Journal articles on the topic 'OpenGL'

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1

Lee, Hwan-Yong, and Nak-Hoon Baek. "OpenGL ES 1.1 Implementation Using OpenGL." KIPS Transactions:PartA 16A, no. 3 (June 30, 2009): 159–68. http://dx.doi.org/10.3745/kipsta.2009.16-a.3.159.

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BAEK, Nakhoon, and Hwanyong LEE. "OpenGL SC Implementation on the OpenGL Hardware." IEICE Transactions on Information and Systems E95.D, no. 10 (2012): 2589–92. http://dx.doi.org/10.1587/transinf.e95.d.2589.

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Baek, Nakhoon, and Hwanyong Lee. "OpenGL ES 1.1 implementation based on OpenGL." Multimedia Tools and Applications 57, no. 3 (December 1, 2010): 669–85. http://dx.doi.org/10.1007/s11042-010-0662-4.

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Baek, Nakhoon, and Kwan-Hee Yoo. "Emulating OpenGL ES 2.0 over the desktop OpenGL." Cluster Computing 18, no. 1 (February 26, 2014): 165–75. http://dx.doi.org/10.1007/s10586-014-0351-6.

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Baek, Nak-Hoon. "Implementation of OpenGL SC Emulation Library over OpenGL." Journal of Korea Multimedia Society 14, no. 3 (March 31, 2011): 440–48. http://dx.doi.org/10.9717/kmms.2011.14.3.440.

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Chen, Zhao Hui, Ya Yu Huang, and Jin Wen Zhang. "CUDA Parallel Computing Combined with OpenGL Interoperate." Advanced Materials Research 774-776 (September 2013): 1812–15. http://dx.doi.org/10.4028/www.scientific.net/amr.774-776.1812.

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Through CUDA-C to make parallel operation for generating small balls’ datas and render for balls combined with OpenGL interoperating. Compared with the experiment which generates balls only by OpenGL, the experimental results show that the CUDA has considerable advantages in parallel operation and the speed increased 6 to 7 times than simply using OpenGL.
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Wang, Yao, Li Xia Sun, and Jiu Chen Fan. "Application of OpenGL in NC Turning Simulation." Advanced Materials Research 505 (April 2012): 282–86. http://dx.doi.org/10.4028/www.scientific.net/amr.505.282.

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This paper introduces the modular structure of NC turning simulation system and the characters of OpenGL. OpenGL is the standard interface of three-dimensional graphic software, and its main functions include modeling, transformation, mode setting of color, light and material setting, texture mapping, double buffer animation, etc. The application of OpenGL in development for NC turning simulation system is described, at the same time, its effect on three aspects of solid modeling, realistic effect and animation demonstration is specially illustrated. Simulation results prove that the NC turning simulation system based on OpenGL runs reliably, and can effectively simulate the machining process in real time.
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Illés, Attila. "Az OPENGL a mérnöki ábrázolásban." Fiatal Műszakiak Tudományos Ülésszaka 1. (2010) (2010): 147–50. http://dx.doi.org/10.36243/fmtu-2010.34.

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Li, Wei, Xiaohu Huang, and Nanning Zheng. "Parallel implementing OpenGL on PVM." Parallel Computing 23, no. 12 (December 1997): 1839–50. http://dx.doi.org/10.1016/s0167-8191(97)00090-2.

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Chen, Bo, and Harry H. Cheng. "Interpretive OpenGL for computer graphics." Computers & Graphics 29, no. 3 (June 2005): 331–39. http://dx.doi.org/10.1016/j.cag.2005.03.002.

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Al-Salman, AbdulMalik S., and Fahad Al-Qahtani. "GLAL: An OpenGL Arabization Library." Software: Practice and Experience 35, no. 14 (2005): 1393–407. http://dx.doi.org/10.1002/spe.675.

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Abouzahir, Mohamed, Rachid Latif, Mustapha Ramzi, and Mohammed Sbihi. "OpenCL and OpenGL Implementation of Simultaneous Localization and Mapping Algorithm using High-End GPU." ITM Web of Conferences 46 (2022): 04001. http://dx.doi.org/10.1051/itmconf/20224604001.

