Academic literature on the topic 'OS programmers'

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Journal articles on the topic "OS programmers"

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Wilson, Leon A., Maksym Petrenko, and Václav Rajlich. "Using Concept Maps to Assist Program Comprehension and Concept Location: An Empirical Study." Journal of Information & Knowledge Management 11, no. 03 (September 2012): 1250018. http://dx.doi.org/10.1142/s0219649212500189.

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Program comprehension is an integral part of the evolution and maintenance of large software systems. As it is increasingly difficult to comprehend these systems completely, programmers have to rely on a partial and as-needed comprehension. We study partial comprehension and programmer learning with the use of concept maps as a tool for capturing programmer knowledge during concept location, which is one of the tasks of software evolution and maintenance, and it is a prerequisite of a software change. We conduct a user study to measure the performance of programmers using concept maps to assist with locating concepts. The results demonstrate that programmer learning occurs during concept location and that concept maps assisted programmers with capturing programmer learning and successful concept location.
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Temkin, Daniel. "Entropy and FatFinger: Challenging the Compulsiveness of Code with Programmatic Anti-Styles." Leonardo 51, no. 4 (August 2018): 405–12. http://dx.doi.org/10.1162/leon_a_01651.

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Coding, the translating of human intent into logical steps, reinforces a compulsive way of thinking, as described in Joseph Weitzenbaum’s “Science and the Compulsive Programmer” (1976). Two projects by the author, Entropy (2010) and FatFinger (2017), challenge this by encouraging gestural approaches to code. In the Entropy programming language, data becomes slightly more approximate each time it is used, drifting from its original values, forcing programmers to be less precise. FatFinger, a Javascript dialect, allows the programmer to misspell code and interprets it as the closest runnable variation, strategically guessing at the programmer’s intent.
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NAISH, LEE. "A three-valued semantics for logic programmers." Theory and Practice of Logic Programming 6, no. 5 (August 2, 2006): 509–38. http://dx.doi.org/10.1017/s1471068406002742.

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This paper describes a simpler way for programmers to reason about the correctness of their code. The study of semantics of logic programs has shown strong links between the model theoretic semantics (truth and falsity of atoms in the programmer's interpretation of a program), procedural semantics (for example, SLD resolution) and fixpoint semantics (which is useful for program analysis and alternative execution mechanisms). Most of this work assumes that intended interpretations are two-valued: a ground atom is true (and should succeed according to the procedural semantics) or false (and should not succeed). In reality, intended interpretations are less precise. Programmers consider that some atoms “should not occur” or are “ill-typed” or “inadmissible”. Programmers don't know and don't care whether such atoms succeed. In this paper we propose a three-valued semantics for (essentially) pure Prolog programs with (ground) negation as failure which reflects this. The semantics of Fitting is similar but only associates the third truth value with non-termination. We provide tools to reason about correctness of programs without the need for unnatural precision or undue restrictions on programming style. As well as theoretical results, we provide a programmer-oriented synopsis. This work has come out of work on declarative debugging, where it has been recognised that inadmissible calls are important.
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Müller, Matthias M. "Do programmer pairs make different mistakes than solo programmers?" Journal of Systems and Software 80, no. 9 (September 2007): 1460–71. http://dx.doi.org/10.1016/j.jss.2006.10.032.

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Neville-Neil, George. "Poisonous Programmers." Queue 6, no. 1 (January 2008): 5–6. http://dx.doi.org/10.1145/1348583.1348585.

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McConnell, S. "Problem programmers." IEEE Software 15, no. 2 (1998): 128. http://dx.doi.org/10.1109/52.663801.

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Kiesewetter-Kobinger, Swen. "Programmers' Capital." Computer 43, no. 2 (February 2010): 106–7. http://dx.doi.org/10.1109/mc.2010.47.

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Prihozhy, A. A., and A. M. Zhdanouski. "METHOD OF QUALIFICATION ESTIMATION AND OPTIMIZATION OF PROFESSIONAL TEAMS OF PROGRAMMERS." «System analysis and applied information science», no. 2 (August 7, 2018): 4–11. http://dx.doi.org/10.21122/2309-4923-2018-2-4-11.

