Academic literature on the topic 'No Logo'

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Journal articles on the topic "No Logo"

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Zu Rhein, G. M. "Loco Cow Logo." Science 272, no. 5268 (June 14, 1996): 1569e—1573. http://dx.doi.org/10.1126/science.272.5268.1569e.

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Rhein, G. M. Z. "Loco Cow Logo." Science 272, no. 5268 (June 14, 1996): 1573a. http://dx.doi.org/10.1126/science.272.5268.1573a.

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Machado, Joana Cesar, Leonor Vacas de Carvalho, Anna Torres, and Patrício Costa. "Brand logo design: examining consumer response to naturalness." Journal of Product & Brand Management 24, no. 1 (March 16, 2015): 78–87. http://dx.doi.org/10.1108/jpbm-05-2014-0609.

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Purpose – This paper aims to study how logo design characteristics influence consumer response. Based on an in-depth literature review on consumer responses to logo design, the authors included in this research one fundamental dimension of logo design, namely, naturalness and investigated the influence of the different types of natural logo designs on affective response. Design/methodology/approach – In total, 96 logos were selected as design stimuli. The logos were previously classified, according to the naturalness of the logo design, as having an abstract, cultural or organic design. Responses were gathered through a survey in Portugal, including two studies with 220 participants. Findings – Results show that naturalness is an essential logo design element which significantly influences consumer affective responses to the logo, and that natural logos are clearly preferred to abstract logos. Additionally, this research indicates that, within natural logos, organic designs are favored over cultural designs. Practical implications – The findings presented suggest that affect toward unknown organic logos is at the same level as affect toward well-known abstract logos. This is a relevant finding from a managerial point of view, as familiarity, an essential cognitive response toward the brand that has a cost for the firm, can be replaced cost-free with unknown organic logos. Originality/value – This paper is a first exploration of responses to different types of natural logo design. The results should guide managers in selecting or modifying logo designs for achieving a positive affective response.
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Sääksjärvi, Maria, Ellis van den Hende, Ruth Mugge, and Nicolien van Peursem. "How exposure to logos and logo varieties fosters brand prominence and freshness." Journal of Product & Brand Management 24, no. 7 (November 16, 2015): 736–44. http://dx.doi.org/10.1108/jpbm-06-2014-0648.

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Purpose This study aims to propose that a brand can be kept both prominent and fresh by using existing logos as well as logo varieties (i.e. slight modifications to the brand’s existing logo). Design/methodology/approach In two experimental studies, the authors exposed respondents to either the existing brand logo or to logo varieties, and examined their influence on brand prominence and freshness. Findings The findings suggest that consumers subconsciously process logo varieties to which they are exposed in a similar way as they subconsciously process the existing logo of the brand, making both types of logo exposure effective for building brand prominence and freshness. Research limitations/implications It would also be worthwhile to study the effect of logo varieties using other dependent measures than the ones employed in this study, such as purchase intent and behavioral measures (such as consumption behaviors). Practical implications This research shows that logo varieties can be used alongside the existing brand logo to build prominence and freshness. These findings diverge from the findings typically reported in the branding literature that state that consumers resist changes to logos. Originality/value This research not only demonstrates that exposure to logo varieties and existing logos evokes automatic effects (both types of logos outperform a control group in fostering brand-related outcomes) but also confirms that exposing consumers to the existing logo or logo varieties give less differential effects than one may think.
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Ahmad, Ahmad Zamsuri, Susi Handayani, and Arpan. "PELATIHAN PEMBUATAN LOGO DENGAN APLIKASI PIXELLAB PESANTREN MAHASISWA UNILAK (PMU)." J-COSCIS : Journal of Computer Science Community Service 1, no. 1 (January 17, 2021): 1–6. http://dx.doi.org/10.31849/jcoscis.v1i1.5549.

