Academic literature on the topic 'OpenGL'
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Journal articles on the topic "OpenGL"
Lee, Hwan-Yong, and Nak-Hoon Baek. "OpenGL ES 1.1 Implementation Using OpenGL." KIPS Transactions:PartA 16A, no. 3 (June 30, 2009): 159–68. http://dx.doi.org/10.3745/kipsta.2009.16-a.3.159.
Full textBAEK, Nakhoon, and Hwanyong LEE. "OpenGL SC Implementation on the OpenGL Hardware." IEICE Transactions on Information and Systems E95.D, no. 10 (2012): 2589–92. http://dx.doi.org/10.1587/transinf.e95.d.2589.
Full textBaek, Nakhoon, and Hwanyong Lee. "OpenGL ES 1.1 implementation based on OpenGL." Multimedia Tools and Applications 57, no. 3 (December 1, 2010): 669–85. http://dx.doi.org/10.1007/s11042-010-0662-4.
Full textBaek, Nakhoon, and Kwan-Hee Yoo. "Emulating OpenGL ES 2.0 over the desktop OpenGL." Cluster Computing 18, no. 1 (February 26, 2014): 165–75. http://dx.doi.org/10.1007/s10586-014-0351-6.
Full textBaek, Nak-Hoon. "Implementation of OpenGL SC Emulation Library over OpenGL." Journal of Korea Multimedia Society 14, no. 3 (March 31, 2011): 440–48. http://dx.doi.org/10.9717/kmms.2011.14.3.440.
Full textChen, Zhao Hui, Ya Yu Huang, and Jin Wen Zhang. "CUDA Parallel Computing Combined with OpenGL Interoperate." Advanced Materials Research 774-776 (September 2013): 1812–15. http://dx.doi.org/10.4028/www.scientific.net/amr.774-776.1812.
Full textWang, Yao, Li Xia Sun, and Jiu Chen Fan. "Application of OpenGL in NC Turning Simulation." Advanced Materials Research 505 (April 2012): 282–86. http://dx.doi.org/10.4028/www.scientific.net/amr.505.282.
Full textIllés, Attila. "Az OPENGL a mérnöki ábrázolásban." Fiatal Műszakiak Tudományos Ülésszaka 1. (2010) (2010): 147–50. http://dx.doi.org/10.36243/fmtu-2010.34.
Full textLi, Wei, Xiaohu Huang, and Nanning Zheng. "Parallel implementing OpenGL on PVM." Parallel Computing 23, no. 12 (December 1997): 1839–50. http://dx.doi.org/10.1016/s0167-8191(97)00090-2.
Full textChen, Bo, and Harry H. Cheng. "Interpretive OpenGL for computer graphics." Computers & Graphics 29, no. 3 (June 2005): 331–39. http://dx.doi.org/10.1016/j.cag.2005.03.002.
Full textDissertations / Theses on the topic "OpenGL"
Hedström, Mathias. "En jämförelsestudie mellan OpenGL 4.3, OpenGL ES 3.0 och WebGL 1.0." Thesis, Umeå universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-81114.
Full textAhlgren, Hannes. "Graph visualization with OpenGL." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-22.
Full textVizz3D is a 3D graphics code analysis tool, developed at Växjö University that optionally can use Java3D or OpenGL. However, initially Java3D was the only programming interface used. No other version was considered. Therefore the applications structure was built with the Java3D way of thought in mind. But code visualization with 3D graphics can be a demanding task for the computers processor and its graphics hardware and Java3D is known to be somewhat inefficient. So an OpenGL version was introduced.
This thesis reflects on the work restructuring the application’s code to fit both versions within Vizz3D in a structured and object-oriented way. The thesis shows the efforts to be taken to make an existing ever evolving tool easily extendible to other API’s. Additional aspects of OpenGL specific implementations are discussed throughout the thesis.
Hort, Pavel. "Vizualizace molekul pomocí OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-236988.
