Academic literature on the topic 'Online crisis simulation platform'

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Journal articles on the topic "Online crisis simulation platform"

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Martín-de-Vidales, María José, Jose Antonio Díaz-López, Verónica Blanco, Antonio Juan Dos-Santos-García, Antonio Nieto-Márquez, David García, and Evangelina Antanes-Sánchez. "Nuevas metodologías docentes en tiempos de COVID 19 = New teaching methodologies in times of COVID 19." Advances in Building Education 5, no. 3 (December 31, 2021): 74. http://dx.doi.org/10.20868/abe.2021.3.4737.

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La insólita situación derivada de la crisis COVID-19, ha obligado a docentes y alumnos a reinventarse, utilizando nuevos métodos de enseñanza y aplicando tecnologías en línea que permitan un aprendizaje a distancia eficiente. Como consecuencia, en la asignatura práctica Experimentación en Ingeniería Química II, del Grado en Ingeniería Química, las explicaciones teóricas necesarias para llevar a cabo la experimentación, se han realizado de forma online y sincrónica mediante la plataforma Microsoft Teams, como paso previo a la asistencia al laboratorio. Las sesiones se grabaron y se pusieron a disposición de los alumnos para su consulta. Así, se minimizó el contacto físico entre alumno y profesor y entre alumnos.Por otro lado, en la asignatura Regulación de Procesos Químicos, se ha modificado la evaluación de las prácticas de simulación y, en lugar de pedir a los alumnos informes extensos, se les solicitó completar un cuestionario en Moodle.AbstractThe unusual situation derived from the COVID-19 crisis has forced teachers and students to reinvent themselves, using new teaching methods and applying online technologies that allow an efficient distance learning. As a consequence, in the practical subject Experimentation in Chemical Engineering II, of the Degree in Chemical Engineering, the theoretical explanations necessary to carry out the experimentation have been carried out online and synchronously through the Microsoft Teams platform, as a prior step to attendance to the laboratory. The sessions were recorded and made available to the students for their consultation. Thus, physical contact between student and teacher and between students was minimized.On the other hand, in the subject Regulation of Chemical Processes, the evaluation of simulation practices has been modified and, instead of asking students for extensive reports, they were asked to complete a questionnaire in Moodle.
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Liu, Jiaqi, and Jiayin Qi. "Online Public Rumor Engagement Model and Intervention Strategy in Major Public Health Emergencies: From the Perspective of Social Psychological Stress." International Journal of Environmental Research and Public Health 19, no. 4 (February 10, 2022): 1988. http://dx.doi.org/10.3390/ijerph19041988.

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During major public health emergencies, a series of coupling problems of rumors getting out of control and public psychological imbalance always emerge in social media, which bring great interference for crisis disposal. From the perspective of social psychological stress, it is important to depict the interactive infection law among distinct types of rumor engagers (i.e., advocates, supporters, and amplifiers) under different social psychological stress states, and explore the effectiveness of rumor intervention strategies (i.e., hindering and persuasion) from multiple dimensions, to scientifically predict the situation of public opinion field and guide the public to restore psychological stability. Therefore, this paper constructs an interactive infection model of multiple rumor engagers under different intervention situations based on a unique user-aggregated dataset collected from a Chinese leading online microblogging platform (“Sina Weibo”) during the COVID-19 in 2020. The simulation result shows that (1) in the period of social psychological alarm reaction, the strong level of hindering intervention on the rumor engagers leads to more serious negative consequences; (2) in the period of social psychological resistance, the persuasion and hindering strategies can both produce good outcomes, which can effectively reduce the overall scale of rumor supporters and amplifiers and shorten their survival time in social media; (3) in the period of social psychological exhaustion, rumor intervention strategies are not able to have a significant impact; (4) the greater the intensity of intervention, the more obvious the outcome. Experimental findings provide a solid research basis for enhancing social psychological stress outcomes and offer decision-making references to formulate the rumor combating scheme.
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Ilieva, Galina, Tania Yankova, Stanislava Klisarova, and Yulia Dzhabarova. "Customer Satisfaction in e-Commerce during the COVID-19 Pandemic." Systems 10, no. 6 (November 10, 2022): 213. http://dx.doi.org/10.3390/systems10060213.

