Academic literature on the topic 'ONLINE DISPLAYS'

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Journal articles on the topic "ONLINE DISPLAYS"

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Wang, Rui I., Brandon Pelfrey, Andrew T. Duchowski, and Donald H. House. "Online 3D Gaze Localization on Stereoscopic Displays." ACM Transactions on Applied Perception 11, no. 1 (April 2014): 1–21. http://dx.doi.org/10.1145/2593689.

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Chan, Lik Sam, and Hing Weng Eric Tsang. "“Hey, Look at My Body!”." International Journal of Interactive Communication Systems and Technologies 4, no. 1 (January 2014): 31–46. http://dx.doi.org/10.4018/ijicst.2014010103.

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This article considers the phenomenon of online body display by users of social networking sites in Hong Kong. A survey of 392 young adults was conducted to investigate the relationships between narcissism, grandiose exhibitionism, body image satisfaction, perceived privacy risks, and online body display. A Body Display Index was developed to measure the perceived level of sexual explicitness of photographs shared by Facebook users. Grandiose exhibitionism, a sub-trait of narcissism, was found to be a stronger predictor of online body display than narcissism. The relationship between body image satisfaction and online body display was not significant, and no relationship was found between such displays and perceived privacy risks, thus implying a lack of social media-related privacy concerns among the respondents.
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Schieler, H., and A. Weindl. "WEB based online event displays for KASCADE-grande." Journal of Physics: Conference Series 119, no. 7 (July 1, 2008): 072028. http://dx.doi.org/10.1088/1742-6596/119/7/072028.

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Brata Wardhana, Harli, and Didik Hariyanto. "IDENTITAS BUDAYA NASIONAL PADA GAME NUSANTARA ONLINE." KANAL: Jurnal Ilmu Komunikasi 1, no. 1 (October 5, 2016): 1. http://dx.doi.org/10.21070/kanal.v1i1.324.

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Game Nusantara Online is the only online game that lifted the Indonesian culture hey day empires that ever existed and is the only original online games domestically-made. So it is not surprising that this game displays various types of display depicting national cultural identity in the game. The method used in analyzing was John Fiske the semiotics (semiology) through three tiers level, reality, representation, and ideology in the opening game in the form of nondialogue short film, but it was also analyzed in the game play in game logo, the cast of characters, and missions “Timun Mas”. Further analysis was based on the study of literature and other supporting data to determinenational cultural identity. After doing research on the game Nusantara Online, it was found thatnational cultural identity displayed on the level of reality by visualizing typical clothing and accessories of Indonesia empire at that time, the use of the name on the cast of characters that has its own story and has become the local culture, including Hayam Wuruk, Elephant Mada, and others. Visualization of social life, such as religious rituals Bendrong Dimples and Bali, and incorporate folklore or legends in the game missions. While the level of representation, the camera technique is used so that the details of the national cultural identity clearly visible on the clothing motif and shape of the building. The ideology that displayed the Nusantara Online games are games that have cultural values and history of Nusantara (Indonesia).
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Iswati, Heni, and Nina Maharani. "Perbedaan Display Toko Offline dan Toko Online Untuk Produk Pakaian Wanita." Jurnal Manajemen dan Bisnis Performa 16, no. 2 (September 7, 2019): 100–112. http://dx.doi.org/10.29313/performa.v16i2.4880.

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Along with the development of technology, the way to buy clothing products has also shifted. Purchases through an offline store where consumers come directly to the store to buy, and through online stores where consumers can shop through gadgets anytime and anywhere. The purpose of this study was to determine the perceptions and differences of offline store and online stores displays. The method used was descriptive and quantitative about 400 respondents in the city of Bandung. Whereas previously the respondents had also accessed or purchased women's clothing products through offline and online stores. Based on the results obtained there are differences between offline and online store displays. In terms of practicality in buying and time, online stores get a good response, while in the information and quality of products, online stores get less response. Regarding prices, there is no significant difference between offline and online stores. Although there are differences between offline and online stores, they do not turn off the market and the sales system that is carried out between the two shops. Because these differences make the two stores unique. But overall the online store is more in demand because of its ease when accessed by consumers. Keywords: offline shop, online shop, display
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Zikmund-Fisher, Brian J., Jacob B. Solomon, Aaron M. Scherer, Nicole L. Exe, Beth A. Tarini, Angela Fagerlin, and Holly O. Witteman. "Primary Care Providers’ Preferences and Concerns Regarding Specific Visual Displays for Returning Hemoglobin A1c Test Results to Patients." Medical Decision Making 39, no. 7 (September 26, 2019): 796–804. http://dx.doi.org/10.1177/0272989x19873625.

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Purpose. Patient portals of electronic health record systems currently present patients with tables of laboratory test results, but visual displays can increase patient understanding and sensitivity to result variations. We sought to assess physician preferences and concerns about visual display designs as potential motivators or barriers to their implementation. Methods. In an online survey, 327 primary care physicians (>50% patient care time) recruited through the online e-community/survey research firm SERMO compared hemoglobin A1c (HbA1c) test results presented in table format to various visual displays (number line formats) previously tested in public samples. Half of participants also compared additional visual formats displaying target goal ranges. Outcome measures included preferred display format and whether any displays were unacceptable, would change physician workload, or would induce liability concerns. Results. Most (85%–89%) respondents preferred visual displays over tables for result communications both to patients tested for diagnosis purposes and to diagnosed patients, with a design with color-coded categories most preferred. However, for each format (including tables), 11% to 23% rated them as unacceptable. Most respondents also preferred adding goal range information (in addition to standard ranges) for diagnosed patients. While most physicians anticipated no workload changes, 19% to 32% anticipated increased physician workload while 9% to 28% anticipated decreased workload. Between 32% and 40% had at least some liability concerns. Conclusions. Most primary care physicians prefer visual displays of HbA1c test results over table formats when communicating results to patients. However, workload and liability concerns from a minority of physicians represent a barrier for adoption of such designs in clinical settings.
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Lam, Shun Yin, Albert Wai-Lap Chau, and Tsunhin John Wong. "Thumbnails as online product displays: How consumers process them." Journal of Interactive Marketing 21, no. 1 (January 2007): 36–59. http://dx.doi.org/10.1002/dir.20073.

