Dissertations / Theses on the topic 'Object oriented comparison (OOC)'
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Basnet, Badri Bahadur. "Geographic Information System based manure application planning." University of Southern Queensland, Faculty of Engineering and Surveying, 2002. http://eprints.usq.edu.au/archive/00001410/.
Full textKhayundi, Peter. "A comparison of open source object-oriented database products." Thesis, University of Fort Hare, 2009. http://hdl.handle.net/10353/254.
Full textCERQUEIRA, SERGIO LUIZ RUIVACE. "COMPARISON OF AGENT AND OBJECT ORIENTED PROJECTS USING THE GEORISC PLATFORM." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2011. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=18222@1.
Full textDiversas tecnologias de implementação de software são discutidas na literatura. Duas dessas tecnologias são a orientação a objetos, que se encontra consolidada, e a orientação a agentes, que vem sendo objeto de muitos estudos e experimentos. Esses estudos indicam a orientação a agentes como muito promissora e como uma evolução da orientação a objetos. No entanto, há poucos trabalhos comparando essas duas técnicas e os poucos trabalhos se baseiam em comparações ideológicas e qualitativas. Essa dissertação tem por objetivo desenvolver e avaliar modos sistemáticos de avaliação de duas arquiteturas de implementação de sistemas. As duas tecnologias apresentadas foram comparadas e foi determinado se a utilização de uma tecnologia trouxe benefícios, desvantagens ou foi indiferente face à outra. A comparação foi realizada tomando por base um problema real, ou seja, foram criadas duas implementações que solucionam o problema de modo similar cada uma usando uma tecnologia. Para o desenvolvimento desse trabalho foi criado um plano de medição com base na técnica Goal Question Metric. O plano de medição foi aplicado às duas implementações e resultados obtidos foram avaliados definindo os benefícios de cada técnica. Por fim, foi feita uma crítica da utilização do modelo GQM em um projeto real.
There are several software development technologies currently in the literature. Two such technologies are object orientation, which is consolidated, and agent orientation, which has been the subject of many studies and experiments. These studies indicate the agent orientation as very promising and an evolution of object orientation. However, there is only a few studies comparing these two techniques and these studies have been based on ideological and qualitative comparisons. This dissertation aims to develop and evaluate methods of systematic evaluation of two architectures for implementing systems. The two technologies presented were compared and determined whether the use of technology has brought benefits, disadvantages or was indifferent to the other. The comparison was performed based on taking a real problem; in other words, two implementations have been created that address the problem similarly each using a technology. To develop this work, it was created a measurement plan based on the technique Goal Question Metric. The measurement plan was applied to both implementations and results were evaluated by defining the benefits of each technique. Finally was done a discussion about the use of the GQM model in a real project.
Lunsford, Dale L. "An experimental comparison of structured analysis and object- oriented systems analysis methodologies /." Connect to resource, 1996. http://rave.ohiolink.edu/etdc/view.cgi?acc%5Fnum=osu1261405674.
Full textSvensson, Sand Kim, and Tord Eliasson. "A comparison of functional and object-orientedprogramming paradigms in JavaScript." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14717.
Full textZhang, Xiaobing. "A rigorous approach to comparison of representational properties of object-oriented analysis and design methods." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/nq22506.pdf.
Full textChristoforidis, Constantin. "Optimizing your data structure for real-time 3D rendering in the web : A comparison between object-oriented programming and data-oriented design." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20048.
Full textDet finns övrigt digitalt material (t.ex. film-, bild- eller ljudfiler) eller modeller/artefakter tillhörande examensarbetet som ska skickas till arkivet.
Humphrey, Matthew Cameron. "Comparison of an object-oriented programming language to a procedural programming language for effectiveness in program maintenance." Thesis, Virginia Tech, 1988. http://hdl.handle.net/10919/45161.
Full textNew software tools and methodologies make claims that managers often believe intuitively
without evidence. Many unsupported claims have been made about object-oriented
programming. However, without rigorous scientific evidence, it is impossible to accept
these claims as valid. Although experimentation has been done in the past, most of the
research is very recent and the most relevant research has serious drawbacks. This study
attempts to empirically verify the claim that object-oriented languages produce programs that
are more easily maintained than those programmed with procedural languages.