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The declared state of emergency and the measures taken against the spread of coronavirus by governments have increased Internet shopping. All companies, regardless of size and type of business activity, had to adapt their business models to the new circumstances through transformation of their business processes and offering products or services tailored to the changing customer behavior. This study aims to analyze the peculiarities of online sales during the COVID-19 health crisis via the integration of classic and modern data analysis methods. The purpose of the paper is to identify the main factors determining user behavior and examine their impact on customer satisfaction in e-commerce. The survey method and structural equation modeling (SEM) were used to recognize the dependencies between variables from the online users’ perspective. The satisfaction determinants indicated and described in the paper affect differently the perceived value for the customers. As this value is subjective and dynamic, this study developed a reliable system for e-commerce factor evaluation. Using the proposed methodology, companies can constantly monitor and assess indicators influencing customer satisfaction and gain awareness of consumer behavior’s dynamics in online shopping. e-commerce marketers can employ the obtained results to decide how to organize order execution and optimize supply chains. Identifying the most important components of the e-commerce value, managers of online retailers can better run online sales platforms, increase customer loyalty, and thus, improve company’s online performance.
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Alsheikh, Haifa A., Abdullah M. Zahlan, Fawziah AlMana, Razan Almutairi, Hawazen Alqahtani, M. Adnan Al Doumani, Esam A. AlBawardi, Khaled Alkattan, and Naif H. Alotaibi. "Teaching Undergraduate Otolaryngology During the COVID-19 Pandemic: A Cross-Sectional Questionnaire Study." Innovations in Surgery and Interventional Medicine 2, no. 2022 (January 1, 2022): 17–24. http://dx.doi.org/10.36401/isim-21-04.

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ABSTRACT Introduction Live teaching via online platforms during the COVID-19 pandemic has proved to be an innovative solution during the crisis, yet limitations were still observed. Teaching challenges during the pandemic must be accurately studied to come up with evidence-based solutions. We aimed to assess the effectiveness of virtual or online teaching in delivering educational objectives to otorhinolaryngology, head and neck surgery (ORL-HNS) clerkship students (undergraduate medical students) during the COVID-19 pandemic. Methods This was a cross-sectional questionnaire study with a survey designed to evaluate undergraduate medical students' responses toward online ORL-HNS classes. The same set of questions was sent to two different groups who were in ORL-HNS clerkship rotation under different quarantine restrictions levels during the pandemic. Results In total, 95 responses were analyzed; 32 responses were collected from the first group of students who were in the clinical rotation exclusively through online means under strict lockdown measurements. The remaining 63 responses were from the second group of students who were in the rotation after modifications to the COVID-19 lockdown protocols; the modifications allowed more in-person meetings under social distancing measures. The overall feedback about the scientific benefit of the ORL-HNS clerkship course was positive, with the majority of students agreeing that they felt prepared for future examinations, but not as much for clinical practice. In addition, students reported that lab skills sessions held after quarantine protocol modifications helped enhance their knowledge and better prepare them for future clinical practice and exams. Conclusion Online teaching technologies might be able to compete with conventional teaching methods, but further improvements must take place to close the gaps between traditional and online classrooms. We believe advanced methods and simulation techniques can be implemented to aid in teaching complex topics in medicine, especially in otorhinolaryngology.
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Wang, Yao. "Financial Early Warning Model for Listed Companies Based on the Smart Sensor Data Network." Journal of Sensors 2022 (September 5, 2022): 1–13. http://dx.doi.org/10.1155/2022/7666354.

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This paper uses intelligent sensors to build a data network, collects information about listed enterprises in all aspects, performs frequency statistics and semantic analysis based on the financial domain lexicon on information related to listed enterprises, and introduces big data variables into a nonlinear support vector machine early warning model of enterprises combined with financial indicators. This paper introduces online reviews as big data indicators based on financial early warning theories and methods. Suitable financial indicators and big data indicators are selected for the financial early warning model to filter the available indicators. The prediction results of only financial indicators are compared with the prediction results of incorporating big data indicators. Quantify the comment information related to enterprises on the platform through sentiment classification and statistics on the number of comment information posted. The cost-sensitive support vector machine is used as the base classifier of the improved AdaBoost algorithm to build a dynamic imbalance warning model. To address the problems of large complexity and computation of unbalanced big data classification, high reliance on a priori knowledge, and classification performance to be improved, the classification and detection method of the intelligent sensor data network is proposed. By introducing migration learning, the problem of knowledge acquisition and training efficiency of high-dimensional complex data feature extraction in a big data environment is effectively solved, and the network performance is optimized by a conjugate gradient descent algorithm. Through simulation experiments, the prediction accuracy of the model for positive class samples is significantly improved after the nonequilibrium processing, the recall rate of the network model reaches 84.15%, and the prediction accuracy of the network model under different time steps reaches more than 90%. The experiment proves that the model can send out financial alert information more quickly and efficiently and accurately when a financial crisis may occur, relative to the traditional financial forecasting methods.
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Han, Lu, Xiaohong Jiao, and Zhao Zhang. "Recurrent Neural Network-Based Adaptive Energy Management Control Strategy of Plug-In Hybrid Electric Vehicles Considering Battery Aging." Energies 13, no. 1 (January 1, 2020): 202. http://dx.doi.org/10.3390/en13010202.

