Academic literature on the topic 'Painterly animation'
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Journal articles on the topic "Painterly animation"
Seifi, Hasti, Steve DiPaola, and Ali Arya. "Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering." International Journal of Computer Games Technology 2011 (2011): 1–7. http://dx.doi.org/10.1155/2011/164949.
Full textChen, Chen. "Painterly focused Chinese ink animation: Seeing through the cultural lens of the Xiang system." Animation Practice, Process & Production 8, no. 1 (December 1, 2019): 141–64. http://dx.doi.org/10.1386/ap3_00009_1.
Full textPark, Youngsup, and Kyunghyun Yoon. "Painterly animation using motion maps." Graphical Models 70, no. 1-2 (January 2008): 1–15. http://dx.doi.org/10.1016/j.gmod.2007.06.001.
Full textO'Donovan, P., and A. Hertzmann. "AniPaint: Interactive Painterly Animation from Video." IEEE Transactions on Visualization and Computer Graphics 18, no. 3 (March 2012): 475–87. http://dx.doi.org/10.1109/tvcg.2011.51.
Full textYoungsup Park and YoonKyungHyun. "Motion Areas based Painterly Animation using Various Edges." Journal of the Korea Computer Graphics Society 14, no. 1 (March 2008): 1–10. http://dx.doi.org/10.15701/kcgs.2008.14.1.1.
Full textBassett, Katie, Ilya Baran, Johannes Schmid, Markus Gross, and Robert W. Sumner. "Authoring and animating painterly characters." ACM Transactions on Graphics 32, no. 5 (September 2013): 1–12. http://dx.doi.org/10.1145/2484238.
Full textWu, Pei, and Sijie Chen. "A Study on the Relationship between Painter’s Psychology and Anime Creation Style Based on a Deep Neural Network." Computational Intelligence and Neuroscience 2022 (July 5, 2022): 1–11. http://dx.doi.org/10.1155/2022/7761191.
Full textCheng, Jun. "The Application of Storyboard in Animation." Computer Software and Media Applications 2, no. 1 (May 14, 2019): 5. http://dx.doi.org/10.24294/csma.v2i1.1170.
Full textKaptan Siray, Basak. "Concrete Abstract: Exploring Tactility in Abstract Animations from Early Avant-garde Films to Contemporary Artworks." International Journal of Film and Media Arts 6, no. 2 (December 17, 2021): 28–41. http://dx.doi.org/10.24140/ijfma.v6.n2.02.
Full textWu, Tao. "Image-Guided Rendering with an Evolutionary Algorithm Based on Cloud Model." Computational Intelligence and Neuroscience 2018 (February 19, 2018): 1–19. http://dx.doi.org/10.1155/2018/4518265.
Full textDissertations / Theses on the topic "Painterly animation"
Barroso, Nicolas. "Génération d'images intermédiaires pour la création d'animations 2D stylisées à base de marques." Electronic Thesis or Diss., Université de Toulouse (2023-....), 2024. http://www.theses.fr/2024TLSES083.
Full textAs part of my thesis, I am interested in the issue of creating traditional 2D animations, where all the images are handcrafted. Specifically, I explore how computers can assist artists in producing animations efficiently without reducing the artistic creative process. To address this problem, my work falls within the scope of automatic methods, where the animator collaborates iteratively with the computer. I propose a method that takes two keyframe images and a series of 2D vector fields describing the motion in image space of the animation, and generates intermediate images while preserving the given style as an example. My method combines two manual animation techniques: pose-to-pose and frame-by-frame animation, providing strong control by allowing any generated image to be edited in the same way as the example images provided. My research covers several domains: motion analysis, 2D curve control, mark-based rendering, and paint simulation
Eldstål, Emil. "Generating Procedural Environments using Masks : Layered Image Document to Real-time environment." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74667.
Full textLangerman, Jorike. "Diek Grobler : an artists monograph with interactive catalogue." Diss., 2011. http://hdl.handle.net/10500/5138.
Full textArt History, Visual Arts & Musicology
M.A. (Art History)
Books on the topic "Painterly animation"
Watkins, Adam, Jingtian Li, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Find full textWatkins, Adam, Jingtian Li, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Find full textWatkins, Adam, Jingtian Li, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Find full textWatkins, Adam, Jingtian Li, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unity, Substance Painter, and Maya: Models, Textures, Animation, and Code. Taylor & Francis Group, 2020.
