Academic literature on the topic 'Novelty of Designs'

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Journal articles on the topic "Novelty of Designs"

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Seifert, Christin, and Veena Chattaraman. "Too new or too complex? Why consumers’ aesthetic sensitivity matters in apparel design evaluation." Journal of Fashion Marketing and Management 21, no. 2 (May 8, 2017): 262–76. http://dx.doi.org/10.1108/jfmm-10-2016-0092.

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Purpose The purpose of this paper is to examine the individual and joint effects of collative design factors, complexity and novelty, on aesthetic response to apparel products; and whether the influence of these factors is moderated by consumers’ centrality of visual product aesthetics (CVPA). Design/methodology/approach A mixed factorial experimental design, using women’s tops with design complexity and novelty (high vs low) manipulated orthogonally, was conducted among 260 female participants to test the model and its corresponding hypotheses. Findings Consumers’ aesthetic response was more positive for high than low complexity and novelty apparel designs. Further, when viewed in combination, high complexity + low novelty and low complexity + high novelty apparel designs were favored over high complexity + high novelty and low complexity + low novelty apparel designs, respectively. High CVPA consumers were more distinguishing than low CVPA consumers with respect to novelty in apparel designs. Practical implications This study suggests that firms need to be aware that complexity and novelty are crucial for consumers when judging apparel designs. Originality/value This study fills an important knowledge gap in the aesthetics literature by drawing on the processing fluency theory and Wundt curve and considering the joint effect of novelty and complexity, both critical determinants of a product’s marketplace success.
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Bhasin, Devesh, and Daniel McAdams. "The Characterization of Biological Organization, Abstraction, and Novelty in Biomimetic Design." Designs 2, no. 4 (December 11, 2018): 54. http://dx.doi.org/10.3390/designs2040054.

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Through billions of years of evolution, a latent record of successful and failed design practices has developed in nature. The endeavors to exploit this record have resulted in numerous successful products in various fields of engineering, including, but not limited to, networking, propulsion, surface engineering, and robotics. In this work, a study of existing biomimetic designs has been carried out by categorizing the designs according to the biological organizational level, the abstraction level, and a novelty measure. The criterion of novelty has been used as a partial measure of the quality of bio-inspired and biomimetic designs already introduced, or ready to be introduced to the market. Through this review and categorization, we recognize patterns in existing biomimetic and bio-inspired products by analyzing their cross-categorical distribution. Using the distribution, we identify the categories which yield novel bio-inspired designs. We also examine the distribution to identify less explored areas of bio-inspired design. Additionally, this study is a step forward in aiding the practitioners of biomimetics in identifying the categories which yield the highest novelty products in their area of interest.
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Seifert, Christin, and Veena Chattaraman. "A picture is worth a thousand words! How visual storytelling transforms the aesthetic experience of novel designs." Journal of Product & Brand Management 29, no. 7 (February 18, 2020): 913–26. http://dx.doi.org/10.1108/jpbm-01-2019-2194.

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Purpose This study aims to provide a holistic understanding of how visual storytelling influences the objective and subjective cognitive responses of consumers, namely objective aesthetic impression and subjective aesthetic association, and aesthetic judgments in response to differing levels of novelty in design innovations. Design/methodology/approach A mixed-factorial experimental study manipulating the novelty of chair designs (moderate/high) and visual design stories (present/absent) was conducted among 263 female US consumers to test the proposed research model. Findings With respect to the main effects of novelty and visual design stories, consumers had more positive cognitive responses and aesthetic judgments to: product designs with moderate (vs high) novelty; and products with visual design stories than without. A significant interaction effect uncovered that visual design stories particularly aided products with high (vs moderate) design novelty with respect to objective aesthetic impressions. Examination of the structural relationships between the variables revealed that subjective aesthetic associations mediate the relationship between objective aesthetic impressions and aesthetic judgments. Practical implications To mitigate risk in radical design innovations, marketers should use visual storytelling to communicate product form associations and enable consumers to successfully decode the meaning of novel designs during initial encounters. Originality/value By examining a holistic model involving both perceptual and conceptual product concepts, this study fills a critical research void to develop insightful implications on bridging the gap between novel product designs and consumer understanding.
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Kyriakou, Harris, Jeffrey Nickerson, and Ann Majchrzak. "Novelty and the Structure of Design Landscapes: A Relational View of Online Innovation Communities." MIS Quarterly 45, no. 3 (September 1, 2022): 1691–720. http://dx.doi.org/10.25300/misq/2022/15059.

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Design artifacts in online innovation communities are increasingly becoming a primary source of innovation for organizations. A distinguishing feature of such communities is that they are organized around design artifacts, not around people. The search for novel innovations thus equates to a search for novel designs. This is not a trivial problem since the novelty of a design is a function of its relationship to other designs, and this relationship changes as each design is added. These relations between artifacts affect both consumption and production. Moreover, these relations form a landscape whose structure affects the emergence of novelty. We find evidence for our theorizing using an analysis of over 35,000 Thingiverse design artifacts. This work identifies the differential effects of different forms of novelty, visual and verbal, on subsequent innovation, and identifies the differential effects of different degrees of structure in the landscape on novelty.
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Gerdoçi, Blendi, Guido Bortoluzzi, and Sidita Dibra. "Business model design and firm performance." European Journal of Innovation Management 21, no. 2 (May 14, 2018): 315–33. http://dx.doi.org/10.1108/ejim-02-2017-0012.

