Academic literature on the topic 'Objects in fiction'

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Journal articles on the topic "Objects in fiction"

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Fitzpatrick, Noel. "The question of Fiction – nonexistent objects, a possible world response from Paul Ricoeur." Kairos. Journal of Philosophy & Science 17, no. 1 (December 1, 2016): 137–53. http://dx.doi.org/10.1515/kjps-2016-0020.

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Abstract The question of fiction is omnipresent within the work of Paul Ricoeur throughout his prolific career. However, Ricoeur raises the questions of fiction in relation to other issues such the symbol, metaphor and narrative. This article sets out to foreground a traditional problem of fiction and logic, which is termed the existence of non-existent objects, in relation to the Paul Ricoeur’s work on narrative. Ricoeur’s understanding of fiction takes place within his overall philosophical anthropology where the fictions and histories make up the very nature of identity both personal and collective. The existence of non-existent objects demonstrates a dichotomy between fiction and history, non-existent objects can exist as fictional objects. The very possibility of the existence of fictional objects entails ontological status considerations. What ontological status do fictional objects have? Ricoeur develops a concept of narrative configuration which is akin to the Kantian productive imagination and configuration frames the question historical narrative and fictional narrative. It is demonstrated that the ontological status of fictional objects can be best understood in a model of possible worlds.
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Mosselaer, Nele Van de. "How Can We Be Moved to Shoot Zombies? A Paradox of Fictional Emotions and Actions in Interactive Fiction." Journal of Literary Theory 12, no. 2 (September 3, 2018): 279–99. http://dx.doi.org/10.1515/jlt-2018-0016.

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Abstract How can we be moved by the fate of Anna Karenina? By asking this question, Colin Radford introduced the paradox of fiction, or the problem that we are often emotionally moved by characters and events which we know don’t really exist (1975). A puzzling element of these emotions that always resurfaced within discussions on the paradox is the fact that, although these emotions feel real to the people who have them, their difference from ›real‹ emotions is that they cannot motivate us to perform any actions. The idea that actions towards fictional particulars are impossible still underlies recent work within the philosophy of fiction (cf. Matravers 2014, 26 sqq.; Friend 2017, 220; Stock 2017, 168). In the past decennia, however, the medium of interactive fiction has challenged this crystallized idea. Videogames, especially augmented and virtual reality games, offer us agency in their fictional worlds: players of computer games can interact with fictional objects, save characters that are invented, and kill monsters that are clearly non-existent within worlds that are mere representations on a screen. In a parallel to Radford’s original question, we might ask: how can we be moved to shoot zombies, when we know they aren’t real? The purpose of this article is to examine the new paradox of interactive fiction, which questions how we can be moved to act on objects we know to be fictional, its possible solutions, and its connection to the traditional paradox of fictional emotions. Videogames differ from traditional fictional media in that they let their appreciators enter their fictional worlds in the guise of a fictional proxy, and grant their players agency within this world. As interactive fictions, videogames reveal new elements of the relationship between fiction, emotions, and actions that have been previously neglected because of the focus on non-interactive fiction such as literature, theatre, and film. They show us that fictional objects can not only cause actions, but can also be the intentional object of these actions. Moreover, they show us that emotions towards fictions can motivate us to act, and that conversely, the possibility of undertaking actions within the fictional world makes a wider array of emotions towards fictional objects possible. Since the player is involved in the fictional world and responsible for his actions therein, self-reflexive emotions such as guilt and shame are common reactions to the interactive fiction experience. As such, videogames point out a very close connection between emotions and actions towards fictions and introduce the paradox of interactive fiction: a paradox of fictional actions. This paradox of fictional actions that is connected to our experiences of interactive fiction consists of three premises that cannot be true at the same time, as this would result in a contradiction: 1. Players act on videogame objects. 2. Videogame objects are fictional. 3. It is impossible to act on fictional objects. The first premise seems to be obviously true: gamers manipulate game objects when playing. The second one is true for at least some videogame objects we act upon, such as zombies. The third premise is a consequence of the ontological gap between the real world and fictional worlds. So which one needs to be rejected? Although the paradox of interactive fiction is never discussed as such within videogame philosophy, there seem to be two strategies at hand to solve this paradox, both of which are examined in this article. The first strategy is to deny that the game objects we can act on are fictional at all. Espen Aarseth, for example, argues that they are virtual objects (cf. 2007), while other philosophers argue that players interact with real, computer-generated graphical representations (cf. Juul 2005; Sageng 2012). However, Aarseth’s concept of the virtual seems to be ad hoc and unhelpful, and describing videogame objects and characters as real, computer-generated graphical representations does not account for the emotional way in which we often relate to them. The second solution is based on Kendall Walton’s make-believe theory, and, similar to Walton’s solution to the original paradox of fictional emotions, says that the actions we perform towards fictional game objects are not real actions, but fictional actions. A Waltonian description of fictional actions can explain our paradoxical actions on fictional objects in videogames, although it does raise questions about the validity of Walton’s concept of quasi-emotions. Indeed, the way players’ emotions can motivate them to act in a certain manner seems to be a strong argument against the concept of quasi-emotions, which Walton introduced to explain the alleged non-motivationality of emotions towards fiction (cf. 1990, 201 sq.). Although both strategies to solve the paradox of interactive fiction might ultimately not be entirely satisfactory, the presentation of these strategies in this paper not only introduces a starting point for discussing this paradox, but also usefully supplements and clarifies existing discussions on the paradoxical emotions we feel towards fictions. I argue that if we wish to solve the paradox of actions towards (interactive) fiction, we should treat it in close conjunction with the traditional paradox of emotional responses to fiction.
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Isto, Raino. "How Dumb Are Big Dumb Objects? OOO, Science Fiction, and Scale." Open Philosophy 2, no. 1 (October 30, 2019): 552–65. http://dx.doi.org/10.1515/opphil-2019-0039.

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AbstractThis article considers the potential intersections of object-oriented ontology and science fiction studies by focusing on a particular type of science-fictional artifact, the category of ‘Big Dumb Objects.’ Big Dumb Objects is a terminology used—often quite playfully—to describe things or structures that are simultaneously massive in size and enigmatic in purpose: they stretch the imagination through both the technical aspects of their construction and the obscurity of their purpose. First used to designate the subjects of several science fiction novels written in the 1970s, Big Dumb Objects (often called BDOs) have been understood in terms of science fiction’s enduring interest in the technological sublime and the transcendental. While object-oriented ontology has often turned to science fiction and weird fiction for inspiration in rethinking the possibilities inherent in things and their relations, it has not considered the implications of BDOs for a theory of the object more broadly. The goal of this article is to consider how extreme size and representations of scale in science fiction can help expand an understanding of the object along lines that are similar to those pursued by object-oriented ontology, especially Timothy Morton’s notion of hyperobjects.
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Simonsson, Märit. "The Most Powerful Material in Westeros: Fiction Exhibitions and the Authenticity of Fiction Objects." Museum and Society 20, no. 2 (November 1, 2022): 250–63. http://dx.doi.org/10.29311/mas.v20i2.4072.