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André, Jean-Marc, Ulf Behrens, James Branson, Philipp Brummer, Sergio Cittolin, Silva Gomes Diego Da, Darlea Georgiana-Lavinia, et al. "Presentation layer of CMS Online Monitoring System." EPJ Web of Conferences 214 (2019): 01044. http://dx.doi.org/10.1051/epjconf/201921401044.

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The Compact Muon Solenoid (CMS) is one of the experiments at the CERN Large Hadron Collider (LHC). The CMS Online Monitoring system (OMS) is an upgrade and successor to the CMS Web-Based Monitoring (WBM)system, which is an essential tool for shift crew members, detector subsystem experts, operations coordinators, and those performing physics analyses. The CMS OMS is divided into aggregation and presentation layers. Communication between layers uses RESTful JSON:API compliant requests. The aggregation layer is responsible for collecting data from heterogeneous sources, storage of transformed and pre-calculated (aggregated) values and exposure of data via the RESTful API. The presentation layer displays detector information via a modern, user-friendly and customizable web interface. The CMS OMS user interface is composed of a set of cutting-edge software frameworks and tools to display non-event data to any authenticated CMS user worldwide. The web interface tree-like component structure comprises (top-down): workspaces, folders, pages, controllers and portlets. A clear hierarchy gives the required flexibility and control for content organization. Each bottom element instantiates a portlet and is a reusable component that displays a single aspect of data, like a table, a plot, an article, etc. Pages consist of multiple different portlets and can be customized at runtime by using a drag-and-drop technique. This is how a single page can easily include information from multiple online sources. Different pages give access to a summary of the current status of the experiment, as well as convenient access to historical data. This paper describes the CMS OMS architecture, core concepts and technologies of the presentation layer.
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Franson, Dominique, Andrew Dupuis, Vikas Gulani, Mark Griswold, and Nicole Seiberlich. "A System for Real-Time, Online Mixed-Reality Visualization of Cardiac Magnetic Resonance Images." Journal of Imaging 7, no. 12 (December 14, 2021): 274. http://dx.doi.org/10.3390/jimaging7120274.

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Image-guided cardiovascular interventions are rapidly evolving procedures that necessitate imaging systems capable of rapid data acquisition and low-latency image reconstruction and visualization. Compared to alternative modalities, Magnetic Resonance Imaging (MRI) is attractive for guidance in complex interventional settings thanks to excellent soft tissue contrast and large fields-of-view without exposure to ionizing radiation. However, most clinically deployed MRI sequences and visualization pipelines exhibit poor latency characteristics, and spatial integration of complex anatomy and device orientation can be challenging on conventional 2D displays. This work demonstrates a proof-of-concept system linking real-time cardiac MR image acquisition, online low-latency reconstruction, and a stereoscopic display to support further development in real-time MR-guided intervention. Data are acquired using an undersampled, radial trajectory and reconstructed via parallelized through-time radial generalized autocalibrating partially parallel acquisition (GRAPPA) implemented on graphics processing units. Images are rendered for display in a stereoscopic mixed-reality head-mounted display. The system is successfully tested by imaging standard cardiac views in healthy volunteers. Datasets comprised of one slice (46 ms), two slices (92 ms), and three slices (138 ms) are collected, with the acquisition time of each listed in parentheses. Images are displayed with latencies of 42 ms/frame or less for all three conditions. Volumetric data are acquired at one volume per heartbeat with acquisition times of 467 ms and 588 ms when 8 and 12 partitions are acquired, respectively. Volumes are displayed with a latency of 286 ms or less. The faster-than-acquisition latencies for both planar and volumetric display enable real-time 3D visualization of the heart.
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Lin, Chih-Huang, and Ting-Yu Liu. "The Webmosphirics Effects on Shopping Behavior: The Influences of Web Page Color Displays on Online Impulse Purchasing Intention." Journal of Business and Economics 10, no. 1 (January 20, 2019): 24–32. http://dx.doi.org/10.15341/jbe(2155-7950)/01.10.2019/003.

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It is interesting to note that even though the studies of atmospheric effects in physical stores have been abundant, knowledge of ambient factor effects in the online retailing context has been limited. This study investigates the influence of webmospheric effect, web page color displays on respondents’ emotional reactions and subsequent online impulse buying intention. A Stimulus-Organism-Responses (S-O-R) model was used as the basic framework and a laboratory experiment was conducted to test the hypotheses in this study. The results demonstrated that web page color displays had a significant effect on participants’ emotional response, eventually influencing their intention to purchase impulsively online. Specifically, respondents felt more aroused and experienced greater pleasure when they were exposed to chromatic web page displays than achromatic one. Additionally, both pleasure and arousal emotions played an intervening role between web page color displays and online impulse purchasing intention. Personality traits and product involvement were proved to moderate the relationship between atmospheric cues and impulse shopping intention. These findings suggest that the website design with effective web page color displays would create a desirable environment and thus prompt consumers to buy impulsively. Finally, research implications of the model and proposition are presented.
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Dissertations / Theses on the topic "ONLINE DISPLAYS"

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KUMAR, ASHISH. "IMPACT OF COVID-19 ON ADVERTISEMENT INDUSTRY." Thesis, DELHI TECHNOLOGICAL UNIVERSITY, 2021. http://dspace.dtu.ac.in:8080/jspui/handle/repository/18488.

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Advertising as a profession dates back to ancient civilizations and has a rich history, although the forms of advertising may have changed over centuries. India is a developing country situated in southern Asia and has a free market system. In congruence with other international trade markets, the advertising industry in India attracts a major chunk of recognition and plays a major role. It is quite popular to set the trend and shape the customers’ sentiments towards products and services in such a way that people refer to the brands by recalling their advertisements which created a particular image in their minds and set a balance in the markets. This perception of recalling brands starts with brands ranging from Amul Cartoon girl's Utterly Butterly delicious advertisement to Vodafone's Zoozoos to being a Complan girl/boy and so on proving that Indian Advertising Industry position in World markets is a remarkable achievement. India has pushed their position from third in 2019 to second in 2020 for the world's most awarded campaigns and companies for effectiveness in the world after the USA by WARC effective. [1] There are various modes of advertisement which are used by brand in India to promote its products, like- ● Social media ● Online video ● Online displays ● Thinking ● Online capture ● Television (TV) ● Radio ● Newspapers ● Magazines ● Outside home (OOH) ● Movie This research study presents an analysis of social media marketing programs and practices in India, the impact of COVID 19 on the advertisement industry, and modes of the advertisement to be emphasized more. But, first, let’s talk about the advertisement infrastructure in India.
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Saldivar, Jorge. "Empowering Online Idea Management for Civic Engagement with Public Displays and Social Networking Services." Doctoral thesis, Università degli studi di Trento, 2017. https://hdl.handle.net/11572/369118.

