Academic literature on the topic 'Novice Developers'

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Journal articles on the topic "Novice Developers"

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Niazi, Tahira, Teerath Das, Ghufran Ahmed, Syed Muhammad Waqas, Sumra Khan, Suleman Khan, Ahmed Abdelaziz Abdelatif, and Shaukat Wasi. "Investigating Novice Developers’ Code Commenting Trends Using Machine Learning Techniques." Algorithms 16, no. 1 (January 12, 2023): 53. http://dx.doi.org/10.3390/a16010053.

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Code comments are considered an efficient way to document the functionality of a particular block of code. Code commenting is a common practice among developers to explain the purpose of the code in order to improve code comprehension and readability. Researchers investigated the effect of code comments on software development tasks and demonstrated the use of comments in several ways, including maintenance, reusability, bug detection, etc. Given the importance of code comments, it becomes vital for novice developers to brush up on their code commenting skills. In this study, we initially investigated what types of comments novice students document in their source code and further categorized those comments using a machine learning approach. The work involves the initial manual classification of code comments and then building a machine learning model to classify student code comments automatically. The findings of our study revealed that novice developers/students’ comments are mainly related to Literal (26.66%) and Insufficient (26.66%). Further, we proposed and extended the taxonomy of such source code comments by adding a few more categories, i.e., License (5.18%), Profile (4.80%), Irrelevant (4.80%), Commented Code (4.44%), Autogenerated (1.48%), and Improper (1.10%). Moreover, we assessed our approach with three different machine-learning classifiers. Our implementation of machine learning models found that Decision Tree resulted in the overall highest accuracy, i.e., 85%. This study helps in predicting the type of code comments for a novice developer using a machine learning approach that can be implemented to generate automated feedback for students, thus saving teachers time for manual one-on-one feedback, which is a time-consuming activity.
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Machado, Tiago, Daniel Gopstein, Angela Wang, Oded Nov, Andrew Nealen, and Julian Togelius. "Evaluation of a Recommender System for Assisting Novice Game Designers." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 15, no. 1 (October 8, 2019): 167–73. http://dx.doi.org/10.1609/aiide.v15i1.5240.

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Game development is a complex task involving multiple disciplines and technologies. Developers and researchers alike have suggested that AI-driven game design assistants may improve developer workflow. We present a recommender system for assisting humans in game design as well as a rigorous human subjects study to validate it. The AI-driven game design assistance system suggests game mechanics to designers based on characteristics of the game being developed. We believe this method can bring creative insights and increase user’s productivity. We conducted quantitative studies that showed the recommender system increases users’ levels of accuracy and computational affect, and decreases their levels of workload.
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Qadir, Nuzhat, and Rodina Ahmad. "SECRS TEMPLATE TO AID NOVICE DEVELOPERS IN SECURITY REQUIREMENTS IDENTIFICATION AND DOCUMENTATION." International Journal of Software Engineering and Computer Systems 8, no. 1 (January 24, 2022): 45–52. http://dx.doi.org/10.15282/ijsecs.8.1.2022.5.0095.

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The security requirements are one of the non-functional requirements (NFR) which acts as a constraint on the functions of the system to be built. Security requirements are important and may affect the entire quality of the system. Unfortunately, many organizations do not pay much attention to it. The security problems should be focused on the early phases of the development process i.e. in the requirements phase to stop the problems spreading down in the later phases and in turn to avoid the rework. Subsequently, when security requirements are to be focused, proper guidance should be provided which should assist requirements engineers. Many security requirements engineering methods were developed in the past which require different level of expertise such as SQUARE process which requires requirements engineer to have a certain level of security expertise. Moreover, it lacks proper guidance especially for novice developers in applying the existing security requirements engineering (SecRE) methods to identify security requirements. Hence, this study intends to address the gap by developing a guided template to assist novice developers in the security requirements identification and documentation. The main objectives of the research are: 1) to study and investigate the existing security requirements engineering (SecRE) methods. 2) To develop a template to aid novice developers in identifying and documenting security requirements. The developed template is applied to two case studies of software projects to determine its usability and applicability. The results of the case studies evaluation show that both the usability and applicability of the template is good. The template is also evaluated by several experts and software practitioners. The evaluation results show that the SecRS template is found to be satisfying the usability and applicability factors; thereby confirming that the proposed template achieves its desired objective of aiding the novice developers to identify and document security requirements correctly.
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Mian, Imdad Ahmad, Ijaz-ul-Haq, Aamir Anwar, Roobaea Alroobaea, Syed Sajid Ullah, Fahad Almansour, and Fazlullah Umar. "A Comprehensive Skills Analysis of Novice Software Developers Working in the Professional Software Development Industry." Complexity 2022 (July 15, 2022): 1–12. http://dx.doi.org/10.1155/2022/2631727.