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This article examines authenticity in relation to exhibitions about films and television series and the objects they contain, defined here as fiction exhibitions and fiction objects. The study is based on an analysis of Game of Thrones: The Touring Exhibition. Material and constructed authenticity are examined and used in the analysis. It is concluded that the exhibition relates to both categories of authenticity, as it contains authentic material from the production of the series and constructs authenticity by emphasizing the fiction objects’ value. The value of objects is also discussed in relation to the representation of different fictional cultures in the exhibition. Comparing exhibitions and objects of fiction with exhibitions and objects of cultural history, the paper concludes that their authentic qualities are similar, confirming that fiction exhibitions and objects are no less authentic than exhibitions and objects in established museums.
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Travanini, Cristina. "Centaurs, Pegasus, Sherlock Holmes: Against the Prejudice in Favour of the Real." Kairos. Journal of Philosophy & Science 17, no. 1 (December 1, 2016): 56–72. http://dx.doi.org/10.1515/kjps-2016-0017.

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Abstract Meinong’s thought has been rediscovered in recent times by analytic philosophy: his object theory has significant consequences in formal ontology, and especially his account of impossible objects has proved itself to be decisive in a wide range of fields, from logic up to ontology of fiction. Rejecting the traditional ‘prejudice in favour of the real’, Meinong investigates what there is not: a peculiar non-existing object is precisely the fictional object, which exemplifies a number of properties (like Sherlock Holmes, who lives in Baker Street and is an outstanding detective) without existing in the same way as flesh-and-blood detectives do. Fictional objects are in some sense incomplete objects, whose core of constituent properties is not completely determined. Now, what does it imply to hold that a fictional object may also occur in true statements? We shall deal with the objections raised by Russell and Quine against Meinong’s view, pointing out limits and advantages of both perspectives.
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Valsiner, Jaan. "Between fiction and reality: Transforming the semiotic object." Sign Systems Studies 37, no. 1/2 (December 15, 2009): 99–113. http://dx.doi.org/10.12697/sss.2009.37.1-2.05.

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(Commentary on Umberto Eco’s article On the ontology of fictional characters: A semiotic approach in the present issue.)The contrast between real and fictional characters in our thinking needs further elaboration. In this commentary on Eco’s look at the ontology of the semiotic object, I suggest that human semiotic construction entails constant modulation of the relationship between the states of the real and fictional characters in irreversible time. Literary characters are examples of crystallized fictions which function as semiotic anchors in the fluid construction — by the readers — of their understandings of the world. Literary characters are thus fictions that are real in their functions — while the actual reality of meaningmaking consists of ever new fictions of fluid (transitory) nature. Eco’s ontological look at the contrast of the semiotic object with perceptual objects (Gegenstände) in Alexius Meinong’s theorizing needs to be complemented by the semiotic subject. Cultural mythologies of human societies set the stage for such invention and maintenance of such dynamic unity of fictionally real and realistically fictional characters.
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Rusu, Mihai. "Worlds, Objects, and Theories of Fiction." Studia Universitatis Babeș-Bolyai Philosophia 65, no. 1 (February 20, 2020): 39–52. http://dx.doi.org/10.24193/subbphil.2020.1.03.

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Goodman, J. "Creatures of fiction, objects of myth." Analysis 74, no. 1 (December 12, 2013): 35–40. http://dx.doi.org/10.1093/analys/ant090.

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Gittel, Benjamin. "In the Mood for Paradox? Das Verhältnis von Fiktion, Stimmung und Welterschließung aus mentalistischer und phänomenologischer Perspektive." Journal of Literary Theory 12, no. 2 (September 3, 2018): 300–320. http://dx.doi.org/10.1515/jlt-2018-0017.

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Abstract It is widely acknowledged that responses to fiction can be divided into two categories: emotions or moods. Research on the paradox of fiction, however, solely focused on emotional responses to fiction. This paper analyses the different potentials of the mood concept with regard to the paradox of fiction: its potential to avoid the paradox on the one hand and its potential to rise a new paradox of fiction, a paradox of fiction for moods, on the other. To this end, the paper distinguishes two different meanings of the everyday concept of mood and two different paradigms in the research on moods. The mood concept can designate not only affective states of an individual (moods1), but elusive, nuanced atmospheres of objects, places or situations (moods2). The mentalistic paradigm, widespread in psychology and analytic philosophy, generally assumes that moods are mental states with a certain quality of feeling (and physical symptoms). Moods2 are regarded by such approaches, if they discuss them, as a secondary phenomenon based on subjective perception. In contrast, the phenomenological paradigm focuses on moods2 and, if it accommodates moods1 as well, often postulates a characteristic connection between the two: moods1 reveal extra-individual atmospheres (moods2) that are assumed to exist in some ontologically robust sense. Therefore, moods1 can be said to have a world-disclosing function within the phenomenological paradigm. Researchers in the mentalistic paradigm deal, among other issues, with the difference of emotions and moods1. One way in which moods1 differ from emotions is that they lack an intentional object and it is for that reason that the concept of mood1, at first glance, seems to offer a solution to the paradox of fiction. The paradox of fiction presumes that we have emotions with regard to fictional objects. If it were possible to redescribe the alleged emotions as more subtle mood1 responses without clear intentional objects, this would undermine a central premise of the paradox and dissolve it. However, such a redescription seems not equally plausible for all cases discussed in the debate (e. g. the green slime case). Therefore, moods1 can only be one element of a more subtle ›phenomenology‹ of affective reactions towards fiction and the »paradox avoiding potential« of the mood concept is limited. The paradox creating potential of the mood concept emerges if one takes into account the outlined complex semantics of the concept »mood« and the postulated world-disclosing function of moods1. It seems possible to construct a new paradox, the paradox of fiction for moods: (a) Only real entities or representations of real entities can evoke moods1 with world-disclosing function (because this mood1 evocation is actually immersion in an atmosphere). (b) Many entities in fictions are not real. (c) Nevertheless, fictions can evoke moods1 with world-disclosing functions (e. g. with regard to places, situations) in the recipient. The paper argues that the outlined paradox can be dissolved by pointing out that the expression »moods1 with world-disclosing function« in sentence (a) means something different than in (c). While the expression in (a) relates to the idea of grasping an atmosphere (mood2) that somehow is »in the world«, it means acquiring a non-propositional form of knowledge, namely knowledge of what-it-is-like to be in a certain situation, in (c). The idea that it is possible to acquire knowledge of what-it-is-like by means of fiction has often been postulated in the research literature, but rarely been spelled out in greater detail. The paper argues that such an acquisition can occur, among other possibilities, on the basis of mood1 evocation, but that the conditions for the acquisition of knowledge of what-it-is-like by means of fiction are more demanding than under usual circumstances: A recipient of fiction can reasonably be said to acquire knowledge of what-it-is-like to be in a certain situation if the fictional representation evokes a mood1 which is characteristic of a situation S and the recipient understands this mood1 as an affective reaction to a situation of the type S. Please note that moods2 play no explanatory role in the second interpretation of »world-disclosing function«. Since assumption (a) and assumption (c) concern different world-disclosing functions or, in other words, different mechanisms of world-disclosure, there is no paradox. Although moods1 evoked by fictional representations (with some limitations pointed out in section 4) do not possess a world-disclosing function in the sense the phenomenological tradition postulated, it is possible to ascribe these moods1 a world-disclosing function, even within a non-phenomenological framework: They allow the recipient the acquisition of a knowledge of what-it-is-like to be in a certain situation or in a certain place. Ultimately, for the paradox of fiction for moods seems to hold what could be said about the classical paradox of fiction as well: Even if the paradox ultimately dissolves, its analysis can be instructive for related research fields like the debate on knowledge from fiction which takes moods rarely into account until now.
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Alves, Pedro M. S. "Phenomenology of Phantasy and Fiction: Some Remarks Towards a Unified Account." Phainomenon 29, no. 1 (December 1, 2019): 39–55. http://dx.doi.org/10.2478/phainomenon-2019-0003.

