Dissertations / Theses on the topic 'Online business platforma'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Online business platforma.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Řehoř, Pavel. "Podnikatelský plán online platformy propojující ekonomické komerční subjekty na českém trhu." Master's thesis, Vysoké učení technické v Brně. Fakulta podnikatelská, 2021. http://www.nusl.cz/ntk/nusl-442911.
Full textWu, Jiawei, and Fenghu Chen. "Knowing more about people ordering food online: based on Eleme platform." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-38205.
Full textWang, Shuting. "THREE ESSAYS ON RISKS OF ONLINE PLATFORM INFORMATION SYSTEMS." Diss., Temple University Libraries, 2019. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/572541.
Full textPh.D.
In the past decade, a fundamental research topic in the information systems (IS) discipline has been to examine the value of online platforms on businesses, society, and consumers, notably in the form of improved efficiency in information sharing, consumer engagement, and increased sales. However, the risks rooted in online platforms may cannibalize the value created, which have received limited attention in the literature and practice. In my dissertation, I attempt to fill this gap in the literature by providing a comprehensive analysis of the risks of online platforms from the angle of these three main entities in the ecosystem with three separate yet related essays. The first essay focuses on the risks for businesses that leverage social media platforms, and assesses how their posting on social media fan pages affects consumers’ decision to purchase and unfollow from the firms. The second essay focuses on the risks of fake news on social media and how social media platforms may use identity verification to reduce online anonymity and combat this increasingly critical social problem. The third essay focuses on estimating the risks of using monetary incentives to motivate consumers to write online product reviews, and examines how such strategy may affect product sales. Our studies have theoretical and practical implications for designing effective online platform information systems.
Temple University--Theses
Andersson, David, and Bojan Kobaslic. "Can I trust you? : The importance of trust when doing business on P2P online platforms." Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-16225.
Full textAlba, Begazo Nadia Alejandra, Pérez Santiago Alonzo Barrios, Angeles Olga Alexandra Blanco, Ruiz Angela Maria Ganoza, and Velasco Cristian Noe Huamantupa. "Plataforma web de rifas online: Rifus." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/651771.
Full textCurrently, people suffer from problems when they want to acquire a good or service, whether due to problems with the availability of money, time or some other type of limitation. Also, by focusing this scene on the digital landscape, the variables described above could be added, adding distrust to the list. For this reason, this research paper proposes a new way of acquiring goods and services, in a novel way that aims to eliminate the previously required refusals. This initiative will be carried out by implementing a website called Rifus that digitizes, almost entirely, the raffle sale process. This initiative will be carried out by acquiring flashy products for the general public and a previously established amount of virtual tickets will be sold so that the user can participate to win the product of their choice. In order to know the attributes that the user values in acting in this environment, research that allows Rifus to be molded according to what users consider relevant is investigated. Some of these were the motivations that users have to participate in this type of society, the products for which they prefer to participate, among others. Finally, in order to know the viability of Rifus, different financial indicators will be used, such as the NPV and the IRR that support that it is profitable. In the same way, through the surveys and the results, the opinion of the interviewees on the business model was known and the value proposal was endorsed by them.
Trabajo de investigación
Witter, Jan-Moritz, and Thomas Sabathier. "Branding of two-sided online marketplaces : An integrative model to comprehend the reciprocity within vlaue creation and branding of two-sided online marketplaces." Thesis, Högskolan i Jönköping, Internationella Handelshögskolan, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-35788.
Full textXie, Yanghui S. M. Massachusetts Institute of Technology. "Business plan of an online social commerce platform for the middle-aged and the elderly in China." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/98988.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 49-54).
This thesis is a business plan for creating an online social commerce platform, Second Life, for the middle-aged and the elderly in China. There is a huge and growing middle-aged and elderly population in China. A large portion of this population faces some social and economic issues, such as loneliness and low pension income. This thesis proposes to address these issues by building an online community tailored for the middle-aged people and the elderly in China. On this platform, users can have active online social activities to reduce the sense of loneliness and to enable peer-to-peer help. At the same time, the platform will also serve as an online marketplace for seniors to show and monetize their skills, knowledge or other resources. To examine the feasibility of Second Life and to get ready to make Second Life happen, this business plan covers the following areas. First of all, it articulates the business idea and strategic goal. Then, the business environment is examined through PEST (political, economic, social and technological factors) analysis to understand the opportunities and threats posed to Second Life. Next, product design guidelines are discussed through observation and literature review. Then, the initial business model is introduced. The beachhead market is identified and the competitive landscape is examined through the lens of Michael Porter's Five Forces. Later, sales and marketing strategies, approaches and a three-step sales and marketing plan are mapped out. Next, the management team is introduced. And finally, financial performance over four years is projected and the key assumptions are pointed out.
by Yanghui Xie.
S.M. in Management Research
Zhou, Lu, Jiaqi Liu, and Yanzhu Lu. "The Main Influencing Factors of Customer Trust in China’s Import Cross-Border E- commerce Business Model." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-298120.
Full textMa, Jialin, and Shumei Li. "Chinese young consumers' buying behavior of online second-hand clothing." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-14000.
Full textOji, Obiefula Nnadi Elvis. "Usage barriers and effectiveness of social media platforms by small businesses in the Cape Metropole, in South Africa." Thesis, Cape Peninsula University of Technology, 2016. http://hdl.handle.net/20.500.11838/2537.
Full textSMMEs have been touted as the major driver of any economy – they create jobs, reduce poverty level and generally improve the livelihood of a society. Even with these lofty advantages, SMMEs encounter numerous challenges. These range from lack of access to funding, poor education and understanding of small business management practices. Embedded in small business management practice, is the need to undertake proper marketing. Marketing has recently featured as one of the main challenges of small businesses. Lately several marketing channels have emerged in response to this challenge. These channels have been reported to have positive impact on the bottom line of businesses. This study sought to discover whether social media platforms are deployed within the hospitality sector in the Cape Metropole, Western Cape Province, South Africa, to enhance the growth of restaurants. The study was motivated by the lack of alternative marketing channels using social media platforms, especially in the hospitality industry in the Cape Metropole. Essentially, to achieve this aim, a survey was conducted of SMMEs with employment capacity of not more than 50 employees, specifically within the hospitality sector in the Cape Metropole. A quantitative methodology was applied, using a self-administered questionnaire, distributed to 100 SMMEs in the Cape Metropole. The method of data analysis was purposive. The findings of this research indicate that most of the sampled small businesses used social media platforms. The findings also suggest that SMMEs perceived social media to have moderately effective marketing tools, with WhatsApp as the most effective, followed by Facebook and Twitter. The findings suggest that most respondents used the platform to inform their clients about a business promotion; for new product marketing; for customer loyalty, and for socialising with clients. It was found that if the highest percentage, used for socialising, was then channelled towards strategic marketing, it would significantly boost small business marketing capabilities. This could fill the gap of sustainable marketing strategies.
