Dissertations / Theses on the topic 'Painted objects'
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Gatenby, Susannah Lija, and n/a. "The identification of traditional binders used on Australian Aboriginal painted objects prior to 1970." University of Canberra. Applied Science, 1996. http://erl.canberra.edu.au./public/adt-AUC20060711.130218.
Full textShaheen, Islam. "Study of the most effective analysis procedures using multispectral imaging techniques on ancient egyptian painted objects." Master's thesis, Universidade de Évora, 2020. http://hdl.handle.net/10174/29337.
Full textOdegaard, nancy Nell, and n/a. "Archaeological and ethnographic painted wood artifacts from the North American Southwest : the case study of a matrix approach for the conservation of cultural materials." University of Canberra. Applied Science, 1996. http://erl.canberra.edu.au./public/adt-AUC20060822.132115.
Full textTongo, Gizem. "Ottoman painting and painters during the First World War." Thesis, University of Oxford, 2017. http://ora.ox.ac.uk/objects/uuid:93232fd7-f634-4b8c-a6f7-16e7eb13b179.
Full textBi, Huichao. "Corrosion protection by paint : cathodic disbonding." Thesis, University of Oxford, 2011. http://ora.ox.ac.uk/objects/uuid:b92b86b0-abb0-4945-8f07-f394b9e9eb5b.
Full textShaik, Asif ur Rahman. "Real time video segmentation for recognising paint marks on bad wooden railway sleepers." Thesis, Högskolan Dalarna, Datateknik, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:du-4204.
Full textBrown, Ruth Katharine. "The rise of the leisure painter : artistic creativity within the experience of ordinary life in postwar Britain, c. 1945-2000." Thesis, University of Oxford, 2014. http://ora.ox.ac.uk/objects/uuid:4f9bec84-094e-4ec9-b36a-3b66e9330076.
Full textO'Neil, Maryvelma Smith. "Giovanni Baglione : seventeenth-century artist, draughtsman and biographer of artists." Thesis, University of Oxford, 1989. http://ora.ox.ac.uk/objects/uuid:b1494a9e-8c16-4d48-9553-0f63da44cb6c.
Full textPremeaux, Benjamin. "Forgotten Memories." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd_retro/84.
Full textBanks, Bryan John. "The metamorphosis of painting : an examination of the changes in the use of oil paint in the 19th century and its replacement in the 20th century by non-art materials and three-dimensional objects." Thesis, University of Liverpool, 2006. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.433773.
Full textGehling, Maurício Bammann. "Normalpaint: uma ferramenta interativa de pintura de normal maps em modelos 3D." Universidade do Vale do Rio do Sinos, 2007. http://www.repositorio.jesuita.org.br/handle/UNISINOS/2239.
Full textBolsa para curso e programa de Pós Graduação
Este trabalho apresenta um novo modelo de criação e alteração de mapas de normais, usando uma interface intuitiva que se assemelha a um sistema de pintura. Estes mapas são cruciais para aplicações gráficas, processadas em tempo real, que buscam maior realismo visual. Principalmente jogos digitais atuais se utilizam desta tecnologia, permitindo recriar o visual complexo de um modelo geométrico tridimensional com muitos polígonos, em um modelo simplificado. Desta forma o jogo utiliza somente o modelo mais leve para processar, mas consegue renderizar detalhes no objeto que criam a ilusão de complexidade geométrica. O processo original de criação deste mapa de normal (também conhecido como normal map), é muito trabalhoso. Um artista deve criar o modelo otimizado que será utilizado pelo jogo, além de outro modelo que contém tantos detalhes geométricos quantos forem desejados. Este último modelo servirá apenas como base para a criação do normal map, utilizando algum software 3D que contenha uma ferramenta para
This work presents a novel model of creation and modification of normal maps, using a intuitive interface similar of a paint system. These maps are crucial to graphical applications, processed in real time, that claims better visual realism. Most digital games use this technology, allowing the recreation of the visual complexity of a dense geometric 3D model, in a simplified model. That way game utilize only the lighter model to process, but can render the details on the object that create the illusion of geometric complexity. The creation process of this normal map is very labor intensive. An artist must create the simplified model that will be used in game, besides another model that is as complex as desired. This last model will be used only as a reference to extract the normal map in a 3D software. Then the normal map is applied in the simpler model, that is rendered with the visual detail the normal map represent. This work presents a computacional model that propose the concept of eliminate the creati
Caudill, Ross Steven. "Ross Caudill MFA Sculpture 2006." VCU Scholars Compass, 2006. http://scholarscompass.vcu.edu/etd/1407.