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Purpose The purpose of this paper is to contribute to the literature on business model (BM) design by deepening the relationship between BM design themes and performance in a sample of firms based in a developing country. In particular, the authors deepen the relationship between business model novelty (BMN), business model efficiency (BME), the trade-off between novelty and efficiency – that the authors call BM ambidexterity – and performance. Design/methodology/approach Data are drawn from a sample of 107 manufacturing and service firms based in a developing country (Albania). Hierarchical regression is used to assess the impact on firm performance from the two BM design themes and their interaction. Findings The authors find novelty-centred BM design is significantly related to firm performance while efficiency-centred design has no direct effect on performance. However, the authors also find that BME positively moderates the relationship between BMN and firm performance. Research limitations/implications The relationship between BM design and firm performance can be better understood if contextualised. In the paper, the authors find that different types of BM designs have different impacts on the performance of firms based in a developing economy. While novelty matters, quite surprisingly the authors find no support for efficiency. Additionally, the authors find the interaction between the two design themes (BM ambidexterity) to have a positive impact on firm performance. Practical implications The surveyed firms based in a developing economy appear to benefit from novelty-centred BM designs. Efficiency-centred designs have a more ambiguous role: while efficiency alone seems not to pay off, an efficient BM design may facilitate the market exploitation of a novel design. Originality/value This study responds to a precise call for additional quantitative empirical studies on the relationship between BM and performance. The study also contributes to an emerging stream of research focused on BM ambidexterity.
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Martins, Tiago, João Correia, Ernesto Costa, and Penousal Machado. "Evolving Stencils for Typefaces: Combining Machine Learning, User’s Preferences and Novelty." Complexity 2019 (March 26, 2019): 1–16. http://dx.doi.org/10.1155/2019/3509263.

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Typefaces have become an essential resource used by graphic designs to communicate. Some designers opt to create their own typefaces or custom lettering that better suits each design project. This increases the demand for novelty in type design, and consequently the need for good technological means to explore new thinking and approaches in the design of typefaces. In this work, we continue our research on the automatic evolution of glyphs (letterforms or designs of characters). We present an evolutionary framework for the automatic generation of type stencils based on fitness functions designed by the user. The proposed framework comprises two modules: the evolutionary system, and the fitness function design interface. The first module, the evolutionary system, operates a Genetic Algorithm, with a novelty search mechanism, and the fitness assignment scheme. The second module, the fitness function design interface, enables the users to create fitness functions through a responsive graphical interface, by indicating the desired values and weights of a set of behavioural features, based on machine learning approaches, and morphological features. The experimental results reveal the wide variety of type stencils and glyphs that can be evolved with the presented framework and show how the design of fitness functions influences the outcomes, which are able to convey the preferences expressed by the user. The creative possibilities created with the outcomes of the presented framework are explored by using one evolved stencil in a design project. This research demonstrates how Evolutionary Computation and Machine Learning may address challenges in type design and expand the tools for the creation of typefaces.
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Keshwani, Sonal, Torben Anker Lenau, Saeema Ahmed-Kristensen, and Amaresh Chakrabarti. "Comparing novelty of designs from biological-inspiration with those from brainstorming." Journal of Engineering Design 28, no. 10-12 (November 2017): 654–80. http://dx.doi.org/10.1080/09544828.2017.1393504.

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El-Mesady, A., Omar Bazighifan, and H. M. Shabana. "On Graph-Transversal Designs and Graph-Authentication Codes Based on Mutually Orthogonal Graph Squares." Journal of Mathematics 2022 (May 29, 2022): 1–10. http://dx.doi.org/10.1155/2022/8992934.

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Combinatorial designs have many interesting and genuine wide applications in areas including analysis and design of algorithms, cryptography, analysis and design of experiments, storage system design, tournament scheduling, optical communications, and computer networks to mention just a few areas. In this paper, we are concerned with the transversal designs and authentication codes as direct applications of combinatorial designs. The novelty of the current paper is demonstrated by the fact that it is the first to introduce the transversal designs and authentication codes by the mutually orthogonal graph squares (MOGS); we call them graph-transversal designs and graph-authentication codes, respectively. Here, the major contributions are the constructions of graph-transversal designs and graph-authentication codes based on several classes of graphs. Also, we present several results such as path-transversal designs, cycle-transversal designs, and disjoint unions of stars-transversal designs.
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Hu, Baoliang, Wei Huang, Shuai Yan, Guang Liu, and Tao Zhang. "Business Model Design and Customer Loyalty: The Mediating Role of Customer Citizenship Behavior." Sustainability 12, no. 17 (August 29, 2020): 7047. http://dx.doi.org/10.3390/su12177047.

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An increasing number of scholars and practitioners are advocating for the exploration of the demand-side consequences of business model (BM) design from the customer’s perceptual perspective. Consistent with this view, this paper discusses how BM design can achieve customer loyalty through the mediating role of customer citizenship behavior. Therefore, this paper puts forward a series of hypotheses regarding relationships among BM design, customer citizenship behavior, and customer loyalty and further tests these hypotheses through hierarchical regression analysis from data collected from Chinese customers. The results show that both efficiency-centered and novelty-centered BM designs are the antecedents of customer citizenship behavior and customer loyalty. The results also show that efficiency-centered and novelty-centered BM designs can directly affect customer loyalty, and indirectly affect customer loyalty through the mediating role of customer citizenship behavior. Our findings contribute to research on the relationship between BM design and customer loyalty, and research on the demand-side consequences of BM design. Our findings also contribute to research on the link between BM design and marketing, and research on BM design for corporate sustainability. Our findings have management implications for practitioners as well.
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Lis Julianti, Emmy Febriani Thalib, Made Indra Saputra. "PENGATURAN KONSEP KEBAHARUAN PRODUK DALAM PENDAFTARAN DESAIN INDUSTRI PADA UNDANG-UNDANG NOMOR 31 TAHUN 2000 TENTANG DESAIN INDUSTRI." Jurnal Hukum Saraswati (JHS) 3, no. 2 (September 30, 2021): 108–21. http://dx.doi.org/10.36733/jhshs.v3i2.2960.