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Idea Management (IM) is the process of requesting, collecting, selecting and evaluating ideas to develop new and innovative products, services or regulations, or to improve existing ones. The process is supported by dedicated Idea Management systems (IMS), which lets people propose ideas, as well as rate and place comments on other users’ suggestions. When used in the civic domain, IM serves as a tool to engage citizens in processes of innovation of public services, laws, and regulations. A key ingredient in the success of IM is the community of participants. The larger the community, the more diverse views are likely to appear and diversity of views increases the chances of discovering valuable ideas that can lead to innovations. However, having a large number of people participating in IMS is a hard challenge; it requires an understanding of the people and their needs and designing the technology to match these characteristics. In this thesis, we aim at involving the society at large into IM processes. Achieving this ambitious goal requires integrating IMS with people’s everyday life tools and spaces of participation. We understand that tools for civic engagement should engage people on their own terms and should be readily available. We meet these requirements by proposing an approach that integrates IMS into common physical and virtual spaces of participation enabling people to participate in IM using ordinary tools and without having to step outside their daily habits. In a systematic and extensive study of the literature about technologies used to foster civic engagement in innovation processes, we found that the choice of technology and its “situated- ness†is essential in granting ease of public access and promoting inclusive processes of civic engagement. We also discovered that civic engagement technologies still have room to improve their use of multiple channels of participation. In this regard, we saw social networking sites such as Facebook and Twitter as having a strong potential to lower participation barriers and engage citizens, considering how pervasive these sites are today as daily tools. We show how the lessons learned can be applied in practice by presenting two solutions to increase participation in IMS. The first solution is a platform that extends IMS by integrating them into displays located in public spaces. From this experience, we found that taking the right instruments to where people actually are is important to address specific inequalities regarding access to technology. We also saw that the display represented for citizens not only an opportunity to make their voice being heard but also an occasion for socialization. The second solution is a model and tool that empower IMS through Facebook services. Here we found that the integration with Facebook facilitated participation by reducing the friction related to getting informed and involved in IM. Also, the participants reported that the familiarity and easy to use of Facebook features represented an advantage for participation. We informed the design of both solutions with large- and medium-scale data analysis studies on the behavior (individual and collective), practices, and motivation factors of IM communities’ participants.
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Saldivar, Jorge. "Empowering Online Idea Management for Civic Engagement with Public Displays and Social Networking Services." Doctoral thesis, University of Trento, 2017. http://eprints-phd.biblio.unitn.it/2070/1/phd-thesis-jorgesaldivar.pdf.

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Idea Management (IM) is the process of requesting, collecting, selecting and evaluating ideas to develop new and innovative products, services or regulations, or to improve existing ones. The process is supported by dedicated Idea Management systems (IMS), which lets people propose ideas, as well as rate and place comments on other users’ suggestions. When used in the civic domain, IM serves as a tool to engage citizens in processes of innovation of public services, laws, and regulations. A key ingredient in the success of IM is the community of participants. The larger the community, the more diverse views are likely to appear and diversity of views increases the chances of discovering valuable ideas that can lead to innovations. However, having a large number of people participating in IMS is a hard challenge; it requires an understanding of the people and their needs and designing the technology to match these characteristics. In this thesis, we aim at involving the society at large into IM processes. Achieving this ambitious goal requires integrating IMS with people’s everyday life tools and spaces of participation. We understand that tools for civic engagement should engage people on their own terms and should be readily available. We meet these requirements by proposing an approach that integrates IMS into common physical and virtual spaces of participation enabling people to participate in IM using ordinary tools and without having to step outside their daily habits. In a systematic and extensive study of the literature about technologies used to foster civic engagement in innovation processes, we found that the choice of technology and its “situated- ness” is essential in granting ease of public access and promoting inclusive processes of civic engagement. We also discovered that civic engagement technologies still have room to improve their use of multiple channels of participation. In this regard, we saw social networking sites such as Facebook and Twitter as having a strong potential to lower participation barriers and engage citizens, considering how pervasive these sites are today as daily tools. We show how the lessons learned can be applied in practice by presenting two solutions to increase participation in IMS. The first solution is a platform that extends IMS by integrating them into displays located in public spaces. From this experience, we found that taking the right instruments to where people actually are is important to address specific inequalities regarding access to technology. We also saw that the display represented for citizens not only an opportunity to make their voice being heard but also an occasion for socialization. The second solution is a model and tool that empower IMS through Facebook services. Here we found that the integration with Facebook facilitated participation by reducing the friction related to getting informed and involved in IM. Also, the participants reported that the familiarity and easy to use of Facebook features represented an advantage for participation. We informed the design of both solutions with large- and medium-scale data analysis studies on the behavior (individual and collective), practices, and motivation factors of IM communities’ participants.
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Knudsen, Tore. "PrivacyLamp." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22433.

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This thesis project presents a research through design process, that has aimed to investigate and challenge internet users’ perception and awareness around the theme of online privacy and third-party trackers. This has been done by designing a critical design artifact called PrivacyLamp which takes form as a classic lamp, that through a secondary (dis)functionality is designed to work as an mediation of potential third-par- ty-trackers activity on the user’s local network. PrivacyLamp has been developed through an iterative design process, guid- ed by relevant literature and works within the eld of critical design, physical data visualization, and design for re ection, which all have worked as a foundation for the design of such an artefact. The prototype has been evaluated together with six participants, who all adopted the prototype into their domestic settings to experience it as a part of their everyday life for a few days. The aim of this qualitative study has been to investigate how a defamiliarized domestic object can work as an ambient display to question the invisible ow of connec- tivity and its complication within online privacy, as well as the narratives and experiences users develops in relation to this.
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Yuan, S. "Supply side optimisation in online display advertising." Thesis, University College London (University of London), 2015. http://discovery.ucl.ac.uk/1463229/.