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A hybrid electric vehicle (HEV) is a product that can greatly alleviate problems related to the energy crisis and environmental pollution. However, replacing such a battery will increase the cost of usage before the end of the life of a HEV. Thus, research on the multi-objective energy management control problem, which aims to not only minimize the gasoline consumption and consumed electricity but also prolong battery life, is necessary and challenging for HEV. This paper presents an adaptive equivalent consumption minimization strategy based on a recurrent neural network (RNN-A-ECMS) to solve the multi-objective optimal control problem for a plug-in HEV (PHEV). The two objectives of energy consumption and battery loss are balanced in the cost function by a weighting factor that changes in real time with the operating mode and current state of the vehicle. The near-global optimality of the energy management control is guaranteed by the equivalent factor (EF) in the designed A-ECMS. As the determined EF is dependent on the optimal co-state of the Pontryagin’s minimum principle (PMP), which results in the online ECMS being regarded as a realization of PMP-based global optimization during the whole driving cycle. The time-varying weight factor and the co-state of the PMP are map tables on the state of charge (SOC) of the battery and power demand, which are established offline by the particle swarm optimization (PSO) algorithm and real historical traffic data. In addition to the mappings of the weight factor and the major component of the EF linked to the optimal co-state of the PMP, the real-time performance of the energy management control is also guaranteed by the tuning component of the EF of A-ECMS resulting from the Proportional plus Integral (PI) control on the deviation between the battery SOC and the optimal trajectory of the SOC obtained by the Recurrent Neural Network (RNN). The RNN is trained offline by the SOC trajectory optimized by dynamic programming (DP) utilizing the historical traffic data. Finally, the effectiveness and the adaptability of the proposed RNN-A-ECMS are demonstrated on the test platform of plug-in hybrid electric vehicles based on GT-SUITE (a professional integrated simulation platform for engine/vehicle systems developed by Gamma Technologies of US company) compared with the existing strategy.
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Yamazaki, Tadashi, Hidetoshi Ikeno, Yoshihiro Okumura, Shunji Satoh, Yoshimi Kamiyama, Yutaka Hirata, Keiichiro Inagaki, Akito Ishihara, Takayuki Kannon, and Shiro Usui. "Simulation Platform: A cloud-based online simulation environment." Neural Networks 24, no. 7 (September 2011): 693–98. http://dx.doi.org/10.1016/j.neunet.2011.06.010.

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Yamazaki, Tadashi, Hidetoshi Ikeno, Yoshihiro Okumura, Shunji Satoh, Yoshimi Kamiyama, Yutaka Hirata, Keiichiro Inagaki, Akito Ishihara, Takayuki Kannon, and Shiro Usui. "Reprint of: Simulation Platform: A cloud-based online simulation environment." Neural Networks 24, no. 9 (November 2011): 927–32. http://dx.doi.org/10.1016/j.neunet.2011.08.007.

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Zhou, Qing, Qingqing Zhang, Xiao Luo, and Xuan Cai. "Agent-Based Simulation for Online Shopping Platform Rules." Journal of Applied Sciences 13, no. 14 (July 1, 2013): 2801–6. http://dx.doi.org/10.3923/jas.2013.2801.2806.

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Zhang, Xiaoyan, and Longyang Huang. "Exploration of building online control simulation training platform." Journal of Physics: Conference Series 1650 (October 2020): 032189. http://dx.doi.org/10.1088/1742-6596/1650/3/032189.

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Dissertations / Theses on the topic "Online crisis simulation platform"

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Leung, Chi-lun Lawrence, and 梁志倫. "Exploring the effectiveness of online role play simulations to reduce groupthink in crisis management training." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/196550.

