis. Reactor behaviour can be modeled using a suite of computer programs simulating phenomena or predicting parameters that can be categorized into disciplines such as Thermalhydraulics, Neutronics, Fuel, Fuel Channels, Fission Product Release and Transport, Containment and Atmospheric Dispersion, and Severe Accident Analysis. Traditionally, simulations used for safety analysis individually addressed only the behaviour within a single discipline, based upon static input data from other simulation programs. The limitation of using a suite of stand-alone simulations is that phenomenological interdependencies or temporal feedback between the parameters calculated within individual simulations cannot be adequately captured. To remove this shortcoming, multiple computer simulations for different disciplines must exchange data during runtime to address these interdependencies. This article describes the concept of a new framework, which we refer to as the “Backbone,” to provide the necessary runtime exchange of data. The Backbone, currently under development at AECL for a preliminary feasibility study, is a hybrid design using features taken from the Common Object Request Broker Architecture (CORBA), a standard defined by the Object Management Group, and the Message Passing Interface (MPI), a standard developed by a group of researchers from academia and industry. Both have well-tested and efficient implementations, including some that are freely available under the GNU public licenses. The CORBA component enables individual programs written in different languages and running on different platforms within a network to exchange data with each other, thus behaving like a single application. MPI provides the process-to-process intercommunication between these programs. This paper outlines the different CORBA and MPI configurations examined to date, as well as the preliminary configuration selected for coupling 2 existing safety analysis programs used for modeling thermal–mechanical fuel behavior and fission product behavior respectively. In addition, preliminary work in hosting both the Backbone and the associated safety analysis programs in a cluster environment are discussed.
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Manea, Marius Costin, Damian Timofte, and Stefan Velicu. "Prediction of Forces and Damage at Forming Sheet on Multipoint Die." Applied Mechanics and Materials 656 (October 2014): 215–22. http://dx.doi.org/10.4028/www.scientific.net/amm.656.215.

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This paper presents aspects of a simulation based on multi-point die optimization sheet metal deformation using for types of materials: titanium grade 1, aluminium 2024, carbon steel 1010 and 1137. Due to processing methods of the sheet metal appeared, multi-point deformation is a very interesting process industry. For the finite element simulation of sheets metal using multi-point die was chosen Deform 3D software. Simulations were performed for four types of materials used in the construction industry. With the development of computer software, specialized programs appeared on the market forming process simulation, for determining the stresses and strains of the deformed material, the distribution of temperature field, how the material is flowing, the final form of the product, etc. Modeling and numerical simulation of deformation processes can be viewed at any time of their deployment, which allows rethinking solutions for problems arising in the process. Also by this method of finite element simulation can be optimized in the design engineering processes and tools.
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Valigun, N., D. Gumenyuk, Yu Yesypenko, O. Zelenyi, O. Pecherytsia, and I. Shevchenko. "Current Directions of Educational Activity of SSTC NRS." Nuclear and Radiation Safety, no. 2(86) (June 12, 2020): 4–12. http://dx.doi.org/10.32918/nrs.2020.2(86).01.

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The paper describes the main areas of educational activities on nuclear and radiation safety, which have been formed in recent years and are currently implemented by the State Enterprise "State Scientific and Technical Center for Nuclear and Radiation Safety" (SSTC NRS). The experience of SSTC NRS in conducting training and advanced training for personnel of domestic enterprises on nuclear energy use is related to nuclear and radiation safety, radiation safety in using radiation sources (industry and medicine), mining and processing of uranium ores. The paper describes specialized areas of training prepared at the request of nuclear companies, in particular: support and training of management staff of NNEGC "Energoatom", transfer of experience in the use of computer codes and programs, exercise of practical approaches to the application of guidelines for severe accident management, training on indigenous analysis of NPP abnormal operation. The participation of SSTC NRS in international programs, projects and initiatives on training and transfer of experience within the EU technical assistance program Instrument for Nuclear Safety Cooperation and the Euratom Research and Training Program provides information on new initiatives for training on nuclear and radiation safety.
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Vance, Judy. "Reach Out and Touch." Mechanical Engineering 135, no. 08 (August 1, 2013): 30–35. http://dx.doi.org/10.1115/1.2013-aug-1.