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Aplikasi Pixellab merupakan aplikasi yang dapat digunakan dalam pembuatan logo yang berbasis android. Dengan pemanfaatan dan pengembangkan teknik dalam pembuatan logo Dalam hal ini, pemanfaatan media yang menarik dan tepat guna dalam proses pembuatan logo pelatihan akan memiliki dampak positif yang akan sangat berpotensi meningkatkan kemampuan mahasantri dalam membuat logo dengan aplikasi pixellab. Para mahasantri sangat membutuhkan pengetahuan dalam membuat logo dengan tujuan memberikan bekal dalam pembuatan logo walaupun mahasantri terdiri dari banyak prodi yang ada di Unilak. Oleh sebab itu, tim pengusul program Pengabdian Kepada Masyarakat menawarkan solusi berupa Pelatihan Pembuatan Logo Dengan Aplikasi Pixellab Untuk Pesantren Mahasiswa Universitas Lancang Kuning Pekanbaru. Di mana program ini diharapkan mampu menjadi wadah dan inspirasi bagi para mahasantri dapat menambah pengetahuan dalam membuat logo dengan aplikasi pixellab besar harapan mahasantri dapat mengikuti proses pelatihan pembuatan logo dengan aplikasi pixellab dan mahasantri lebih mampu menghasilkan karya yang dapat merangsang daya tarik dalam pembuatan logo dengan menarik dan unik. Sebagai pemateri memberikan sosialisasi dan sekaligus pendampingan mengenai bagaimana pembuatan logo dengan aplikasi pixellab yang menarik dan pastinya sagat dapat bermanfaat. Abstract: The Pixellab application is an application that can be used in making Android-based logos. By using and developing techniques in making logos. In this case, the use of attractive and appropriate media in the process of creating a training logo will have a positive impact which will greatly improve the ability of students to create logos with the Pixellab application. The students really need knowledge in making logos with the aim of providing provisions in making logos even though the students consist of many study programs at Unilak. Therefore, the team that proposed the Community Service program offered a solution in the form of Training on Logo Making with the Pixellab Application for Islamic Boarding School Students at the Lancang Kuning University Pekanbaru. Where this program is expected to be a forum and inspiration for students to increase knowledge in making logos with the Pixellab application, we hope that students can take part in the training process of making logos with the Pixellab application and students will be more able to produce works that can encourage attractiveness in making logos attractively. and unique. As a presenter, he provides socialization and at the same time assistance on how to make a logo with the Pixellab application which is interesting and certainly useful.
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Clamens, Gilles. "Citoyenneté et démocratie. Logo ou logos ?" Autres Temps. Les cahiers du christianisme social 57, no. 1 (1998): 83–91. http://dx.doi.org/10.3406/chris.1998.2033.

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Desain, Peter, and Henkjan Honing. "LOCO: A Composition Microworld in Logo." Computer Music Journal 12, no. 3 (1988): 30. http://dx.doi.org/10.2307/3680334.

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Dwyer, Brendan, Zach Scola, and Joris Drayer. "Exploring the Explicit and Implicit Appeal of Retro Sport Logos." Sport Marketing Quarterly 29, no. 4 (December 2020): 296–307. http://dx.doi.org/10.32731/smq.294.122020.05.

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The current multi-study examination explored explicit and implicit appeal of a prominent form of retro sport marketing: retro team logos. Study 1 utilized the stimuli-organism-response framework to test preference differences between those offered team merchandise with a retro logo and those offered the same merchandise with the current logo. Statistically significant preference differences were not uncovered, yet it was found that previous exposure to the retro logo negatively impacted preference of the retro logo. Based on these results, Study 2 utilized an implicit association test to assess the style appeal of retro and current logos. This assessment, once again, found no difference in the explicit preference for the retro and current logos, yet an implicit bias of freshness toward the current logo and outdatedness toward the retro logo was found. Together, the results provide preliminary evidence of the ephemeral impact of retro team logos within a professional sports context.
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Tian, Nannan, Yuan Liu, Bo Wu, and Xiaofeng Li. "Colorization of Logo Sketch Based on Conditional Generative Adversarial Networks." Electronics 10, no. 4 (February 20, 2021): 497. http://dx.doi.org/10.3390/electronics10040497.

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Logo design is a complex process for designers and color plays a very important role in logo design. The automatic colorization of logo sketch is of great value and full of challenges. In this paper, we propose a new logo design method based on Conditional Generative Adversarial Networks, which can output multiple colorful logos only by providing one logo sketch. We improve the traditional U-Net structure, adding channel attention and spatial attention in the process of skip-connection. In addition, the generator consists of parallel attention-based U-Net blocks, which can output multiple logo images. During the model optimization process, a style loss function is proposed to improve the color diversity of the logos. We evaluate our method on the self-built edges2logos dataset and the public edges2shoes dataset. Experimental results show that our method can generate more colorful and realistic logo images based on simple sketches. Compared to the classic networks, the logos generated by our network are also superior in visual effects.
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Hawkins, H. Gene, and Elisabeth R. Rose. "Effects of Adding Dual-Logo Panels to Specific Service Signs." Transportation Research Record: Journal of the Transportation Research Board 1918, no. 1 (January 2005): 108–15. http://dx.doi.org/10.1177/0361198105191800114.

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Currently, FHWA's Manual on Uniform Traffic Control Devices for Streets and Highways allows only one business logo to be placed on a logo panel. Dual-logo panels were proposed by business owners as a solution to the complaint that single locations operating two or more business brands are ignored and unduly restricted to limited highway signing. Business owners are concerned that separate logos do not convey to the public that two brands are available at the same location; they believe that dual logos provide a means of linking services that are combined under the same roof. However, the use of dual logos raises concerns related to category placement, dual-logo recognition and legibility, and information overload. This research effort addressed several of these issues through the use of a timed survey in which subjects were asked to indicate whether various business logos were present in a series of photographs that included both single- and dual-logo panels. The objective was to gain some understanding of whether the use of dual logos would reduce the effectiveness of the logo signs. The results of the survey indicate that dual logos have lower recognition levels at shorter response times, but that, in general, the difference in recognition levels between single and dual logos decreases as both exposure time and driver familiarity with the business increases. The research results did not indicate a need to prohibit the use of dual-logo panels.
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Dissertations / Theses on the topic "No Logo"

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Tritová, Lenka. "Firemní logo a jeho inovace." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-72163.