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Measuring and evaluating a learner’s learning ability is always the focus of every person whose aim is to develop strategies and plans for their learners to improve the learning process. For example, classroom assessments, self-assessment using computer systems such as Intelligent Tutoring Systems (ITS), and other approaches are available. Assessment of metacognition is one of these techniques. Having the ability to evaluate and monitor one’s learning is known as metacognition. An individual can then propose adjustments to their learning process based on this assessment. By monitoring, improving, and planning their activities, learners who can manage their cognitive skills are better able to manage their knowledge about a particular subject. It is common knowledge that students’ metacognitive and self-assessment skills and abilities have been extensively studied, but no research has been carried out on the mistakes that novice developers make because they do not use their self-assessment abilities enough. This study aims to assess the metacognitive skills and abilities of novice software developers working in the industry and to describe the consequences of awareness of metacognition on their performance. In the proposed study, we experimented with novice software developers and collected data using Devskiller and a self-assessment log to analyze their use of self-regulation skills. The proposed study showed that when developers are asked to reflect upon their work, they become more informed about their habitual mistakes, and using a self-assessment log helps them highlight their repetitive mistakes and experiences which allows them to improve their performance on future tasks.
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LIU, ALAN, and ARTHUR M. D. SHR. "A KNOWLEDGE-BASED METHOD FOR DERIVING CLASSES AND OBJECTS." International Journal on Artificial Intelligence Tools 08, no. 02 (June 1999): 239–51. http://dx.doi.org/10.1142/s0218213099000166.

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Identifying classes and objects in an object-oriented (OO) software development method requires a great amount of domain-specific knowledge and OO developing experiences to achieve the work. Experienced developers always have heuristic solutions to different problems. However, novice developers have difficulties developing their desired OO software systems. We propose a method that uses a knowledge-based system with the identification knowledge to support developers to obtain classes and objects that are suitable for one special domain problem. With the help of the identification knowledge, the developers can model the system easily and complete the rest of development work quickly.
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Counsell, Steve, Stephen Swift, Allan Tucker, and Emilia Mendes. "Object-oriented cohesion subjectivity amongst experienced and novice developers." ACM SIGSOFT Software Engineering Notes 31, no. 5 (September 2006): 1–10. http://dx.doi.org/10.1145/1163514.1163530.

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Giacumo, Lisa A., Seung Youn Yonnie Chyung, Ingrid A. Campbell, Angela Bilkey, and Erin Gibson. "Educational and Environmental Support for Novice E-Learning Developers." Performance Improvement 57, no. 5 (May 2018): 6–19. http://dx.doi.org/10.1002/pfi.21766.

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Ke, Fengfeng, Nilay Yildirim, and Jacob Enfield. "Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers." International Journal of Gaming and Computer-Mediated Simulations 4, no. 4 (October 2012): 45–63. http://dx.doi.org/10.4018/jgcms.2012100104.

