Dissertations / Theses on the topic 'Online computer skills'
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Britton, Gwendolyn Suzanne. "Using Online Project-Based Capstone Experiences to Enhance Soft Skills Development." NSUWorks, 2013. http://nsuworks.nova.edu/gscis_etd/101.
Full textKaiden, Robert. "A Study of Motivation, Achievement, and Study Skills in an Online Community College Course in Beginning Algebra." NSUWorks, 2005. http://nsuworks.nova.edu/gscis_etd/623.
Full textFernandez, Reinaldo. "A Cognitive Apprenticeship Approach for Teaching Abstract and Complex Skills in an Online Learning Environment." NSUWorks, 2014. http://nsuworks.nova.edu/gscis_etd/2.
Full textMorgan, Mia Lynn. "Developing 21st century skills through gameplay| To what extent are young people who play the online computer game Minecraft acquiring and developing media literacy and the Four Cs skills?" Thesis, New England College, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10020378.
Full textTwo questions drove this case study. 1) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's media literacy skills of analysis, evaluation, and access? 2) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's 21st century skills of critical thinking, creativity, communication, and collaboration? The study employed quantitative and qualitative research methods (pre and posttest, survey, and interview) using a case study design, enabling an opportunity for in-depth data gathering in a naturalistic environment.
Using pre and posttest, the researcher assessed whether participants' 21st century skills changed over the course of a 24 week period. Participants’ media literacy skills were assessed at the beginning and end of the study, using a pretest/posttest method adapted for use with younger children from the Arke and Primack Media Literacy Measure (2009). In addition, media literacy skills and the Four Cs skills were assessed using a combination of survey, reflective questioning, and interview methods. Analysis of the data shows that participants' media literacy skills did improve at the end of six months of gameplay, and playing Minecraft multiplayer did provide opportunities for participants to practice 21st century skills.
El-Refai, Walid. "Effects of computer-supported collaboration script and incomplete concept maps on web design skills in an online design-based learning environment." Diss., lmu, 2012. http://nbn-resolving.de/urn:nbn:de:bvb:19-142692.
Full textDominguez, Noraida. "Online Learning Communities: Enhancing the Acquisition of Information Skills by Undergraduate Students of the University of Puerto Rico at Carolina." NSUWorks, 2010. http://nsuworks.nova.edu/gscis_etd/350.
Full textAndrew, Monica, and n/a. "The internet experiences of women living in rural and regional Australia." University of Canberra. Professional Communication, 2004. http://erl.canberra.edu.au./public/adt-AUC20060410.122445.
Full textEl-Refai, Walid [Verfasser], and Frank [Akademischer Betreuer] Fischer. "Effects of computer-supported collaboration script and incomplete concept maps on web design skills in an online design-based learning environment / Walid El-Refai. Betreuer: Frank Fischer." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2012. http://d-nb.info/1022523600/34.
Full textWelsh, Johnelle Bryson. "Identifying factors that predict student success in a community college online distance learning course." Thesis, University of North Texas, 2007. https://digital.library.unt.edu/ark:/67531/metadc5111/.
Full textCarell, Angela, and Isabel Schaller. "Kreativitätsförderung mit Neuen Medien in der universitären Lehre im Fach Informatik." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-143171.
Full textCarell, Angela, and Isabel Schaller. "Kreativitätsförderung mit Neuen Medien in der universitären Lehre im Fach Informatik." Technische Universität Dresden, 2010. https://tud.qucosa.de/id/qucosa%3A28045.
Full textWilliams, Garrick J. "Abstracting Glicko-2 for Team Games." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1427962458.
Full textBurke, Moira. "Reading, Writing, Relationships: The Impact of Social Network Sites on Relationships and Well-Being." Research Showcase @ CMU, 2011. http://repository.cmu.edu/dissertations/185.
Full textLi, Weijia. "Impact of the Living History Online project on students' computer use, skills, attitudes toward computer technology and history learning in four western Massachusetts public schools." 2004. https://scholarworks.umass.edu/dissertations/AAI3136752.
Full textLiu, Jian-Heng, and 劉建亨. "Constructing an Online Computer-Assisted Instruction Website for Multiple-Disabilities Students to Learn Self-Care Skills and Its Effectiveness Study." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/47209881287866271015.
Full text亞洲大學
資訊工程學系碩士在職專班
100
Abstract The purposes of this research were to construct an online computer-assisted instruction website in the subject of self-care skills, and to evaluate its effectiveness on improving self-care skills of elementary school students with multiple-disabilities. Based on the ADDIE (Analyze, Design, Develop, Implement, and Evaluate) model, the researcher had developed an online computer-assisted instruction website on the subjects of “making egg sandwich”, “putting two slices of bread together with a layer of shredded pork” and “spreading peanut butter on a piece of toast”, for the purpose of teaching primary school students with multiple disabilities to learn self-care skills. Two multi-disable students in elementary school were used as the subjects of this study. The researcher used the “single-subject research method” to quantitatively analyze the subjects’ performance in order to evaluate the learning effectiveness. The results of the study were as follows: 1. With the application of ADDIE model, the researcher had built a suitable online computer assisted instruction website on the subject of self-care skills for students with multiple-disabilities. 2. Evidence showed those computer-assisted instructions were effective in teaching multi-disable students the self-care skills like making egg sandwich, putting the toasts with shredded pork and smearing a piece of toast with peanut butter. 3. The construction of the online computer-assisted instruction website for self-care skills resulted in a positive influence on multi-disable students’ learning effectiveness. Keywords:self-care skills, Computer-Assisted Instruction, Students with Multiple-Disabilities
Huang, Chien-Chao, and 黃建超. "Develop and Evaluate the Computer-Aided Mechanical Drawing Online Tutorial System-An Example of Assisting Students Passing the Skill Certification." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/r3duf3.
Full text國立臺東大學
教育研究所
95
The purpose of this study is to establish an "e-Drawing Online Teaching System" through five processes - analysis, design, development, conducting and evaluation. In terms of the "Class C skill Certification on the computer-aided mechanical drawing" of National Technician Certification, this meta-material is to develop an online aided-instructional system to enhance the conceptual knowledge of mechanical graphics. In addition, the accumulation of the students’ learning experiences can be managed and shared with students of different years or regions. Thus, optimal solutions can be attained. This study adopted the literature review and questionnaire survey. The literature review is the theory basis of study subject to establish "e-Drawing online instructional system." Subsequently, surveys - e-Drawing online learning questionnaire, and e-Drawing online instructional system evaluation form, along with expert interviews were conducted. The subjects are the sophomores in the Computer Graphics Department at Kung-Tung Technical Senior High School. On the one hand, the population, thirty-four subjects was surveyed through "e-Drawing online learning questionnaire form" after six months of learning via this system, and thirty-two effective questionnaires were collected. On the other hand, ten experts and teachers, who are certified teachnician in computer graphics, were interviewed through "e-Drawing online instructional system evaluation form," and all of forms were collected. According to the study conclusion, the students, experts and teachers are highly satisfied with the "e-Drawing online instructional system." In addition, ninety-four percent of the study subjects passed the skill Certification class C of National Technician Certification in 2006. According to the study, this system can effectively assist students in learning and problem-solving, and support faculty members in the instruction and skill counseling process.
Nkalane, Patience Kelebogile. "E-portfolio as an alternative assessment approach enhancing self-directed learning in an Open Distance Learning environment." Thesis, 2018. http://hdl.handle.net/10500/26473.
Full textCurriculum and Instructional Studies
Ph. D. (Curriculum Studies)