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Simultaneous Localization And Mapping (SLAM) algorithms are being used in many robotic applications and autonomous navigation systems. The FastSLAM2.0 addresses an issue of the SLAM problem and allows a robot to navigate in an unknown environment. Several works have presented many algorithmic optimizations to reduce the computational complexity of such algorithm. In this paper, a GPGPU (general-purpose computing on graphics processing units) is exploited to achieve a parallel implementation of the FastSLAM2.0. The GPGPU acceleration is done using two different implementations for parallel programming. The first implementation used OpenGL shading language which is based on the characteristics of graphics hardwares. The second implementation used OpenCL which allows hardware acceleration across heterogeneous architectures. We also explored the impact of the two approaches on the the resulting GPGPU implementation. A comparison related to processing-time and localization accuracy is made using a real indoor dataset. Our results show a significant speedup of the GPGPU implementation over a Quad-Core CPU. We show also that, by adopting the same optimization methodology using the two approachs, the OpenCL implementation is faster and suitable for GPGPU accelerated SLAM algorithms.
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Wang, Hong Wei, Ji Cheng Quan, De Jun Li, and Jun Xie. "Research on the Digital Earth Based on OpenGL." Applied Mechanics and Materials 397-400 (September 2013): 2387–90. http://dx.doi.org/10.4028/www.scientific.net/amm.397-400.2387.

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OpenGL provides a good development platform for Digital Earth. With the development of three-dimensional computer visualization technology, the significant features of OpenGL will become more compatible with the trend of 3D GIS development. Through OpenGL, software technology and relative theories, especially with the progress of in-depth study of the Digital Earth, the goal building the three-dimensional digital globe has become possible, therefore, we can implement a three-dimensional methods on the initial development of Digital Earth by the visual programming environment of Visual C++ 6.0.
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Пугин, К. В., А. М. Гиацинтов, and К. А. Мамросенко. "OpenGL ES based Linux graphical stack through libglvnd and Glamor." Вычислительные технологии, no. 2 (April 16, 2023): 89–102. http://dx.doi.org/10.25743/ict.2023.282.008.

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Описан новый метод взаимодействия общего графического стека на базе Linux c 3D-ускорителем через API OpenGL ES при использовании X Server. В известных решениях взаимодействие общего графического стека через OpenGL ES неработоспособно. Для встраиваемых систем производительность программного обеспечения с применением OpenGL ES зачастую выше, чем с OpenGL. Выполнен анализ производительности графического стека Linux с аппаратным 2D-ускорением ряда операций на основе известного решения через OpenGL и нового метода. Производительность графического стека на встраиваемой системе без применения 2D-ускорителя и предлагаемым методом сравнивалась с производительностью стека при использовании аппаратного 2D-ускорителя. Новый метод позволил существенно повысить производительность по сравнению с решением через OpenGL. Предложен новый метод подготовки шейдерных программ в подсистеме X Video общего стека. В отличие от известного решения, в котором подготовка осуществляется каждый кадр видео, этот метод предусматривает их предварительную компиляцию, он позволяет повысить производительность воспроизведения видео через X Video на встраиваемых системах. The article describes a new method of interaction of the shared graphics stack on Linux with 3D accelerator through OpenGL ES API on X Server. At the moment, known solutions incorrectly interact with the shared graphic stack OpenGL ES. However, for embedded systems with 3D hardware acceleration, the performance of OpenGL ES software is often higher than using OpenGL. The advantages and disadvantages of traditional and shared stacks on Linux are considered, the analysis of related studies on building graphical stacks on Linux and other OS for embedded systems is provided. The authors have made performance analysis of the Linux graphics stack using 2D hardware acceleration for a number of operations, for example, image copying. Performance results for a known solution that uses OpenGL as well as results for a solution that uses a new method are provided. The performance of the graphics stack on an embedded system without 2D accelerator and the one that uses the proposed method is comparable to the performance of the stack when using a hardware 2D accelerator for a number of operations. A new method for preparing shader programs in the X Video subsystem of the common stack, created by the authors of the article, is also described. Unlike the well-known solution, in which preparation is carried out for each frame of the video, this one provides for their preliminary compilation. The methods described in the article increase the performance of video playback through X Video on embedded systems.
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Priyantono, Mochammad Bagus, and Adam Achmad Rachmawan. "IMPLEMENTASI SISTEM SIMULASI PENAMPILAN TATA SURYA BERBASIS 3D MENGGUNAKAN OPENGL." Jurnal Teknologi Informasi 4, no. 1 (June 2, 2020): 91–95. http://dx.doi.org/10.36294/jurti.v4i1.1231.