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Crisis management in law enforcement context is considered to be a kind of Naturalistic Decision-making (NDM), which is hard to acquire due to the ill-structured, non-determined nature of crisis is also a challenge. Crisis either natural or man-made comes in all forms and degree of intensity. In a NDM situation, the crisis management personnel are usually anticipated in a dynamic environment of high level stress and uncertainty. Therefore, each critical incident is different; it can neither be treated identically nor pre-determined. In addition, crisis management is a small group activity that involves a number of parties or roles at different geographic locations. Groupthink is a term coined by psychologist (Janis, 1972), Groupthink victims ignore alternatives and tend to make irrational decisions in facing crises. The literature review finds that group think tendency is high for crisis management, especially in law enforcement agencies. In fact, the danger of groupthink is the most serious threat to good decision-making for effective crisis management. There are two sets of research questions for this study. The first set comprises three research questions on how the design features of an online role play simulation affect the effectiveness of crisis management training in a law enforcement context. The research focuses on three aspects: storytelling, use of multimedia and recording facilities. The second set comprises two research questions on whether and how the use of an online role play simulation affects trainees’ learning and understanding of groupthink tendency. Many researchers suggest that role play simulation (RPS) is a suitable tool for crisis management training for the realisation of collaboration and authentic situation awareness. In this paper, a case study of crisis management training in the context of law enforcement using online RPS is illustrated. By using Bales' Interaction Process Analysis (IPA) method, the interactions of participants in training are observed and categorised. The results show that using online role play simulation in crisis management training has positive effect on the reduction of Groupthink tendency. The existing groupthink research is mainly based on content analysis of retrospective data, and information or empirical observations gathered in laboratory settings. Very often, only a partial model is examined. Therefore, online role play simulations can be a new method to groupthink research. Since online role play simulations can provide a holistic scenario for the crisis management exercise. As such, the whole crisis process can be visualised by researchers and facilitators. Finally, the groupthink tendency can be observed, recorded and analysed. In fact, due to the complexity of the groupthink model, many researchers can only focus on partial or several variables of the whole process in their studies. This study provides a ground work on online role play simulation research with an application on crisis management training. Design-based Research (DBR) is adopted in this study and this methodology is new to this kind of research. DBR is proved to be a suitable methodology as researcher can improve and generate evidence-based claims about learning through iterations of refinement. In addition, this study also shows that online role play simulation can be a research tool for the holistic study of groupthink.
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Schwartz, Ilan. "Usage of Multi User Online Computer Games as a Simulation Platform in the Disaster and Emergency Management Arena." Thesis, University of Canterbury. Natural Hazards Research Centre, 2010. http://hdl.handle.net/10092/4335.

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Emergency response agencies that need to care for large crowds in real-life events, report a constant lack in human volunteers in large numbers for training purposes. Moreover, existing computerized training aides either totally omit affected crowds in their scenarios, or represent them as computer generated models. A potential solution that can provide real human input in large numbers for training purposes can be found in the form of Massive Multi-user Online Role-Playing computer Games (MMORPGs) that attract millions of users on a daily basis. In order to evaluate the use of MMORPGs as an emergency simulation platform I had to examine the in-game behaviour of participants, usability issues, data collection methods, and data reliability. I did so by constructing a multi-user computer game that included food shortage and a pandemic spread scenarios. Data collected included every possible item that could be technically logged, both qualitative (questionnaires, user’s self tagging of events) and quantitative (all in-game actions and their coordinates, players and virtual environment in-game status). The abundance of data enabled easy triangulation and verification. The main findings were: participants attention span was about 90 minutes, they demonstrated only a narrow range of behaviours necessary for their in-game survival, and this behaviour followed loosely real life behaviour patterns. Usability wise participants ignored interface components and in-game tasks that interfered with their game flow. Data reliability: unlike other methods that rely solely on participants accounts, the game had the ability to compare between actions to questionnaire answers, and was able to detect inconsistencies between people’s actions within the game and their accounts of their actions. The ability to create spatial maps of event types enabled a fast way to visually analyze data. The research concludes that MMORPGs can be used as an emergency simulation platform if: 1) its duration fits the participants’ attention span (as a result aspects of human behaviour that happen over a prolonged period of time will not be demonstrated); 2) the demographic composition of participants fits that of the population examined by the simulation; 3) participants should be properly reimbursed for their time; 4) it is known that participants’ in-game behaviour might be negatively influenced by lack of real-life experience of similar events; 5) in-game rules and mechanisms are set to filter out game abuse; 6) preliminary sessions are run to determine ideal attention span and data skewing factor.
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Filipe, Rodrigo Martins 1981. "A digital environment to run online simulation exercises of public health crisis." Master's thesis, 2017. http://hdl.handle.net/10451/31549.