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On the Internet there are publishers (the supply side) who provide free contents (e.g., news) and services (e.g., email) to attract users. Publishers get paid by selling ad displaying opportunities (i.e., impressions) to advertisers. Advertisers then sell products to users who are converted by ads. Better supply side revenue allows more free content and services to be created, thus, benefiting the entire online advertising ecosystem. This thesis addresses several optimisation problems for the supply side. When a publisher creates an ad-supported website, he needs to decide the percentage of ads first. The thesis reports a large-scale empirical study of Internet ad density over past seven years, then presents a model that includes many factors, especially the competition among similar publishers, and gives an optimal dynamic ad density that generates the maximum revenue over time. This study also unveils the tragedy of the commons in online advertising where users' attention has been overgrazed which results in a global sub-optimum. After deciding the ad density, the publisher retrieves ads from various sources, including contracts, ad networks, and ad exchanges. This forms an exploration-exploitation problem when ad sources are typically unknown before trail. This problem is modelled using Partially Observable Markov Decision Process (POMDP), and the exploration efficiency is increased by utilising the correlation of ads. The proposed method reports 23.4% better than the best performing baseline in the real-world data based experiments. Since some ad networks allow (or expect) an input of keywords, the thesis also presents an adaptive keyword extraction system using BM25F algorithm and the multi-armed bandits model. This system has been tested by a domain service provider in crowdsourcing based experiments. If the publisher selects a Real-Time Bidding (RTB) ad source, he can use reserve price to manipulate auctions for better payoff. This thesis proposes a simplified game model that considers the competition between seller and buyer to be one-shot instead of repeated and gives heuristics that can be easily implemented. The model has been evaluated in a production environment and reported 12.3% average increase of revenue. The documentation of a prototype system for reserve price optimisation is also presented in the appendix of the thesis.
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Lameira, Margarida Alexandra Matos. "Os principais objetivos da publicidade display online e as métricas adequadas na sua avaliação." Master's thesis, Instituto Superior de Economia e Gestão, 2017. http://hdl.handle.net/10400.5/14160.

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Mestrado em Ciências Empresariais
Em Portugal, a televisão foi desde sempre a média favorita dos portugueses, porém, com a rápida penetração da Internet, ocupa hoje o segundo lugar da tabela com 3,1 horas de visualização diária face às 4,2 horas de utilização diária da Internet (Meios & Publicidade, 2015). As organizações perceberam as oportunidades publicitárias associadas à sua presença neste canal, assistindo-se atualmente a uma proliferação de dinâmicas publicitárias cada vez mais diversificada e profissionalizada, onde a publicidade display se insurge. Adjacente ao aparecimento das novas formas publicitárias, surgiram também novas formas de as avaliar, traduzidas em métricas digitais, que os profissionais dizem ser demasiadas e confusas, para definição e estandardização de modelos de avaliação da publicidade online. Este trabalho representa uma abordagem a essa mesma questão: esclarecer junto dos profissionais das agências de meios, quais as métricas de exposição, estratégicas e financeiras mais adequadas, na avaliação dos principais objetivos da publicidade display. Os resultados indicam que a maior parte das métricas propostas no modelo, são relevantes para a avaliação dos objetivos em questão, ainda que as métricas de exposição sejam a tipologia mais usada, pela acessibilidade que as caracterizam. As métricas estratégicas incorrem em mais custos e são mais complexas de implementar. As métricas financeiras, são recorrentemente usadas, no entanto o ROI, uma das métricas mais consideradas na avaliação do Marketing, é percecionado como uma métrica difícil de apurar, considerando a complexidade que exibe, na correlação dos resultados ao investimento realizado, exceto se for usado em e-commerce.
In Portugal, television has always been the portugueses´s prefered media, however, with the rapid penetration of Internet, today takes the second place on the ranking, with 3,1 hours of daily viewing against 4,2 hours of daily use of Internet (Meios & Publicidade, 2015). Companies understood the advertisement opportunities with its presence in this channel, currently witnessing a proliferation of advertising dynamics increasingly diversified and professionalized, where the display advertising stands out. Adjacent to the appearance of these new forms of advertising, also have emerged new forms of evaluating them, translated into digital metrics, which professionals say that are too many and confused, for the definition and standardization of online advertising evaluation models. This work represents an approach to this subject: clarify with the professionals of the media agencies, which are the most appropriate exposure, strategic and financial metrics to assessing the main objectives of the display advertising. The results indicate that most of the metrics proposed in the model are relevant for the evaluation of the objectives in question, although the exposure metrics are the most used typology because of the accessibility that characterize them. Strategic metrics incur in more costs and are more complex to implement. Financial metrics are often used, however ROI, one of the most considered metrics in Marketing´s assessment, is perceived as a metric that is difficult to ascertain, considering its complexity in assigning the results to the investment made, unless it is used in a model of e-commerce.
info:eu-repo/semantics/publishedVersion
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Ya, Wen, and Yihan Xing. "3D Product Display in eCommerce websites : Study on the impact of 3D product display for the online user experience." Thesis, Jönköping University, Tekniska Högskolan, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53339.

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Ghidini, Marialaura. "Curating Web-based art exhibitions : mapping online and offline formats of display." Thesis, University of Sunderland, 2015. http://sure.sunderland.ac.uk/6088/.

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This dissertation investigates the theory and praxis of curating web-based exhibitions from the perspective of a practitioner (the author Marialaura Ghidini). Specifically, it investigates how the web as a medium of production, display, distribution and critique has had an impact on the work and research of independent curators and the way in which they configure their exhibition projects. With a focus on the last decade, curatorial work of production and commission is considered in relation to technological developments, previous theoretical work into the mapping of exhibitions online and the analysis of case studies which are paralleled with the author’s own exhibition projects. What has emerged from this combination of theory, practice and comparison of approaches is the rise of a tendency in contemporary curatorial practices online: the creation of exhibitions that migrate across sites—online and offline—and integrate different components—formats of display and distribution—giving life to exhibition models which this study names as those of the 'extended' and 'expanded'. The figure of the curator as mediating ‘node’ is another characteristic emerging in relation to this tendency. Its features are identified through the observation of six case studies, which include Beam Me Up, CuratingYouTube and eBayaday, and interviews with their curators, and three projects that the author organised with the web curatorial platform or-bits-dotcom, 128kbps objects (2012), (On) Accordance (2012) and On the Upgrade WYSIWG (2013), which experiment with modes of integrating web-based exhibition with other exhibition formats, such as the gallery show and print publishing. Through combining contextual review and curatorial practice, this study names the tensions existing between online and offline sites of display and modes of production and commission, offering critical and practical ground work to discuss the tendency of migrating exhibitions and integrating formats within the larger context of curating contemporary art.
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Halalau, Ruxandra, and Gustaf Kornias. "Factors influencing users' attitude towards display advertising on Facebook." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Marketing and Logistics, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-19005.