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This paper explores the use of immersive computing or virtual reality throughout a product design, assembly, and disassembly. Virtual reality or immersive computing creates a sense of presence for participants through devices that stimulate the senses. Immersive computing technology goes a step further by allowing the participant to interact with computer-generated models or environments rather than to passively view a screen. The technology is a collection of hardware and software that lets the participant explore digitally created objects within a three-dimensional space. Immersive computing presents a sharp contrast to existing two-dimensional computer interfaces used with computer-aided design (CAD) software programs. In order to illustrate the use of immersive computing in product design, research projects focus on using the technology to explore uncertainty in making design decisions. Industry is realizing the benefits of increased communication and deeper understanding of complex design issues through the use of immersive computing. Experts believe that when every engineer’s desktop includes immersive computing technology, the results will be better products produced more economically and with increased national competitiveness.
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R. Majeed, Hamsa, Wadhah A. Hatem, and Nidal A. Jasem. "Evaluation of Documentation System in Iraqi Construction Projects." Diyala Journal of Engineering Sciences 14, no. 4 (December 6, 2021): 50–61. http://dx.doi.org/10.24237/djes.2021.14405.

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In Iraq, the construction industry is considered one of the main sectors that contribute strongly to the Iraqi economy. Documentation is a process of collecting documents from past and current works of corporations, then archiving and classification of information to become easy and useful for reuse in the future. The aim of this study is to investigate the reality of documentation in the Iraqi construction industry and how to improve archiving and classification of documents and how documentation can be useful used in contractor and consultant corporations. This research has been conducted through literature reviews followed by a field survey. 80 questionnaires were distributed to contractors and engineering offices. 70 useful questionnaires were received from respondents with an 87% response rate. The findings indicated that the construction projects in the Diyala governorate are applying documentation. The study found that foundations classified and updating the documents as printed and written files and computer files, but foundations lack computer programs and web models for easy archiving and discovery of documents, documentation system currently used doesn't prevent Confusing, conflict in schemas because they still used Auto CAD and paper documentation. The large number and accumulation of paper documents are also considered the most often problem in the documentation system currently used, and construction projects don't have a database for all information related to projects where, it is limited to cabinets full of paper documents, which causes a waste of time and effort when searching for any document or information related to the projects. The study recommended that companies and foundations have to increase cost and effort consumed in the documentation process, improve the owner and staff abilities in computer and web applications, assign a key person for collection and archiving project documents, establishing an internet website for companies, or using cloud applications for storage of documents and sharing information.
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Ilin, Roman. "USE OF INNOVATIVE TECHNOLOGIES IN TRAINING STUDENTS OF CREATIVE HIGHER SCHOOL IN CHANGING SOCIETY." Proceedings of Altai State Academy of Culture and Arts, no. 1 (2021): 71–77. http://dx.doi.org/10.32340/2414-9101-2021-1-71-77.

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The paper states strong growth of a part of interactive computer-mediated forms of entertaining and game leisure in a structure of leisure time of a today's Russian. The author's version classification of methods of application of innovative digital technologies in cultural products development, promotion of services of cultural institutions is given. The author's view on a solution to urgent problem of dismatch between reality of today's entertainment industry developing roundly in technologic vector and chronic retardation of higher school of creative orientation in training professionally significant knowledgment and skills of intending culture workers are disclosed. On the researcher's opinion, IT penetration in culture sector drives a need of conceptual renovation of educational programs for students of educational institutions of higher education of creative direction.
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Alizadehsalehi, Sepehr, Ahmad Hadavi, and Joseph Chuenhuei Huang. "Assessment of AEC Students’ Performance Using BIM-into-VR." Applied Sciences 11, no. 7 (April 3, 2021): 3225. http://dx.doi.org/10.3390/app11073225.