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The aims of the Master's Thesis were to find out how the change of the corporate logo of travel agency Strakotour has influenced the business and how the amateur and the expert feel about this innovation. The theoretical part describes the basic concepts of logo creation, corporate design, culture and communication. The logos of big companies and their "stories of success" are explained there too. In the third part I introduce the travel agency Strakotour, its position in the market and the way of communication, which is characterised by the recent change of its corporate logo. Then the practical part shows problematic factors of this innovation: its pros and cons. The research was carried out via focus group and individual personal interviews. The results of the research are well-arranged in tables, graphs and diagrams in the practical part. The most important findings and recommendations can be found in the final parts and in the conclusion of this Master's Thesis.
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Jarusevičiūtė, Alma. "Logo vizualinės galimybės." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2010. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2010~D_20100707_113742-74583.

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Šis darbas yra apie Logo vizualines galimybes, jų taikymą. Apžvelgiama vizualizavimo prasmė, vizualizavimas senų senovėje – piešiniai ant uolų, mokykloje – interaktyvi lenta, šiandieniniame gyvenime – kelio ženklai, vaizdinės instrukcijos, kiekviename žmogaus žingsnyje. Išanalizuotos Logo vizualinės galimybės, aprašyta Pieštuvė, aptarta Logo programuojama grafika, vizualinio programavimo prasme įvertinti 10 metų Logo olimpiados pasiekimai. Palygintos tarpusavyje programos: Pieštuvė ir Paint, Pieštuvė ir LogoMotion, Logo ir FreePascal, išskirti jų privalumai ir trūkumai. Darbo metu buvo sukurta programa koordinačių plokštumos mokymui(si). Šios programos, kurioje yra keturios užduotys, mokymosi laiko užtenka vienai pamokai. Mokiniai nuosekliai atlikdami užduotis mokosi jiems sunkiai suprantamą temą "Koordinačių plokštuma". Atliktas eksperimentinis programos tyrimas mokyklose šeštose klasėse. Šis darbas buvo aprašytas, padarytos išvados, parašyta santrauka, pateiktas apžvelgtos literatūros sąrašas.
This work is about Logo visual possibilities and their application. The work provides the review of visualization significance, visualization in foretime – drawings on walls, at school – interactive board, in modern life – road signs, visual instructions, which occur in every step of a human life. Logo visual possibilities were analyzed, Pieštuvė was described, Logo programmed graphics was discussed, Logo Olympiad achievements over 10 years were assessed in the meaning of visual programming. The following programmes were compared: Pieštuvė and Paint, Pieštuvė and LogoMotion, Logo and FreePascal, their advantages and disadvantages were distinguished. During the work, a programme for teaching/learning coordinate plane was designed. The programme, which includes four tasks, is enough to study in one lesson. Performing the tasks coherently, students learn the topic "Coordinate plane", which is difficult for them to understand. Experimental programme survey was carried out at schools with sixth-formers. This work has been described, conclusions have been made, a summary has been written, and the literature list has been provided.
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Narkevičius, Darjušas. "Logo programavimas mokykloje." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130802_133534-93369.

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Šis darbas yra apie Logo programavimą mokykloje. Darbe išanalizuota S. Paperto filosofija, kurią gerai apibūdina frazė „mokymasis kuriant“. Apžvelgtos Logo savybės bei skirtingi mokimo stiliai. Išanalizuotos Logo konstravimo–programavimo galimybės. Palygintos mokykloje naudojamos dvi programavimo kalbos Logo ir Pascal, apžvelgtas jų tinkamumas mokimui pagal moksleivio amžių. Darbe apžvelgtos devynios programavimo kalbos, nagrinėtas jų tinkamumas mokymui. Darbe apžvelgti respublikinės Logo olimpiados darbai, išanalizuotas užduočių vyriausiems moksleiviams programavimo užduočių sudėtingumas, moksleivių kūrybiškumas atliekant jas. Atliktas tyrimas su skirtingomis moksleivių grupėmis, kurio metu buvo nustatyta kad pradedant mokinius mokinti nuo procedūrinio programavimo, skatinamas jų savarankiškumas bei ugdomi konstruktyvaus programavimo įgūdžiai. Konstravimo mokymąsi gerai apibūdina frazė „mokymasis kuriant“ (angl. Learning by making). Tokį mokymąsi realizuoti padeda informacinės ir komunikacinės technologijos. Pradininkas – Seymouras Papertas – žymus matematikas, informatikas ir edukologas, vienas iš dirbtinio intelekto teorijos ir Logo programavimo pradininkų. Jau prieš išleidžiant „Minčių audras“ Papretas savo laboratorijoje Masačiusetso technologijos institute tyrinėjo, kokia programinė įranga būtų tinkamiausia vaikams dirbant kompiuteriu. Tada, 7-ajame dešimtmetyje (1967–1968) ir buvo sukurtos pirmosios programos, išreiškiančios S. Paperto Logo idėjas. Pagal įvairių... [toliau žr. visą tekstą]
This work is about Logo programming at school. The S. Papert‘s philosophy is analyzed, that could be described as „learning by making“. Logo features and different teaching styles were reviewed. Design-programming features of Logo were analyzed. The comparative analysis of two programming languages – Logo and Pascal – was done. Their suitability according the pupil’s age was relieved. Nine programming languages were reviewed and their suitability for teaching was investigated. Olympiad works of the republic of Lithuania were reviewed and the complexity of the tasks for older age pupils was analyzed. The pupils creativity was taken into account also. The research with different groups of pupils was done and it was determined that while starting to teach pupils from procedural programming the independence and constructive programming skills are encouraged. The phrase “Learning by making“ is the best description of the construction learning. The information and communication technologies help to realize such type of learning. Seymour Papert (born February 29, 1928) is well known mathematician, computer scientist, and educator. He is one of the pioneers of artificial intelligence, as well as an inventor of the Logo programming language. Papert in his laboratory at Massachusetts Institute of Technology was searching for the best software for children to work with computer at his researches. Then in 1970-th the first programs that expressed Papert’s ideas were developed... [to full text]
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Barr, Mohammad. "Robust logo watermarking." Thesis, De Montfort University, 2018. http://hdl.handle.net/2086/16550.