Full textNilsson, Eric. "Paravirtualizing OpenGL ES in Simics." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3979.
Full textArkitekturella simulatorer förser utvecklare med medel till snabbare utvecklingscykler genom att tillåta utveckling av mjukvara för nya plattformar innan dessa finns tillgängliga. Dessvärre finns det få lösningar för GPU-accelerering i moderna virtuella plattformar; vilket leder till prestandaproblem som kan hämma de fördelar som virtuella plattformar har över exekvering på hårdvara. Denna uppsats angår implementering av grafikaccelerering genom paravirtualisering av OpenGL ES 2.0 i systemsimulatorn Simics. Studien sammanfattar fördelar och nackdelar av paravirtualiserade metoder, med hänsyn till prestandaanalys och jämförelse med Android-emulatorn; som också nyttjar paravirtualisering för att accelerera simulerad grafik. Vi föreslår grafikaccelering genom paravirtualisering m.h.a. magiska instruktioner; vars implementation sammanfattas i uppsatsen. Vidare presenteras tre utvärderingsprov vars syfte är att påfresta nyckelpunkter i den paravirtualiserade lösningen, så som systemlatens och bandbredd i kommunikation mellan simulering och den verkliga världen. Lösningen evalueras även baserat på ett prestandakrävande utvärderingstest. För experimentet, som presenteras i denna uppsats, samlas uppdateringsfrekvens för de grafiska utvärderingstesten och jämförs med exekvering på fyra olika plattformar. Dessa plattformar omfattar ett hårdvaruaccelerat referens-system, paravirtualiserad simulering m.h.a. Android-emulator, mjukvarurastrerad Simics-simulering, och paravirtualiserad Simics-simulering. Uppsatsen fastställer paravirtualisering som en god metod för att uppnå grafikaccelering i virtuella plattformar. Studien påvisar prestandaförbättringar motsvarande 34 gånger jämförelsevis med dess mjukvarurastrerade motpart. Vidare presenterar uppsatsen magiska instruktioner som den primära flaskhalsen i den utvecklade lösningen.
OFFICE eric.nilsson@intel.com +46 8 690 0734 HOME EricNNilsson@gmail.com +46 73 656 4535
Chornay, Nicholas J. "An OpenGL backend for Halide." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/84881.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 37).
High performance image processing requires not only an efficient underlying algorithm but also an implementation tailored to maximally exploit the available hardware resources. In practice, this requires low-level optimization, platform-specific instructions, and, when available, the use of special purpose hardware such as GPU. Halide is a domain-specific programming language targeted at image processing applications. Its programming model decouples an algorithm from the details of its execution, vastly simplifying development and optimization. We present an OpenGL backend for the Halide compiler, which enables Halide programs to run GPU computation on devices that support the OpenGL API. In particular, this paves the way for GPU computation on mobile devices using OpenGL ES. In doing so, we demonstrate how a general image processing framework can be built upon functionality designed for 3D graphics applications.
by Nicholas J. Chornay.
M.Eng.
Buček, Antonín. "Demonstrace pokročilých technik využívajících OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235992.
Full textDokoupil, Martin. "3D projekce fotek v OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2010. http://www.nusl.cz/ntk/nusl-237271.
Full textBuchta, David. "3D herní svět v OpenGL." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2017. http://www.nusl.cz/ntk/nusl-363872.
Full textIngelborn, Marcus. "Rendering av geodata med OpenGL." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-286289.
Full textYe, Chunyan. "Extensions to OpenGL for CAGD." [Johnson City, Tenn. : East Tennessee State University], 2003. http://etd-submit.etsu.edu/etd/theses/available/etd-0331103-180909/unrestricted/YeC042403a.pdf.
Full textTitle from electronic submission form. ETSU ETD database URN: etd-0331103-180909. Includes bibliographical references. Also available via Internet at the UMI web site.
Books on the topic "OpenGL"
S, Wright Richard. OpenGL SuperBible. Upper Saddle River: Pearson Education, 2005.