Measurements of subjects performing maintenance tasks onto two identical programs, one
object-oriented and the other procedure-oriented show the object-oriented version to be more
maintainable.
Master of Science
Davidson, Sandra Lynne. "An experimental comparison of CLOS and C++ implementations of an object-oriented graphical simulation of walking robot kinematics." Thesis, Monterey, California: Naval Postgraduate School, 1993. http://hdl.handle.net/10945/24162.
Full textTurpeinen, Max. "A Performance Comparison for 3D Crowd Rendering using an Object-Oriented system and Unity DOTS with GPU Instancing on Mobile Devices." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280845.
Full textDenna rapport ämnar sig att ta itu med vad som är lämplig programmeringparadigm för att rendera folkmassor i realtid ur ett prestandaperspektiv, med smartphones som målplattform. Bland de mest framstående och intuitiva programmeringsparadigmerna finns den objekt-orienterade (OO), men under de senaste åren har data-orienterad design blivit allt mer vanlig. I den här rapporten jämförs Unity’s Game Object-strategi som bygger på en objekt-orienterad grund med deras DOTS-system med GPU-instansiering genom olika arrangerade testscenarier byggda med Xcode på en iPhone 6S och en iPhone XR. Resultaten från olika scenarier representeras genom flera diagram med fokus på den erhållna bildhastigheten, CPU-användningen och GPU-användningen. DOTS-systemet visade sig överträda det objekt-orienterade systemet i sex av åtta scenarier med iPhone XR som den bättre presterande smartphonen. Med DOTS förnärvarande under utveckling, saknas ännu flera förbättringstekniker som ännu inte ska integreras, såsom culling eller LoD, som för närvarande kan användas av dess motsvarighet. OO-systemet är mer robust med variation medan DOTS-systemet passar bättre när antalet karaktärer ökar.
Šolar, Tomáš. "Srovnání možností objektových a relačních databází." Master's thesis, Vysoká škola ekonomická v Praze, 2009. http://www.nusl.cz/ntk/nusl-19100.
Full textKao, Shu-Fang, and 高淑芳. "An Experimental Comparison of Structured Analysis and Object- Oriented Analysis." Thesis, 1997. http://ndltd.ncl.edu.tw/handle/63001250829085273929.
Full text淡江大學
資訊管理學系
85
There are two major classification of system analysis: structured analysisand objected-oriented analysis. Each methodology has its advantages and disadvantages. Integrated methodology model was suggested in some studies, however, there are few empirical studies about comparison with the two methodologies. Therefore, our study use Laboratory Experiment to make comparison of two system analysis methodology. The two major purposes of this study are : (1) which is better on learning performance ? (2) which is better on system requirement representation effectiveness? Result of this experiment indicate that structured analysis is easier to achieve syntactical consistent on the learning performance, and there''s no difference between two methodology. On the requirement representation performance, structured analysis is better than object-oriented analysis, especially on the semantic completeness of modeling. This research result could provide principles of course designing of system analysis and system design. For novice, structured analysis is easy to learn completely. In addition, it could provide suggestion for analyst in practice when selecting system analysis tool. For tool selection , the structured analysis is still better maturely and completely, and is easier to present semantic completely.
Wu, Chia-Ching, and 吳家慶. "Power Analysis of Object-Oriented Programming Style: Comparison between C++ and C." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/14709053746552951913.
Full text臺灣大學
資訊工程學研究所
91
The increasing popularity of embedded systems and wireless communication device drives the need for low power design. Software has become one of the critical roles of these systems. In the past low power software design only focused on the optimization of C program, however, Object-Oriented Programming (OOP) provides significant improvement for programs writing and generality. But power analysis of object-oriented programming style has not yet been explored deeply. In this thesis, we propose a way to compute the energy cost of OOP. The purpose of this thesis is to explore the power analysis of OOP style. From the experimental results, C++ can save power dissipation up to 5.12% and 17.18% of execution time compared with the C language. This analysis can be used to guide the selecting low power software for embedded systems.
Lubbe, Minette. "Comparison of pixel-based and object-oriented classification approaches for detection of camouflaged objects." Thesis, 2012. http://hdl.handle.net/10210/4455.