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Trabalho de projeto de mestrado, Educação (Área de especialização em Educação e Tecnologias Digitais), Universidade de Lisboa, Instituto de Educação, 2017
This individual project envisages the creation of a digital online environment to run simulation exercises of public health crisis situations. The project is developed in the context of the Master Programme in Education and Digital Technologies of the Instituto de Educação, Universidade de Lisboa. The work takes place between September 2016 and October 2017, following a project plan composed of six phases: conceptualization; research; data collection and analysis; implementation; and reporting. A panel of six experts provides data (by means of semi-structured interviews) to support the process of definition of solid requirements for the implementation of a successful online environment to run simulation exercises. The outputs are two templates for tabletop and functional exercises that are ready to use in the learning management system of the European Centre for Diseases Prevention and Control. The project explores the innovative application and implementation of distance learning technologies to serve the execution of simulation exercises to prepare for public health crisis, which are traditionally delivered in face-to-face format. The target group for the project’s outputs is European audience of designers of simulation exercises. It is aimed to facilitate continuous training initiatives for professionals working in the area of preparedness and response to public health crisis in the European Union.
Este projeto centra-se na criação de um ambiente digital para executar exercícios de simulação online de situações de crise de saúde pública. Este projeto é desenvolvido no contexto do programa de mestrado em Educação e Tecnologias Digitais do Instituto de Educação da Universidade de Lisboa. Seguindo um planeamento de projeto composto por cinco fases: conceptualização; investigação; recolha e tratamento de dados; implementação; e escrita do relatório, o mesmo decorre entre setembro de 2016 e outubro de 2017. Durante a fase de conceptualização, vários temas são sugeridos e analisados no que diz respeito à sua pertinência, actualidade, exequibilidade e dependências de terceiros. Esta análise é levada com o apoio técnico de elementos em atuação no Centro Europeu para Prevenção e Controlo de Doenças Infecciosas (ECDC), onde o autor exerce funções na área da formação profissional. Na fase de investigação foram realizadas as pesquisas bibliográficas relevantes para o projeto, emergindo como documentação de base os manuais para suporte à organização de exercícios de simulação na área de saúde pública, publicados pelo ECDC em 2014 e pela Organização Mundial de Saúde em 2017. Estes documentos definem a base sobre a qual este projeto se edifica. Os exercícios de simulação são organizados com dois tipos de objetivos: formativos e procedimentais. Os objetivos formativos são alcançados envolvendo especialistas da área em tarefas que lhes permita exercitar as suas práticas. Os objetivos procedimentais são de extrema relevância para testar novos procedimentos ou alterações aos mesmos. Com recurso a entrevistas semi-estruturadas, um painel de seis especialistas foi constituído com vista a fornecer dados que, depois de analisados, permitem a definição de requisitos a considerar na criação de um ambiente online bem sucedido para suporte a exercícios de simulação, nomeadamente: a possibilidade reutilização dos exercícios; a simplicidade visual dos interfaces desenvolvidos que devem ser intuitivos, de fácil utilização e não requerentes de formação específica; a flexibilidade de adaptação aos objetivos e especificidades de cada exercício; a abrangência do grupo de potenciais utilizadores que primeiramente são as autoridades internacionais e as autoridades nacionais dos países membros da União Europeia, mas também outros países a nível mundial, especialmente os em vias de desenvolvimento; a fiabilidade do ambiente em termos de robustez da plataforma tecnológica bem como da segurança de dados; e finalmente o suporte dado à interação humana por meio das tecnologias digitais. O produto final deste projeto criado pelo aluno durante a fase de implementação, é constituído por dois modelos para exercícios de simulação implementados e prontos a utilizar, no sistema de gestão de aprendizagem do ECDC: um relativo a