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Abstract - The development of digital-based technology in the 4.0 industrial revolution era, making its application in facilitating various activities in various fields. One of them is in the process of learning about space management. This study discusses the implementation of the solar system into 3-dimensional simulation using the Code Block IDE and using the OpenGL library. The results of this study are expected to help improve the ability of a person in the regulation of the solar system by presenting objects through 3D-based animation using OpenGL media.Keywords - Solar System, Simulation, OpenGL. Abstrak - Perkembangan teknologi berbasis digital pada era revolusi industri 4.0 ini, membuat penerapanya dalam memudahkan kegiatan dalam beberapa bidang semakin banyak digunakan. Salah satunya dalam membantu proses pembelajaran mengenai ruang tata ruang angkasa. Penelitian ini bertujuan untuk mengimplementasikan mengenai ruang tata surya ke dalam suatu simulasi bebabasis 3 dimensi dengan menggunakan IDE Code Block dan dengan menggunakan library OpenGL. Hasil dari penelitian ini diharapkan dapat membantu meningkatkan kemampuan terhadap seseorang dalam mempelajari tata surya dengan menghadirkan objek melalui implementasi animasi bebasis 3D dengan menggunakan media OpenGL. Kata kunci - Tata Surya, Simulasi, OpenGL.
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Fang, Jie, and Xiao Feng Wang. "Three-Dimensional Modeling Efficiently Based on the 3DMAX and OPENGL." Advanced Materials Research 546-547 (July 2012): 680–85. http://dx.doi.org/10.4028/www.scientific.net/amr.546-547.680.

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OpenGL is independent of the window system, and did not provide the function to draw complex three-dimensional model, so it is difficult to properly control OpenGL and create complex model .This paper will achieve to build complex three-dimensional model efficiently and take good effect in practice with combining OpenGL and 3Dmax or with the help of functions of VC++ to develop based on applying window frame of Windows powerfully.
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Yang, Hai Ru, Guo Zhi Chen, Hui Zhen Wang, and Liang Li. "3d Geometric Model of Transparent Tower Equipment Display in OpenGL." Applied Mechanics and Materials 722 (December 2014): 281–84. http://dx.doi.org/10.4028/www.scientific.net/amm.722.281.

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It’s difficult to describe the 3d geometry and to establish the 3d model of tower equipment in OpenGL. High-level command functions to define complex three-dimensional modeling is not provided in OpenGL. This paper introduces 3d model of the tower equipment how to display dynamically in OpenGL. Interface of OpenGL import 3d model is description in detailed. Storaging format and reading file of STL (Stereo Lithography) are elaborated. How to build the 3d model is descripted. When tower equipment displayed dynamically, what is the key step to establish the model of tower equipment. The dynamic model of the whole tower equipment is displayed, in order to see clearly the structure of tower equipment.
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Muhammad Adnani and Achmad Zakki Falani. "Implementasi Open Gl Untuk Pembuatan Objek 3d." JOURNAL ZETROEM 3, no. 1 (March 19, 2021): 1–6. http://dx.doi.org/10.36526/ztr.v3i1.1249.

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Computer Graphics is a part of computer science that deals with the creation and manipulation of (visual) images digitally. A simple form of computer graphics is 2D computer graphics which later evolved into 3D computer graphics, image-based (image processing), and pattern recognition (pattern recognition). Computer graphics are often also known as data visualization. Graphics include images and other imagery generated by the computer in the form of lines. OpenGL (Open Graphics Library) is an API standard that can be used to create graphics-based applications, both two-dimensional (2D) and three-dimensional (3D). OpenGL is cross-platform, meaning that it can be run on various operating system platforms that exist today. using OpenGL, we first need a conception of the interface in its implementation of object protection. One method that is commonly used is to create a window-based OpenGL. To be able to conceptualize windowing in OpenGL, we need a certain tool. What we are using this time is GLUT (OpenGL Utility Toolkit).
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Sawa, Fumi. "Visual Area Networking by OpenGL Vizserver." Journal of the Visualization Society of Japan 22, no. 1Supplement (2002): 177–78. http://dx.doi.org/10.3154/jvs.22.1supplement_177.

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Kornilov, Matwey, and Konstantin Malanchev. "Fips: An OpenGL based FITS viewer." Journal of Physics: Conference Series 1525 (April 2020): 012047. http://dx.doi.org/10.1088/1742-6596/1525/1/012047.

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Tokai, Shogo. "OpenGL Interaction Using GLUT (Part 1)." Journal of the Institute of Image Information and Television Engineers 67, no. 3 (2013): 259–62. http://dx.doi.org/10.3169/itej.67.259.