Donoso, Claudio Torres. "Tools for Strategy Development Suitable for Startups with Focus on Online Platforms : Case Study of the ICT4MPOWER Group." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-98679.
Full textAffärs-, organisations- och informationssystemsstrategier är en del av processen från att omvandla en idé till en fungerande organism. Denna process kan vara lätt eller komplicerad beroende på många faktorer, oberoende av detta, bör dess betydelse inte underskattas. Denna avhandling presenterar en fallstudie som genomförts för att visa hur man kan utveckla strategier med hjälp av lättanvända modeller och metoder som sammanställts genom diverse litterära studier. Resultatet är en guide ämnat åt dem som funderar på att utveckla sina strategier med hjälp av fallet som exempel.
Sousa, Tiago de Matos Almeida e. "Plano de negócios de uma plataforma de e-recruitment." Master's thesis, Instituto Superior de Economia e Gestão, 2016. http://hdl.handle.net/10400.5/12309.
Full textPara Chwolka & Raith (2011), um plano de negócios, permite ao empreendedor avaliar a oportunidade antes de tomar a decisão de entrar no mercado. É mesmo esse o objetivo deste trabalho final de mestrado, ou seja, a realização de um plano de negócios de raiz de uma plataforma de recrutamento online, a id.jobs, de forma a conseguir perceber a viabilidade económico-financeira e do conceito do projeto. A plataforma web pretende facilitar o encontro de interesses entre uma empresa e um profissional, tornando o recrutamento mais simples, rápido e personalizado. Relativamente à metodologia deste plano de negócios, utilizou-se o modelo de organização de Harvard (2007) e acrescentou-se a análise de sensibilidade da metodologia da consultora Ernst & Young (2001). Para enriquecer o trabalho, realizaram-se dois inquéritos, um ao público em geral e outro a empresas. Este projeto demonstrou ser financeiramente viável, apresentando um período de recuperação do investimento de cerca de três anos.
For Chwolka & Raith (2011), a business plan allows the entrepreneur to assess the opportunity before decide entering a market. The purpose of this master final dissertation is to conduct a business plan for an online-recruitment platform, id.jobs, to discover its economic and financial viability as well as the viability of its concept. The web platform aims to match the interests between a company and workforce, making recruitment simpler, faster and customized. Regarding the methodologies of business plans, was used Harvard (2007) and added sensitivity analysis from Ernst & Young (2001). To enrich the work, were conducted two surveys: one concerning the general public and other regarding the companies. This project proved to be financially viable, with a payback period of about three years.
Chauca, León Miguel Enrique, García Manuel Adrian Herrera, Arashiro Ariana Alessandra Navarro, Arenas Gabriel Alejandro Leyva, and Lazo Iana Marie Velásquez. "Modelo de negocio Jelmi: Plataforma de cursos universitarios online." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/657228.
Full textThe present research work aims to identify a solution for students who have little time to study. The project reflects an on-demand business model, since it is based on a service that is requested when the client needs it. The possibility of creating a virtual academy that offers classes with immediate availability thanks to the recorded sessions will be studied, although users can also request live lectures. The development of the research starts from the study of the identification of a personal need, seeking to improve an already known service. For this reason, interviews were conducted which allowed us to better understand the situation of the students. Then, an approach to the project was presented, analyzing the most viable ways to reach the consumer, establishing two segments so that both students in need of assistance and people qualified to provide advice could be reached. Consequently, the channels and means of reaching the two target audiences were prepared to proceed to sell and meet the previously formulated goals in order to adapt to the market. Customer behavior was analyzed in order to create and analyze a sales projection. The profitability of the project would demonstrate whether the academy is profitable or not, so the purpose of the study is based on financial results with the aim of taking this business idea to a real context and analyzing its viability.
Trabajo de investigación
Gonne-Victoria, Benjamin, Guillaume Lécuellé, and Nagisa Sasaki. "Students' perceptions of online personal branding on social media sites." Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-65789.
Full textChapa, Siqueiros Miguel Angel, Rivadeneyra José Manuel Paipay, Quinto Jonathan Jofrey Ladera, Melo Anselmo Isaac Moscoso, and Muñoz John André Roque. "QUICKJOB." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655303.
Full textSince a few years ago, there has been an increase in the services offered by the internet or online platforms, because of consumers' preference to receive said services at home, in order to maintain more hours of rest or leisure at home; or to cover other needs. So far in 2020, the outbreak of the new coronavirus caused social isolation, forcing the population to turn to other channels to supply themselves and meet their needs. Consequently, digital channels were the ones that most adapted to this need. This project, QuickJob, was born exactly to cover multiple needs that are basic and common in the home, but offered from the same platform, easily accessible, safe and qualifiable by the consumer. Likewise, the services offered by third parties would generate additional income to those interested in offering them. This business vision where interests and needs are interrelated, under the same platform, capable of locating suppliers and customers in a radius of action close to their homes, is what makes the business attractive; since it values one of the highest priority needs for people, which is time. One of the aspects that will promote and retain customers is the quality service, by which our suppliers will be rated; and thus maintain high levels of quality of service to be identified and recommended by the clients themselves; which will be able to comment and evaluate each one of the services they use.
Trabajo de investigación
Carmen, Betancourt José Elizer, Andía Nils Emerson Figueroa, Cárdenas Ricardo Luque, Palomino Jameson Anthony Peraltilla, and Vega Javier Rodríguez. "Plan de negocios para la implementación de una tienda virtual de obsequios personalizados en el Perú." Master's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/657019.
Full textTrade in goods and services have been positioning itself in Peru through the development of digital platforms, a situation that has been accentuated since March 2020 by the impact of the COVID-19 pandemic. The growing possession of electronic devices (mobile phones, tablets, personal computers) by users of several socioeconomic levels (A, B, C, mainly) and age segments have contributed among others to the greater purchase of goods and services through digital channels. One of these goods are gifts or personalized gifts —the subject of this research work—. This has been demanded by a wide public in Peru due to their unique characteristics and these are made by means of image and text sublimation techniques. It seeks to call an emotion or a memory that makes this attention very special. The SubliGifts business Project which is the brand of the projected business seeks to facilitate the customer the entire process of choosing the art and the physical delivery of the gift, position itself in the personalized gifts market through careful customer service, high quality of products and human talent trained and experienced in graphic design and marketing.
Trabajo de investigación
Acori, Dávila Yasmina Lissete, Valdivia Maria Pia Bustinza, Torres Felix Martin Diaz, Alvarado Jazmín Andrea Quispe, and Cadenillas Milagros María Zárate. "Proyecto TUtutor." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/655174.