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Building Information Modeling (BIM) and Virtual reality (VR) have attracted growing attention within the architecture, engineering, and construction (AEC) industry in recent years. Integration of BIM and VR technology can develop workflow efficiency through enhanced common understanding and prepare students in architecture and engineering programs to become leaders of the AEC industry. However, the current shortage of AEC professionals trained in BIM and VR is still a barrier to collaborative working practice in this industry. This paper reviews previous work on the BIM, VR, and BIM-into-VR in AEC education/training to bridge this gap. It also presents an advanced framework to clarify creating and using the BIM model into VR workflow in the AEC industry through the integrated definition function (IDEF0) model. The authors further evaluated the BIM-into-VR applications in literature and real-life by surveying students’ learning performance in terms of eight characteristics relevant to the VR environment and students’ performance within two projects, one involving the “NASA Mars Habitat Project” and the other involving the “Norris Center Project” at Northwestern University. The results confirmed that BIM-into-VR usability and efficiency in improving students’ main learning performance characteristics: Learnability, Interoperability, Visualization, Real-world, Interaction, Creativity, Motivation, and Comfort. This study addresses the advantages of using BIM-into-VR in AEC programs. It also offers suggestions to AEC educators and students in implementing BIM-into-VR in different courses and creating a roadmap for their future as professionals in the AEC industry.
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Meah, Kala, Donald Hake, and Stephen Drew Wilkerson. "A Multidisciplinary Capstone Design Project to Satisfy ABET Student Outcomes." Education Research International 2020 (June 1, 2020): 1–17. http://dx.doi.org/10.1155/2020/9563782.

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This paper presents a multidisciplinary open-ended capstone design project where students designed, built, and test drove a Formula Society of Automatic Engineers (FSAE) electric vehicle. The capstone team included students from computer, electrical, and mechanical engineering programs. Each student worked in on a subteam, namely, mechanical design, drivetrain, supervisory control and data acquisition, and battery management system. A thorough description of each subsystem is provided herein. Software architecture, system integration, and field test results are also reviewed. Team organization, faculty and industry involvement, and assessment of student outcomes are provided. This paper details the approach of building a bridge between academia and engineering practices. This paper also documents a process where undergraduate students research and master multiple technology areas and then apply them to the project’s focus. ABET student outcomes 1–7 were used to design and assess the course. Peer-to-peer rating and ranking are presented as an assessment tool for the multidisciplinary nature of the project.
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Guneri Sahin, Yasar, and Ufuk Celikkan. "Information Technology Asymmetry and Gaps Between Higher Education Institutions and Industry." Journal of Information Technology Education: Research 19 (2020): 339–65. http://dx.doi.org/10.28945/4553.

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Aim/Purpose: This paper investigates the gaps between industry and academia perceptions of information technology fields, such as computer science, software engineering, and computer engineering, and it identifies areas of asymmetry between curricula and industry expectations. The study mainly focuses on the skills required of IT professionals (graduated students) and on how higher education institutes equip students for industry. Background: Higher education institutes have several IT-related departments. However, it is not clear whether these departments have sufficient content to equip students with industry-related skills. Rapid advances mean that some curriculum topics are redundant before the end of a standard two- or four-year degree programs. Balancing the technical/non-technical skills and adjusting the curricula to better prepare the students for industry is a constant demand for higher education institutions. Several studies have demonstrated that a generic curriculum is inadequate to address current IT industry needs. Methodology: The study involved a comprehensive survey of IT professionals and companies using a Web-based questionnaire sent directly to individual companies, academics, and employers. 64 universities and 38 companies in 24 countries were represented by the 209 participants, of whom 99 were IT professionals, 72 academics, and 38 employers. Contribution: This paper is intended to guide academics in preparing dynamic curricula that can be easily adapted to current industry trends and technological developments, with content directly relevant to student’s careers. In addition, the results may identify the skills that students need to secure employment and the courses that will provide skills in line with current industry trends. Findings: The results indicate a lack of emphasis on personal and non-technical skills in undergraduate education compared to general computer science, software development, and coding courses. Employers’ and software experts’ responses emphasize that soft skills should not be ignored, and that, of these, analytical thinking and teamwork are the two most requested. Rather than a theoretical emphasis, courses should include hands-on projects. Rapid developments and innovations in information technologies demand that spiral and waterfall models are replaced with emerging software development models, such as Agile and Scrum development. Recommendations for Practitioners: A multidisciplinary approach should be taken to the teaching of soft skills, such as communication, ethics, leadership, and customer relations. Establishing multiple learning tracks in IT education would equip students with specialized knowledge and skills in IT. An effective communication channel should be established between students and industry. It is also important to reduce the distance between academics and students and to provide an interactive environment for technical discussions. Enterprise level computing and Framework use provide job market advantages. Recommendation for Researchers: Researchers and department heads, particularly those involved in curriculum design and accreditation, could use the results of this exemplary study to identify key topics for attention. Impact on Society: Changes of various degrees are required in the current curricula in many higher education institutions to better meet student needs. Societies and technology are dynamic in nature, and information technology-related curricula in higher education institutions should be equally dynamic. Future Research: Since technology (especially information technology) transforms and advances itself so rapidly, this study should be replicated t to investigate how these changes affect the gap between revised curricula and current industry expectations.
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Avitia-Carlos, Patricia, Carlos Gerardo Morales-García, José Luis Rodríguez-Verduzco, Bernabe Rodríguez Tapia, and Norma Candolfi Arballo. "Conditions for the Development of Industry 4.0 from the Human Capital Technological Competences Perspective." Revista de Ciencias Tecnológicas 2, no. 4 (October 30, 2019): 159–65. http://dx.doi.org/10.37636/recit.v24159165.