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Tokai, Shogo. "OpenGL Interaction Using GLUT (Part 2)." Journal of the Institute of Image Information and Television Engineers 67, no. 4 (2013): 327–30. http://dx.doi.org/10.3169/itej.67.327.

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Tokai, Shogo. "OpenGL Interaction Using GLUT (Part 3)." Journal of the Institute of Image Information and Television Engineers 67, no. 5 (2013): 417–20. http://dx.doi.org/10.3169/itej.67.417.

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Erwinsyah, Alfian, Yuliwati, Liesna Andriany, and Herman Fithra. "Three-Dimensional Text Applications with OpenGL." Journal of Physics: Conference Series 1364 (December 2019): 012048. http://dx.doi.org/10.1088/1742-6596/1364/1/012048.

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Carr, M. "Visualization with OpenGL: 3D made easy." IEEE Antennas and Propagation Magazine 39, no. 4 (1997): 116–20. http://dx.doi.org/10.1109/74.633000.

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Kornilov, M., and K. Malanchev. "Fips: An OpenGL based FITS viewer." Astronomy and Computing 26 (January 2019): 61–67. http://dx.doi.org/10.1016/j.ascom.2019.01.001.

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Sanderson, M. J. "Paloverde: an OpenGL 3D phylogeny browser." Bioinformatics 22, no. 8 (February 24, 2006): 1004–6. http://dx.doi.org/10.1093/bioinformatics/btl044.

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Warsha, Ms. "A Survey Paper on OpenGL ES." International Journal on Recent and Innovation Trends in Computing and Communication 3, no. 4 (2015): 1755–58. http://dx.doi.org/10.17762/ijritcc2321-8169.150405.

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Mitchell, William F. "The Fortran 90 bindings for OpenGL." ACM SIGPLAN Fortran Forum 18, no. 1 (April 1999): 5–13. http://dx.doi.org/10.1145/310408.310412.

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Liu, Yang, Wen Bo Fang, Nan Xin Qin, and Hong Yu. "The Design and Implementation of 3D Experimental Model Based on VB and OpenGL." Advanced Materials Research 268-270 (July 2011): 1339–42. http://dx.doi.org/10.4028/www.scientific.net/amr.268-270.1339.

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OpenGL is an excellent tool for developing 3D graphics. Because of its language based on C language, the documents which about OpenGL application in VB are very scarce currently. This article uses a 3D experimental model developed by OpenGL in VB environment as example, to introduce how to set up OpenGL framework in VB, and how to draw 3D graphics and implement interact, how to use the transformation matrix to control the transformations of 3D graphics, to provide some experiences and methods for VB programmers.
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Filatovas, Ernestas, Grigorijus Melničenko, and Vytautas Jakštys. "OpenGL ir DirectX technologijų spartos palyginimas programuojant trimačius vaizdus." Informacijos mokslai 65 (January 1, 2013): 56–65. http://dx.doi.org/10.15388/im.2013.0.2055.

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Pagrindiniai trimačių vaizdų apdorojimo konkurentai yra DirectX ir OpenGL technologijos. Straipsnyje pateikiama šių technologijų lyginamoji analizė. Eksperimentiškai tiriama DirectX ir OpenGL technologijų veikimo sparta. Eksperimentams skirta testinė programinė įranga sukurta populiariausiomis programavimo kalbomis C++ ir C#. Darbe pateikiami ir analizuojami tyrimų rezultatai, gauti atlikus kelis skirtingus spartos testus naudojant sukurtą programinę įrangą.Comparison of OpenGL and DirectX technologies in 3D programming Ernestas Filatovas, Grigorijus Melničenko, Vytautas Jakštys SummaryIn this study, three-dimensional rendering technologies DirectX and OpenGL were reviewed. A comprehensive survey, evaluation of advantages and disadvantages, and a comparative analysis of these technologies have been made. By applying C# and C++ programming languages, the software has been developed for testing the speed of DirectX and OpenGL technologies. A relatively large number of experiments were conducted in order to determine the speed of these technologies. The experiments included visualization of basic and complex shapes movements, and different depth of shapes. The experimental investigations were performed in Windows and they have revealed that the speed of the DirectX technology is higher. This factor is the most signifi cant one in three-dimensional rendering, especially in the development of computer games. The DirectX technology was proved to be fastest while programming in C#. Moreover, the experimental investigations have indicated that the DirectX technology uses CPU resources more effi ciently.e="font-size: 11pt; line-height: 115%; font-family: Calibri, sans-serif;">
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Gao, Teng Fei, and Zhao Yang Zeng. "Research on Verification Method of OpenGL Simulated Image Based on Camera Calibration." Applied Mechanics and Materials 602-605 (August 2014): 3859–62. http://dx.doi.org/10.4028/www.scientific.net/amm.602-605.3859.