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Digital image watermarking is used to protect the copyright of digital images. In this thesis, a novel blind logo image watermarking technique for RGB images is proposed. The proposed technique exploits the error correction capabilities of the Human Visual System (HVS). It embeds two different watermarks in the wavelet/multiwavelet domains. The two watermarks are embedded in different sub-bands, are orthogonal, and serve different purposes. One is a high capacity multi-bit watermark used to embed the logo, and the other is a 1-bit watermark which is used for the detection and reversal of geometrical attacks. The two watermarks are both embedded using a spread spectrum approach, based on a pseudo-random noise (PN) sequence and a unique secret key. Robustness against geometric attacks such as Rotation, Scaling, and Translation (RST) is achieved by embedding the 1-bit watermark in the Wavelet Transform Modulus Maxima (WTMM) coefficients of the wavelet transform. Unlike normal wavelet coefficients, WTMM coefficients are shift invariant, and this important property is used to facilitate the detection and reversal of RST attacks. The experimental results show that the proposed watermarking technique has better distortion parameter detection capabilities, and compares favourably against existing techniques in terms of robustness against geometrical attacks such as rotation, scaling, and translation.
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Stenberg, Lovisa, and Hildegunn Strand. "Logo: Kontaktlös nyckelöverföring." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-299542.

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Studiens syfte var att i samarbete med företaget Vendanor ta fram en produkt som gör nyckelöverlämning mellan två parter kontaktfri och säker. En marknadsundersökning, kundundersökning och litteraturstudie utfördes följt av identifikation av nödvändiga krav med hjälp av en QFD-matris. Tre koncept genererades med hjälp av mind map, morfologisk matris, personas, modeller, brainstorming och kundresa. Av de tre framtagna koncepten ”Box”, ”Pelare” och ”Logo” var de två förstnämnda nyckelskåp för traditionella nycklar och det sistnämnda för nyckelkort. Volymoch CAD-modeller blev skapade för alla tre koncept. Med hjälp av en Pughs matris bestämdes fortsatt iteration av nyckelskåpet ”Logo”. Riskanalys och scenarier skapades för det valda konceptet. Vidareutvecklingen av koncept ”Logo” innefattade även dimensionering av konceptets motorer, strömtillförsel och lager. En numerisk beräkning i COMSOL utfördes för att säkerställa hållfastheten vid upphängningspunkterna. Den slutgiltiga produktens form är inspirerad av Vendanors logotyp. Produkten har plats för 419 kort och väger ca 30,9 kg. Totalt åtta av produktens delar skal tillverkas. För dessa blevtillverkningsunderlag skapade med hjälp av CAD. 67 av produktens komponenter ska köpas in. Dessa komponenter presenteras i en inköpslista. Nyckelautomaten kan användas kontaktfritt via en smartphone alternativt via skärmen som är centrerad på produktens front. Intressenter för produkten är hotell, campingplatser, gym, simhall och övriga aktörer som använder sig utav nyckelkort.
The purpose of the study was to, in collaboration with Vendanor develop a product that enables key transactions between two parties contactless and safe. A market research, customer survey and literature study were performed followed by an identification of requirements by the help of a QFD matrix. Three concepts were generated with the help of a morphology matrix, mind map, customer journey, models, brain storming and personas. Of the three concepts ”Box”, ” Pelare” and ”Logo” the two former were key cabinets for traditional keys and the latter for key cards. Volume- and CAD-models were created for all three concepts. With the help of a Pughs matrix, continued iteration of the key cabinet "Logo" was determined. Risk analysis and scenarios were created for the chosen concept. Further iterations of the “Logo” concept included dimensioning of the motors, electricity supply and plain bearings. A numerical calculation in COMSOL was also performed to ensure the strength at the wall mounting points. The shape of the final product is inspired from Vendanors logotype. The product has a capacity of 419 cards and weighs approximately 30.9 kg. There are in total eight parts that will be manufactured. For these parts a manufacturing basis was created with CAD. The remaining 67 parts are going to be purchased. The specifications of these were presented in a Bill of Materials. The key machine can be used contactless via a smartphone or via the screen centered on the products front. Stakeholders for this product are hotels, campsites, gyms and other businesses using key cards.
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Guinle, Maria Helena de Melo Flores. "Pensar "logo", falar "logo" : interações entre linguagem natural e linguagem artificial." [s.n.], 1995. http://repositorio.unicamp.br/jspui/handle/REPOSIP/251619.