Find full textS, Wright Richard. OpenGL superbible. 2nd ed. Indianapolis: Waite Group Press, 2000.
Find full textStęgierski, Rafał. Programowanie OpenGL. Lublin: Uniwersytet Marii Curie Skłodowskiej, 2011.
Find full textChristophe, Riccio, ed. OpenGL insights. Boca Raton, FL: CRC Press, 2012.
Find full textBenjamin, Lipchak, ed. OpenGL superbible. 3rd ed. Indianapolis: SAMS, 2005.
Find full textOrlamünder, Dieter, and Wilfried Mascolus. Computergrafik und OpenGL. München: Carl Hanser Verlag GmbH & Co. KG, 2004. http://dx.doi.org/10.3139/9783446400726.
Full textMehta, Prateek. Learn OpenGL ES. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-5054-8.
Full textClaussen, Ute. Programmieren mit OpenGL. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/978-3-642-60339-6.
Full textOpenGL: A primer. Boston: Addison-Wesley, 2002.
Find full textRost, Randi J. OpenGL shading language. 3rd ed. Upper Saddle River, NJ: Addison Wesley, 2009.
Find full textBook chapters on the topic "OpenGL"
Eckgold, Frank. "OpenGL." In Windows 95 Anwendungs- und Systemprogrammierung, 421–52. Wiesbaden: Vieweg+Teubner Verlag, 1996. http://dx.doi.org/10.1007/978-3-322-88950-8_11.
Full textKelly, Sloan. "OpenGL Special Effects." In BlitzMax for Absolute Beginners, 171–78. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-2523-3_17.
Full textGuha, Sumanta. "An OpenGL Toolbox." In Computer Graphics Through OpenGL®, 57–82. 4th ed. Boca Raton: Chapman and Hall/CRC, 2022. http://dx.doi.org/10.1201/9781003287452-5.
Full textChen, Jim X. "OpenGL Shading Language." In Guide to Graphics Software Tools, 1–29. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-901-1_9.
Full textGuha, Sumanta. "An OpenGL Toolbox." In Computer Graphics Through OpenGL, 55–78. Third edition. | Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, 2018.: Chapman and Hall/CRC, 2018. http://dx.doi.org/10.1201/9780429464171-3.
Full textClaussen, Ute. "Bibliotheken zu OpenGL." In Programmieren mit OpenGL, 273–332. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/978-3-642-60339-6_13.
Full textDiMarzio, J. F. "OpenGL ES and Polygons." In Android Studio Game Development, 43–51. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-1718-4_6.
Full textHagos, Ted, Mario Zechner, J. F. DiMarzio, and Robert Green. "Introduction to OpenGL ES." In Beginning Android Games Development, 269–315. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6121-7_9.
Full textZechner, Mario, and Robert Green. "OpenGL ES: Going 3D." In Beginning Android Games, 493–528. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4678-7_10.
Full textZechner, Mario, J. F. DiMarzio, and Robert Green. "OpenGL ES: Going 3D." In Beginning Android Games, 435–69. Berkeley, CA: Apress, 2016. http://dx.doi.org/10.1007/978-1-4842-0472-6_10.
Full textConference papers on the topic "OpenGL"
Bucur, Adrian. "OpenCL - OpenGL ES interop." In ACM SIGGRAPH 2013 Mobile. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2503512.2503532.
Full textLee, Hwanyong, and Nakhoon Baek. "Implementing OpenGL ES on OpenGL." In 2009 IEEE 13th International Symposium on Consumer Electronics (ISCE). IEEE, 2009. http://dx.doi.org/10.1109/isce.2009.5156990.
Full textShreiner, Dave. "OpenGL." In ACM SIGGRAPH 2008 classes. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1401132.1401211.
Full textHillesland. "OpenGL." In SIGGRAPH Asia 2012 Courses. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2407783.2407790.