Full textThis project will analyze the viability and scalability of the creation of a business named “TUtutor”. TUtutor is a virtual platform where university students with skills in mathematics, and who are interest in earning an additional income, may connect with elementary school students and act as tutors through personalized classes. These university students will develop a methodology that would adapt these courses experiencing difficulty with teaching their students in the online learning environment as their function. This project was created based on the current situation we are facing around the world. The pandemic has forced many countries to adapt a new reality that in-class lessons struggle to adapt to the challenges of online learning. During the transition process, deficiencies in such classes have surged that require immediate solutions. In this case, the education sector in Peru has been highly affected because the majority of the two kinds of schools, public and private, where not fully prepared to perform the change from in-person classes to the remote methodology. This mandatory measure caused all school operations to quickly adapt and make all classes virtual. However, due to the quick changes, the academic performance of children has suffered. Therefore, schools need major reinforcement and personal counseling from their students.
Trabajo de investigación
Axelsson, Emma, and Madeleine Wikström. "eWOM-kommunikation på Facebook & Prisjakt : En studie av skillnader i konsumenters uppfattning om eWOM." Thesis, Örebro universitet, Handelshögskolan vid Örebro Universitet, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-21342.
Full textSyfte – Syftet med denna studie är att identifiera och beskriva hur konsumenters uppfattning skiljer sig mellan Facebook och Prisjakt gällande informationens kvalitet, avsändarens trovärdighet och effekten av eWOM-kommunikation. Tillvägagångssätt – Utifrån tidigare forskning utformades en analysmodell vars delar var de aspekter av problemet som studien syftade till att undersöka. En experimentell design tillämpades där tio studenter vid Örebro universitet fick sätta sig in i ett scenario där de tog del av eWOM-kommunikation gällande en specifik produkt på Facebook respektive Prisjakt och sedan fick svara på frågor i en intervju. Analysmodellen låg till grund för en intervjuguide som användes vid intervjun och den specifika produkten diskuterades fram med hjälp av en fokusgrupp. Slutsats – Studien illustrerar att konsumenter kan uppfatta informationens kvalitet högre på Prisjakt medan avsändarens trovärdighet kan uppfattas högre på Facebook. Trots detta är slutsatsen gällande effekten av eWOM-kommunikation i studien att informationen på Facebook tenderar att anammas till en större grad än informationen på Prisjakt. Anledningen till detta är att avsändarens trovärdighet visade sig vara av större betydelse i processen av informationsanammande.
Morrongiello, Caroline. "De l'empowerment à l'engagement du client sur les plateformes en ligne : ou comment favoriser l'activité des clients sur Internet." Phd thesis, Université de Grenoble, 2014. http://tel.archives-ouvertes.fr/tel-01071185.
Full textJeng-Chun, Janet Chen. "Online Business Model and Network Platform Strategy." 2006. http://www.cetd.com.tw/ec/thesisdetail.aspx?etdun=U0001-2807200600450000.
Full textChen, Jeng-Chun Janet, and 陳正君. "Online Business Model and Network Platform Strategy." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/62772734452547245089.
Full text國立臺灣大學
商學組
94
The Internet is a fast, dynamic, and complicated ecosystem. Most of the time, it is very difficult to identify value proposition, business models, and formulate platform strategies due to the amount of free content on the web sites. In this research, we adopt an analytical approach for strategy formulation; by analysis of Internet ecosystem and framework, identifying the key of various business models, making the choices of playground or battlefield of the industry segments, and case studies of major Internet players including Yahoo, Google, Microsoft, and eBay. In the end, we propose the step of developing network platform strategies linked to business models. Based on the analysis, we also evaluate the competitive advantage of each Internet player and their future strategic directions Overall, three major Internet players propose similar visions and business models. On the other hand, every company holds its own assets to sustain its business in long term. Future development may include more partnership in order to exchange user traffic and fight against competition, merge and acquisition to promote future growth, and development of new types of business models.
Ow, Wee-Lee, and 胡偉立. "Innovative Business Model of Online Tourism Platform." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/7s73qh.
Full text國立臺灣大學
商學研究所
106
Moving into 21st Century,with the rise of the internet, traditional travel agent is no longer the only option for tourism. Through the rapid transfer of information technology, people able to search the travel information and plan for their trip through several travel platform or blogs. Many young people nowadays prefer to travel oversea with a team of member or just themselves rather than go through traditional travel agencies. The reason why traditional travel agencies no longer attract travelers is because of the over standardized tour planning, lack of trained tour guides and inelastic travel plan. The culture difference gap is one of the main factor that influencing the travel experience of travelers. The author of the paper found that his foreign living experience can effectively enhance the tourism experience of those travelers whom came from their country. Those who living in foreign country for long time could better understand what travel plan suit their fellow friend, and they can give advice or help for travelers, made the travel experience leap forward. However, it is hard or travelers to feel the warmth of their fellow countryman in oversea travel. Because of that, author hopes to launch a brand new business model that can link both parties to enhance their travel experience and met with new friend from same hometown, the platform strive to become the next generation of tourism industry. First of all, the paper started with explore the basic concepts of internet platform and sharing economy, then further interpret the definition of tourism and the idle resources among the current market. Secondly, we will discuss the current status of the global tourism industry and the current tourism business model that applied in Taiwan tourism industry in order to help readers to understand the entire tourism industry. Finally, the purpose of writing this paper is to provide a new form of business model to solve the existing problem happened in tourism industry through the help of online platform. Through the new travel platform to effectively make use of the idle resources in market and provide new tourism experience service to the tourist. The platform will extract the business model of online platform nowadays and using the Value Creation Cycle (VCC) approaches to help the platform for sustainable grow in future.
Choi, Wonkil, and 崔源佶. "Business plan for DIY interior online platform." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/58093444116861948048.
Full text國立臺灣大學
企業管理碩士專班
104
Today people tend to seek for convenience in their life, and they believe the convenience can be achieved by saving costs or efforts consumed. Simplifying a process also can be one of solution. To live convenient life, people are trying various attempts. Endeavors to develop new technology can be said to be one of kind, and many business entities are setting this as a business direction to be pursued in the future. Actually these attempts have enabled people to enjoy convenience in many moments of life. However, they still face some moments when they long for convenience, for example when planning for home decoration. The interior consumers in South Korea have endured inconvenience while planning for their interior projects. They have to spend excessive efforts into visiting multiple sites to collect necessary reference information. In addition to it, it was difficult for them to compare various options due to lack of chances for comparison, and it led them to excessive high cost. The worst part is that these efforts couldn’t necessarily guarantee the results they want. This business plan addresses proposed solution to help interior consumers’ life be more convenient. The company provides online platform for consumers who plan interior projects. The platform includes comprehensive information of home decoration such as experiences, know-how, products and professionals. By using the servies, the interior consumers in South Korea will be able to decorate their living places as per their taste with saved efforts and saved costs.