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Abstract I offer an outline of an integrated phenomenological analysis of free fantasy and of fictional worlds. My main concern amounts to stress the scissions entailed in free fantasy and in the consciousness of fictional objects: a scission of the I, and a scission of the experience. Firstly, I offer a somewhat new characterization of the presence of the objects of free fantasy, which disconnects any possible relationship of those objects with a real perception as the leading form of an originally giving consciousness. My leading example is daydream. Secondly, I take the Husserlian analysis of neutralization as a conceptual tool to explain the consciousness of fictional worlds, against a new tendency for interpreting these worlds in light of the concept of “possible world”. The two approaches converge to a twofold characterization of the mode of being of fictions and of the modality of presence of the objects of fantasy.
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Dissertations / Theses on the topic "Objects in fiction"

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Baptista, Marco Simão Valente. "Fernando Pessoa's detective fiction." Thesis, University of Oxford, 2016. https://ora.ox.ac.uk/objects/uuid:0f959d62-d4a7-4aa7-9e63-c02e40c40f5b.

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In this thesis I set out to write the first in-depth study of Pessoa's detective stories. I approached this task in three steps: firstly, by tracing Pessoa's interest in the genre of crime fiction, his readings and influences. Secondly, by analysing the themes and structure of the Quaresma stories. Thirdly, by placing them in the context of Pessoa's written output. The first step is addressed in the first two chapters of the thesis, where I study the connections between Pessoa and Anglo-American detective fiction, as well as how he adapted foreign models to a Portuguese context. The second step of my approach is developed in chapters 3 to 5. In the first of these I focus on the construction of Quaresma as a literary character. My key finding is that the texts featuring him are composed by two kinds of writing: on the one hand narrative prose, including descriptions, actions and elements that further the plot; on the other, an essayistic prose which consists of Quaresma's long speeches expounding his theories on criminal investigation, philosophy, psychology, and reasoning. Chapters 4 and 5 study several of the Quaresma stories from the point of view of gender relations and how these shape the construction of plot and character. At this juncture I use Lacanian and Derridean readings on Poe's 'The Purloined Letter', having previously established that author's influence on Pessoa. The third and final step of my thesis is an attempt to interpret Pessoa's detective fiction in relation to his wider work: I propose a reading of the Quaresma stories, other prose texts and heteronymity as parts of a literary project of creating non-narrative fictions.
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Leck, Robin Whitney. "Gatsby's Gorgeous Car: Objects and the Outsider in F. Scott Fitzgerald's Fiction." Thesis, Boston College, 2004. http://hdl.handle.net/2345/443.

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Thesis advisor: Christopher P. Wilson
Growing up F. Scott Fitzgerald longed to be a part of the leisure class with whom he socialized and was educated. However, born into a middle class family and destined to be a writer, he never achieved that goal. This preoccupation with the leisure class continued into adulthood and was reflected in his works of fiction. In his writing he repeatedly depicts the outsider, a middle class character who by the means of monetary wealth hopes to rise in society. Through his relationship with the object, this outsider attempts to become a part of the elite and is rejected. Mannerisms and social codes that can only be learned by high birth restrict this individual from reaching social heights. The new wealth of the 1920's creates a paradox for the outsider. The object that the leisure class possesses is easily attainable, however, the upward movement it promises is still out of reach
Thesis (BA) — Boston College, 2004
Submitted to: Boston College. College of Arts and Sciences
Discipline: English
Discipline: College Honors Program
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Morris, Penelope. "Giovanna Zangrandi : a life in fiction." Thesis, University of Oxford, 1996. http://ora.ox.ac.uk/objects/uuid:94e6a200-531e-431b-9726-487c981383d0.

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This thesis constitutes the first detailed study of the life and works (published and unpublished) of the writer Giovanna Zangrandi (1910-1988). It is a study of the relationship between autobiography, fiction and history in her writing, in the light of recent developments in the criticism of autobiography and of feminist historiography and literary criticism. It aims to place Zangrandi's work in its historical and literary context and pays particular attention to the periods of fascism, the Resistance and neorealism. The thesis considers the nature of autobiography, and the implications of women writing about themselves, and analyses Zangrandi's use of autobiography, highlighting the inevitable intrusion of fiction into such writing. It uses that analysis, along with material including Zangrandi's unpublished diaries and testimonies of people who knew her, to write a biography of Zangrandi and to examine the way that she writes about the fascist period and the Resistance. The question of representing real life in fiction, rather than autobiography, is also discussed, with reference to Zangrandi's first novel and to neorealism. It is shown that, as well as her constant interest in the lives of women, her attitude to history and traditions of the Cadore, the mountainous region in the north of the Veneto, where she lived all her adult life and where nearly all her novels, short stories and autobiography are set, is of considerable importance. Her writing about the Cadore can be seen both as an attempt to write herself into those traditions, and as a means of expressing her commitment to improving society. Moreover, it is argued, her commitment takes the form of both autobiography and fiction as her concern to write about lived experience is balanced by a constant interest in the story-telling tradition of the Cadore and an interpretation of fiction that judges it to be an integral part of everyday life.
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Abu-Manneh, Bashir. "Fiction of the New statesman, 1913-1939." Thesis, University of Oxford, 2002. http://ora.ox.ac.uk/objects/uuid:a2444f4a-ee6b-4063-afbf-26348bd22356.