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OpenGL can correctly simulate real photogrammetric imaging by setting reasonable parameters. It’s an important tool to achieve the simulation of real three-dimensional object or scene imaging to two-dimensional CCD (Charge-coupled Device) plane. However, the images are lack of reliability verify. To solve this problem, we propose a method that can verify OpenGL simulated images on the basis of analyzing OpenGL image-forming principle. Firstly, the checkerboard images of different positions are taken by real camera and intrinsic and external parameters are calibrated. Subsequently, we use OpenGL to produce the same intrinsic and external parameters of checkerboard image by setting correct parameters. Finally, the simulated and real images’ matching point pair RMSE value is calculated based on Harris operator. By comparison, the validity and reliability of OpenGL simulated images are verified by some numerical simulation.
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Timokhin, Petr Yurievich, and Mikhail Vasilievich Mikhaylyuk. "A Technology to Synthesize Software Complexes with Hybrid Visualization Vulkan-OpenGL." Proceedings of the Institute for System Programming of the RAS 35, no. 4 (2023): 121–28. http://dx.doi.org/10.15514/ispras-2023-35(4)-6.

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In this paper, the task of embedding computer visualization, performed using the Vulkan API, into OpenGL-based software complexes, is considered. A low-level hybrid approach to implement the collaboration of two APIs within the same application is described, as well as, the organization and synchronization of access to shared resources. The technology is proposed, which "encapsulates" the hybrid approach in a separate library module (VK-capsule) with a high-level interface that is dynamically linked to the executable module of OpenGL-complex (GL-visualizer). The paper describes methods for construction of the interface and connection of the VK-capsule, providing minimal intrusion into GL-visualizer. Based on the proposed methods and technology, a prototype of modular software complex implementing hybrid Vulkan-OpenGL visualization was developed. The approbation of the created complex was carried out, which confirmed the adequacy of the proposed solutions to the task assigned and the possibility of using them to expand the capabilities of visualization systems built on the OpenGL.
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Xu, Jin, and Xun Chen. "Study and Analysis Texture Mapping Technology Based on OpenGL." Applied Mechanics and Materials 229-231 (November 2012): 1990–93. http://dx.doi.org/10.4028/www.scientific.net/amm.229-231.1990.

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The program development process based on the OpenGL in order to make the resulting image with a high degree of realism, we often use technology to manipulate the image texture, because Using texture mapping can easy build abundant and vivid scenes in OpenGL programs, Texture mapping through the pixel and geometry object union, to create a geometry object is very complex, real visual effect, also avoided a lot of geometric model established for overhead.
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Kumar, Santosh, V. M. Wadhai, Prasad S. Halgaonkar, and Kiran P. Gaikwad. "OpenMP Optimization and its Translation to OpenGL." International Journal of Computer Applications 8, no. 5 (October 10, 2010): 5–9. http://dx.doi.org/10.5120/1209-1732.

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Seng, De Wen. "Visualization of Composite Materials’ Microstructure with OpenGL." Applied Mechanics and Materials 189 (July 2012): 478–81. http://dx.doi.org/10.4028/www.scientific.net/amm.189.478.

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The composite material is made by two or more of the same nature, substance or material combinations together new material. Through appropriate methods, different materials are to be combined with each other sets’ advantages of various materials into one, and to be available to the various properties of new materials. This is the fundamental reason for the rapid development of composite materials and composite technology. The fiber reinforced composite fibrous material in such materials as filler, in order to play an enhanced role. The fiber reinforced composite materials and fiber reinforced ceramic matrix composites are discussed in detailed. OpenGL is used to implement visualization of composites' material microstructure, which can specify fiber parameters to gain a basis of visualization.
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Va, Hongly, Min-Hyung Choi, and Min Hong. "Parallel Cloth Simulation Using OpenGL Shading Language." Computer Systems Science and Engineering 41, no. 2 (2022): 427–43. http://dx.doi.org/10.32604/csse.2022.020685.