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Orientador: Afira Vianna Ripper
Tese (Doutorado) - Universidade Estadual de Campinas, Faculdade de Educação
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Resumo: No "diálogo" que se estabelece entre o aprendiz e sua leitura da linguagem computacional Logo, entre o aprendiz e a leitura que o facilitador faz da linguagem Logo, foram investigados os conceitos do Logo que suscitam zonas de imprecisão tais como ambiguidades, metáforas inadequadas, falhas conceituais. Nesse intercambio entre linguagem natural e linguagem artificial, o presente trabalho evidenciou: - que o discurso pontuado de imprecisões abriu caminho a um '"vir a conhecer" idéias poderosas pouco exploradas pelo paradigma "escolar" do conhecimento - que essa tendência a se criar uma via distinta do paradigma escolar, não se sustenta fora de uma prática regular de se depurar as imprecisões nas suas diferentes facetas
Doutorado
Psicologia Educacional
Doutor em Educação
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Dias, Aline de Pinho. "O outro di?logo: uma compreens?o do di?logo interno." Universidade Federal do Rio Grande do Norte, 2009. http://repositorio.ufrn.br:8080/jspui/handle/123456789/14209.

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Coordena??o de Aperfei?oamento de Pessoal de N?vel Superior
This thesis aims to enable a wider comprehension on thought operation as well as suggest alternatives for the formation of reflexive, critical, autonomous and creative individuals. The research defends the idea that it is possible for an individual to develop vigilant attention that makes thought flexibilization and change in the course of action, possible. This operation is called Internal Dialogue and is essentially characterized by a continuous openness towards novelty and learning. This makes it possible to minimize the usual way thought operates, in a automatic fashion (automatism). The research was based on theoretical references and ideas of David Bohm (1989;1994;2005) and Michael Polanyi (1983). The main emphasis was the understanding that a crisis situation enables awareness and state of alert that favors a more flexible thought pattern (Arag?o Gomes, 1994, 1997). The methodology used was presentation and analysis of these moments through autobibliographical records with indication of crisis on behalf of the subjects. Other criteria were also used that enabled the composition of the analyzed material such as the fact that: the subjects were public and real, the data was available through accessible material; the subjects identified themselves as in crisis; these crisis were of varied kinds; they had different social, cultural and professional profiles. Thus, three auto-bibliographical elements were selected: the Infidel: the story of a woman that challenged Islam (2007), written by the political Muslim author Ayaan Hirsi; Still me: memories (2001), of the actor Christopher Reeve as well as Confessions of a Philosopher (2001), by the philosopher Bryan Magee. In these books an analysis was made related to parts that stated action an though operation that express internal dialogue. These were organized into categories that were pointed out as relevant for the identification of internal dialogue such as: Perceptions of physical reaction; emotions, beliefs and issues, individual actions, self judgment and thought, self questioning, comprehension, observation and empirical investigation, perception of the changes they performed in the world, escape of conditioning as well as action that resulted in new meaning. The analysis performed reinforces our goal once it sated that internal dialogue is an important tool that allows thought awareness, minimizing common automatism and making consciousness possible as well as favoring the occurrence of critical and reflexive thought. Thus, final considerations deal with the need for the development of teaching methodologies that address internal dialogue as a counterpoint to the many daily action that reinforce the automatism of thought
Esta tese tem como objetivo permitir maior compreens?o sobre a opera??o do pensamento e sugerir alternativas para a forma??o de indiv?duos reflexivos, cr?ticos, aut?nomos e criativos. Defendemos que ? poss?vel o indiv?duo desenvolver uma aten??o vigilante capaz de flexibilizar o pensamento e possibilitar mudan?as nas nossas a??es e pensamento. Denominada Di?logo Interno, esta opera??o caracteriza-se essencialmente pela abertura ao novo e cont?nua disposi??o para o aprendizado, minimizando o modo como o pensamento opera, na maior parte do tempo (automatismo). Este estudo teve como principais refer?ncias te?ricas as id?ias de David Bohm (1989;1994;2005) e Michael Polanyi (1983) e como pressuposto fundamental o entendimento de que situa??es de crise propiciam momentos de tomadas de ci?ncia e estado de alerta que favorecem o pensamento a operar de modo mais flex?vel. (Arag?o Gomes, 1994, 1997). Metodologicamente, optamos por apresentar e analisar estes momentos atrav?s de relatos autobiogr?ficos, cujo autor indicava vivenciar momentos de crise. Outros crit?rios foram utilizados para comporem o material a ser analisado: tratava-se de pessoas reais e p?blicas; os relatos estavam dispon?veis em obras de f?cil acesso; tratava-se de pessoas em situa??o de crise por elas identificadas; apresentavam situa??es de crise de naturezas distintas; eram pessoas com perfis s?cio-culturais, profissionais e de g?nero distintos. Assim, foram selecionados tr?s relatos autobiogr?ficos: Infiel: a hist?ria de uma mulher que desafiou o Isl? (2007), da escritora e pol?tica mu?ulmana Ayaan Hirsi; Ainda sou eu: mem?rias (2001), do ator Christopher Reeve e; Confiss?es de um fil?sofo (2001), do fil?sofo Bryan Magee. Nestas obras foram analisados diversos trechos nos quais identificamos opera??es e a??es de pensamento que expressam tra?os do Di?logo Interno, organizadas nas categorias que identificamos como relevantes para a identifica??o do Di?logo Interno: percep??o de rea??es f?sicas, percep??o dos pr?prios sentimentos, percep??o das pr?prias cren?as e pressupostos, percep??o das pr?prias a??es, percep??o e julgamento do pr?prio pensamento, a??o de questionamento, busca da compreens?o, observa??o e investiga??o emp?rica, percep??o de sua mudan?a de a??o no mundo, sa?da do condicionamento e a??o de ressignifica??o. As an?lises realizadas refor?am nosso pressuposto de que o di?logo interno ? uma importante ferramenta para acionarmos a aten??o vigilante do pensamento, minimizando o automatismo habitual e propiciando a tomada de consci?ncia e a emerg?ncia de pensamentos cr?ticos e reflexivos. Dessa forma, as considera??es finais desta tese apontam para a necessidade do desenvolvimento de metodologias de ensino que contemplem o Di?logo Interno como contraponto ?s diversas viv?ncias cotidianas que refor?am o automatismo do pensamento e a??o
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Matteschk, Katrin. "Corporate Design, na Logo." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-89671.