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In this collaborative research, the authors explored the ways in which novice game designers utilize strategies and methods to promote player enjoyment. Adopting the GameFlow model and an exploratory survey, this study examined the perceptions of the 2011 Global Game Jammers at three different sites in regards to designing games that result in player enjoyment. The results of the study were consistent with the findings of the current literature on game enjoyment, and insinuated the notion of interconnected relationships between each GameFlow element. The study also suggested the existence of five latent groups of novice game designers who differed in their preference or perceived importance of game enjoyment elements. Lastly, there appeared to be an association between individual characteristics and perceptions of game flow design elements among novice game designers.
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Kalantari, Soha, and Shole Kolahi. "The relationship between novice and experienced EFL teachers’ reflective teaching and their burnout." Journal of Professional Capital and Community 2, no. 3 (July 10, 2017): 169–87. http://dx.doi.org/10.1108/jpcc-12-2016-0032.

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Purpose The purpose of this paper is to investigate the relationship between novice and experienced English as a foreign language (EFL) teachers’ reflective teaching, and their burnout. Design/methodology/approach Participants who took part in this study included 158 (78 novice/80 experienced) EFL teachers of different ages (22-50) and teaching experience (1-25) from Tehran and Hamedan. They completed the English Language Teacher Reflective Inventory developed by Akbari et al. (2010), and the Maslach Burnout Inventory-Educator’s Survey developed by Maslach et al. (1996). The participants were selected via convenience sampling. Findings The results of two separate Pearson product-moment coefficients revealed that reflective teaching had a significant negative relationship with both novice and experienced EFL teachers’ burnout. Furthermore, the results of two separate regressions indicated that reflective teaching was a significant predictor of both novice and experienced EFL teachers’ burnout. Originality/value The findings of this study can help teacher educators and curriculum developers grasp a better picture of novice and experienced EFL instructors’ means of professional development (i.e. reflective teaching) and its relationship with educational and practical aspects of their career (i.e. burnout).
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Qusef, Abdallah, Abdallah Ayasreh, Adnan Shaout, and Muhanna Muhanna. "By two: A two-dimensional mobile game model for novice developers." Indonesian Journal of Electrical Engineering and Computer Science 14, no. 3 (June 1, 2019): 1336. http://dx.doi.org/10.11591/ijeecs.v14.i3.pp1336-1344.

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The objective of this research was to discuss the processes and challenges encountered in the creation of mobile games for both Android and iOS platforms, which would help the novice game developers to enter the big world of mobile game industry. We highlighted each phase of the mobile game development. These involved suggestions on efficient brainstorming of ideas, proper selection of game engine, game design, number and type of pages, creation of levels, and distribution of complexity across the game level. In addition, other factors were considered such as the creation of User Interface and User Experience (UI/UX) as well as definition of the screen object’s sizes and positions that would be suitable in all mobile devices. The importance of agile cycles of alpha and beta testing was also discussed, particularly its influence on the enhancement of game features. However, a successful game is recognized based on its earnings. Hence, a guide on how to properly market the game was also included. A model game called “By Two” was used in this study to illustrate and explain the steps in detail.
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Dissertations / Theses on the topic "Novice Developers"

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Whetten, Darcy L. "Curriculum Development for the Novice Developer." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/4166.

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This thesis addressed the need to inform and demonstrate to novice developers the process of developing a curriculum and the need to guide novice teachers with little or no access to formal training. A curriculum for novice teachers in community programs was developed such that the teachers were presented clear and specific guidance in presenting lessons with minimal preparation time and with minimal training. Eight novice teachers presented the lessons in ESL and EFL contexts and provided feedback on the success, strengths, and weaknesses of the curriculum and lessons. The participants indicated that the curriculum overall is satisfactory, easy to follow, and meaningful to the students and teachers. The participants also indicated that the teachers need more guidance in the areas of adapting the lessons and engaging the students.
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Timony, David D. "OBSERVATIONS OF TEACHER EXPERTISE BEHAVIOR BASED ON A CHECKLIST DEVELOPED FROM STUDENT PERCEPTIONS." Diss., Temple University Libraries, 2009. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/46504.

