Books on the topic 'Ogre 3D (Computer file)'

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1

Kerger, Felix. OGRE 3D 1.7 beginner's guide: Create real time 3D applications using OGRE 3D from scratch. Birmingham, U.K: Packt, 2010.

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2

Rule, Keith. 3D graphics file formats: A programmerʼs reference. Reading, Mass: Addison-Wesley Developers Press, 1996.

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3

Lussier, Kyle. Power-3D: High speed 3D graphics in Windows 95/NT. Greenwich, CT: Manning, 1997.

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4

Yamada, Yasusato. Rhino 3D modeling. Tokyo: San'ei Shobo Publishing Co., 2006.

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5

Benner, Steve. Alchemy for Doom, Doom II, Heretic, and Hexen: 3D game. 2nd ed. Indianpolis, Ind: Sams Pub., 1996.

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6

Leler, Wm. 3D with HOOPS: Building interactive 3D graphics into your C₊₊ applications. Reading, Mass: Addison-Wesley, 1996.

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7

Mantgem, Mike Van. 3D action gamer's bible: Strategies, secrets & cheats for the most popular 3D action games. Rocklin, Calif: Prima Pub., 1996.

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8

Morrissey, Maria. Versacad Corporation's training guide 2D and 3D tutorials. Albany, N.Y: Delmar Publishers, 1989.

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9

Till, Steven. Exploring 3D animation with 3DS Max 8. Clifton Park, NY: Thomson/Delmar Learning, 2007.

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10

Leler, Wm. 3D with Hoops: Build interactive 3D graphics into your C[plus] [plus] applications. Reading, Mass: Addison-Wesley, 1996.

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11

Omura, George. Mastering 3D Studio Viz 3.0. San Francisco, Calif: SYBEX, 2001.

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12

McFarlane, Robert. Introducing 3D AutoCAD. London: Edward Arnold, 1997.

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13

McFarlane, Robert. Introducing 3D AutoCAD. London: Edward Arnold, 1994.

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14

Brito, Allan. Blender 3D 2.49 incredible machines: Modeling, rendering, and animating realistic machines with Blender 3D. Birmingham, U.K: Packt Pub., 2009.

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15

Becker, Margaret. Rhino Nurbs 3D modeling. Indianapolis, IN: New Riders, 1999.

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16

Derakhshani, Dariush. Introducing Maya 6: 3d for beginners. San Francisco: Maya Press, 2004.

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17

Derakhshani, Dariush. Introducing Maya 7: 3D for beginners. Indianapolis, IN: Wiley Pub., 2006.

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18

Yarwood, A. Introduction to AutoCAD 2006: 2D and 3D design. Amsterdam: Newnes, 2006.

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19

Thompson, Nigel. 3D graphics programming for Windows 95. Redmond, Wash: Microsoft Press, 1996.

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20

Thompson, Nigel. 3D graphics programming for Windows 95. Redmond, Wash: Microsoft Press, 1996.

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21

MacGillivray, Carol. 3D for the Web. San Diego: Elsevier Science & Technology, 2010.

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22

Wartmann, Carsten. The Blender gamekit: Interactive 3D for artists. 2nd ed. San Francisco, CA: No Starch Press, 2009.

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23

Schönherr, Maximilian. Exploring Maya 4: 30 studies in 3D. Berkeley, CA: Peachpit Press, 2002.

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24

Derakhshani, Dariush. Introducing Maya 8: 3D for beginners. Indianapolis, IN: Wiley, 2006.

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25

Anthony, Head, ed. 3D for the Web: Interactive 3D animation using 3ds max, Flash and Director. Amsterdam: Elsevier Focal Press, 2005.

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26

IMSI. TurboCAD: For Macintosh : 2D & 3D command & macro language reference manual. San Rafael, Calif: IMST, 1995.

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27

Bateman, Rob. The Essential Guide to 3D in Flash. Berkeley, CA: Apress, 2010.

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28

O, Head George. The AutoCAD 3D companion: The illustrated guide to AutoCAD's third dimension. Chapel Hill, NC: Ventana Press, 1993.

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29

King, R. 3D animation for the raw beginner using Maya. Boca Raton: Taylor & Francis, 2015.

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30

James, Sean. 3D graphics with XNA Game Studio 4.0: Create attractive 3D graphics and visuals in your XNA games. Birmingham, U.K: Packt Pub., 2010.

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31

Ross, William A. Integrated engineering drawing and modeling with VersaCAD: Fundamentals of applied 2D and 3D computer-aided drafting and design. Englewood Cliffs, N.J: Prentice Hall, 1993.

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32

O'Connor, Jennifer. Mastering Mental ray: Rendering techniques for 3D & CAD professionals. Indianapolis, Ind: Wiley, 2010.

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33

Bousquet, Michele. Linking AutoCAD to 3D studio R3 for architecture. Albany: Autodesk Press, 1996.

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34

Kovach, Peter J. The awesome power of Direct 3D/Direct X. Greenwich, CT: Manning Publications, 1998.

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35

Powell, Aaron W. Blender 2.5 lighting and rendering: Bring your 3D world to life with lighting, compositing, and rendering. Birmingham, U.K: Packt Pub., 2010.

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36

Mullen, Tony. Bounce, tumble, and splash!: Simulating the physical world with Blender 3D. Indianapolis, IN: Wiley Technology Pub., 2008.

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37

O, Head George. AutoCAD 3D companion: The illustrated guide to AutoCAD's third dimension : for Release 13 for Windows. 2nd ed. Chapel Hill, NC: Ventana Press, 1995.

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38

Hague, Jim Ver. Flash 3D: Animation, interactivity, and games. Burlington: Elsevier, 2006.

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39

Scott, Wells, and Beckmann Patricia, eds. Exploring 3D modeling with Maya 7. Clifton Park, NY: Thomson Delmar Learning, 2007.

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40

Jefimenko, Oleg D. Scientific graphics with Lotus 1-2-3: Curve plotting, 3D graphics, and pictorial compositions. Star City, W. Va: Electret Scientific Co., 1987.

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41

Till, Steven. Exploring 3D modeling with 3ds Max 7. Clifton Park, NY: Thomson/Delmar Learning, 2005.

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42

Murdock, Kelly. 3ds Max 5 bible. New York: Wiley, 2003.

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43

1966-, Gross Michael, ed. Macromedia Director 8.5 Shockwave Studio for 3D: Training from the source. Berkeley, CA: Macromedia Press, 2002.

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44

Grinblat, Ilya, and Alex Peterson. OGRE 3D 1. 7 Application Development Cookbook. Packt Publishing, Limited, 2012.

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45

Junker, Gregory. Pro OGRE 3D Programming (Pro). Apress, 2006.

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46

Kerger, Felix. Ogre 3D 1. 7 Beginner's Guide. Packt Publishing, Limited, 2010.

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47

Wolf, Jason. Shockwave 3D. New Riders Press, 2002.

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48

Real-Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio. Sams, 2001.

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49

Hague, Jim Ver, and Chris Jackson. Flash 3D: Animation, Interactivity, and Games. CRC Press LLC, 2012.

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50

Jackson, Chris, and Jim Ver Hague. Flash 3D: Animation, Interactivity, and Games. Focal Press, 2006.

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