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The judge's interpretation of the novelty principle, where the Panel of Judges in industrial design disputes argues that an industrial design can be said to be new if it has undergone a significant change in visual appearance, meaning that the visual appearance of the two objects is very different. If not, then the modification of a product cannot be called new so that it cannot be considered as an industrial design. The problems of this research include: how is the regulation of product novelty in the registration of industrial designs in Law Number 31 of 2000 and how is the legal protection of designers against the concept of novelty of products in the legal system in Indonesia. This type of research used in discussing the problem of this research is normative legal research. The conclusions of this research are as follows: Regulations on Product Newness in the Registration of Industrial Designs in Law Number 31 of 2000, among others, are in Article 9. And legal remedies are contained in Article 54 of Law Number 31 of 2000. Legal protection of designers against the concept of product novelty In the legal system in Indonesia, among others: Preventive protection: This protection is also closely related to the awareness of the owner of the industrial design rights themselves to register their industrial designs in order to get protection from the State. Regressive protection for holders of Industrial Design Rights is protection that is carried out directly to resolve or overcome an event or incident that has occurred in the form of a violation of the right to industrial design. Penafsiran terhadap penerapan prinsip kebaruan (novelty) oleh hakim, dimana Majelis Hakim dalam sengketa desain industri berpendapat bahwa sebuah desain industri dapat dikatakan baru apabila telah mengalami perubahan penampakan visual yang signifikan, artinya penampakan visual kedua benda tersebut menjadi sangat berbeda. Bila tidak, maka modifikasi suatu produk tersebut tidak dapat disebut baru sehingga tidak dapat dianggap sebagai suatu desain industri. Permasalahan penelitian ini antara lain: bagaimanakah Pengaturan tentang Kebaharuan Produk dalam Pendaftaran Desain Industri pada Undang-Undang Nomor 31 Tahun 2000 dan bagaimanakah Perlindungan Hukum Pendesain terhadap konsep kebaharuan produk dalam sistem hukum di Indonesia. Jenis penelitian yang dipergunakan dalam membahas masalah penelitian ini adalah penelitian hukum normatif. Simpulan penelitian ini sebagai berikut: Pengaturan tentang Kebaharuan Produk dalam Pendaftaran Desain Industri pada Undang-Undang Nomor 31 Tahun 2000 antara lain dalam Pasal 9. Dan upaya hukum tertuang dalam Pasal 54 Undang-Undang Nomor 31 Tahun 2000.Perlindungan Hukum Pendesain terhadap konsep kebaharuan produk dalam sistem hukum di Indonesia antara lain :Perlindungan preventif : Perlindungan ini juga sangat berkaitan dengan kesadaran dari pemilik hak desain industri itu sendiri untuk mendaftarkan desain industrinya agar mendapatkan perlindungan dari Negara. Perlindungan refresif bagi pemegang Hak Desain Industri adalah perlindungan yang dilakukan secara langsung untuk menyelesaikan atau memanggulangi suatu peristiwa atau kejadian yang telah terjadi berupa pelanggaran hak atas desain industri.
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Dissertations / Theses on the topic "Novelty of Designs"

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Elibol, Gulcin Cankiz. "Assessment Of Novelty And Distinctive Character In Industrial Design Protection In Turkey." Phd thesis, METU, 2011. http://etd.lib.metu.edu.tr/upload/12613426/index.pdf.

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Novelty and distinctive character are the conditions of protection for a registered design in Turkey. This study investigates the ways in which novelty and distinctive character are interpreted and assessed by the parties actively involved in the assessment process &ndash
judges, court experts, the Turkish Patent Institute experts, attorneys and design agents. The face-to-face interviews conducted with 51 participants from the parties involved indicate that the assessment of distinctive character presents more challenges than the assessment of novelty. Not being exactly the same with a previous design is the main consideration in the assessment of novelty. The assessment of distinctive character is primarily identified with the comparison of designs&rsquo
overall impressions whereas designer&rsquo
s degree of freedom remains as the least mentioned consideration. The study suggests that being subject to protection of designs not fulfilling the conditions of protection coupled with the uncertainties in the assessment of novelty and distinctive character, which may have a negative impact on the public trust in the design registration system. The study concludes with a set of suggestions for developing an assessment guide for the design registration system in Turkey.
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Thorell, Julia. "UTOPIA." Thesis, Konstfack, Grafisk design & illustration, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6910.

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Mitt examensarbete består av en skriftlig del och en gestaltande del. Den skriftliga delen är en DROP, med beskrivande text och bild kring arbetsprocessen av mitt examensarbete. Den gestaltande delen består av mitt examensarbete, den grafiska novellen UTOPIA.
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Roller, Michael T. "Refining Design Prediction Through the Principles of Typicality and Novelty." University of Cincinnati / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1397467011.

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Caverly, Brian. "PERPETUAL NOVELTY." VCU Scholars Compass, 2004. http://scholarscompass.vcu.edu/etd/1237.

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Within this thesis is a mapping out of the processes, concepts, and influences, behind the sculptural practice of Brian Caverly. From Complex Adaptive Systems to the world of order of Michel Foucault to the reexamination of the Modernist movement by Yve Alain Bois and Rosalind Krauss, a rhizomatic path of connections and lines form and cross over, weaving together into a swarming mayhem of over population. Out of this chaos and order grow complex installations and constructions that are inherently bound by the system of their making, yet attempt at every turn to escape conformity.
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Löfqvist, Lars. "Innovation and Design Processes in Small Established Companies." Licentiate thesis, University of Gävle, Ämnesavdelningen för industriell ekonomi, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-6156.

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This thesis examines innovation and design processes in small established companies. There is a great interest in this area yet paradoxically the area is under-researched, since most innovation research is done on large companies. The research questions are: How do small established companies carry out their innovation and design processes? and How does the context and novelty of the process and product affect the same processes?