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This thesis is the first systematic study of short stories published in the New Statesman [NS] weekly magazine from its foundation in 1913 to 1939. The main question it seeks to address is what type of fiction did a mainstream socialist publication like the NS publish then? By chronologically charting dominant literary figures and themes, the thesis aims to discern significant cultural tendencies and editorial principles of selection. Following Raymond Williams' 'cultural materialism', fiction is read in its relation to social history, as a 'representation of history'. Chapter 1 deals with the foundation of the journal and its first year of publication, mapping out the contradictions between Fabian collectivist ideology and ethical socialism, urban realism and literary Georgianism, country and city. A focus on urban problems of poverty unemployment, philanthropy, and machinofacture is at the heart of the NS's literary concern, in 1913. Chapter 2 focuses on stories published during World War I, and goes up to 1926. It argues that the reality of the War was falsified as a time of rest and relaxation, in line with the journal's political policy of supporting the war effort. The immediate post-war period is read as a time of disappointment and intensified social conflict and struggle. The General Strike of 1926 is a turning point in interwar history. It also ushers in a period of unprecedented cultural activity in the NS. As Chapters 4 and 5 show, the post-Strike period is characterised by the consolidation of the working-class fiction of socialist R. M. Fox; by the rise of the countryside realism of H. E. Bates; and by the rise of the colonial fiction of E. R. Morrough on Egypt (which is examined in the context of Leslie Mitchell's, E. M. Forster's, and William Plomer's responses to empire). Significant contributions by women writers (such as Faith Compton Mackenzie) about travel, duty, and oppression are also made in the late 20s, early 30s. Chapter 6 is dedicated to the magnificent place that Russian fiction occupies in the 30s through the work of Michael Zoshchenko. Though written during the free and experimental 20s, his satiric fiction is published as a sample of Soviet literature of the 30s, thus consolidating the Stalinist line dictated by the political editor, Kingsley Martin, that 'self-criticism' is a central part of Soviet politics and society. Chapter 7 is a tribute to the NS's contribution to reconstructing British realism away from both Victorian moralism and European naturalism. The stories of Bates, V. S. Pritchett, and Peter Chamberlain are dominant, conveying different ways of negotiating the pressures of documentary realism and the political developments of the 30s. Also discussed is the unique modernist contribution of neglected Stella Benson, which presents a strong challenge to the usual representationalism of NS fiction. The concluding chapter reads NS fiction in the whole period between 1913 and 1939 as the cultural expression of the new petty bourgeoisie, especially its progressive, politically and socially engaged side. With its focus on ordinariness and lived experience, and its formal experimentation and innovation, NS fiction exemplifies artistic commitment par excellence, a conscious cultural alignment with the actuality and potentiality of the new petty bourgeoisie.
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Shepherd, Genevieve. "Simone de Beauvoir's fiction : a psychoanalytic rereading." Thesis, University of Oxford, 1998. http://ora.ox.ac.uk/objects/uuid:c0e315bf-104c-4e9d-8239-1a1f97f44462.

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Simone de Beauvoir's fiction is still a largely unexplored field. This thesis offers new readings of her whole fictional corpus, using as critical lenses Freudian and Lacanian psychoanalysis in an ironically polemical move : vehemently anti-Freudian at the beginning of her career, Beauvoir denied the validity of his theories. Revealingly, however, her fiction tells a different tale. It is this untold Beauvoirean story I set out to tell in my study, which unfolds on three levels of critical interpretation. Firstly, using her own autobiographical admissions I examine her resolute resistance to psychoanalysis and offer possible reasons for her initial violent disavowal of its concepts. Secondly, I trace her explicit engagement with psychoanalysis as a clinical discipline through a chronological examination of her fiction, and, finally, I employ psychoanalytic literary theory as a magnifying optic onto her entire fictional output, thus offering new interpretations of her most underread texts. My conclusions are as follows : Beauvoir's resistance to psychoanalysis in fact stemmed from her own experience; by denying its value, she could also deny her own vulnerability, since the deep psychological damage caused by her unhappy childhood was still present in the strata of her own unconscious. Secondly, the thematic development of her fiction parallels the gradual acceptance of psychoanalysis as a valid clinical discipline following her self-analysis throughout her autobiographical creations - in her final two works, childhood and madness are laced together in a potent thematic explosion of her own articulated neuroses. And finally, the obsessive textual patternings betray her own repressed fears : throughout every fictional text, Oedipal triangles, fragmented identity and psychological breakdown play against each other against the backdrop of the symbiotic lure of idealised love. I thus hope to prove the relevance psychoanalysis has with regard to Beauvoir, despite her professed resistance to it.
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Vogtman, Jacqueline. "The Preservation of Objects Lost at Sea." Bowling Green State University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1268930284.

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Harland, Rachel Fiona. "The depiction of crowds in 1930s German narrative fiction." Thesis, University of Oxford, 2011. http://ora.ox.ac.uk/objects/uuid:c8357884-eaf2-4daf-987b-82539148b38b.

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This study of 1930s German fiction adds a new dimension to existing scholarship on the depiction of crowds in literature. Whereas previous surveys on the topic have predominantly focused on the crowd as a revolutionary phenomenon judged on the basis of class perspectives, or as a feature of mass society, this investigation deals specifically with reactions to the crowd in its incarnation as a manifestation of and symbol for political fascism. Drawing on a number of contemporaneous theoretical treatises on crowds and mass psychology, it seeks to demonstrate that war, extreme socio-political upheaval and the rise of Nazism produced intense multidisciplinary engagement with the subject among German-speaking intellectuals of the period, and examines the portrayal of crowds in works by selected literary authors in this context. Exploring the interplay between literature and concurrent theoretical works, the thesis asks how writers used specific possibilities of fiction to engage with the theme of the crowd at a time when the worth of art was often questioned by literary authors themselves. In doing so, it challenges the implication of earlier criticism that authors uncritically appropriated the findings of theoretical texts for fictional purposes. At the same time, it becomes clear that although some literary crowd portrayals support a distinction between the nature of theoretical and literary writing, certain crowd theories are as imaginative as they are positivistic. Extrapolating from textual comparisons, the thesis thus challenges the view held by some authors that knowledge produced by theoretical enquiry was somehow truer and more valuable than artistic responses to the politics of the age.
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Brazil, Kevin. "The work of art in postwar fiction, 1945-2001." Thesis, University of Oxford, 2014. http://ora.ox.ac.uk/objects/uuid:f8102451-09cf-4f92-8e6e-e7c1ced2641c.