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The problem of building and optimizing the teams of programmers taking into account the qualification and the level of skills in programming technologies and tools is considered. Known technological environments for the management of teamwork, such as Agile, formulate only general requirements and principles for building the teams and the distribution of work between them. A method for formalizing and evaluating the qualification of individual programmers and entire groups of programmers has been proposed. The input data are attributes of the most popular technologies and programming tools, including technology rating, as well as the results of a survey of programmers on their level of skills. The qualification of a group of programmers is evaluated taking into account the requirements for a particular project, which integrates three components: the average qualification of programmers included in the group; the qualification of the group with respect to the best representatives for each of the technologies; threshold values of the levels of programmer qualification and group qualification for each of the technologies, as well as threshold values of the integrated qualification, reflecting the specifics of the given project. The contribution of each component is determined by appropriate weights. The proposed method is a basis for a genetic algorithm that performs the search for the number, size and staff of groups of programmers which yield a maximum of total qualification. Software has been developed and computer experiments have been carried out on a set of programmers who graduated from Belarusian universities. The obtained results demonstrate the real ability of the system to find the number, size and staff of groups of programmers, which increase the overall qualification of groups by 30% while minimizing the number of unemployed developers. The results prove the practical importance of the method and software in the field of technologies and tools for the management of professional teams of programmers.
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Xue Wang, Xue Wang, Yong Wang Xue Wang, Fei Yang Yong Wang, Wenge Le Fei Yang, and Shouhang Wang Wenge Le. "Measuring Programming Ability for Novice Programmers." 網際網路技術學刊 23, no. 3 (May 2022): 573–81. http://dx.doi.org/10.53106/160792642022052303015.

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<p>Coding is a key activity in the software development process and a programmer&rsquo;s programming ability determines the software quality. Different from professional programmers, novice programmers usually refers to programmers who have learned a programming language for about three years. At this stage, measuring their programming ability is of great significance to improve their programming abilities. In previous work, researchers have proposed a variety of ways to measure programming ability for professional programmers. We set out to find out the best way to measure novice programming ability. We first exacted a questionnaire from published comprehension experiments for measuring programming ability. Then, we performed control experiments to compare the answers to the questionnaire with their performance. We found that module number and the number of programming-related websites visited seem to be a reliable way to measure programming ability for novice programmers. Furthermore, we perform exploratory factor analysis to generate a model to verify the effectiveness of our findings.</p> <p>&nbsp;</p>
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Liu, Dapeng, Shaochun Xu, and Huafu Liu. "An Empirical Study on Novice Programmer’s Behaviors with Analysis of Keystrokes." International Journal of Software Innovation 1, no. 1 (January 2013): 68–87. http://dx.doi.org/10.4018/ijsi.2013010106.

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This paper presents a series of two experiments in which programming behaviors were observed and analyzed when they were programming with pressure and without pressure. There were eleven and twenty-four subjects respectively. In both experiments, the authors used a software tool to record the keystroke frequency, designed criteria to evaluation program quality, and conducted a survey after the experiment. The experiment results show that there is no direct relation between the numbers of keystrokes and programmer’s performance when programmers are working without pressure or with pressure. The first experiment results demonstrate while novice programmers are diverse in terms of programming styles, ones with more experiences tend to control code execution in finer granularity. Source code format can be an indicator of programming performance. The second experiment results demonstrate that programmers with higher performance likely have higher keystroke productivity. Programmers are also more productive under pressure in terms of keystrokes.
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Dissertations / Theses on the topic "OS programmers"

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Maslovska. "TYPES OF PROGRAMMERS." Thesis, Київ 2018, 2018. http://er.nau.edu.ua/handle/NAU/33811.

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Clarke, Anthony. "Instructional methods for novice programmers." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/28166.