Tan, Ee Wah, and 陳一華. "Business Plan For PlayPlay Online Toy Platform." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/81297619479993118715.
Full text國立臺灣大學
企業管理碩士專班
102
Due to the increasing prevalence of smart devices such as smart phones and tablets, more and more children are playing with intuitive touch sensitive video games as their main source of fun and entertainment. This business plan identifies a business opportunity in the online toy market with a specific emphasis on Do-It-Yourself (DIY) and Do-It-With-Others (DIWO) toys where creativity and social bonding can be promoted with participation of parents, friends and teachers. The selection of these toys will be based on children’s learning styles which can be assessed by parents on our website. The company’s mission is “To provide affordable products and services which can utilize the idea of both DIY and DIWO, be environmentally friendly, as well as to promote and preserve the culture of hand craft toys.” Services include a toy marketplace, information exchange, and a social networking medium. Parents can buy toys most relevant for their child''s learning style, share information about toys and education, and network with other parents through social events. PlayPlay will not only provide a platform acting as a database, but also low-cost, tangible, ready-to-make, and semi-finished toys for people who want to get started right away. Future plans include signing partnerships with small and medium sized toy companies to create low-cost, semi-finished materials for educational purposes. We also plan to sponsor toy designers or gurus to design high-end toys for adults who feel nostalgia for the old days of playing with traditional toys. These toys will be made environmentally friendly by using recycled or easy-to-be-recycled materials.
Vale, Miguel Filipe Pereira de Menezes e. "A business model for an online 3D printing platform." Master's thesis, 2014. http://hdl.handle.net/10362/21443.
Full textThis paper presents the main findings and learning experiences from the Business Project conducted in the past 5 months. The project was made in collaboration with Berenschot, a Dutch consulting firm. The final outcome of the project included the presentation of the main critical success factors for online platforms in the 3D printing industry. In addition, as part of this Work Project, a deep analysis was performed to study the main barriers that those platforms face in the market and that ultimately can contribute to their failure.
Chen, Wei-Chih, and 陳韋志. "Merchant or Platform? The Business Model Selection Problem of an Online Intermediary." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/827acv.
Full text國立臺灣大學
資訊管理學研究所
105
Online intermediary plays an important role in e-commerce nowadays. Traditionally, it serves as a merchant buying goods from manufacturers and reselling them to consumer. With the development of technology, more and more intermediaries choose to become platforms referring consumers to sellers. As there are more than one potential business models exist, it is critical for an intermediary to decide which model to adopt. To address this question, we establish a game-theoretic model with an intermediary and multiple manufacturers competing in selling heterogeneous products. The intermediary has the options of (1) playing the role of a merchant and buying goods from the manufacturers and (2) being a platform and allowing manufacturers to reach end consumers through it. The key difference between the two models is a merchant has the power to set the retail price, while a platform does not. Our analysis indicates that as the heterogeneity among products decreases, either at the production or the consumer side, the intermediary prefers the platform model to the merchant model. Nevertheless, if the products are highly distinct, the merchant model will be a better choice. Moreover, we further study the mixed model that combines both the merchant and platform models. Considering the first-mover advantage, the intermediary should adopt the platform model for the cost-effective manufacturer as his product owns greater commercial potential. On the other hand, we investigate the implementation of the platform model with revenue sharing. Restriction of high price hurts the intermediary''s profit when the product similarity goes up.
Kao, Pang-Yien, and 高邦晏. "The Value Creation and Business Model Innovation of The Online Payments Platform." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/58643371044465874870.
Full text國立臺灣大學
商學研究所
104
Benefit from the technology development, payment transactions began to have a new look. In the past, people often transact in cash or by credit card. But in society of today, the consumer no longer limited to shop in physical stores, but transferring more to the online shore. It leads a shift in human behavior. Demand for online payment is going to be higher, and more frequent. Even the development of technology began to change the mode of the past offline operation. Smartphones and other mobile devices can let people use anytime, anywhere. Because of technology, online and offline boundaries become blurred and not important like before. The online payment is no longer confined to sit in front of the computer. With the mobile device, shopping online will be used to anytime, anywhere, and any purpose. Stores and through online payment systems can grasp the sales number, inventory, costs and other details of the balance sheets more easily and reduces the risk of cash transactions such as: get counterfeit, change for the wrong amount. For consumers, it is also the same. For online payment systems cooperation, how to make a transition from this environment and even create consumer demand will be the key to enterprise development. This study will apply value creation cycle (VCC) to explain the current environment, and so to explore a variety of online payment risks derived applications, limitations and advantages. In the last, this study will offer various development directions of the future online payment industry.
Nunes, Carolina Lopes. "Innovative business plan: online platform that connects the small farmers to consumers." Master's thesis, 2021. http://hdl.handle.net/10071/23100.
Full textO presente projeto teve como objetivo a apresentação de um plano de negócios para a criação de uma plataforma online que permita aos consumidores adquirir produtos hortícolas, produzidos através de práticas sustentáveis, por pequenos agricultores locais. Foi feita uma análise de mercado junto dos potenciais consumidores para avaliar o seu interesse em adquirir estes produtos e, junto dos pequenos agricultores, para avaliar o seu interesse em vender os seus produtos através da plataforma. Por último, foi ainda realizada uma análise à concorrência a fim de perceber se esta atividade apresenta atualmente um volume de vendas que permita a viabilidade económica e financeira do projeto. Da análise realizada, foi possível concluir que (1) há crescimento na procura por produtos hortícolas produzidos através de práticas sustentáveis; (2) que há interesse em adquirir produtos produzidos por pequenos agricultores locais, como forma de ajudar a economia local; (3) que esta crescente procura não é acompanhada por crescentes vendas, uma vez que o acesso a estes produtos não é facilitado. A conjugação destas 3 conclusões criou uma oportunidade de negócio para dar início ao projeto. Para dar início a este projeto será necessário um investimento inicial de 31.100€, destinado maioritariamente à criação e desenvolvimento da plataforma online. De acordo com a análise financeira do projeto, foi possível concluir que este é economicamente e financeiramente viável, com VAL de 9.860.245€, TIR de 417.34% e um período de recuperação de investimento de 2 anos.
Chen, Ya-Chi, and 陳雅琪. "Online Shopping Platform’s Business Models and Valuation : momo, PChome and GoHappy." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/2r42kr.