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In Firmen und Institutionen hat das Erscheinungsbild – das sogenannte Corporate Design – nicht in erster Linie etwas mit Mode zu tun, sondern mit der Gesamtheit der Merkmale, die das Unternehmen ausmachen und mit der Einheitlichkeit im Auftritt nach außen. Die Umsetzung dieser Merkmale in ein Logo, welches Grafik und Schrift enthält, ist eine große Herausforderung, denn es muss diese Merkmale auf einem Blick und möglichst einprägsam deutlich machen. Im letzten Jahr stellte sich die SLUB ebenfalls die Frage nach dem Erscheinungsbild. Sie ergab sich aus diversen Anforderungen bei der Herstellung von Publikationen, die sowohl online als auch analog die SLUB in einem einheitlichen Layout präsentieren sollten. Schon im Dezember 2010 hat der Neustart der SLUB-Webseite moderne erfrischende Akzente in das Erscheinungsbild der SLUB gesetzt und indirekt seine Überarbeitung herausgefordert.
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Rimkus, Modestas. "Logo galimybės fraktalams kurti." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2014. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20140702_190933-32631.

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Šio darbo tikslai – ištirti paprasčiausius fraktalus, išnagrinėti fraktalų savybių realizavimo ir fraktalų atvaizdavimo Logo priemonėmis galimybes, sudaryti fraktalų dėstymo mokiniams metodiką naudojant Logo. Šiems tikslams įgyvendinti iškeliami darbo uždaviniai – užrašyti matematinius fraktalų sudarymo algoritmus Logo kalba bei pateikti keletą fraktalų realizavimo Logo kalba pavyzdžių. Darbą sudaro dvi dalys. Pirmojoje pateikiamas fraktalų apibrėžimas, jų savybės, trumpa fraktalų istorija, detaliau nagrinėjami žinomi fraktalai – Julijaus ir Mandelbroto aibės. Antrojoje dalyje nagrinėjamos fraktalų vaizdavimo Logo priemonėmis galimybės, pateikiami Logo programų fraktalams kurti pavyzdžiai. Darbe ištirta, kaip modeliuojami fraktalai bei pateikta keletas programų Logo kalba fraktalams sudaryti. Programos antrojoje darbo dalyje pateikiamos nuosekliai, nuo paprasčiausių programėlių supažindinti su rekursija iki sudėtingesnių algoritmų įvairiems fraktalams sudaryti, taip pasiūlant glaustą fraktalų mokymo naudojant Logo metodiką. Nagrinėjant fraktalus susipažįstama su koordinačių sistemomis, sveikųjų skaičių aritmetika, begalybės sąvoka, lavinami skaičiavimo ir braižymo įgūdžiai. Fraktalus gali nagrinėti įvairaus amžiaus mokiniai. Perteikiant fraktalus paprasta ir visiems lengvai perprantama Logo kalba, kartu yra ugdomi algoritmavimo, programavimo ir darbo su kompiuteriu gebėjimai. Sudėtingiems fraktalams sudaryti Logo priemonės nėra racionalios dėl lėto programų darbo atliekant... [toliau žr. visą tekstą]
The goal of this master's degree thesis is to analyze properties and generation algorithms of simple fractals and to implement these algorithms into Logo programming language suggesting methodology of teaching fractals using Logo in schools and providing some examples of Logo programs for fractal generation. The thesis consists of two parts. The first part provides basic theory on fractals. It begins with a simple explanation of what a fractal is using examples of self-similarity and recursive process and going into a more mathematical definition of fractals, introduced by B. Mandelbrot. After a brief history of fractals, a more in-depth analysis of Mandelbrot and Julia sets, the two well-known fractals arising from very simple sequences of complex numbers defined by the relation z_{n+1} = z_n^2 + c is given. The last chapter of the first part points out the reasons how fractals are useful and why they should be taught at school – fractals are fun; fractals are beautiful; anyone can play with them; fractals promote curiosity; computers, when used to explain fractal theory, enhance learning. The second part focuses on using Logo to generate fractals. It provides a few Logo programs of various complexity ranging from simple recursive functions to handling operations with complex numbers. Examples of Logo programs include generation of fractal trees, Koch snowflake and Sierpinski gasket, implementation of chaos game and iterated function systems, and manipulating complex numbers... [to full text]