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Computer programming is a relatively new phenomenon. Instructional methods in response to this new pedagogy have been many and varied. In the critical interplay between teacher and learner, the learners' perception of the instructional environment is perhaps one of the most important yet least understood variables. Little research has been devoted to understanding the learners' perceptions of the different instructional methods advocated. This study provides an insight into the students' perceptions of two instructional methods, and thus extends the knowledge base for decision making about learning environments for novice programmers. An introductory computer programming class of sixteen university students was divided into two groups, one to experience the Lecture-lab approach (teacher centred) and the other the Guided Self-discovery approach (student centred). To ensure an even balance of abilities between the two groups, student allocation was based on a test of programming ability and a test of field independence. During the study students completed two attitude questionnaires, three tests of programming ability and a log sheet for every class. At the conclusion of the experimentation period, eight of the sixteen students were interviewed. The results of the statistical (Pearson's correlation coefficient, t-tests) and interview analysis indicated that novice programmers prefer an instructional framework based on: a teaching style that allows active student participation and substantial student-teacher interactions, a learning environment that allows student exploration and substantial student-student interactions, and resource materials that include regular work sheet.
Education, Faculty of
Curriculum and Pedagogy (EDCP), Department of
Graduate
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Berglund, Erik. "Library Communication Among Programmers Worldwide." Doctoral thesis, Linköping : Dep. of Computer and Information Science, Univ, 2002. http://www.ep.liu.se/diss/science_technology/07/58/index.html.

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Apel, Th, F. Milde, and M. Theß. "SPC-PM Po 3D --- Programmers Manual." Universitätsbibliothek Chemnitz, 1998. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-199800848.

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The experimental program ¨SPC-PM Po 3D¨ is part of the ongoing research of the Chemnitz research group Scientific Parallel Computing (SPC) into finite element methods for problems over three dimensional domains. The package in its version 2.0 is documented in two manuals. The User's Manual provides an overview over the program, its capabilities, its installation, and handling. Moreover, test examples are explained. The aim of the Programmer's Manual is to provide a description of the algorithms and their realization. It is written for those who are interested in a deeper insight into the code, for example for improving and extending. In Version 2.0 the program can solve the Poisson equation and the Lam'e system of linear elasticity with in general mixed boundary conditions of Dirichlet and Neumann type. The domain $\Omega\subset\R^3$ can be an arbitrarily bounded polyhedron. The input is a coarse mesh, a description of the data and some control parameters. The program distributes the elements of the coarse mesh to the processors, refines the elements, generates the system of equations using linear or quadratic shape functions, solves this system and offers graphical tools to display the solution. Further, the behavior of the algorithms can be monitored: arithmetic and communication time is measured, the discretization error is measured, different preconditioners can be compared. We plan to extend the program in the next future by including a multigrid solver, an error estimator and adaptive mesh refinement, as well as the treatment of coupled thermo-elastic problems. The program has been developed for MIMD computers; it has been tested on Parsytec machines (GCPowerPlus-128 with Motorola Power PC601 processors and GCel-192 on transputer basis) and on workstation clusters using PVM. The special case of only one processor is included, that means the package can be compiled for single processor machines without any change in the source files.
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Citron, Judith Linda. "Cognitive processes of novice computer programmers." Thesis, University College London (University of London), 1985. http://discovery.ucl.ac.uk/10019556/.

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Srirangarajan, Ananth Lall Pradeep Umphress David A. "The scrum process for independent programmers." Auburn, Ala, 2009. http://hdl.handle.net/10415/1617.

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Jansson, Erika. "Data-model representation for non-programmers." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-394277.

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Nowadays, there are people working within the IT-industry without any major knowledge in programming. Some of them sometimes need to make changes that currently only can be done in the actual code. This project is about finding the best way for non-programmers to make changes in a data-model without having to change the code. The project is divided into three parts where the first two is about finding different ways to solve this problem and then evaluate them through expert evaluation and based on relevant theory. The third part is about taking the result from part one and two and develop it. The third part ends with user-tests and follow-up interviews with 12 test-participants. In this part, also programmers will participate to get a complete overview of all the intended user’s experience. The result is that a graphical concept is to be preferred for users with minor/without programming experience. For programmers, it is harder to tell which concept is best and a more extensive investigation probably has to be done to get a fair result. These conclusions are based on the results from the conducted tests/interviews together with available external theory. The results could be improved with more users and more extensive tests. Worth mentioning is since all users are individuals, different concepts suit different persons and what suits one user best might not suit another at all, despite background as programmer or non-programmer.
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Rousseau, Nicholas P. "The psychology of programming for non-programmers." Thesis, Loughborough University, 1990. https://dspace.lboro.ac.uk/2134/26882.