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Educational Psychology
Ph.D.
Exploration into teacher competency of various types has gone on for quite some time. An untapped resource regarding teacher expertise is that of the students' perceptions of teacher expertise, particularly the ability of students to identify the types of behaviors that expert and non-expert teachers exhibit in the classroom. The frequency and variety of expert behaviors in the high school classroom were investigated in this study. High school teachers (n = 25) were observed during regular class periods using the Teacher Behavior Checklist, a checklist of behaviors developed for this study from discussions with high school students, teachers, administrators, and existing teacher competency literature. Results suggest discrimination of expert and non-expert teachers similar to Berliner (2001). Agreement among students' perception of expertise, classroom observations, and the literature suggest that high school students are capable of accurately identifying expert and non-expert behaviors of teachers. Further, some data suggest that expert teachers draw from a narrower behavioral scheme and exhibit expert designated behaviors more often than do their non-expert colleagues. This study highlights the need to close the evaluative loop through the utilization of student perception.
Temple University--Theses
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Hsieh, Yu-Fang, and 謝侑芳. "Cinderella: a Cloud-based Integrated Development Environment for Novice Developers." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/46510735949440184063.

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碩士
國立東華大學
資訊工程學系
103
The increasing popularity of cloud computing is a simple consequence of constant advancement in technology. One particular advantage that cloud computing provides is its convenience in working with large amounts of data; for examples, it can store numerous data easily and just needs only a pair of account and password to work in cloud computing environments and use the various cloud services. Together with the other kinds of users, program developers who use the integrated development environment (IDE) to write programs also enter the era of cloud computing. The traditional IDE has only the most basic functions; such as, editing, tooling, compiling, debugging, and presenting the results. In cloud computing environments, IDE has two requirements: one is that the IDE must have a new interface so that it can connect with the cloud computing environment, and the other is that the IDE must include the intelligent analyses enabled by the cloud computing environments. With these requirements satisfied, the IDE is facilitated for the use of program developers in the cloud computing environments. Such an IDE is called "Cloud-based Integrated Development Environment", or cloud-based IDE. This thesis is focused on a cloud-based IDE that is designed for the use of novice developers. We use Android tablets with an integrated server in a cloud environment as our target platform. We implement a prototype system of a cloud-based IDE for novice developers. We call it “Cinderella”. With Cinderella, the novice developers can easily write Java programs in the cloud environment. We collect the usual programming mistakes made by novice developers when writing Java programs, and we implement the analyses needed for the programmers to avoid the top three mistakes. Now, Cinderella can help the novice developers to write Java programs easily. We evaluated the effectiveness of Cinderella by a survey of questionnaires. Through the responses collected from thirty-three sophomore students, we can evaluate the successfulness of Cinderella when used by novice developers. As a result, we conclude that Cinderella helps them reducing the frequency of making the top three mistakes with the analysis functions that we implement. More precisely, there are 93.9% participants that think Cinderella is helpful for novice developers. In all the participants, there are only 6% that ever used tablets to write programs, and it increases to 54.5% if we offer Cinderella in the cloud computing environments.
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Buell, Andrea. "Production and evaluation of a self-instructional computer-based training module for novice courseware developers." Thesis, 1990. http://spectrum.library.concordia.ca/3999/1/MM59155.pdf.

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Schoeman, Martha Anna. "An approach to facilitating the training of mobile agent programmers and encouraging the progression to an agent-oriented paradigm." Thesis, 2005. http://hdl.handle.net/10500/1590.

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Mobile agents hold significant benefits for the rapid expansion of Internet applications and current trends in computing. Despite continued interest, the promised deployment has not taken place, indicating a need for a programming model to introduce novice mobile agent programmers to this environment/paradigm. Accordingly the research question asked was, ”Since novice mobile agent programmers1 require a paradigm shift to construct successful systems, how can they be equipped to grasp the contextual issues and gain the necessary skills within reasonable time limits?” To answer the question, a complete reference providing contextual information and knowledge of mobile agent system development was compiled. Simultaneously novices are introduced to agent orientation. A generic mobile agent system architectural model, incorporating guidelines for programming mobile agents, further provides a framework that can be used to design a mobile agent system. These two structures are presented in a knowledge base that serves as a referencing tool to unlock concepts and knowledge units to novices while developing mobile agent systems.
Computing
(M.Sc. (Computer Science))
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SHAN, HSU HUI, and 許慧珊. "The research to develope the Novice Counselors Perfectionism Scale(NCPS)." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/22290995814121168297.