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Baek, Nakhoon. "OpenGL ES 2.0 Emulation on Desktop PCs." KIPS Transactions on Computer and Communication Systems 3, no. 4 (April 30, 2014): 125–28. http://dx.doi.org/10.3745/ktccs.2014.3.4.125.

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Reina, Guido, Thomas Muller, and Thomas Ertl. "Incorporating Modern OpenGL into Computer Graphics Education." IEEE Computer Graphics and Applications 34, no. 4 (July 2014): 16–21. http://dx.doi.org/10.1109/mcg.2014.69.

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Callieri, M. "OpenGL Shading Language by Randi J. Rost." Computer Graphics Forum 26, no. 4 (December 13, 2007): 853–54. http://dx.doi.org/10.1111/j.1467-8659.2007.01106_2.x.

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Talton, Jerry O., and Darren Fitzpatrick. "Teaching graphics with the openGL shading language." ACM SIGCSE Bulletin 39, no. 1 (March 7, 2007): 259–63. http://dx.doi.org/10.1145/1227504.1227402.

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Wang, Zheng Ju, and Ming Rui Chen. "Implementation of Shading Techniques Based on OpenGL." Applied Mechanics and Materials 577 (July 2014): 1038–42. http://dx.doi.org/10.4028/www.scientific.net/amm.577.1038.

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Shading can smooth the appearance of polygons by reducing the effects of sharp edges, which makes drawn graphics more realistic. Consider factors related to the object surface brightness, analyze and compare several shading algorithms, focus on presenting spherical linear interpolation of the Phong shading, and use OpenGL to realize the procedures and effect diagrams of Flat shading and Gouraud shading in VC + + environment.
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Martín, S., J. Suárez, R. Orea, R. Rubio, and R. Gallego. "GLSV: Graphics library stereo vision for OpenGL." Virtual Reality 13, no. 1 (October 31, 2008): 51–57. http://dx.doi.org/10.1007/s10055-008-0105-y.

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Zhu, Yu Hua. "OpenGL’s Application in Solid State Physics Courseware Development." Advanced Materials Research 271-273 (July 2011): 1355–57. http://dx.doi.org/10.4028/www.scientific.net/amr.271-273.1355.

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The OpenGL programming is used to develop courseware in solid physics. Firstly, the OpenGL ‘s initialization and Release action at the end of program is a encapsulation of a GLScene control through the C++ Builder’s control development function and add it to the Compoment Palette. Then, according to requirements, some OpenGL function are packaged into a class. Finally, the designed face centre cubic lattice structure courseware is develped. The advantages are really 3d images can be got, the size, location and geometry exercise can be described strictly according to the given parameter or function, and can realize human-computer interaction, real-time describe.
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Shu, Liu, Fan Yangyu, and Zhang Chenrui. "Double-Channel Stereoscopic Display Technology Based on OpenGL." Research Journal of Applied Sciences, Engineering and Technology 5, no. 1 (January 1, 2013): 228–32. http://dx.doi.org/10.19026/rjaset.5.5110.

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Sun, Hao, XuFeng Ma, and Joonki Paik. "OpenGL-based Virtual Reality System for Building Design." IEIE Transactions on Smart Processing & Computing 8, no. 1 (February 28, 2019): 22–26. http://dx.doi.org/10.5573/ieiespc.2019.8.1.022.

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Do, Joo-Young, and Nak-Hoon Baek. "Implementing a set of Direct3D Functions on OpenGL." Journal of the Korea Contents Association 11, no. 11 (November 28, 2011): 19–27. http://dx.doi.org/10.5392/jkca.2011.11.11.019.

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48

Stewart, Neil. "Millisecond accuracy video display using OpenGL under Linux." Behavior Research Methods 38, no. 1 (February 2006): 142–45. http://dx.doi.org/10.3758/bf03192759.

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ZHOU Fan, 周凡, 张伟 ZHANG Wei, and 杨付正 YANG Fu-zheng. "Interactive omnidirectional video display system based on OpenGL." Chinese Journal of Liquid Crystals and Displays 33, no. 9 (2018): 808–15. http://dx.doi.org/10.3788/yjyxs20183309.0808.

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50

Yan Ma, Tianping Dong, Xiaohong Lan, Lunpeng Liu, and Guotian He. "Research of Industrial Robot Simulation based on OpenGL." International Journal of Advancements in Computing Technology 4, no. 19 (October 31, 2012): 248–55. http://dx.doi.org/10.4156/ijact.vol4.issue19.30.

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