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Intermittent computer users, generally unable to program, often need more flexibility than current applications can offer them. A first step to providing such flexibility is to consider the psychological issues underlying the users' needs and the communication of these needs. This thesis does this by exploring the possibility of "Automatic Programming" where users communicate their requirements and the computer generates programs to meet them.
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de, Raadt Michael. "Teaching programming strategies explicitly to novice programmers." University of Southern Queensland, Faculty of Business, 2008. http://eprints.usq.edu.au/archive/00004827/.

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[Abstract]: The traditional approach to training novice programmers has been to provide explicit programming knowledge instruction but to rely on implicit instruction of programming strategies. Studies, reported in literature, have discovered universally poor results on standardised tests for novices studying under this traditional approach.This dissertation describes the explicit integration of programming strategies into instruction and assessment of novice programmers, and the impact of this change ontheir learning outcomes.An initial experiment was used to measure the performance of students studying under a traditional curriculum with implicitly taught programming strategies. Thisexperiment uncovered common flaws in the strategy skills of novices and revealed weaknesses in the curriculum. Incorporation of explicit strategy instruction wasproposed.To validate a model of strategies as being authentic and appropriate for novice instruction, an experiment with experts was conducted. Experts were asked to solvethree problems that a novice would typically be expected to solve at the end of an introductory programming course. Experts‟ solutions were analysed using Goal/PlanAnalysis and it was discovered that experts consistently applied plans, the subalgorithmic strategies suggested by Soloway (1986). It was proposed that plans could be adapted for explicit inclusion in an introductory programming curriculum.Initially a curriculum incorporating explicit strategy instruction was tested in an artificial setting with a small number of volunteers, divided into control andexperimental groups. The control group was taught using a simplified traditional curriculum and the experimental group were exposed to a curriculum which explicitly included programming strategies. Testing revealed that experimental group participants applied plans more than control group participants, who had been expected to learn these strategies implicitly. In interviews, experimental participants used strategy-related terminology and were more confident in the solutions they had created. These results justified a trial of the curriculum in an actual introductory programming course.When explicit instruction of programming strategies was incorporated into an actual introductory programming curriculum, novices achieved superior results whencompared to results from the initial experiment. Novices used strategies significantly more when these strategies were incorporated explicitly into instructional materialsand assessment items.This series of experiments focussed on explicitly teaching specific programming strategies rather than teaching problem-solving more generally. These experimentalresults demonstrate that explicit incorporation of programming strategies may improve outcomes for novices and potentially improve the potential of expertprogrammers in future.
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Milner, Walter William. "Concept development in novice programmers learning Java." Thesis, University of Birmingham, 2011. http://etheses.bham.ac.uk//id/eprint/1670/.

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It is hypothesised that the development of concepts in formal education can be understood through the ideas of non-literal language and conceptual integration networks. The notions of concept, understanding and meaning are examined in some depth from philosophical, psychological and linguistic standpoints. The view that most concepts are grasped through non-literal means such as metaphor and conceptual blend is adopted. The central contention is that this applies both to everyday ideas and to those presented to students in formal educational contexts, and that consequently such learning is best seen in those terms. Such learning is not founded upon literal language, but a construction by the student of a complex network of metaphor and conceptual blends. This is examined in the context of students learning programming, in particular in the language Java. The hypothesis is tested by analysing transcribed interviews with a wide range of students, triangulated with an examination of teaching materials, and the data is shown to be consistent with the hypothesis. However the approach is fundamental and is not concerned with specific features of programming or Java, so that conclusions are relevant across a wide range of disciplines, especially mathematics, science and engineering. The thesis provides a new way of examining course design and learning materials including lectures and textbooks. Discourse which might seem to be literal is in fact metaphorical and blended, since it is in that way that the expert community understands the ideas. The students’ construction of corresponding blends is on the basis of their learning experience, and course design features such as examples can be explained and evaluated in such terms.
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Books on the topic "OS programmers"

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Deitel, Paul J. JavaScript for programmers. Upper Saddle River, NJ: Prentice Hall, 2010.