The thesis is built on three research papers that used the research method of multiple case studies of different small established companies. The innovation and design processes found were highly context dependent and were facilitated by committed resources, a creative climate, vision, low family involvement, delegated power and authority, and linkages to external actors such as customers and users. Both experimental cyclical and linear structured design processes were found. The choice of structure is explained by the relative product and process novelty experienced by those developing the product innovation. Linear design processes worked within a low relative novelty situation and cyclical design processes worked no matter the relative novelty. The innovation and design processes found were informal, with a low usage of formal systematic design methods, except in the case of design processes for software. The use of formal systematic methods in small companies seems not always to be efficient, because many of the problems the methods are designed to solve are not present. Customers and users were found to play a large and important role in the innovation and design processes found and gave continuous feedback during the design processes. Innovation processes were found to be intertwined, yielding synergy effects, but it was common that resources were taken from the innovation processes for acute problems that threatened the cash flow. In sum, small established companies have the natural prerequisites to take advantage of lead-user inventions and cyclical design processes. Scarce resources were found to be the main factor hindering innovation, but the examined companies practiced several approaches to increase their resources or use existing scarce resources more efficiently in their innovation and design processes. Examples of these approaches include adopting lead-user inventions and reducing formality in the innovation and design processes.

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Soudková, Kateřina. "Koláž žije!" Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2013. http://www.nusl.cz/ntk/nusl-232391.

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The output of my studio thesis – redesign of a book called Zůstaňte s námi by Marek Šindelka, follows to the theoretical section titled Collage in contemporary Czech illustration and brings up the know-how of said issue. This fictional redesigned story book by contemporary Czech author deals with the current possibilities of the collage technique, its practical application in the field of graphic design and strives for its reconnection with modern Czech books.
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Hernandez, Fisher Carlos. "The design process of The Legend of Wild Man Fischer /." Burnaby B.C. : Simon Fraser University, 2005. http://ir.lib.sfu.ca/handle/1892/2353.

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Yeboah-Akowuah, Bright. "Novel antenna designs for body-centric applications." Thesis, King's College London (University of London), 2017. https://kclpure.kcl.ac.uk/portal/en/theses/novel-antenna-designs-for-bodycentric-applications(d70af495-ff21-4bcb-b935-7ac3e8c37f58).html.

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There is an increasing need for small, conformal and multifunctional antennas that can satisfy all sorts of communication needs and varieties of portable devices and sensors for monitoring and information gathering. One area that has received much attention in recent years include antennas for body-centric applications that can be integrated into body-worn and implantable medical devices (IMDs). Continuous reduction in size for body-worn and IMDs require ultra-small antennas for embedded applications. However, the designers of body-centric antennas are faced with numerous challenges in dealing with issues related to miniaturisation, biocompatibility, patient safety, detuning and additional challenges imposed by the human body, which significantly affects the performance of the antennas. In order to have efficient wireless communication systems, it is important to understand and characterise the effects of the human body on antenna elements, the radio propagation channel parameters and the overall system performance. The thesis is focused on design and development of antennas for body-centric applications, which involve on-body, off-body and implantable devices. Numerical simulations of the proposed antennas on human tissue-mimicking materials (phantom) were performed to determine how the human tissues affect the antenna performance. A series of measurements have been made on human body phantom made in the laboratory as well as real on-body human subject applications. Based on the numerical and statistical data obtained from these studies various antenna designs have been proposed for body-centric applications including applications in implantable devices in the Medical Implant and Communication Service band (MICS) 402-405 MHz, on-body applications in the Industrial, Scientific and Medical (ISM) band at 2.45 GHz and Ultra-wideband (UWB) spectrum 3.1 GHz - 10.6 GHz for on-body and microwave imaging applications.
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Lakew, Nathan. "Being-human in the world of digital artifacts: holistic rethinking of design practices." Doctoral thesis, Mittuniversitetet, Avdelningen för informations- och kommunikationssystem, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-29323.

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This  thesis  conducts  a  philosophical,  theoretical, and  practical  exploration  of digital technology design to examine how digital technologies can fulfill our two-facet of existentiality – identified in the thesis as belonginess and novelty. By belonginess, I identify human’s innate need for a feeling of connectedness and harmony with the self, others, and the natural world. The word novelty implies the human interest in exploration, invention, and desire for new experiences. This research suggests that contemporary  digital  technologies  are  largely  novelty  need-oriented,  while  our belonginess  need  is  either  ignored  or  its  growth  curtailed.  The  research  question presented in this thesis is how and why can design enable digital technologies to mediate aligned  existentiality?  With  this  broad  question,  I  will  argue  that  an  alignment between digital technologies and our two-facet of existentiality can be met through refocused design practices.  Strong arguments have been forwarded that novelty focused digital technologies can reduce our existential  needs of belonginess. Digital technologies are leading consumerist  commodities  associated  with  creating  unrelenting  demand  for  new experiences.  The  search  for  constant  stimulation  and  novelty  has  resulted  in  a fragmented and alienated state of being-human where the only way of feeling a sense of belonging comes from consuming more novel experiences. As contemporary everyday life is increasingly intertwined with digital technologies, their effect on our way of being-human becomes even more notable.  Against  this  background,  the  research  attempts  to  ‘bring  back’  our  needs  of belonginess to an equal footing with novelty in digital technologies. I have examined the  current  digital  technology  design’s  philosophical,  theoretical,  and  practical foundations  to  refocus  design,  from  its  too  strong focus  on  developing  novelty experiences  to  mediating  aligned  existentiality.  With  the  aim  of  refocusing  the design  role,  a  theoretical  framework  based  on  holism  has  emerged  that  could provide design a background to focus on mediating aligned existentiality. Primarily ivinformed by three thinkers – Marin Heidegger, Karl Marx, and John Dewey – the proposed holistic theoretical framework aims to provide design with a basis to (1) embed belonginess values in digital technologies (2) redirect digital technologies from  alienating  values  such  as  consumerism,  and  (3)  provide  a  mediating materiality for digital technologies to advance aligned existentiality while in use. The  thesis  further  illustrates  the  proposed  holistic  dimensions  –  philosophy, theory, and practice – using three empirical materials. I argue that the proposed holistic foundation for design is also aligned with how digital technologies are being used in the everyday lifeworld. Consequently, by freeing design from its traditional responsibility of making technically savvy and novel artifacts and refocusing its role to mediating aligned existentiality, design can itself be used to support our being-human in the world of digital artifacts.

Vid tidpunkten för disputationen var följande delarbeten opublicerade: delarbete 8 accepterat, delarbete 9 under granskning.