exercícios tabletop, baseados em discussão e interação dos participantes, que pode ser utilizado em formato totalmente a distância ou em formato híbrido com os passos pré- e pós-exercício a distância e a discussão a decorrer presencialmente; e outro relativo a exercícios funcionais, baseados em operações mais estruturadas, onde normalmente os participantes interagem a partir dos seus postos de trabalho e reagem a informação que lhes é apresentada seguindo os procedimentos estabelecidos. Nos exercícios funcionais, mede-se a eficácia de procedimentos e o alinhamento entre os vários procedimentos com vista a identificar pontos de melhoramento. O projeto é focado na exploração da aplicação inovativa das tecnologias de aprendizagem ao serviço dos exercícios de simulação de crises de saúde pública, que tradicionalmente são realizados em formato presencial. Os produtos finais deste projeto são desenhados para um público-alvo especifico, criadores de exercícios de simulação para a formação contínua de profissionais a exercerem funções em posições relacionadas com a preparação e resposta a situações de crise de saúde pública na União Europeia, nos países do Espaço Económico Europeu e nos países vizinhos. Sendo no entanto possível a abertura deste ambiente a outros países que o requeiram perante o ECDC. Os principais contributos dos produtos desenvolvidos neste projeto são: a capacidade de repetir a baixo custo mais exercícios de simulação, envolvendo assim mais pessoas em exercícios realizados a distância que doutra forma não poderiam tomar parte dos mesmos, ampliando-se assim formação individual fornecida e as contribuições recolhidas para os resultados dos exercícios; a estruturação dos vários elementos dos exercícios duma forma clara e acessível; a mais valia de poder recolher dados de avaliação de uma forma sistemática quer por parte dos participantes quer por parte dos observadores; oferecer um meio para comunicação entre os participantes nos exercícios e e finalmente de fazer um acompanhamento das actividades por eles levadas a cabo, questionando-os acerca do impacto do exercício. Através deste projecto, conclui-se que a relevância dos exercícios de simulação online é elevada no sector da saúde pública. Apesar da interação humana ser um aspeto importante para o fortalecimento de relações profissionais, há espaço para uma ampliação da massa critica de especialistas envolvidos nos exercícios através da execução de mais exercícios promovendo a interação, a distância, suportada por uma plataforma online. Conclui-se ainda que interfaces pessoa-máquina, que simulem ambientes imersivos de jogo, é ainda entendida como pouco ajustada à realidade vigente. A escolha técnica do ambiente de gestão de aprendizagem do ECDC traz vantagens estratégicas que potenciam a sua utilização mas introduz limitações na escolha da tecnologia a utilizar que poderia doutra forma ser escolhida dentro de um leque mais alargado de opções. Muitas das dificuldades identificadas pelo painel de especialistas, como a definição vaga de objetivos ou a falta de um plano de ações pós-exercícios, são questões que se aplicam genericamente a todos os exercícios de simulação e como tal não são uma preocupação especifica dum ambiente online. Este projeto assume algumas limitações: i) no que diz respeito à composição do painel de especialistas onde se poderia encontrar representada mais significativamente a área de formação de adultos e da aprendizagem em ambientes online; ii) a falta de um processo de validação dos resultados junto do painel de especialistas entrevistados para avaliar a correta interpretação das suas recomendações; iii) a falta de realização de um exercício piloto para testar o ambiente online em ação. Finalmente há que salientar que este tópico se revelou bastante abrangente e a sua adaptação a um projeto de mestrado, temporalmente circunscrito, acabou por limitar o trabalho a ser desenvolvido. Sem esta limitação este projeto poderia ser expandido em várias dimensões incluindo a mais abrangente que se prende com a internacionalização da perspetiva de análise e de conceção assumida no trabalho bem como a sua abertura aos desenvolvimentos que se encontram estabelecidos (e por estabelecer) nos setores de proteção civil e militar cujos exercícios de simulação certamente encontram paridade com os de saúde pública.
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Book chapters on the topic "Online crisis simulation platform"