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碩士
中國文化大學
心理輔導研究所
94
This research focuses on constructing a reliable Novice Counselors Perfectionism Scale(NCPS), and establishung the norm of scale, hence to study the influence of Perfectionism toward Novice Counselors’ counseling learning and their self-value, and to become the standard tool of self-examinations, counseling supervision, and profession training for Novice Counselors.The tool of this study applies the Novice Counselors Perfectionism Scale created by the researchers, the study samples from both Novice Counselors and Expert Counselors: including 5 interview samples, 69 tryout samples, 131 formal and norm samples of Novice Counselors, 56 constructing validity samples of Expert Counselors. First, this research develops Expert Content Validity, then through SPSS statistical software analyzes items, testing the reliability through Cronbach α coefficient and Split-half coefficient, testing the constructing validity through causal analysis and group-difference (using t-test) analysis. The study results are as follows: 1.Novice Counselors Perfectionism Scale Content: Total of 68 items, divided into 3 subscales: 23 items of “self-oriented perfectionism” questions, 22 items of “other-oriented perfectionism”, 23 items of “socially prescribed perfectionism” . 2.Scale Reliability Test:(1)Cronbach α reliability: α coefficient of .8580 to .9309 for each scale, α coefficient of .9609 for total scale, showing great reliability. (2)Split-half reliability: r coefficient of .8726 to .9264 for each scale, r coefficient of .9164 for total scale, showing great reliability even after reducing the number of questions by half. 3.Scale Validity Test:(1)Expert Content Validity: The questions were examined by 3 expert researchers to ensure the validity of the test.(2)Constructing Validity: This research tests the factor content of each scale by applying causal analysis, results of which correspond with the original concept in creation. Furthermore, this research tests the difference in scoring between expert counselors and novice counselors with group-difference analysis( using t-test), results of which demonstrate that novice counselors scored higher on each scales and total scales than expert counselors did, confirming to the theory that novice counselors are more likely to be influenced by Perfectionism Theory than Expert Counselors are. 4.Constructing the norm of Scale: This study establishes the original scores of total scale and three individual scales with percentile rank. Finally, according to the results of this research, the researcher gives numerous suggestions, providing consultation for both counseling practice and future study.
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Soci, Theresa Querida. "A case study of two administrators from an NGO who developed from novices to experts." Thesis, 2010. http://hdl.handle.net/11394/3519.

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Magister Educationis - MEd
This research explores the learning journey that was traveled by the two administrators who joined a non-governmental organisation as novices over ten years ago almost fresh from school and are now regarded as experts in their respective positions. The research attempts to describe the nature of their learning and analyse how they became the knowledgeable in their respective posts.The research is a qualitative study that analyses data obtained through interviewing the key subjects (the administrators) and the chief executive officer (CEO) of the organisation as well as the self narrative as compiled by the administrators.This research questions formalised learning as the only form of acquiring knowledge and accordingly adopted workplace learning as a theoretical framework for the study. Workplace learning stresses that knowledge is not limited to formalised settings such as schools, colleges and universities. Rather, knowledge is also constructed in informal and non-formal settings such as work-places and in families.The study found that the administrators drew on many learning strategies to acquire their knowledge and skills related to administration which includes learning through:·The teachings and support of their supervisors and peers;·Collaboration with peers and working as a team;·Seeking advice from their mentors, coaches and peers; ·Modeling ·Workplace affordances.The study concluded that indeed formalised learning has not been the only form of acquiring knowledge for the subjects but workplace learning has played a vital role in their career development.
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Books on the topic "Novice Developers"

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Dewson, Robin. Beginning SQL server 2008 express for developers: From novice to professional. Berkeley, CA: Apress, 2009.

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Beginning SQL server 2008 express for developers: From novice to professional. Berkeley, CA: Apress, 2009.

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Roulston, James Kirkby. Enhancing the developer's interface for the novice programmer. (s.l: The Author), 1996.