Full textThe dissertation topic is the comparison of pixel-based and object-oriented image analysis approaches for camouflaged object detection research. A camouflage field trial experiment was conducted during 2004. For the experiment, 11 military vehicles were deployed along a tree line and in an open field. A subset of the vehicles was deployed with a variety of experimental camouflage nets and a final subset was left uncovered. The reason for deploying the camouflaged objects in the open without the use of camouflage principals was to create a baseline for future measurements. During the next experimental deployment, the camouflaged targets will be deployed according to camouflage principals. It must be emphasised that this is an experimental deployment and not an operational deployment. Unobstructed entity panels were also deployed and served as calibration entities. During the trial, both airborne (colour aerial photography) and space borne (multi-spectral QuickBird) imagery were acquired over the trial sites, and extensive calibration and ground truthing activities were conducted in support of these acquisitions. This study further describes the processing that was done after acquisition of the datasets. The goal is to determine which classification techniques are the most effective in the detection of camouflaged objects. This will also show how well or poor the SANDF camouflage nets and paint potentially perform against air and space based sensors on the one hand and classification techniques on the other. Using this information, DPSS can identify the nets and paints that need to be investigated for future enhancements (e.g. colour selection, colour combinations, base material, camouflage patterns, entity shapes, entity textures, etc.). The classification techniques to be used against SANDF camouflaged objects will also give an indication of their performance against camouflaged advesarial forces in the future.
Lin, Chien-hung, and 林建宏. "A Comparison between Structured and Object-Oriented Systems Analysis and Development: Modeling Tools and Artifact." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/58863640347262217381.
Full text國立中山大學
資訊管理學系研究所
98
Since the Software Engineering Institute published the Capability Maturity Method Integration (CMMI) in 2003, many software firms have implemented it to enhance its software quality assurance and international collaboration. Analysis and design phases are two important phases for the software development. The artifacts of these two phases mainly represented using the structured technique or the object-oriented technique. This study proposed a methodology which provides guidelines to compare the artifacts of these two techniques for an embedded system. The research methodology is articulated using the design science research methodology. A usability valuation with a real-world embedded system case is performed to demonstrate its applicability. The results provide evidences to enhance our understanding about the strength and weakness of these two nalysis and design techniques.
Conradie, Pieter Wynand. "A semi-formal comparison between the Common Object Request Broker Architecture (COBRA) and the Distributed Component Object Model (DCOM)." Diss., 2000. http://hdl.handle.net/10500/17924.
Full textComputing
M. Sc. (Computer Science)
Tesfay, Mulu Weldegebreal. "Slum mapping : a comparison of single class learning and expert system object-oriented classification for mapping slum settlements in Addis Ababa city, Ethiopia." Master's thesis, 2018. http://hdl.handle.net/10362/33711.
Full textUpdated spatial information on the dynamics of slums can be helpful to measure and evaluate the progress of urban upgrading projects and policies. Earlier studies have shown that remote sensing techniques, with the help of very-high resolution imagery, can play a significant role in detecting slums, and providing timely spatial information. The main objective of this thesis is to develop a reliable object-oriented slum identification technique that enables the provision of timely spatial information about slum settlements in Addis Ababa city. It compares the one-class support vector machines algorithm with the expert defined classification rule set in the discrimination of slums, using GeoEye-1 imagery. Two different approaches, called manual and automatic fine-tuning, were deployed to determine the best value of parameters in one-class support vector machines algorithm. The manual fine-tuning of the parameters is done using extensive manual trial. The automatic tuning is done using cross-validation grid search with the overall accuracy as the performance metric. Two regions of study were defined with different landscape compositions, providing different classification scenarios to compare the classification approaches. After image segmentation, twenty predictive variables were computed to characterize the objects in both study areas. An image analyst collected one hundred sample objects of a slum to be used as training for the single-class learner. In parallel, an image analyst has defined a hierarchical rule set to discriminate the class of interest. Results in both study areas indicate that the one-class support vector machine with manual tuning yields higher overall accuracy (97.7% in subset 1, and 92% in subset 2) and requiring much less application effort and computing time than the expert system.
Wilson, Derek Alan. "A Dredging Knowledge-Base Expert System for Pipeline Dredges with Comparison to Field Data." 2010. http://hdl.handle.net/1969.1/ETD-TAMU-2010-12-8653.
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