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Huang, Jingxian. "Real-Time Statistical Method for Marketing Profit of Japanese Cosmetics Online Cross-Border E-commerce Platform." In Simulation Tools and Techniques, 627–36. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-97124-3_48.

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Xiao-Jun, Yu. "On the Pricing Decision of Monopoly Online Car-Hailing Platform Considering Network Externality and Commission Rate." In Simulation Tools and Techniques, 759–70. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72792-5_60.

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Liu, Tuo, and Fuyu Yan. "Simulation of SMS Emergency Service Platform in Public Crisis Rumor Management." In Proceedings of the Third International Forum on Decision Sciences, 25–40. Singapore: Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-10-0209-0_3.

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Guo, Yi. "Modeling and Simulation of Logistics Integration of Electronic Commerce Online Shopping Platform." In Advances in Intelligent Systems and Computing, 165–78. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-1837-4_15.

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Figueroa de la Cruz, Mario, Vicente Chibilisco, and Mauricio Monteros. "Work-in-Progress: Design and Development of an Advanced Technological Platform for the Diagnosis and Simulation of Electric Power Consumption." In Artificial Intelligence and Online Engineering, 415–20. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-17091-1_42.

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Oliveira, Catarina, César Teixeira, and Alberto Cardoso. "Development of an E-learning Platform for Storage, Simulation and Online Experimentation of Models of Physiological Processes." In Interactive Collaborative Learning, 628–36. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-50340-0_56.

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Codagnone, Cristiano. "The Platform Economy After COVID-19: Regulation and the Precautionary Principle." In Perspectives on Digital Humanism, 173–79. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86144-5_24.

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AbstractOnline platforms are two-sided or multisided markets whose main function is matching different groups (of producers, consumers, users, advertisers, i.e., hosts and guest in Airbnb, audiences and advertised in Google, etc.) that might otherwise find it more difficult to interact and possibly transact. Some of the potential critical issues associated with the platform economy include the relationship between personhood (the quality and condition of being an individual person with protected sphere of privacy and intimacy) and personal data, on which the platform economy thrives by extracting behavioral surplus, scale to dominance and market power, and lockin for businesses. In this chapter, I first shortly review how the pandemic crisis has impacted the platform economy and what problems are being exacerbated. I then conclude and focus the core part of my analysis on the issue of regulation and particularly on the merits and limits of applying the precautionary principle when addressing the online platform economy.
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Charles, Aurélie, Matthieu Lauras, Anne-Marie Barthe, and Frédérick Bénaben. "Gathering, Structuring and Modeling Business Process Knowledge of the Response to a Nuclear Crisis: Towards a Simulation Platform for Better Coordination." In Adaptation and Value Creating Collaborative Networks, 486–93. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23330-2_53.

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Tolias, Dimitris, and George Exadaktylos. "Learning Through Exploration, Autonomy, Collaboration, and Simulation: The ’all-in-one’ Virtual School of the Hellas Alive!© Online, Language-Learning Platform." In Lecture Notes in Computer Science, 823–32. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73283-9_89.

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Gibson, David. "Teacher Education with simSchool." In Teacher Education Programs and Online Learning Tools, 437–53. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-1906-7.ch023.

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This chapter introduces an innovative online learning platform for the preparation of teachers through simulations, which addresses some of the systemic challenges of teacher education in the US. The chapter contrasts traditional course-based online learning experiences with a simulation approach to four areas of teacher preparation: conceptions of teaching & learning, the organization of knowledge, assessment practices and results, and the engagement of communities of practice. The chapter outlines a rationale for the new approach based in self-direction and personal validation in a complex but repeatable practice environment, supported by emergent interdisciplinary knowledge concerning the unique affordances of digital media assessment and social media. The online simulation simSchool is used as an example model that embodies the new paradigm.
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Conference papers on the topic "Online crisis simulation platform"

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Liu, Yu, Ying Li, Jianwei Niu, and Qinghua Cao. "An Online Physical Simulation Platform for Android Programming." In 2014 IEEE Sixth International Conference on Technology for Education (T4E). IEEE, 2014. http://dx.doi.org/10.1109/t4e.2014.58.

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Musing, Andreas, and Johann W. Kolar. "Successful online education - GeckoCIRCUITS as open-source simulation platform." In 2014 International Power Electronics Conference (IPEC-Hiroshima 2014 ECCE-ASIA). IEEE, 2014. http://dx.doi.org/10.1109/ipec.2014.6869683.

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Berger, Andre, Ralf Hoffmann, Ulf Lorenz, and Sebastian Stiller. "TOPSU - RDM a simulation platform for online railway delay management." In 1st International ICST Conference on Simulation Tools and Techniques for Communications, Networks and Systems. ICST, 2008. http://dx.doi.org/10.4108/icst.simutools2008.2938.

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Kaufman, David, Alice Ireland, and Louise Sauve. "A Collaborative, Online, Problem-Based Simulation Platform (COMPSoft) for Medical Education." In 2009 Fourth International Multi-Conference on Computing in the Global Information Technology. IEEE, 2009. http://dx.doi.org/10.1109/iccgi.2009.52.