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The so-called Industry 4.0 supports its emergence and growth in the use of artificial intelligence techniques for the development of production systems whose capacity, efficiency and adaptability exceed the performance of current computer-based systems. Intelligent manufacturing corresponds to the digitization and interconnection of devices for the construction of production and supply chains that share a continuous flow of information. This revolution involves the development of technologies such as the Internet of Things, data analytics and cyber-systems aligned with machine learning, among others. The development and sustainability of these advanced manufacturing systems represent an area of opportunity for the growth of the technological competitiveness of regional economies. There are, however, training needs among engineering professionals for the development of specific updated technological competences; as well as a need of general conditions for the establishment of innovation networks between academia and the productive sector. This paper uses bibliographic techniques to examine existing literature and conducts a review on Industry 4.0. As a result, it presents an overview of the related technological trends and discuss the role of higher education institutions in the development of competitive human capital. There are also multiple areas of opportunity in the medium and long term to strength university-industry collaboration programs related to this adoption.
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Jia, Shun, Qingwen Yuan, Wei Cai, Qinghe Yuan, Conghu Liu, Jingxiang Lv, and Zhongwei Zhang. "Establishment of an Improved Material-Drilling Power Model to Support Energy Management of Drilling Processes." Energies 11, no. 8 (August 2, 2018): 2013. http://dx.doi.org/10.3390/en11082013.

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Drilling processes, as some of the most widely used machining processes in the manufacturing industry, play an important role in manufacturing process energy-saving programs. However, research focus on energy modeling of drilling processes, especially for the modeling of material-drilling power, are really scarce. To bridge this gap, an improved material-drilling power model is proposed in this paper. The obtained material-drilling power model can improve the accuracy of the material-drilling power and lay a good foundation for energy modeling and optimization of drilling processes. Finally, experimental studies were carried out on an XHK-714F CNC machining center (Hangzhou HangJi Machine Tool Co., Ltd., Hangzhou, China) and a JTVM6540 CNC milling machine (Jinan Third Machine Tool Co., Ltd., Jinan, China). The results showed that predictive accuracies with the proposed model are generally higher than 96% for all the test cases.
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Glantz, Edward J., Mahdi Nasereddin, David J. Fusco, and Devin Kachmar. "Experiential Cyber Education." International Journal of Interdisciplinary Telecommunications and Networking 13, no. 4 (October 2021): 85–96. http://dx.doi.org/10.4018/ijitn.2021100107.