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Background: Researchers have investigated display advertising in the past several years from different perspectives but only in connection to traditional Web sites and not specifically for social networking sites. Facebook is the most prominent social networking site in terms of number of users and its main source of revenue is its online advertising business. Having display advertising in their virtual space is the reason why social networks are able to offer free service and as such the need to understand how users perceive it arises The most important way of understanding users’ perceptions about the advertis- ing messages is by studying attitudes. In order to understand the attitudes toward Facebook display advertising, it is necessary to examine the factors that affect the attitude-toward-the-ad. Ad perceptions, ad credibility, attitude toward advertisers, attitude toward advertising and mood have been identified by previous researchers as clearly influencing the attitude toward specific ads. Purpose: The purpose of this research is to investigate user’s attitude toward display advertising on Facebook by identifying the main factors that influence the formation of attitudes. Method: In order to fulfill the purpose and uncover the main factors that influence the attitude towards display advertising on Facebook, a qualitative research has been conducted. Both a primary and a secondary data search was per- formed. The primary data was collected by carrying out semistructured interviews with students at Jönköping University which resulted in a number of 20 respondents. The secondary data was gathered through the use of the resources available at the university library, both digital and paper based. Internet Web sites have also been reviewed when needed. Conclusions: The authors found that users display an accepting, positive attitude toward display advertising on Facebook. There have been identified five main fac- tors influencing Facebook users’ attitude and these are ad credibility, ad perceptions, attitude toward the advertiser, informativeness and lack of irritation. Moreover, the informativeness factor was found to have the greatest influence in terms of the behavior Facebook users have toward display advertising.
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Godinho, Raquel Paiva. "Interfaces da publicidade online : um estudo de hotsites veiculados no display do portal Yahoo! Brasil." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/25621.

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Diante das novas possibilidades de comunicação no ciberespaço, investigamos estratégias específicas da mídia online, com foco na publicidade e na comunicação visual. A partir dos conceitos da publicidade persuasiva e do design de interfaces, desenvolvemos um estudo sobre hotsites, um dos formatos próprios do meio online. Nosso objetivo foi identificar de maneira mais apurada quais os recursos de design presentes nestas interfaces que possibilitam identificá-las como um tipo específico de publicidade na web. Para isto, realizamos o levantamento dos recursos de design recorrentes utilizados nestas interfaces, através da análise de dez hotsites veiculados, no mês de setembro e novembro de 2009, no espaço display do portal Yahoo! Brasil.
Face to new communication opportunities of cyberspace, the on line media specific strategies were investigated, focus in advertising and visual communication. Based on persuasive advertising and interfaces design concepts, the hotsites, a online space format, was studied. The aim of this study was to identify properly, and accurate which design resources used on this interfaces can characterize them as a specific type related to web publicity. In this sense, a research about the recurrent design resources used in these interfaces, was conduced through the analysis of ten hotsites run between September and November of 2009, in the display space of Yahoo! Brazil portal.
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Books on the topic "ONLINE DISPLAYS"

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Lennie, Stovel, and Bales Kathleen, eds. Bibliographic displays in the online catalog. White Plains, NY: Knowledge Industry Publications, 1986.

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Standing Committee of the IFLA Sect. IFLA Guidelines for Online Public Access Catalogue (OPAC) Displays. Edited by Task Force on Guidelines for OPAC D. Berlin, New York: Walter de Gruyter – K. G. Saur, 2005. http://dx.doi.org/10.1515/9783598440311.

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International Federation of Library Associations and Institutions. Task Force on Guidelines for OPAC Displays. Guidelines for online public access catalogue (OPAC) displays: Final report May 2005. München: Saur, 2005.

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Frye, Williams Joan, Council on Library Resources, and Online Catalog Screen Display Conference (1985 : Austin, Tex.), eds. Online catalog screen displays: A series of discussions : report of a conference. Washington, D.C. (1785 Mass. Ave., N.W., Washington 20036): Bibliographic Service Development Program, Council on Library Resources, 1986.

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1947-, Peters Paul Evan, and Council on Library Resources, eds. Command language and screen displays for public online systems: Report of a meeting sponsored by the Council on Library Resources, March 29-30, 1984, Dublin, Ohio. Washington, D.C: Bibliographic Service Development Program, Council on Library Resources, 1985.

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1952-, Williams Joan Frye, and Bibliographic Service Development Program (U.S.), eds. Online catalog screen displays: A series of discussions : report of a conference sponsored by the Council on Library Resources at the Lakeway Conference Center, Austin, Texas, March 10-13, 1985. Washington, D.C: Bibliographic Service Development Program, Council on Library Resources, 1986.

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American Library Association. Subcommittee on the Display of Subject Headings in Subject Indexes in Online Public Access Catalogs., ed. Headings for tomorrow: Public access display of subject headings. Chicago: American Library Association, 1992.

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Kathleen, Ziegler, Greco Nick, and Riggs Tamye, eds. Free fonts: Designer fonts online : the best fonts money can't buy. New York, NY: HBI, 2002.

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National Information Standards Organization (U.S.). Proposed American national standard, common command language for online interactive information retrieval. Bethesda, MD: National Information Standards Organization, 1991.

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National Information Standards Organization (U.S.). Proposed American national standard for information sciences--: Common command language for online interactive information retrieval. Gaithersburg, Md: National Bureau of Standards, 1987.

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Book chapters on the topic "ONLINE DISPLAYS"

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Ahrholdt, Dennis, Goetz Greve, and Gregor Hopf. "Display-Marketing." In Online-Marketing-Intelligence, 9–21. Wiesbaden: Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-26562-5_2.