Full text國立中興大學
高階經理人碩士在職專班
106
Benefited by the cheaper internet access and cellphone availability, the omni channel and internet of things have become the latest topic, further promoting ecommerce to be the hottest trend. Nowadays, e-commerce growth is in record breaking speed, a force to be reckoned in Taiwanese retailing market. The light asset characteristics, and gradually towards heavy asset investment. In 2016, Jack Ma, the founder of Alibaba group, stated that ecommerce market will disappear in 2017 and be replaced by a brand new retailing concept. Will this transform the business model of ecommerce? How will this affect overall market and stock performance? In the past, papers only emphasized on value creation and successful corporate management models, but never dived deep into business model and business evaluation of the corresponding. This paper focuses on three major cases: PChome, Momo, and GoHappy, analyzing their business model and evaluating each of their performance. We had clearly insight their current statuses and future trends through analyzing current ecommerce business model.
Paixão, Alexandre Tavares. "Online mythology content platform: Mythos Zone." Master's thesis, 2019. http://hdl.handle.net/10071/21414.
Full textA dissertação apresentada aqui segue o formato de um plano de negócios e analisa a viabilidade de formação de uma nova empresa de produtos. A empresa terá o nome de Mythos Zone e o seu objetivo é tornar-se o líder mundial no segmento de nicho de conteúdo online sobre mitologia, ao disponibilizar uma plataforma compreensiva que engloba conteúdo online de fácil compreensão, não apenas em diferentes formatos, mas também no maior número de plataformas online possível. Neste estudo, diferentes aspetos do negócio foram cautelosamente analisados e revistos, desde a oportunidade de negócio, os meios envolventes transacional e contextual, a caracterização da indústria, o potencial de mercado, as capacidades internas e a análise do espaço competitivo do mercado. Todas estas estas análises permitem então a elaboração de uma estratégia de estabelecimento da marca Mythos Zone, que inclui não apenas a estratégia geral da empresa e estrutura organizacional, mas também a criação de atividades de marketing específicas para elevar o valor da marca nos olhos dos consumidores, por fim permitindo a sua conversão para clientes de comércio digital. Tendo em conta toda a estratégia desenvolvida, de seguida procedeu-se ao desenvolvimento de uma análise financeira, considerando um crescimento esperado da marca durante um período de seis anos, que permitiu então concluir que Mythos Zone é um projeto financeiramente viável a ser desenvolvido durante o período demonstrado.
Shusaku, Hattori. "Online Recruiting Platform: Business plan for an Asia-based Cross-Border HR solutions provider." 2007. http://www.cetd.com.tw/ec/thesisdetail.aspx?etdun=U0001-1507200701473700.
Full textLIU, HUNG-CHENG, and 劉宏正. "A Study of Business Strategies on Online Community to eCommerce Platform in Initial Stage." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/49187548962438920820.
Full text輔仁大學
大眾傳播學研究所碩士在職專班
104
The eCommerce changes commercial models and transaction practices of human beings while the online community changes their connection of life and habits of making friends. As an important change of another type come into being when combing the eCommerce with the online community, that is, the emergence of the community to eCommerce. When browsing and communicating via the online community has become a part of work and life for many people, it means that the operation of online communities of eCommerce platforms has become an issue unable to be ignored for new entrepreneurs and existing enterprises. Particularly, community platforms enable everyone to be a vocal platform for running “We Media”. At present, as it is expanding to enterprises, the social media marketing of We Nedia has become an important part of modes of eCommerce operation. Nevertheless, due to complex attributes of eCommerce and few teaching cases or complete literature for reference and learning, the community marketing of eCommerce attracts many investors out of many business opportunities and being future-oriented while losers here are common occurrence as well. However, many new entrepreneurs and existing entrepreneurs with tons of originality do not know how to carry out activities while attempting to get involved in the operation of community eCommerce. Moreover, they do not know what kind of business strategies they should be equipped with. Therefore, the study aims at discussing the feasibility analysis of originality and business strategies that should be constructed at the initial stage of the establishment of platforms of online community to eCommerce. This study is aiming at discussing creative of feasibility analysis and what kinds of business strategies to be created are more likely to be successful in the initial stage of the online community to eCommerce platform establishment. Research methods adopted in the study are the case study and the in-depth interview of experts. The object of the case study is a new community eCommerce Company which has been successfully operated in recent years. The in-depth interview and the secondary data analysis are employed here. The in-depth interview of experts mainly focuses on the operation of online community, community marketing and internet entrepreneurs. In virtue of foregoing qualitative researches, critical propositions about feasibility of originality of community to eCommerce are listed, as well as business strategies for the initial stage of the establishment of platforms of online community to eCommerce for reference. Through in-depth interviews and qualitative researches, the study finally work out six key propositions about feasibility of originality and a set of development business model and business strategies in the initial stage of the establishment of community to eCommerce. It is expected that the study could serve as a reference for new startup persons who get involved in the community to eCommerce while making contributions to academic researchers in this field.
Tos, Andrej. "Business plan: Mainsquare, an online platform to search and book instructors of any kind." Master's thesis, 2019. http://hdl.handle.net/10071/19714.
Full textAs últimas tendências em consumismo estão a mudar da mentalidade "eu quero ter" para a "eu quero experimentar, quero aprender ". Muitas pessoas procuram agora experiências ou possibilidades de aprender coisas específicas, que não estão disponíveis no mercado educacional comum e estão dispostas a aprender através de uma rede de colegas e especialistas. Por outro lado, existem muitas pessoas que são especialistas num campo específico ou que têm um conhecimento específico, que não pode ser monetizado de forma simples. A Mainsquare.io é uma plataforma global para pesquisar e reservar instrutores em qualquer área de interesse. Uma plataforma P2P onde as sessões são feitas tête-a-tête. Os usuários podem aprender idiomas, tópicos escolares e profissionais, bem como desenvolver competências desportivas, em culinária ou em qualquer outro campo com o intuito de aprimorar competências e fazer crescer o seu potencial.
Cruz, João Guilherme Fernandes. "Business plan of an online platform operating in the auto-repair sector: Carfix project." Master's thesis, 2018. http://hdl.handle.net/10071/17890.