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There is a gap between available cyber professionals with necessary skills and experience to meet industry requirements. Institutions of higher education (IHE)—as well as other programs—have begun increasing course and degree offerings to help educate, train, and even retrain working professionals to close this gap. Of growing importance are tools and techniques to supplement theoretical development with accelerated experiential cyber training. Fortunately, there has been an increase in providers offering these services, although they vary substantially in features, costs, and opportunities. The purpose of this research is to identify a current spectrum of vendors and opportunities providing hands-on cyber training. The authors of this paper include cyber faculty at a university offering undergraduate and master's cybersecurity degrees. Both degrees are offered to resident as well as online students.
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Grogan, Samuel, and Aleecia M. McDonald. "Access Denied! Contrasting Data Access in the United States and Ireland." Proceedings on Privacy Enhancing Technologies 2016, no. 3 (July 1, 2016): 191–211. http://dx.doi.org/10.1515/popets-2016-0023.

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AbstractThe ability of an Internet user to access data collected about himself as a result of his online activity is a key privacy safeguard. Online, data access has been overshadowed by other protections such as notice and choice. This paper describes attitudes about data access. 873 US and Irish Internet users participated in a survey designed to examine views on data access to information held by online companies and data brokers. We observed low levels of awareness of access mechanisms along with a high desire for access in both participant groups. We tested three proposed access systems in keeping with industry programs and regulatory proposals. User response was positive. We conclude that access remains an important privacy protection that is inadequately manifested in practice. Our study provides insight for lawmakers and policymakers, as well as computer scientists who implement these systems.
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Ghosh, Tirthankar, and Guillermo Francia. "Assessing Competencies Using Scenario-Based Learning in Cybersecurity." Journal of Cybersecurity and Privacy 1, no. 4 (September 23, 2021): 539–52. http://dx.doi.org/10.3390/jcp1040027.

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Recent years have seen a disconnect between much-needed real-world skills and knowledge imparted to cybersecurity graduates by higher education institutions. As employers are shifting their focus to skills and competencies when hiring fresh graduates, higher education institutions are facing a call to action to design curricula that impart relevant knowledge, skills, and competencies to their graduates, and to devise effective means to assess them. Some institutions have successfully engaged with industry partners in creating apprenticeship programs and work-based learning for their students. However, not all educational institutions have similar capabilities and resources. A trend in engineering, computer science, and information technology programs across the United States is to design project-based or scenario-based curricula that impart relevant knowledge, skills, and competencies. At our institution, we have taken an innovative approach in designing our cybersecurity courses using scenario-based learning and assessing knowledge, skills, and competencies using scenario-guiding questions. We have used the National Initiative for Cybersecurity Education (NICE) Cybersecurity Workforce Framework and the Office of Personnel Management (OPM) Hiring Cybersecurity Workforce report for skills, knowledge, and competency mapping. This paper highlights our approach, presenting its overall design and two example mappings.
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Nurita Purnawanti, Yani, Nurul Huda, Akhmad Nurfauzi, Djoko Prasetyo, and Egbert Joshua Sirait. "Shop Drawing Workshop for cadets of Fisheries Mechanization Study Program Sorong Polytechnic of Marine and Fisheries Using Autocad." Buletin SWIMP 2, no. 02 (November 1, 2022): 81–93. http://dx.doi.org/10.15578/bs.v2i02.45.