At the time of the doctoral defence the following papers were unpublished: paper 8 accepted, paper 9 under review.

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DeHoog, Edward Allen. "Novel Fundus Camera Design." Diss., The University of Arizona, 2008. http://hdl.handle.net/10150/195633.

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A fundus camera a complex optical system that makes use of the principle of reflex free indirect ophthalmoscopy to image the retina. Despite being in existence as early as 1900's, little has changed in the design of a fundus camera and there is minimal information about the design principles utilized. Parameters and specifications involved in the design of fundus camera are determined and their affect on system performance are discussed. Fundus cameras incorporating different design methods are modeled and a performance evaluation based on design parameters is used to determine the effectiveness of each design strategy. By determining the design principles involved in the fundus camera, new cameras can be designed to include specific imaging modalities such as optical coherence tomography, imaging spectroscopy and imaging polarimetry to gather additional information about properties and structure of the retina. Design principles utilized to incorporate such modalities into fundus camera systems are discussed. Design, implementation and testing of a snapshot polarimeter fundus camera are demonstrated.
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Books on the topic "Novelty of Designs"

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Novelty clocks for woodworkers. London: Cassell, 1995.

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museum, Victoria and Albert. V&A pattern: Novelty patterns. London: V&A Pub., 2010.

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Dark designs. London: Titan Books, 2002.

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Callicott, Nick. Computer-aided manufacture in architecture: The pursuit of novelty. Oxford: Architectural Press, 2001.

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Callicott, Nick. Computer-aided manufacture in architecture: The pursuit of novelty. Oxford: Architectural Press, 2001.

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Santa Maria Novella a Firenze: Algoritmi della scolastica per l'architettura. Firenze: Edifir, 2009.

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Felli, Paolo. Stazione di Santa Maria Novella a Firenze: Il parcheggio sotterraneo. Firenze: Cassa di risparmio di Firenze, 1994.

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Millidge, Gary Spencer. Comic book design. New York: Watson-Guptill Publications, 2009.

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9

Kidd, Chip. Batman: Death by Design. New York: DC Comics, 2012.

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Brandreth, Gyles Daubeney. Novelty knits: 35 fun & fabulous jumper designs. 2014.

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Book chapters on the topic "Novelty of Designs"

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Podkalicka, Aneta, Esther Milne, and Jenny Kennedy. "Innovation: From Represented Novelty to Transformation in Practice." In Grand Designs, 87–105. London: Palgrave Macmillan UK, 2018. http://dx.doi.org/10.1057/978-1-137-57898-3_5.

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Rambardhan, K., and Dhananjay Singh Bisht. "A User-Centered Comparison of Novelty and Typicality in Product Designs Using Pictorial and Augmented Reality (AR) Representations." In Ergonomics for Design and Innovation, 983–92. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94277-9_84.

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Wagle, Anjali, Nino Isakadze, and Seth S. Martin. "Novel Research Designs." In Precision Medicine in Cardiovascular Disease Prevention, 149–67. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75055-8_7.

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Saunders, Rob, and John S. Gero. "Designing for Interest and Novelty." In Computer Aided Architectural Design Futures 2001, 725–38. Dordrecht: Springer Netherlands, 2001. http://dx.doi.org/10.1007/978-94-010-0868-6_54.

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Song, Yang, Asterios Agkathidis, and Richard Koeck. "Augmented Bricks an Onsite AR Immersive Design to Fabrication Framework for Masonry Structures." In Computational Design and Robotic Fabrication, 385–95. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-8637-6_33.

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AbstractThe Augmented Bricks research project aims to develop an immersive design to fabrication framework for the assembly of masonry building components by incorporating robotic fabrication and augmented reality (AR) technologies. Our method incorporates two main phases: firstly, the design phase in which users’ gestures and interactions are being identified in AR for the immersive design and simulation process; secondly, an innovative robotic assembly phase in which users can control a robotic arm for assembly by interacting with the AR user interface (UI). Our framework is validated by the design and assembly of four brick-based columns. Our findings highlight that the proposed design to fabrication framework offers a novel, intuitive design inspiration and experience beyond the traditional design methods. It returns the task of assembling parametric structures with high-tech equipment back to the designers, allowing them to master and participate in the entire design to the fabrication process. The impact of this practice-based research will allow architects and designers to modify and construct their designs more simply and intuitively through the AR environment.
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He, Yuejun, and Jianxi Luo. "Novelty, Conventionality, and Value of Invention." In Design Computing and Cognition '16, 23–38. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-44989-0_2.

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Gasser, Jochen. "Humor Illustration Design, a Summary of Illustrations, Designs, and Projects." In Design, User Experience, and Usability. User Experience in Novel Technological Environments, 513–19. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39238-2_56.

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Vinhas, Adriano, Filipe Assunção, João Correia, Aniko Ekárt, and Penousal Machado. "Fitness and Novelty in Evolutionary Art." In Evolutionary and Biologically Inspired Music, Sound, Art and Design, 225–40. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31008-4_16.

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Peach, Linden. "Unspoken Desires." In The Contemporary Irish Novel, 97–125. London: Macmillan Education UK, 2004. http://dx.doi.org/10.1007/978-1-4039-3854-1_5.

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Arrojo, Maria Jose. "The Novelty of Communication Design on the Internet." In The Internet and Philosophy of Science, 208–32. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003250470-14.

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Conference papers on the topic "Novelty of Designs"

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Toh, Christine A., Scarlett R. Miller, and Gül E. Okudan Kremer. "The Impact of Product Dissection Activities on the Novelty of Design Outcomes." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-70421.