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Wang, Chaojie, Xiao Li, Lai'an Qin, Chunlei Li, and Tao Yan. "Research on Atmospheric Density Online Measurement Technology Based on Spacecraft Platform." In 2015 International Conference on Modeling, Simulation and Applied Mathematics. Paris, France: Atlantis Press, 2015. http://dx.doi.org/10.2991/msam-15.2015.71.

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Deng, Weiyi, and Xiangming Deng. "A simulation study on the roles of heterogeneous participants in online communities during a brand crisis." In 2012 IEEE Fifth International Conference on Advanced Computational Intelligence (ICACI). IEEE, 2012. http://dx.doi.org/10.1109/icaci.2012.6463343.

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Liu, Jinwei, Wingyan Chung, Yifan Huang, and Cagri Toraman. "CrossSimON: A Novel Probabilistic Approach to Cross-Platform Online Social Network Simulation." In 2019 IEEE International Conference on Intelligence and Security Informatics (ISI). IEEE, 2019. http://dx.doi.org/10.1109/isi.2019.8823276.

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Cui Lei, Jinjin Wang, Liu Gang, Wu Jianhua, Wang Ruiyang, and Yang Bingbing. "Online optimization of controller parameters based on power electronics semi-physical simulation platform." In 2012 24th Chinese Control and Decision Conference (CCDC). IEEE, 2012. http://dx.doi.org/10.1109/ccdc.2012.6244004.

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Ying Li, Jianwei Niu, Jiong Zhang, and Xin Ren. "MOOE: A new online education mode: Virtual simulation experiment MOOE platform for FPGA." In 2016 IEEE Frontiers in Education Conference (FIE). IEEE, 2016. http://dx.doi.org/10.1109/fie.2016.7757379.

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SUDAN SAPKOTA, MADHU, EDWARD APEH, MARK HADFIELD, ROBERT ADEY, and JOHN BAYNHAM. "DESIGN OF EXPERIMENTS PLATFORM FOR ONLINE SIMULATION MODEL VALIDATION AND PARAMETER UPDATING WITHIN DIGITAL TWINNING." In CMEM 2021. Southampton UK: WIT Press, 2021. http://dx.doi.org/10.2495/cmem210011.

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Reports on the topic "Online crisis simulation platform"

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Semerikov, Serhiy, Viacheslav Osadchyi, and Olena Kuzminska. Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET. SciTePress, 2022. http://dx.doi.org/10.31812/123456789/7011.

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Symposium on Advances in Educational Technology (AET) is a peer-reviewed international conference focusing on research advances and applications of combined use of computer hardware, software, and educational theory and practice to facilitate learning. Today, AET is the premier interdisciplinary forum for learning scientists, academicians, researchers, professionals, policymakers, postgraduate students, and practitioners to present their latest research results, ideas, developments, and applications. AET topics of interest are: • Artificial intelligence in education • Augmented reality in education • Cloud-based learning environments • Cloud technologies for mathematics learning • Cloud technologies for informatics learning • Computer simulation in science and mathematics learning • ICT in primary and secondary education • ICT in higher education • Learning environments • Learning technology • Professional training in the digital space • Massive open online courses • Methodology of informatization in education • Modelling systems in education • Psychological safety in the digital educational environment • Soft skills development • STEM education • Virtualization of learning This volume represents the proceedings of the Symposium on Advances in Educational Technology, held in Kyiv, Ukraine, on November 12-13, 2020. It comprises 110 contributed papers that were carefully peer-reviewed and selected from 282 submissions. Each submission was reviewed by at least 3, and on the average 3.1, program committee members. The accepted papers present a state-of-the-art overview of successful cases and provide guidelines for future research. We are thankful to all the authors who submitted papers and the delegates for their participation and their interest in AET as a platform to share their ideas and innovation. Also, we are also thankful to all the program committee members for providing continuous guidance and efforts taken by peer reviewers contributed to improve the quality of papers provided constructive critical comments, improvements and corrections to the authors are gratefully appreciated for their contribution to the success of the workshop. Moreover, we would like to thank the developers of HotCRP, who made it possible for us to use the resources of this excellent and comprehensive conference management system, from the call of papers and inviting reviewers, to handling paper submissions, communicating with the authors, and creating the volume of the workshop proceedings.
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