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Ahrholdt, Dennis, Goetz Greve, and Gregor Hopf. "Display-Marketing." In Online-Marketing-Intelligence, 213–33. Wiesbaden: Springer Fachmedien Wiesbaden, 2019. http://dx.doi.org/10.1007/978-3-658-26562-5_9.

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Ahrholdt, Dennis, Goetz Greve, and Gregor Hopf. "Display-Marketing." In Online-Marketing-Intelligence, 287–310. Wiesbaden: Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-40599-1_10.

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Ahrholdt, Dennis, Goetz Greve, and Gregor Hopf. "Display-Marketing." In Online-Marketing-Intelligence, 11–23. Wiesbaden: Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-40599-1_2.

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Kelley, Larry D., Kim Bartel Sheehan, Lisa Dobias, David E. Koranda, and Donald W. Jugenheimer. "Online display advertising." In Advertising Media Planning, 193–98. 5th ed. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003258162-28.

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Helander, Hanna, Pigga Keskitalo, and Tuija Turunen. "Saami Language Online Education Outside the Saami Homeland—New Pathways to Social Justice." In Finland’s Famous Education System, 303–18. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-8241-5_19.

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AbstractSaami languages are spoken across wide areas, from Mid-Scandinavia to Kola Peninsula, Russia, but they are all threatened Indigenous languages. Altogether, there are 10 Saami languages, of which three are represented in Finland: Northern, Inari and Skolt Saami. After centuries of assimilation policies, through broader inclusive thinking from the 1980s and the 1990s onwards, the teaching of Saami languages has begun to receive governmental support. In Finland, until the 1970s, the Finnish language was the main medium of instruction for Saami children. This has led to a language shift and assimilation over many generations. Currently, the main education task is to avoid continuing the loss of language. This chapter showcases how Saami languages are retaking their status via maintenance and revitalisation measures and displays Saami online language education as a solution for those children and young people living outside the Saami homeland. This solution is especially important because most Saami people now live outside this area. We therefore urge a swift decision on Saami education, as stipulated in the Basic Education Act about the availability of Saami language classes and support for pedagogical development in the endangered language situation. Starting to recognise Saami language education as an opportunity and a resource rather than a problem would be a key shift in language attitudes to build a path for comprehensive education based on social justice for Saami children and young people in Finland.
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East, Robert. "Online Advertising." In The Effect of Advertising and Display, 85–91. Boston, MA: Springer US, 2003. http://dx.doi.org/10.1007/978-0-387-23377-2_6.

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Lammenett, Erwin. "Display- und Video-Werbung mit Google Ads." In Praxiswissen Online-Marketing, 395–415. Wiesbaden: Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-32340-0_13.

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Heller, Stephen R., and George W. A. Milne. "Factual Data Search and Display." In Online Searching on DIALOG®, 23–252. Berlin, Heidelberg: Springer Berlin Heidelberg, 1991. http://dx.doi.org/10.1007/978-3-662-09078-7_3.

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Stavrogiannis, Lampros C., Enrico H. Gerding, and Maria Polukarov. "Competing Intermediaries in Online Display Advertising." In Lecture Notes in Business Information Processing, 146–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40864-9_11.

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Conference papers on the topic "ONLINE DISPLAYS"

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Kyriakopoulos, Christodoulos. "3D PRINTING LARGE DISPLAYS OF EARTHQUAKE FAULTS: CHALLENGES, OPPORTUNITIES AND REWARDS." In GSA 2020 Connects Online. Geological Society of America, 2020. http://dx.doi.org/10.1130/abs/2020am-359620.

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Schieler, H., and A. Weindl. "Web based online event displays for KASCADE-Grande." In 14th IEEE-NPSS Real Time Conference, 2005. IEEE, 2005. http://dx.doi.org/10.1109/rtc.2005.1547523.

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Díaz, Sebastián Gallardo, Dorian Mazauric, and Pierre Kornprobst. "From print to online newspapers on small displays." In DocEng '22: ACM Symposium on Document Engineering 2022. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3558100.3563847.

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Wang, Rui I., Brandon Pelfrey, Andrew T. Duchowski, and Donald H. House. "Online Gaze Disparity via Bioncular Eye Tracking on Stereoscopic Displays." In 2012 Second International Conference on 3D Imaging, Modeling, Processing, Visualization and Transmission (3DIMPVT). IEEE, 2012. http://dx.doi.org/10.1109/3dimpvt.2012.37.

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You, Chuang-Wen, Min-Wei Hung, Ximeng Zhang, Po-Chun Huang, and Hsin-Liu (Cindy) Kao. "Online survey study on social perceptions towards color-changing on-skin displays." In UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3410531.3414301.

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Leal, Rodrigo R., Marcos A. Simplicio Jr, Mateus A. S. Santos, Marco A. L. Gomes, and Walter A. Goya. "Cheating detection in P2P online trading card games." In Simpósio Brasileiro de Segurança da Informação e de Sistemas Computacionais. Sociedade Brasileira de Computação - SBC, 2013. http://dx.doi.org/10.5753/sbseg.2013.19544.

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We present FairShuffle, a solution that allows players participating in Trading Card Game (TCG) match to detect cheating attempts right when they occur, and without the intervention of trusted third party (TTP). The protocol relies basically on commitment protocols built using hash functions, thus displaying a reduced computational cost. In addition, it displays many appealing characteristics, such as: support to multiple players; tolerance to players' dropouts during a match; resistance to collusion among any number of players. As such, FairShuffle is well-adapted for securing TCG games played in a peer-to-peer (P2P) environment.
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Potvin-Bernal, J., and L. H. Shu. "Promoting Energy-Efficient Driving Using Associative Graphical Displays: Can a Cup of Coffee Encourage You to Drive More Smoothly?" In ASME 2019 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/detc2019-97296.