Full textEm Economia, é sabido que a assimetria de informação entre a procura e a oferta conduz à prática de preços injustos. O mercado da reparação automóvel é o melhor exemplo do que acontece quando esta assimetria tem lugar. Uma grande percentagem dos proprietários de automóveis não tem o conhecimento necessário para garantir que o orçamento proposto pelos peritos é justo e transparente. Acontece a cada um de nós – quando o nosso automóvel tem um problema, vamos a uma oficina e eles encontram, misteriosamente, um problema maior que nos vai custar mais do que inicialmente esperávamos. Mesmo que confiemos no conhecimento deles, vimo-nos embora com uma pequena dúvida relativamente à veracidade do problema e ao preço do arranjo. O progresso tecnológico resultou num grande aumento da velocidade à qual a informação é partilhada e a internet é uma das grandes causadoras deste efeito. Este fenómeno levou-me a encontrar a solução para o problema identificado no mercado de reparação automóvel. Uma plataforma de mediação entre os proprietários dos veículos / seguradoras e as oficinas reparadoras. Este serviço online ajuda os dois lados da ponte. Primeiro, através da criação de um mercado de competição perfeita virtual, através do qual os proprietários terão acesso aos melhores preços. Segundo, expondo as reparadoras a um número infinito de potenciais clientes. Após ter identificado esta lacuna do mercado, cheguei à conclusão de que tenho uma opção B para a minha carreira profissional, o empreendedorismo.
Wu, Yabo. "Regulating online ride-hailing platforms: comparing policy responses in Beijing and Shanghai to business conflicts and national policy." Thesis, 2020. http://hdl.handle.net/1828/12007.
Full textGraduate
"Knowledge Sharing via Social Networking Platforms in Organizations." Doctoral diss., 2012. http://hdl.handle.net/2286/R.I.14754.
Full textDissertation/Thesis
Ph.D. Information Management 2012
Shusaku, Hattori, and 服部周作. "An Online Recruiting Platform: Business plan for an Asia-based Cross-Border HR solutions provider." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/49634716229306639689.
Full text國立臺灣大學
國際企業學研究所
95
Abstract The purpose of this thesis, unlike other research papers, is to explore the case of a real online recruiting company and the formulation of a business plan written by one of the actual members of the management team. Names, operation and service models, and other details are all true in its real form to maintain the honesty and integrity of the company, Knowledge Flow Corporation (KF), since its inception in July 2006. The business plan focuses on the emerging cross-border online recruiting segment primarily in China, Japan and Taiwan, addressing the need and opportunity for an intermediary to act as a liaison for global IT job seekers and multinational companies—many Japanese companies as our dominant customer. The business also examines an integrated solution for connecting students, job seekers and employers in a “flow” whereby it proposes a “one-stop” search methodology over the cross-border HR segment. The structure of the paper is in three folds: Section one reviews some of the past studies and conceptual ideas relating to the Internet, especially in the online recruiting segment; the second section is followed by the main business proposal on cross-border recruiting and its potential opportunities. The third section of the paper recaps the author’s thoughts on the business and some of the current issues at hand, including some new developments and progress. The aim for the paper is to serve as a guideline for raising capital from venture capital firms in Japan (JAFCO, JAIC, Softbank China Venture Capital) and China (Oak Pacific Interactive, Legend Capital, others) and as part of a Master’s thesis submission for National Taiwan University.
Chen, Tzu-Lin, and 陳姿伶. "The Study on Business Model for E-commerce Online Shopping Platform to Improve Competitive Advantage." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/4wxnpm.
Full text國立交通大學
管理學院管理科學學程
106
In the era of IOT (The Internet of Things), many things that we did not think of in the past years have become normal styles in today’s lives, for example, shopping through online stores without leaving home. With all the conditions available, e-commerce has become an indispensable tool for business owners or individual businesses in recent years. As consumer habits have changed, the online shopping platforms even replace physical stores, which are evidenced by the loss or collapse of physical store giants in recent years.The speeds of information exchange and business transaction are much faster in the era of the Internet of Things. Also, marketing toods are more complicated nowadays. To improve the competitive abilities, the variables that the merchants need to consider now are greatly increased. For example, the convenience of transactions, the quality of customer service on the shopping platforms, and various business models all have the potential to affect consumers' thoughts and wishes of spending on online shopping platforms. This study adopts The Business Model Canvas as a framework to explore the business models of e-commerce online shopping platforms, and then learns possible ways to increase the competitive advantages of shopping platforms. Firstly, analyze whether there are significant differences between demographic variables and the characteristics of e-commerce and online shopping platforms. Further more, analyze whether the characteristics of e-commerce and online shopping platforms are significantly different from the business models. Finally, set the business models as interference variables and competitive the advantages as the dependent variables to analyze the relevance of the business models and the competitive advantages to explore consumers who consume on the online shopping platforms. The results show that the business models of the target audience, access, revenue sources and key activities are positively correlated to the competitive advantages. The research results for e-commerce online shopping platform operators as the marketing strategies.
Hsien, Lin Kuo, and 林國献. "Exploring online shopping companies based on their business strategies-Using a shopping platform as an example." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/62517978249917361065.
Full text吳鳳科技大學
應用數位媒體研究所
101
This is a case study research aiming to explore the differences between varies type of online shopping website. And through the use of focused interviews, researchers collect data that reviews the business strategy and its effectiveness for each different types of online shopping website. And through comparisons between different strategies and its outcomes, researchers hope to review the following questions: 1. Verify the current operating conditions for each studied online shopping companies. 2. Make understandings for the different types of business strategy for each case studied online shopping companies and how to do different strategies impacts the operating conditions for business. 3. Base on above findings, researchers hope to classify current business status for studied online shopping companies. And by achieving those findings, it will help future online shopping companies for making their business plan. And to set guidance for government when it comes to regulating and inspecting such business sectors.
劉光倫. "The Research of the Business Model and Fans’ Consumption of an American Online Music Platform – Conquer Entertainment." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/00515511404587973456.
Full textAzcue, Thomas Rodrigo Sande Lemos. "LANA business plan: e-marketplace for service providers." Master's thesis, 2019. http://hdl.handle.net/10071/20034.
Full textA atual época digital oferece cada vez mais abordagens e ferramentas para abordar questões sociais, e este caso não é exceção. Atualmente, o processo de satisfazer a procura e oferta destes serviços gerais é uma tarefa pesada para ambos os participantes. Apesar da existência de ferramentas como as redes sociais, são raros os casos bem-sucedidos e não existe nenhuma solução clara no mercado Português. Uma primeira análise do mercado conduziu à identificação de um hiato no que concerne ao acesso facilitado entre os prestadores de serviços (e.g. eletricistas, canalizadores, baby-sitters, serviços de limpeza, etc.) e os consumidores desses mesmos serviços. Uma vez identificada esta lacuna, foi desenvolvida uma análise aprofundada da situação em causa, da qual surgiu a ideia de desenvolver uma plataforma que ajude a unir as duas partes, diminuindo o espaço que as separa. A ideia de fundo da LANA é uma plataforma online (aplicação móvel ou website) onde as pessoas podem expor os serviços que precisam que sejam prestados e os prestadores podem satisfazer essas necessidades. Desta feita, o projeto proposto no plano de negócios da LANA é uma solução inovadora que tem como base as tendências de mercado e comportamentais observadas. O aumento da popularidade do conceito de economia partilhada é uma oportunidade evidente que, alinhada com o atual crescimento, torna esta uma oferta diferenciadora que pode ser lançada no mercado. O projeto consiste no desenvolvimento das componentes operacionais e de marketing do negócio. Na análise financeira, são detalhados três cenários distintos para que se possa observar os diferentes níveis de potencial sucesso. O modelo proposto comprova a viabilidade financeira do projeto, indicando assim que se trata de um projeto merecedor de investimento.