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'The Work of Art in Postwar Fiction 1945-2001' explores the responses of postwar novelists to visual art by focusing on the work of Samuel Beckett, William Gaddis, John Berger and W.G. Sebald. In doing so, it opens up a new approach to understanding the relationship between fiction and art in the postwar period as a whole, for what distinguishes these writers is that they use an engagement with visual art in order to historicize their own work as distinctly 'postwar' fiction. This thesis shows that in the writings of these novelists, long running aesthetic issues in the study of the relationship between text and image are reformulated and transformed: medium specificity; ekphrasis; and visual representation as a model for literary realism. Drawing throughout on original archival research, The Work of Art in Postwar Fiction 1945-2001 traces what T.J. Clark terms the 'processes of conversion and relation' between art, its contexts and its commentators, and it is by studying these mediations that the literary consequences of the work of art for these writers are shown. With a historicizing approach throughout, and an interest in the ways in which postwar novelists mediate their engagement with art through history, this thesis contributes to a new understanding of the literature and art of the postwar era, or what Amy Hungerford has called 'the period formerly known as contemporary'. This thesis offers a revisionary account of a relationship previously subsumed under the dominant logic of postmodernism, which according to Fredric Jameson was defined by a 'waning of historicity'. In returning historicity as method and theme to the study of the relationship between literature and art since 1945, The Work of Art in Postwar Fiction 1945-2001 shows the diverse ways in which postwar writers historicized their writing, and reflected on their techniques, in dialogue with visual art. Concerning itself with the distinct challenges posed by focusing on what Hannah Ardent called the 'most recent' past, this thesis also develops new ways of thinking more broadly about the relationships between literature, art and history. Chapter 1, 'Reviewing Postwar Fiction', situates this thesis within recent debates in literary studies surrounding what Mark McGurl has termed a discipline-wide 'hegemony of history'. Chapter 2, on Samuel Beckett, argues that Beckett's postwar art criticism responds to a specific strand of Marxist humanist aesthetics developed after the war, and it studies Beckett's manuscripts to show the relationship between this criticism and the composition of The Unnamable. Chapter 3 discusses William Gaddis's 1955 novel The Recognitions, arguing that the novel pivots around some of the central cruxes of postwar American aesthetic debate: Clement Greenberg's theory of abstraction, and Michael Fried's identification of the problem of 'art and objecthood'. Chapter 4 discusses the work of the British art critic and novelist, John Berger. It shows that Berger's critical account of Cubism shaped the narrative forms of his novels A Painter of Our Time and G., and that these narrative innovations were central to his theory of the artistic and revolutionary 'moment'. Chapter 5 focuses on the relationship between photography, painting and aesthetics in the work of W. G. Sebald. It argues that aesthetic concepts such as 'the readymade' and 'objective chance' offer a better account of Sebald's engagement with art than accounts which draw on trauma theory. The thesis concludes with a short discussion of how the writers studied in this thesis have influenced the contemporary fiction of Jonathan Franzen, Teju Cole, and Tom McCarthy.
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Kerr, Matthew P. M. "With many voices : the sea in Victorian fiction." Thesis, University of Oxford, 2013. http://ora.ox.ac.uk/objects/uuid:873709c4-cc2e-4679-a7c3-12ddcca7c02e.

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This thesis considers some of the ways in which the sea was written about and written with in English nineteenth-century prose fiction. It has become a commonplace of literary criticism that, in the century preceding modernism, prose fiction about the sea was unthinking and uninteresting: indentured to outworn generic codes, tied to certain clichés of national identity, Empire, or slipshod sublimity, and vaguely evoking some or all of them. This thesis does not attempt a general contradiction of this view. What this thesis does suggest is that Victorian fiction is not always naïve about its subject and, at times, displays an awareness of the generic and stylistic hazards attendant upon writing about the sea. To write about the sea was to risk writing vaguely. However, to Victorian novelists who wished to draw on vagueness, the sea offered a subject and a style that could be put to use. The introduction sets out the terms of my discussion both of vagueness, and of the attitudes of Victorian writers and readers to the sea as a setting and theme for fiction. The terms of philosophical vagueness are compared with the nineteenth century’s most influential aesthetics of obscurity: the sublime. The purchase of these theories is then tested, first in relation to Ruskin’s lifelong interest in representing the sea in painting and prose, and second with reference to novels by George Eliot, Thackeray, and Gaskell. Prior critical approaches are also considered, as is the topic of empire, which I explain is not my primary focus. The body of the thesis is devoted primarily to three author studies: Frederick Marryat, Charles Dickens, and Joseph Conrad. Each author wrote vaguely about the sea, though vagueness is shown to be, in all three cases, a resource that can be drawn upon with degrees of self-consciousness; if, by the beginning of the nineteenth century, vague language was considered appropriate to the sea, the linguistic resources that the sea in turn offered began to seem increasingly applicable to experiences characterised by uncertainty. I suggest that the sea establishes conditions that invite a rereading of the many repetitions in Marryat’s novels. These repetitions can be viewed, I argue, as traces of Marryat’s struggle to find a language appropriate to the ocean. In Dickens’s writing, the sea is often present as a source both of metaphor and of experience. I suggest that the slippery doubleness of the literary sea is a means by which both Dickens’s characters, and the individuals he encounters as a journalist, can be made to coexist with their ideal or literary doubles. In my chapter on Conrad, I argue that the sea forms a crucial element of the kind of literary impressionism Conrad recommends in his preface to The Nigger of the ‘Narcissus’ (1897) and elsewhere. Vagueness arises when the border between linguistic concepts becomes blurred. Two short interludes, on the subject of shores and depths respectively, consider such permeable thresholds. These interludes also provide a means of charting changes that occurred across the period, a counterpoint to the more temporally specific focus of the author studies. I conclude with a brief discussion of Virginia Woolf’s The Waves (1931). Critics have distinguished the high modernist sea from what came before; this coda insists that the sort of vagueness valued by Woolf has an earlier origin.
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Day, Jonathan. "Novel sensations : modernist fiction and the problem of qualia." Thesis, University of Oxford, 2014. http://ora.ox.ac.uk/objects/uuid:5079ce4a-028f-40dc-99d5-4237779bc203.