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Abstract Substantial energy savings during the use phase of internal-combustion and electric automobiles can be achieved by increasing eco-driving behavior, particularly reduced acceleration and braking. However, motivating widespread adoption of this behavior is challenging, with obstacles including incompatibility with drivers’ values and priorities, and disassociation between drivers’ actions and observable consequences. Efforts focused on informational approaches, e.g., training programs and educational campaigns, are both difficult to scale up and largely ineffective, with drivers reluctant to make long-term changes. Alternatively, behavior can be influenced by redesigning the context within which the behavior occurs. Such an intervention must be effective across demographics and underlying behaviors to achieve ubiquity. The current study investigates the perceived effect on driving style of a simple graphical dashboard display depicting an animated coffee cup. This display incorporates associative mental models and contextual relevance to increase the salience of inefficient vehicle movements and nudge drivers to adopt a smoother driving style. An online Amazon-Mechanical-Turk survey with 92 participants revealed a significant preference for the coffee cup over two other displays when controlling for demographic variables. This result offers preliminary evidence suggesting that greater success at promoting eco-driving may be achieved by using a behavioral nudge.
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Aligaeva, N. N. "Selg-regulation of aggressive behavior of convicted persons with disabilities." In INTERNATIONAL SCIENTIFIC AND PRACTICAL ONLINE CONFERENCE. Знание-М, 2020. http://dx.doi.org/10.38006/907345-50-8.2020.768.776.

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This article provides an overview of modern research related to aggressive behavior, ways to control and correct it. The article also displays the results of a pilot study, the main purpose of which is to identify as a need for communication is interconnected with the dominant emotional state of a disabled convict (in particular, with negative emotions − anger, aggression). The basis of the study is the separation of emotional states by E. P. Ilyin. We considered only communicative emotional states, in particular, the emphasis was on negative emotions (anger/aggression). The study was conducted on the basis of correctional colony −2 of the Federal Penitentiary Service of Russia in Ryazan; in total, 34 people took part. The main empirical methods used were a survey, «Need for Communication», a scale of differential emotions. In working with the people, the ethical principles of the psychologist were observed. We have observed the principles of respect, confidentiality (non-disclosure of medical information about the subject), responsibility, honesty. The study was conducted individually with each man. The convict was offered a protocol with tasks that were performed in the presence of the experimenter. It was revealed that disabled convicts have a great need for interpersonal interaction, while they experience positive emotions, and in rare cases, anxious and depressive ones. The low degree of manifestation of anger and aggression towards other people is most likely associated with indulgence, tolerance, awareness and acceptance of not only their own shortcomings, but also others. A large role here can be attributed to the influence of the psychological service, mainly to self-regulatory skills training.
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Radescu, Radu, and Bogdan Soare. "BUILDING THE EASY-LEARNING ONLINE PLATFORM BASED ON NEW STANDARDS AND TECHNOLOGIES." In eLSE 2014. Editura Universitatii Nationale de Aparare "Carol I", 2014. http://dx.doi.org/10.12753/2066-026x-14-013.

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This paper describes the optimization project of the Easy-Learning platform, an original e-learning system, designed and developed since 2004 in the e-activities laboratory of the Applied Electronics and Information Engineering Department of the Polytechnic University in Bucharest. A variety of technologies have been used in this project: HTML5, CSS3, JavaScript, Symfony, Apache, PHP and MySQL. For the testing part a LG Optimus One Smartphone and an ipad Mini tablet have been used. The main improvements are: A - Rewriting most of the code from Views, forms and a part of the Symfony core, according to HTML5 standards; B - Radical change of the interface and its optimization for intelligent phones and tablets; C - Rewriting and optimization of the JavaScript code. In order to scale the code to mobile devices as smart phones and tablets, we have chosen to create only one application that adapts to the kind of device it is open on. The Apache server has been configured better by applying new practices for improving speed and security. Compression reduces the response periods by reducing the size of the HTTP response. The compression is made with Gzip. The used technique is called Responsive Web Design and Development that has created a web application offering an experience of optimal view, easy to read and navigate, with minimum resizing and loss of quality on a wide range of devices, from PC displays to mobile phones This technique has three basic elements: 1. Fluid gridlines; 2. Flexible images; 3. Media Queries. In order to scale a table with many columns on a mobile device, we have used Media Queries, allowing modifying the CSS depending on many conditions: ratios, widths, type of display, using the mid-width and max-width properties. A new technique for optimizing CSS and JavaScript is concatenating and minimization of all the CSS, respectively, JavaScript files in one or maximum two, in order to reduce the HTTP requests. The original contribution of the paper consists in the optimization process by using recent technologies in order to adapt the Easy-Learning platform to mobile devices and make it easier and more interactive for users and administrators.
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Farkas, Dan, and Narayan Murthy. "Use of Applet and Servlet Communication Technique to Administer Online Examinations." In 2002 Informing Science + IT Education Conference. Informing Science Institute, 2002. http://dx.doi.org/10.28945/2475.

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Internet and Java technology have developed enormously in recent years. These dramatic developments have provided opportunities and challenges in all fields, particularly in the field of education. What we could not imagine doing just a couple years back has been made possible by these technologies. This short paper illustrates one such example. The example we will discuss is an examination system that a student takes online. When done, the system displays his/her score, and stores the name of the student and his/her score in a file on the server. By clicking another button the students can see answers to all the questions. The way we have done, all the processing is done on the client side and then the result and the name are sent to the server. The server stores the name and score of the student in a file on the server. A Java applet does the client side computation and a Java Servlet does the processing on the server side. The paper illustrates the power of applet servlet communication.
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Reports on the topic "ONLINE DISPLAYS"

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Research, Community. Food Hygiene Rating Scheme Online Display in Wales: Executive summary. Food Standards Agency, June 2023. http://dx.doi.org/10.46756/sci.fsa.mzi656.