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This paper explores the effect of a product dissection activity on design novelty in engineering design. Novelty is an important aspect of design ideation effectiveness. Therefore, identifying the factors that influence novelty will expand the understanding of the design process, as well as improve design pedagogy. Previous studies have found that participation in product dissection activities positively impacted creativity, but did not study creativity in terms of novelty, making it unclear if product dissection activities will impact the novelty of generated designs. Furthermore, although product dissection has been studied in team environments, individual factors such as the personality traits of the team members was not explored for their effect on the exposure to the dissection activity, and hence the effect on the novelty of generated designs. Our empirical experimentation showed that extraverted participants had a higher level of exposure to the body design dissection activity and developed more novel ideas than those who were not extraverts. These results contribute to our understanding on how team-based dissection activities influence the novelty of generated designs in an engineering design setting.
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Faas, Daniela, and Shuya Gong. "Improving Novelty and Quality During Introductory Mechanical Design Competitions." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59251.

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This study explores whether changing design objectives during introductory mechanical engineering courses would improve design novelty and quality when these courses offer a competition element. Design fixation can occur when students are presented with the same design objective because the institutionalized “best” solutions are transferred from semester to semester and student to student. Design competitions are a popular way to teach the design and construction components, often with a focus on robotics. Some competitions are newly designed and rebuilt every single semester, requiring advanced planning and often high budgets. Others reuse a similar competition from year to year without any changes to the design objectives. This paper tries to answer whether or not students are building more novel designs when the competition changes from semester to semester. In this study, robots from four different configurations for a design-and-build activity were analyzed. The unchanged design prompt and 3 semesters of different design prompts were included in the study. The evaluations of the robots were based on the performance of the robots, the type and quality of the designs, and the relationship between the design competition and the robots. Results from this study suggest that changing design objectives (i.e. challenges found in a robotic competition) allows for a wider variation in the designs. While the average novelty did not change, students were no longer limited to and fixated on a very small range of designs.
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Elibol, Cankiz. "ASSESSMENT OF NOVELTY AND DISTINCTIVE CHARACTER IN INDUSTRIAL DESIGNS." In SGEM 2014 Scientific SubConference on ARTS, PERFORMING ARTS, ARCHITECTURE AND DESIGN. Stef92 Technology, 2014. http://dx.doi.org/10.5593/sgemsocial2014/b41/s15.065.

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Heyrani Nobari, Amin, Muhammad Fathy Rashad, and Faez Ahmed. "CreativeGAN: Editing Generative Adversarial Networks for Creative Design Synthesis." In ASME 2021 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/detc2021-68103.

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Abstract Modern machine learning techniques, such as deep neural networks, are transforming many disciplines ranging from image recognition to language understanding, by uncovering patterns in big data and making accurate predictions. They have also shown promising results for synthesizing new designs, which is crucial for creating products and enabling innovation. Generative models, including generative adversarial networks (GANs), have proven to be effective for design synthesis with applications ranging from product design to metamaterial design. These automated computational design methods can support human designers, who typically create designs by a time-consuming process of iteratively exploring ideas using experience and heuristics. However, there are still challenges remaining in automatically synthesizing ‘creative’ designs. GAN models, however, are not capable of generating unique designs, a key to innovation and a major gap in AI-based design automation applications. This paper proposes an automated method, named CreativeGAN, for generating novel designs. It does so by identifying components that make a design unique and modifying a GAN model such that it becomes more likely to generate designs with identified unique components. The method combines state-of-art novelty detection, segmentation, novelty localization, rewriting, and generative models for creative design synthesis. Using a dataset of bicycle designs, we demonstrate that the method can create new bicycle designs with unique frames and handles, and generalize rare novelties to a broad set of designs. Our automated method requires no human intervention and demonstrates a way to rethink creative design synthesis and exploration. For details and code used in this paper please refer to http://decode.mit.edu/projects/creativegan/.
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Camburn, Bradley, Kristin Wood, Richard Crawford, Jeremy Robbens, Dan Jensen, and Aadit Patel. "Advances in Transformational Design: Correlating Context Evaluation to Quality Feasibility and Novelty." In ASME 2012 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/detc2012-71416.

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In response to the call for multi-functional products, we have developed several relevant ideation techniques. These techniques are tailored for design of transformers — devices with multiple functional states. In this paper, we present significant advancements in transformational design. Primarily, we introduce a method to enhance quality, novelty, and feasibility (QNF) of design solutions. The method is used to classify design problem context and suggest pursuit of one of the two following device archetypes, transformer or monomorph — devices with a single functional state. The Indicators method is associated with a significantly increased probability of producing a design problem solution with higher QNF than a control (standard) design method. The claim that this method is accurate, its results are repeatable, and usage thereof enhances QNF is supported by a network of experiments and analyses. Statistical analysis is used to establish the accuracy, precision and repeatability of the method. Industry-standard qualitative methods, including inter-rater reliability analysis, demonstrate that usage of the Indicators method enhances design concept QNF. Concurrent minor analyses highlight the novelty of transformable designs; and some positive psychological effects of using the method. Additionally, the contextual (archetype) indicators have shown implicit promise as a core element for future research into ideation methods.
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Patel, Neal M., John E. Renaud, and Chandan Mozumder. "Topology Optimization for Synthesizing Extrusion Based Nonlinear Transient Designs." In ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-35914.

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Concept designs synthesized using conventional topology optimization methods are typically not easily manufacturaed, in that multiple finishing processes are required to construct the component. A manufacturing technique that requires only minimal effort is extrusion. Extrusion is a manufacturing process used to create objects of a fixed cross-sectional profile. Extrusion often minimizes the need for secondary machining, although not necessarily of the same dimensional accuracy as machined parts. The result of using this process is lower costs for the manufacture of the final product. In this paper, a non-gradient hybrid cellular automaton (HCA) algorithm is developed to synthesize constant cross section structures that are subjected to nonlinear transient loading. Examples are presented to demonstrate the efficiency of the proposed methodology in synthesizing these structures. The methodology is first demonstrated for elastic-static modeling. The novelty of the proposed method is the ability to generate constant cross section topologies for plastic-dynamic problems since the issue of complex gradients can be avoided using the HCA method.
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Arrigan, Connor, Robert Emmitt, and David Singer. "Ontologies in the Marine Domain and Use Cases for Autonomous Vessel Design and Other Novel Designs." In SNAME 14th International Marine Design Conference. SNAME, 2022. http://dx.doi.org/10.5957/imdc-2022-342.