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The lack of competence of Sorong Marine and Fisheries Polytechnic cadets in the field of drawing techniques is one of the causes of the low absorption of graduates in the field of engineering, where the Fisheries Mechanization study program has a curriculum syllabus that is suitable for various engineering industries such as shipbuilding, food processing machinery, ship machinery factories, fishing gear factory, pump factory. While the technical drawing courses taught in the fishery mechanization study program are still limited to manual drawings with paper, as well as tasks in other courses in the form of drawings are also still carried out by manual drawing processes, while technical drawings in industry require accuracy and speed which are difficult to rely on. manual drawing techniques. AutoCad software is one of the computer applications that is considered very effective as a tool in learning and improving students' understanding of technical drawing. Activation of the legal licensed AutoCAD software is expensive, so in this Community Service activity, the AutoCad free Student License activation is carried out, in addition to providing an increase in the soft skills of cadets. The stages of activities in this PKM are: computer inventory in the KP Sorong Polytechnic Computer laboratory, registering the official Autocad student version license for computers in the KP Sorong Polytechnic Computer laboratory, installation & activation of Autocad software on computers in the KP Sorong Polytechnic Computer laboratory, Autocad training for cadets Fisheries Mechanization Study Program KP Sorong Polytechnic, and evaluation of Autocad training for cadets of the Fisheries Mechanization Study Program at KP Sorong Polytechnic. The results achieved are the activation of the AutoCad software with a student license on 34 computers in the computer and telematics lab of the KP Sorong Polytechnic, as well as the improvement in the soft skills of cadets in making shop drawings that can be measured through evaluation, namely as many as 13 cadets passed the training with 8 cadets getting value over 75.
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Yaacob, Norarbaiyah, Dayana Farzeeha Ali, Abdul Halim Abdullah, Norasykin Mohd Zaid, Mahani Mokhtar, and Nor Hasniza Ibrahim. "Basic Refinery Training Courseware in Enhancing Technical Employees’ Visualization Skills." International Journal of Interactive Mobile Technologies (iJIM) 15, no. 23 (December 8, 2021): 45–56. http://dx.doi.org/10.3991/ijim.v15i23.27591.

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Various research has been conducted to enhance the employees’ visualization skills in different areas and the importance and the role of visualization skills towards the employee’s achievement, especially in the industry such as manufacturing, medical, oil and gas field, and many more. To improve visualization skills, the use of effective training methods and tools should be applied to facilitate and enhance the understanding and performance in general, in a way to help them solve problems at the workplace. Thus, the aim of this paper focuses to the attention on the practical use of augmented reality (AR) with the ability of digital mobile application in the crude oil refinery process within the oil and gas industry environment, describing the potential and the effectiveness of the technology to enhance the visualization skill among the technical employees. This study used Basic refinery courseware that can be accessed via digital network to give an interactive training experience that can enhance technical employees' visualization skills. This courseware shows the positive effect and impact on technical employees’ visualization skills and performance based on the results. The results have also shown an increased motivation, making them more cooperative and developing visualization skills more quickly. Considering these results, it can be concluded that Basic Refinery training courseware based on augmented reality application is an effective and beneficial tool to be applied in training programs among the workplace's technical employees.
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Holiachuk, N. "Accounting software: employers’ requirements." Galic'kij ekonomičnij visnik 72, no. 5 (2021): 70–77. http://dx.doi.org/10.33108/galicianvisnyk_tntu2021.05.070.

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At present, there are almost no enterprises where primary documents, consolidated registers and accounting in general are maintained manually. All business transactions carried out within the company, are recorded, processed and stored by accounting software produced by different developers and in different configurations. The review of scientific publications dealing with software application in accounting is presented in this paper. The list of accounting programs which are the most frequently used by Ukrainian companies in their economic activities is given. The digital transformation of the country puts forward new requirements for business development in general, and accounting in particular. An important condition is the possession of information technology as well. Information posted on the job search site Work.ua is used for the investigation. Analysis of employers requirements in Lutsk to the candidates for accounting staff positions regarding their knowledge and skills of the use of software providing, taxation and office software is carried out. Diagrams of accounting software knowledge needs are constructed for specific dates of the carried out investigation. The data relating to the need in office programs, tax programs and the client bank knowledge are analyzed. The results obtained during the investigation related to the software application for financial accounting by Ukrainian companies are confirmed by the conclusions of scientists of Kyiv-Mohyla Academy. In order for the employee to be able to work with accounting software, it is necessary to teach him. A list of subjects for future specialists training in accounting and taxation in Lutsk National Technical University, which provides learning of accounting computer programs of various configurations, developers, and industry orientation is given in this paper. According to the investigation results conclusions are made and directions of future research are outlined.
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48

Tong, Yunlong. "Assessment of Physical Fitness and Health Status of Athletes Based on Intelligent Medical Treatment under Machine Learning." Computational Intelligence and Neuroscience 2022 (July 30, 2022): 1–13. http://dx.doi.org/10.1155/2022/9687496.