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This thesis examines representations of sensation within modernist novels alongside contemporary philosophical debates over the concept of qualia. Concentrating on the work of Virginia Woolf, James Joyce, Percy Wyndham Lewis, and Samuel Beckett, it confronts a longstanding critical tradition that has tended to obscure or misunderstand the implications of arguments made by philosophers of mind in relation to literary descriptions of sensation. That the mind is a thing, and that modernist narrative fiction is particularly successful at representing that thing, has become a critical commonplace. In this thesis I argue that interpretations of modernism’s supposed ‘inward turn’ are founded on a mistaken notion of ‘cognitive realism’, a critical position endorsing the idea that it is both possible and desirable to describe the mind (conceived of as a stable and unchanging object) without loss through the development and judicial deployment of new literary techniques. The myth of the inward turn in its various incarnations – the psychologised modernism described by many literary critics in the 50s and 60s, and the neuromodernism subscribed to by many contemporary critics – is, I argue, largely the result of a set of inter-linked misconceptions which attend the cognitive realist paradigm. The notion of qualia is central to my thesis. Defined as the ineffable, irreducible, and subjective properties of conscious experience, qualia emerge concomitantly with modernism, developing out of G. E. Moore’s definition of ‘sense-data’ and Bertrand Russell’s category of ‘sensibilia’. Though still disputed within contemporary philosophy, qualia create huge problems for materialist theories of consciousness, threatening to undermine critical approaches to literature which contend that formal literary strategies can ever hope to transcend the limitations of symbolic language in conveying sensation. The ‘problem’ of qualia referred to in this thesis, therefore, is the problem the concept poses for symbolic descriptions (either mathematic, psychological, or literary) of mental states, especially when those descriptions make special claims (or are interpreted as making special claims) of mimetic veracity. The problem emerged within philosophy at precisely the point at which the representative claims of literature came under direct attack. This thesis argues, therefore, that it is a profoundly literary problem, and that the absence of ‘sensation’ from the written is simply a manifestation of the inherent limitations of language. A critical tendency to re-insert sensory experience into the process of reading – through phenomenological interpretations of modernism, or in contemporary ‘neuroaesthetic’ approaches to literature – thus point to a general anxiety that manifests itself most forcefully in relation to modernist fiction’s ability to ‘write’ sensation. This thesis employs the concept of qualia as a way of contextualising narratives of the mind – philosophical, literary and scientific – from the period. In doing so it seeks to historicise modernism’s ‘crisis of the senses’; locating this argument in a broader theoretical space and questioning the relevance (and novelty) of contemporary approaches to reading the senses in modernism.
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Books on the topic "Objects in fiction"

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Crew, Gary. Strange objects. New York: Simon & Schuster Books for Young Readers, 1993.

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Forbidden objects. New York: St. Martin's Press, 1994.

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Forbidden objects. New York: St. Martin's Press, 1995.

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Burrows, Edward E. Specimen: Non-fiction. [Twin Peaks, CA]: Willowby Books, 1991.

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Flynn, Gillian. Sharp objects. Bath: Windsor, 2008.

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Crew, Gary. Strange objects. New York: Simon & Schuster Books for Young Readers, 1993.

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Objects of desire. Bath: Chivers, 2008.

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Objects in mirror. Brookfield, Conn: Roaring Brook Press, 2002.

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1966-, Kasturi Sandra, Bottenberg Rupert, and Savory Brett Alexander 1973-, eds. Objects of worship. Toronto: ChiZine Publications, 2009.

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On flying objects. [United Kingdom]: Comma Press, 2011.

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Book chapters on the topic "Objects in fiction"

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Priest, Graham. "Waismann on Fiction and Its Objects." In Friedrich Waismann, 295–313. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-25008-9_14.

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Miguens, Sofia. "What Is the Difference Between Hamlet and Me? Fiction, Metaphysics and the Nature of Our Moral Thinking." In Abstract Objects, 239–53. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-38242-1_12.

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Furini, Marco, Federica Mandreoli, Riccardo Martoglia, and Manuela Montangero. "IoT: Science Fiction or Real Revolution?" In Smart Objects and Technologies for Social Good, 96–105. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-61949-1_11.

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Chialant, Maria Teresa. "‘The Thing’. Unidentified Monstrous Objects in Victorian Fiction." In Monstrous Anatomies, 217–34. Göttingen: V&R unipress, 2015. http://dx.doi.org/10.14220/9783737004695.217.

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Rousselot, Elodie. "Neo-Victorian Experiments with (Natural) History in Harry Karlinsky’s The Evolution of Inanimate Objects." In Exoticizing the Past in Contemporary Neo-Historical Fiction, 120–37. London: Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137375209_8.

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Bartoloni, Paolo. "Fictional Objects." In Objects in Italian Life and Culture, 41–93. New York: Palgrave Macmillan US, 2016. http://dx.doi.org/10.1057/978-1-349-94875-8_3.

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Voltolini, Alberto. "How to Vindicate (Fictional) Creationism." In Abstract Objects, 277–94. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-38242-1_14.

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García-Carpintero, Manuel. "Fictional Co-identification: The Explanatory Lightweight of Realism." In Abstract Objects, 223–37. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-38242-1_11.

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de Donato-Rodríguez, Xavier, and José L. Falguera. "The Nature of Scientific Models: Abstract Artifacts That Determine Fictional Systems." In Abstract Objects, 151–71. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-38242-1_8.

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Kolatan, Ferda. "Real Fictions." In Architekturen, 61–80. Bielefeld, Germany: transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839461112-004.

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The aim of this text is to argue that the architectural and infrastructural leftovers, conglomerates, and fusions we encounter in megacities like Cairo are not merely residual aberrations in need of fixing but in fact opportunities for a new kind of »hybrid« architecture. There are several functional, programmatic, and ethical benefits to design strategies that are based, in part at least, on reorganizing, recycling, and recombining the fallout of the productive systems of cities. The text outlines these benefits and promotes hybrid design as an act of rewiring or tangling existing urban objects in radical and unprecedented ways. In addition, the text illustrates a novel aesthetic, at once regional and global, that emerges from hybrid architecture.
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Conference papers on the topic "Objects in fiction"

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Canizares, Galo. "Stranger than Fiction: Artificial Intelligence, Media, and the Domestic Realm." In 105th ACSA Annual Meeting Paper Proceedings. ACSA Press, 2017. http://dx.doi.org/10.35483/acsa.am.105.76.

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Alan Kay’s famous soundbite from a 1971 Xerox PARC (Palo Alto Research Center) meeting presents a bizarre chicken and egg paradox. It goes like this: which came first, the science fiction representation of the objector the desire for specific objects themselves? In other words, is the plethora of technological advancements a direct result of anthropomorphic inevitabilities or are we simply trying to realize objects, vehicles, and environments we saw in science fiction representations in the mid-twentieth century? In this paper, I will argue that media and literature are equally as responsible as engineering for our current architectural reality. With the rise of Web 2.0, advances in graphics visualization, and their attendant cultural shifts, aspects of contemporary urban life increasingly resemble a science fiction. The pervasiveness of app culture and recent factual and fictional examples of artificial intelligence augmenting the built environment suggest that engineering advancements exist as part of a tight feedback loop between consumer expectations—largely influenced by Hollywood—and scientific discoveries. Therefore, in order to fully understand, historicise, or speculate on the future of interactions between humans and machines, we must first unpack the cycle of fiction-to-fact that typically occurs. Taking the domestic realm as an example, we can identify a series of uncanny, artificially intelligent, technologies which reflect human desires for subservience, assistance, and interconnectedness. Here, AI will serve as a case study through which to analyze the effect of fiction on scientific advancements and their subsequent dissemination into the consumer world, ultimately constituting a history based less on fact and more on media, image, and variable levels of reality.
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Sjölinder, Marie, and Jonas Söderberg. "Designing a Future City – Applying Design Fiction with High School Students." In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002723.