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As the marine industry looks to develop and integrate autonomous vessels and platforms into the global fleet, new design challenges emerge as the complexity of the vessel design process increases in parallel with the growing need for larger and more diversified multi-disciplinary design teams. The design of autonomous vessels presents the need for novel marine designs with the use of diverse skill sets, knowledge sets, and technical backgrounds from the early stages of the design process. In developing novel marine designs, explicit, implicit, and tacit knowledge is needed for the development of successful concepts. Given the novelty and complexity of autonomous vessels, a significant amount of conditional, path dependent tacit knowledge is required in the design process. To form successful designs and to form a foundation for future development of autonomous vessels, it is critical that methods and frameworks be developed to represent, share, and codify necessary tacit knowledge and its interdependencies within system design in explicit form ahead of full product development. To be able to account for the multidimensional relationships that should, could or will exist between design parameters and associated design decisions, a bridge between implicit and tacit knowledge is needed. One approach to bridging the gap between tacit and implicit knowledge is through the shared conceptualization of an ontology. Due to the fact that ontologies can separate concepts and define context-dependent relationships, ontologies have the possibility to enable the understanding of potential design implications associated with integration of the multiple contextual views of design artifacts within a singular framework. This paper will provide a survey of the current uses of ontologies and their possible applications ranging from concept to detailed design across naval design generally and autonomous vessels specifically.
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Sanvito, A. G., G. Persico, and M. S. Campobasso. "Assessing the Sensitivity of Stall-Regulated Wind Turbine Power to Blade Design Using High-Fidelity CFD." In ASME Turbo Expo 2019: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/gt2019-90956.

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Abstract This study provides a novel contribution towards the establishment of a new high–fidelity simulation–based design methodology for stall–regulated horizontal axis wind turbines. The aerodynamic design of these machines is complex, due to the difficulty of reliably predicting stall onset and post–stall characteristics. Low–fidelity design methods, widely used in industry, are computationally efficient, but are often affected by significant uncertainty. Conversely, Navier–Stokes CFD can reduce such uncertainty, resulting in lower development costs by reducing the need of field testing of designs not fit for purpose. Here, the compressible CFD research code COSA is used to assess the performance of two alternative designs of a 13–meter stall–regulated rotor over a wide range of operating conditions. Validation of the numerical methodology is based on thorough comparisons of novel simulations and measured data of the NREL Phase VI turbine rotor, and one of the two industrial rotor designs. An excellent agreement is found in all cases. All simulations of the two industrial rotors are time–dependent, to capture the unsteadiness associated with stall which occurs at most wind speeds. The two designs are cross-compared, with emphasis on the different stall patterns resulting from particular design choices. The key novelty of this work is the CFD–based assessment of the correlation among turbine power, blade aerodynamics, and blade design variables (airfoil geometry, blade planform and twist) over most operational wind speeds.
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Toh, Christine A., and Scarlett R. Miller. "Visual Inspection or Product Dissection? The Impact of Designer-Product Interactions on Engineering Design Creativity." In ASME 2013 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/detc2013-13087.

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Designers commonly interact with products in the early phases of design in order to understand the solution space and gain inspiration for new designs. Although designer-product interaction methods such as visual inspection and product dissection are recognized as a pivotal component of the engineering design process, little data is available on how these practices affect idea generation or when these activities are most useful for inspiring creative thought. Therefore, the current study was developed to understand the impact of these activities on creative idea generation. During our controlled study, fifty-nine undergraduate engineering students were instructed to either visually inspect or physically dissect an example milk frother and then generate ideas for a new, innovative design. These concepts were then evaluated for their novelty, variety, quality and quantity. Our analysis (ANOVA) revealed that participants who physically dissected the example frother produced ideas that were more novel but of lower quality than those that simply inspected the frother. Our results provide insights on the impact of designer-product interactions on creativity and we use these findings to develop recommendations for the use and alterations of these practices for improving creativity in engineering design.
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Oman, Sarah K., and Irem Y. Tumer. "Assessing Creativity and Innovation at the Concept Generation Stage in Engineering Design: A Classroom Experiment." In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-29021.

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This paper explores how to identify creativity factors in the early stages of engineering concept design and how to apply metrics to quantify that creativity. Prototype designs from a junior-level design course over two years are evaluated using design metrics that analyze a set of ideas based on novelty and quality. Further creativity analyses are included to statistically verify that the developed metrics are valid. Innovative products provide companies with a competitive advantage in the market to stimulate the economy. Creativity metrics will enable them to choose innovative designs in the early stages of concept design, reducing time and cost associated with uncreative design implementation. This paper will go into detail about the implementation of an “Innovation Equation” on a real-world set of designs generated by a junior-level mechanical engineering design class and statistical verification of the validity of the analysis results. Conclusions are drawn that detail the ideal procedures needed to create a successful creativity analysis using these methods.
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Reports on the topic "Novelty of Designs"

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Pina, Eduardo A., Luis M. Serra, Miguel A. Lozano, Adrián Hernández, and Ana Lázaro. Solar DH – network hydraulics and supply points. IEA SHC Task 55, October 2020. http://dx.doi.org/10.18777/ieashc-task55-2020-0008.

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The present factsheet summarizes the study ”Comparative Analysis and Design of Solar Based Parabolic Trough - ORC Cogeneration Plant for a Commercial Centre” performed by the Universidad de Zaragoza (Spain) and published in 2020 [1]. Two novel solar based PTC-ORC cogeneration systems, producing power and cooling, were pre-designed, considering commercially available pieces of equipment, to cover the annual energy demands of a commercial centre located in Zaragoza (Spain).
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Neubauer, Michael. Novel Crab Cavity RF Design – Phase 1. Office of Scientific and Technical Information (OSTI), December 2011. http://dx.doi.org/10.2172/1132585.