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Machine learning is an interdisciplinary study of how to make computer programs perform similar to human learning, and its techniques are widely used in the medical industry. The purpose of this paper is to study how to use machine learning-based intelligent medicine to analyze and study the assessment of athletes’ physique and health status and describe the machine learning algorithm. This paper puts forward the problem of intelligent medical diagnosis, which is based on machine learning, and then elaborates on the concept of machine learning and related algorithms, and designs and analyzes a case of an athlete’s physique monitoring and health status assessment system. The experimental results show that the athlete’s physical fitness monitoring and health status evaluation system can meet the needs of users. The text classification effect based on the LSTM method is slightly inferior to the SVM effect, in which the recall rate of diabetes is not more than 40%, and the recall rate of cerebral infarction is improved by 26.5% after using fuzzy matching.
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49

Lyu, Yi, and Shumin Zhang. "Badminton Path Tracking Algorithm Based on Computer Vision and Ball Speed Analysis." Journal of Sensors 2021 (December 2, 2021): 1–13. http://dx.doi.org/10.1155/2021/3803387.

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With the development of artificial intelligence and the rapid development of the computer industry, the practicability of computer vision programs is gradually improved. In this paper, the badminton path tracking algorithm based on computer vision analyzes the badminton trajectory and speed. This paper is aimed at analyzing the image processing technology and path tracking algorithm by using computer vision to obtain relevant data and then exploring the factors of badminton path and ball speed transformation, which provides reference significance for badminton players in future training. The path tracking algorithm is used to predict the rotation angle, the ball speed, and the athlete’s body information during the badminton movement through sensors, and the position information of the moving target is captured based on the visual field tracking and target dynamic tracking. Combined with specific badminton players, we first analyze the angle of each limb and the speed of the racket in the process of movement and record the data. Determine different positioning points for different actions, such as pushing the ball, picking the ball, hooking the ball, and rubbing the hair. In this process, we aim at the connection between the highest point and the lowest point of the badminton trajectory and the ball speed. This process fully combines the theoretical knowledge of the path tracking algorithm. The experimental results show that different service skills have different effects on the trajectory and speed of badminton. In the test of relevant data by using the push and receive skills, the lowest point of the ball served by player A in the first three times is higher than that by player B. The most significant difference between the lowest points of the five times is the second time, with a difference of 0.2 m, and the third time, with a minimum difference of 0.03 m.
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50

Salierno, Giulio, Letizia Leonardi, and Giacomo Cabri. "The Future of Factories: Different Trends." Applied Sciences 11, no. 21 (October 25, 2021): 9980. http://dx.doi.org/10.3390/app11219980.

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The technological advancements promote the rise of the fourth industrial revolution, where key terms are efficiency, innovation, and enterprises’ digitalization. Market globalization, product mass customization, and more complex products need to reflect on changing the actual design methods and developing business processes and methodologies that have to be data-driven, AI-assisted, smart, and service-oriented. Therefore, there is a great interest in experimenting with emerging technologies and evaluating how they impact the actual business processes. This paper reports a comparison among the major trends in the digitalization of a Factory of the Future, in conjunction with the two major strategic programs of Industry 4.0 and China 2025. We have focused on these two programs because we have had experience with them in the context of the FIRST H2020 project. European industrialists identify the radical change in the traditional manufacturing production process as the rise of Industry 4.0. Conversely, China mainland launched its strategic plan in China 2025 to promote smart manufacturing to digitalize traditional manufacturing processes. The main contribution of this review paper is to report about a study, conducted and part of the aforementioned FIRST project, which aimed to investigate major trends in applying for both programs in terms of technologies and their applications for the factory’s digitalization. In particular, our analysis consists of the comparison between Digital Factory, Virtual Factory, Smart Manufacturing, and Cloud Manufacturing. We analyzed their essential characteristics, the operational boundaries, the employed technologies, and the interoperability offered at each factory level for each paradigm. Based on this analysis, we report the building blocks in terms of essential technologies required to develop the next generation of a factory of the future, as well as some of the interoperability challenges at a different scale, for enabling inter-factories communications between heterogeneous entities.
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