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This work was conducted in the framework of Viable Cites, which is a national strategic innovation program in Sweden with a focus on the change towards climate-neutral and sustainable cities. Viable Cities is catalyst for new ways of collaboration between cities, industry, academia, research institutes and the civil society. The overall goal is to provide support to the cities to convert to a way in line with national and international climate goals. The work described in this paper was one project within this framework. The project consisted of the City of Enköping, RISE Research Institute of Sweden and Europan with is an Pan-European architect organization witch organise a biennial competition for young architects. As a part of this project, a collaboration was conducted together with Westerlundska gymnasiet, a high school in Enköping. The overall goal was to engage young people, and to get their ideas about how to achieve a sustainable environment and to develop sustainable products and services. It is this group that both will be forced to handle the decisions that are made today, and they are also the generation that knows best how the want to live their lives in the future. The aim with this work was both to get ideas and suggestions from high school students about how they wanted their future city to be designed, and to explore how high school students could apply and use the method “Design Fiction” when conducting work with designing future cities.According to Bleeker (2009), Design Fiction is a mix of science fact, design and science fiction. It combines the traditions of writing and story telling with the material crafting of objects. It is a creative process that encourages human imagination and give support in telling stories that provoke and raise questions (Bleeker, 2009). Design Fiction is a method to explore future possible scenarios or contexts. A concept could be described in several ways by using narratives and prototypes. The story can be told and the concept can be visualized in many different ways (Wakkary et al, 2013).In the project there were about 20 students from the school’s technology program. They had all chosen architecture as their special focus during their last year. The students both participated in a Design Fiction workshop and organsied Design Fiction workshops themselves with first-year students as participants. Results from the workshops and insights related to the design process are presented in this paper.ReferencesBleecker, J. (2009). Design Fiction: A short essay on design, science fact and fiction. Near Future LaboratoryWakkary, R., Desjardins, A., Hauser, S., & Maestri, L. (2013). A Sustainable Design Fiction: Green Practices . ACM Transactions on Computer-Human Interaction, Vol. 20, No. 4, Article 23, Publication date: September 2013.
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Schiele, Alexandre. "THE NORMAL AND THE EXCEPTIONAL: A COMPARISON OF PU SONGLING’S AND MO YAN’S SURREAL WORLDS." In 9th International Conference ISSUES OF FAR EASTERN LITERATURES. St. Petersburg State University, 2021. http://dx.doi.org/10.21638/11701/9785288062049.10.

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From a comparison of the surreal worlds of Pu Songling and Mo Yan in their respective auctorial context, this paper argues that although Pu Songling’s short stories integrate surreal elements, contrary to the accepted typology of genres, they fall into realistic and not speculative fiction because the worldview of Imperial China in which he lived not only accepted the supernatural as real, but as foundational to the traditional order. By comparison, Mo Yan’s supernatural stories partly fall within supernatural literature, because post-1949 China espoused a scientific worldview which banishes the supernatural. On a second level, however, both Pu Songling’s and Mo Yan’s surreal fictions are political satires of their times. Yet, even on this point they diverge. While Pu Songling articulates the social and political criticism of his present to surreal elements, Mo Yan casts the surreal as a stand-in for the exceptional situations of his recent past which are the object of his criticisms.
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Ribeiro Rabello, Rafaelle. "Between absence and presence: Augmented Reality as a self-fiction poetic." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.105.

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This text comprises an excerpt of the Doctoral research completed in 2021, developed in the Line of Poetics and Processes of Performance in Arts (PPGARTES-UFPA), which will present a conceptual reflection about the creative process that unfolded poetically from the appropriation of an old family photo album. The album in question began to be observed as a place of overlapping time and space, triggering an internal movement of belonging by presenting itself as a place of poetic power due to the physical evidence that emerged from it. Through Augmented Reality, the empty spaces left by the time were occupied, following the tracks and telling another narrative through visual, textual, and sound layers, thus reconfiguring the album, which expanded and became a living space of memory activated by the cybrid experience. The way of facing the presence of absence and at the same time the absence of presence provoked me an inner movement of wanting more and more to belong to that space. There were countless times I approached this album and I was always worried about its gaps and emptiness in its narrative. And, by a sudden feeling of belonging to that space, I began to fill its “silence” and become part of that place. I have been calling this act the movement of self-fiction poetic. This concept is widely discussed in the book Essays on self-fiction, organized by Jovita Maria Gerheim and crossed my research, which I appropriated and used as an operative concept, thus comprising a movement that took place through the appropriation of an object, intervening in a poetic way, from which I became a character manifesting myself subjectively in the fictional narrative. Therefore, I articulated myself between the photographic language and other operational resources that mobile devices made possible, to recreate the space in mixtures with the past and the contemporary in a movement of mixing memories. The album presented itself as a space deconstructed by the action of time and subjects and through the poetic movement, I triggered a series of events, overlapping different times and spaces by inserting photographic files, video, text, and sound that activated this place as a living organism, revealing a new experience with memory. The reconfiguration process of this space was triggered exclusively by digital means. The idea of the movement of self-fiction poetic arose precisely because I brought photographic productions of my own in a mix with the photographs already present in the album. This intersection of authorship that unfolded in the presentation of another narrative, which includes me sometimes as a present character, sometimes as a hidden agent, allowed me to travel through the chain of memory and feel myself belonging to that space-time. By wanting to penetrate a past that was not mine, triggering subjective layers of information produced in the interstice of reality and fiction that photography allowed me, I was able to perceive the album beyond a memory space, but as a place of experience that opened and was available for interventions.
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Tsepeleva, Alina. "TYPES OF LITERARY TEXT TRANSLATION AND THEIR CHARACTERISTICS." In ЯЗЫК. КУЛЬТУРА. ПЕРЕВОД = LANGUAGE. CULTURE. TRANSLATION. Science and Innovation Center Publishing House, 2019. http://dx.doi.org/10.12731/lct.2019.38.