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Arrage, J?nior Samir Martins. "Cat?logo de ressentimentos." Pontif?cia Universidade Cat?lica do Rio Grande do Sul, 2017. http://tede2.pucrs.br/tede2/handle/tede/7883.

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There are two parts. The first one is fictional, and its title is Resentments' catalog. It is the story of a man collecting memories in order to write a book dedicated to his father, who had never read a literary work, not even a Master?s degree dissertation. The second one, Process catalog, presents a critical essay in which the Resentments' catalog genesis, inspirations, creative route and relations to another authors are introduced and debated. Intentionally, the two parts are close both in form and content, and that is why they have similar titles.
H? duas partes. A primeira delas ? ficcional e tem o t?tulo de Cat?logo de ressentimentos. ? a hist?ria de um homem que coleciona mem?rias a fim de escrever um livro dedicado a seu pai, o qual jamais leu uma obra liter?ria, nem sequer uma disserta??o de Mestrado. J? a segunda parte, Cat?logo do processo, apresenta um ensaio cr?tico em que a g?nese, as inspira??es, o percurso criativo e as rela??es que Cat?logo de ressentimentos estabelece com diferentes autores s?o apresentados e debatidos. De maneira intencional, ambas as partes se aproximam tanto em forma quanto em conte?do, da? a op??o por t?tulos semelhantes.
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Books on the topic "No Logo"

1

Haussmann, Kristina. LOGO? LOGO! Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6.

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Schauer, Helmut. Logo. Vienna: Springer Vienna, 1988. http://dx.doi.org/10.1007/978-3-7091-8936-8.

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Green, Julie. Logo! Oxford: Heinemann Educational, 2002.

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Cory, Sheila. Logo works: Lesson in Logo. Cambridge, Mass: Terrapin, 2000.

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Schuppar, Berthold. Logo-Programmierkurs für Commodore 64 Logo und Terrapin Logo (Apple II). Wiesbaden: Vieweg+Teubner Verlag, 1985. http://dx.doi.org/10.1007/978-3-322-89718-3.

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Hurley, James P. Logo physics. New York: Holt, Rinehart and Winston, 1985.

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Thaleshvar, Diane. Tortue Logo. Ottawa, Ont: Centre franco-ontarien de ressources pédagogiques, 1989.

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Olson, John. Logo lagoon. San Diego, CA: Paper Brain Press, 1999.

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Gerald, Mazzalovo, ed. Pro logo. New York: Palgrave Macmillan, 2004.

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Hand, Cathy M. RM Logo. Oxford: Research Machines, 1985.

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Book chapters on the topic "No Logo"

1

Haussmann, Kristina. "Start mit LOGO." In LOGO? LOGO!, 1–7. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6_1.

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Haussmann, Kristina. "Was sagt die Statistik?" In LOGO? LOGO!, 170–93. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6_10.

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Haussmann, Kristina. "Das Spiel mit dem Wolf, der Ziege und dem Kohlkopf." In LOGO? LOGO!, 194–213. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6_11.

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Haussmann, Kristina. "Der Weg durch das Labyrinth." In LOGO? LOGO!, 8–19. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6_2.

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Haussmann, Kristina. "Südsee-Träume." In LOGO? LOGO!, 20–42. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6_3.

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Haussmann, Kristina. "Wie heißt die Hauptstadt von Italien?" In LOGO? LOGO!, 43–62. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6_4.