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Online is increasingly one of the main channels through which consumers interact with food businesses – and research and purchase journeys will often involve multiple channels (online, face-to-face, telephone). It can feel inconsistent that businesses are required to display FHRS ratings on their premises but not online. Indeed, Consumers could see no reason for a distinction between the information available at the physical premises to those online particularly given the increasing role of online food purchase. Consumers are already quite confident navigating the online landscape when it comes to researching and selecting restaurants and takeaways. They are accustomed to making the most of the information available online to make decisions around food. and are not necessarily demanding additional help. A range of criteria (including reviews; word of mouth) is used to help inform choices and decisions around food and hygiene in particular – but this information is vague, haphazard and unreliable. There is a lack of reliable, credible information about food hygiene in the online space. As many regard the FHRS as independent and credible there is some feeling that it would give online sites a “legitimacy” reviews and recommendations do not. Consumers make quick, off-the-cuff decisions when it comes to selecting and researching food. While they are familiar with and will make (at a glance) use of FHRS ratings on businesses’ physical premises, they are not actively seeking these out online where accessing ratings is currently a more involved process requiring navigation to another website. Consumers strongly support mandated FHRS online display and believe it would both help them make better decisions about food and encourage greater compliance by FBOs. FHRS ratings on FBO websites (and other online resources, like food aggregators) would be a useful addition to consumers’ repertoire of information. Consumers also feel FHRS online would have a positive impact on FBOs from a consumer perspective by making them more compliant. Consumers feel it is important that the ratings displayed online are trustworthy, as well as quick and easy to access. Consumers feel that FHRS ratings should be displayed as prominently online as they are on premises i.e. on the landing page. There is also a call for safeguards to be put in place to ensure FBOs can’t display ‘fake’ ratings.
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Bardsley, J. N. Digital Display Integration Project Project Online 2.0. Office of Scientific and Technical Information (OSTI), November 1999. http://dx.doi.org/10.2172/792257.

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Hyun, Jonghan. The Role of Regulatory Focus in Online Apparel Product Display. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-313.

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(CIEH), Chartered Institute of Environmental Health. Online display of food hygiene ratings by food businesses in Wales. Food Standards Agency, June 2023. http://dx.doi.org/10.46756/sci.fsa.lvn877.

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The Chartered Institute of Environmental Health (CIEH) was commissioned by the Food Standards Agency (FSA) to facilitate a workshop to explore regulators views about proposals to introduce mandatory online display of food hygiene ratings by food businesses in Wales. This report details the findings. Participants were supportive of the FSA’s proposals and welcomed the opportunity for engagement at an early stage. They were unanimous in their views that mandating the display of food hygiene ratings online by businesses would represent a natural progression of the current scheme which has evolved over time, reflecting changes in the landscape whereby online food sales have increased dramatically. A gradual approach to introducing any new requirements for food businesses was favoured with voluntary online display by pathfinder businesses initially, followed by phased implementation of a statutory scheme. The likely IT challenges associated with implementation, particularly for small food businesses was highlighted as a concern by participants who welcomed the prospect of a potential technological solution which would automatically update business websites and social media accounts with up-to-date ratings. The resource implications for already stretched local authorities associated with verifying business compliance was highlighted, but the opportunity for this surveillance to be done remotely by the FSA or others was identified, with LAs only needing to be notified in the event of a problem or non-compliance being identified for potential enforcement action. Investment in technology was identified as key to the success of this initiative as there was a general feeling that whilst the Food Hygiene Rating Scheme (FHRS) has developed over time, the technology supporting it has not. Participants suggested that a mobile app should be developed to provide consumers with quick, easy to access up-to-date ratings information. A mobile app would also enable other benefits to be realised. Early engagement about proposals with aggregators and identification of pathfinder food businesses were identified as potential next steps for the FSA, together with continuation of work to explore technological fixes to reduce potential burdens on businesses and regulators associated with implementation of the Scheme.
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Uchitel, Aleksandr D., Ilona V. Batsurovska, Nataliia A. Dotsenko, Olena A. Gorbenko, and Nataliia I. Kim. Implementation of future agricultural engineers' training technology in the informational and educational environment. [б. в.], June 2021. http://dx.doi.org/10.31812/123456789/4440.

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The article presents the implementation of future agricultural engineers’ training technology in the informational and educational environment. To train future agricultural engineers, it is advisable to form tutorials for the study of each discipline in the conditions of informational and educational environment. Such tutorials are an assistance in mastering both theoretical material and course navigation, where interactive electronic learning tools are presented to perform tasks in the informational and educational environment. Higher education applicants perform such tasks directly in the classroom with the help of gadgets or personal computers. The final grade is formed from the scores obtained in the classroom and the rating of higher education applicants while studying in the informational and educational environment. The outlined approach is able to help in the quality of learning content. The use of interactive audiovisual online tools allows to get acquainted with the theoretical, practical and experimental provisions clearly, it is important for the training of future agricultural engineers. At the end of the experiment, it can be argued that the developed technology increases the level of motivation and self-incentive to work in the informational and educational environment. The application of the presented technology provides an opportunity to combine the educational process in the classroom with learning in the informational and educational environment, forms analytical abilities and competencies in professional activity. The reliability of the obtained results was checked using the λ Kolmogorov-Smirnov criterion. It is determined that when using this technology in the educational process, the indicators in the experimental group increased, which displays the effectiveness of training bachelors in agricultural engineering in the conditions of informational and educational environment.
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Tidd, Alexander N., Richard A. Ayers, Grant P. Course, and Guy R. Pasco. Scottish Inshore Fisheries Integrated Data System (SIFIDS): work package 6 final report development of a pilot relational data resource for the collation and interpretation of inshore fisheries data. Edited by Mark James and Hannah Ladd-Jones. Marine Alliance for Science and Technology for Scotland (MASTS), 2019. http://dx.doi.org/10.15664/10023.23452.

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[Extract from Executive Summary] The competition for space from competing sectors in the coastal waters of Scotland has never been greater and thus there is a growing a need for interactive seascape planning tools that encompass all marine activities. Similarly, the need to gather data to inform decision makers, especially in the fishing industry, has become essential to provide advice on the economic impact on fishing fleets both in terms of alternative conservation measures (e.g. effort limitations, temporal and spatial closures) as well as the overlap with other activities, thereby allowing stakeholders to derive a preferred option. The SIFIDS project was conceived to allow the different relevant data sources to be identified and to allow these data to be collated in one place, rather than as isolated data sets with multiple data owners. The online interactive tool developed as part of the project (Work Package 6) brought together relevant data sets and developed data storage facilities and a user interface to allow various types of user to view and interrogate the data. Some of these data sets were obtained as static layers which could sit as background data e.g. substrate type, UK fishing limits; whilst other data came directly from electronic monitoring systems developed as part of the SIFIDS project. The main non-static data source was Work Package 2, which was collecting data from a sample of volunteer inshore fishing vessels (<12m). This included data on location; time; vessel speed; count, time and position of deployment of strings of creels (or as fleets and pots as they are also known respectively); and a count of how many creels were hauled on these strings. The interactive online tool allowed all the above data to be collated in a specially designed database and displayed in near real time on the web-based application.
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