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Beginning DotNetNuke 4.0 website creation in VB 2005 with Visual Web Developer 2005 Express: From novice to professional. Berkeley, CA: Apress, 2006.

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Dewson, Robin. Beginning SQL Server 2008 for Developers: From Novice to Professional (Beginning from Novice to Professional). Apress, 2008.

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Beginning SQL Server 2005 for Developers: From Novice to Professional. Apress, 2006.

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Dewson, Robin. Beginning SQL Server 2008 for Developers: From Novice to Professional. Springer London, Limited, 2008.

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Dewson, Robin. Beginning SQL Server 2005 Express for Developers: From Novice to Professional. Springer London, Limited, 2007.

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Beginning SQL Server 2005 Express for Developers: From Novice to Professional (Expert's Voice in .Net). Apress, 2007.

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Beginning Visual Web Developer 2005 Express: From Novice to Professional (Beginning: From Novice to Professional). Apress, 2005.

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Book chapters on the topic "Novice Developers"

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Avila, Daniel, Edison Báez, Mireya Zapata, David López, Diego Zurita, and Danilo Martínez. "Unreadable Code in Novice Developers." In Advances in Intelligent Systems and Computing, 46–51. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72654-6_5.

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Booth, Tracey, Jon Bird, Simone Stumpf, and Sara Jones. "Designing Troubleshooting Support Cards for Novice End-User Developers of Physical Computing Prototypes." In End-User Development, 191–99. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24781-2_15.

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Romano, Simone, Davide Fucci, Maria Teresa Baldassarre, Danilo Caivano, and Giuseppe Scanniello. "An Empirical Assessment on Affective Reactions of Novice Developers When Applying Test-Driven Development." In Product-Focused Software Process Improvement, 3–19. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-35333-9_1.

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Romano, Simone, Giuseppe Scanniello, Maria Teresa Baldassarre, Davide Fucci, and Danilo Caivano. "Results from a Replicated Experiment on the Affective Reactions of Novice Developers When Applying Test-Driven Development." In Lecture Notes in Business Information Processing, 223–39. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49392-9_15.

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Lizano, Fulvio, and Jan Stage. "Improvement of Novice Software Developers’ Understanding about Usability: The Role of Empathy Toward Users as a Case of Emotional Contagion." In Lecture Notes in Computer Science, 207–18. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07233-3_20.

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Reid, Anna, Madeleine Abrandt Dahlgren, Peter Petocz, and Lars Owe Dahlgren. "Professional IdentityIdentity : How Is Professional IdentityProfessional Identity Developed?" In From Expert Student to Novice Professional, 85–101. Dordrecht: Springer Netherlands, 2010. http://dx.doi.org/10.1007/978-94-007-0250-9_6.

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Reid, Anna, Madeleine Abrandt Dahlgren, Peter Petocz, and Lars Owe Dahlgren. "Professional Dispositions: How Are Professional DispositionsProfessional Dispositions Developed in Higher EducationHigher Education ?" In From Expert Student to Novice Professional, 69–83. Dordrecht: Springer Netherlands, 2010. http://dx.doi.org/10.1007/978-94-007-0250-9_5.

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Kramer, Maria, Julia Stürmer, Christian Förtsch, Tina Seidel, Stefan Ufer, Martin R. Fischer, and Birgit J. Neuhaus. "Diagnosing the Instructional Quality of Biology Lessons Based on Staged Videos: Developing DiKoBi, A Video-Based Simulation." In Learning to Diagnose with Simulations, 63–81. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-89147-3_6.