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Haussmann, Kristina. "Wechselstube." In LOGO? LOGO!, 63–82. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6_5.

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Haussmann, Kristina. "Wie die Orgelpfeifen." In LOGO? LOGO!, 83–103. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6_6.

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Haussmann, Kristina. "Dem Zufall auf der Spur." In LOGO? LOGO!, 104–23. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6_7.

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Haussmann, Kristina. "LOGO ist LOGO ist LOGO..." In LOGO? LOGO!, 124–46. Wiesbaden: Vieweg+Teubner Verlag, 1987. http://dx.doi.org/10.1007/978-3-322-89423-6_8.

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Conference papers on the topic "No Logo"

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Li, Lei, Li Zheng, and Tao Li. "LOGO." In the fifth ACM conference. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2043932.2043992.

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Harroff, Susan R., and Stephen C. Harroff. "Logo (abstract)." In the 1986 ACM fourteenth annual conference. New York, New York, USA: ACM Press, 1986. http://dx.doi.org/10.1145/324634.325267.

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Deng, Bohong. "T4-logo." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2745234.2746948.

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Bader Jasem, Fatema. "10k Logo Dataset for Machine Learning Logo Retrieval Purposes." In ICAAI 2020: 2020 The 4th International Conference on Advances in Artificial Intelligence. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3441417.3441420.

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Monti, Giuseppina, Laura Corchia, and Luciano Tarricone. "Textile logo antennas." In 2014 14th Mediterranean Microwave Symposium (MMS). IEEE, 2014. http://dx.doi.org/10.1109/mms.2014.7088965.

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Deng, Bohong. "Dreams-on logo." In SA '17: SIGGRAPH Asia 2017. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3145631.3145650.

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Pornpanomchai, Chomtip, Passakorn Boonsripornchai, Pimchanok Puttong, and Chonnipa Rattananirundorn. "Logo recognition system." In 2015 International Computer Science and Engineering Conference (ICSEC). IEEE, 2015. http://dx.doi.org/10.1109/icsec.2015.7401394.

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Ha, Hyoji, Sungyun Bae, Hyunwoo Han, and Kyungwon Lee. "Logo Trend Visualization." In VINCI '15: The 8th International Symposium on Visual Information Communication and Interaction. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2801040.2801069.

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Zhang, Yuan, Shuwu Zhang, Wei Liang, and Qinzhen Guo. "Individualized matching based on logo density for scalable logo recognition." In ICASSP 2014 - 2014 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2014. http://dx.doi.org/10.1109/icassp.2014.6854418.

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Balan, S., and P. Ponmuthuramalingam. "Automatic web page logo detection (Logo matching using semantic relevance feedback)." In 2016 International conference on Signal Processing, Communication, Power and Embedded System (SCOPES). IEEE, 2016. http://dx.doi.org/10.1109/scopes.2016.7955774.

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Reports on the topic "No Logo"

1

Nicholls, David, and Allen Brackley. House log drying rates in southeast Alaska for covered and uncovered softwood logs. Portland, OR: U.S. Department of Agriculture, Forest Service, Pacific Northwest Research Station, 2009. http://dx.doi.org/10.2737/pnw-gtr-782.

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Killeen, P. G., C. J. Mwenifumbo, and B. E. Elliott. The pseudo-geological log: using geophysical logs as an aid to geological logging in volcanogenic massive sulphides. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1995. http://dx.doi.org/10.4095/205216.

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Safranek, James. MATLAB-BASED LOCO. Office of Scientific and Technical Information (OSTI), August 2002. http://dx.doi.org/10.2172/800082.

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Lee, Glen Alan. PIV Logon Configuration Guidance. Office of Scientific and Technical Information (OSTI), March 2016. http://dx.doi.org/10.2172/1240812.

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Mwenifumbo, C. J., R. Bezys, R. Betcher, and P. G. Killeen. Borehole geophysical logs, Manitoba (1992): contents include logs from Grand Rapids and Winnipeg. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1995. http://dx.doi.org/10.4095/203638.

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Joshi, Anupam, and Raghu Krishnapuram. On Mining Web Access Logs. Fort Belvoir, VA: Defense Technical Information Center, May 2000. http://dx.doi.org/10.21236/ada461525.

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Concannon, Brian M., and Jennifer E. Prentice. LOCO with a Shipboard Lidar. Fort Belvoir, VA: Defense Technical Information Center, January 2008. http://dx.doi.org/10.21236/ada517452.

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Kavasseri, R. Notification Log MIB. RFC Editor, November 2000. http://dx.doi.org/10.17487/rfc3014.

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Hunter, J. A., J. L. Luternauer, M. C. Roberts, P. A. Monahan, and M. Douma. Borehole geophysics logs, Fraser River delta. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1994. http://dx.doi.org/10.4095/193998.

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Rivenes, A. Oracle Log Buffer Queueing. Office of Scientific and Technical Information (OSTI), December 2004. http://dx.doi.org/10.2172/15015171.

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