Full textMazurová, Lenka. "Multifunkční kulturní centrum "Creative City" Brno." Master's thesis, Vysoké učení technické v Brně. Fakulta stavební, 2015. http://www.nusl.cz/ntk/nusl-394024.
Full textHuang, ilanson C., and 黃志偉. "Object-Oriented Simulation Modeling and Application Analysis for Automobile Manufacturing Paint Shop." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/52770664344314005940.
Full textChen, Hui-chun, and 陳惠君. "Research for Painted Wooden object of the Degradation—The case study of identification the wooden figurine of the Tainan National University of Arts—." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/87422246762918648663.
Full text國立臺南藝術大學
古物維護研究所
94
Abstract Based on “Painted wooden figurine of Tainan National University of Arts of the museum”, there are four following goals for this research: A. Collect the degradation states and factors of the wooden painted object. B. Generalize the wooden painted figurines from the China literature. C. Identify the material of the TNNUA object. D. Discuss the possibility of the identification with material degradation. The author discusses the degradation and phenomena of painted wooden object which collected from thesis and conservation report the last few years. Through investigating preliminary from papers, in order to recognize the relation of the degradation phenomena between various factors. The author hopes to offer the reference resources of the painted wooden object documentation in the future. The painted wooden figurine excavated from Han tomb, just only one case “Sishui kingdom (泗水王陵) of the western Han” proved the ancient literature that made wooden figurine by Chinese parasol three. There is plenty evidences to show that excavation wood not match the ancient record. It is possible that ancient people picked up the wood locally. Besides, we get to know the color of the painted wooden figurine related with the five elements “Wu Xing”(五行).People painted five colors on wooden figurine in white, yellow, red, blue, and black colors. Pigments were made from natural mineral, man-made and organic dye. Most of the pigment was natural mineral, man-made was few. Organic dye was used mostly for dying textile. Both skills of wood carving and joint were used. Regarding the results of the material identification, the material for “ Painted wooden figurine of TNNUA” is probably Chinese fir. There are three kinds of pigments observed under the polarizing microscope, natural mineral, man-made and lake. Their chemical components are calcium carbonate, lead white, cinnabar, realgar, indigo, iron black. The painting method is the same with Han dynasty, but it was rare present on sculpture with indigo; moreover, it is unreasonable lack the fix function in joint method. In degradation aspect, there are four doubtful points brought up to discuss, including brown fungus and tiny holes present on the wooden base; adhesive and external matter attaching on the media. Is it practicable to try to identify the artifact through the material analysis and the degradation investigation? It is possible as the dating of supplementary method and reference material, but also operated in coordination with investigation and the proof of the art history at the sometime, for example, analyze the art style and technique, compare with each other, enable to gain the objective result. Finally, material identification is the research work before practice conservation, the purpose get the exact answer in order to execute conservation more easily. Key word: Tainan National University of Arts for short ‘TNNUA’, degradation.
Hubin, Audrey. "Les productions palatiales dans les sociétés complexes: le cas de la céramique bleue amarnienne." Thèse, 2008. http://hdl.handle.net/1866/3216.
Full textThe present work consists in a study of the ceramic typical of the city of Amarna (Akhet-Aten) viewed in relation to palatial productions in complex societies. In the first part of the work, we put this blue-painted pottery style in context and present the geographic, historical and religious situation of the city. We then consider the usual themes relating to the study of a ceramic: workshops, materials, transformation, firing, forms and motifs. Since the function of these vases remains an open question, we analyse various theories on the subject. We raise the question whether a link between these vases and the religious ideology introduced by pharaoh Akhenaten might exist; comparison of the motifs with the iconography of the city's palaces allows us to confirm this hypothesis. These last two points bring out the importance of this pottery in the Amarnian framework. The second part of this work pertains to the concept of palatial objects. This type of production is defined and various criteria are presented. We then apply these criteria to palatial objects from complex societies, in hope of confirming their adequacy. Having verified these characteristics, we apply them to blue-painted pottery in order to determine whether this latter corresponds to a palatial industry. Since this pottery style satisfies all these criteria, it is possible to assert that it is a palatial object. It is even possible to affirm that it consists in a prestige object, consummed by an elite and whose purpose is to further the established ideology.