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AbstractIdentifying and interpreting challenging instructional situations is important for teacher performance in the classroom, thus also for instructional quality. This project examines classroom situations in which pre-service teachers diagnose effective teaching in terms of instructional quality in the context of biology lessons. The interdisciplinary collaboration combines expertise in research on teachers’ professional competence, video-based teaching, and computer-supported case-based learning in several contexts. The video-based simulation DiKoBi (German acronym for “diagnostic competences of biology teachers in biology classrooms”) was developed to investigate, measure, and foster pre-service teachers’ diagnostic skills concerning the instructional quality of biology lessons. Staged videos embedded in the video-based simulation DiKoBi show six different classroom situations, each focusing on one biology-specific instructional quality feature. Validity of the content and tasks in DiKoBi were examined in interviews using think-aloud protocols and expert-novice comparisons. In future research, intervention studies will be used to analyze the effects of knowledge acquisition and scaffolding during teachers’ diagnosing on their diagnostic skills concerning instructional quality.
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MacQuarie, Julius-Cezar. "The Researcher’s Nightworkshop: A Methodology of Bodily and Cyber-Ethnographic Representations in Migration Studies." In IMISCOE Research Series, 293–313. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-67608-7_16.

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AbstractMigrants working the night shift (MWNS) have been invisible to the public eye for far too long. The failure to acknowledge the crucial role played by migrants working in the evening and night-time economy of developed societies is difficult to tackle with classical research tools alone. This chapter offers to novice and seasoned migration scholars a threefold methodological strategy to immerse, inhabit and to bring out of the dark a nocturnal landscape that has been invisible to diurnal people. The researcher’s nightworkshop’s innovative approach provides migration scholars with visual-analytical tools to capture the hidden experiences of MWNS. Theoretically, this chapter considers the broad aspects of representation (reel) and reality (real) of migrants in the public space and in migration scholarship. Night workers, the invisible people of the nocturnal city remain so to scholars, due to the impracticalities of doing nocturnal research (MacQuarie, 2019a). Empirically, therefore, the researcher’s nightworkshop’s strategy offers a solution to the puzzle of ‘invisibility’ of night shift workers. But it also reckons with the fact that to make visible the working lives in the realm of the night is a daunting task for scholars. Readers should interpret the notion of visibilisation with caution, using it as a visual metaphor to expose the factors that alter the night-shift workers’ precarious working conditions. This challenge is addressed here, through efforts that bridge the contingent of night workers, their minds and bodies that share the precarious landscape of nightwork with the researcher – alert and awake via the senses and suffering turned into skills.
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Hussein, Salah, Samer Zein, and Norsaremah Salleh. "REST API Auto Generation: A Model-Based Approach." In Knowledge Innovation Through Intelligent Software Methodologies, Tools and Techniques. IOS Press, 2020. http://dx.doi.org/10.3233/faia200570.

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Most of software products, especially mobile applications (apps) rely on a back-end web services to communicate with a shared data repository. Statistics have demonstrated exponential demand on web services, mainly REST, due to the continuous adoption of IoT (Internet of Things) and Cloud Computing. However, the development of back-end REST web services is not a trivial task, and can be intimidating even for seasoned developers. Despite the fact that there are several studies that focus on automatic generation of REST APIs, we argue that those approaches violate the rules of code flexibility and are not appropriate for novice developers. In this study, we present an approach and a framework, named RAAG (REST Api Auto-Generation), that aims to improve productivity by simplifying the development of REST web services. Our RAAG framework abstracts layers, where code generation has been avoided due its limitations. A preliminary evaluation shows that RAAG can significantly improves development productivity and is easy to operate even by novice developers.
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Conference papers on the topic "Novice Developers"

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Begel, Andrew, and Beth Simon. "Novice software developers, all over again." In Proceeding of the fourth international workshop. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1404520.1404522.

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Jeary, Sheridan, Keith Phalp, Lai Xu, and Paul de Vrieze. "A requirements framework for novice web developers." In 2010 First International Workshop on the Web and Requirements Engineering (WeRE). IEEE, 2010. http://dx.doi.org/10.1109/were.2010.5624003.

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Ahmad, Rohiza, Wong Aun Chyi, Aliza Sarlan, and Rozana Kasbon. "Guiding novice database developers in database schema creation." In 2014 IEEE Conference on e-Learning, e-Management and e-Services (IC3e). IEEE, 2014. http://dx.doi.org/10.1109/ic3e.2014.7081243.