Lan, Ting-Chieh, and 藍鼎傑. "The Application of online platform for business process reengineering-A case on academic equipment affair in Chang Gung University." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/32911594701396869819.
Full textChen), Su-Chen Chen (Nicole, and 陳素珍. "A Study of Online Travel Agent Smart Travel Platform Innovation of Business Model in Taiwan with Service-Dominant Logic." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/aqagt8.
Full text國立臺灣科技大學
管理研究所
107
Increases along with the sightseeing traveling demand, the traveling correlation industry also takes advantage of opportunity the growth. The traveling industry mainly is by serves the primarily industry, the OTA network traveling saw after the start wisdom traveling development the opportunity, the innovation model management can enable the economical scale to be possible to promote the competitive power in the global competition intense traveling environment. Has opened the reference information establishment after the wisdom traveling Internet, the concept of Service- Dominant logic, in accordance to has into the mainstream take service industry as the main economic activity economic type. This research analyzes by management pattern in the Taiwan because of the existing OTA network traveling management state, the discussion domestic OTA wisdom traveling innovation platform, the application service guidance logic theory, altogether creates the value with the same business and the supplier partner, conforms to the goal market consumer demand. Refers to the scholar to propose related service guidance logic and the OTA pattern correlation literature, penetration material and so on electron particle materialization methodology, interview law and motion methodology collections, conduct the case research and the analysis, induces the OTA innovation pattern management pattern harmonious cooperation with the cooperation strategy, provides suits the pattern to give the tourism management reference, then discovers Taiwan OTA the management pattern trend of development and the suggestion. After the research analysis discovered Taiwan's OTA pattern may divide into four kinds: The direct sale management, the vertical search, UGC, and P2P, the discovery coordination cooperation actuation degree is highest by the direct sale management pattern OTA connection degree. In addition this research discovery Smart Travel Platform service innovation, may solve between the tourism and tourist's information dropping variance, altogether creates, the resources conformity after the coordination cooperation value, may travel the industry to induct the benign competition the management environment, lets the tourism have the more service innovation possibility, suggested the wisdom traveling in the service innovation, most essential is penetrates the resources conformity to provide the convenience the highly effective service. Simultaneously suggested the future domestic OTA development way, might cut into by the direct sale, and will penetrate the effective resources conformity platform, will conform to the international market to take to the consumer high to reign the value, creation more opportunities, also quite easy to succeed. Keywords:OTA、Service- Dominant logic、Smart Travel Platform、Innovative model
Silva, Miguel Duarte Vieira da. "Du Arte online platform : local art for a global market." Master's thesis, 2019. http://hdl.handle.net/10400.14/26936.
Full textO objetivo desta dissertação é analisar o cenário competitivo e os segmentos de clientes do mercado online de arte, para garantir que a Du Arte (mercado online de obras de arte) seja bem-sucedida na entrada no mercado e seja rentável no longo prazo. Para tal, aborda cinco questões sobre a Du Arte: identificar os principais concorrentes, as forças competitivas que mais pressionam, os segmentos de cliente mais dispostos a usar a plataforma, o segmento de cliente mais atrativo, e o investimento necessário e ponto de break-even. A parte da análise do cenário competitivo explicou como o mercado funciona hoje, avaliou que segmentos do mercado podem constituir uma oportunidade, estabeleceu um curso de ação para uma entrada no mercado, e analisou a Du Arte (análise SWOT) e a concorrência, através de mapa de grupos estratégicos e as cinco forças de Porter, determinando os principais concorrentes e as forças competitivas que mais pressão fazem. A parte da análise de cliente identificou os segmentos de cliente mais dispostos a usar a plataforma e quais as variáveis que melhor o explicam, através de regressões com os dados do questionário; identificou o quanto cada segmento de cliente está disposto a pagar por uma obra; e identificou o segmento de cliente mais atrativo através de uma análise de atratividade baseada no tamanho, crescimento, margem e concorrência. A parte de análise financeira explicou a rentabilidade e o investimento necessário para os primeiros cinco anos e o ponto de break-even para um cenário otimista ou conservador.
Ferreira, Pedro Gonçalo Garção Nunes de Oliveira. "Plano de negócios da plataforma online "Table & Friends"." Master's thesis, 2012. http://hdl.handle.net/10071/5508.
Full textEsta dissertação apresenta o plano de negócios da “Table & Friends”, uma plataforma online que permite a qualquer pessoa juntar-se a jantares temáticos ou criar os seus próprios. Em Janeiro de 2012, foi lançada a primeira versão da plataforma, enfocando Portugal como mercado-teste. Após algumas iterações, o modelo de negócio evoluiu, tendo-se voltado para o mercado global, com um maior enfoque em países como o Reino Unido, Espanha, Alemanha e França. Numa primeira parte, esta tese embarca numa revisão da literatura. A proposta que se apresenta é enquadrada na análise existente à inovação de serviço. Nesta base teórica consideram-se tópicos ligados ao conceito de “start-up”; metodologias “lean” para rápida iteração de protótipos e controlo de custos, as bases teóricas da definição e evolução do modelo de negócio. Defende-se que a proposta “Table & Friends” seja uma solução comercial e de marketing apropriada a uma “sociedade informacional em rede”. Segue-se uma análise de mercado, onde é exposto um nexo de tendências que se afiguram relevantes. Aborda-se as dinâmicas dos mercados online, o potencial de penetração do Facebook, a crescente adoção das compras e transações por via electrónica e o sector da restauração. É também feita uma breve análise da concorrência e “co-opetição”. Por fim é analisado o plano de negócio, marketing e especificações tecnológicas, sendo feita uma avaliação financeira. Opta-se pela sua aprovação, uma vez que apresenta um RLE de 317.578 euros no final do segundo ano.