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Hoffman, Marshall M. Design, Synthesis and Testing of Novel Antimalarial. Fort Belvoir, VA: Defense Technical Information Center, May 2006. http://dx.doi.org/10.21236/ada452979.

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Greengard, Leslie. Novel Methods for Electromagnetic Simulation and Design. Fort Belvoir, VA: Defense Technical Information Center, August 2016. http://dx.doi.org/10.21236/ad1012909.

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Horan, Caleb. Novel Molten Salt Neutron Imaging Furnace Design. Office of Scientific and Technical Information (OSTI), July 2021. http://dx.doi.org/10.2172/1810503.

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Kubota, A., M. J. Caturla, B. D. Wirth, and J. Latkowski. Computational Design of Novel, Radiation Resistant Fusion Materials. Office of Scientific and Technical Information (OSTI), February 2003. http://dx.doi.org/10.2172/15007310.

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Yang, Ying, Tianyi Chen, and Lizhen Tan. Computational thermodynamics aided design of novel ferritic alloys. Office of Scientific and Technical Information (OSTI), June 2016. http://dx.doi.org/10.2172/1279440.

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Cole, Christine W., and Deborah K. Lickfield. Novel Materials Design and Fabrication for Army Needs. Fort Belvoir, VA: Defense Technical Information Center, November 2012. http://dx.doi.org/10.21236/ada582871.

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Murphy, Kevin. Design and Synthesis of Novel Chloroquine-based Antimalarials. Portland State University Library, January 2000. http://dx.doi.org/10.15760/etd.2619.

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Altstein, Miriam, and Ronald Nachman. Rationally designed insect neuropeptide agonists and antagonists: application for the characterization of the pyrokinin/Pban mechanisms of action in insects. United States Department of Agriculture, October 2006. http://dx.doi.org/10.32747/2006.7587235.bard.

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The general objective of this BARD project focused on rationally designed insect neuropeptide (NP) agonists and antagonists, their application for the characterization of the mechanisms of action of the pyrokinin/PBAN (PK-PBAN) family and the development of biostable, bioavailable versions that can provide the basis for development of novel, environmentally-friendly pest insect control agents. The specific objectives of the study, as originally proposed, were to: (i) Test stimulatory potencies of rationally designed backbone cyclic (BBC) peptides on pheromonotropic, melanotropic, myotropic and pupariation activities; (ii) Test the inhibitory potencies of the BBC compounds on the above activities evoked either by synthetic peptides (PBAN, LPK, myotropin and pheromonotropin) or by the natural endogenous mechanism; (iii) Determine the bioavailability of the most potent BBC compounds that will be found in (ii); (iv) Design, synthesize and examine novel PK/PBAN analogs with enhanced bioavailability and receptor binding; (v) Design and synthesize ‘magic bullet’ analogs and examine their ability to selectively kill cells expressing the PK/PBAN receptor. To achieve these goals the agonistic and antagonistic activities/properties of rationally designed linear and BBC neuropeptide (NP) were thoroughly studied and the information obtained was further used for the design and synthesis of improved compounds toward the design of an insecticide prototype. The study revealed important information on the structure activity relationship (SAR) of agonistic/antagonistic peptides, including definitive identification of the orientation of the Pro residue as trans for agonist activity in 4 PK/PBANbioassays (pheromonotropic, pupariation, melanotropic, & hindgut contractile) and a PK-related CAP₂b bioassay (diuretic); indications that led to the identification of a novel scaffold to develop biostbiostable, bioavailable peptidomimetic PK/PBANagonists/antagonists. The work led to the development of an arsenal of PK/PBAN antagonists with a variety of selectivity profiles; whether between different PKbioassays, or within the same bioassay between different natural elicitors. Examples include selective and non-selective BBC and novel amphiphilic PK pheromonotropic and melanotropic antagonists some of which are capable of penetrating the moth cuticle in efficacious quantities. One of the latter analog group demonstrated unprecedented versatility in its ability to antagonize a broad spectrum of pheromonotropic elicitors. A novel, transPro mimetic motif was proposed & used to develop a strong, selective PK agonist of the melanotropic bioassay in moths. The first antagonist (pure) of PK-related CAP₂b diuresis in flies was developed using a cisPro mimetic motif; an indication that while a transPro orientation is associated with receptor agonism, a cisPro orientation is linked with an antagonist interaction. A novel, biostablePK analog, incorporating β-amino acids at key peptidase-susceptible sites, exhibited in vivo pheromonotropic activity that by far exceeded that of PBAN when applied topically. Direct analysis of neural tissue by state-of-the-art MALDI-TOF/TOF mass spectrometry was used to identify specific PK/PK-related peptides native to eight arthropod pest species [house (M. domestica), stable (S. calcitrans), horn (H. irritans) & flesh (N. bullata) flies; Southern cattle fever tick (B. microplus), European tick (I. ricinus), yellow fever mosquito (A. aegypti), & Southern Green Stink Bug (N. viridula)]; including the unprecedented identification of mass-identical Leu/Ile residues and the first identification of NPs from a tick or the CNS of Hemiptera. Evidence was obtained for the selection of Neb-PK-2 as the primary pupariation factor of the flesh fly (N. bullata) among native PK/PK-related candidates. The peptidomic techniques were also used to map the location of PK/PK-related NP in the nervous system of the model fly D. melanogaster. Knowledge of specific PK sequences can aid in the future design of species specific (or non-specific) NP agonists/antagonists. In addition, the study led to the first cloning of a PK/PBAN receptor from insect larvae (S. littoralis), providing the basis for SAR analysis for the future design of 2ⁿᵈgeneration selective and/or nonselective agonists/antagonists. Development of a microplate ligand binding assay using the PK/PBAN pheromone gland receptor was also carried out. The assay will enable screening, including high throughput, of various libraries (chemical, molecular & natural product) for the discovery of receptor specific agonists/antagonists. In summary, the body of work achieves several key milestones and brings us significantly closer to the development of novel, environmentally friendly pest insect management agents based on insect PK/PBANNPs capable of disrupting critical NP-regulated functions.
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