Full textBaek, Nakhoon, and Hwanyong Lee. "Implementing OpenGL SC over OpenGL 1.1+." In 2011 IEEE International Conference on Consumer Electronics (ICCE). IEEE, 2011. http://dx.doi.org/10.1109/icce.2011.5722578.
Full textKilgard, Mark J. "Realizing OpenGL." In the ACM SIGGRAPH/EUROGRAPHICS workshop. New York, New York, USA: ACM Press, 1997. http://dx.doi.org/10.1145/258694.258711.
Full textKilgard, Mark J., and Kurt Akeley. "Modern OpenGL." In ACM SIGGRAPH ASIA 2008 courses. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1508044.1508092.
Full textTrue, Tom, Brad Grantham, Bob Kuehne, and Dave Shreiner. "Performance OpenGL." In the conference. New York, New York, USA: ACM Press, 2004. http://dx.doi.org/10.1145/1103900.1103917.
Full textFaust, Nickolas L., Dharmajyoti Bhaumik, Larry F. Hodges, William Ribarsky, David Koller, and Peter Lindstrom. "OpenGL VGIS." In Aerospace/Defense Sensing and Controls, edited by Nickolas L. Faust. SPIE, 1996. http://dx.doi.org/10.1117/12.242983.
Full textKuehne, Bob, Tom True, Alan Commike, and Dave Shreiner. "Performance OpenGL." In ACM SIGGRAPH 2005 Courses. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1198555.1198684.
Full textReports on the topic "OpenGL"
Mitchell, William F. A FORTRAN 90 Interface for OpenGL. Gaithersburg, MD: National Institute of Standards and Technology, 1997. http://dx.doi.org/10.6028/nist.ir.5985.
Full textMitchell, William F. A FORTRAN 90 interface for OpenGl:. Gaithersburg, MD: National Institute of Standards and Technology, 1998. http://dx.doi.org/10.6028/nist.ir.6134.
Full textHo, Sean. OpenGL Performance Evaluation on Multiple Computer Platforms. Fort Belvoir, VA: Defense Technical Information Center, November 2001. http://dx.doi.org/10.21236/ada398755.
Full textТеплицький, Ілля Олександрович, and Сергій Олексійович Семеріков. Создание 3D-моделей физических процессов в среде Python. ГУ «ЗІДМУ», 2005. http://dx.doi.org/10.31812/0564/810.
Full textHenshaw, B. PlotStuff: A class for plotting stuff from overture based on: GL{underscore}GraphicsInterface: A graphics interface based on OpenGL based on: GenericGraphicsInterface: A generic graphics interface: User guide, Version 1.00. Office of Scientific and Technical Information (OSTI), October 1996. http://dx.doi.org/10.2172/435316.
Full textJin, Zheming, Kazutomo Yoshii, Hal Finkel, and Franck Cappello. Evaluation of the OpenCL AES Kernel using the Intel FPGA SDK for OpenCL. Office of Scientific and Technical Information (OSTI), April 2017. http://dx.doi.org/10.2172/1357909.
Full textTam, Wai Cheong, and Walter W. Yuen. OpenSC :. Gaithersburg, MD: National Institute of Standards and Technology, September 2019. http://dx.doi.org/10.6028/nist.tn.2064.
Full textZhao, Y., X. Shen, and C. Liao. OpenK: An Open Infrastructure for the Accumulation, Sharing and Reuse of High Performance Computing Knowledge. Office of Scientific and Technical Information (OSTI), May 2020. http://dx.doi.org/10.2172/1617288.
Full textПоліщук, О. П., С. В. Шокалюк, and С. В. Середа. Розподілені обчислення у Web-СКМ SAGE. Міністерство регіонального розвитку та будівництва України, 2008. http://dx.doi.org/10.31812/0564/1224.
Full textCallas, J., L. Donnerhacke, H. Finney, and R. Thayer. OpenPGP Message Format. RFC Editor, November 1998. http://dx.doi.org/10.17487/rfc2440.
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