This dissertation presents and explains the business plan of “Table & Friends”, an online platform that allows anyone to create or join themed dinners. At the end of January 2012, the first version of the platform was launched, using Portugal as its test market. This dissertation presents the evolution of the business model as well as the business new approach that was designed to be global, having as main markets United Kingdom, Spain, Germany and France. This dissertation starts with a review of several literatures regarding service innovation and is then linked to evolving business models, entrepreneurship in star-ups, lean methodologies for an agile iteration of prototypes and cost control. It defends that Table & Friends can become a commercial and marketing solution tailored to a networked and informed society. This theoretical framing is then followed by a market analysis, where a nexus of relevant tendencies is exposed. It dwells through the dynamics of the online markets as well as Facebook penetration potential, the growth of online purchases worldwide and the global market of restaurants with online presence. After this, the dissertation explores the competition and coopetition. Finally there is an analysis regarding the business plan, marketing plan and technological specifications. After this analysis, the financial evaluation is shown, presenting a net profit of 317.578 euros by the end of year two.
Marcão, Eduardo Abel Pateiro. "Economia de partilha: o caso da plataforma 2WASH." Master's thesis, 2019. http://hdl.handle.net/10400.26/28236.
Full textThe 2WASH project is related with the trend of sharing economy, the first time this theme was mentioned was in 1986 when Weitzman referred to it in the volume "The share economy - Conquering stagflation". In this volume, Weitzman found an alternative system of traditional wage payment for a system where companies were encouraged to hire more workers by sharing a fraction of the company's dividends. Nowadays, sharing economy has evolved to the point where anyone can share their goods and services through online platforms. With the acceleration of the market and the need to create a more sustainable economy and a cleaner planet, the sharing economy model is replacing the traditional model of ownership. From a simple trend and becoming an activity, that involves many users around the world. Thus, this project has as main objective to study the feasibility of creating a platform inserted in the sharing economy in Portugal. In order to arrive at an answer about the viability of the project, the current state of the subject "sharing economy" was studied through a literature review based, data from a study about perception the economics of sharing and the platforms of the University of St. Gallen and analyzed the external and internal environment where the platform is inserted. With the help of the analysis of the theme, the data gathered in the focus group and the analysis of the platforms that operate in Europe, it was possible to develop the strategic and financial plan. With the study of the theme and with the planning developed, it is possible to prove and estimate approximate results to reality.
Hu, Ya-Han, and 胡雅涵. "The Study of a Purchase-for-you Business Model and Online Trading Platform – A Case of Helpbuy Forum of the Taiwan PTT Bulletin Board System." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/czbev6.
Full text真理大學
企業管理學系碩士班
101
In recent years, people use a lot of the new business model in E-commerce. Purchase-for-you is one of them. However, problems are also common, but there are only a few studies about Purchase-for-you. Our study investigate the reasons and Business Model for Purchase-for-you. And then, we use the case Study for Helpbuy forum of the Taiwan PTT bulletin board system. We find out the problems and the challenges for Purchase-for-you in our study. Finally, to try to solve the problems, we establish the online trading platform and a new Purchase-for-you Business Model.
Gonçalves, João Francisco Antunes. "JOBBID : a new online talent platform for the Portuguese market : assessing the interest of companies and candidates." Master's thesis, 2016. http://hdl.handle.net/10400.14/20060.
Full textOs elevados níveis de desemprego, particularmente nos segmentos mais jovens da população, são um tópico premente pelas consequências económicas e sociais negativas que estão a ter em Portugal. Com o aumento da adopção da Internet, bem como o impacto positivo que as plataformas de talento online podem ter sobre esta questão, o objectivo desta dissertação passa por compreender a aceitação por parte das empresas e candidatos de uma nova solução de recrutamento/procura-de-trabalho incluída na categoria anterior. A solução proposta, JOBBID, é uma plataforma de talento online que funciona como um marketplace de leilões, onde as empresas fazem ofertas a uma lista de candidatos pré-seleccionados cujo perfil corresponde a uma oferta de trabalho. A plataforma está direccionada para estudantes e profissionais, focada num intervalo de idades entre os 18-34, e a sua proposta de valor passa por garantir, de forma eficiente, que o perfil de um candidato corresponda a uma determinada oferta de trabalho. Começando por uma extensa revisão de literatura foi possível obter o conhecimento subjacente para legitimar e conceber a plataforma. De forma a validar esta nova solução foi construído um questionário online dirigido às empresas e candidatos. Subsequentemente os resultados foram analisados. Uma versão adapatda do Modelo de Aceitação de Tecnologia de Davis (1989) foi utilizada para construir um modelo para plataformas de talento online e a Intenção de Uso da nova solução foi medida consequentemente, quando aplicável. Adicionalmente, outros tópicos, directa e indirectamente, relacionados com a plataforma foram analisados.
Silva, Ana Filipa Vaz Almeida da. "Consumo de conteúdos musicais e de filmes/séries "online": comparação entre Portugal e Europa dos 15." Master's thesis, 2017. http://hdl.handle.net/10071/15755.
Full textNowadays, the use of Internet grows exponentially, becoming significant its presence in everyday actvivities. The time spent on Internet, goes beyond simple search in the search engines or the checking the email. Trends show that the Internet users need high bandwidth and fast response times since the most frequent behaviors are peer-to-peer (P2P), such as file sharing, streaming videos, music, movies and series. Streaming content is increasingly the way to listen to music or watch movies and series. The Internet is increasingly the content provider worldwide. But, will be the choices homogeneuous among the Europe 15? Answering this research questions is the aim of this study, which analysis the comsuption of musical contents and/or movies and series, as well consumers’ profile. Using the data base of Flash Eurobarometer 437, two geographic areas were compared: Portugal and the group of countries of the Europe of the 15.
Cáceres, Miguel Ferreira da Silva da Mata. "Talent Force : an online talent platform for college students and companies : developing the key features and creating a winning strategy." Master's thesis, 2017. http://hdl.handle.net/10400.14/23265.
Full textO surgimento de novas plataformas online de talento tem melhorado em muito a eficiência do recrutamento, uma vez que facilitaram o encontro entre candidatos e oportunidades de emprego, tornando estes processos mais fáceis, mais rápidos e menos custosos. Contudo, no caso das universidades, estes processos continuam ainda com algumas dificuldades específicas, que aumentam a sua ineficiência. A falta de experiência profissional dos candidatos torna a sua diferenciação mais complicada e como tal os recrutadores centram-se noutros critérios alternativos, como as “soft skills”. A Talent Force pretende ser uma solução que visa conectar os estudantes às empresas, facilitando a criação de desafios por parte das empresas que avaliem de forma digital as “soft skills” dos candidatos. A plataforma permite também “matches” mais rápidas e eficazes, através das ferramentas avançadas de filtragem e de avaliação de “fit”. Através de uma análise foi possível quantificar as fontes de ineficiência, fazer uma avaliação dos métodos de recrutamento usados, identificar os atributos mais valorizados pelos recrutadores, testar o modelo de negócios, bem como as “soft skills” mais importantes, de acordo com a mais recente literatura.