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Blankenship, John. Robot Programmers Bonanza. New York: McGraw-Hill, 2008.

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Deitel, Paul J. JavaScript for programmers. Upper Saddle River, NJ: Prentice Hall, 2010.

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Corporation, International Business Machines. ObjectWindows programmers guide. [New York]: Macmillan Computing Publ., 1996.

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C for programmers. Belmont, Calif: Wadsworth Pub. Co., 1988.

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1945-, Deitel Harvey M., ed. JavaScript for programmers. Upper Saddle River, NJ: Prentice Hall, 2010.

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1945-, Deitel Harvey M., ed. Java for programmers. Upper Saddle River, NJ: Prentice Hall, 2009.

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C++ for programmers. 2nd ed. Chichester, Eng: Wiley, 1995.

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Deitel, Paul J. Java for programmers. Upper Saddle River, NJ: Prentice Hall, 2009.

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Stanisław, Szpakowicz, and Bień Janusz St, eds. Prolog for programmers. London: Academic Press, 1985.

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Book chapters on the topic "OS programmers"

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Zhang, Dan. "Financial Market Overview." In R for Programmers, 3–50. Boca Raton, FL : CRC Press/Taylor & Francis Group, 2018. | “A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.”: CRC Press, 2018. http://dx.doi.org/10.1201/9781315382197-1.

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Zhang, Dan. "Financial Theory." In R for Programmers, 51–100. Boca Raton, FL : CRC Press/Taylor & Francis Group, 2018. | “A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.”: CRC Press, 2018. http://dx.doi.org/10.1201/9781315382197-2.

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Zhang, Dan. "Data Processing of R." In R for Programmers, 103–69. Boca Raton, FL : CRC Press/Taylor & Francis Group, 2018. | “A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.”: CRC Press, 2018. http://dx.doi.org/10.1201/9781315382197-3.

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Zhang, Dan. "High Performance Computing of R." In R for Programmers, 171–201. Boca Raton, FL : CRC Press/Taylor & Francis Group, 2018. | “A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.”: CRC Press, 2018. http://dx.doi.org/10.1201/9781315382197-4.

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Zhang, Dan. "Bonds and Repurchase." In R for Programmers, 205–54. Boca Raton, FL : CRC Press/Taylor & Francis Group, 2018. | “A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.”: CRC Press, 2018. http://dx.doi.org/10.1201/9781315382197-5.

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Zhang, Dan. "Quantitative Investment Strategy Cases." In R for Programmers, 255–348. Boca Raton, FL : CRC Press/Taylor & Francis Group, 2018. | “A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.”: CRC Press, 2018. http://dx.doi.org/10.1201/9781315382197-6.

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Zhang, Dan. "Epilogue." In R for Programmers, 349. Boca Raton, FL : CRC Press/Taylor & Francis Group, 2018. | “A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc.”: CRC Press, 2018. http://dx.doi.org/10.1201/9781315382197-7.

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Vaingast, Shai. "Python for Programmers." In Beginning Python Visualization, 55–108. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4842-0052-0_3.

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Rainwater, J. Hank. "Adapting to Your Leadership Role." In Herding Cats: A Primer for Programmers Who Lead Programmers, 1–20. Berkeley, CA: Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-0830-3_1.

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Rainwater, J. Hank. "Words without a Song." In Herding Cats: A Primer for Programmers Who Lead Programmers, 193–216. Berkeley, CA: Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-0830-3_10.

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Conference papers on the topic "OS programmers"

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Cheng, Li-Te, Michael Desmond, and Margaret-Anne Storey. "Presentations by Programmers for Programmers." In 29th International Conference on Software Engineering (ICSE'07). IEEE, 2007. http://dx.doi.org/10.1109/icse.2007.67.