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The article examines the main features of a literary text as an object of translation activity. The author of the article highlights the main characteristics and methods of literary translation, focusing on the main differences between the translation of a literary text from other types of translation. The article also discusses the role of the translator and the formation of a picture of the world in translations of fiction.
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Lindley, Joseph, Paul Coulton, and Haider Ali Akmal. "Turning Philosophy with a Speculative Lathe: object-oriented ontology, carpentry, and design fiction." In Design Research Society Conference 2018. Design Research Society, 2018. http://dx.doi.org/10.21606/drs.2018.327.

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Šūmane, Ilze, and Līga Āboltiņa. "Subjective Perception of Literary Texts to Promote Text Comprehension in the Fifth Grade." In 80th International Scientific Conference of the University of Latvia. University of Latvia Press, 2022. http://dx.doi.org/10.22364/htqe.2022.51.

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The ability to read and perceive a text is one of the foundations necessary for a person to work with diverse texts in different life situations. Thus, the proficiency of reading competence in the last decade is a topical study object. Observations show that at the end of the first stage of primary education (at the end of the third grade), students demonstrate technically good reading skills, that is, they can clearly read written texts, follow the boundaries of sentences and read in appropriate intonation. To promote reading competence successively in the second stage of primary education, reading skills must be continuously improved by using various texts, in addition to fiction. As an art of word, literature creates, encourages and develops different experiences of each future reader. The subjective perception of a literary work is related to the awareness of the reader’s experience, synthesis of images, visualisation and awareness of fiction and reality, which is a prerequisite for understanding the text. This research aims to explore the methodology used in literature acquisition to promote text comprehension by fifth-grade students through activating the subjective perception of literary work. The objectives of this study are (1) to analyse research on the promotion of text comprehension and the subjective perception of literary work and (2) identify and analyse the text and subjective perceptions of fifth-grade students. Results of the text comprehension test and survey are examined in the study. The study involved 96 fifth graders.
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Ursu, Marian, Davy Smith, Jonathan Hook, Shauna Concannon, and John Gray. "Authoring Interactive Fictional Stories in Object-Based Media (OBM)." In IMX '20: ACM International Conference on Interactive Media Experiences. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3391614.3393654.

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Manuel Figueiredo, Carlos, and Sofia Machado Santos. "Virtual models of architectural spaces: methods for exploration, representation and interaction through narratives and visual grammars." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001935.

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In this paper we aim to present a conceptual framework for virtual creation, exploration, and representation of architectural space. This framework will allow us to establish a method that will drive the viewer along a path, intended by the researcher, to experience, interact and get feedback of spaces in study, through linear or interactive narratives.Space virtual computational representation tools have evolved over the last decades and are now providing advanced new tools from gaming, AI and VR real-time complex fictional environments creation, depiction and interaction. From interior spaces to planetary systems, replicated or fictional, sets for all kinds of computer simulation models with immersive possibilities can be created and explored.In a linear visual narrative of a 3D animation the viewer is carried, without choice, by the flow of visual narrative storytelling, through several spaces, events, conclusions, expectations, premonitions, anticipations, empathy and characters and environments, fictional readings in dreamlike narratives, where reality and fantasy can be blended. In an interactive tale storytelling and script, the linearity would become in theoretically infinite lines of possible events and plots, with diverse endings, in which a narrative story line diverges in multiple plots.Having a set of formal parameterized elements within a grammatical lexicon that constitute and methodological approach to an architectural object in a study, it is intended to look at methods to experience, interact and get feedback of spaces in study, through visual multiple narratives, linear or interactive, being immersed or not. All these narrative approaches imply a script and visual grammars, storyline, and plot, where the player looks or travels through a fictional space, in a lived and experiential way.For conception and planning as for studying or research in the architectural field, this is an area of expertise to explore, as these new graphic computing tools can pursue new approaches, using several methods available to apply in each research, to provide analysis breakthroughs.
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Zheng, Yi, and Arvind Narayanaswamy. "A First-Principles Method of Determining Van Der Waals Forces in a Dissipative Media." In ASME 2012 Third International Conference on Micro/Nanoscale Heat and Mass Transfer. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/mnhmt2012-75165.

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Lifshitz theory of van der Waals (vdW) force and energy is strictly valid when the location at which the stress tensor is calculated is in vacuum. Generalization of Lifshitz theory to the case when the stress tensor is to be calculated in a dissipative material, as opposed to vacuum, is a surprisingly difficult undertaking because there is no expression for the electromagnetic stress tensor in dissipative materials. Here, we derive the expression for vdW force in planar dissipative media by calculating the Maxwell stress tensor in a fictious layer of vacuum, that is eventually made to vanish, introduced in the structure, without employing the complicated quantum field theoretic method proposed by Dzyaloshinskii, Lifshitz, and Pitaevskii. Even though this work has proven to be a corroboration of Dzyaloshinskii et al., it has thrown new light on our understanding of vdW forces and suggests that it should be possible to achieve the similar result for objects with arbitrary shapes.
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Reports on the topic "Objects in fiction"

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Makhachashvili, Rusudan K., Svetlana I. Kovpik, Anna O. Bakhtina, and Ekaterina O. Shmeltser. Technology of presentation of literature on the Emoji Maker platform: pedagogical function of graphic mimesis. [б. в.], July 2020. http://dx.doi.org/10.31812/123456789/3864.

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The article deals with the technology of visualizing fictional text (poetry) with the help of emoji symbols in the Emoji Maker platform that not only activates students’ thinking, but also develops creative attention, makes it possible to reproduce the meaning of poetry in a succinct way. The application of this technology has yielded the significance of introducing a computer being emoji in the study and mastering of literature is absolutely logical: an emoji, phenomenologically, logically and eidologically installed in the digital continuum, is separated from the natural language provided by (ethno)logy, and is implicitly embedded into (cosmo)logy. The technology application object is the text of the twentieth century Cuban poet José Ángel Buesa. The choice of poetry was dictated by the appeal to the most important function of emoji – the expression of feelings, emotions, and mood. It has been discovered that sensuality can reconstructed with the help of this type of meta-linguistic digital continuum. It is noted that during the emoji design in the Emoji Maker program, due to the technical limitations of the platform, it is possible to phenomenologize one’s own essential-empirical reconstruction of the lyrical image. Creating the image of the lyrical protagonist sign, it was sensible to apply knowledge in linguistics, philosophy of language, psychology, psycholinguistics, literary criticism. By constructing the sign, a special emphasis was placed on the facial emogram, which also plays an essential role in the transmission of a wide range of emotions, moods, feelings of the lyrical protagonist. Consequently, the Emoji Maker digital platform allowed to create a new model of digital presentation of fiction, especially considering the psychophysiological characteristics of the lyrical protagonist. Thus, the interpreting reader, using a specific digital toolkit – a visual iconic sign (smile) – reproduces the polylaterial metalinguistic multimodality of the sign meaning in fiction. The effectiveness of this approach is verified by the poly-functional emoji ousia, tested on texts of fiction.
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