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Seremeti, Lambrini, and Achilles Kameas. "A Task-Based Ontology Enginnering Approach for Novice Ontology Developers." In 2009 Fourth Balkan Conference in Informatics. IEEE, 2009. http://dx.doi.org/10.1109/bci.2009.46.

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Lizano, Fulvio, Maria M. Sandoval, Anders Bruun, and Jan Stage. "Is Usability Evaluation Important: The Perspective of Novice Software Developers." In 27th International BCS Human Computer Interaction Conference (HCI 2013). BCS Learning & Development, 2013. http://dx.doi.org/10.14236/ewic/hci2013.40.

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Rauf, Irum, Pekka Perala, Jouni Huotari, and Ivan Porres. "Perceived obstacles by novice developers adopting user interface APIs and tools." In 2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). IEEE, 2016. http://dx.doi.org/10.1109/vlhcc.2016.7739689.

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Shargabi, Amal A., Syed Ahmad Aljunid, Muthukkaruppan Annamalai, and Abdullah Mohd Zin. "Performing Tasks Can Improve Program Comprehension Mental Model of Novice Developers." In ICPC '20: 28th International Conference on Program Comprehension. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3387904.3389277.

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Smith, Michael, and Josh Dehlinger. "Enabling static security vulnerability analysis in PHP applications for novice developers withSSVChecker." In the 2014 Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2663761.2664213.

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Grasser, Rebecca. "Experiences in implementing a studio component into a course for novice web developers." In the 16th annual joint conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1999747.1999757.

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Jalil, Masita Abdul, Nurul Azarina Abd Rahman, Noraida Hj Ali, Shahrul Azman Mohd Noah, Noor Maizura Mohamad Noor, and Fatihah Mohd. "Development of A Learning Model on Software Design Pattern Selection for Novice Developers." In ICEIT 2020: 2020 9th International Conference on Educational and Information Technology. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3383923.3383966.

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Reports on the topic "Novice Developers"

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McKinnon, Mark, Sean DeCrane, and Steve Kerber. Four Firefighters Injured in Lithium-Ion Battery Energy Storage System Explosion -- Arizona. UL Firefighter Safety Research Institute, July 2020. http://dx.doi.org/10.54206/102376/tehs4612.

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On April 19, 2019, one male career Fire Captain, one male career Fire Engineer, and two male career Firefighters received serious injuries as a result of cascading thermal runaway within a 2.16 MWh lithium-ion battery energy storage system (ESS) that led to a deflagration event. The smoke detector in the ESS signaled an alarm condition at approximately 16:55 hours and discharged a total flooding clean agent suppressant (Novec 1230). The injured firefighters were members of a hazardous materials (HAZMAT) team that arrived on the scene at approximately 18:28 hours. The HAZMAT team noted low-lying white clouds of a gas/vapor mixture issuing from the structure and nearby components and drifting through the desert. The team defined a hot zone and made several entries into the hot zone to conduct 360-degree size-ups around the ESS using multi-gas meters, colorimetric tubes, and thermal imaging cameras (TICs). The team detected dangerously elevated levels of hydrogen cyanide (HCN) and carbon monoxide (CO) during each entry. The team continued to monitor the ESS and noted the white gas/vapor mixture stopped flowing out of the container at approximately 19:50 hours. The HAZMAT leadership developed an incident action plan with input from a group of senior fire officers and information about the ESS provided by representatives from the companies that owned, designed, and maintained the ESS. The HAZMAT team made a final entry into the hot zone and found that HCN and CO concentrations in the vicinity of the ESS were below an acceptable threshold. In following with the incident action plan, the team opened the door to the ESS at approximately 20:01 hours. A deflagration event was observed by the firefighters outside the hot zone at approximately 20:04 hours. All HAZMAT team members received serious injuries in the deflagration and were quickly transported to nearby hospitals. Note: The lithium-ion battery ESS involved in this incident was commissioned prior to release of a first draft of the current consensus standard on ESS installations, NFPA 855 [1]; the design of the ESS complied with the pertinent codes and standards active at the time of its commissioning.
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