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Müller, Matthias M. "Do Programmer Pairs make different Mistakes than Solo Programmers?" In 10th International Conference on Evaluation and Assessment in Software Engineering (EASE). BCS Learning & Development, 2006. http://dx.doi.org/10.14236/ewic/ease2006.8.

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Ichinco, Michelle, Aaron Zemach, and Caitlin Kelleher. "Towards generalizing expert programmers' suggestions for novice programmers." In 2013 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). IEEE, 2013. http://dx.doi.org/10.1109/vlhcc.2013.6645259.

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Manns, Mary Lynn, and David A. Carlson. "Retraining procedural programmers." In Addendum to the proceedings. New York, New York, USA: ACM Press, 1992. http://dx.doi.org/10.1145/157709.157733.

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"Supporting professional programmers." In 2008 IEEE Symposium on Visual Languages and Human-Centric Computing. IEEE, 2008. http://dx.doi.org/10.1109/vlhcc.2008.4639058.

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Sturgill, David. "Altruism among programmers." In the 45th ACM technical symposium. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2538862.2544305.

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Ureel II, Leo C., John Earnest, and Charles Wallace. "Copper country programmers." In the 45th ACM technical symposium. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2538862.2544310.

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Goldman, Kenneth J., T. Paul McCartney, Ram Sethuraman, and Bala Swaminathan. "The programmers' playground." In the third ACM international conference. New York, New York, USA: ACM Press, 1995. http://dx.doi.org/10.1145/217279.215286.

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Chilana, Parmit K., Rishabh Singh, and Philip J. Guo. "Understanding Conversational Programmers." In CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2858036.2858323.

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Bakó, Mária, and László Aszalós. "DIY PROGRAMMERS’ LMS." In 14th International Technology, Education and Development Conference. IATED, 2020. http://dx.doi.org/10.21125/inted.2020.0889.

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Reports on the topic "OS programmers"

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Levine, D., P. Hallstrom, G. Reeder, B. Walenz, F. Stevens, and M. Facello. STALK programmers guide. Office of Scientific and Technical Information (OSTI), July 1996. http://dx.doi.org/10.2172/285453.

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Walter L. Weaver III. Programmers Manual for the PVMEXEC Program. Office of Scientific and Technical Information (OSTI), March 2005. http://dx.doi.org/10.2172/911220.

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Davis, Alexander, and Ryan Houlette. Building SASO Wargaming Simulations Without Programmers. Fort Belvoir, VA: Defense Technical Information Center, January 2006. http://dx.doi.org/10.21236/ada454603.

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Ceranowicz, Andy, Joshua Smith, and Anthony Courtenache. ModSAF Programmers Reference Manual. Volume 1. Fort Belvoir, VA: Defense Technical Information Center, December 1993. http://dx.doi.org/10.21236/ada282773.

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Hoftun, J. S. Level-2 system: Programmers-users manual. Office of Scientific and Technical Information (OSTI), June 1990. http://dx.doi.org/10.2172/6860164.

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Galler, Michael A. Programmers guide to the BACnet communications DLL. Gaithersburg, MD: National Institute of Standards and Technology, October 2018. http://dx.doi.org/10.6028/nist.tn.2023.

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Pascucci, Valerio. PIPER: Performance Insights for Programmers and Exascale Runtimes. Office of Scientific and Technical Information (OSTI), November 2018. http://dx.doi.org/10.2172/1481005.

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SOFTWARE PRODUCTIVITY CONSORTIUM HERNDON VA. Ada Quality and Style: Guidelines for Professional Programmers. Fort Belvoir, VA: Defense Technical Information Center, January 1989. http://dx.doi.org/10.21236/ada241772.

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Bertholf, Christopher. Comprehension of Literate Programs by Novice and Intermediate Programmers. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.6456.

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Walter L Weaver III. Programmers Manual for the PVM Coupling Interface in RELAP5-3D. Office of Scientific and Technical Information (OSTI), March 2005. http://dx.doi.org/10.2172/911221.

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