Find full textCreating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Find full textLi, Jingtian, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Find full textLi, Jingtian, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Find full textLi, Jingtian, Kassandra Arevalo, and Matthew Tovar. Creating Games with Unreal Engine, Substance Painter, and Maya: Models, Textures, Animation, and Blueprint. Taylor & Francis Group, 2021.
Find full textBook chapters on the topic "Painterly animation"
Lee, Hyo Keun, Young Sup Park, and Kyung Hyun Yoon. "A Study on the Dynamic Painterly Stroke Generation for 3D Animation." In Computational Science and Its Applications — ICCSA 2003, 317–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/3-540-44842-x_33.
Full textLi, Jingtian, Adam Watkins, Kassandra Arevalo, and Matthew Tovar. "FPS Animations." In Creating Games with Unity, Substance Painter, & Maya, 501–31. CRC Press, 2020. http://dx.doi.org/10.1201/9781003050490-14.
Full textLi, Jingtian, Adam Watkins, Kassandra Arevalo, and Matthew Tovar. "FPS Animation in Maya." In Creating Games with Unity, Substance Painter, & Maya, 413–40. CRC Press, 2020. http://dx.doi.org/10.1201/9781003050490-11.
Full textLi, Jingtian, Kassandra Arevalo, and Matthew Tovar. "FPS Animation in Maya." In Creating Games with Unreal Engine, Substance Painter, & Maya, 435–62. CRC Press, 2020. http://dx.doi.org/10.1201/9781003053101-11.
Full textNg, Yuk Lan. "Veiled Zen Journeys through Early Muromachi Flower-and-Bird Paintings." In Animating the Spirited, 240–62. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496826268.003.0014.
Full textO'Meara, Simon. "The House as Dwelling." In The Ka'ba Orientations, 131–57. Edinburgh University Press, 2020. http://dx.doi.org/10.3366/edinburgh/9780748699308.003.0007.
Full textVillaverde, Cirilo. "I I." In Cecilia Valdés, 12–18. Oxford University PressNew York, NY, 2005. http://dx.doi.org/10.1093/oso/9780195143959.003.0002.
Full textOrmstad, Ottar. "YELLOW FLOWER POWER." In Indian Electronic Literature Anthology: Volume I, 55–56. Indian Institute of Technology Knowledge Sharing in Publishing - IIT KSHIP, 2023. http://dx.doi.org/10.57004/book1.n.
Full textHerren, Graley. "Ekphrasis." In The Edinburgh Companion to Don DeLillo and the Arts, 195–208. Edinburgh University Press, 2023. http://dx.doi.org/10.3366/edinburgh/9781474499903.003.0012.
Full textConference papers on the topic "Painterly animation"
Meier, Barbara J. "Painterly rendering for animation." In the 23rd annual conference. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/237170.237288.
Full textHays, James, and Irfan Essa. "Image and video based painterly animation." In the 3rd international symposium. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/987657.987676.
Full textShukla, Umesh. ""Still I Rise" painterly animation off the shelf." In ACM SIGGRAPH 2002 conference abstracts and applications. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242266.
Full textLin, Liang, Kun Zeng, Han Lv, Yizhou Wang, Yingqing Xu, and Song-Chun Zhu. "Painterly animation using video semantics and feature correspondence." In the 8th International Symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1809939.1809948.
Full textCastaneda, Saif, and Ergun Akleman. "Shading with painterly filtered layers." In Expressive '17: The joint symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3092907.3122800.
Full textBertea, Armand. "USE OF NEW FEATURES AND ADD-ONS IN POWERPOINT TO CREATE ANIMATIONS THAT STIMULATE LEARNING." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-068.
Full textHawkes, Rycharde. "The painter." In ACM SIGGRAPH 2004 Computer animation festival. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1186015.1186090.
Full textLu, Jingwan, Pedro V. Sander, and Adam Finkelstein. "Interactive painterly stylization of images, videos and 3D animations." In the 2010 ACM SIGGRAPH symposium. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1730804.1730825.
Full textLima, Cláudia, Susana Barreto, and Rodrigo Carvalho. "Interpreting Francis Bacon's Work through Contemporary Digital Media: Pedagogical Practices in University Contexts." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001420.
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