Books on the topic 'OpenGL'

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1

S, Wright Richard. OpenGL SuperBible. Upper Saddle River: Pearson Education, 2005.

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2

S, Wright Richard. OpenGL superbible. 2nd ed. Indianapolis: Waite Group Press, 2000.

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3

Stęgierski, Rafał. Programowanie OpenGL. Lublin: Uniwersytet Marii Curie Skłodowskiej, 2011.

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4

Christophe, Riccio, ed. OpenGL insights. Boca Raton, FL: CRC Press, 2012.

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5

Benjamin, Lipchak, ed. OpenGL superbible. 3rd ed. Indianapolis: SAMS, 2005.

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6

Orlamünder, Dieter, and Wilfried Mascolus. Computergrafik und OpenGL. München: Carl Hanser Verlag GmbH & Co. KG, 2004. http://dx.doi.org/10.3139/9783446400726.

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7

Mehta, Prateek. Learn OpenGL ES. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5054-8.

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8

Claussen, Ute. Programmieren mit OpenGL. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/978-3-642-60339-6.

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9

OpenGL: A primer. Boston: Addison-Wesley, 2002.

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10

Rost, Randi J. OpenGL shading language. 3rd ed. Upper Saddle River, NJ: Addison Wesley, 2009.

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11

Seddon, Chris. OpenGL game development. Plano, Tex: Wordware Pub., 2005.

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12

M, Kessenich John, ed. OpenGL shading language. 2nd ed. Upper Saddle River, NJ: Addison-Wesley, 2006.

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13

Pauline, Baker M., ed. Computer graphics with OpenGL. 3rd ed. Upper Saddle River, NJ: Pearson Prentice Hall, 2004.

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14

Guha, Sumanta. Computer Graphics Through OpenGL. Third edition. | Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, 2018.: Chapman and Hall/CRC, 2018. http://dx.doi.org/10.1201/9780429464171.

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15

Astle, Dave. OpenGL ES game development. Boston, MA: Thomson Course Technology, 2004.

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16

Whitrow, R. J. OpenGL graphics through applications. London: Springer, 2008.

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17

Kevin, Hawkins, ed. Beginning OpenGL game programming. Boston: Premier Press, 2004.

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18

1980-, Kelley Stephen M., ed. Computer graphics: Using OpenGL. 3rd ed. Upper Saddle River, NJ: Pearson Prentice Hall, 2007.

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19

Dave, Astle, and Hawkins Kevin, eds. Beginning OpenGL game programming. 2nd ed. Clifton Park, N.Y: Delmar, 2009.

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20

OpenGL programming guide: The official guide to learning OpenGL, Versions 4.3. 8th ed. Boston, Mass: Addison-Wesley, 2011.

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21

Shreiner, Dave. OpenGL reference manual: The official reference document to OpenGL, version 1.4. Edited by OpenGL Architecture Review Board. 4th ed. Boston: Addison-Wesley, 2004.

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22

Dave, Shreiner, and OpenGL Architecture Review Board, eds. OpenGL reference manual: The official reference document to OpenGL, version 1.2. 3rd ed. Reading, Massachusetts: Addison-Wesley, 2000.

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23

Mason, Woo, Woo Mason, and OpenGL Architecture Review Board, eds. OpenGL programming guide: The official guide to learning OpenGL, version 1.2. 3rd ed. Reading, MA: Addison-Wesley, 1999.

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24

Dave, Shreiner, and OpenGL Architecture Review Board, eds. OpenGL programming guide: The official guide to learning OpenGL, version 2.1. 6th ed. Upper Saddle River, NJ: Addison-Wesley, 2007.

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25

Renate, Kempf, Frazier Chris, and OpenGL Architecture Review Board, eds. OpenGL reference manual: The official reference document to OpenGL, version 1.1. 2nd ed. Reading, Mass: Addison-Wesley Developers Press, 1997.

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26

Board, OpenGL Architecture Review, ed. OpenGL reference manual: The official reference document for OpenGL, release 1. Reading, Mass: Addison-Wesley, 1993.

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27

Mason, Woo, Woo Mason, and OpenGL Architecture Review Board, eds. OpenGL programming guide: The official guide to learning OpenGL, version 1.2. 3rd ed. Reading, MA: Addison-Wesley, 1999.

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28

Tom, Davis, Woo Mason, and OpenGL Architecture Review Board, eds. OpenGL programming guide: The official guide to learning OpenGL, release 1. Reading, Mass: Addison-Wesley, 1993.

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29

Jackie, Neider, Davis Tom, and OpenGL Architecture Review Board, eds. OpenGL programming guide: The official guide to learning OpenGL, version 1.1. 2nd ed. Reading, Mass: Addison Wesley, 1997.

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30

Dave, Shreiner, ed. OpenGL programming guide: The official guide to learning OpenGL, version 1.4. 4th ed. Boston: Addison-Wesley, 2004.

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31

Dave, Shreiner, and OpenGL Architecture Review Board, eds. OpenGL programming guide: The official guide to learning OpenGL, version 2. 5th ed. Upper Saddle River, NJ: Addison-Wesley, 2006.

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32

Hellmuth, Stachel, ed. Open geometry: OpenGL + advanced geometry. New York: Springer, 1999.

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33

Smithwick, Mike. Pro OpenGL ES for iOS. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3841-6.

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34

Smithwick, Mike, and Mayank Verma. Pro OpenGL ES for Android. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4003-7.

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35

Reminder, Wolfgang. Spieleprogrammierung mit Cocoa und OpenGL. Pfa ffikon SZ: SmartBooks, 2009.

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36

Krasnov, M. V. OpenGL: Grafika v proektakh Delphi. Sankt-Peterburg: BKhV - Sankt-Peterburg, 2000.

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37

Pro OpenGL Es for iOS. [New York]: Apress, 2011.

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38

OpenGL Architecture Review Board et al. OpenGL(R) Library (3rd Edition) (OpenGL). 3rd ed. Addison-Wesley Professional, 2006.

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39

Lipchak, Benjamin, and Richard S. Jr Wright. OpenGl / OpenGl Super Bible (Programacion / Programming). Anaya Multimedia, 2005.

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40

Cozzi, Patrick, and Christophe Riccio, eds. OpenGL Insights. A K Peters/CRC Press, 2012. http://dx.doi.org/10.1201/b12288.

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41

Shreiner, Dave, and Brad Grantham. OpenGL Cookbook. O'Reilly Media, Inc., 2008.

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42

Cozzi, Patrick, and Christophe Riccio. OpenGL Insights. CRC Press LLC, 2012.

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43

Cozzi, Patrick, and Christophe Riccio. OpenGL Insights. CRC Press LLC, 2012.

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44

Opengl Insights. Taylor & Francis Group, 2020.

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45

OpenGL distilled. Upper Saddle River, NJ: Addison-Wesley, 2006.

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46

OpenGL Insights. CRC Press LLC, 2012.

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47

Movania, Muhammad Mobeen. OpenGL Development Cookbook. Packt Publishing, Limited, 2013.

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48

Shreiner, Dave, OpenGL Architecture Review Board Staff, and Randi J. Rost. OpenGL Programming Guide. Pearson Education, Limited, 2006.

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49

Shreiner, Dave, Randi J. Rost, and Bill Licea-Kane. OpenGL Programming Guide. Pearson Education, Limited, 2009.

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50

Davis, Tom, Dave Shreiner, OpenGL Architecture Review Board, Mason Woo, and Jackie Neider. OpenGL Boxed Set. Addison-Wesley Professional, 2001.

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